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130 Commits

Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
3b433d451b Changes 写点事件 2024-11-09 10:48:02 +08:00
ProjectKoi-Kalo\Kalo
bc6a49c1b7 空槽修复 砍旗舰光环槽位 2024-10-30 15:00:45 +08:00
ProjectKoi-Kalo\Kalo
5d72fb5817 Changes 补空间站科技限制 2024-10-04 13:15:33 +08:00
ProjectKoi-Kalo\Kalo
a3abac7897 zc 2024-09-29 18:35:17 +08:00
ProjectKoi-Kalo\Kalo
a5750fb8eb Changes 补en 2024-09-27 17:58:35 +08:00
ProjectKoi-Kalo\Kalo
0d10ffdb6e Changes 修铁灭兄弟 2024-09-27 17:54:38 +08:00
ProjectKoi-Kalo\Kalo
b2ffb07fc6 Changes 种族mergefix 2024-09-25 13:58:51 +08:00
ProjectKoi-Kalo\Kalo
a444204285 Changes 种族merge 2024-09-25 13:44:52 +08:00
ProjectKoi-Kalo\Kalo
478f6dca99 Changes fix merge 2024-09-25 13:04:19 +08:00
ProjectKoi-Kalo\Kalo
8e248545f1 Merge branch 'RG_AG_TEST'
# Conflicts:
#	common/inline_scripts/events/rg_test_gray_skill_varible.txt
#	common/scripted_triggers/RG_scripted_triggers.txt
2024-09-25 13:01:53 +08:00
ProjectKoi-Kalo\Kalo
58d0be3e2b Changeszc 2024-09-25 12:56:40 +08:00
ProjectKoi-Kalo\Kalo
f8979629b2 Changes文件名不知道怎么烂了 2024-09-25 12:15:37 +08:00
ProjectKoi-Kalo\Kalo
fef4de87ea zc 2024-09-25 10:59:36 +08:00
ProjectKoi-Kalo\Kalo
17565cd2ba zc 2024-09-25 10:59:34 +08:00
ProjectKoi-Kalo\Kalo
503df79a18 暂存 2024-09-25 10:32:49 +08:00
ProjectKoi-Kalo\Kalo
efe950f9e6 暂存 2024-09-25 10:32:24 +08:00
ProjectKoi-Kalo\Kalo
7a1d71c8a9 暂存 2024-09-25 09:10:35 +08:00
ProjectKoi-Kalo\Kalo
00ad348916 修改纳米技术赤字情况,调整资源类型和相关效果 2024-09-24 23:43:03 +08:00
ProjectKoi-Kalo\Kalo
8411e7c7bd 暂存 2024-09-24 22:36:39 +08:00
ProjectKoi-Kalo\Kalo
ff2afb6a1a 暂存 2024-09-24 20:06:16 +08:00
ProjectKoi-Kalo\Kalo
533d27f00a Changes文件名不知道怎么烂了 2024-09-24 19:12:58 +08:00
ProjectKoi-Kalo\Kalo
d366fc812a md 2024-09-24 18:06:45 +08:00
ProjectKoi-Kalo\Kalo
e4a4300da8 暂存 2024-09-24 17:43:15 +08:00
ProjectKoi-Kalo\Kalo
9906ae58dd 暂存 2024-09-24 17:43:10 +08:00
ProjectKoi-Kalo\Kalo
f3dd39e12f 更新英文本地化文件,移除废弃武器文件并调整部分翻译 2024-09-24 16:31:55 +08:00
ProjectKoi-Kalo\Kalo
fbffb1a717 不知道为什么要这样命名,就这样了 2024-09-24 16:31:45 +08:00
ProjectKoi-Kalo\Kalo
da055177af english_translate 2024-09-24 16:20:16 +08:00
ProjectKoi-Kalo\Kalo
a576951cc7 english translate 2024-09-24 16:19:59 +08:00
ProjectKoi-Kalo\Kalo
6422330b6c 暂存更多翻译 2024-09-24 13:32:43 +08:00
ProjectKoi-Kalo\Kalo
6bd33c846b 暂存更多翻译 2024-09-24 13:32:25 +08:00
ProjectKoi-Kalo\Kalo
9421808984 更新英文本地化文件,修正翻译并改进措辞 2024-09-24 12:29:58 +08:00
ProjectKoi-Kalo\Kalo
b05e634820 zc 2024-09-24 12:29:41 +08:00
ProjectKoi-Kalo\Kalo
a802030fd0 Changes 巨构太便宜了,涨点价 2024-09-23 18:40:38 +08:00
ProjectKoi-Kalo\Kalo
b01987b922 Changes 修 2024-09-23 18:34:38 +08:00
ProjectKoi-Kalo\Kalo
f6f1699772 Changes 纳米撕裂器 2024-09-23 17:59:20 +08:00
ProjectKoi-Kalo\Kalo
1c14b3dc43 Changes 修 2024-09-23 15:52:12 +08:00
ProjectKoi-Kalo\Kalo
47506cc3ce zc 2024-09-23 15:47:39 +08:00
ProjectKoi-Kalo\Kalo
fba832ca77 Changes 修 2024-09-23 14:55:28 +08:00
ProjectKoi-Kalo\Kalo
87764231db trigger压缩 2024-09-23 14:39:43 +08:00
ProjectKoi-Kalo\Kalo
c8aa8db70d Changes inline_script 整合graygoo事件 2024-09-23 14:19:38 +08:00
ProjectKoi-Kalo\Kalo
eba8762c7e 修等级 2024-09-23 10:47:35 +08:00
ProjectKoi-Kalo\Kalo
9f5e6f6f25 整理effect 2024-09-23 10:24:32 +08:00
ProjectKoi-Kalo\Kalo
f3b7444883 整理effect 2024-09-23 10:24:21 +08:00
ProjectKoi-Kalo\Kalo
297f5bbb75 动态领袖等级 2024-09-23 09:10:21 +08:00
ProjectKoi-Kalo\Kalo
25d25d7546 rg_skill.3 2024-09-23 00:38:01 +08:00
ProjectKoi-Kalo\Kalo
66d34a0dd8 更新RG决策文件中的服务器关闭条件 2024-09-23 00:10:34 +08:00
ProjectKoi-Kalo\Kalo
5542ac6296 Changes 所有境内恒星基地自动获得内置纳米机器收割机 2024-09-23 00:06:39 +08:00
ProjectKoi-Kalo\Kalo
88e41f7822 暂存 2024-09-22 23:28:53 +08:00
ProjectKoi-Kalo\Kalo
4747622102 暂存 2024-09-22 23:28:43 +08:00
ProjectKoi-Kalo\Kalo
b56cf39382 筛查修史山 2024-09-22 20:17:00 +08:00
ProjectKoi-Kalo\Kalo
7f928c6f67 暂存 2024-09-22 19:32:38 +08:00
ProjectKoi-Kalo\Kalo
732aea91fd 暂存舰r修复 2024-09-22 19:32:21 +08:00
ProjectKoi-Kalo\Kalo
9f895b4a32 添加赤字情况及相关静态修饰符,调整工作区路径 2024-09-22 18:11:19 +08:00
ProjectKoi-Kalo\Kalo
b197c19e49 Changes 笨蛋光环回滚 特质纳米维护费 2024-09-22 17:48:35 +08:00
ProjectKoi-Kalo\Kalo
878bdfc2c3 Changes 笨蛋光环回滚 特质纳米维护费 2024-09-22 17:48:22 +08:00
ProjectKoi-Kalo\Kalo
844db1a987 更新RG事件本地化文本及立绘选项格式 2024-09-21 22:35:56 +08:00
ProjectKoi-Kalo\Kalo
8e457a0826 调整纳米实验室及相关触发器的条件和本地化文本 2024-09-21 15:35:50 +08:00
ProjectKoi-Kalo\Kalo
8133f83066 修bug 2024-09-21 15:28:52 +08:00
ProjectKoi-Kalo\Kalo
2ac2b23047 暂存 2024-09-21 14:38:29 +08:00
ProjectKoi-Kalo\Kalo
01200b9020 暂存空间站巨构 2024-09-21 12:56:55 +08:00
ProjectKoi-Kalo\Kalo
7a545c4c88 跨mod立绘选择 2024-09-21 11:54:45 +08:00
ProjectKoi-Kalo\Kalo
4cb251cf7f 传统暂存添加纳米技术传统及相关建筑、效果和描述 2024-09-21 10:31:08 +08:00
ProjectKoi-Kalo\Kalo
e1f7cbea61 调整RG船只大小限制的基础值 2024-09-21 00:24:23 +08:00
ProjectKoi-Kalo\Kalo
328ddbe3a0 添加远程恒星异常类别“Gray”及其触发条件 2024-09-20 21:18:03 +08:00
ProjectKoi-Kalo\Kalo
df77895b22 调整灰度领导触发器条件和本地化文本,优化自动工程子个体提示 2024-09-20 20:57:30 +08:00
ProjectKoi-Kalo\Kalo
5fbb6e2ce4 弹性空间站规模 2024-09-18 17:16:32 +08:00
ProjectKoi-Kalo\Kalo
5a5c46ef7f Update RG_event_effects.txt: Modify maid species properties and add free servant jobs in RG_planet_event 2024-09-17 13:48:36 +08:00
ProjectKoi-Kalo\Kalo
c34c0b8eb9 Fix event effect save target for planet2027 maid species and gray goo habitat init 2024-09-17 13:37:01 +08:00
ProjectKoi-Kalo\Kalo
a60bfff413 Update rg_station_districts.txt: Remove unused 'mult' attribute in district_rg_generator 2024-09-17 13:34:23 +08:00
ProjectKoi-Kalo\Kalo
7aa701f86d 筛查修语法bug 2024-09-17 13:32:31 +08:00
ProjectKoi-Kalo\Kalo
638a314145 修复机器女仆特性效果提示中的符号错误 2024-09-17 05:25:06 +08:00
ProjectKoi-Kalo\Kalo
f951701097 空间站区划 2024-09-17 05:18:40 +08:00
ProjectKoi-Kalo\Kalo
b8551fa85b 星球格子固定,关闭空间站二次确认 2024-09-17 02:52:42 +08:00
ProjectKoi-Kalo\Kalo
4c8423b870 空间站女仆 2024-09-17 02:27:18 +08:00
ProjectKoi-Kalo\Kalo
7541c9fce5 起源分化 2024-09-17 01:04:53 +08:00
ProjectKoi-Kalo\Kalo
a2a825ac26 zc 2024-09-16 21:47:30 +08:00
ProjectKoi-Kalo\Kalo
2c478b0e20 graytempest_storm 2024-09-15 13:38:32 +08:00
ProjectKoi-Kalo\Kalo
9be9269503 空间站核心 2024-08-31 10:31:22 +08:00
ProjectKoi-Kalo\Kalo
e22bd6253d zc 2024-08-30 06:34:50 +08:00
ProjectKoi-Kalo\Kalo
de18864e35 zc 2024-08-30 06:13:54 +08:00
ProjectKoi-Kalo\Kalo
c181968b85 暂存模拟龙 2024-06-15 12:29:48 +08:00
ProjectKoi-Kalo\Kalo
405410bfa7 situation boost 2024-05-16 09:51:49 +08:00
ProjectKoi-Kalo\Kalo
8da3a91c7d Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2024-05-16 09:49:06 +08:00
ProjectKoi-Kalo\Kalo
e155057c74 zc 2024-05-16 09:49:05 +08:00
ProjectKoi-Kalo\Kalo
9329faccc7 urefotm crash fix 2024-05-15 22:50:36 +08:00
ProjectKoi-Kalo\Kalo
e156eba77f chougou tastymaid comp 2024-05-15 20:28:38 +08:00
ProjectKoi-Kalo\Kalo
5054a1164d Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2024-05-15 12:29:07 +08:00
ProjectKoi-Kalo\Kalo
91ffbc05ae 暂存 2024-05-15 12:28:15 +08:00
FA507RM-KALOSPA\Kalo
05294fc641 zc 2024-05-14 15:53:33 +08:00
FA507RM-KALOSPA\Kalo
2a868c0d71 zc 2024-05-14 15:49:46 +08:00
FA507RM-KALOSPA\Kalo
c847bfedf2 zc 2024-05-14 15:48:54 +08:00
FA507RM-KALOSPA\Kalo
8ab394b076 trait 2024-05-14 15:28:37 +08:00
FA507RM-KALOSPA\Kalo
5a530f44fc 暂存 2024-05-14 15:21:54 +08:00
FA507RM-KALOSPA\Kalo
4c3bd989aa 暂存 2024-05-14 09:50:13 +08:00
ProjectKoi-Kalo\Kalo
99a8e70400 暂存 2024-05-12 18:44:57 +08:00
ProjectKoi-Kalo\Kalo
64e90acfe9 抹除领袖 2024-05-12 17:25:53 +08:00
ProjectKoi-Kalo\Kalo
59cd78cab6 很好伙伴们,非常目力 2024-05-12 13:41:57 +08:00
ProjectKoi-Kalo\Kalo
38cd11b647 暂存 2024-05-12 13:21:00 +08:00
b07be16425 revert 574eea51433819736269fa956f02624a05f127b9
revert 暂存
2024-05-12 13:13:35 +08:00
53edea7228 revert f4f50b3eeecf78f0624b1c00b24b14a72855ab45
revert 注释掉
2024-05-12 13:10:48 +08:00
72c48e2b7d revert f0596b14b726d44e11e7cbd8cfef92bef83fc108
revert 科技分化没图标版
2024-05-12 13:08:36 +08:00
ProjectKoi-Kalo\Kalo
574eea5143 暂存 2024-05-12 13:07:03 +08:00
ProjectKoi-Kalo\Kalo
ce7f0add2b 暂存 2024-05-12 12:55:52 +08:00
ProjectKoi-Kalo\Kalo
f4f50b3eee 注释掉 2024-05-12 05:29:45 +08:00
ProjectKoi-Kalo\Kalo
f0596b14b7 科技分化没图标版 2024-05-12 05:22:42 +08:00
ProjectKoi-Kalo\Kalo
3e3a395f1f 舰船花费update 2024-05-12 04:20:49 +08:00
ProjectKoi-Kalo\Kalo
ca3ec70d50 3.12 2024-05-09 23:17:33 +08:00
ProjectKoi-Kalo\Kalo
9a4cff17b8 ZC 2024-04-14 19:59:07 +08:00
ProjectKoi-Kalo\Kalo
578a91552f sa 2024-04-14 18:22:51 +08:00
ProjectKoi-Kalo\Kalo
e540e3fb2e 暂存 2024-04-14 15:14:25 +08:00
ProjectKoi-Kalo\Kalo
930cc8e4e1 Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2024-04-14 15:11:15 +08:00
ProjectKoi-Kalo\Kalo
36a8a68c92 Revert "暂存"
This reverts commit c0f8d6f8da147a6040e80ee66fa250761bf0a3d5.
2024-04-14 15:08:27 +08:00
ProjectKoi-Kalo\Kalo
df1e219f51 Revert "暂存"
This reverts commit c0f8d6f8da147a6040e80ee66fa250761bf0a3d5.
2024-04-14 03:49:31 +08:00
ProjectKoi-Kalo\Kalo
97ea859c6c 三合一,不知道哪改烂了,舰R兼容大概也寄了 暂存 2024-04-13 22:07:02 +08:00
ProjectKoi-Kalo\Kalo
c0f8d6f8da 暂存 2024-04-11 14:03:44 +08:00
ProjectKoi-Kalo\Kalo
0d5bb8d4a6 暂存 2024-04-11 13:54:57 +08:00
ProjectKoi-Kalo\Kalo
2f5ca904a9 暂存 2024-04-11 13:18:04 +08:00
ProjectKoi-Kalo\Kalo
93f9eff48b 暂存 2024-04-10 20:29:21 +08:00
ProjectKoi-Kalo\Kalo
2a465219a1 暂存堕落起源 2024-04-10 20:23:08 +08:00
ProjectKoi-Kalo\Kalo
37fd3e1b58 暂存 2024-04-10 19:39:38 +08:00
ProjectKoi-Kalo\Kalo
7b126497c6 暂存 2024-04-10 16:07:38 +08:00
ProjectKoi-Kalo\Kalo
abf233e1e8 暂存 2024-04-09 23:39:58 +08:00
ProjectKoi-Kalo\Kalo
1eb492a2f0 暂时不需要了 2024-04-07 21:43:26 +08:00
ProjectKoi-Kalo\Kalo
267a06b2fa maid暂存 2024-04-07 21:39:00 +08:00
ProjectKoi-Kalo\Kalo
32b9a5680b 修好了 2024-04-07 19:40:25 +08:00
ProjectKoi-Kalo\Kalo
f320c739a8 revert 3.11 2024-04-07 19:28:01 +08:00
ProjectKoi-Kalo\Kalo
aa9e81fc89 烂了 尝试修 2024-04-07 19:23:23 +08:00
ProjectKoi-Kalo\Kalo
c00c1a8917 暂存 2024-04-07 19:05:28 +08:00
ProjectKoi-Kalo\Kalo
2935da199d 暂存 2024-04-07 13:02:04 +08:00
ProjectKoi-Kalo\Kalo
f4fe568fa3 3.11暂存 2024-04-07 07:56:10 +08:00
169 changed files with 18061 additions and 6645 deletions

View File

@ -0,0 +1,37 @@
##############
# SCION
##############
preset_rg_scion = {
icon = "GFX_diplomacy_status_is_scion"
term_data = {
discrete_terms = {
{ key = specialist_type value = specialist_none }
{ key = subject_integration value = subject_can_not_be_integrated }
{ key = subject_diplomacy value = subject_can_do_diplomacy }
{ key = subject_expand value = subject_can_expand }
{ key = joins_overlord_wars value = joins_overlord_wars_all }
{ key = joins_subject_wars value = joins_subject_wars_all }
{ key = subject_holdings_limit value = subject_holdings_limit_0 }
{ key = subject_sensors value = subject_does_not_get_sensors }
}
resource_terms = {
{ key = resource_subsidies_basic value = -0.5 }
{ key = resource_subsidies_advanced value = -0.5 }
{ key = resource_subsidies_strategic value = -0.5 }
# { key = resource_subsidies_research value = -0.35 }
}
}
potential = {
# any_agreement = {
# agreement_preset = preset_rg_scion
# }
from = {
OR = {
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
has_country_flag = rg_scion_master
}
}
}
}

View File

@ -0,0 +1,28 @@
### Gray ###
disco_gray_cat = {
desc = "disco_gray_cat_desc"
picture = "GFX_evt_ship_in_orbit_2"
level = 3
max_once_global = yes
spawn_chance = {
modifier = {
add = 999999999999
is_planet_class = pc_gray_goo
solar_system = { has_star_flag = lcluster }
}
modifier = {
factor = 0
OR = {
from.owner = {
is_ai = yes
}
has_global_flag = gray_goo_crisis_set
has_global_flag = dragon_season
has_global_flag = gray_goo_empire_set
}
}
}
on_success = graygoo.400
}

View File

@ -19,30 +19,3 @@ gray_army = {
always = no
}
}
# Gray Nanite Army
rg_gray_army_base = {
damage = 10
health = 18
has_morale = no
morale_damage = 6
collateral_damage = 5
war_exhaustion = 4
prerequisites = {
"tech_gray_army_7"
}
time = 180
resources = {
category = armies
cost = {
alloys = 800
}
produces = {
energy = 1
}
}
has_species = no
icon = GFX_army_type_machine_assault
potential_country = {
}
}

View File

@ -0,0 +1,26 @@
# Gray Nanite Army
rg_gray_army_base = {
damage = 10
health = 18
has_morale = no
morale_damage = 6
collateral_damage = 5
war_exhaustion = 4
prerequisites = {
"tech_gray_army_7"
}
time = 180
resources = {
category = armies
cost = {
alloys = 800
}
produces = {
energy = 1
}
}
has_species = no
icon = GFX_army_type_machine_assault
potential_country = {
}
}

View File

@ -5,21 +5,20 @@ rg_ap_nantiematter = {
}
possible = {
OR = {
has_country_flag = origin_rg_gray
has_country_flag = gray_owner
has_technology = tech_lgate_activation
can_research_technology = tech_lgate_activation
has_tradition = tr_rg_nanotech_4
}
NOT = {
has_ascension_perk = rg_nantiematter
has_ascension_perk = rg_ap_nantiematter
}
}
potential = {
OR = {
has_country_flag = origin_rg_gray
has_country_flag = gray_owner
has_event_chain = l_cluster_chain
has_technology = tech_lgate_activation
AND = {
has_event_chain = l_cluster_chain
has_technology = tech_lgate_activation
}
}
is_ai = no
}

View File

@ -0,0 +1,304 @@
#################
# Nanotech #
#################
building_rg_nanolab_1 = {
base_buildtime = @b2_time
icon = building_nanolab_1
category = research
potential = {
exists = owner
OR = {
#uses_district_set = rg_station
owner = { has_tradition = tr_rg_nanotech_1 }
}
#owner = { has_tradition = tr_nanotech_adopt }
}
allow = {
always = yes
#owner = { has_tradition = tr_nanotech_adopt }
}
# destroy_trigger = {
# exists = owner
# OR = {
# NOT = { owner = { has_tradition = tr_nanotech_adopt } }
# has_modifier = slave_colony
# has_modifier = resort_colony
# }
# }
resources = {
category = planet_buildings
cost = {
minerals = @b3_minerals
nanites = @b2_rare_cost
}
upkeep = {
energy = @b3_upkeep
nanites = @b2_rare_upkeep
}
}
# triggered_planet_modifier = {
# potential = {
# exists = owner
# owner = {
# is_machine_empire = yes
# }
# }
# job_nanotech_research_unit_add = 3
# }
triggered_planet_modifier = {
potential = {
always = yes
# exists = owner
# owner = {
# is_individual_machine = yes
# }
}
job_nanotech_researcher_add = 8
}
# triggered_desc = {
# trigger = {
# exists = owner
# owner = {
# is_machine_empire = yes
# }
# }
# text = job_nanotech_research_unit_effect_desc
# }
triggered_desc = {
trigger = {
always = yes
#exists = owner
#owner = {
# is_individual_machine = yes
#}
}
text = job_nanotech_researcher_effect_desc
}
upgrades = {
"building_rg_nanolab_2"
}
custom_storm_ai_weight = { }
}
building_rg_nanolab_2 = {
base_buildtime = @b3_time
icon = building_nanolab_2
can_build = no
category = research
potential = {
exists = owner
OR = {
#uses_district_set = rg_station
owner = { has_tradition = tr_rg_nanotech_1 }
}
# owner = { has_tradition = tr_nanotech_1 }
}
allow = {
has_upgraded_capital = yes
}
# destroy_trigger = {
# exists = owner
# OR = {
# NOT = { owner = { has_tradition = tr_nanotech_1 } }
# has_modifier = slave_colony
# has_modifier = resort_colony
# }
# }
resources = {
category = planet_buildings
cost = {
minerals = @b4_minerals
nanites = @b3_rare_cost
}
upkeep = {
energy = @b4_upkeep
nanites = @b3_rare_upkeep
}
}
# triggered_planet_modifier = {
# potential = {
# exists = owner
# owner = {
# is_machine_empire = yes
# }
# }
# job_nanotech_research_unit_add = 6
# }
triggered_planet_modifier = {
potential = {
always = yes
# exists = owner
# owner = {
# is_individual_machine = yes
# }
}
job_nanotech_researcher_add = 15
}
# triggered_desc = {
# trigger = {
# exists = owner
# owner = {
# is_machine_empire = yes
# }
# }
# text = job_nanotech_research_unit_effect_desc
# }
triggered_desc = {
trigger = {
always = yes
# exists = owner
# owner = {
# is_individual_machine = yes
# }
}
text = job_nanotech_researcher_effect_desc
}
custom_storm_ai_weight = { }
}
building_rg_nanotech_cauldron = {
base_buildtime = @b2_time
icon = building_nanotech_cauldron
category = manufacturing
potential = {
exists = owner
OR = {
#uses_district_set = rg_station
owner = { has_tradition = tr_rg_nanotech_1 }
}
# NOT = { has_modifier = resort_colony }
# NOT = { has_modifier = slave_colony }
}
allow = {
always = yes
}
# destroy_trigger = {
# exists = owner
# OR = {
# NOT = { owner = { has_tradition = tr_nanotech_2 } }
# has_modifier = slave_colony
# has_modifier = resort_colony
# }
# }
resources = {
category = planet_buildings
cost = {
minerals = 1000
}
produces = {
trigger = {
owner = {
NOT = {
has_deficit = nanites
}
}
}
alloys = 60
consumer_goods = 40
}
upkeep = {
trigger = {
owner = {
NOT = {
has_deficit = nanites
}
}
}
nanites = 25
}
}
custom_storm_ai_weight = { }
}
building_rg_nanite_transmuter = {
base_buildtime = @b3_time
icon = building_nanite_transmuter
category = manufacturing
potential = {
exists = owner
OR = {
#uses_district_set = rg_station
owner = { has_tradition = tr_rg_nanotech_1 }
}
# owner = { has_tradition = tr_nanotech_2 }
# NOT = { has_modifier = resort_colony }
# NOT = { has_modifier = slave_colony }
}
allow = {
has_upgraded_capital = yes
}
resources = {
category = planet_buildings
cost = {
minerals = 1000
}
produces = {
trigger = {
owner = {
NOT = {
has_deficit = minerals
}
}
}
nanites = 40
rare_crystals = 2
volatile_motes = 2
exotic_gases = 2
}
upkeep = {
trigger = {
owner = {
NOT = {
has_deficit = minerals
}
}
}
minerals = 50
}
}
ai_resource_production = {
rare_crystals = @b3_rare_upkeep
volatile_motes = @b3_rare_upkeep
exotic_gases = @b3_rare_upkeep
trigger = {
always = yes
}
}
custom_storm_ai_weight = { }
}

View File

@ -10,3 +10,4 @@ weapon_type_rg_secondary
weapon_type_rg_torpedoe
weapon_type_rg_main
weapon_type_rg_armor
weapon_type_rg_reactor

File diff suppressed because it is too large Load Diff

View File

@ -175,37 +175,6 @@ utility_component_template = {
}
}
utility_component_template = {
key = "RG_Mothership_ZERO_POINT_REACTOR"
size = small
icon = "GFX_ship_part_reactor_5"
icon_frame = 1
power = 50000
resources = {
category = ship_components
cost = {
alloys = 224
}
upkeep = {
energy = 2.29
alloys = 0.229
}
}
prerequisites = {
"tech_zero_point_power"
}
component_set = "power_core"
size_restriction = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
upgrades_to = "RG_Mothership_DARK_MATTER_REACTOR"
ai_weight = {
weight = 5
}
}
utility_component_template = {
key = "RG_Interdictor_DARK_MATTER_REACTOR"
size = small
@ -246,24 +215,148 @@ utility_component_template = {
}
utility_component_template = {
key = "RG_Mothership_DARK_MATTER_REACTOR"
key = "RG_Mothership_FISSION_REACTOR"
size = small
icon = "GFX_ship_part_dark_matter_power_core"
icon = "GFX_ship_part_reactor_1"
icon_frame = 1
power = 60000
power = 7700
resources = {
category = ship_components
cost = {
alloys = 296
sr_dark_matter = 8
alloys = 44.8
}
upkeep = {
energy = 2.98
alloys = 0.298
energy = 0.458
alloys = 0.045
}
}
prerequisites = { "tech_fission_power" }
component_set = "power_core"
size_restriction = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
upgrades_to = "RG_Mothership_FUSION_REACTOR"
ai_weight = {
weight = 1
}
}
utility_component_template = {
key = "RG_Mothership_FUSION_REACTOR"
size = small
icon = "GFX_ship_part_reactor_2"
icon_frame = 1
power = 15400
resources = {
category = ship_components
cost = {
alloys = 89.6
}
upkeep = {
energy = 0.92
alloys = 0.09
}
}
prerequisites = { "tech_fusion_power" }
component_set = "power_core"
size_restriction = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
upgrades_to = "RG_Mothership_COLD_FUSION_REACTOR"
ai_weight = {
weight = 2
}
}
utility_component_template = {
key = "RG_Mothership_COLD_FUSION_REACTOR"
size = small
icon = "GFX_ship_part_reactor_3"
icon_frame = 1
power = 23100
resources = {
category = ship_components
cost = {
alloys = 134
}
upkeep = {
energy = 1.37
alloys = 0.137
}
}
prerequisites = { "tech_cold_fusion_power" }
component_set = "power_core"
size_restriction = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
upgrades_to = "RG_Mothership_ANTIMATTER_REACTOR"
ai_weight = {
weight = 3
}
}
utility_component_template = {
key = "RG_Mothership_ANTIMATTER_REACTOR"
size = small
icon = "GFX_ship_part_reactor_4"
icon_frame = 1
power = 30800
resources = {
category = ship_components
cost = {
alloys = 179
}
upkeep = {
energy = 1.83
alloys = 0.183
}
}
prerequisites = { "tech_antimatter_power" }
component_set = "power_core"
size_restriction = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
upgrades_to = "RG_Mothership_ZERO_POINT_REACTOR"
ai_weight = {
weight = 4
}
}
utility_component_template = {
key = "RG_Mothership_ZERO_POINT_REACTOR"
size = small
icon = "GFX_ship_part_reactor_5"
icon_frame = 1
power = 38500
resources = {
category = ship_components
cost = {
alloys = 224
}
upkeep = {
energy = 2.29
alloys = 0.229
}
}
prerequisites = {
"tech_dark_matter_power_core"
"tech_zero_point_power"
}
component_set = "power_core"
size_restriction = {
@ -271,17 +364,49 @@ utility_component_template = {
RG_gray_juggernaut
RG_graygoo_capitalship
}
upgrades_to = "RG_Mothership_DARK_MATTER_REACTOR"
ai_weight = {
weight = 6
modifier = {
factor = 0
no_resource_for_component = {
RESOURCE = sr_dark_matter
}
}
weight = 5
}
}
utility_component_template = {
key = "RG_Mothership_DARK_MATTER_REACTOR"
size = small
icon = "GFX_ship_part_dark_matter_power_core"
icon_frame = 1
power = 20
resources = {
category = ship_components
cost = {
alloys = 296
sr_dark_matter = 8
}
upkeep = {
energy = 2.98
alloys = 0.298
}
}
prerequisites = {
"tech_dark_matter_power_core"
}
component_set = "power_core"
size_restriction = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
ai_weight = {
weight = 6
modifier = {
factor = 0
no_resource_for_component = {
RESOURCE = sr_dark_matter
}
}
}
}
utility_component_template = {
key = "RG_Arsenal_FISSION_REACTOR"
size = small
@ -321,7 +446,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 80
nanties = 2
nanites = 2
}
upkeep = {
energy = 0.8
@ -348,7 +473,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_1"
icon_frame = 1
power = @battleship_power_1
power = -80
resources = {
category = ship_components
cost = {
@ -383,7 +508,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_2"
icon_frame = 1
power = @battleship_power_2
power = -120
resources = {
category = ship_components
cost = {
@ -420,7 +545,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_3"
icon_frame = 1
power = @battleship_power_3
power = -160
resources = {
category = ship_components
cost = {
@ -457,7 +582,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_4"
icon_frame = 1
power = @battleship_power_4
power = -200
resources = {
category = ship_components
cost = {
@ -494,7 +619,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_5"
icon_frame = 1
power = @battleship_power_5
power = -240
resources = {
category = ship_components
cost = {
@ -1058,7 +1183,7 @@ utility_component_template = {
"tech_cloaking_3"
}
component_set = "science_cloaking_components"
upgrades_to = "RG_CIENCE_CLOAKING_DARK_MATTER"
upgrades_to = "RG_SCIENCE_CLOAKING_DARK_MATTER"
ai_weight = {
weight = 15
}

View File

@ -0,0 +1,83 @@
utility_component_template = {
key = "rg_ship_aura_components_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "ship_aura_components"
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "rg_power_core_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "power_core"
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "rg_ftl_components_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "ftl_components"
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "rg_thruster_components_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "thruster_components"
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "rg_sensor_component_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "sensor_components"
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "rg_combat_computers_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "combat_computers"
ai_weight = {
weight = 0
}
}

View File

@ -1,3 +1,5 @@
@shipAuraRange = 80
#混合装甲
utility_component_template = {
key = "LARGE_GRAY_MIX_ARMOR"
@ -5,15 +7,12 @@ utility_component_template = {
component_set = "LARGE_GRAY_MIX_ARMOR"
icon = "GFX_ship_part_gray_armor"
icon_frame = 1
power = 0
power = -180
modifier = {
ship_armor_add = 3840
ship_armor_regen_add_perc = 0.2
ship_hull_add = 1960
ship_hull_regen_add_perc = 0.2
ship_shield_add = 980
ship_shield_regen_add_perc = 0.1
}
size_restriction = {
RG_graygoo_destroyer
@ -23,6 +22,11 @@ utility_component_template = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
RG_armed_science_ship
RG_armed_constructor_ship
RG_armed_transport_ship
RG_armed_colony_ship
RG_graygoo_icebreaker_interdictor
}
prerequisites = {
"tech_gray_matter_remix_2"
@ -53,15 +57,12 @@ utility_component_template = {
component_set = "HUGE_GRAY_MIX_ARMOR"
icon = "GFX_ship_part_gray_armor"
icon_frame = 1
power = 0
power = -180
modifier = {
ship_armor_add = 13840
ship_armor_add = 7680
ship_armor_regen_add_perc = 0.2
ship_hull_add = 11960
ship_hull_add = 3920
ship_hull_regen_add_perc = 0.2
ship_shield_add = 4560
ship_shield_regen_add_perc = 0.1
}
size_restriction = {
RG_graygoo_capitalship
@ -116,6 +117,7 @@ weapon_component_template = {
}
tags = {
weapon_type_rg_secondary
weapon_type_energy
}
armor_damage = 1.2
shield_penetration = 1
@ -131,9 +133,6 @@ weapon_component_template = {
}
}
projectile_gfx = "gatebuilder_lance_weapon"
tags = {
weapon_type_energy
}
ai_weight = {
weight = 0
}
@ -166,6 +165,7 @@ weapon_component_template = {
}
tags = {
weapon_type_rg_secondary
weapon_type_energy
}
armor_damage = 1.2
shield_penetration = 1
@ -180,9 +180,6 @@ weapon_component_template = {
}
}
projectile_gfx = "gatebuilder_lance_weapon"
tags = {
weapon_type_energy
}
ai_weight = {
weight = 0
}
@ -215,6 +212,7 @@ weapon_component_template = {
}
tags = {
weapon_type_rg_secondary
weapon_type_energy
}
armor_damage = 1.2
shield_penetration = 1
@ -229,9 +227,6 @@ weapon_component_template = {
}
}
projectile_gfx = "gatebuilder_lance_weapon"
tags = {
weapon_type_energy
}
ai_weight = {
weight = 0
}
@ -269,6 +264,7 @@ weapon_component_template = {
upgrades_to = "GRAY_BEAM_STATIC_X"
tags = {
weapon_type_rg_main
weapon_type_energy
}
resources = {
category = ship_components
@ -280,9 +276,6 @@ weapon_component_template = {
alloys = 4
}
}
tags = {
weapon_type_energy
}
projectile_gfx = "gatebuilder_lance_weapon"
ai_weight = {
weight = 0
@ -320,6 +313,7 @@ weapon_component_template = {
}
tags = {
weapon_type_rg_main
weapon_type_energy
}
resources = {
category = ship_components
@ -332,9 +326,6 @@ weapon_component_template = {
alloys = 4
}
}
tags = {
weapon_type_energy
}
projectile_gfx = "gatebuilder_lance_weapon"
ai_weight = {
weight = 0
@ -450,7 +441,6 @@ weapon_component_template = {
prerequisites = {
"tech_gray_juggernaut_8"
}
hidden = yes
ship_limit = 1
ai_weight = {
weight = 0
@ -490,6 +480,7 @@ weapon_component_template = {
}
tags = {
weapon_type_rg_main
weapon_type_energy
}
resources = {
category = ship_components
@ -502,9 +493,6 @@ weapon_component_template = {
alloys = 2
}
}
tags = {
weapon_type_energy
}
projectile_gfx = "gatebuilder_titan_weapon_ex"
ai_weight = {
weight = 0
@ -656,6 +644,7 @@ weapon_component_template = {
}
tags = {
weapon_type_rg_secondary
weapon_type_kinetic
}
armor_damage = 1.2
shield_penetration = 1
@ -670,9 +659,6 @@ weapon_component_template = {
}
}
projectile_gfx = "adv_kinetic_artillery"
tags = {
weapon_type_kinetic
}
ai_weight = {
weight = 0
}
@ -712,6 +698,7 @@ weapon_component_template = {
}
tags = {
weapon_type_rg_secondary
weapon_type_kinetic
}
armor_damage = 1.2
shield_penetration = 1
@ -726,9 +713,6 @@ weapon_component_template = {
}
}
projectile_gfx = "adv_kinetic_artillery"
tags = {
weapon_type_kinetic
}
ai_weight = {
weight = 0
}
@ -903,13 +887,6 @@ strike_craft_component_template = {
alloys = 0.2
}
}
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
prerequisites = {
"tech_gray_nano_boost_3"
}
@ -970,13 +947,6 @@ strike_craft_component_template = {
alloys = 0.2
}
}
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
prerequisites = {
"tech_gray_nano_boost_3"
}
@ -1002,7 +972,7 @@ strike_craft_component_template = {
speed = 225
rotation_speed = 0.25
acceleration = 0.6
size_damage_factor = 1
# size_damage_factor = 1
shield_damage = 1.2
armor_penetration = 1
weapon_type = instant
@ -1040,13 +1010,6 @@ strike_craft_component_template = {
alloys = 0.2
}
}
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
prerequisites = {
"tech_gray_nano_boost_3"
}
@ -1071,7 +1034,7 @@ strike_craft_component_template = {
speed = 225
rotation_speed = 0.25
acceleration = 0.6
size_damage_factor = 1
# size_damage_factor = 1
shield_damage = 1.2
armor_penetration = 1
weapon_type = instant
@ -1111,13 +1074,6 @@ strike_craft_component_template = {
alloys = 0.2
}
}
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
prerequisites = {
"tech_gray_nano_boost_3"
}
@ -1182,6 +1138,10 @@ utility_component_template = {
RG_graygoo_icebreaker_interdictor
RG_gray_juggernaut
RG_graygoo_capitalship
RG_armed_science_ship
RG_armed_constructor_ship
RG_armed_transport_ship
RG_armed_colony_ship
}
prerequisites = {
"tech_gray_interdictor_4"
@ -1661,7 +1621,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
nanites = 4
}
}
@ -1685,11 +1645,11 @@ utility_component_template = {
icon = "GFX_ship_part_enigmatic_encoder"
icon_frame = 1
hidden = yes
power = @cost0
power = 0
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
nanites = 4
}
}
@ -1717,7 +1677,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
nanites = 4
}
}
@ -1745,11 +1705,11 @@ utility_component_template = {
icon = "GFX_ship_part_instrument_covenant_aux"
icon_frame = 1
hidden = yes
power = @cost0
power = 0
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
nanites = 4
}
}
@ -1787,7 +1747,6 @@ weapon_component_template = {
icon = "GFX_ship_part_space_whale_weapon_1"
icon_frame = 1
use_ship_kill_target = no
firing_arc = 15
min_range = 30
firing_arc = 25
damage = {
@ -1987,15 +1946,15 @@ utility_component_template = {
id = friendly_BAKAHALO
priority = 233
}
damage_per_day = {
accuracy = 0.5
damage = {
min = 48
max = 96
}
shield_penetration = 1
armor_penetration = 1
}
# damage_per_day = {
# accuracy = 0.5
# damage = {
# min = 48
# max = 96
# }
# shield_penetration = 1
# armor_penetration = 1
# }
modifier = {
ship_shield_mult = -0.1
ship_speed_mult = -0.1
@ -2029,6 +1988,47 @@ utility_component_template = {
}
}
utility_component_template = {
key = "RG_STARBASE_AURA_FTL_INHIBITOR"
size = medium
icon = "GFX_ship_part_aura_snare"
icon_frame = 1
power = 0
size_restriction = {
RG_gray_juggernaut
}
prerequisites = { "tech_ftl_inhibitor" }
component_set = "ftl_inhibitor"
ftl_inhibitor = yes
hostile_aura = {
name = "aura_starbase_ftl_inhibitor"
system_wide = yes
stack_info = {
id = hostile_flt_inhibitor_aura
priority = 10
}
modifier = {
ship_emergency_ftl_min_days_mult = 1
}
graphics = {
ship_effect = {
entity = "ship_aura_negative_entity"
dynamic_scale = no
}
}
}
ai_weight = {
weight = 2
}
}
#笨蛋雷达
weapon_component_template = {
key = "RG_ANTIBAKAHALO_RADAR"
@ -2222,6 +2222,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 300
nanites = 10
}
}
prerequisites = { "tech_gray_nano_boost_3" }
@ -2253,6 +2254,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 100
nanites = 5
}
}
sensor_range = 15
@ -2282,6 +2284,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 200
nanites = 10
}
}
prerequisites = { "tech_gray_nano_boost_3" }
@ -2308,7 +2311,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
nanties = 12
nanites = 12
alloys = 120
}
upkeep = {
@ -2321,6 +2324,13 @@ utility_component_template = {
tags = {
weapon_type_rg_reactor
}
size_restriction = {
RG_graygoo_destroyer
RG_armed_science_ship
RG_armed_constructor_ship
RG_armed_transport_ship
RG_armed_colony_ship
}
component_set = "power_core"
ai_weight = {
weight = 0
@ -2336,7 +2346,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
nanties = 24
nanites = 24
alloys = 120
}
upkeep = {
@ -2353,7 +2363,6 @@ utility_component_template = {
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
ai_weight = {
@ -2366,11 +2375,11 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_gray_reactor"
icon_frame = 1
power = 280000
power = 92400
resources = {
category = ship_components
cost = {
nanties = 120
nanites = 120
alloys = 120
}
upkeep = {
@ -2387,6 +2396,7 @@ utility_component_template = {
size_restriction = {
RG_gray_juggernaut
RG_graygoo_capitalship
RG_graygoo_mothership
}
ai_weight = {
weight = 0
@ -2404,6 +2414,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 200
nanites = 10
}
}
modifier = {

View File

@ -1,4 +1,4 @@
#歼星武器
#歼星武器-试射武器
weapon_component_template = {
key = "RG_PLANET_KILLER_SP"
size = planet_killer
@ -51,6 +51,59 @@ weapon_component_template = {
}
}
#歼星武器-风暴浪潮
weapon_component_template = {
key = "RG_PLANET_KILLER_NANO_SP"
size = planet_killer
type = planet_killer
icon = GFX_ship_part_divine_enforcer
icon_frame = 1
projectile_gfx = "gatebuilder_planet_weapon_ex"
planet_destruction_gfx = "neutron_planet_gfx"
total_fire_time = 60 #开火时间
firing_arc = 25
resources = {
category = ship_components
cost = {
alloys = 2000
nanites = 50
}
}
power = -1000
damage = {
min = 35
max = 350
} #伤害
windup = {
min = 32
max = 64
} #冷却
size_damage_factor = 10
hull_damage = 10 #船体伤害
shield_damage = 10 #护盾伤害
armor_damage = 10 #装甲伤害
shield_penetration = 10 #护盾穿透
armor_penetration = 10 #装甲穿透
tracking = 1 #追踪
range = 800 #范围
accuracy = 1 #命中
tags = {
weapon_type_rg_main
weapon_type_energy
}
size_restriction = {
RG_gray_juggernaut
RG_graygoo_capitalship
RG_graygoo_mothership
}
component_set = "RG_PLANET_KILLER"
prerequisites = { "tech_object_gray_7" }
ship_limit = 1
ai_weight = {
weight = 0
}
}
# 重组仪
utility_component_template = {
key = "RG_revive_component"

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@ -0,0 +1,24 @@
# Here you can specify the lists of limits for the number of ships of some types that country can own
# and potentially the lists of limits for the number of building of some type (not implemented yet)
# Note for overwriting: ownership_limits are extendable/additive. So if you make a second "default" and
# add a single ship_of_size_limit inside it, it will apply both the limits described here, and the one
# that you specified.
# To do a full overwrite, you need to overwrite 00_ownership_limits.txt instead.
# Example:
# name_of_ownership_limit = {
# ship_of_size_limits = {
# # the list of keys to ship_of_size_limits database
# }
# building_of_type_limit = {
# # not implemented yet
# }
# }
default = {
ship_of_size_limits = {
RG_graygoo_capitalship_ships_limit
RG_gray_juggernaut_ships_limit
}
}

View File

@ -0,0 +1,21 @@
RG_gray_juggernaut_ships_limit = {
ship_types = {
RG_gray_juggernaut
}
base = 512 # 1 * juggernaut's size_multiplier
show = {
is_scope_valid = yes
has_technology = tech_gray_juggernaut_8
}
}
RG_graygoo_capitalship_ships_limit = {
ship_types = {
RG_graygoo_capitalship
}
base = 1024 # 1 * juggernaut's size_multiplier
show = {
is_scope_valid = yes
has_technology = tech_gray_juggernaut_8
}
}

View File

@ -0,0 +1,110 @@
### turn off the lights
decision_rg_server_shut_down = {
owned_planets_only = yes
sound = event_administrative_work
icon = decision_glitchy_matrix
enactment_time = 30
resources = {
category = decisions
cost = {
unity = 200
}
}
potential = {
exists = owner
owner = {
has_tradition = tr_rg_nanotech_5
}
}
allow = {
is_capital = no
}
effect = {
destroy_colony = yes
}
ai_weight = {
weight = 0
}
}
### Nanotech Slushify Planet
decision_rg_nanotech_swarm_consume_world = {
icon = decision_tidal_lock_planet
sound = event_structural_collapse
#enactment_time = 360
resources = {
category = decisions
}
owned_planets_only = yes
potential = {
exists = owner
owner = {
has_tradition = tr_rg_nanotech_3
}
can_have_habitable_deposits = yes
is_capital = no
NOT = {
has_planet_flag = being_devoured
}
NOT = { has_designation = col_nanotech_world }
}
effect = {
custom_tooltip = decision_nanotech_swarm_consume_world_effect_desc
set_timed_planet_flag = {
days = 360
flag = recently_eaten_planet
}
hidden_effect = {
set_planet_flag = colony_event
set_planet_flag = being_devoured
add_modifier = {
modifier = being_devoured_modifier_nanotech
days = -1
}
export_trigger_value_to_variable = {
trigger = planet_size
variable = num_districts_terravore
}
export_trigger_value_to_variable = {
trigger = count_deposits
parameters = {
type = d_nanotech_devastation
}
variable = num_lithoid_blockers
}
if = {
limit = {
is_variable_set = num_lithoid_blockers
}
subtract_variable = {
which = num_districts_terravore
value = num_lithoid_blockers
}
}
}
owner = {
start_situation = {
type = situation_rg_nanotech_consume_planet
target = root
}
}
}
ai_weight = {
weight = 5
# don't wreck worlds you want to keep
modifier = {
factor = 0
is_lithoid_devouring_swarm_consumption_world = no
}
}
}

View File

@ -0,0 +1,3 @@
# NGameplay = {
# GOVERNMENT_CIVIC_POINTS_BASE = 3 # Base amount of civic points (to "pay" for government civic costs)
# }

View File

@ -0,0 +1,79 @@
# Nanite Harvester Deposits
d_nanite_ripper_deposit_1 = {
resources = {
category = orbital_mining_deposits
produces = {
nanites = 0.1
}
}
station = shipclass_mining_station
is_for_colonizable = no
potential = {
can_have_mineral_deposits = yes
}
drop_weight = {
weight = 0
}
}
d_nanite_ripper_deposit_2 = {
resources = {
category = orbital_mining_deposits
produces = {
nanites = 1.6
}
}
station = shipclass_mining_station
is_for_colonizable = no
potential = {
can_have_mineral_deposits = yes
}
drop_weight = {
weight = 0
}
}
# Nanite Harvester Deposits
d_nanite_ripper_deposit_3 = {
resources = {
category = orbital_mining_deposits
produces = {
nanites = 5.8
}
}
station = shipclass_mining_station
is_for_colonizable = no
potential = {
can_have_mineral_deposits = yes
}
drop_weight = {
weight = 0
}
}
d_nanite_ripper_deposit_4 = {
resources = {
category = orbital_mining_deposits
produces = {
nanites = 25.6
}
}
station = shipclass_mining_station
is_for_colonizable = no
potential = {
can_have_mineral_deposits = yes
}
drop_weight = {
weight = 0
}
}

View File

@ -0,0 +1,57 @@
d_rg_tempest_storm_1 = {
is_for_colonizable = yes
icon = d_fractal_seed
category = deposit_cat_rare
resources = {
category = planet_deposits
produces = {
nanites = 5
}
}
planet_modifier = {
district_mining_max = -2
}
potential = { always = no }
}
d_rg_tempest_storm_2 = {
is_for_colonizable = yes
icon = d_fractal_seed
category = deposit_cat_rare
resources = {
category = planet_deposits
produces = {
nanites = 9
}
}
planet_modifier = {
district_mining_max = -3
}
potential = { always = no }
}
d_rg_tempest_storm_3 = {
is_for_colonizable = yes
icon = d_fractal_seed
category = deposit_cat_rare
resources = {
category = planet_deposits
produces = {
nanites = 15
}
}
planet_modifier = {
pop_happiness = -1
district_mining_max = -5
}
potential = { always = no }
}

View File

@ -0,0 +1,743 @@
@rw_cost = 1000
@rw_cost_sr = 50
@rw_maintenance = 5
@rw_maintenance_sr = 2
district_rg_city = {
icon = district_rw_city
base_buildtime = 30
is_capped_by_modifier = no
exempt_from_ai_planet_specialization = yes
show_on_uncolonized = {
exists = from
from = { is_regular_empire = yes }
uses_district_set = rg_station
}
potential = {
exists = owner
owner = { is_regular_empire = yes }
uses_district_set = rg_station
}
conversion_ratio = 0.5
convert_to = {
district_rg_nexus
district_rg_hive
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
}
planet_modifier = {
planet_housing_add = 25
job_enforcer_add = 2
planet_max_buildings_add = 2
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
has_valid_civic = civic_agrarian_idyll
}
}
modifier = {
planet_housing_add = -5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_regular_empire = yes
is_fallen_empire = no
}
}
modifier = {
job_clerk_add = 2
job_culture_worker_add = 1
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_regular_empire = yes
is_fallen_empire = no
has_active_tradition = tr_virtuality_4
}
}
modifier = {
job_clerk_add = 4
job_culture_worker_add = 2
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_prosperity_public_works }
}
modifier = {
planet_housing_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
has_technology = tech_housing_1
}
}
modifier = {
planet_housing_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
has_technology = tech_housing_2
NOT = { has_valid_civic = civic_agrarian_idyll }
}
}
modifier = {
planet_housing_add = 5
}
}
triggered_desc = {
trigger = {
planet = {
has_deposit = d_arcane_generator
NOT = { has_district = district_rw_city }
}
}
text = arcane_generator_upkeep_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_regular_empire = yes }
}
text = job_clerk_effect_desc
}
}
district_rg_hive = {
icon = district_rw_hive
base_buildtime = 30
is_capped_by_modifier = no
exempt_from_ai_planet_specialization = yes
show_on_uncolonized = {
exists = from
from = { is_hive_empire = yes }
uses_district_set = rg_station
}
potential = {
exists = owner
owner = { is_hive_empire = yes }
uses_district_set = rg_station
}
conversion_ratio = 0.5
convert_to = {
district_rg_nexus
district_rg_city
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
}
planet_modifier = {
planet_housing_add = 30
job_maintenance_drone_add = 15
job_synapse_drone_add = 2
planet_max_buildings_add = 2
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_technology = tech_housing_1 }
}
modifier = {
planet_housing_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_technology = tech_housing_2 }
}
modifier = {
planet_housing_add = 5
job_maintenance_drone_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_prosperity_extended_hives }
}
modifier = {
planet_housing_add = 5
}
}
triggered_desc = {
trigger = {
planet = {
has_deposit = d_arcane_generator
NOT = { has_district = district_rw_hive }
}
}
text = arcane_generator_upkeep_desc
}
}
district_rg_nexus = {
icon = district_rw_nexus
base_buildtime = 30
is_capped_by_modifier = no
exempt_from_ai_planet_specialization = yes
show_on_uncolonized = {
exists = from
from = { is_machine_empire = yes }
uses_district_set = rg_station
}
potential = {
exists = owner
owner = { is_machine_empire = yes }
uses_district_set = rg_station
}
conversion_ratio = 0.5
convert_to = {
district_rg_hive
district_rg_city
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
}
planet_modifier = {
planet_housing_add = 25
job_maintenance_drone_add = 10
job_coordinator_add = 2
planet_max_buildings_add = 2
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_technology = tech_housing_1 }
}
modifier = {
planet_housing_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_technology = tech_housing_2 }
}
modifier = {
planet_housing_add = 5
job_maintenance_drone_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_virtuality_4 }
}
modifier = {
job_maintenance_drone_add = 10
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_prosperity_optimized_nexus }
}
modifier = {
planet_housing_add = 5
}
}
triggered_desc = {
trigger = {
planet = {
has_deposit = d_arcane_generator
NOT = { has_district = district_rw_nexus }
}
}
text = arcane_generator_upkeep_desc
}
}
district_rg_generator = {
icon = district_rw_generator
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = {
uses_district_set = rg_station
exists = from
}
potential = {
exists = owner
uses_district_set = rg_station
}
convert_to = {
# district_rw_commercial
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
produces = {
energy = 50
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
}
district_rg_mining = {
icon = district_hab_mining
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = {
uses_district_set = rg_station
exists = from
}
potential = {
exists = owner
uses_district_set = rg_station
}
convert_to = {
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = 5
}
produces = {
minerals = 50
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
}
district_rg_farming = {
icon = district_rw_farming
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = { uses_district_set = rg_station }
potential = {
uses_district_set = rg_station
exists = owner
NOT = {
AND = {
owner = { is_ai = yes }
owner = { country_uses_food = no }
}
}
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = 5
}
produces = {
food = 50
}
}
# triggered for tooltip formatting purposes
triggered_planet_modifier = {
modifier = {
planet_housing_add = 10
}
}
}
district_rg_science = {
icon = district_rw_science
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = { uses_district_set = rg_station }
potential = { uses_district_set = rg_station }
prerequisites = {
tech_basic_science_lab_1
}
allow = {
hidden_trigger = {
OR = {
NOT = { exists = owner }
owner = {
has_technology = tech_basic_science_lab_1
}
}
}
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_regular_empire = yes }
}
modifier = {
job_researcher_add = 15
}
}4
triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_hive_empire = yes }
}
modifier = {
job_brain_drone_add = 15
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_machine_empire = yes }
}
modifier = {
job_calculator_add = 15
}
}
#Jobs from Virtuality ascension
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_regular_empire = yes
has_active_tradition = tr_virtuality_4
}
}
job_researcher_add = 5
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_machine_empire = yes
has_active_tradition = tr_virtuality_4
}
}
job_calculator_add = 5
}
triggered_desc = {
trigger = {
planet = {
has_deposit = d_arcane_generator
NOT = { has_district = district_rw_science }
}
}
text = arcane_generator_upkeep_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_regular_empire = yes }
}
text = job_researcher_effect_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_hive_empire = yes }
}
text = job_brain_drone_effect_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_machine_empire = yes }
}
text = job_calculator_effect_desc
}
}
district_rg_industrial = {
icon = district_rw_industrial
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = { uses_district_set = rg_station }
potential = {
uses_district_set = rg_station
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
upkeep = {
trigger = {
exists = owner
owner = {
has_edict = industrial_maintenance
}
}
energy = 4
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
inline_script = {
script = jobs/industrial_districts_factory_add
AMOUNT = 10
}
inline_script = {
script = jobs/industrial_districts_foundry_add
AMOUNT = 10
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_machine_empire = yes
has_edict = industrial_maintenance
}
}
modifier = {
job_maintenance_drone_add = 2
}
}
triggered_desc = {
trigger = {
exists = owner
owner = {
is_machine_empire = yes
has_edict = industrial_maintenance
}
}
text = job_maintenance_drone_effect_desc
}
}
district_rg_nanites = {
icon = district_rg_nanites
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = {
uses_district_set = rg_station
exists = from
}
potential = {
exists = owner
uses_district_set = rg_station
}
convert_to = {
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = 5
minerals = 40
}
produces = {
nanites = 40
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
}
# district_rg_commercial = {
# icon = district_rw_commercial
# base_buildtime = 30
# is_capped_by_modifier = no
#
# show_on_uncolonized = {
# uses_district_set = rg_station
# exists = from
# from = {
# is_gestalt = no
# is_fallen_empire = no
# }
# }
#
# potential = {
# exists = owner
# owner = {
# is_gestalt = no
# is_fallen_empire = no
# }
# uses_district_set = rg_station
# }
#
# convert_to = {
# district_rw_generator
# }
#
# resources = {
# category = planet_districts
# cost = {
# minerals = @rw_cost
# rare_crystals = @rw_cost_sr
# }
# upkeep = {
# energy = @rw_maintenance
# rare_crystals = @rw_maintenance_sr
# }
# }
#
# triggered_planet_modifier = {
# planet_housing_add = 10
# job_trader_add = 2
# job_clerk_add = 6
# }
#
# triggered_planet_modifier = {
# potential = {
# exists = owner
# owner = {
# has_active_tradition = tr_mercantile_commercial_enterprise
# }
# }
# modifier = {
# job_trader_add = 2
# }
# }
#
# triggered_planet_modifier = {
# potential = {
# exists = owner
# owner = { has_active_tradition = tr_virtuality_4 }
# }
# modifier = {
# job_clerk_add = 6
# }
# }
#
# triggered_desc = {
# trigger = {
# planet = {
# has_deposit = d_arcane_generator
# NOT = { has_district = district_rw_commercial }
# }
# }
# text = arcane_generator_upkeep_desc
# }
#
# triggered_desc = {
# text = job_trader_effect_desc
# }
#
# triggered_desc = {
# text = job_clerk_effect_desc
# }
# }

View File

@ -0,0 +1,109 @@
# Machine
# rg_fallen_gray_empire = {
# graphical_culture = "fallen_machine_empire_01"
# initializer = "rg_fallen_machine"
#
# weight_modifier = {
# base = 1
# modifier = {
# factor = 100000
# has_origin = rg_origin_scion
# }
# }
#
# possible = {
# host_has_dlc = "Synthetic Dawn Story Pack"
# }
#
# create_country_effect = {
# create_species = {
# name = 纳米构造体
# class = RG_MACHINE
# portrait = "rg_machine_maid"
# traits = {
# trait = trait_machine_unit
# trait = rg_machine_maid_trait
# trait = trait_robot_mass_produced
# trait = ramdom_trait
# }
# extra_trait_points = 3
# allow_negative_traits = no
# namelist = MACHINE3
# effect = {
# save_event_target_as = rg_fallen_maid_species
# }
# }
# create_country = {
# name = 德萨努-纳迪沙协议
# type = fallen_empire
# flag = {
# icon = {
# category = "special"
# file = "gray_goo.dds"
# }
# background = {
# category = "backgrounds"
# file = "sinus.dds"
# }
# colors = {
# "grey"
# "dark_grey"
# "null"
# "null"
# }
# }
# ignore_initial_colony_error = yes
# authority = auth_machine_intelligence
# civics = {
# civic = civic_machine_remnants
# civic = civic_custodian_directives
# }
# species = last_created_species
# ethos = {
# ethic = ethic_gestalt_consciousness
# }
# origin = "origin_fallen_empire"
# effect = {
# save_global_event_target_as = rg_fe_country
# set_country_flag = rg_fallen_empire_machine
# add_resource = {
# minerals = 10000
# energy = 10000
# food = 1000
# influence = 500
# }
# if = {
# limit = { host_has_dlc = "Apocalypse" }
# give_technology = {
# tech = tech_colossus
# message = no
# }
# }
# # must initialize global designs here
# add_global_ship_design = "NAME_Gray_Omega"
# add_global_ship_design = "NAME_Gray_Alpha"
# add_global_ship_design = "NAME_Gray_Beta"
# add_global_ship_design = "NAME_Gray_Gamma"
# add_global_ship_design = "NAME_Gray_Theta"
# add_global_ship_design = "NAME_Gray_Tau"
# add_global_ship_design = "NAME_Gray_Sigma"
# add_global_ship_design = "NAME_Gray_FE_Starbase"
# if = {
# limit = {
# NOT = {
# exist = event_target:rg_gray_country_leader
# }
# }
# rg_gray_country_leader_init = yes
# set_leader = last_created_leader
# }
# else = {
# set_leader = last_created_leader
# }
# ruler = {
# add_skill = 9
# }
# }
# }
# }
# }

View File

@ -0,0 +1,12 @@
concept_tradition_rg_nanotech = {
icon = "gfx/interface/icons/traditions/tree_icons/tradition_icon_nanotech.dds"
tooltip_override = "tradition_category:tradition_rg_nanotech"
}
concept_rg_gray = {
alias = { }
}
concept_rg_scion = {
alias = { }
}

View File

@ -0,0 +1,607 @@
#############################
### Fallen Machine Empire ###
#############################
# Planet Destroyer
ship_design = {
name = "NAME_Gray_Omega"
ship_size = colossus
section = {
template = "SHIP_COLOSSUS_SECTION"
slot = "ship"
component = {
slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="COLOSSUS_DARK_MATTER_REACTOR"
required_component="COLOSSUS_SHIP_THRUSTER_5"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Massive Ship
ship_design = {
name = "NAME_Gray_Alpha"
ship_size = massive_ship_fallen_empire
section = {
template = "fallen_empire_massive_warship_key"
slot = "mid"
component = {
slot = "TITANIC_01"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_04"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_03"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_04"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_05"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_06"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_07"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_08"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_9"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_10"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_11"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_12"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_13"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_14"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_15"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_16"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_17"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_18"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_19"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_20"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_3"
template = "SHIELD_BOOSTER"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="COMBAT_COMPUTER_ARTILLERY_SAPIENT"
required_component="TITAN_DARK_MATTER_REACTOR"
required_component="TITAN_SHIP_THRUSTER_5"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Large Ship
ship_design = {
name = "NAME_Gray_Beta"
ship_size = large_ship_fallen_empire
section = {
template = "fallen_empire_large_warship_key"
slot = "mid"
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "EXTRA_LARGE_01"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "EXTRA_LARGE_02"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_3"
template = "SHIELD_BOOSTER"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="COMBAT_COMPUTER_LINE_SAPIENT"
required_component="BATTLESHIP_DARK_MATTER_REACTOR"
required_component="BATTLESHIP_SHIP_THRUSTER_5"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Small Ship
ship_design = {
name = "NAME_Gray_Gamma"
ship_size = small_ship_fallen_empire
section = {
template = "fallen_empire_warship_small_key"
slot = "mid"
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_01"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_02"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_03"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_04"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_03"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_04"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "MEDIUM_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="COMBAT_COMPUTER_PICKET_SAPIENT"
required_component="DESTROYER_DARK_MATTER_REACTOR"
required_component="DESTROYER_SHIP_THRUSTER_5"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Defense Platform
ship_design = {
name = "NAME_Gray_Sigma"
ship_size = military_station_small_fallen_empire
section = {
template = "fallen_empire_station_small_key"
slot = "mid"
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_05"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
}
required_component="SENSOR_4"
required_component="COMBAT_COMPUTER_PLATFORM_SAPIENT"
required_component="PLATFORM_DARK_MATTER_REACTOR"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Construction Ship
ship_design = {
name = "NAME_Gray_Theta"
ship_size = constructor
section = {
template = "DEFAULT_CONSTRUCTION_SECTION"
slot = "mid"
component = {
slot = "SMALL_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "SMALL_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
}
required_component="JUMP_DRIVE_1"
required_component="SHIP_THRUSTER_5"
required_component="SENSOR_4"
required_component="CORVETTE_DARK_MATTER_REACTOR"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Colony Ship
ship_design = {
name = "NAME_Gray_Tau"
ship_size = colonizer
section = {
template = "DEFAULT_COLONIZATION_SECTION"
slot = "mid"
component = {
slot = "SMALL_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "SMALL_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "SMALL_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
}
required_component="JUMP_DRIVE_1"
required_component="SHIP_THRUSTER_5"
required_component="SENSOR_4"
required_component="CORVETTE_DARK_MATTER_REACTOR"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Awakened Fallen Empire Starbase
ship_design = {
name = "NAME_Gray_FE_Starbase"
ship_size = starbase_fe_outpost
section = {
template = "station_generic_01_key"
slot = "mid"
component = {
slot = "SMALL_GUN_01"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_02"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_03"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
}
required_component="SENSOR_2"
}

View File

@ -847,8 +847,6 @@ ship_design = {
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "RG_BAKAHALO"
required_component = "RG_ANTIBAKAHALO"
required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
}
@ -1439,10 +1437,8 @@ ship_design = {
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "RG_BAKAHALO"
required_component = "RG_ANTIBAKAHALO"
required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
required_component = "STARBASE_AURA_FTL_INHIBITOR"
required_component = "RG_STARBASE_AURA_FTL_INHIBITOR"
}
# 航母 1
@ -2333,7 +2329,7 @@ ship_design = {
ship_size = RG_graygoo_icebreaker_interdictor
is_event_design = yes
section = {
template = "RG_icebreaker_interdictor"
template = "RG_icebreaker_interdictor_key"
slot = "mid"
component = {
slot = "PD_01"

View File

@ -1,6 +1,6 @@
# 星环基地 1
ship_design = {
name = "RG_RG_ORBITAL_RING_TIER_1_STARBASE"
name = "RG_ORBITAL_RING_TIER_1_STARBASE"
ship_size = RG_orbital_ring_tier_1
section = {
template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
@ -162,7 +162,7 @@ ship_design = {
required_component = "RG_FUSION_NANO_REACTOR_L"
required_component = "RG_COMBAT_COMPUTER_COLOSSUS"
required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "STARBASE_AURA_FTL_INHIBITOR"
required_component = "RG_STARBASE_AURA_FTL_INHIBITOR"
}
# Factory
@ -338,5 +338,5 @@ ship_design = {
required_component = "RG_FUSION_NANO_REACTOR_L"
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "STARBASE_AURA_FTL_INHIBITOR"
required_component = "RG_STARBASE_AURA_FTL_INHIBITOR"
}

View File

@ -388,6 +388,55 @@ ship_design = {
required_component = "RG_COMBAT_COMPUTER_MotherShip"
}
# 星海试验船-传统
ship_design = {
name = "RG_COLOSSUS_interdictor_NANO_SP"
ship_size = RG_graygoo_interdictor
is_event_design = yes
section = {
template = "RG_COLOSSUS_interdictor_key"
slot = "mid"
component = {
slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER_NANO_SP"
}
component = {
slot = "LARGE_UTILITY_1"
template = ""
}
component = {
slot = "LARGE_UTILITY_2"
template = ""
}
component = {
slot = "LARGE_UTILITY_3"
template = ""
}
component = {
slot = "LARGE_UTILITY_4"
template = ""
}
component = {
slot = "LARGE_UTILITY_5"
template = ""
}
component = {
slot = "LARGE_UTILITY_6"
template = ""
}
component = {
slot = "AUX_UTILITY_1"
template = ""
}
}
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "HYPER_DRIVE_3"
required_component = "SENSOR_4"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
}
# 星海纸船
ship_design = {
name = "RG_Buff_interdictor_SP"

View File

@ -8,10 +8,51 @@ origin_rg_gray = {
non_colonizable_planet_class_neighbor = yes
description = "origin_tooltip_rg_gray_effects"
advanced_start = yes
max_once_global = yes
random_weight = {
base = 0
}
playable = {
host_has_dlc = "Distant Stars Story Pack"
}
possible = {
civics = {
OR = {
value = civic_rg_gray_cluster
value = civic_rg_gray_non_cluster
}
}
}
}
rg_origin_scion = {
is_origin = yes
icon = "gfx/interface/icons/origins/origins_scion_1.dds"
picture = GFX_origin_rg_scion
advanced_start = yes
max_once_global = yes
playable = {
host_has_dlc = Federations
}
# possible = {
# ethics = {
# NOR = {
# value = ethic_gestalt_consciousness
# #value = ethic_xenophobe
# value = ethic_fanatic_xenophobe
# }
# }
# civics = {
# NOT = { value = civic_pompous_purists }
# }
# }
description = "origin_tooltip_rg_scion_effects"
flags = { custom_start_screen }
random_weight = {
base = 0
}
}

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civic_rg_gray_cluster = {
icon = gfx/interface/icons/governments/civics/civic_efficient_bureaucracy.dds
potential = {
origin = { value = origin_rg_gray }
}
possible = {
civics = { NOT = { value = civic_rg_gray_non_cluster } }
origin = { value = origin_rg_gray }
}
random_weight = {
base = 0
}
modification = no
description = "civic_tooltip_rg_gray_cluster"
modifier = {
country_government_civic_points_add = 1
}
}
civic_rg_gray_non_cluster = {
icon = gfx/interface/icons/governments/civics/civic_nationalistic_zeal.dds
potential = {
origin = { value = origin_rg_gray }
}
possible = {
civics = { NOT = { value = civic_rg_gray_cluster } }
origin = { value = origin_rg_gray }
}
random_weight = {
base = 0
}
modification = no
description = "civic_tooltip_rg_gray_non_cluster"
modifier = {
country_government_civic_points_add = 1
}
}

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option = {
trigger = { has_civic = civic_AG_gray_master }
name = AG_dooropen_master.option
if = {
limit = {
any_country = {
has_civic = civic_AG_gray
}
}
#do nothing
}
else_if = {
limit = {
NOT = {
any_country = {
has_civic = civic_AG_gray
}
}
any_country = {
has_civic = origin_rg_gray
}
has_global_flag = has_rg_mod
}
force_remove_civic = civic_AG_gray_master
}
else = {
country_event = { id = graygoo.499 }
}
}

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immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
# 购买灰风母舰
name = rg_event.4.a
trigger = {
NOT = {
RG_gray_is_reforming_trigger = yes
}
}
allow = {
NOR = {
has_country_flag = rg_gray_level_1
}
resource_stockpile_compare = {
resource = energy
value >= 40000
}
resource_stockpile_compare = {
resource = alloys
value >= 40000
}
}
if = {
limit = {
has_country_flag = gray_begging
}
remove_country_flag = gray_begging
}
else = {
add_resource = {
energy = -40000
alloys = -40000
}
}
hidden_effect = {
rg_create_gray_warship_1 = yes
}
}
option = {
# 购买工程船
name = rg_event.4.b
trigger = {
NOT = {
RG_gray_is_reforming_trigger = yes
}
}
allow = {
resource_stockpile_compare = {
resource = energy
value >= 2000
}
resource_stockpile_compare = {
resource = alloys
value >= 2000
}
}
add_resource = {
energy = -2000
alloys = -2000
}
hidden_effect = {
rg_create_gray_constship_1 = yes
}
}
option = {
# 购买殖民船
name = rg_event.4.g
trigger = {
NOT = {
RG_gray_is_reforming_trigger = yes
}
}
allow = {
resource_stockpile_compare = {
resource = food
value >= 2000
}
resource_stockpile_compare = {
resource = energy
value >= 2000
}
}
add_resource = {
food = -2000
energy = -2000
}
hidden_effect = {
rg_create_gray_colony_1 = yes
}
}
option = {
# 购买巨像
name = rg_event.4.h
trigger = {
NOT = {
RG_gray_is_reforming_trigger = yes
}
}
allow = {
resource_stockpile_compare = {
resource = energy
value >= 8000
}
resource_stockpile_compare = {
resource = alloys
value >= 8000
}
}
add_resource = {
energy = -8000
alloys = -8000
}
hidden_effect = {
rg_create_gray_planetkiller_testship_1 = yes
}
}
option = {
# 没钱了,救救
name = rg_event.4.c
trigger = {
NOT = {
RG_gray_is_reforming_trigger = yes
}
}
hidden_effect = {
if = {
limit = {
has_country_flag = gray_alreadybegged
}
country_event = {
id = rg_grayleader.6
}
}
else = {
country_event = {
id = rg_grayleader.5
}
}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}

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immediate = {
rg_timeline_attract_field_init = yes
if = {
# 非正常触发补事件
limit = {
NOT = {
exists = event_target:rg_gray_country
}
}
rg_gray_country_init = yes #创建国家
}
rg_gray_country_after_init = yes
set_country_flag = machine_age_nanites_studied
create_message = {
type = MESSAGE_RECRUITED_LEADER
localization = "rg_event.2.desc"
days = @toast_message_days
target = event_target:rg_gray_country_leader
variable = {
type = name
localization = LEADER
scope = event_target:rg_gray_country_leader
}
}
}

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immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
# 没钱了,救救
name = rg_event.5.a
hidden_effect = {
set_country_flag = gray_begging
set_timed_country_flag = {
flag = gray_alreadybegged
days = 3600
}
tooltip = {
add_resource = {
energy = 400
alloys = 200
consumer_goods = 200
mult = owner.rg_gray_level
}
}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}

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immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
#初始化衣柜
reset_gray_cloth = yes
}
}
trigger = {
fromfrom = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
NOR = {
RG_gray_scientist_active_trigger = yes
RG_gray_official_active_trigger = yes #旧版flag
RG_gray_warship_active_trigger = yes
RG_gray_army_active_trigger = yes
RG_gray_not_avaliable_trigger = yes
has_country_flag = ban_commu_with_gray
}
}
option = {
# Governor
name = graygoo.500.a
response_text = graygoo.500.a.response
trigger = {
NOR = {
RG_gray_official_active_trigger = yes #旧版flag
}
}
allow = {
custom_tooltip = {
fail_text = gray_become_ruler
NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_governor = yes
}
}
option = {
# Warship
name = graygoo.500.b
response_text = graygoo.500.b.response
trigger = {
NOT = {
RG_gray_warship_active_trigger = yes
}
}
allow = {
custom_tooltip = {
fail_text = gray_become_ruler
NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_warship = yes
}
}
option = {
# Army
name = graygoo.500.c
response_text = graygoo.500.c.response
trigger = {
NOT = {
RG_gray_army_active_trigger = yes
}
}
allow = {
custom_tooltip = {
fail_text = gray_become_ruler
NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_army = yes
}
}
option = {
# const
name = rg_const
response_text = rg_const.500.response
trigger = {
NOT = {
has_country_flag = gray_const_active
}
}
allow = {
custom_tooltip = {
fail_text = gray_become_ruler
NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_const = yes
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
RG_gray_harbitat_active_trigger = yes
}
has_country_flag = rg_gray_level_3
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
RG_gray_harbitat_active_trigger = yes
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
RG_gray_harbitat_active_trigger = yes
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
}
}
option = {
# 衣柜
name = rg_wardrobe
hidden_effect = {
country_event = {
id = rg_grayleader.7
}
}
}
inline_script = "events/rg_wsg_marry_gray_option_500_scripts"
option = {
name = graygoo.500.d
default_hide_option = yes
}

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trigger = {
fromfrom = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
RG_gray_official_active_trigger = yes
NOR = {
RG_gray_not_avaliable_trigger = yes
}
exists = event_target:gray_governor
}
immediate = {
set_country_flag = gray_diplomacy_engaged
if = {
limit = {
any_owned_planet = {
exists = leader
leader = {
is_same_value = event_target:gray_official
}
}
}
random_owned_planet = {
limit = {
exists = leader
leader = {
is_same_value = event_target:gray_official
}
}
save_event_target_as = gray_official_planet
}
}
else = {
capital_scope = {
save_event_target_as = gray_official_planet
}
}
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
reset_gray_cloth = yes
}
}
option = {
# Warship
name = graygoo.500.b
response_text = graygoo.501.b.response
allow = {
hidden_trigger = {
exists = event_target:gray_governor
}
# To prevent exploit
}
hidden_effect = {
rg_create_gray_warship = yes
country_event = {
id = rg_grayleader_dialog.5011
}
}
}
option = {
# Army
name = graygoo.500.c
response_text = graygoo.501.c.response
allow = {
hidden_trigger = {
exists = event_target:gray_governor
}
}
hidden_effect = {
rg_create_gray_army = yes
country_event = {
id = rg_grayleader_dialog.5012
}
}
}
option = {
# const
name = rg_const
response_text = rg_const.501.response
allow = {
hidden_trigger = {
exists = event_target:gray_governor
}
}
hidden_effect = {
rg_create_gray_const = yes
country_event = {
id = rg_grayleader_dialog.5013
}
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
RG_gray_harbitat_active_trigger = yes
}
has_country_flag = rg_gray_level_3
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_juggernaut_habitat_init = yes
country_event = {
id = rg_grayleader_dialog.5026
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
RG_gray_harbitat_active_trigger = yes
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
country_event = {
id = rg_grayleader_dialog.5028
}
}
}
option = {
# 衣柜
name = rg_wardrobe
hidden_effect = {
country_event = {
id = rg_grayleader.7
}
}
}
inline_script = "events/rg_wsg_marry_gray_option_scripts"
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}

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trigger = {
fromfrom = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
has_country_flag = gray_warship_active
NOR = {
RG_gray_not_avaliable_trigger = yes
}
exists = event_target:gray_warship
any_owned_fleet = {
is_same_value = event_target:gray_warship
}
event_target:gray_warship = {
num_ships > 0
}
}
immediate = {
set_country_flag = gray_diplomacy_engaged
capital_scope = {
solar_system = {
starbase = {
save_global_event_target_as = gray_owner_capital_starbase
}
}
}
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
reset_gray_cloth = yes
}
}
option = {
# Governor
name = graygoo.500.a
response_text = graygoo.502.a.response
allow = {
hidden_trigger = {
# To prevent exploit
event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
}
hidden_effect = {
rg_create_gray_governor = yes
country_event = {
id = rg_grayleader_dialog.5021
}
}
}
option = {
# Army
name = graygoo.500.c
response_text = graygoo.502.c.response
allow = {
hidden_trigger = {
event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
}
hidden_effect = {
rg_create_gray_army = yes
country_event = {
id = rg_grayleader_dialog.5022
}
}
}
option = {
# Juggernaut
name = RG_graygoo.500.d
response_text = RG_graygoo.502.d.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = gray_warship_is_juggernaut
}
}
allow = {
hidden_trigger = {
event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
set_country_flag = gray_warship_is_juggernaut
country_event = {
id = rg_grayleader_dialog.5023
}
}
}
option = {
# Warship
name = RG_graygoo.500.e
response_text = RG_graygoo.502.e.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = gray_warship_is_juggernaut
}
allow = {
hidden_trigger = {
event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
remove_country_flag = gray_warship_is_juggernaut
country_event = {
id = rg_grayleader_dialog.5024
}
}
}
option = {
# const
name = rg_const
response_text = rg_const.502.response
allow = {
hidden_trigger = {
event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
}
hidden_effect = {
rg_create_gray_const = yes
country_event = {
id = rg_grayleader_dialog.5025
}
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
RG_gray_harbitat_active_trigger = yes
}
has_country_flag = rg_gray_level_3
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
RG_gray_harbitat_active_trigger = yes
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
country_event = {
id = rg_grayleader_dialog.5026
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
RG_gray_harbitat_active_trigger = yes
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
country_event = {
id = rg_grayleader_dialog.5028
}
}
}
option = {
#升级-2
name = rg_levelup_2
trigger = {
RG_gray_mod1_trigger = yes
}
allow = {
RG_gray_mod1_allow_trigger = yes
}
RG_gray_mod1_effect = yes
}
option = {
#升级-3
name = rg_levelup_3
trigger = {
RG_gray_mod2_trigger = yes
}
allow = {
RG_gray_mod2_allow_trigger = yes
}
RG_gray_mod2_effect = yes
}
option = {
#升级-4
name = rg_event.4.d
trigger = {
RG_gray_mod3_trigger = yes
}
allow = {
RG_gray_mod3_allow_trigger = yes
}
RG_gray_mod3_effect = yes
}
option = {
# 开启隐形
name = rg_event.4.e
response_text = rg_cloak.a.response
trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_gray_juggernaut
is_cloaked = no
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_gray_juggernaut
}
}
set_cloaking_active = yes
}
}
}
option = {
# 关闭隐形
name = rg_event.4.f
response_text = rg_cloak_off.a.response
trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_gray_juggernaut
is_cloaked = yes
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_gray_juggernaut
}
}
set_cloaking_active = no
}
}
}
inline_script = "events/rg_wsg_marry_gray_option_scripts"
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}

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trigger = {
fromfrom = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
RG_gray_army_active_trigger = yes
NOR = {
RG_gray_not_avaliable_trigger = yes
}
is_same_value = event_target:gray_owner
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = {
num_ships > 0
}
}
}
}
}
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
reset_gray_cloth = yes
}
}
option = {
# Governor
name = graygoo.500.a
response_text = graygoo.503.a.response
allow = {
hidden_trigger = {
# To prevent exploit
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = {
num_ships > 0
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
OR = {
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
}
}
}
}
}
}
hidden_effect = {
rg_create_gray_governor = yes
country_event = {
id = rg_grayleader_dialog.5031
}
}
}
option = {
# Warship
name = graygoo.500.b
response_text = graygoo.503.b.response
allow = {
hidden_trigger = {
# To prevent exploit
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = {
num_ships > 0
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
OR = {
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
}
}
}
}
}
}
hidden_effect = {
rg_create_gray_warship = yes
country_event = {
id = rg_grayleader_dialog.5032
}
}
}
option = {
# const
name = rg_const
response_text = rg_const.503.response
allow = {
hidden_trigger = {
# To prevent exploit
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = {
num_ships > 0
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
OR = {
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
}
}
}
}
}
}
hidden_effect = {
rg_create_gray_const = yes
country_event = {
id = rg_grayleader_dialog.5033
}
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
RG_gray_harbitat_active_trigger = yes
}
has_country_flag = rg_gray_level_3
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
RG_gray_harbitat_active_trigger = yes
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
country_event = {
id = rg_grayleader_dialog.5026
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_juggernaut_fired
RG_gray_harbitat_active_trigger = yes
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
country_event = {
id = rg_grayleader_dialog.5028
}
}
}
option = {
# 开启隐形
name = rg_event.4.e
response_text = rg_cloak.a.response
trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_armed_transport_ship
is_cloaked = no
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_armed_transport_ship
}
}
set_cloaking_active = yes
}
}
}
option = {
# 关闭隐形
name = rg_event.4.f
response_text = rg_cloak_off.a.response
trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_armed_transport_ship
is_cloaked = yes
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_armed_transport_ship
}
}
set_cloaking_active = no
}
}
}
inline_script = "events/rg_wsg_marry_gray_option_scripts"
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}

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trigger = {
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
RG_gray_is_reforming_trigger = yes
}
option = {
name = OK
}
inline_script = "events/rg_wsg_marry_gray_option_504_scripts"
# option = {
# name = rg_graygoo.504.a
# allow = {
# RG_gray_is_reforming_trigger = yes
# resource_stockpile_compare = {
# resource = nanites
# value >= 1000
# }
# resource_stockpile_compare = {
# resource = alloys
# value >= 50000
# }
# }
# add_resource = {
# nanites = -1000
# alloys = -50000
# }
# remove_modifier = "gray_scattered"
# country_event = {
# id = graygoo.512
# }
# }

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trigger = {
fromfrom = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
RG_gray_scientist_active_trigger = yes
NOR = {
RG_gray_not_avaliable_trigger = yes
}
exists = event_target:global_gray_constship
any_owned_fleet = {
is_same_value = event_target:global_gray_constship
}
event_target:global_gray_constship = {
num_ships > 0
}
}
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
# Governor
name = graygoo.500.a
response_text = graygoo.505.a.response
allow = {
hidden_trigger = {
# To prevent exploit
event_target:global_gray_constship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:global_gray_constship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:global_gray_constship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
custom_tooltip = {
fail_text = gray_become_ruler
NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_governor = yes
country_event = {
id = rg_grayleader_dialog.5051
}
}
}
option = {
# Warship
name = graygoo.500.b
response_text = graygoo.505.b.response
allow = {
hidden_trigger = {
# To prevent exploit
event_target:global_gray_constship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:global_gray_constship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:global_gray_constship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
}
hidden_effect = {
rg_create_gray_warship = yes
country_event = {
id = rg_grayleader_dialog.5052
}
}
}
option = {
# Army
name = graygoo.500.c
response_text = graygoo.505.c.response
allow = {
hidden_trigger = {
# To prevent exploit
event_target:global_gray_constship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:global_gray_constship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:global_gray_constship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
}
hidden_effect = {
rg_create_gray_army = yes
country_event = {
id = rg_grayleader_dialog.5053
}
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
RG_gray_harbitat_active_trigger = yes
}
has_country_flag = rg_gray_level_3
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
RG_gray_harbitat_active_trigger = yes
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
country_event = {
id = rg_grayleader_dialog.5026
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
RG_gray_harbitat_active_trigger = yes
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
country_event = {
id = rg_grayleader_dialog.5028
}
}
}
inline_script = "events/rg_wsg_marry_gray_option_scripts"
# option = { # 开启建造中继器
# name = rg_event.5.e
# trigger = {
# has_country_flag = rg_can_const_hyper_relay
# }
#
# hidden_effect = {
# remove_country_flag = rg_can_const_hyper_relay
# }
#
# }
#
# option = { # 关闭建造中继器
# name = rg_event.5.f
# trigger = {
# NOT = {
# has_country_flag = rg_can_const_hyper_relay
# }
# }
#
# hidden_effect = {
# hidden_effect = {
# set_country_flag = rg_can_const_hyper_relay
# }
# }
#
# }
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}

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immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
# 诶嘿
name = rg_event.6.a
default_hide_option = yes
}

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# event:graygoo.499
# 初始化小灰领袖等级
set_variable = {
which = rg_gray_level
value = 1
}
#Country event_target:gray_owner
#存储当前领袖等级
rg_save_gray_leader_level_effect = {
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
}
#由于目前是leader域所以不能直接导出等级
#导出等级到暂存
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
#把leader域中的变量存到country域中
#导入变量
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
#清理暂存区
clear_variable = rg_gray_level_temp
}
}
}
random_owned_leader = {
#是小灰领袖
limit = {
has_leader_flag = rg_gray_leader
}
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
}
}
#country scope
#用的时候就
check_variable = {
which = rg_gray_level
value >= 10
}
#Country event_target:gray_owner
#等级导入,把存储的领袖等级赋予到领袖身上
rg_set_varible_as_leader_level_effect = {
random_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_skill = owner.rg_gray_level
}
}

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option = {
name = marry_gray
trigger = {
RG_OR_has_wsg_mod_trigger = yes
check_variable = {
which = wg_gray_affection
value > @wg_gray_affection_to_lv4
}
NOT = {
has_country_flag = married_gray
}
}
allow = {
OR = {
AND = {
has_wg_special_authority = no
resource_stockpile_compare = {
resource = sr_living_metal
value >= 100
}
resource_stockpile_compare = {
resource = rare_crystals
value >= 1000
}
}
custom_tooltip = {
check_variable = {
which = wsg_rings
value >= 1
}
fail_text = not_enough_engagement_rings
}
}
custom_tooltip = {
fail_text = gray_become_ruler
NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
if = {
limit = {
has_wg_special_authority = yes
}
subtract_variable = {
which = wsg_rings
value = 1
}
}
else = {
add_resource = {
sr_living_metal = -100
rare_crystals = -1000
}
}
hidden_effect = {
country_event = {
id = wg_affection.30000
}
}
}

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option = {
name = marry_gray
trigger = {
RG_OR_has_wsg_mod_trigger = yes
check_variable = {
which = wg_gray_affection
value > @wg_gray_affection_to_lv4
}
NOT = {
has_country_flag = married_gray
}
}
allow = {
OR = {
has_wg_special_authority = no
custom_tooltip = {
check_variable = {
which = wsg_rings
value >= 1
}
fail_text = not_enough_engagement_rings
}
}
}
subtract_variable = {
which = wsg_rings
value = 1
}
hidden_effect = {
country_event = {
id = wg_affection.30000
}
}
}

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option = {
name = marry_gray
trigger = {
RG_OR_has_wsg_mod_trigger = yes
check_variable = { which = wg_gray_affection value > @wg_gray_affection_to_lv4 }
NOT = { has_country_flag = married_gray }
}
allow = {
OR = {
AND = {
has_wg_special_authority = no
resource_stockpile_compare = {
resource = sr_living_metal
value >= 100
}
resource_stockpile_compare = {
resource = rare_crystals
value >= 1000
}
}
custom_tooltip = {
check_variable = { which = wsg_rings value >= 1 }
fail_text = not_enough_engagement_rings
}
}
}
if = {
limit = { has_wg_special_authority = yes }
subtract_variable = { which = wsg_rings value = 1 }
} else = {
add_resource = {
sr_living_metal = -100
rare_crystals = -1000
}
}
hidden_effect = { country_event = { id = wg_affection.30000 }}
}

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produces = {
trigger = {
exists = planet
planet = {
owner = {
RG_tradition5_or_gray_owner_trigger = yes
}
rg_is_pc_nano = yes
}
OR = {
has_trait = rg_machine_maid_trait
}
}
nanites = -0.1
multiplier = value:rg_maid_trait_mult
}
# vanilla
produces = {
trigger = {
OR = {
has_trait = trait_lithoid_scintillating
has_trait = trait_advanced_scintillating
}
}
rare_crystals = @lithoid_trait_resource_production
multiplier = value:lithoid_trait_mult
}
produces = {
trigger = {
OR = {
has_trait = trait_lithoid_gaseous_byproducts
has_trait = trait_advanced_gaseous_byproducts
}
}
exotic_gases = @lithoid_trait_resource_production
multiplier = value:lithoid_trait_mult
}
produces = {
trigger = {
OR = {
has_trait = trait_lithoid_volatile_excretions
has_trait = trait_advanced_volatile_excretions
}
}
volatile_motes = @lithoid_trait_resource_production
multiplier = value:lithoid_trait_mult
}
produces = {
trigger = {
OR = {
has_trait = trait_notofthisworld
has_trait = trait_robot_notofthisworld
has_trait = trait_exd
}
}
physics_research = 0.5
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = astralnomical_interest_modifier
}
is_enslaved = no
is_robot_pop = no
}
physics_research = 1
}
produces = {
trigger = {
has_trait = trait_cybernetic
exists = owner
owner = {
has_country_flag = driven_neural_chorus
}
}
unity = 0.1
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = particle_storm_aftermath_modifier_severity_1
}
}
volatile_motes = 0.02
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = particle_storm_aftermath_modifier_severity_2
}
}
volatile_motes = 0.04
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = particle_storm_aftermath_modifier_severity_3
}
}
volatile_motes = 0.06
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = celestial_storm_aftermath_modifier_severity_1
}
}
rare_crystals = 0.02
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = celestial_storm_aftermath_modifier_severity_2
}
}
rare_crystals = 0.04
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = celestial_storm_aftermath_modifier_severity_3
}
}
rare_crystals = 0.06
}

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# example_class = {
# name = <name_key>
# name_plural = <name_plural_key>
# description = <description_key>
#
# #all the following default to no
# can_lead_army = yes/no # Applies skill_<class_id>_army scaled by level to armies
# can_lead_navy = yes/no # Applies skill_<class_id>_navy scaled by level to fleets
# can_govern_planet = yes/no # Applies skill_<class_id>_planet_governor scaled by level to governed planet
# Applies skill_<class_id>_sector_governor scaled by level to governed sector, if governing the sector capital
# Applies skill_<class_id>_background_planet_governor scaled by level togoverned planet, if governing their homeworld
# can_be_envoy = yes/no
# can_research_tech = yes/no
# can_research_special_projects = yes/no
# can_crew_science_ship = yes/no
# can_research_anomalies = yes/no
# can_research_archaeology_site = yes/no
# can_survey = yes/no
# can_boost_cloaking_detection = yes/no
# can_explore_rifts = yes/no
# can_conduct_active_reconnaissance = yes/no
# can_govern_planet = yes/no
# can_have_traits = yes/no # defaults to yes, if no this class will not gain LEADER_ASSIGNED_MONTHLY_EXPERIENCE when assigned
# can_rule_empire = yes/no # defaults to yes
# recruitable = yes/no # defaults to yes
# max_trait_points = <num>
# leader_capacity = <num> # maximum number of leader of this type before you get maluses, 0 means no cap
# replaces_old_class = "old_class" # used for backwards compatibility. When "old_class" appears in an old save, it is converted to this class at loading
# # can appear multiple times
#
# resources = { #upkeep
# category = leader_scientists/etc
# cost = {
# ...
# }
# }
#
# ai_weight = { # used to determine which type of leader the AI prefers (frex: commanders for warlike leaders, and governor for pacifists)
# base = <num>
# modifier = {}
# }
#
# ai_location_weight = { # used to evaluate a specific leader for an assignment to a specific location (right now only used for fleet),
# # scope is the leader, from is the leader location (can be a planet, a fleet, an army etc)
# # if the score is 0 or less, the leader will not be assigned to that location
# base = <num>
# modifier = {}
# }
#
# minimum_ai_target = <num>
#
# leader_background_job_weight = {
# job_name = <weight>
# # etc
# }
# }
#
# icon = 1 # 1-based index in the icon file. might be replaced by an icon name later
#
# paragon_background_selector = <name of an asset_selector>, used to display a background behind paragon portraits
#
#
# How the AI assigns leaders now:
#
# Step 1: Sort all possible location using the NDefines::NAI::LOCATION_WEIGHT_* values (all of them are multipliers except the galactic community which is a flat value)
# Step 2: Sort all available leaders by skill
# Step 3: for each leader in order, calculate a location weight based on the ai_location_weight of their class
# Step 4: Assign the highest leader/location pair based on the weight
# Step 5: if no leader was assigned, see if hiring a leader is possible repeating the same steps
# rg_nanite_leader = {
# name = rg_nanite_leader
# name_plural = rg_nanite_leader_plural
# description = rg_nanite_leader_description
#
# can_lead_army = yes
# can_lead_navy = yes
# can_govern_planet = yes
# can_be_envoy = yes
# can_research_tech = yes
# can_research_special_projects = yes
# can_crew_science_ship = yes
# can_research_anomalies = yes
# can_research_archaeology_site = yes
# can_survey = yes
# can_boost_cloaking_detection = yes
# can_explore_rifts = yes
# can_conduct_active_reconnaissance = yes
# can_govern_planet = yes
# can_have_traits = yes
# can_rule_empire = yes
# recruitable = no
# max_trait_points = 3
# leader_capacity = 3
#
# ai_weight = {
# modifier = {
# factor = 0
# }
# }
# icon = 4
# paragon_background_selector = "paragon_background_selector"
# }

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# see README.txt for example
@central_orbital_build_time = 1800
@central_orbital_alloy_cost = 1500
@central_orbital_influence_cost = 200
@major_orbital_build_time = 720
@major_orbital_alloy_cost = 200
@minor_orbital_build_time = 180
@minor_orbital_alloy_cost = 50
# Habitat Central Complex
RG_habitat_central_complex = {
entity = "gatebuilder_01_space_station_entity"
construction_entity = "habitat_phase_03_entity"
portrait = "GFX_megastructure_habitat_background"
place_entity_on_planet_plane = no
show_galactic_map_icon = no
hide_name = yes
show_in_outliner = no
entity_offset = { x = 7 y = -7 }
build_time = @central_orbital_build_time
resources = {
category = megastructures_habitat
cost = {
nanites = 7500
influence = 200
}
}
prerequisites = {
}
construction_blocks_and_blocked_by = self_type
potential = {
has_tradition = tr_rg_nanotech_2
# OR = {
# has_technology = tech_habitat_1
# has_civic = civic_diadochi
# has_civic = civic_great_khans_legacy
# has_country_flag = democratic_khanate_flag
# }
}
possible = {
exists = starbase
custom_tooltip = {
fail_text = "requires_inside_border"
is_inside_border = from
}
custom_tooltip = {
fail_text = "requires_not_habitat_central_complex"
NOT = {
OR = {
any_system_planet = {
has_planet_flag = habitat
}
has_megastructure = habitat_central_complex_ruined
}
}
}
custom_tooltip = {
fail_text = "requires_no_orbital_debris"
NOT = {
any_system_planet = {
has_planet_flag = has_orbital_debris
}
}
}
}
placement_rules = {
planet_possible = {
custom_tooltip = {
fail_text = "requires_surveyed_planet"
is_surveyed = { # prevent leaking habitability information
who = prev.from
status = yes
}
}
custom_tooltip = {
fail_text = "requires_no_anomaly"
NOT = { has_anomaly = yes }
}
custom_tooltip = {
fail_text = "requires_no_existing_megastructure"
#can_build_megastructure_on_planet = yes
NOR = {
solar_system = {
OR = {
has_star_flag = ithomes_gate
}
}
is_planet_class = pc_habitat
}
}
# balance for habitats
custom_tooltip = {
fail_text = "requires_not_minor_planetary_body"
NOR = {
is_asteroid = yes
is_moon = yes
}
}
custom_tooltip = {
fail_text = "requires_not_solarpunk"
NOT = {
solar_system = {
has_star_flag = solarpunk_system_02
}
}
}
if = {
limit = {
from = { is_ai = yes }
}
or = {
has_deposit_for = shipclass_mining_station
has_deposit_for = shipclass_research_station
}
}
} # use these for all non-star megastructures
}
# root = system
# from = country
ai_weight = {
factor = 0
}
on_build_complete = {
fromfrom.planet = {
save_event_target_as = target_planet
}
if = {
limit = {
fromfrom.planet = {
is_star = yes
}
}
spawn_rg_habitat_effect = {
DISTANCE = 19.798
}
}
else = {
spawn_rg_habitat_effect = {
DISTANCE = 9.899
}
}
fromfrom.solar_system = {
set_star_flag = has_habitat
}
if = {
limit = {
event_target:target_planet = {
OR = {
has_deposit_for = shipclass_research_station
has_deposit_for = shipclass_mining_station
}
}
}
on_orbital_complete_effect = {
BODY = major
TYPE = resource
}
}
else = {
on_orbital_complete_effect = {
BODY = major
TYPE = generic
}
}
remove_megastructure = fromfrom
from = { country_event = { id = megastructures.10 } }
}
}

View File

@ -0,0 +1,654 @@
# orbital Arc Furnace First Stage
rg_nano_ripper_1 = {
entity = "arc_crucible_stage_1_entity"
construction_entity = "arc_crucible_stage_1_entity"
construction_scale = 1.02 #to avoid z-fighting of consrucion entity with the base entity
portrait = "GFX_megastructure_arc_furnace_background"
place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 }
rotate_to_center = no
scale_offset = yes
#show_in_outliner = no
use_planet_resource = yes
scales_with_planet = yes
build_time = 360 # 1 year
resources = {
category = megastructures
cost = {
nanites = 5000
unity = 500
}
upkeep = {
energy = 20
}
}
construction_blocks_and_blocked_by = self_type
build_system_tooltip = arc_furnace_tooltip
dismantle_cost = {
category = megastructures
cost = {
energy = 500
}
}
dismantle_time = 360
dismantle_potential = {
always = yes
}
dismantle_possible = {
can_dismantle_megastructure = {
TECH = tech_orbital_arc_furnace
}
}
on_dismantle_complete = {
every_system_planet = {
limit = {
has_modifier = rg_nano_ripper_1_mod
}
rg_dismantle_nano_ripper_effect = yes
}
random_system_planet = {
limit = {
has_planet_flag = rg_has_nano_ripper
}
set_planet_entity = { entity = pc_gray_goo }
remove_planet_flag = has_megastructure
remove_planet_flag = rg_has_nano_ripper
}
from = {
add_resource = {
nanites = 5000
mult = modifier:megastructure_dismantle_refund_mult
}
# if = {
# limit = {
# check_variable = {
# which = arc_furnace_counter
# value >= 1
# }
# }
# change_variable = {
# which = arc_furnace_counter
# value = -1
# }
# }
}
}
prerequisites = {
}
potential = {
has_tradition = tr_rg_nanotech_2
}
possible = {
hidden_trigger = {
exists = starbase
}
custom_tooltip = {
fail_text = "requires_inside_border"
is_inside_border = from
}
custom_tooltip = {
fail_text = "requires_surveyed_system"
NOT = {
any_system_planet = {
is_surveyed = {
who = prev.from
status = no
}
}
}
}
custom_tooltip = {
fail_text = "requires_no_dyson_sphere"
system_has_dyson_sphere = no
}
custom_tooltip = {
fail_text = "requires_no_dyson_sphere_construction"
if = {
limit = {
system_has_dyson_sphere = no
}
NOT = {
solar_system = {
has_star_flag = dyson_sphere_construction
}
}
}
}
custom_tooltip = {
fail_text = "requires_no_arc_furnace"
system_has_arc_furnace = no
}
custom_tooltip = {
fail_text = "rg_requires_no_nano_ripper"
rg_system_has_nano_ripper = no
}
# custom_tooltip = {
# fail_text = "requires_less_than_x_arc_furnaces"
# from = {
# check_variable = {
# which = arc_furnace_counter
# value <= value:arc_furnace_limit
# }
# }
# }
}
placement_rules = {
planet_possible = {
custom_tooltip = {
fail_text = "requires_no_anomaly"
NOT = { has_anomaly = yes }
}
rg_is_pc_nano = yes
custom_tooltip = {
fail_text = "requires_no_existing_megastructure"
NOR = {
has_planet_flag = megastructure
has_planet_flag = has_megastructure
}
}
if = {
limit = {
from = { is_ai = yes }
}
solar_system = {
count_system_planet = {
count >= 8
limit = {
NOT = { has_deposit_for = shipclass_research_station }
is_star = no
is_astral_scar = no
colonizable_planet = no
}
}
}
}
}
}
country_modifier = {
custom_tooltip = rg_nano_ripper_1_mod_tooltip
}
# root = system
# from = country
ai_weight = {
factor = 5
modifier = {
factor = 0.1
starbase = { NOT = { has_starbase_size >= starbase_starfortress } }
}
modifier = {
factor = 0.1
any_neighbor_system = {
exists = owner
NOT = {
owner = { is_same_value = from }
}
}
}
}
on_build_start = {
set_star_flag = arc_furnace_construction
}
on_build_cancel = {
remove_star_flag = arc_furnace_construction
}
on_build_complete = {
remove_star_flag = arc_furnace_construction
fromfrom.planet = {
set_planet_flag = has_megastructure
set_planet_flag = rg_has_nano_ripper
if = {
limit = { has_orbital_station = yes }
orbital_station = {
dismantle = yes
}
}
set_planet_entity = { entity = invisible_turret_entity }
}
from = {
country_event = {
id = rg_planet.1000
}
# country_event = {
# id = machine_age.3405 #2nd Arc Furnace built
# }
}
}
}
# orbital Arc Furnace Second Stage
rg_nano_ripper_2 = {
entity = "arc_crucible_stage_2_entity"
construction_entity = "arc_crucible_stage_2_entity"
construction_scale = 1.02 #to avoid z-fighting of consrucion entity with the base entity
portrait = "GFX_megastructure_arc_furnace_background"
entity_offset = { x = 0 y = 0 }
rotate_to_center = no
scale_offset = yes
#show_in_outliner = no
use_planet_resource = yes
scales_with_planet = yes
build_time = 1080 # 3 years
resources = {
category = megastructures
cost = {
nanites = 10000
unity = 1000
}
upkeep = {
energy = 40
}
}
construction_blocks_and_blocked_by = none
dismantle_cost = {
category = megastructures
cost = {
energy = 1000
}
}
dismantle_time = 360
dismantle_potential = {
always = yes
}
dismantle_possible = {
can_dismantle_megastructure = {
TECH = tech_orbital_arc_furnace
}
}
on_dismantle_complete = {
every_system_planet = {
limit = {
has_modifier = rg_nano_ripper_2_mod
}
rg_dismantle_nano_ripper_effect = yes
}
random_system_planet = {
limit = {
has_planet_flag = rg_has_nano_ripper
}
set_planet_entity = { entity = pc_gray_goo }
remove_planet_flag = has_megastructure
remove_planet_flag = rg_has_nano_ripper
}
from = {
add_resource = {
nanites = 10000
mult = modifier:megastructure_dismantle_refund_mult
}
# if = {
# limit = {
# check_variable = {
# which = arc_furnace_counter
# value >= 1
# }
# }
# change_variable = {
# which = arc_furnace_counter
# value = -1
# }
# }
}
}
upgrade_from = {
rg_nano_ripper_1
}
prerequisites = {
}
potential = {
has_tradition = tr_rg_nanotech_2
}
country_modifier = {
custom_tooltip = rg_nano_ripper_2_mod_tooltip
}
on_build_start = {
set_star_flag = arc_furnace_construction
}
on_build_cancel = {
remove_star_flag = arc_furnace_construction
}
on_build_complete = {
remove_star_flag = arc_furnace_construction
from = { country_event = { id = rg_planet.1005 } }
}
}
# Orbital arc furnace Third Stage
rg_nano_ripper_3 = {
entity = "arc_crucible_stage_3_entity"
construction_entity = "arc_crucible_stage_3_entity"
construction_scale = 1.02 #to avoid z-fighting of consrucion entity with the base entity
portrait = "GFX_megastructure_arc_furnace_background"
entity_offset = { x = 0 y = 0 }
rotate_to_center = no
scale_offset = yes
place_entity_on_planet_plane = yes
#show_in_outliner = no
use_planet_resource = yes
scales_with_planet = yes
build_time = 1080 # 3 years
resources = {
category = megastructures
cost = {
nanites = 15000
unity = 2000
}
upkeep = {
energy = 80
}
}
construction_blocks_and_blocked_by = none
dismantle_cost = {
category = megastructures
cost = {
energy = 1500
}
}
dismantle_time = 360
dismantle_potential = {
always = yes
}
dismantle_possible = {
can_dismantle_megastructure = {
TECH = tech_orbital_arc_furnace
}
}
on_dismantle_complete = {
every_system_planet = {
limit = {
has_modifier = rg_nano_ripper_3_mod
}
rg_dismantle_nano_ripper_effect = yes
}
random_system_planet = {
limit = {
has_planet_flag = rg_has_nano_ripper
}
set_planet_entity = { entity = pc_gray_goo }
remove_planet_flag = has_megastructure
remove_planet_flag = rg_has_nano_ripper
}
from = {
add_resource = {
nanites = 15000
mult = modifier:megastructure_dismantle_refund_mult
}
# if = {
# limit = {
# check_variable = {
# which = arc_furnace_counter
# value >= 1
# }
# }
# change_variable = {
# which = arc_furnace_counter
# value = -1
# }
# }
}
}
upgrade_from = {
rg_nano_ripper_2
}
prerequisites = {
}
potential = {
has_tradition = tr_rg_nanotech_2
}
country_modifier = {
custom_tooltip = rg_nano_ripper_3_mod_tooltip
}
on_build_start = {
set_star_flag = arc_furnace_construction
}
on_build_cancel = {
remove_star_flag = arc_furnace_construction
}
on_build_complete = {
remove_star_flag = arc_furnace_construction
from = { country_event = { id = rg_planet.1010 } }
}
}
# Orbital arc furnace Final Stage
rg_nano_ripper_4 = {
entity = "arc_crucible_stage_4_entity"
construction_entity = "arc_crucible_stage_4_entity"
construction_scale = 1.02 #to avoid z-fighting of consrucion entity with the base entity
portrait = "GFX_megastructure_arc_furnace_background"
entity_offset = { x = 0 y = 0 }
rotate_to_center = no
scale_offset = yes
place_entity_on_planet_plane = yes
show_in_outliner = no
use_planet_resource = yes
scales_with_planet = yes
build_time = 1080 # 3 years
resources = {
category = megastructures
cost = {
nanites = 20000
unity = 4000
}
upkeep = {
energy = 100
}
}
construction_blocks_and_blocked_by = none
dismantle_cost = {
category = megastructures
cost = {
energy = 2000
}
}
dismantle_time = 360
dismantle_potential = {
always = yes
}
dismantle_possible = {
can_dismantle_megastructure = {
TECH = tech_orbital_arc_furnace
}
}
on_dismantle_complete = {
every_system_planet = {
limit = {
has_modifier = rg_nano_ripper_4_mod
}
rg_dismantle_nano_ripper_effect = yes
}
random_system_planet = {
limit = {
has_planet_flag = rg_has_nano_ripper
}
set_planet_entity = { entity = pc_gray_goo }
remove_planet_flag = has_megastructure
remove_planet_flag = rg_has_nano_ripper
}
from = {
add_resource = {
nanites = 20000
mult = modifier:megastructure_dismantle_refund_mult
}
# if = {
# limit = {
# check_variable = {
# which = arc_furnace_counter
# value >= 1
# }
# }
# change_variable = {
# which = arc_furnace_counter
# value = -1
# }
# }
}
}
upgrade_from = {
rg_nano_ripper_3
}
prerequisites = {
}
potential = {
has_tradition = tr_rg_nanotech_2
}
country_modifier = {
custom_tooltip = rg_nano_ripper_4_mod_tooltip
}
on_build_start = {
set_star_flag = arc_furnace_construction
}
on_build_cancel = {
remove_star_flag = arc_furnace_construction
}
on_build_complete = {
remove_star_flag = arc_furnace_construction
from = { country_event = { id = rg_planet.1015 } }
# if = {
# limit = {
# any_system_megastructure = {
# is_megastructure_type = dyson_swarm_3
# }
# }
# from = {
# set_country_flag = burning_brightly_achievement
# }
# }
}
}
# Orbital Arc Furnace Destroyed
rg_nano_ripper_destroyed = {
entity = "arc_crucible_destroyed_entity"
portrait = "GFX_megastructure_construction_background"
entity_offset = { x = 0 y = 0 }
rotate_to_center = no
scale_offset = yes
place_entity_on_planet_plane = yes
show_in_outliner = no
scales_with_planet = yes
potential = {
always = no
}
}
# Orbital arc furnace Restored Stage
rg_nano_ripper_restored = {
entity = "arc_crucible_stage_4_entity"
construction_entity = "arc_crucible_stage_4_entity"
construction_scale = 1.02 #to avoid z-fighting of consrucion entity with the base entity
portrait = "GFX_megastructure_arc_furnace_background"
entity_offset = { x = 0 y = 0 }
rotate_to_center = no
scale_offset = yes
place_entity_on_planet_plane = yes
show_in_outliner = no
use_planet_resource = yes
scales_with_planet = yes
build_time = 720 # 2 years
resources = {
category = megastructures
cost = {
nanites = 30000
unity = 2000
}
upkeep = {
energy = 100
}
}
construction_blocks_and_blocked_by = none
upgrade_from = {
rg_nano_ripper_destroyed
}
prerequisites = {
}
potential = {
has_tradition = tr_rg_nanotech_2
}
country_modifier = {
custom_tooltip = rg_nano_ripper_4_mod_tooltip
}
on_build_start = {
set_star_flag = arc_furnace_construction
}
on_build_cancel = {
remove_star_flag = arc_furnace_construction
}
on_build_complete = {
remove_star_flag = arc_furnace_construction
from = { country_event = { id = rg_planet.1016 } }
fromfrom.planet = {
set_planet_entity = { entity = invisible_turret_entity }
}
# if = {
# limit = {
# any_system_megastructure = {
# is_megastructure_type = dyson_swarm_3
# }
# }
# from = {
# set_country_flag = burning_brightly_achievement
# }
# }
}
}

View File

@ -1,3 +1,5 @@
@buildtime = 720
RG_orbital_ring = {
entity = ""
construction_entity = "orbital_ring_construction_entity"
@ -10,7 +12,7 @@ RG_orbital_ring = {
scales_with_planet = yes
show_galactic_map_icon = no
show_in_outliner = no
build_time = 720
build_time = 0
resources = {
category = megastructures
cost = {
@ -20,7 +22,14 @@ RG_orbital_ring = {
}
construction_blocks_and_blocked_by = none
potential = {
has_technology = tech_gray_noway
always = no
has_tradition = tr_rg_nanotech_2
# OR = {
# has_technology = tech_habitat_1
# has_civic = civic_diadochi
# has_civic = civic_great_khans_legacy
# has_country_flag = democratic_khanate_flag
# }
}
possible = {
exists = starbase
@ -104,41 +113,7 @@ RG_orbital_ring = {
# root = system
# from = country
ai_weight = {
factor = 5
modifier = {
factor = 3
solar_system = {
exists = owner
is_same_value = owner.capital_scope.solar_system
}
}
modifier = {
factor = 2
any_neighbor_system = {
exists = owner
is_same_value = owner.capital_scope.solar_system
}
}
modifier = {
factor = 0.1
any_neighbor_system = {
exists = owner
owner = {
NOT = {
is_same_value = from
}
}
}
}
modifier = {
factor = 3
any_system_colony = {
num_pops >= 50
NOT = {
exists = orbital_defence
}
}
}
factor = 0
}
on_build_start = {
}
@ -156,14 +131,7 @@ RG_orbital_ring = {
dismantle = yes
}
}
create_starbase = {
size = orbital_ring_tier_1
owner = FROM
#module = <starbase_module>
#building = <starbase_building>
effect = {
}
}
spawn_rg_oribital_ring_effect = yes
}
remove_megastructure = fromfrom
from = {
@ -174,7 +142,7 @@ RG_orbital_ring = {
}
}
orbital_ring_ruined = {
RG_orbital_ring_ruined = {
entity = "orbital_ring_01_destroyed_entity"
construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background"
@ -190,7 +158,7 @@ orbital_ring_ruined = {
is_ruined_orbital_ring = yes
}
orbital_ring_restored = {
RG_orbital_ring_restored = {
entity = ""
construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background"
@ -211,11 +179,11 @@ orbital_ring_restored = {
}
}
upgrade_from = {
orbital_ring_ruined
RG_orbital_ring_ruined
}
possible = {
from = {
has_technology = tech_orbital_ring_tier_1
has_tradition = tr_rg_nanotech_2
}
custom_tooltip = {
fail_text = "requires_outpost"
@ -269,14 +237,7 @@ orbital_ring_restored = {
dismantle = yes
}
}
create_starbase = {
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
owner = FROM
#module = <starbase_module>
#building = <starbase_building>
effect = {
}
}
spawn_rg_oribital_ring_effect = yes
}
every_system_ambient_object = {
limit = {

View File

@ -38,6 +38,7 @@ on_game_start_country = {
events = {
# rg_cluster.8
rg_event.1
rg_origin.1
rg_event.19
}
}
@ -51,19 +52,15 @@ on_monthly_pulse_country = {
# rg_event.22 #小灰复活检测
# rg_event.23 #月检移除L星门认知防止收容失效
# rg_skill.9
rg_planet.5025 # Virtual Machine pop creation
rg_planet.5030 # Virtual Machine pop destruction
}
}
on_yearly_pulse_country = {
events = {
rg_event.17
rg_event.18
rg_event.20
}
}
on_yearly_pulse = {
events = {
rg_story.20
}
}
@ -74,6 +71,13 @@ on_mid_game_pulse_country = {
}
}
# No scope, like on_game_start
on_five_year_pulse = {
events = {
rg_planet.5053 #Nanite ascension - orbital deposit handler
}
}
# Triggers country_event for the attacker upon victory
# (Before controller is switched)
# This = country, leader attacker
@ -101,6 +105,16 @@ on_planet_attackers_lose = {
}
}
# A leader leveled up.
# Scope = Country
# From = Leader
on_leader_level_up = {
events = {
rg_event.23
}
}
# on_entering_battle = {
# events = {
# rg_skill.1
@ -166,6 +180,16 @@ on_space_battle_won = {
}
}
# This = owner of fleet 1 (winner)
# From = owner of fleet 2 (loser)
# FromFrom = fleet 1
# FromFromFrom = fleet 2
# Fires when a combat is finished from a lack of enemies
on_space_battle_over = {
events = {
}
}
# This = owner of fleet 1 (loser)
# From = owner of fleet 2 (winner)
# FromFrom = fleet 1
@ -175,3 +199,93 @@ on_space_battle_lost = {
rg_skill.15
}
}
# A planet has been colonized.
# Scope = Planet
on_colonized = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
#A building construction has been completed.
# This = Planet
on_building_complete = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building construction has been completed, which is an upgrade of previous building.
# This = Planet
on_building_upgraded = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building construction has demolished.
# This = Planet
on_building_demolished = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building repair has finished
# This = Planet
on_building_repaired = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
#A district construction has been completed.
# This = Planet
on_district_complete = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building construction has finished, replacing another building.
# This = Planet
on_building_replaced = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building construction has been downgraded and replaced.
# This = Planet
on_building_downgraded = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A district construction has demolished.
# This = Planet
on_district_demolished = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A pop has finished purging
# This = Planet scope
# From = Country
# FromFrom = Pop
on_pop_purged = {
events = {
rg_event.24 # Necrophage Purge
}
}

View File

@ -48,6 +48,19 @@ on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_NANO_SP = {
events = {
RG_planet_killer.4
# rg_story.6
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NANO_SP_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_NANO_SP_unqueued = {
}
# World Cracker
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
events = {

View File

@ -0,0 +1,31 @@
# pc_nanotech = {
# entity = "gray_goo_planet"
# entity_scale = @planet_standard_scale
# icon = GFX_planet_type_toxic
#
# atmosphere_color = hsv { 0.19 0.45 0.9 } #DONE
# atmosphere_intensity = 0.1
# atmosphere_width = 1.2
#
# city_color_lut = "gfx/portraits/misc/colorcorrection_neutral.dds"
#
# min_distance_from_sun = @habitable_min_distance
# max_distance_from_sun = @habitable_max_distance
#
# spawn_odds = 0
#
# extra_orbit_size = 0
# extra_planet_count = 0
#
# chance_of_ring = 0.2
#
# planet_size = { min = 12 max = 25 }
# moon_size = { min = 6 max = 10 }
#
# can_be_invaded = yes
# can_have_no_pop_colony = no
# colonizable = yes
# district_set = machine_world
# starting_planet = no
# show_city = no
# }

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@ -0,0 +1,41 @@
pc_rg_grayhabitat = {
habitat = yes
entity = "grey_tempesttw_orbital_habitat_entity"
entity_scale = @planet_standard_scale
icon = GFX_planet_type_habitat
enable_tilt = no
fixed_entity_scale = yes
place_entity_on_planet_plane = no
entity_face_object = no #disable rotation towards sun or planet we orbit around
atmosphere_color = hsv { 0.0 0.0 1.0 }
atmosphere_intensity = 1.0
atmosphere_width = 0.5
show_city = no
city_color_lut = "gfx/portraits/misc/colorcorrection_continental.dds"
extra_orbit_size = 0
extra_planet_count = 0
chance_of_ring = 0.0
planet_size = 30
moon_size = 1
colonizable = yes
district_set = rg_station
# ideal = yes
starting_planet = no
orbit_lines = no
has_colonization_influence_cost = no # applies when within own borders
is_artificial_planet = yes
default_planet_selection = yes
modifier = {
planet_colony_development_speed_mult = 2.0 # Habitats should be fast to colonize
pop_environment_tolerance = 1
planet_structures_cost_mult = -2
planet_buildings_cost_mult = -2
planet_building_build_speed_mult = 10
planet_crime_add = -1000
pop_resettlement_cost_mult = 10
}
carry_cap_per_free_district = @carry_cap_low
}

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@ -0,0 +1,85 @@
rg_tempest_invocator = {
activation_duration = 3600
portrait = "GFX_relic_the_tempest_exsoulcillator"
sound = "relic_activation_vultaum_real_perforator"
resources = {
category = relics
# Activation cost
cost = {
nanites = 5000
}
}
triggered_country_modifier = {
potential = {
always = yes
}
country_unity_produces_mult = 0.1
ships_upkeep_mult = -0.15
}
active_effect = {
# custom_tooltip = r_the_tempest_invocator_active_effect_tt
set_country_flag = "started_placing_storm"
start_storm_area_placing = {
cosmic_storm = graytempest_storm
immediate = yes
reticle_radius = {
base = 100
modifier = {
mult = value:storm_area_placing_reticle_radius_multiplier
}
}
max_range = {
base = 1500
modifier = {
mult = value:storm_area_placing_max_range_multiplier
}
}
on_confirm = {
add_modifier = {
modifier = tempest_invocator_active_modifier
days = 3600
}
custom_tooltip = relic_triumph_cooldown
hidden_effect = {
add_modifier = {
modifier = "relic_activation_cooldown"
days = 3600
}
set_country_flag = used_tempest_invocator_relic_achievement
}
remove_country_flag = "started_placing_storm"
}
on_cancel = {
add_resource = {
energy = 0
}
remove_country_flag = "started_placing_storm"
}
}
}
# Possible check for activation
possible = {
inline_script = {
script = relics/activation_checks
RELIC = rg_tempest_invocator
}
custom_tooltip = {
fail_text = r_the_tempest_invocator_started_placing_fail_tt
NOT = { has_country_flag = "started_placing_storm" }
}
}
}

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@ -0,0 +1,25 @@
# rg_count_maid = {
# base = 0
# complex_trigger_modifier = {
# trigger = num_traits
# trigger_scope = pop
# parameters = {
# limit = {
# has_trait = rg_machine_maid_trait
# }
# }
# mode = add
# }
# # max = 20
# }
rg_maid_trait_mult = {
base = 3
# modifier = {
# add = 0.5
# planet = {
# has_deposit = d_lithoid_crater
# }
# }
}

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@ -18,11 +18,12 @@ create_gray_const = {
rg_create_gray_const = yes
}
#开启L-星团事件链
start_lcluster_chain = {
if = {
limit = {
NOR = {
is_same_value = origin_rg_gray_country
is_same_value = event_target:origin_rg_gray_country
has_country_flag = origin_rg_gray_1st
}
}

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@ -0,0 +1,258 @@
rg_event_effect_event1_dragon = {
set_country_flag = origin_gray_dragon_country
set_global_flag = has_origin_gray_dragon
rg_create_fake_dragon = yes
random_owned_leader = {
limit = {
has_leader_flag = rg_fake_dragon
}
remove_trait = RG_leader_trait_admiral_timed_life
add_trait = RG_leader_trait_admiral_born_tobe_dragon
set_leader_flag = rg_fake_dragon_reborn
set_age = 0
}
set_country_flag = rg_fake_dragon_reborn_country
set_variable = {
which = rg_fake_dragon_timedlife_counter
value = 0
}
start_lcluster_chain = yes
add_event_chain_counter = {
event_chain = l_cluster_chain
counter = clues
amount = 7
}
# increment variable
change_variable = {
which = num_lcluster_clues
value = 7
}
}
rg_event_effect_event1_cluster = {
if = {
limit = {
NOT = {
has_global_flag = origin_rg_gray_1st_global
}
}
rg_event_effect_event1_gray_cluster = yes
}
else = {
rg_event_effect_event1_dragon = yes
}
}
rg_event_effect_event1_cluster_galaxy = {
if = {
limit = {
OR = {
rg_has_ag_origin_trigger = yes
NOT = {
has_global_flag = origin_rg_gray_1st_global
}
}
}
rg_event_effect_event1_gray_galaxy = yes
}
else = {
rg_event_effect_event1_dragon = yes
}
}
rg_event_effect_event1_gray_cluster = {
set_global_flag = origin_rg_gray_1st_global
set_country_flag = origin_rg_gray_cluster
set_country_flag = origin_rg_gray_1st
set_country_flag = rg_gray_level_1
rg_event_effect_event1_to_event2_effect = yes
add_resource = {
energy = 1000
minerals = 1000
alloys = 1000
consumer_goods = 1000
}
add_modifier = {
modifier = rg_distant_stars_modifier
}
save_global_event_target_as = origin_rg_gray_country
rg_lcluster_spawn_effect = yes
country_event = {
id = rg_event.18
days = 3600
random = 12800
}
}
rg_event_effect_event1_gray_galaxy = {
set_global_flag = origin_rg_gray_1st_global
set_country_flag = origin_rg_gray_galaxy
set_country_flag = origin_rg_gray_1st
set_country_flag = rg_gray_level_1
rg_event_effect_event1_to_event2_effect = yes
save_global_event_target_as = origin_rg_gray_country
if = {
limit = {
rg_has_ag_origin_trigger = yes
}
}
else = {
rg_lcluster_spawn_effect = yes
capital_scope = {
solar_system = {
random_neighbor_system = {
solar_system = {
set_star_flag = lgate
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
}
}
}
}
}
}
rg_event_effect_event1_to_event2_effect = {
country_event = {
id = rg_event.2
days = 30
}
}
rg_event_effect_lcluster_spawn_selecter = {
if = {
limit = {
event_target:origin_rg_gray_country = {
OR = {
has_civic = civic_rg_gray_cluster
}
}
}
country_event = {
id = rg_cluster.9
days = -1
}
}
else_if = {
limit = {
event_target:origin_rg_gray_country = {
has_civic = civic_rg_gray_non_cluster
}
}
rg_event_effect_lcluster_open = yes
}
else = {
country_event = {
id = rg_cluster.9
days = -1
}
}
}
rg_event_effect_lcluster_open = {
if = {
limit = {
OR = {
has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
rg_has_ag_origin_trigger = yes # 遥远的故事
}
}
country_event = {
id = rg_cluster.2
}
}
else = {
country_event = {
id = distar.10950
}
}
}
#Species
rg_event_effect_planet2027_spawn_maid_species = {
modify_species = {
effect = {
create_species = {
is_mod = yes
name = "RG_MACHINE"
plural = this
class = RG_MACHINE
portrait = "rg_machine_maid"
can_be_modified = yes
homeworld = this
namelist = this
gender = this
traits = {
trait = trait_rg_machine_unit
trait = rg_machine_maid_trait
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
}
effect = {
save_global_event_target_as = rg_owner_main_maid_species
set_citizenship_type = {
type = citizenship_full_rg_maid
country = event_target:gray_owner
}
}
}
}
}
}
#Species
rg_event_effect_planet2027_spawn_maid_species_non_gray = {
modify_species = {
effect = {
create_species = {
is_mod = yes
name = "RG_MACHINE"
plural = this
class = RG_MACHINE
portrait = "rg_machine_maid"
can_be_modified = yes
homeworld = this
namelist = this
gender = this
traits = {
trait = trait_rg_machine_unit
trait = rg_machine_maid_trait
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
}
effect = {
set_citizenship_type = {
type = citizenship_full_rg_maid
country = event_target:gray_owner
}
}
}
}
}
}
rg_event_effect_event2_gray_origin_init = {
rg_gray_country_init = yes
country_event = {
id = graygoo.499
}
give_technology = {
tech = tech_minilaser_gray_1
message = no
}
give_technology = {
tech = tech_object_gray_5
message = no
}
}

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@ -0,0 +1,606 @@
rg_create_fallen_empire_species_effect = {
create_species = {
name = 纳米构造体
class = RG_MACHINE
portrait = "rg_machine_maid"
traits = {
trait = trait_rg_machine_unit
trait = trait_robot_domestic_protocols
trait = rg_machine_maid_trait
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
}
extra_trait_points = 3
allow_negative_traits = no
namelist = MACHINE3
effect = {
save_event_target_as = rg_fallen_maid_species
}
}
}
rg_create_fallen_empire_country_effect = {
create_country = {
name = 德萨努-纳迪沙协议
type = fallen_empire
flag = {
icon = {
category = "special"
file = "gray_goo.dds"
}
background = {
category = "backgrounds"
file = "sinus.dds"
}
colors = {
"grey"
"dark_grey"
"null"
"null"
}
}
ignore_initial_colony_error = yes
authority = auth_machine_intelligence
civics = {
civic = civic_machine_remnants
civic = civic_custodian_directives
}
species = last_created_species
ethos = {
ethic = ethic_gestalt_consciousness
}
origin = "origin_fallen_empire"
effect = {
set_built_species = last_created_species
save_global_event_target_as = rg_scion_fe
set_country_flag = rg_fallen_empire_machine
add_resource = {
minerals = 10000
energy = 10000
food = 1000
influence = 500
}
if = {
limit = { host_has_dlc = "Apocalypse" }
give_technology = {
tech = tech_colossus
message = no
}
}
# must initialize global designs here
add_global_ship_design = "NAME_Gray_Omega"
add_global_ship_design = "NAME_Gray_Alpha"
add_global_ship_design = "NAME_Gray_Beta"
add_global_ship_design = "NAME_Gray_Gamma"
add_global_ship_design = "NAME_Gray_Theta"
add_global_ship_design = "NAME_Gray_Tau"
add_global_ship_design = "NAME_Gray_Sigma"
add_global_ship_design = "NAME_Gray_FE_Starbase"
set_graphical_culture = fallen_machine_empire_01
add_modifier = {
modifier = fe_ship_cost_modifier
days = -1
}
if = {
limit = {
NOT = {
exists = event_target:rg_gray_country_leader
}
}
rg_gray_country_leader_init = yes
set_leader = last_created_leader
}
else = {
set_leader = last_created_leader
}
ruler = {
add_skill = 9
}
}
}
}
rg_create_fallen_empire_reinforcements = {
create_fleet = {
effect = {
set_owner = prev.owner
while = {
count = 4
rg_create_fallen_empire_large_ship = yes
}
while = {
count = 8
rg_create_fallen_empire_small_ship = yes
}
random_list = {
25 = {
set_location = {
target = prev
distance = 30
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 45
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 60
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 75
angle = random
}
}
}
}
}
}
rg_create_fallen_empire_fleet = {
owner = {
create_leader = {
class = commander
species = owner_main_species
name = random
skill = 10
leader_age_min = 25
leader_age_max = 45
}
}
create_fleet = {
effect = {
set_owner = prev.owner
while = {
count = 8
rg_create_fallen_empire_large_ship = yes
}
while = {
count = 18
rg_create_fallen_empire_small_ship = yes
}
random_list = {
25 = {
set_location = {
target = prev
distance = 30
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 45
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 60
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 75
angle = random
}
}
}
}
}
last_created_fleet = { assign_leader = last_created_leader }
}
rg_create_fallen_empire_starting_navy = {
rg_create_fallen_empire_fleet = yes
rg_create_fallen_empire_fleet = yes
random = {
chance = 33
rg_create_fallen_empire_fleet = yes
}
if = {
limit = {
host_has_dlc = "Apocalypse"
}
random = {
chance = 10
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_colossus = yes
set_location = {
target = prev
distance = 30
angle = random
}
}
}
}
}
random = {
chance = 25
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_titan = yes
set_location = {
target = prev
distance = 20
angle = random
}
}
}
}
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_construction_ship = yes
set_location = {
target = prev
distance = 60
angle = random
}
}
}
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_construction_ship = yes
set_location = {
target = prev
distance = 80
angle = random
}
}
}
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_construction_ship = yes
set_location = {
target = prev
distance = 100
angle = random
}
}
}
}
rg_create_fallen_empire_platform = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Sigma"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_colossus = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Omega"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_titan = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Alpha"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_large_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Beta"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_small_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Gamma"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_construction_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Theta"
graphical_culture = owner
}
}
}
rg_create_fe_citadel = {
create_starbase = {
size = "starbase_citadel"
module = "shipyard"
module = "anchorage"
module = "anchorage"
module = "hangar_bay"
module = "gun_battery"
module = "gun_battery"
building = "crew_quarters"
building = "command_center"
building = "target_uplink_computer"
building = "dark_matter_listening_post"
effect = {
set_owner = event_target:rg_scion_fe
while = {
count = 4
rg_create_fallen_empire_platform = yes
}
}
}
}
#scope = scion
rg_create_scion_wormhole_link = {
capital_scope = {
solar_system = { save_event_target_as = home_system }
}
event_target:rg_scion_master = {
random_system_within_border = { save_event_target_as = fe_target_system }
}
event_target:home_system = {
event_target:fe_target_system = {
prev = { # done this way to ensure we don't spawn "orphan wormholes (wormholes that aren't linked to anything)
spawn_natural_wormhole = {
bypass_type = wormhole
random_pos = no
orbit_angle = 360
}
}
spawn_natural_wormhole = {
bypass_type = wormhole
random_pos = no
orbit_angle = 270
}
link_wormholes = prev
}
}
set_country_flag = encountered_first_wormhole
add_seen_bypass_type = wormhole
}
rg_lcluster_spawn_effect_scion = {
set_global_flag = rg_origin_scion_l_cluster
set_spawn_system_batch = begin
no_scope = {
# makes system positions originate from galactic core
spawn_system = {
min_distance >= 550
max_distance <= 560
min_orientation_angle = 44
max_orientation_angle = 46
initializer = rg_cluster_init_01
hyperlane = no
}
random_system = {
limit = {
has_star_flag = lcluster1
}
save_global_event_target_as = lcluster1
spawn_system = {
min_distance >= 29
max_distance <= 31
min_orientation_angle = 24
max_orientation_angle = 66
initializer = rg_cluster_init_02
}
spawn_system = {
min_distance >= 29
max_distance <= 31
min_orientation_angle = 114
max_orientation_angle = 156
initializer = rg_cluster_init_03
}
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 340
max_orientation_angle = 20
initializer = rg_cluster_init_01b
}
}
random_system = {
limit = {
has_star_flag = lcluster2
}
save_global_event_target_as = lcluster2
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 0
max_orientation_angle = 40
initializer = rg_cluster_init_02b
}
}
random_system = {
limit = {
has_star_flag = lcluster3
}
save_global_event_target_as = lcluster3
spawn_system = {
min_distance >= 20
max_distance <= 30
min_orientation_angle = 24
max_orientation_angle = 66
initializer = rg_fallen_machine
}
spawn_system = {
min_distance >= 10
max_distance <= 50
min_orientation_angle = 250
max_orientation_angle = 290
initializer = rg_cluster_init_03b
}
}
random_system = {
limit = {
has_star_flag = lcluster4
}
save_global_event_target_as = lcluster4
spawn_system = {
min_distance >= 5
max_distance <= 10
min_orientation_angle = 250
max_orientation_angle = 290
initializer = rg_cluster_init_05
}
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 20
max_orientation_angle = 160
initializer = rg_cluster_init_04b
}
}
}
random_system = {
limit = {
has_star_flag = lcluster5
}
save_global_event_target_as = lcluster5
}
random_system = {
limit = {
has_star_flag = lcluster1b
}
save_global_event_target_as = lcluster1b
}
random_system = {
limit = {
has_star_flag = lcluster2b
}
save_global_event_target_as = lcluster2b
}
random_system = {
limit = {
has_star_flag = lcluster3b
}
save_global_event_target_as = lcluster3b
}
random_system = {
limit = {
has_star_flag = lcluster4b
}
save_global_event_target_as = lcluster4b
}
# clear all hyperlanes to and within the cluster
every_system = {
limit = {
has_star_flag = lcluster
}
isolate_system = yes
}
# add hyperlanes
event_target:lcluster5 = {
add_hyperlane = {
from = event_target:lcluster5
to = event_target:lcluster4
}
}
event_target:lcluster4 = {
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster3
}
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster2
}
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster4b
}
}
event_target:lcluster3 = {
add_hyperlane = {
from = event_target:lcluster3
to = event_target:lcluster1
}
add_hyperlane = {
from = event_target:lcluster3
to = event_target:lcluster3b
}
}
event_target:lcluster2 = {
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster1
}
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster3
}
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster2b
}
}
event_target:lcluster1 = {
add_hyperlane = {
from = event_target:lcluster1
to = event_target:lcluster1b
}
}
event_target:lcluster1b = {
add_hyperlane = {
from = event_target:lcluster1b
to = event_target:lcluster2b
}
}
set_spawn_system_batch = end
}

View File

@ -1,711 +0,0 @@
#灰风舰船刷新位置检测
rg_global_gray_location_check = {
if = {
limit = {
has_country_flag = gray_constship_active
}
if = {
limit = {
exists = event_target:global_gray_constship
}
event_target:global_gray_constship = {
save_global_event_target_as = global_gray_location
}
}
else = {
random_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
save_global_event_target_as = global_gray_location
}
}
}
else_if = {
limit = {
has_country_flag = gray_warship_active
}
if = {
limit = {
exists = event_target:gray_warship
}
event_target:gray_warship = {
save_global_event_target_as = global_gray_location
}
}
else = {
random_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
save_global_event_target_as = global_gray_location
}
}
}
else_if = {
limit = {
has_country_flag = gray_juggernaut_active
}
if = {
limit = {
exists = event_target:gray_juggernaut
}
event_target:gray_juggernaut = {
save_global_event_target_as = global_gray_location
}
}
else = {
random_controlled_fleet = {
limit = {
has_fleet_flag = gray_juggernaut_fleet
}
save_global_event_target_as = global_gray_location
}
}
}
else_if = {
limit = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
}
if = {
limit = {
any_owned_planet = {
exists = sector.leader
sector.leader = {
has_leader_flag = gray_governor
}
}
}
random_owned_planet = {
limit = {
exists = sector.leader
sector.leader = {
has_leader_flag = gray_governor
}
}
save_global_event_target_as = global_gray_location
}
}
else = {
capital_scope = {
save_global_event_target_as = global_gray_location
}
}
}
else_if = {
limit = {
has_country_flag = gray_army_active
}
if = {
limit = {
any_owned_army = {
army_type = gray_army
exists = planet
}
}
random_owned_army = {
limit = {
army_type = gray_army
}
planet = {
save_global_event_target_as = global_gray_location
}
}
}
else = {
random_owned_army = {
limit = {
army_type = gray_army
}
fleet = {
save_global_event_target_as = global_gray_location
}
}
}
}
else = {
capital_scope = {
save_global_event_target_as = global_gray_location
}
}
}
#创造灰风总督
rg_create_gray_governor = {
if = {
limit = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
}
}
else = {
#延迟执行
optimize_memory
#删除战舰
every_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
#删除科学舰
every_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
#删除陆军
every_owned_army = {
limit = {
army_type = gray_army
}
if = {
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
#存储当前领袖等级
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
#导出等级到暂存
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
#导入变量
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
#清理暂存区
clear_variable = rg_gray_level_temp
}
}
#把所有种类的小灰领袖都送回娘家
every_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
#把娘家的总督领袖接回来
if = {
limit = {
exists = event_target:gray_governor
}
event_target:gray_governor = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
#如果不存在总督备份,现场变一个
else = {
rg_gray_govener_init = yes
}
#设置总督已启用标识
set_country_flag = gray_official_active #新版flag
set_country_flag = gray_governor_active #旧版flag
#更新灰风形态
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_army_active
#等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = {
limit = {
has_leader_flag = gray_governor
}
set_skill = owner.rg_gray_level
}
}
}
#创造灰风总督
rg_create_gray_governor_habitat = {
if = {
limit = {
has_country_flag = gray_habitat_active
}
}
else = {
#延迟执行
optimize_memory
#删除战舰
every_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
#删除科学舰
every_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
#删除陆军
every_owned_army = {
limit = {
army_type = gray_army
}
if = {
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
#存储当前领袖等级
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
#导出等级到暂存
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
#导入变量
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
#清理暂存区
clear_variable = rg_gray_level_temp
}
}
#把所有种类的小灰领袖都送回娘家
every_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
#把娘家的总督领袖接回来
if = {
limit = {
exists = event_target:gray_governor
}
event_target:gray_governor = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
#如果不存在总督备份,现场变一个
else = {
rg_gray_govener_init = yes
}
rg_juggernaut_habitat_init = yes
#设置总督已启用标识
set_country_flag = gray_official_active #新版flag
set_country_flag = gray_governor_active #旧版flag
set_country_flag = gray_habitat_active
#更新灰风形态
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_army_active
#等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = {
limit = {
has_leader_flag = gray_governor
}
set_skill = owner.rg_gray_level
}
}
}
#创造灰风战舰
rg_create_gray_warship = {
if = {
limit = {
has_country_flag = gray_warship_active
}
}
else = {
optimize_memory
#舰船刷新位置检测
rg_global_gray_location_check = yes
# 存储当前领袖等级
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
clear_variable = rg_gray_level_temp
}
}
every_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
if = {
limit = {
exists = event_target:gray_leader_admiral
}
event_target:gray_leader_admiral = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_commander_init = yes
}
set_country_flag = gray_warship_active
if = {
limit = {
has_country_flag = rg_gray_level_2
}
rg_warship_init_mod1 = yes
}
else_if = {
limit = {
has_country_flag = rg_gray_level_3
NOT = {
has_country_flag = gray_warship_is_juggernaut
}
}
rg_warship_init_mod2 = yes
}
else_if = {
limit = {
has_country_flag = gray_warship_is_juggernaut
}
rg_warship_init_mod3 = yes
}
else = {
rg_warship_init_mod0 = yes
}
every_owned_army = {
limit = {
army_type = gray_army
}
if = {
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
every_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
remove_country_flag = gray_constship_active
remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
remove_country_flag = gray_army_active
random_owned_leader = {
limit = {
has_leader_flag = gray_admiral
}
set_skill = owner.rg_gray_level
}
}
}
#创造灰风地面单位
rg_create_gray_army = {
if = {
limit = {
has_leader_flag = gray_army_active
}
}
else = {
optimize_memory
#舰船刷新位置检测
rg_global_gray_location_check = yes
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
clear_variable = rg_gray_level_temp
}
}
every_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
if = {
limit = {
exists = event_target:gray_leader_general
}
event_target:gray_leader_general = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_commander_init = yes
}
create_ship_design = {
design = "NAME_RG_armed_transport_ship"
}
add_ship_design = last_created_design
set_country_flag = gray_army_active
create_fleet = {
name = "NAME_Gray"
effect = {
set_owner = prev
create_army_transport = {
ship_name = "NAME_Gray"
army_name = "NAME_Gray"
army_type = "gray_army"
}
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
# set_cloaking_active = yes
set_fleet_stance = aggressive
}
}
last_created_army = {
assign_leader = event_target:gray_leader_general
}
every_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
every_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
remove_country_flag = gray_constship_active
remove_ship_design = last_created_design
random_owned_leader = {
limit = {
has_leader_flag = gray_general
}
set_skill = owner.rg_gray_level
}
}
}
#创造灰风科学舰
rg_create_gray_const = {
if = {
limit = {
has_country_flag = gray_constship_active
}
}
else = {
optimize_memory
#舰船刷新位置检测
rg_global_gray_location_check = yes
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
clear_variable = rg_gray_level_temp
}
}
every_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
if = {
limit = {
exists = event_target:gray_leader_scientist
}
event_target:gray_leader_scientist = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_scientist_init = yes
}
set_country_flag = gray_constship_active
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_RG_GRAY_scienceship"
prefix = no
upgradable = yes
}
set_fleet_stance = evasive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_constship
save_global_event_target_as = global_gray_constship
set_cloaking_active = yes
assign_leader = event_target:gray_leader_scientist
}
}
every_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
every_owned_army = {
limit = {
army_type = gray_army
}
if = {
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
remove_country_flag = gray_army_active
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
random_owned_leader = {
limit = {
has_leader_flag = gray_scientist
}
set_skill = owner.rg_gray_level
}
}
}

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@ -0,0 +1,678 @@
#Country event_target:gray_owner
#灰风舰船刷新位置检测
rg_global_gray_location_check = {
if = {
limit = {
RG_gray_scientist_active_trigger = yes
}
if = {
limit = {
exists = event_target:global_gray_constship
}
event_target:global_gray_constship = {
save_global_event_target_as = global_gray_location
}
}
else = {
random_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
save_global_event_target_as = global_gray_location
}
}
}
else_if = {
limit = {
RG_gray_warship_active_trigger = yes
}
if = {
limit = {
exists = event_target:gray_warship
}
event_target:gray_warship = {
save_global_event_target_as = global_gray_location
}
}
else = {
random_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
save_global_event_target_as = global_gray_location
}
}
}
else_if = {
limit = {
has_country_flag = gray_juggernaut_active
}
if = {
limit = {
exists = event_target:gray_juggernaut
}
event_target:gray_juggernaut = {
save_global_event_target_as = global_gray_location
}
}
else = {
random_controlled_fleet = {
limit = {
has_fleet_flag = gray_juggernaut_fleet
}
save_global_event_target_as = global_gray_location
}
}
}
else_if = {
limit = {
RG_gray_official_active_trigger = yes
}
if = {
limit = {
any_owned_planet = {
exists = leader
leader = {
is_same_value = event_target:gray_official
}
}
}
random_owned_planet = {
limit = {
exists = leader
leader = {
is_same_value = event_target:gray_official
}
}
save_event_target_as = global_gray_location
}
}
else = {
capital_scope = {
save_event_target_as = global_gray_location
}
}
}
else_if = {
limit = {
RG_gray_army_active_trigger = yes
}
if = {
limit = {
any_owned_army = {
army_type = gray_army
exists = planet
}
}
random_owned_army = {
limit = {
army_type = gray_army
}
planet = {
save_global_event_target_as = global_gray_location
}
}
}
else = {
random_owned_army = {
limit = {
army_type = gray_army
}
fleet = {
save_global_event_target_as = global_gray_location
}
}
}
}
else_if = {
limit = {
RG_gray_harbitat_active_trigger = yes
}
if = {
limit = {
exists = event_target:rg_gray_habitat_target
}
event_target:rg_gray_habitat_target = {
save_global_event_target_as = global_gray_location
}
}
}
else = {
capital_scope = {
save_global_event_target_as = global_gray_location
}
}
}
#Country event_target:gray_owner
#存储当前领袖等级
rg_save_gray_leader_level_effect = {
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
#导出等级到暂存
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
#导入变量
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
#清理暂存区
clear_variable = rg_gray_level_temp
}
}
}
#Country event_target:gray_owner
#把所有种类的小灰领袖都送回娘家
rg_sent_gray_back_to_home_effect = {
every_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
}
#Country event_target:gray_owner
#小灰领袖标识清理
rg_clear_gray_active_flag_effect = {
remove_country_flag = gray_warship_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_army_active
remove_country_flag = gray_official_active
remove_country_flag = gray_governor_active #旧版flag
}
#Country event_target:gray_owner
#小灰总督启用标识
rg_set_gray_official_active_effect = {
set_country_flag = gray_official_active #新版flag
set_country_flag = gray_governor_active #旧版flag
}
#Country event_target:gray_owner
#小灰战舰启用标识
rg_set_gray_warship_active_effect = {
set_country_flag = gray_warship_active
}
#Country event_target:gray_owner
#小灰科学家启用标识
rg_set_gray_scientist_active_effect = {
set_country_flag = gray_official_active #新版flag
set_country_flag = gray_governor_active #旧版flag
}
#Country event_target:gray_owner
#小灰陆军启用标识
rg_set_gray_army_active_effect = {
set_country_flag = gray_army_active
}
#Country event_target:gray_owner
#小灰科学家启用标识
rg_set_gray_scientist_active_effect = {
set_country_flag = gray_constship_active
}
#Country event_target:gray_owner
#小灰纳米空间站启用标识
rg_set_gray_harbitat_active_effect = {
set_country_flag = rg_habitat_enabled
}
#Country event_target:gray_owner
#删除小灰科学家
rg_clear_gray_science_ship_effect = {
every_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
}
#Country event_target:gray_owner
#删除小灰陆军
rg_clear_gray_army_effect = {
every_owned_army = {
limit = {
army_type = gray_army
}
if = {
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
}
#Country event_target:gray_owner
#删除小灰战舰
rg_clear_gray_warship_effect = {
every_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
}
#Country event_target:gray_owner
#删除小灰纳米空间站
rg_clear_harbitat = {
remove_country_flag = rg_habitat_enabled
event_target:rg_gray_habitat_target = {
remove_planet = yes
}
}
#Country event_target:gray_owner
#等级导入,把存储的领袖等级赋予到领袖身上
rg_set_varible_as_leader_level_effect = {
random_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_skill = owner.rg_gray_level
}
}
#Country event_target:gray_owner
#创造灰风总督
rg_create_gray_governor = {
if = {
limit = {
RG_gray_official_active_trigger = yes
}
}
else = {
#延迟执行
optimize_memory
#删除战舰
every_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
#删除科学舰
every_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
#删除陆军
every_owned_army = {
limit = {
army_type = gray_army
}
if = {
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
#存储当前领袖等级
rg_save_gray_leader_level_effect = yes
#把所有种类的小灰领袖都送回娘家
rg_sent_gray_back_to_home_effect = yes
#把娘家的总督领袖接回来
if = {
limit = {
exists = event_target:gray_governor
}
event_target:gray_governor = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
#如果不存在总督备份,现场变一个
else = {
rg_gray_govener_init = yes
}
#更新灰风形态
rg_clear_gray_active_flag_effect = yes
#设置总督已启用标识
rg_set_gray_official_active_effect = yes
#等级导入,把存储的领袖等级赋予到领袖身上
rg_set_varible_as_leader_level_effect = yes
}
}
#Country event_target:gray_owner
#创造灰风战舰
rg_create_gray_warship = {
if = {
limit = {
RG_gray_warship_active_trigger = yes
}
}
else = {
optimize_memory
#舰船刷新位置检测
rg_global_gray_location_check = yes
#存储当前领袖等级
rg_save_gray_leader_level_effect = yes
#把所有种类的小灰领袖都送回娘家
rg_sent_gray_back_to_home_effect = yes
#把娘家的指挥官领袖接回来
if = {
limit = {
exists = event_target:gray_leader_admiral
}
event_target:gray_leader_admiral = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_commander_init = yes
}
if = {
limit = {
has_country_flag = rg_gray_level_2
}
rg_warship_init_mod1 = yes
}
else_if = {
limit = {
has_country_flag = rg_gray_level_3
NOT = {
has_country_flag = gray_warship_is_juggernaut
}
}
rg_warship_init_mod2 = yes
}
else_if = {
limit = {
has_country_flag = gray_warship_is_juggernaut
}
rg_warship_init_mod3 = yes
}
else = {
rg_warship_init_mod0 = yes
}
#删除科学舰
rg_clear_gray_science_ship_effect = yes
#删除陆军
rg_clear_gray_army_effect = yes
#更新灰风形态
rg_clear_gray_active_flag_effect = yes
#设置战舰已启用标识
rg_set_gray_warship_active_effect = yes
#导入变量到等级
rg_set_varible_as_leader_level_effect = yes
}
}
#Country event_target:gray_owner
#创造灰风地面单位
rg_create_gray_army = {
if = {
limit = {
RG_gray_army_active_trigger = yes
}
}
else = {
optimize_memory
#舰船刷新位置检测
rg_global_gray_location_check = yes
#存储当前领袖等级
rg_save_gray_leader_level_effect = yes
#把所有种类的小灰领袖都送回娘家
rg_sent_gray_back_to_home_effect = yes
#把娘家的指挥官领袖接回来
if = {
limit = {
exists = event_target:gray_leader_general
}
event_target:gray_leader_general = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_commander_init = yes
}
rg_army_transport_ship_init = yes
rg_clear_gray_warship_effect = yes
rg_clear_gray_science_ship_effect = yes
rg_clear_gray_active_flag_effect = yes
rg_set_gray_army_active_effect = yes
rg_set_varible_as_leader_level_effect = yes
}
}
#Country event_target:gray_owner
#创造灰风科学舰
rg_create_gray_const = {
if = {
limit = {
RG_gray_scientist_active_trigger = yes
}
}
else = {
optimize_memory
#舰船刷新位置检测
rg_global_gray_location_check = yes
#存储当前领袖等级
rg_save_gray_leader_level_effect = yes
#把所有种类的小灰领袖都送回娘家
rg_sent_gray_back_to_home_effect = yes
#把娘家的科学家领袖接回来
if = {
limit = {
exists = event_target:gray_leader_scientist
}
event_target:gray_leader_scientist = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_scientist_init = yes
}
rg_scientist_ship_init = yes
rg_clear_gray_warship_effect = yes
rg_clear_gray_army_effect = yes
rg_clear_gray_active_flag_effect = yes
rg_set_gray_scientist_active_effect = yes
rg_set_varible_as_leader_level_effect = yes
}
}
#Country event_target:gray_owner
#计算纳米空间站行星规模 基本10+小灰领袖等级rg_gray_level*2
rg_harbitar_size_calculate = {
set_variable = {
which = rg_habitat_size
value = 10
}
set_variable = {
which = rg_habitat_size_temp
value = rg_gray_level
}
multiply_variable = {
which = rg_habitat_size_temp
value = 2
}
change_variable = {
which = rg_habitat_size_temp
value = 10
}
set_variable = {
which = rg_habitat_size
value = rg_habitat_size_temp
}
}
#Country event_target:gray_owner
#创造灰风纳米空间站
rg_juggernaut_habitat_init = {
if = {
limit = {
RG_gray_harbitat_active_trigger = yes
}
}
else = {
optimize_memory
rg_global_gray_location_check = yes
rg_harbitar_size_calculate = yes
event_target:global_gray_location = {
solar_system = {
spawn_planet = {
class = pc_rg_grayhabitat
location = event_target:global_gray_location
orbit_location = yes
orbit_angle = 225
orbit_distance = 360
orbit_angle_offset = 45
orbit_distance_offset = 9.899
size = 10
has_ring = no
init_effect = {
prevent_anomaly = yes
set_planet_entity = {
entity = "grey_tempesttw_orbital_habitat_entity"
}
set_surveyed = {
surveyed = yes
surveyor = FROM
}
set_all_comms_surveyed = yes
clear_blockers = yes
set_owner = root
set_controller = root
create_colony = {
owner = root
species = owner_main_species
ethos = owner
}
if = {
limit = {
NOT = {
exists = event_target:rg_owner_main_maid_species
}
}
every_owned_pop = {
rg_event_effect_planet2027_spawn_maid_species = yes
}
}
set_name = "NAME_rg_gray_habitat_base"
if = {
limit = {
event_target:gray_owner = {
RG_gray_official_active_trigger = yes
}
}
assign_leader = event_target:gray_governor
}
set_planet_size = owner.rg_habitat_size
generate_start_buildings_and_districts = yes
while = {
count = 1
add_district = district_rg_generator
}
while = {
count = 1
add_district = district_rg_mining
}
while = {
count = 1
add_district = district_rg_farming
}
while = {
count = 1
add_district = district_rg_industrial
}
if = {
limit = {
exists = owner
owner = {
is_hive_empire = yes
}
}
while = {
count = 1
add_district = district_rg_hive
}
}
if = {
limit = {
exists = owner
owner = {
is_regular_empire = yes
}
}
while = {
count = 1
add_district = district_rg_city
}
}
if = {
limit = {
exists = owner
from = {
is_machine_empire = yes
}
}
while = {
count = 1
add_district = district_rg_nexus
}
}
while = {
count = 5
create_pop = {
species = owner_main_species
}
}
set_planet_flag = megastructure
set_planet_flag = habitat
set_planet_flag = advanced_habitat
set_planet_flag = advanced_habitat_2
set_planet_flag = rg_gray_habitat
save_global_event_target_as = rg_gray_habitat_target
}
}
}
}
rg_set_gray_harbitat_active_effect = yes
}
}

View File

@ -1,42 +1,8 @@
# 避免代码复用原则:
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
# 避免需要修改代码时需要重复修改n次或是发生修改了A处忘记修改B处导致bug发生的问题。
# 当然,这种分块需要到什么程度,我也不知道
#灰风
################################
# 舰R 灰风领袖好感度设定块部分采样时间戳2023/6/1 817
# 仅用于留档比对不进行改动
# wg_affection_wg_gray_system_launch = {
# if = {
# limit = { has_leader_flag = gray_leader }
# set_leader_flag = has_wg_affection
# set_leader_flag = has_wg_affection_wg_gray
# set_leader_flag = wg_affection_auto_change_no
# add_trait_no_notify = leader_trait_wg_gray_affection
# set_variable = { which = affection value = owner.wg_gray_affection }
# set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 }
# set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 }
# set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 }
# set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 }
# set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce }
# set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase }
# }
#
# }
# wg_affection_wg_gray_system_check = {
# if = {
# limit = {
# has_leader_flag = has_wg_affection_wg_gray
# }
# set_variable = { which = affection value = owner.wg_gray_affection }
# }
# }
################################
rg_gray_govener_init = {
event_target:rg_gray_country = {
create_leader = {
class = official
species = root
species = event_target:gray_species
name = "NAME_Gray"
gender = female
immortal = yes
@ -47,7 +13,7 @@ rg_gray_govener_init = {
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
skill = 10
skill = 1
set_age = 18
traits = {
0 = RG_leader_trait_governor_gray
@ -67,14 +33,12 @@ rg_gray_govener_init = {
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" #某个mod新旧flag混用我不说是谁。嗯嘿嘿
set_leader_flag = "gray_leader"
set_leader_flag = gray_leader
add_trait_no_notify = leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
@ -107,6 +71,7 @@ rg_gray_govener_init = {
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
rg_gray_leader_experience_jar = yes
}
random_owned_leader = {
limit = {
@ -141,7 +106,7 @@ rg_gray_govener_init = {
# }
# add_trait_no_notify = leader_trait_governor_wg_the_loop
# }
set_gray_portrait = yes
rg_set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
@ -155,7 +120,7 @@ rg_gray_commander_init = {
event_target:rg_gray_country = {
create_leader = {
class = commander
species = root
species = event_target:gray_species
name = "NAME_Gray"
immortal = yes
event_leader = yes
@ -166,7 +131,7 @@ rg_gray_commander_init = {
background_ethic = ethic_gestalt_consciousness
hide_age = yes
gender = female
skill = 10
skill = 1
set_age = 18
traits = {
0 = RG_leader_trait_admiral_gray
@ -186,12 +151,10 @@ rg_gray_commander_init = {
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader
@ -225,6 +188,7 @@ rg_gray_commander_init = {
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
rg_gray_leader_experience_jar = yes
}
random_owned_leader = {
limit = {
@ -260,7 +224,7 @@ rg_gray_commander_init = {
# }
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
# }
set_gray_portrait = yes
rg_set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
@ -498,7 +462,7 @@ rg_gray_scientist_init = {
event_target:rg_gray_country = {
create_leader = {
class = scientist
species = root
species = event_target:gray_species
name = "NAME_Gray"
immortal = yes
event_leader = yes
@ -509,7 +473,7 @@ rg_gray_scientist_init = {
background_ethic = ethic_gestalt_consciousness
hide_age = yes
gender = female
skill = 10
skill = 1
set_age = 18
traits = {
0 = RG_leader_trait_scientist_gray
@ -531,11 +495,9 @@ rg_gray_scientist_init = {
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
@ -549,6 +511,7 @@ rg_gray_scientist_init = {
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
rg_gray_leader_experience_jar = yes
}
random_owned_leader = {
limit = {
@ -556,11 +519,9 @@ rg_gray_scientist_init = {
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
if = {
@ -584,7 +545,7 @@ rg_gray_scientist_init = {
# }
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
# }
set_gray_portrait = yes
rg_set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
@ -609,7 +570,7 @@ rg_gray_country_leader_init = {
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
skill = 10
skill = 1
set_age = 18
traits = {
0 = RG_leader_trait_governor_gray
@ -624,11 +585,9 @@ rg_gray_country_leader_init = {
# set_leader_flag = rg_gray_leader
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
# 暂时和小灰网络断开连接
@ -651,5 +610,23 @@ rg_gray_country_leader_init = {
}
last_created_leader = {
rg_set_gray_portrait = yes
rg_gray_leader_experience_jar = yes
}
}
rg_gray_leader_experience_jar = {
if = {
limit = {
owner = {
NOT = {
RG_has_gray_cluster_origin_trigger = yes
}
}
has_skill < 10
}
add_experience = 54000
event_target:gray_owner = {
rg_save_gray_leader_level_effect = yes
}
}
}

View File

@ -19,7 +19,9 @@ rg_warship_init_mod1 = {
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
@ -63,7 +65,9 @@ rg_warship_init_mod2 = {
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
@ -108,7 +112,9 @@ rg_warship_init_mod3 = {
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
@ -151,7 +157,9 @@ rg_warship_init_mod0 = {
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
@ -175,54 +183,63 @@ rg_warship_init_mod0 = {
}
}
}
rg_juggernaut_habitat_init = {
capital_scope = {
save_event_target_as = rg_capital_home_planet
rg_army_transport_ship_init = {
create_ship_design = {
design = "NAME_RG_armed_transport_ship"
}
spawn_planet = {
class = pc_habitat
location = root.home_planet
orbit_location = yes
orbit_angle_offset = 45
orbit_distance_offset = 9.899
size = 20
has_ring = no
init_effect = {
set_name = "NAME_rg_gray_habitat_base"
set_planet_entity = {
entity = "grey_tempesttw_juggernaut_entity"
add_ship_design = last_created_design
create_fleet = {
name = "NAME_Gray"
effect = {
set_owner = prev
create_army_transport = {
ship_name = "NAME_Gray"
army_name = "NAME_Gray"
army_type = "gray_army"
}
set_surveyed = {
surveyed = yes
surveyor = FROM
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_all_comms_surveyed = yes
clear_blockers = yes
set_planet_flag = megastructure
set_planet_flag = habitat
set_planet_flag = advanced_habitat
set_planet_flag = advanced_habitat_2
set_planet_flag = rg_gray_habitat
save_global_event_target_as = rg_gray_habitat_target
# set_cloaking_active = yes
set_fleet_stance = aggressive
}
}
event_target:spawn_planet = {
set_planet_flag = has_megastructure
# set_planet_flag = has_payback_habitat
last_created_army = {
assign_leader = event_target:gray_leader_general
}
event_target:rg_capital_home_planet = {
while = {
count = 1
random_owned_pop = {
resettle_pop = {
pop = this
planet = event_target:rg_gray_habitat_target
}
unemploy_pop = yes
remove_ship_design = last_created_design
}
rg_scientist_ship_init = {
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_RG_GRAY_scienceship"
prefix = no
upgradable = yes
}
set_fleet_stance = evasive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_constship
save_global_event_target_as = global_gray_constship
set_cloaking_active = yes
assign_leader = event_target:gray_leader_scientist
}
}
}

View File

@ -0,0 +1,228 @@
spawn_rg_habitat_effect = {
spawn_planet = {
class = "pc_rg_grayhabitat"
location = event_target:target_planet
orbit_location = yes
orbit_angle_offset = 135
orbit_distance_offset = $DISTANCE$
size = 15
has_ring = no
init_effect = {
set_name = {
key = HABITAT_PLANET_NAME
variable_string = "\\[FROM.from.solar_system.GetName]"
}
set_planet_entity = {
entity = "grey_tempesttw_orbital_habitat_entity"
}
set_surveyed = {
surveyed = yes
surveyor = FROM
}
set_all_comms_surveyed = yes
clear_blockers = yes
set_planet_flag = megastructure
set_planet_flag = habitat
set_planet_flag = rg_gray_habitat
set_planet_flag = habitat_level_1
save_event_target_as = target_habitat
add_deposit_if_missing = {
DEPOSIT = d_system_resources
}
add_deposit_if_missing = {
DEPOSIT = d_orbital_research
}
add_deposit_if_missing = {
DEPOSIT = d_orbital_energy
}
add_deposit_if_missing = {
DEPOSIT = d_orbital_mining
}
event_target:target_planet = {
set_planet_flag = habitat@PREV
}
}
}
}
spawn_rg_oribital_ring_effect = {
From = {
create_ship_design = {
design = "RG_ORBITAL_RING_TIER_1_STARBASE"
}
add_ship_design = last_created_design
}
create_starbase = {
size = RG_orbital_ring_tier_1
owner = FROM
#module = <starbase_module>
#building = <starbase_building>
effect = {
}
}
From = {
remove_ship_design = last_created_design
}
}
rg_nano_ripper_update_orbital_effect = {
# Find the orbital and habitat complex and save them as event targets
if = {
limit = {
any_fleet_in_orbit = {
OR = {
is_ship_size = major_orbital_resource
is_ship_size = minor_orbital_resource
}
}
}
random_fleet_in_orbit = {
limit = {
OR = {
is_ship_size = major_orbital_resource
is_ship_size = minor_orbital_resource
}
}
save_event_target_as = target_orbital
}
# solar_system = {
# random_system_planet = {
# limit = {
# has_planet_flag = habitat
# }
# save_event_target_as = target_habitat
# }
# }
last_added_deposit = {
event_target:target_orbital = {
set_fleet_flag = mining_orbital
}
#switch = {
# trigger = is_deposit_type
# # Minerals
# d_minerals_1 = {
# event_target:target_orbital = {
# set_fleet_flag = mining_orbital
# }
# }
# Alloys
# d_alloys_1 = {
# event_target:target_orbital = {
# set_fleet_flag = mining_orbital
# }
# event_target:target_habitat = {
# add_deposit = d_hab_alloy_1
# last_added_deposit = {
# set_deposit_flag = planet@event_target:target_planet
# }
# }
# }
#}
}
}
}
rg_dismantle_nano_ripper_effect = {
# Find the orbital and habitat complex and save them as event targets
if = {
limit = {
any_fleet_in_orbit = {
OR = {
is_ship_size = major_orbital_resource
is_ship_size = minor_orbital_resource
}
}
}
random_fleet_in_orbit = {
limit = {
OR = {
is_ship_size = major_orbital_resource
is_ship_size = minor_orbital_resource
}
}
save_event_target_as = target_orbital
}
# solar_system = {
# random_system_planet = {
# limit = {
# has_planet_flag = habitat
# }
# save_event_target_as = target_habitat
# }
# }
}
switch = {
trigger = has_modifier
rg_nano_ripper_1_mod = {
remove_deposit = d_nanite_ripper_deposit_1
remove_modifier = rg_nano_ripper_1_mod
}
rg_nano_ripper_2_mod = {
remove_deposit = d_nanite_ripper_deposit_1
remove_deposit = d_nanite_ripper_deposit_2
remove_modifier = rg_nano_ripper_2_mod
}
rg_nano_ripper_3_mod = {
remove_deposit = d_nanite_ripper_deposit_1
remove_deposit = d_nanite_ripper_deposit_2
remove_deposit = d_nanite_ripper_deposit_3
remove_modifier = rg_nano_ripper_3_mod
# if = {
# limit = {
# exists = event_target:target_orbital
# }
# event_target:target_habitat = {
# random_deposit = {
# limit = {
# is_deposit_type = d_hab_alloy_1
# has_deposit_flag = planet@event_target:target_planet
# }
# remove_deposit = yes
# }
# }
# }
}
rg_nano_ripper_4_mod = {
remove_deposit = d_nanite_ripper_deposit_1
remove_deposit = d_nanite_ripper_deposit_2
remove_deposit = d_nanite_ripper_deposit_3
remove_deposit = d_nanite_ripper_deposit_4
remove_modifier = rg_nano_ripper_4_mod
# if = {
# limit = {
# exists = event_target:target_orbital
# }
# event_target:target_habitat = {
# while = {
# count = 2
# random_deposit = {
# limit = {
# is_deposit_type = d_hab_alloy_1
# has_deposit_flag = planet@event_target:target_planet
# }
# remove_deposit = yes
# }
# }
# }
# }
}
}
if = {
limit = {
has_orbital_mining_deposit = no
exists = event_target:target_orbital
}
event_target:target_orbital = {
remove_fleet_flag = mining_orbital
}
}
}

View File

@ -1,9 +1,181 @@
@gray_portrait = Gray
rg_set_gray_portrait = {
change_leader_portrait = @gray_portrait
event_target:rg_gray_country_leader = {
change_leader_portrait = @gray_portrait
#美味女仆-小灰@chougou
if = {
limit = {
has_global_flag = ms_species_enabled
has_global_flag = rg_ms_gray_portrait_set
event_target:gray_owner = {
has_country_flag = mss_enable_gray_maid
}
}
ms_update_gray_portrait = yes
event_target:rg_gray_country_leader = {
ms_update_gray_portrait = yes
}
}
#动态灰风@NCSIMON
else_if = {
limit = {
has_global_flag = has_grayextend_mod
has_global_flag = rg_ge_gray_portrait_set
}
#手动选择立绘启用
if = {
limit = {
has_global_flag = rg_ge_gray_portrait_manual_toggle
}
if = {
limit = {
event_target:gray_owner = {
has_country_flag = rg_ge_governor_portrait_set
}
}
change_leader_portrait = GFX_gray_portrait_governor
event_target:rg_gray_country_leader = {
change_leader_portrait = GFX_gray_portrait_governor
}
}
else_if = {
limit = {
event_target:gray_owner = {
has_country_flag = rg_ge_scientist_portrait_set
}
change_leader_portrait = GFX_gray_scientist_portrait
event_target:rg_gray_country_leader = {
change_leader_portrait = GFX_gray_scientist_portrait
}
}
}
else = {
change_leader_portrait = GFX_gray_portrait_governor
event_target:rg_gray_country_leader = {
change_leader_portrait = GFX_gray_portrait_governor
}
}
}
#默认自动选择立绘启用
else = {
if = {
limit = {
event_target:gray_owner = {
has_country_flag = gray_official_active
}
event_target:gray_official = {
change_leader_portrait = GFX_gray_portrait_governor
}
}
}
else_if = {
limit = {
event_target:gray_owner = {
RG_gray_scientist_active_trigger = yes
}
event_target:gray_scientist = {
change_leader_portrait = GFX_gray_scientist_portrait
}
}
}
else_if = {
limit = {
event_target:gray_owner = {
OR = {
RG_gray_warship_active_trigger = yes
RG_gray_army_active_trigger = yes
}
}
event_target:gray_leader_general = {
change_leader_portrait = GFX_gray_portrait_governor
}
}
}
else = {
change_leader_portrait = GFX_gray_portrait_governor
}
event_target:rg_gray_country_leader = {
change_leader_portrait = GFX_gray_portrait_governor
}
}
}
#舰r/KDC
else_if = {
limit = {
RG_OR_has_wsg_mod_trigger = yes
has_global_flag = rg_wg_gray_portrait_set
}
set_gray_portrait = yes
event_target:rg_gray_country_leader = {
set_gray_portrait = yes
}
}
#默认
else = {
change_leader_portrait = @gray_portrait
event_target:rg_gray_country_leader = {
change_leader_portrait = @gray_portrait
}
}
}
# effect 留档3.13.0
# # scope: leader
# set_gray_portrait = {
# optimize_memory
# if = {
# limit = { owner = {
# OR = {
# has_wg_special_authority = yes
# has_global_flag = wg_cheat_all_clothes
# }
# check_variable = { which = wg_gray_cloth value = 1 }
# }}
# change_leader_portrait = GrayTempest01
# } else_if = {
# limit = { owner = {
# check_variable = { which = wg_gray_cloth value = 2 }
# }}
# change_leader_portrait = GrayTempest02
# } else_if = {
# limit = { owner = {
# check_variable = { which = wg_gray_cloth value = 3 }
# }}
# change_leader_portrait = GrayTempest03
# } else_if = {
# limit = { owner = {
# check_variable = { which = wg_gray_cloth value = 4 }
# }}
# change_leader_portrait = GrayTempest04
# } else_if = {
# limit = { owner = {
# check_variable = { which = wg_gray_cloth value = 5 }
# }}
# change_leader_portrait = GrayTempest05
# }else_if = {
# limit = { owner = {
# check_variable = { which = wg_gray_cloth value = 6 }
# }}
# change_leader_portrait = GrayTempest06
# } else_if = {
# limit = { always = yes }
# change_leader_portrait = GrayTempest06
# }
# }
#scope country target:gray_owner
rg_ge_clear_portrait_select = {
event_target:gray_owner = {
remove_country_flag = rg_ge_governor_portrait_set
remove_country_flag = rg_ge_scientist_portrait_set
remove_country_flag = mss_enable_gray_maid
}
}
rg_global_clear_portrait_select = {
remove_global_flag = rg_ms_gray_portrait_set
remove_global_flag = rg_ge_gray_portrait_set
remove_global_flag = rg_wg_gray_portrait_set
}
rg_create_gray_species = {
@ -13,34 +185,14 @@ rg_create_gray_species = {
exists = event_target:gray_species
}
}
if = {
limit = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
create_species = {
name = GRAY_SPECIES
plural = GRAY_SPECIES
class = ART
portrait = GrayTempest06
namelist = ART1
effect = {
save_global_event_target_as = gray_species
}
}
}
else = {
create_species = {
name = GRAY_SPECIES
plural = GRAY_SPECIES
class = ART
portrait = @gray_portrait
namelist = ART1
effect = {
save_global_event_target_as = gray_species
}
create_species = {
name = GRAY_SPECIES
plural = GRAY_SPECIES
class = ART
portrait = @gray_portrait
namelist = ART1
effect = {
save_global_event_target_as = gray_species
}
}
}
@ -1188,7 +1340,9 @@ RG_const_auto_build_effect = {
prefix = no
design = "NAME_RG_GRAY_constructor"
effect = {
set_cloaking_active = yes
PREV = {
set_cloaking_active = yes
}
}
}
}
@ -1269,7 +1423,7 @@ RG_const_auto_build_effect = {
#建造空间站
find_closest_planet = {
trigger = {
id = RG_work_bees_trigger.1
id = RG_work_bees_trigger.11
RG_planet_can_auto_build = yes
}
found_planet = {
@ -1279,7 +1433,7 @@ RG_const_auto_build_effect = {
duration = $station_time$
}
effect = {
id = RG_work_bees_effect.2
id = RG_work_bees_effect.22
#若星系属于母国,则自动建造
if = {
limit = {
@ -1738,6 +1892,403 @@ RG_destroy_planet_effect = {
}
}
RG_destroy_planet_effect_sp = {
#Dismantle observation post
if = {
limit = {
has_observation_outpost = yes
}
observation_outpost_owner = {
country_event = {
id = planet_destruction.1000
days = 1
}
}
}
# Contingency Machine World
if = {
limit = {
is_planet_class = pc_ai
NOT = {
has_planet_flag = machine_lair
}
}
set_planet_flag = destroyed_by_colossus
set_planet_flag = planet_cracked
planet_event = {
id = crisis.2040
}
}
# Contingency Final Machine World
if = {
limit = {
is_planet_class = pc_ai
has_planet_flag = machine_lair
}
set_planet_flag = destroyed_by_colossus
set_planet_flag = planet_cracked
from.owner = {
save_event_target_as = final_machine_world_destroyer
}
stop_crisis_sound = yes
planet_event = {
id = crisis.2046
}
}
# Swarm Situation Log counter
if = {
limit = {
exists = owner
owner = {
is_country_type = swarm
}
}
every_country = {
limit = {
has_event_chain = "prethoryn_scourge_chain"
}
add_event_chain_counter = {
event_chain = "prethoryn_scourge_chain"
counter = "infested_worlds"
amount = -1
}
add_event_chain_counter = {
event_chain = "prethoryn_scourge_chain"
counter = "infested_worlds_cleansed"
amount = 1
}
}
}
if = {
limit = {
OR = {
is_active_resolution = "resolution_rulesofwar_reverence_for_life"
is_active_resolution = "resolution_rulesofwar_independent_tribunals"
is_active_resolution = "resolution_rulesofwar_last_resort_doctrine"
is_active_resolution = "resolution_rulesofwar_demobilization_initiative"
}
}
from.owner = {
set_timed_country_flag = {
flag = resolution_breached_fired_cracker
days = 3600
}
}
}
# Exterminatus Achievement
if = {
limit = {
is_capital = yes
}
from.owner = {
set_country_flag = exterminatus
}
}
if = {
limit = {
exists = owner
owner = {
NOT = {
is_same_value = from.owner
}
OR = {
is_country_type = default
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
}
}
}
# Generate threat
if = {
limit = {
is_colony = yes
}
add_threat = {
who = from.owner
amount = 3
}
# modifier for allies + those upset by genocide
every_country = {
limit = {
NOR = {
is_same_value = from.owner
is_same_value = root.owner
AND = {
has_federation = yes
is_in_federation_with = from.owner
}
}
OR = {
has_communications = from.owner
has_communications = root.owner
}
OR = {
AND = {
has_federation = yes
is_in_federation_with = root.owner
}
has_ai_personality = awakened_fallen_empire_xenophile
AND = {
is_country_type = default
OR = {
is_egalitarian = yes
is_xenophile = yes
}
}
}
}
if = {
limit = {
root = {
is_colony = no
}
}
add_opinion_modifier = {
modifier = opinion_cracked_an_uninhabited_world
who = from.owner
}
}
else = {
add_opinion_modifier = {
modifier = opinion_cracked_a_world
who = from.owner
}
}
}
}
else = {
add_threat = {
who = from.owner
amount = 1
}
}
# modifiers for victim
owner = {
if = {
limit = {
root = {
is_colony = no
}
}
add_opinion_modifier = {
modifier = opinion_cracked_my_uninhabited_world
who = from.owner
}
}
else = {
add_opinion_modifier = {
modifier = opinion_cracked_my_world
who = from.owner
}
}
if = {
limit = {
NOT = {
has_ethic = ethic_gestalt_consciousness
}
}
add_modifier = {
modifier = colossus_victim
days = 10800 # 30 years
}
}
}
if = {
limit = {
exists = owner
owner = {
is_country_type = primitive
}
}
# modifier for allies + those upset by genocide
every_country = {
limit = {
NOT = {
is_same_value = from.owner
}
OR = {
has_communications = from.owner
has_communications = root.owner
}
OR = {
has_ai_personality = awakened_fallen_empire_xenophile
AND = {
is_country_type = default
NOR = {
is_xenophobe = yes
is_homicidal = yes
is_xenophile = yes
}
}
}
}
add_opinion_modifier = {
modifier = opinion_cracked_a_primitive_world
who = from.owner
}
}
every_country = {
limit = {
NOT = {
is_same_value = from.owner
}
OR = {
has_communications = from.owner
has_communications = root.owner
}
OR = {
has_ai_personality = awakened_fallen_empire_xenophile
AND = {
is_country_type = default
is_xenophile = yes
}
}
}
add_opinion_modifier = {
modifier = opinion_cracked_a_primitive_world_phile
who = from.owner
}
}
}
}
# Add war exhaustion to planet owner
if = {
limit = {
exists = owner
}
owner = {
if = {
limit = {
#isn't the case when the crisis bombards planets, for instance
is_at_war_with = from.fleet.owner
}
add_static_war_exhaustion = {
attacker = from.fleet.owner
location = root
value_for_planet_destruction = 1
}
}
}
}
if = {
limit = {
is_planet_class = pc_habitat
} # uncolonized
spawn_habitat_cracker_effect = yes
change_pc = pc_nanotech
}
if = {
limit = {
is_colony = yes
}
if = {
limit = {
exists = owner
owner = {
is_same_value = event_target:gray_owner
}
}
# already owned
}
else = {
set_owner = event_target:gray_owner
}
every_owned_pop = {
modify_species = {
species = event_target:gray_owner.owner_species
add_trait = trait_cybernetic
add_traits_at_start_of_list = yes
change_scoped_species = yes
}
}
every_owned_pop = {
limit = {
has_modifier = pop_recently_conquered
}
remove_modifier = pop_recently_conquered
}
every_owned_pop = {
set_citizenship_type = {
type = citizenship_full_machine
cooldown = yes
}
}
# Special graphics for Habitats and Ring Worlds
if = {
limit = {
is_planet_class = pc_habitat
}
spawn_habitat_nanobot_effect = yes
}
else_if = {
limit = {
is_planet_class = pc_ringworld_habitable
}
spawn_ringworld_nanobot_effect = yes
}
if = {
limit = {
OR = {
is_planet_class = pc_habitat
is_planet_class = pc_ringworld_habitable
}
}
# nothing
}
else = {
change_pc = this
}
}
else_if = {
limit = {
is_ringworld = yes
}
spawn_ringworld_nanobot_effect = yes
}
else_if = {
limit = {
is_planet_class = pc_ringworld_tech
}
spawn_ringworld_nanobot_effect = yes
}
else_if = {
limit = {
is_planet_class = pc_ringworld_seam
}
spawn_ringworld_nanobot_effect = yes
}
else = {
change_pc = pc_nanotech
add_modifier = {
modifier = "terraforming_candidate"
days = -1
}
random_list = {
25 = {
while = {
count = 4
add_deposit = d_nanites_deposit
}
}
25 = {
while = {
count = 3
add_deposit = d_nanites_deposit
}
}
25 = {
while = {
count = 2
add_deposit = d_nanites_deposit
}
}
25 = {
add_deposit = d_nanites_deposit
}
}
}
}
RG_destroy_star_system = {
every_system_ambient_object = {
limit = {
@ -1978,7 +2529,7 @@ RG_destroy_star_system = {
exists = event_target:gray_owner #i.e. not final destruction of all matter
is_mobile = yes
}
set_mia = yes
set_mia = mia_emergency_ftl
}
else = {
destroy_fleet = this
@ -2189,6 +2740,7 @@ rg_gray_country_init = {
# 下一阶段的事件再建立通讯
# establish_communications_no_message = root
save_global_event_target_as = rg_gray_country
save_global_event_target_as = gray_country
# 创建看板娘用于第一次接触
rg_gray_country_leader_init = yes
set_leader = last_created_leader
@ -2221,30 +2773,36 @@ rg_gray_country_after_init = {
# 默认关闭自动建造中继器
# set_country_flag = rg_can_const_hyper_relay
# 初始化小灰领袖等级
if = {
limit = {
OR = {
has_country_flag = origin_rg_gray #遥远约定
has_country_flag = origin_gray_country #远星之歌
}
}
set_variable = {
which = rg_gray_level
value = 1
}
}
else = {
set_variable = {
which = rg_gray_level
value = 10
}
set_variable = {
which = rg_gray_level
value = 1
}
# if = {
# limit = {
# RG_has_gray_cluster_origin_trigger = yes
# }
# set_variable = {
# which = rg_gray_level
# value = 1
# }
# }
# else = {
# set_variable = {
# which = rg_gray_level
# value = 10
# }
# }
# 启动开局故事事件链
rg_storyline_trigger = yes
# 接受小灰建立通信
event_target:rg_gray_country = {
establish_communications_no_message = event_target:gray_owner
}
country_event = {
id = rg_grayleader.7
days = -1
}
# rg_juggernaut_habitat_init = yes
}
rg_timeline_attract_field_init = {
@ -2538,10 +3096,7 @@ rg_lcluster_spawn_effect = {
}
}
set_spawn_system_batch = end
country_event = {
id = rg_cluster.9
days = -1
}
rg_event_effect_lcluster_spawn_selecter = yes
}
RG_gray_mod1_effect = {
custom_tooltip = rg_levelup_2.tooltip

View File

@ -1,20 +1,14 @@
rg_storyline_trigger = {
# 初始化故事事件触发
random_list = {
50 = {
country_event = {
id = rg_story.2
days = 3600
random = 12800
}
}
50 = {
country_event = {
id = rg_story.8
days = 3600
random = 12800
}
}
country_event = {
id = rg_story.2
days = 3600
random = 12800
}
country_event = {
id = rg_story.8
days = 3600
random = 12800
}
if = {
limit = {
@ -63,6 +57,35 @@ rg_create_gray_planetkiller_testship_1 = {
}
}
rg_create_gray_planetkiller_testship_2 = {
create_fleet = {
name = "NAME_RG_TESTSHIP"
settings = {
can_disband = yes
can_upgrade = no
can_change_composition = no
can_change_leader = no
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = root
create_ship = {
name = "NAME_RG_TESTSHIP"
design = "RG_COLOSSUS_interdictor_NANO_SP"
prefix = no
upgradable = no
}
set_location = {
target = root.capital_scope
distance = 0
angle = random
}
set_fleet_flag = rg_test_ship_fleet
}
}
}
rg_create_gray_paperwork_testship_1 = {
create_fleet = {
name = "NAME_RG_TESTSHIP"
@ -305,7 +328,7 @@ rg_create_gray_destroyer_1 = {
set_owner = root
create_ship = {
name = "NAME_RG_base_destroyer"
design = "RG_base_destroyer_key"
design = "NAME_RG_base_destroyer"
prefix = no
upgradable = no
}

View File

@ -0,0 +1,129 @@
rg_storm_relic_add = {
add_relic = rg_tempest_invocator
}
graytempest_storm_add = {
set_star_flag = storm_system
set_global_flag = cosmic_storm_has_occurred
inline_script = {
script = cosmic_storms/StormVisuals
STORM_NAME = "particle_storm"
}
}
graytempest_storm_remove = {
remove_storm_visuals_effect = yes
remove_star_flag = storm_system
graytempest_storm_apply_aftermath_modifier = yes
graytempest_storm_apply_deposits = yes
}
graytempest_storm_apply_aftermath_modifier = {
every_system_planet = {
limit = {
OR = {
is_colonizable = yes
is_colony = yes
}
}
storm_apply_aftermath_modifier = {
severity = {
modifier = "graytempest_storm_aftermath_modifier_severity_1"
days = 1080
chance = {
base = 33
modifier = {
factor = 0
OR = {
has_modifier = "graytempest_storm_aftermath_modifier_severity_2"
has_modifier = "graytempest_storm_aftermath_modifier_severity_3"
}
}
modifier = {
factor = $FactorSev1|1$
}
}
}
severity = {
modifier = "graytempest_storm_aftermath_modifier_severity_2"
days = 1080
chance = {
base = 3
modifier = {
factor = 0
has_modifier = "graytempest_storm_aftermath_modifier_severity_3"
}
modifier = {
factor = $FactorSev2|1$
}
}
}
severity = {
modifier = "graytempest_storm_aftermath_modifier_severity_3"
days = 1080
chance = {
base = 33
modifier = {
factor = $FactorSev3|1$
}
}
}
}
if = {
limit = { is_colony = yes }
owner = {
create_message = {
type = TEMPEST_STORM_AFTERMATH
localization = MESSAGE_STORM_AFTERMATH_DESC
days = @toast_important_message_days
target = prev
variable = {
type = name
localization = PLANET
scope = prev
}
custom_toast_content_text = tempest_storm_aftermath_custom_desc
}
}
}
}
}
graytempest_storm_apply_deposits = {
every_system_planet = {
limit = {
OR = {
is_colonizable = yes
is_colony = yes
}
is_artificial = no
NOR = {
has_deposit = d_rg_tempest_storm_1
has_deposit = d_rg_tempest_storm_2
has_deposit = d_rg_tempest_storm_3
}
}
random_list = {
80 = {}
20 = {
random_list = {
30 = { add_deposit = d_rg_tempest_storm_1 }
30 = { add_deposit = d_rg_tempest_storm_2 }
30 = { add_deposit = d_rg_tempest_storm_3 }
}
if = {
limit = {
has_owner = yes
}
planet_event = { id = cstorms.8000 }
}
}
}
}
}

View File

@ -0,0 +1,8 @@
# has_budding_trait = {
# OR = {
# has_trait = trait_plantoid_budding
# has_trait = trait_lithoid_budding
# has_trait = trait_advanced_budding
# has_trait = rg_machine_maid_trait
# }
# }

View File

@ -33,7 +33,7 @@ RG_gray_mod1_allow_trigger = {
}
}
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_25
fail_text = requires_rg_graylevel_higherthan_10
event_target:gray_leader_admiral = {
has_skill >= 10
}
@ -63,6 +63,7 @@ RG_gray_mod2_trigger = {
}
}
}
RG_gray_mod2_allow_trigger = {
hidden_trigger = {
# To prevent exploit
@ -86,13 +87,13 @@ RG_gray_mod2_allow_trigger = {
}
OR = {
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_50
fail_text = requires_rg_has_tech_juggernaut
has_technology = tech_juggernaut
}
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_20
fail_text = requires_rg_graylevel_higherthan_10
event_target:gray_leader_admiral = {
has_skill >= 20
has_skill >= 10
}
}
}
@ -105,13 +106,15 @@ RG_gray_mod2_allow_trigger = {
value >= 150000
}
}
RG_gray_mod3_trigger = {
NOR = {
has_country_flag = gray_reforming
RG_gray_is_reforming_trigger = yes
has_country_flag = rg_juggernaut_fired
}
has_country_flag = rg_gray_level_3
}
RG_gray_mod3_allow_trigger = {
resource_stockpile_compare = {
resource = energy
@ -121,5 +124,43 @@ RG_gray_mod3_allow_trigger = {
resource = alloys
value >= 150000
}
has_technology = tech_juggernaut
custom_tooltip = {
fail_text = requires_rg_has_tech_juggernaut
has_technology = tech_juggernaut
}
}
RG_gray_official_active_trigger = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
}
RG_gray_warship_active_trigger = {
has_country_flag = gray_warship_active
}
RG_gray_army_active_trigger = {
has_country_flag = gray_army_active
}
RG_gray_scientist_active_trigger = {
has_country_flag = gray_constship_active
}
RG_gray_harbitat_active_trigger = {
has_country_flag = rg_habitat_enabled
}
RG_gray_not_avaliable_trigger = {
OR = {
RG_gray_is_reforming_trigger = yes
has_country_flag = gray_diplomacy_engaged
}
}
#小灰噶了
RG_gray_is_reforming_trigger = {
has_country_flag = gray_reforming
}

View File

@ -0,0 +1,21 @@
rg_is_pc_nano = {
OR = {
is_planet_class = pc_nanotech
is_planet_class = pc_gray_goo
}
}
rg_system_has_nano_ripper = {
solar_system = {
any_system_megastructure = {
OR = {
is_megastructure_type = rg_nano_ripper_1
is_megastructure_type = rg_nano_ripper_2
is_megastructure_type = rg_nano_ripper_3
is_megastructure_type = rg_nano_ripper_4
is_megastructure_type = rg_nano_ripper_destroyed
is_megastructure_type = rg_nano_ripper_restored
}
}
}
}

View File

@ -1,3 +1,23 @@
rg_all_cluster_mod_check = {
OR = {
has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
rg_has_ag_origin_trigger = yes # 遥远的故事
}
}
rg_all_cluster_mod_check_for_scion = {
OR = {
has_global_flag = l_cluster_origin # l-cluster plus
# has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
# has_global_flag = rg_origin_scion_l_cluster # 未来追迹
rg_has_ag_origin_trigger = yes # 遥远的故事
}
}
RG_planet_can_auto_build = {
OR = {
AND = {
@ -23,3 +43,41 @@ RG_planet_can_auto_build = {
has_planet_flag = RG_work_bees_built
}
}
RG_OR_has_wsg_mod_trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
RG_AG_has_gray_master_trigger = {
has_civic = civic_AG_gray_master
}
RG_has_gray_cluster_origin_trigger = {
OR = {
has_country_flag = origin_rg_gray #遥远约定
has_country_flag = origin_gray_country #远星之歌
}
}
rg_is_main_species_with_maid_trait_trigger = {
has_trait = rg_machine_maid_trait
OR = {
is_same_species = owner_main_species
is_subspecies = owner_main_species
}
}
RG_tradition5_or_gray_owner_trigger = {
OR = {
RG_gray_harbitat_active_trigger = yes
has_active_tradition = tr_rg_nanotech_5
}
}
rg_has_ag_origin_trigger = {
any_country = {
has_origin = origin_Asgray
}
}

View File

@ -103,6 +103,142 @@ can_destroy_planet_with_RG_PLANET_KILLER_SP = {
}
}
can_destroy_planet_with_RG_PLANET_KILLER_NANO_SP = {
custom_tooltip = {
fail_text = "RG_requires_a_star_star_killer"
NOR = {
is_star = yes
is_planet_class = pc_ag_void_star
is_planet_class = pc_ag_void_planet
}
}
custom_tooltip = {
fail_text = "RG_requires_inside_border_star_killer"
is_inside_border = from.owner
}
}
can_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
custom_tooltip = {
fail_text = is_not_a_standard_planet_or_megastructure
is_a_planet_megastructure = yes
}
custom_tooltip = {
fail_text = is_shielded
NOR = {
is_planet_class = pc_shielded
is_planet_class = pc_ringworld_shielded
is_planet_class = pc_habitat_shielded
}
}
custom_tooltip = {
fail_text = fotd_cant_collossus
NOT = { has_planet_flag = fotd_seperatist_planet@from.owner }
exists = from.owner
from.owner = {
NOT = { has_country_flag = fotd_seperatist_country@from.owner }
}
}
OR = {
custom_tooltip = {
text = is_not_hostile_cracker
OR = {
AND = {
exists = space_owner
space_owner = {
OR = {
is_at_war_with = from.owner
is_country_type = swarm
is_country_type = extradimensional
is_country_type = extradimensional_2
is_country_type = extradimensional_3
is_country_type = ai_empire
}
}
}
AND = { # colony
exists = owner
owner = {
OR = {
is_at_war_with = from.owner
is_country_type = swarm
is_country_type = extradimensional
is_country_type = extradimensional_2
is_country_type = extradimensional_3
is_country_type = ai_empire
}
}
}
}
}
AND = {
# primitive target
custom_tooltip = {
text = cannot_crack_pre_ftl_planet_ownership
exists = space_owner
exists = owner
owner = {
is_primitive = yes
}
space_owner = {
OR = {
is_same_value = from.owner
is_at_war_with = from.owner
is_country_type = swarm
is_country_type = extradimensional
is_country_type = extradimensional_2
is_country_type = extradimensional_3
is_country_type = ai_empire
}
}
}
custom_tooltip = {
text = cannot_crack_pre_ftl_planet_interference
# primitive
exists = owner
owner = {
is_primitive = yes
}
from.owner = {
has_policy_flag = interference_aggressive
}
}
}
custom_tooltip = {
text = not_barren_molten_frozen_toxic_test_fire
NOT = { exists = owner }
OR = {
NOT = { exists = space_owner }
AND = {
exists = space_owner
space_owner = { is_same_value = from.owner }
}
}
OR = {
is_planet_class = pc_barren
is_planet_class = pc_barren_cold
is_planet_class = pc_frozen
is_planet_class = pc_molten
is_planet_class = pc_toxic
is_planet_class = pc_desert
is_planet_class = pc_tropical
is_planet_class = pc_arid
is_planet_class = pc_continental
is_planet_class = pc_ocean
is_planet_class = pc_tundra
is_planet_class = pc_arctic
is_planet_class = pc_alpine
is_planet_class = pc_savannah
is_planet_class = pc_gaia
is_planet_class = pc_relic
is_planet_class = pc_nuked
is_planet_class = pc_ringworld_habitable
is_planet_class = pc_habitat
}
}
}
}
can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
custom_tooltip = {
fail_text = is_not_a_habitable_planet_or_megastructure
@ -135,7 +271,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
from.owner = {
OR = {
has_policy_flag = interference_active
has_policy_flag = interference_full
has_policy_flag = interference_aggressive
}
}
}
@ -256,7 +392,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
from.owner = {
OR = {
has_policy_flag = interference_active
has_policy_flag = interference_full
has_policy_flag = interference_aggressive
}
}
}
@ -330,7 +466,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
custom_tooltip = {
fail_text = primitives_not_full_interference
from.owner = {
has_policy_flag = interference_full
has_policy_flag = interference_aggressive
}
}
}
@ -429,7 +565,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
custom_tooltip = {
fail_text = primitives_not_full_interference
from.owner = {
has_policy_flag = interference_full
has_policy_flag = interference_aggressive
}
}
}

View File

@ -0,0 +1 @@
@gray_portrait = Gray

View File

@ -43,12 +43,6 @@ ship_section_template = {
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
}
#战列2
@ -95,12 +89,6 @@ ship_section_template = {
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
}
#泰坦3
@ -122,12 +110,6 @@ ship_section_template = {
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
}
#线列4
@ -149,12 +131,6 @@ ship_section_template = {
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
}
#雷装5
@ -201,12 +177,6 @@ ship_section_template = {
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
}
#近防6
@ -237,53 +207,47 @@ ship_section_template = {
locatorname = "turret_01"
}
component_slot = {
name = "PD_05"
template = "point_defence_turret"
name = "MEDIUM_GUN_01"
template = "medium_turret"
locatorname = "turret_01"
}
component_slot = {
name = "PD_06"
template = "point_defence_turret"
name = "MEDIUM_GUN_02"
template = "medium_turret"
locatorname = "turret_01"
}
component_slot = {
name = "PD_07"
template = "point_defence_turret"
name = "MEDIUM_GUN_03"
template = "medium_turret"
locatorname = "turret_01"
}
component_slot = {
name = "PD_08"
template = "point_defence_turret"
name = "MEDIUM_GUN_04"
template = "medium_turret"
locatorname = "turret_01"
}
component_slot = {
name = "PD_09"
template = "point_defence_turret"
name = "MEDIUM_GUN_05"
template = "medium_turret"
locatorname = "turret_01"
}
component_slot = {
name = "PD_10"
template = "point_defence_turret"
name = "MEDIUM_GUN_06"
template = "medium_turret"
locatorname = "turret_01"
}
component_slot = {
name = "PD_11"
template = "point_defence_turret"
name = "MEDIUM_GUN_07"
template = "medium_turret"
locatorname = "turret_01"
}
component_slot = {
name = "PD_12"
template = "point_defence_turret"
name = "MEDIUM_GUN_08"
template = "medium_turret"
locatorname = "turret_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 120
}
}
aux_utility_slots = 3
}
#光环7
@ -304,13 +268,7 @@ ship_section_template = {
locatorname = "turret_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 120
}
}
aux_utility_slots = 3
}
#巨像8
@ -326,13 +284,7 @@ ship_section_template = {
locatorname = "boope"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 120
}
}
aux_utility_slots = 3
}
#武库舰9
@ -669,12 +621,6 @@ ship_section_template = {
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
}
#航战10
@ -716,12 +662,6 @@ ship_section_template = {
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
}
#雷巡11
@ -768,12 +708,6 @@ ship_section_template = {
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
}
#撞击舰12
@ -799,13 +733,7 @@ ship_section_template = {
locatorname = "xl_gun_01"
}
large_utility_slots = 12
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
aux_utility_slots = 3
}
ship_section_template = {
@ -926,12 +854,6 @@ ship_section_template = {
}
large_utility_slots = 12
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
}
ship_section_template = {
@ -1082,12 +1004,6 @@ ship_section_template = {
}
large_utility_slots = 10
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
}
ship_section_template = {
@ -1153,12 +1069,6 @@ ship_section_template = {
locatorname = "root"
}
aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
}
ship_section_template = {
@ -1204,12 +1114,6 @@ ship_section_template = {
}
large_utility_slots = 4
aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
}
ship_section_template = {
@ -1265,10 +1169,4 @@ ship_section_template = {
}
large_utility_slots = 12
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
}

View File

@ -160,12 +160,6 @@ ship_section_template = {
}
large_utility_slots = 12
aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 960
}
}
}
ship_section_template = {
@ -627,12 +621,6 @@ ship_section_template = {
}
large_utility_slots = 48
aux_utility_slots = 8
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
}
ship_section_template = {
@ -1094,12 +1082,6 @@ ship_section_template = {
}
large_utility_slots = 48
aux_utility_slots = 8
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
}
ship_section_template = {
@ -1108,12 +1090,6 @@ ship_section_template = {
fits_on_slot = behind
entity = "grey_tempesttw_thinktank_phase_03_entity"
icon = "GFX_ship_part_core_mid"
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
}
ship_section_template = {
@ -1122,10 +1098,4 @@ ship_section_template = {
fits_on_slot = behind
entity = "grey_tempesttw_thinktank_phase_03_entity"
icon = "GFX_ship_part_core_mid"
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
}

View File

@ -57,12 +57,6 @@ ship_section_template = {
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
}
ship_section_template = {
@ -124,12 +118,6 @@ ship_section_template = {
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
}
ship_section_template = {
@ -185,12 +173,6 @@ ship_section_template = {
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
}
ship_section_template = {
@ -248,12 +230,6 @@ ship_section_template = {
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
}
# Baby Dragon
@ -694,12 +670,6 @@ ship_section_template = {
}
large_utility_slots = 48
aux_utility_slots = 8
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
}
ship_section_template = {
@ -730,12 +700,6 @@ ship_section_template = {
large_utility_slots = 2
aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
alloys = 30
}
}
}
ship_section_template = {
@ -769,10 +733,4 @@ ship_section_template = {
large_utility_slots = 2
aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
alloys = 30
}
}
}

View File

@ -164,7 +164,6 @@ ship_section_template = {
fits_on_slot = "core"
entity = "grey_tempesttw_starbase_starfortress_section_entity"
icon = "GFX_ship_part_core_mid"
hidden = yes
component_slot = {
name = "LARGE_GUN_01"
template = "invisible_large_turret"

File diff suppressed because it is too large Load Diff

View File

@ -15,7 +15,7 @@ graygoo_mothership = {
modifier = {
ship_evasion_add = 50
ship_armor_add = 25600
ship_shield_add = 25600
# ship_shield_add = 25600
}
ship_modifier = {
ship_disengage_chance_reduction = 8
@ -46,8 +46,8 @@ graygoo_mothership = {
resources = {
category = ships
cost = {
nanites = @salvagecostlargerare
}
nanites = 30000
}
}
}
@ -64,7 +64,7 @@ graygoo_interdictor = {
ships_upkeep_mult = -1
ship_piracy_suppression_add = 4
ship_armor_add = 2800
ship_shield_add = 2800
# ship_shield_add = 2800
}
max_hitpoints = 5000
size_multiplier = 8
@ -88,8 +88,8 @@ graygoo_interdictor = {
resources = {
category = ships
cost = {
nanites = @salvagecostmediumrare
}
nanites = 3000
}
}
}
@ -103,14 +103,14 @@ graygoo_factory = {
modifier = {
ship_cloaking_detection_add = 5
ship_evasion_add = 50
ship_armor_add = 1024000
ship_shield_add = 1024000
ship_armor_add = 2048000
# ship_shield_add = 1024000
}
ship_modifier = {
ship_shield_hardening_add = 5
ship_armor_hardening_add = 5
ship_armor_regen_add = 10240
ship_hull_regen_add = 5120
ship_armor_regen_add_static = 10240
ship_hull_regen_add_static = 5120
}
max_hitpoints = 2048000
size_multiplier = 32
@ -132,8 +132,8 @@ graygoo_factory = {
resources = {
category = ships
cost = {
nanites = @salvagecostlargerare
}
nanites = 30000
}
}
}
@ -180,8 +180,7 @@ nanite_space_dragon_baby = {
resources = {
category = ships
cost = {
alloys = @salvagecostmedium
nanites = @salvagecostmediumrare
}
nanites = 30000
}
}
}

View File

@ -0,0 +1,150 @@
situation_nanites_deficit = {
picture = GFX_evt_deficit
category = negative
fail_icon = GFX_situation_outcome_meh
fail_icon_frame = GFX_situation_outcome_frame_green
complete_icon = GFX_situation_outcome_bankrupcy
complete_icon_frame = GFX_situation_outcome_frame_red
on_start = {
set_situation_flag = deficit_situation
}
on_abort = {
owner = {
add_resource = {
nanites = @bailout_strategic_base_amount
mult = value:bailout_scaling_factor
}
}
}
start_value = 15
stages = {
deficit_first = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_red
end = 25
modifier = {
planet_jobs_upkeep_mult = 0.05
all_technology_research_speed = -0.05
planet_buildings_upkeep_mult = 0.05
megastructures_upkeep_mult = 0.05
}
}
deficit_second = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_red
end = 50
modifier = {
planet_jobs_upkeep_mult = 0.1
all_technology_research_speed = -0.1
planet_buildings_upkeep_mult = 0.1
megastructures_upkeep_mult = 0.1
}
}
deficit_third = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_red
end = 75
modifier = {
planet_jobs_upkeep_mult = 0.15
all_technology_research_speed = -0.2
planet_buildings_upkeep_mult = 0.15
megastructures_upkeep_mult = 0.15
}
}
deficit_fourth = {
icon = GFX_situation_stage_4
icon_background = GFX_situation_stage_frame_red
end = 100
on_first_enter = {
situation_event = {
id = gigadeficit.160
}
}
modifier = {
planet_jobs_upkeep_mult = 0.2
all_technology_research_speed = -0.4
planet_buildings_upkeep_mult = 0.2
megastructures_upkeep_mult = 0.2
}
}
}
on_progress_complete = {
country_defaulted_in_situation_tooltip = yes
hidden_effect = {
situation_event = {
id = rg_deficit.220
}
}
}
on_fail = {
custom_tooltip = deficit_situation_finish_tooltip
hidden_effect = {
destroy_situation = this
}
}
monthly_progress = {
base = 0
modifier = {
add = value:deficit_situation_progress_value|RESOURCE|nanites|
desc = string_expenditures_greater_than_income_nanites
owner = {
has_actual_deficit = {
RESOURCE = nanites
}
}
}
modifier = {
subtract = 3
desc = string_not_in_deficit_nanites
owner = {
resource_income_compare = {
resource = nanites
value >= 0
}
}
}
modifier = {
subtract = 1
desc = string_resource_reserves_nanites
owner = {
has_negative_income_with_stockpile = {
RESOURCE = nanites
}
}
}
}
approach = {
name = deficit_approach_do_nothing
icon = GFX_situation_approach_this_is_fine
icon_background = GFX_situation_approach_bg_yellow
default = yes
on_select = {
custom_tooltip = deficit_approach_do_nothing_tooltip
}
ai_weight = {
base = 1
}
}
approach = {
name = deficit_approach_cut_nanite_usage
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_red
modifier = {
country_nanites_produces_mult = 0.15
planet_stability_add = -10
planet_structures_cost_mult = 1
megastructures_cost_mult = 1
}
ai_weight = {
base = 0
modifier = {
add = 2
current_stage = deficit_third
}
modifier = {
add = 2
current_stage = deficit_fourth
}
}
}
}

View File

@ -31,7 +31,7 @@ situation_rg_gray_mod1 = {
situation_rg_gray_mod1_stage_1 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 16.5
end = 17
custom_tooltip = situation_rg_gray_mod1_stage_1_tooltip
on_first_enter = {
event_target:gray_warship = {
@ -86,7 +86,7 @@ situation_rg_gray_mod1 = {
situation_rg_gray_mod1_stage_5 = {
icon = GFX_situation_stage_5
icon_background = GFX_situation_stage_frame_green
end = 82.5
end = 83
custom_tooltip = situation_rg_gray_mod1_stage_5_tooltip
on_first_enter = {
owner = {
@ -177,7 +177,7 @@ situation_rg_gray_mod1 = {
}
}
monthly_progress = {
base = 0.1
base = 0.5
modifier = {
add = 0.1
desc = situation_rg_gray_mod1_stage_1_booster_tooltip
@ -214,7 +214,7 @@ situation_rg_gray_mod1 = {
NOT = { exists = event_target:gray_warship }
owner = {
NOT = {
has_country_flag = gray_warship_active
RG_gray_warship_active_trigger = yes
}
}
}
@ -262,7 +262,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_1 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 8.4
end = 8
custom_tooltip = situation_rg_gray_mod2_stage_1_tooltip
on_first_enter = {
owner = {
@ -275,7 +275,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_2 = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_green
end = 16.8
end = 17
custom_tooltip = situation_rg_gray_mod2_stage_2_tooltip
on_first_enter = {
owner = {
@ -288,7 +288,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_3 = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_green
end = 25.2
end = 25
custom_tooltip = situation_rg_gray_mod2_stage_3_tooltip
on_first_enter = {
owner = {
@ -301,7 +301,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_4 = {
icon = GFX_situation_stage_4
icon_background = GFX_situation_stage_frame_green
end = 33.6
end = 34
custom_tooltip = situation_rg_gray_mod2_stage_4_tooltip
on_first_enter = {
owner = {
@ -327,7 +327,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_6 = {
icon = GFX_situation_stage_6
icon_background = GFX_situation_stage_frame_green
end = 50.4
end = 50
custom_tooltip = situation_rg_gray_mod2_stage_6_tooltip
on_first_enter = {
owner = {
@ -340,7 +340,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_7 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 58.8
end = 59
custom_tooltip = situation_rg_gray_mod2_stage_7_tooltip
on_first_enter = {
owner = {
@ -353,7 +353,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_8 = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_green
end = 67.2
end = 67
custom_tooltip = situation_rg_gray_mod2_stage_8_tooltip
on_first_enter = {
owner = {
@ -366,7 +366,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_9 = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_green
end = 75.6
end = 76
custom_tooltip = situation_rg_gray_mod2_stage_9_tooltip
on_first_enter = {
owner = {
@ -392,7 +392,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_11 = {
icon = GFX_situation_stage_5
icon_background = GFX_situation_stage_frame_green
end = 92.4
end = 92
custom_tooltip = situation_rg_gray_mod2_stage_11_tooltip
on_first_enter = {
owner = {
@ -483,54 +483,54 @@ situation_rg_gray_mod2 = {
}
}
monthly_progress = {
base = 0.1
base = 0.5
modifier = {
add = 0.05
add = 0.1
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_1_booster
}
modifier = {
add = 0.05
add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_2_booster
}
modifier = {
add = 0.05
add = 0.1
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_4_booster
}
modifier = {
add = 0.05
add = 0.1
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_5_booster
}
modifier = {
add = 0.05
add = 0.1
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_6_booster
}
modifier = {
add = 0.05
add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_7_booster
}
modifier = {
add = 0.05
add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_8_booster
}
modifier = {
add = 0.05
add = 0.1
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_9_booster
}
modifier = {
add = 0.05
add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_10_booster
}
modifier = {
add = 0.05
add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_11_booster
}
@ -547,3 +547,164 @@ situation_rg_gray_mod2 = {
destroy_situation = this
}
}
situation_rg_nanotech_consume_planet = {
complete_icon_frame = GFX_situation_outcome_frame_green
complete_icon = GFX_situation_exploding_planet
picture = {
trigger = {
target = { is_planet_class = pc_desert }
}
picture = GFX_evt_desert
}
picture = {
trigger = {
target = { is_planet_class = pc_tropical }
}
picture = GFX_evt_tropical
}
picture = {
trigger = {
target = { is_planet_class = pc_arid }
}
picture = GFX_evt_arid
}
picture = {
trigger = {
target = { is_planet_class = pc_continental }
}
picture = GFX_evt_continental
}
picture = {
trigger = {
target = { is_planet_class = pc_alpine }
}
picture = GFX_evt_alpine_city
}
picture = {
trigger = {
target = { is_planet_class = pc_savannah }
}
picture = GFX_evt_savannah
}
picture = {
trigger = {
target = { is_planet_class = pc_ocean }
}
picture = GFX_evt_ocean
}
picture = {
trigger = {
target = { is_planet_class = pc_tundra }
}
picture = GFX_evt_tundra
}
picture = {
trigger = {
target = { is_planet_class = pc_arctic }
}
picture = GFX_evt_arctic
}
picture = {
trigger = {
target = { is_planet_class = pc_gaia }
}
picture = GFX_evt_gaia
}
picture = {
trigger = {
target = { is_planet_class = pc_nuked }
}
picture = GFX_evt_tomb_world
}
picture = {
trigger = {
target = { is_planet_class = pc_hive }
}
picture = GFX_evt_infested
}
picture = {
trigger = {
target = { is_planet_class = pc_machine }
}
picture = GFX_evt_ai_planet
}
picture = {
trigger = {
target = { is_planet_class = pc_city }
}
picture = GFX_evt_city_planet
}
stages = {
stage_1 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 1000
custom_tooltip = stage_slushify
}
}
category = positive
start_value = 0
on_progress_complete = {
custom_tooltip = nanotech_consume_finish_tooltip
hidden_effect = {
situation_event = { id = colony.200 }
}
}
on_monthly = {
events = {
colony.195 #Adds blockers and grants reward
}
}
on_abort = {
target = {
remove_planet_flag = being_devoured
remove_modifier = being_devoured_modifier
}
}
approach = {#Devour
name = approach_devour
on_select = {
custom_tooltip = nanotech_devour_effect
}
default = yes
icon = GFX_situation_approach_amenities
icon_background = GFX_situation_approach_bg_green
ai_weight = {
base = 10
}
}
approach = {#Restraint
name = approach_restraint
on_select = {
custom_tooltip = terravore_restraint_effect
owner = {
add_resource = { unity = -1000 }
}
abort_situation = this
}
icon = GFX_situation_approach_influence
icon_background = GFX_situation_approach_bg_yellow
ai_weight = {
base = 10
}
}
monthly_progress = {
base = 0
modifier = {
add = value:terravore_progress
desc = string_terravore_progress
}
}
abort_trigger = {
OR = {
NOT = { exists = target.owner }
target.owner = { NOT = { is_same_value = root.owner } }
}
}
}

View File

@ -0,0 +1,907 @@
# Home System - Machine
rg_fallen_machine = {
usage = fallen_empire_init
name = 芬里尔III
class = "rl_standard_stars"
flags = {
lcluster
lcluster4
ring_world_built
}
planet = {
class = star
orbit_distance = 0
orbit_angle = 0
}
change_orbit = 45
planet = {
class = "pc_ringworld_tech"
name = 外环
orbit_angle = -30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 泡芙碗
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 菠萝包工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
create_cluster = {
id = fe_mach_cluster
radius = 80
center = this.solar_system
}
rg_create_fallen_empire_species_effect = yes
rg_create_fallen_empire_country_effect = yes
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
set_controller = event_target:rg_scion_fe
set_capital = yes
add_building = building_ancient_control_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_ancient_palace
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
while = {
count = 5
add_district = district_rw_science
}
while = {
count = 5
add_district = district_rw_nexus
}
while = {
count = 105
create_pop = {
species = owner_main_species
}
}
while = {
count = 94
create_pop = {
species = event_target:rg_scion_slave.species
}
}
rg_create_fallen_empire_starting_navy = yes
while = {
count = 40
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
init_effect = {
spawn_megastructure = {
type = "ring_world_ruined"
orbit_angle = -90
orbit_distance = 45
}
# rg_create_fe_citadel = yes
}
planet = {
class = "pc_ringworld_tech"
name = 中环
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 烤面包机
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 可颂工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
add_district = district_rw_nexus
}
while = {
count = 50
create_pop = {
species = owner_main_species
}
}
while = {
count = 20
create_pop = {
species = event_target:rg_scion_slave.species
}
}
while = {
count = 20
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
planet = {
class = "pc_ringworld_tech"
name = 内环
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 奶油核心
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 糖霜工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
add_district = district_rw_generator
}
while = {
count = 22
create_pop = {
species = owner_main_species
}
}
while = {
count = 10
create_pop = {
species = event_target:rg_scion_slave.species
}
}
while = {
count = 10
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
# spawn_megastructure = {
# type = lgate_base
# orbit_angle = 225
# orbit_distance = 30
# }
}
rg_fallen_machine_1 = {
usage = fallen_empire_init
name = 芬里尔III
class = "rl_standard_stars"
flags = {
ring_world_built
}
planet = {
class = star
orbit_distance = 0
orbit_angle = 0
}
change_orbit = 45
planet = {
class = "pc_ringworld_tech"
name = 外环
orbit_angle = -30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 泡芙碗
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 菠萝包工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
create_cluster = {
id = fe_mach_cluster
radius = 80
center = this.solar_system
}
rg_create_fallen_empire_species_effect = yes
rg_create_fallen_empire_country_effect = yes
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
set_controller = event_target:rg_scion_fe
set_capital = yes
add_building = building_ancient_control_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_ancient_palace
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
while = {
count = 5
add_district = district_rw_science
}
while = {
count = 5
add_district = district_rw_nexus
}
while = {
count = 105
create_pop = {
species = owner_main_species
}
}
while = {
count = 94
create_pop = {
species = event_target:rg_scion_slave.species
}
}
rg_create_fallen_empire_starting_navy = yes
while = {
count = 40
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
init_effect = {
spawn_megastructure = {
type = "ring_world_ruined"
orbit_angle = -90
orbit_distance = 45
}
# rg_create_fe_citadel = yes
set_star_flag = lgate
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
rg_create_fe_citadel = yes
}
planet = {
class = "pc_ringworld_tech"
name = 中环
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 烤面包机
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 可颂工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
add_district = district_rw_nexus
}
while = {
count = 50
create_pop = {
species = owner_main_species
}
}
while = {
count = 20
create_pop = {
species = event_target:rg_scion_slave.species
}
}
while = {
count = 20
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
planet = {
class = "pc_ringworld_tech"
name = 内环
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 奶油核心
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 糖霜工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
add_district = district_rw_generator
}
while = {
count = 22
create_pop = {
species = owner_main_species
}
}
while = {
count = 10
create_pop = {
species = event_target:rg_scion_slave.species
}
}
while = {
count = 10
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
init_effect = {
spawn_system = {
min_distance >= 10
max_distance <= 50
initializer = rg_fallen_machine_01b
}
}
}
# EXTRAS
rg_fallen_machine_01b = {
class = "rl_trinary_stars"
asteroid_belt = {
type = rocky_asteroid_belt
radius = 140
}
init_effect = {
rg_create_fe_citadel = yes
}
planet = {
count = 1
class = star
orbit_distance = 25
orbit_angle = 0
size = {
min = 20
max = 30
}
has_ring = no
}
planet = {
count = 1
class = star
orbit_distance = {
min = 0
max = 20
}
orbit_angle = 120
size = {
min = 25
max = 30
}
has_ring = no
}
planet = {
count = 1
class = star
orbit_distance = {
min = 0
max = 20
}
orbit_angle = 120
size = {
min = 25
max = 30
}
has_ring = no
}
change_orbit = 92
planet = {
count = {
min = 3
max = 6
}
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
count = 1
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
init_effect = {
set_deposit = d_rare_crystals_2
}
}
change_orbit = -60
planet = {
class = pc_gray_goo
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_broken
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
change_orbit = 80
planet = {
class = pc_shattered
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_shattered
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
init_effect = {
spawn_system = {
min_distance >= 10
max_distance <= 50
initializer = rg_fallen_machine_02b
}
add_hyperlane = {
from = this
to = prev
}
}
}
rg_fallen_machine_02b = {
class = "rl_standard_stars"
asteroid_belt = {
type = rocky_asteroid_belt
radius = 135
}
init_effect = {
rg_create_fe_citadel = yes
}
planet = {
count = 1
class = star
orbit_distance = 0
orbit_angle = 0
size = {
min = 30
max = 35
}
has_ring = no
}
change_orbit = 135
planet = {
count = {
min = 3
max = 6
}
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
change_orbit = -80
planet = {
class = pc_gray_goo
orbit_distance = 30
orbit_angle = {
min = 90
max = 270
}
}
change_orbit = 90
planet = {
class = pc_shattered
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_broken
orbit_distance = 30
orbit_angle = {
min = 90
max = 270
}
}
init_effect = {
spawn_system = {
min_distance >= 10
max_distance <= 50
initializer = rg_fallen_machine_03b
}
add_hyperlane = {
from = this
to = prev
}
}
}
rg_fallen_machine_03b = {
class = "rl_standard_stars"
asteroid_belt = {
type = rocky_asteroid_belt
radius = 120
}
init_effect = {
rg_create_fe_citadel = yes
}
planet = {
count = 1
class = star
orbit_distance = 0
orbit_angle = 1
size = {
min = 20
max = 30
}
has_ring = no
}
change_orbit = 120
planet = {
count = {
min = 3
max = 5
}
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
count = 1
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
init_effect = {
set_deposit = d_volatile_motes_2
}
}
change_orbit = -70
planet = {
class = pc_shattered
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_broken
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
change_orbit = 70
planet = {
class = pc_gray_goo
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_gas_giant
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_gray_goo
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
init_effect = {
spawn_system = {
min_distance >= 10
max_distance <= 50
initializer = rg_fallen_machine_04b
}
add_hyperlane = {
from = this
to = prev
}
}
}
rg_fallen_machine_04b = {
class = "rl_standard_stars"
init_effect = {
rg_create_fe_citadel = yes
}
planet = {
count = 1
class = star
orbit_distance = 0
orbit_angle = 1
size = {
min = 20
max = 30
}
has_ring = no
}
change_orbit = 50
planet = {
class = pc_broken
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_shattered
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_shattered
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_gray_goo
orbit_distance = 30
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_barren_cold
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
change_orbit = @base_moon_distance
moon = {
class = "pc_frozen"
orbit_angle = {
min = 90
max = 270
}
}
}
init_effect = {
add_hyperlane = {
from = this
to = prev
}
}
}

View File

@ -498,7 +498,6 @@ rg_cluster_init_04 = {
flags = {
start_rg_cluster_gatebuilders
ignore_startup_effect
rw_spec_empire
}
init_effect = {
prevent_anomaly = yes

View File

@ -16,25 +16,11 @@ special_project = {
}
on_success = {
owner = {
if = {
limit = {
OR = {
has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
}
}
country_event = {
id = rg_cluster.2
}
}
else = {
country_event = {
id = distar.10950
}
}
rg_event_effect_lcluster_open = yes
}
}
fail_trigger = {
}
on_fail = {
}
on_start = {
@ -65,6 +51,8 @@ special_project = {
leader = commander
has_trait = RG_leader_trait_admiral_gray
}
fail_trigger = {
}
on_start = {
owner = {
country_event = {
@ -101,9 +89,11 @@ special_project = {
event_scope = ship_event
requirements = {
shipclass_military = 1
leader = admiral
leader = commander
has_trait = RG_leader_trait_admiral_gray
}
fail_trigger = {
}
on_start = {
owner = {
country_event = {
@ -141,6 +131,8 @@ special_project = {
leader = commander
has_trait = RG_leader_trait_admiral_gray
}
fail_trigger = {
}
on_start = {
owner = {
country_event = {

View File

@ -10,6 +10,8 @@ special_project = {
shipclass_science_ship = 1
leader = scientist
}
fail_trigger = {
}
on_start = {
owner = {
country_event = {
@ -40,12 +42,14 @@ special_project = {
key = "rg_gray_mod2_stage1_project"
cost = 2000
#days_to_research = 300
tech_department = physics_research
tech_department = physics_technology
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_l-gateway
event_scope = country_event
requirements = {
}
fail_trigger = {
}
on_start = {
owner = {
random_situation = {
@ -80,12 +84,14 @@ special_project = {
key = "rg_gray_mod2_stage4_project"
cost = 2000
#days_to_research = 300
tech_department = engineering_research
tech_department = engineering_technology
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_l-gateway
event_scope = country_event
requirements = {
}
fail_trigger = {
}
on_start = {
owner = {
random_situation = {

View File

@ -0,0 +1,22 @@
# species_trait_points: base number of species trait points available for this species class
# species_max_traits: maximum number of traits that species of this class can have (doesn't count those with cost == 0)
#EXAMPLE OF MODDED SPECIES ARCHETYPE
#Will be able to use traits valid for BIOLOGICAL, ROBOT and BIOLOGICAL2
#Has the exact same trait points as BIOLOGICAL
#BIOLOGICAL2 = {
# inherit_trait_points_from = BIOLOGICAL
# inherit_traits_from = { BIOLOGICAL ROBOT }
# robotic: is this archetype's species robotic? Governs various things:
# - does the species count as robotic (for is_robotic = yes, and various hardcoded checks)
# - notably can the species grow, or is just assembled?
# uses_modifiers: should modifiers be generated for this archetype at all?
#}
RG_MACHINE = {
species_trait_points = 10
species_max_traits = 6
robotic = yes
inherit_traits_from = { BIOLOGICAL ROBOT MACHINE }
}

View File

@ -0,0 +1,56 @@
# The Portraits defined here are generally not available to the character creator, but will instead appear in AI empires across the galaxy.
# 'graphical_culture' is connected to the looks used for ships and cities; see "common/graphical_culture/".
# These may be overwitten in an "extendable" manner, meaning (for example) you can create a second "HUM" with extra portraits in it.
# playable = yes/no/trigger (default: yes) if this species class can is playable
# randomized = yes/no/trigger (default: yes) if this species class is randomized
# custom_portraits = {}
# randomized = yes/no/trigger (default: yes) to specify if portraits are randomized
# playable = yes/no/trigger (default: yes) to specify if portraits are playable
# portraits = list portrait keys
# species_trait_points base number of species trait points available for this species class
# species_max_traits maximum number of traits that species of this class can have (doesn't count those with cost == 0)
# possible ethics/government requirements; see common/governments/readme_requirements.txt
# gender = yes/no (default: yes) whether the species has a gender
# portrait_modding yes/no (default: yes) whether the portrait can be modified with e.g. genemodding or robomodding
GRAY_SPECIES = {
archetype = OTHER
playable = { always = no }
randomized = no
gender = no
portraits = {
"Gray"
}
move_pop_sound_effect = "moving_pop_confirmation"
}
RG_MACHINE = {
archetype = MACHINE
randomized = no
# possible = { always = yes }
# possible_secondary = { always = no text = SECONDARY_SPECIES_CLASS_INVALID }
gender = no
use_climate_preference = no
portrait_modding = yes
leader_age_min = 2
leader_age_max = 10
custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
portraits = {
"rg_machine_maid"
}
}
graphical_culture = mammalian_01
move_pop_sound_effect = "robot_pops_move"
resources = {}
}

View File

@ -0,0 +1,21 @@
citizenship_full_rg_maid = {
is_full_citizenship = yes
potential = {
exists = from
from = { is_same_value = event_target:gray_owner }
}
allow = {
hidden_trigger = { exists = from }
custom_tooltip = {
fail_text = RG_MACHINE_SPECIES_NOT_MACHINE
OR = {
has_trait = trait_rg_machine_unit
}
}
}
ai_will_do = {
factor = 100
}
}

View File

@ -0,0 +1,39 @@
purge_nanophage = {
pop_escape_chance = 0.25
pop_decline_rate = 20 # 1 pop per 5 months, overrides BASE_POP_DECLINE, will only work on purge types
pop_modifier = {
pop_happiness = -0.5
}
potential = {
exists = from
from = {
has_tradition = tr_rg_nanotech_5
# has_trait = trait_necrophage
}
}
allow = {
hidden_trigger = { exists = from }
# custom_tooltip = {
# fail_text = CANNOT_NECROPHAGE_MACHINES
# is_robotic = no
# }
# if = {
# limit = { is_lonely_hive_mind_pop = no }
# custom_tooltip = {
# fail_text = PURGES_ALLOWED
# from = {
# OR = {
# has_valid_civic = civic_fanatic_purifiers
# has_policy_flag = purge_allowed
# }
# }
# }
# }
}
ai_will_do = {
factor = 200
}
}

View File

@ -0,0 +1,66 @@
nanite_harvester = {
icon = "GFX_starbase_nanite_harvester"
construction_days = 360
potential = {
exists = owner
owner = {
OR = {
has_tradition = tr_nanotech_adopt
has_tradition = tr_rg_nanotech_adopt
}
}
is_normal_starbase = yes
}
possible = {
custom_tooltip = {
fail_text = "requires_starport"
has_starbase_size >= starbase_starport
}
custom_tooltip = {
fail_text = requires_planetoids_for_nanites
solar_system = {
any_system_planet = {
can_have_mineral_deposits = yes
NOT = { has_deposit = d_nanite_harvester_deposit }
}
}
}
}
resources = {
category = starbase_buildings
cost = {
alloys = 500
}
upkeep = {
energy = 4
mult = value:nanotech_harvester_deposit_num
}
}
on_finished = {
solar_system = {
system_event = {
id = cybernetics.5050
}
}
}
on_destroyed = {
solar_system = {
system_event = {
id = cybernetics.5051
}
}
}
custom_tooltip = nanite_harvester_tooltip
ai_weight = {
weight = 100 #use same weight here - ai weighting is done in starbase_types.txt
modifier = {}
}
}

View File

@ -0,0 +1,4 @@
nanites_deficit = {
planet_jobs_produces_mult = -0.5
custom_tooltip = nanites_deficit_tooltip
}

View File

@ -47,3 +47,99 @@ gray_affection_warship_lv5 = {
ship_ftl_jumpdrive_range_mult = 0.5
force_disparity_fire_rate_mult = 3
}
skill_rg_nanite_leader_navy = {
ship_weapon_range_mult = 0.05
ship_hull_mult = 0.05
ship_fire_rate_mult = 0.1
}
skill_rg_nanite_leader_army = {
army_damage_mult = 0.1
army_morale_damage_mult = 0.1
army_health = 0.1
army_morale = 0.1
}
skill_rg_nanite_leader = {
custom_tooltip = skill_official_delegate_tt
science_ship_survey_speed = 0.10
ship_archaeological_site_clues_add = 1
ship_astral_rift_clues_add = 1
}
skill_rg_nanite_leader_planet_governor = {
custom_tooltip = skill_official_planet_governor_tt
planet_jobs_energy_produces_mult = @planet_job_mult
planet_jobs_minerals_produces_mult = @planet_job_mult
planet_jobs_food_produces_mult = @planet_job_mult
planet_jobs_alloys_produces_mult = @planet_job_mult
planet_jobs_consumer_goods_produces_mult = @planet_job_mult
planet_jobs_exotic_gases_produces_mult = @planet_job_mult
planet_jobs_rare_crystals_produces_mult = @planet_job_mult
planet_jobs_volatile_motes_produces_mult = @planet_job_mult
# planet_jobs_ruler_produces_mult = @negative_planet_job_mult
# planet_jobs_specialist_produces_mult = @negative_planet_job_mult
planet_jobs_worker_produces_mult = @planet_job_mult
planet_jobs_slave_produces_mult = @planet_job_mult
job_soldier_or_warrior_add = 1
planet_crime_add = -1
planet_jobs_physics_research_produces_mult = @planet_job_mult
planet_jobs_society_research_produces_mult = @planet_job_mult
planet_jobs_engineering_research_produces_mult = @planet_job_mult
species_empire_size_mult = @planet_empire_size
}
skill_rg_nanite_leader_sector_governor = {
custom_tooltip = skill_official_sector_governor_tt
planet_jobs_energy_produces_mult = @sector_job_mult
planet_jobs_minerals_produces_mult = @sector_job_mult
planet_jobs_food_produces_mult = @sector_job_mult
planet_jobs_alloys_produces_mult = @sector_job_mult
planet_jobs_consumer_goods_produces_mult = @sector_job_mult
planet_jobs_exotic_gases_produces_mult = @sector_job_mult
planet_jobs_rare_crystals_produces_mult = @sector_job_mult
planet_jobs_volatile_motes_produces_mult = @sector_job_mult
# planet_jobs_ruler_produces_mult = @negative_sector_job_mult
# planet_jobs_specialist_produces_mult = @negative_sector_job_mult
planet_jobs_worker_produces_mult = @sector_job_mult
planet_jobs_slave_produces_mult = @sector_job_mult
job_soldier_or_warrior_add = 0.5
planet_crime_add = -0.5
planet_jobs_physics_research_produces_mult = @sector_job_mult
planet_jobs_society_research_produces_mult = @sector_job_mult
planet_jobs_engineering_research_produces_mult = @sector_job_mult
species_empire_size_mult = @sector_empire_size
}
skill_rg_nanite_leader_background_planet_governor = {
planet_amenities_add = 2
planet_stability_add = 0.5
planet_jobs_upkeep_mult = -0.01
}
# Arc Furnace
rg_nano_ripper_1_mod = {
station_gatherers_produces_mult = @arc_furnace_1_mod_value
icon = "gfx/interface/icons/planet_modifiers/pm_arc_furnace.dds"
}
rg_nano_ripper_2_mod = {
station_gatherers_produces_mult = @arc_furnace_2_mod_value
icon = "gfx/interface/icons/planet_modifiers/pm_arc_furnace.dds"
}
rg_nano_ripper_3_mod = {
station_gatherers_produces_mult = @arc_furnace_3_mod_value
icon = "gfx/interface/icons/planet_modifiers/pm_arc_furnace.dds"
}
rg_nano_ripper_4_mod = {
station_gatherers_produces_mult = @arc_furnace_4_mod_value
icon = "gfx/interface/icons/planet_modifiers/pm_arc_furnace.dds"
}

View File

@ -0,0 +1,26 @@
graytempest_storm_aftermath_modifier_severity_1 = {
planet_stability_add = -5
planet_building_build_speed_mult = -1
custom_tooltip = graytempest_storm_aftermath_1_tt
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
icon_frame = 2
}
graytempest_storm_aftermath_modifier_severity_2 = {
planet_stability_add = -10
planet_building_build_speed_mult = -2
custom_tooltip = graytempest_storm_aftermath_2_tt
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
icon_frame = 2
}
graytempest_storm_aftermath_modifier_severity_3 = {
planet_stability_add = -20
planet_building_build_speed_mult = -10
custom_tooltip = graytempest_storm_aftermath_3_tt
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
icon_frame = 2
}

View File

@ -0,0 +1,111 @@
# graytempest Storm Type
graytempest_storm = {
inline_script = "cosmic_storms/BaseModifier"
inline_script = {
script = "cosmic_storms/StormConfig"
MIN_RADIUS = 40
MAX_RADIUS = 100
MIN_RANGE = value:storm_range_min
MAX_RANGE = value:storm_range_max
STORM_SPEED = 0.01
ACTIVATION_PERIOD_IN_MONTHS = 120
MONTHLY_ADDED_DEVASTATION = 0.2
}
affect_hp_regen = yes
affect_armor_regen = yes
spawn_weight = 0
description = graytempest_storm_lore_description
### positive effects ###
triggered_planet_modifier = {
potential = {
OR = {
is_colony = yes
is_colonizable = yes
}
system_has_negating_storm_building = no
}
modifier = {
planet_building_build_speed_mult = 2
planet_clear_blocker_speed_mult = 2
custom_tooltip = graytempest_storm_fleet_tt
show_only_custom_tooltip = no
}
}
triggered_system_modifier = {
potential = {
system_has_negating_storm_building = no
}
modifier = {
starbase_shipyard_build_speed_mult = 4
}
}
### negative effects ###
triggered_planet_modifier = {
potential = {
is_colony = no
system_has_negating_storm_building = no
}
modifier = {
stations_upkeep_mult = 2
}
}
triggered_fleet_modifier = {
potential = {
always = yes
}
modifier = {
ships_upkeep_mult = 2
custom_tooltip = graytempest_storm_fleet_tt
show_only_custom_tooltip = no
}
}
on_start = {
every_system_within_storm = {
added_to_storm_base_effect = yes
graytempest_storm_add = yes
}
}
on_finished = {
every_system_within_storm = {
removed_from_storm_base_effect = yes
graytempest_storm_remove = yes
}
}
on_moved = {
every_system_added_to_storm = {
added_to_storm_base_effect = yes
graytempest_storm_add = yes
}
every_system_removed_from_storm= {
removed_from_storm_base_effect = yes
graytempest_storm_remove = yes
}
}
cosmic_storm_texture_path = "gfx/map/storms/NebulaOpacity.dds"
cosmic_storm_texture_color_path = "gfx/map/storms/graytempest_storm_color.dds"
cosmic_storm_event_sprite = "GFX_particle_storm"
icon = GFX_planetview_storm_particle_modifier_frame
cosmic_storm_texture_lightning_paths = {
"gfx/map/storms/lightning/lightning_small_storm_01.dds"
"gfx/map/storms/lightning/lightning_small_storm_02.dds"
"gfx/map/storms/lightning/lightning_mid_storm_01.dds"
"gfx/map/storms/lightning/lightning_mid_storm_02.dds"
}
cosmic_storm_galaxy_lightning_time = 7.0
cosmic_storm_galaxy_max_opacity = 0.4
}

View File

@ -385,6 +385,39 @@ tech_object_gray_6 = {
}
}
tech_object_gray_7 = {
cost = 2000
area = physics
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = {
particles
}
weight = 0
## unlock
ai_weight = {
factor = 0
}
}
tech_gray_machine = {
area = society
cost = 2000
tier = 5
is_rare = yes
category = {
biology
}
weight = 0
## unlock
ai_weight = {
factor = 0
}
}
tech_gray_noway = {
cost = 2000
area = physics

View File

@ -0,0 +1,28 @@
tradition_rg_nanotech = {
tree_template = "tree_21_12"
adoption_bonus = "tr_rg_nanotech_adopt"
finish_bonus = "tr_rg_nanotech_finish"
potential = {
OR = {
has_country_flag = origin_rg_gray
has_country_flag = gray_owner
AND = {
has_event_chain = l_cluster_chain
has_technology = tech_lgate_activation
}
}
}
traditions = {
"tr_rg_nanotech_1"
"tr_rg_nanotech_2"
"tr_rg_nanotech_5"
"tr_rg_nanotech_3"
"tr_rg_nanotech_4"
}
ai_weight = {
factor = 0
}
}

View File

@ -0,0 +1,116 @@
tr_rg_nanotech_adopt = {
possible = {
custom_tooltip = {
fail_text = REQUIRES_lgate_or_gray
OR = {
has_country_flag = origin_rg_gray
has_country_flag = gray_owner
AND = {
has_event_chain = l_cluster_chain
has_technology = tech_lgate_activation
}
}
}
}
custom_tooltip = tr_rg_nanotech_adopt_modifier_desc
unlocks_agenda = agenda_nanotech_unstoppable_swarm
#Unlocks nanolab 1 and Starbase building
}
tr_rg_nanotech_finish = {
custom_tooltip_with_modifiers = tr_rg_nanotech_finish_modifier_desc
on_enabled = {
give_technology = {
tech = tech_object_gray_5
message = no
}
}
modifier = {
empire_size_colonies_mult = -0.5
ascension_perks_add = 1
shipsize_mining_station_upkeep_mult = -1
}
}
tr_rg_nanotech_1 = {
custom_tooltip_with_modifiers = tr_rg_nanotech_1_modifier_desc
#Unlocks nanolab 2 and buffs nano research units
modifier = {
planet_farmers_food_produces_add = -1
planet_farmers_nanites_produces_add = 0.2
planet_miners_minerals_produces_add = -1
planet_miners_nanites_produces_add = 0.2
}
ai_weight = {
factor = 1000
}
}
tr_rg_nanotech_2 = {
custom_tooltip = tr_rg_nanotech_2_modifier_desc
#Unlocks the Cauldron and the Nanite Transmutation Tech option
on_enabled = {
add_research_option = tech_nanite_transmutation
add_tech_progress = {
tech = tech_nanite_transmutation
progress = 0.33
}
}
ai_weight = {
factor = 1000
}
}
tr_rg_nanotech_5 = {
possible = {
has_tradition = tr_rg_nanotech_1
has_tradition = tr_rg_nanotech_2
}
custom_tooltip_with_modifiers = tr_rg_nanotech_5_modifier_desc
#Unlocks the nanite edicts
on_enabled = {
country_event = {
id = rg_event.25
}
}
#Every 5 years, double the size of orbital nanite deposits that you're harvesting, up to a max of 50 OR spawns a number of nanite swarmers depending on the size of the deposit
ai_weight = {
factor = 1000
}
}
tr_rg_nanotech_3 = {
possible = {
has_tradition = tr_rg_nanotech_5
}
custom_tooltip = tr_rg_nanotech_3_modifier_desc
on_enabled = {
give_technology = {
tech = tech_object_gray_7
message = no
}
rg_create_gray_planetkiller_testship_2 = yes
}
#Unlocks Starbase Building and Make Nanite World Decision
ai_weight = {
factor = 1000
}
}
tr_rg_nanotech_4 = {
possible = {
has_tradition = tr_rg_nanotech_5
}
custom_tooltip = tr_rg_nanotech_4_modifier_desc
#Unlocks Nanite Swarmer ship and nanite ship component research options
on_enabled = {
rg_storm_relic_add = yes
}
ai_weight = {
factor = 1000
}
}

View File

@ -32,7 +32,6 @@
# initial = no
# randomized = no
# }
# RG_leader_trait_offical_gray = {
# #唯一特质
# cost = 0
@ -88,11 +87,23 @@
# army_disengage_chance_mult = 0.5
# army_health = 0.35
# }
# leader_class = all
# modifier = {
# ship_archaeological_site_excavation_speed_mult = 0.5
# science_ship_survey_speed = 1
# # ship_windup_mult = -1
# # ship_speed_mult = 0.5
# ship_anomaly_generation_chance_mult = -1
# }
# triggered_modifier = {
# potential = {
# has_astral_planes_dlc = yes
# }
# country_astral_rift_speed_mult = 0.5
# }
# leader_class = { rg_nanite_leader }
# initial = no
# randomized = no
# }
RG_leader_trait_governor_gray = {
#总督特质
cost = 0
@ -133,7 +144,9 @@ RG_leader_trait_governor_gray = {
starbase_shipyard_build_cost_mult = -0.25
starbase_shipyard_build_speed_mult = -0.3
}
leader_class = { official }
leader_class = {
official
}
initial = no
randomized = no
}
@ -143,7 +156,7 @@ RG_leader_trait_ruler_gray = {
cost = 0
inline_script = {
script = trait/icon_psionic
CLASS = official
CLASS = leader
ICON = "GFX_leader_trait_legendary_spiritualist_two"
RARITY = paragon
COUNCIL = yes
@ -257,7 +270,9 @@ RG_leader_trait_ruler_gray = {
country_base_influence_produces_add = 1
mult = trigger:has_skill
}
leader_class = { official }
leader_class = {
official
}
initial = no
randomized = no
}
@ -296,7 +311,9 @@ RG_leader_trait_admiral_gray_1 = {
army_disengage_chance_mult = 0.3
army_health = 0.15
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@ -335,7 +352,9 @@ RG_leader_trait_admiral_gray_2 = {
army_disengage_chance_mult = 0.4
army_health = 0.25
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@ -374,7 +393,9 @@ RG_leader_trait_admiral_gray = {
army_disengage_chance_mult = 0.5
army_health = 0.35
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@ -383,7 +404,7 @@ RG_leader_trait_admiral_nanorebuild_gray = {
cost = 0
inline_script = {
script = trait/icon_psionic
CLASS = commander
CLASS = leader
ICON = "GFX_leader_trait_nanorebuild"
RARITY = paragon
COUNCIL = no
@ -405,7 +426,9 @@ RG_leader_trait_admiral_nanorebuild_gray = {
army_health = 0.05
mult = owner.rg_general_skill_combat_daypassed_variable
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@ -442,7 +465,9 @@ RG_leader_trait_scientist_gray = {
# ship_speed_mult = 0.5
ship_anomaly_generation_chance_mult = -1
}
leader_class = { scientist }
leader_class = {
scientist
}
initial = no
randomized = no
}
@ -473,7 +498,6 @@ RG_leader_trait_scientist_gray = {
# initial = no
# randomized = no
# }
# 与舰长技能合并,弃用
# RG_leader_trait_general_gray_skill = {
# destiny_trait = yes
@ -499,7 +523,6 @@ RG_leader_trait_scientist_gray = {
# randomized = no
# destiny_background_icon = "GFX_leader_background_destiny_1"
# }
RG_leader_trait_admiral_fake_dragon = {
cost = 0
inline_script = {
@ -519,7 +542,9 @@ RG_leader_trait_admiral_fake_dragon = {
ship_hull_mult = 0.2
ship_weapon_damage = 0.2
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@ -560,9 +585,23 @@ RG_leader_trait_admiral_timed_life = {
ship_armor_mult = 10
ship_hull_mult = 10
ship_weapon_damage = 10
custom_tooltip_with_modifiers = rg_timed_life_millennium
}
leader_class = { commander }
triggered_desc = {
# Show key if trigger/exclusive_trigger is true.
trigger = {
owner = {
check_variable = {
which = rg_fake_dragon_timedlife_counter
value > 1000
}
}
}
# Trigger appends additional localization key to existing text. THIS = Leader
text = rg_timed_life_millennium_reborn
}
leader_class = {
commander
}
initial = no
randomized = no
}
@ -604,9 +643,23 @@ RG_leader_trait_admiral_born_tobe_dragon = {
ship_armor_mult = 0.01
ship_hull_mult = 0.01
ship_weapon_damage = 0.01
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
}
leader_class = { commander }
triggered_desc = {
# Show key if trigger/exclusive_trigger is true.
trigger = {
owner = {
check_variable = {
which = rg_fake_dragon_timedlife_counter
value > 1000
}
}
}
# Trigger appends additional localization key to existing text. THIS = Leader
text = rg_timed_life_millennium_reborn
}
leader_class = {
commander
}
initial = no
randomized = no
}

View File

@ -0,0 +1,132 @@
rg_machine_maid_trait = {
cost = {
base = 0
}
custom_tooltip = rg_machine_maid_trait_effect_tooltip
initial = no
species_potential_add = {
FROM = {
RG_tradition5_or_gray_owner_trigger = yes
}
}
species_possible_remove = {
FROM = {
RG_tradition5_or_gray_owner_trigger = yes
}
}
species_possible_merge_add = {
FROM = {
RG_tradition5_or_gray_owner_trigger = yes
}
}
species_possible_merge_remove = {
FROM = {
RG_tradition5_or_gray_owner_trigger = yes
}
}
randomized = no
allowed_archetypes = { ROBOT MACHINE BIOLOGICAL LITHOID RG_MACHINE }
sorting_priority = 20
potential_crossbreeding_chance = 1.0
opposites = {
}
modifier = {
habitability_floor_add = 0.25
pop_housing_usage_mult = -0.9
}
assembling_modifier = {
planet_pop_assemblers_nanites_upkeep_add = 0.1
}
# 在灰风主人国家工作提供加成
triggered_pop_modifier = {
potential = {
exists = planet
planet = {
exists = owner
owner = { has_country_flag = gray_owner }
}
}
planet_jobs_produces_mult = 0.1
}
ai_weight = {
weight = 0
}
assembly_score = {
modifier = {
add = 3
from.owner = { is_same_value = event_target:gray_owner }
}
modifier = {
mult = 0
from.owner = {
NOT = {
is_same_value = event_target:gray_owner
}
}
}
}
slave_cost = {
energy = 1000
}
}
trait_rg_machine_unit = {
cost = 0
sorting_priority = 20
initial = no
randomized = no
species_potential_add = {
always = no
}
species_possible_remove = {
always = no
}
species_possible_merge_add = {
FROM = {
RG_tradition5_or_gray_owner_trigger = yes
}
}
species_possible_merge_remove = {
FROM = {
RG_tradition5_or_gray_owner_trigger = yes
}
}
icon = "gfx/interface/icons/traits/trait_machine_unit.dds"
allowed_archetypes = { ROBOT MACHINE BIOLOGICAL LITHOID RG_MACHINE }
immortal_leaders = no
modifier = {
pc_machine_habitability = 1
leader_lifespan_add = 10
habitability_floor_add = 0.5
}
triggered_planet_growth_habitability_modifier = {
potential = {
exists = owner
owner = {
OR = {
has_active_tradition = tr_nanotech_adopt
has_active_tradition = tr_rg_nanotech_adopt
}
}
}
pc_nanotech_habitability = 1
}
leader_age_min = 5
leader_age_max = 10
custom_tooltip_with_modifiers = TRAIT_MACHINE_UNIT_EFFECT
}

View File

@ -8,5 +8,5 @@ tags={
}
name="Real Gray"
picture="thumbnail.png"
supported_version="3.10.*"
supported_version="v3.14.*"
remote_file_id="2136166095"

View File

@ -73,7 +73,6 @@ country_event = {
save_event_target_as = candidate_gateway_system
}
}
set_global_flag = rg_kac_lcluster_project
}
option = {
name = "distar.10905.a"

View File

@ -6,34 +6,6 @@
#
############################
namespace = graygoo
# Entering Empty Cluster
ship_event = {
id = graygoo.550
title = "graygoo.550.name"
desc = "graygoo.550.desc"
picture = GFX_evt_ruined_system
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = gray_goo_crisis_set
has_global_flag = dragon_season
has_global_flag = gray_goo_empire_set
has_global_flag = rg_l_cluster
}
from = {
has_star_flag = lcluster1
}
owner = {
NOT = {
has_country_flag = origin_gray_country
}
}
}
option = {
name = graygoo.550.a
}
}
# Invasion begins
country_event = {
@ -56,6 +28,7 @@ country_event = {
limit = {
has_planet_flag = main_star
}
save_global_event_target_as = rg_main_star
save_event_target_as = main_star
}
create_country = {
@ -79,6 +52,7 @@ country_event = {
}
}
effect = {
save_global_event_target_as = rg_graygoo_country
save_event_target_as = graygoo_country
create_ship_design = {
design = "NAME_RG_armed_transport_ship"
@ -193,6 +167,14 @@ country_event = {
garrison = yes
}
}
every_system = {
limit = {
has_star_flag = lgate
}
system_event = {
id = rg_storms.1
}
}
every_system = {
limit = {
has_star_flag = lcluster
@ -347,54 +329,6 @@ country_event = {
}
}
# The Dessanu Consonance
country_event = {
id = graygoo.110
title = "distar.10951.name"
desc = "graygoo.110.desc"
picture = GFX_evt_l-gateway
show_sound = event_radio_chatter
is_triggered_only = yes
after = {
hidden_effect = {
every_playable_country = {
limit = {
OR = {
has_special_project = RG_LCLUSTER_PROJECT
has_event_chain = l_cluster_chain
}
NOT = {
is_same_value = root
}
}
country_event = {
id = graygoo.111
}
}
every_playable_country = {
limit = {
NOR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
is_same_value = root
}
}
country_event = {
id = graygoo.112
}
}
}
}
option = {
name = graygoo.10.a
hidden_effect = {
country_event = {
id = graygoo.115
}
}
}
}
# Reinforcements 1
country_event = {
id = graygoo.3
@ -754,6 +688,54 @@ country_event = {
}
}
# The Dessanu Consonance
country_event = {
id = graygoo.110
title = "distar.10951.name"
desc = "graygoo.110.desc"
picture = GFX_evt_l-gateway
show_sound = event_radio_chatter
is_triggered_only = yes
after = {
hidden_effect = {
every_playable_country = {
limit = {
OR = {
has_special_project = RG_LCLUSTER_PROJECT
has_event_chain = l_cluster_chain
}
NOT = {
is_same_value = root
}
}
country_event = {
id = graygoo.111
}
}
every_playable_country = {
limit = {
NOR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
is_same_value = root
}
}
country_event = {
id = graygoo.112
}
}
}
}
option = {
name = graygoo.10.a
hidden_effect = {
country_event = {
id = graygoo.115
}
}
}
}
# Factory Destroyed (Dessanu)
country_event = {
id = graygoo.180
@ -812,3 +794,668 @@ country_event = {
destroy_country = yes
}
}
# Encountered Gray
ship_event = {
id = graygoo.400
title = "graygoo.400.name"
trigger = {
NOT = {
any_playable_country = {
has_country_flag = gray_owner
}
}
}
desc = {
trigger = {
owner = {
is_synthetic_empire = no
}
}
text = "graygoo.400.a.desc"
}
desc = {
trigger = {
owner = {
is_synthetic_empire = yes
}
}
text = "graygoo.400.b.desc"
}
picture = GFX_evt_ship_in_orbit_2
show_sound = event_radio_chatter
is_triggered_only = yes
immediate = {
from = {
save_event_target_as = gray_homeworld
}
rg_timeline_attract_field_init = yes
}
option = {
name = graygoo.400.a
hidden_effect = {
owner = {
country_event = {
id = graygoo.401
}
}
}
}
}
# Gray 1
country_event = {
id = graygoo.401
title = "TRANSMISSION"
desc = {
trigger = {
NOT = {
has_authority = auth_machine_intelligence
}
}
text = "graygoo.401.a.desc"
}
desc = {
trigger = {
has_authority = auth_machine_intelligence
}
text = "graygoo.401.b.desc"
}
is_triggered_only = yes
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
immediate = {
rg_gray_country_init = yes #创建国家
rg_timeline_attract_field_init = yes
}
option = {
name = graygoo.401.a
trigger = {
NOR = {
has_authority = auth_machine_intelligence
has_authority = auth_hive_mind
}
}
hidden_effect = {
country_event = {
id = graygoo.402
}
}
}
option = {
name = graygoo.401.b
trigger = {
has_authority = auth_machine_intelligence
}
hidden_effect = {
country_event = {
id = graygoo.402
}
}
}
option = {
name = graygoo.401.c
trigger = {
has_authority = auth_hive_mind
}
hidden_effect = {
country_event = {
id = graygoo.402
}
}
}
}
# Gray 2
country_event = {
id = graygoo.402
title = "TRANSMISSION"
desc = {
trigger = {
NOT = {
has_authority = auth_machine_intelligence
}
}
text = "graygoo.402.a.desc"
}
desc = {
trigger = {
has_authority = auth_machine_intelligence
}
text = "graygoo.402.b.desc"
}
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = graygoo.402.a
hidden_effect = {
country_event = {
id = graygoo.403
}
}
}
}
# Gray 3
country_event = {
id = graygoo.403
title = "TRANSMISSION"
desc = "graygoo.403.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = graygoo.403.a
hidden_effect = {
country_event = {
id = graygoo.404
}
}
}
}
# Gray 4
country_event = {
id = graygoo.404
title = "TRANSMISSION"
desc = "graygoo.404.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = graygoo.404.a
hidden_effect = {
country_event = {
id = graygoo.405
}
}
}
}
# Gray 5
country_event = {
id = graygoo.405
title = "TRANSMISSION"
desc = "graygoo.405.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = graygoo.405.a
hidden_effect = {
owner = {
country_event = {
id = graygoo.406
}
}
}
}
option = {
name = graygoo.405.b
response_text = graygoo.405.b.response
}
}
# Gray 6
country_event = {
id = graygoo.406
title = "TRANSMISSION"
desc = "graygoo.406.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = ship_room
}
event_window_type = leader_recruit
is_triggered_only = yes
option = {
name = graygoo.406.a
response_text = graygoo.406.a.response
is_dialog_only = yes
}
option = {
name = graygoo.406.b
response_text = graygoo.406.b.response
is_dialog_only = yes
}
option = {
name = graygoo.405.b
tag = dismiss_leader
response_text = graygoo.405.b.response
owner = {
country_event = {
id = rg_grayleader_dialog.4051
}
}
}
option = {
name = graygoo.406.c
response_text = graygoo.406.c.response
default_hide_option = yes
tag = hire_leader
hidden_effect = {
# create_message = {
# type = MESSAGE_RECRUITED_LEADER
# localization = MESSAGE_RECRUITED_LEADER_DESC
# days = @toast_message_days
# target = event_target:gray_governor
# variable = {
# type = name
# localization = LEADER
# scope = event_target:gray_governor
# }
# }
owner = {
country_event = {
id = rg_grayleader_dialog.4063
}
}
country_event = {
id = graygoo.499
}
}
}
}
# Create Gray
country_event = {
id = graygoo.499
hide_window = yes
is_triggered_only = yes
trigger = {
NOT = {
exists = event_target:gray_owner
}
is_ai = no
}
inline_script = {
script = events/rg_graygoo/rg_graygoo.499
}
}
# Main Menu (Initial)
country_event = {
id = graygoo.500
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
NOR = {
RG_gray_scientist_active_trigger = yes
RG_gray_official_active_trigger = yes
RG_gray_warship_active_trigger = yes
RG_gray_army_active_trigger = yes
RG_gray_not_avaliable_trigger = yes
}
}
immediate = {
if = {
limit = {
RG_OR_has_wsg_mod_trigger = yes
}
country_event = {
id = rg_graygoo.500
}
}
else = {
country_event = {
id = rg_grayleader.500
}
}
}
}
# Main Menu (Governor)
country_event = {
id = graygoo.501
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
RG_gray_official_active_trigger = yes
NOR = {
RG_gray_not_avaliable_trigger = yes
}
exists = event_target:gray_governor
}
immediate = {
if = {
limit = {
RG_OR_has_wsg_mod_trigger = yes
}
country_event = {
id = rg_graygoo.501
}
}
else = {
country_event = {
id = rg_grayleader.501
}
}
}
}
# Main Menu (Warship)
country_event = {
id = graygoo.502
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
RG_gray_warship_active_trigger = yes
NOR = {
RG_gray_not_avaliable_trigger = yes
}
exists = event_target:gray_warship
any_owned_fleet = {
is_same_value = event_target:gray_warship
}
event_target:gray_warship = {
num_ships > 0
}
}
immediate = {
if = {
limit = {
RG_OR_has_wsg_mod_trigger = yes
}
country_event = {
id = rg_graygoo.502
}
}
else = {
country_event = {
id = rg_grayleader.502
}
}
}
}
# Main Menu (Army)
country_event = {
id = graygoo.503
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
RG_gray_army_active_trigger = yes
NOR = {
RG_gray_not_avaliable_trigger = yes
}
is_same_value = event_target:gray_owner
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = {
num_ships > 0
}
}
}
}
}
immediate = {
if = {
limit = {
RG_OR_has_wsg_mod_trigger = yes
}
country_event = {
id = rg_graygoo.503
}
}
else = {
country_event = {
id = rg_grayleader.503
}
}
}
}
# Main Menu (Gray Reforming)
country_event = {
id = graygoo.504
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
RG_gray_is_reforming_trigger = yes
}
immediate = {
if = {
limit = {
RG_OR_has_wsg_mod_trigger = yes
}
country_event = {
id = rg_graygoo.504
}
}
else = {
country_event = {
id = rg_grayleader.504
}
}
}
}
# Main Menu (const)
country_event = {
id = graygoo.505
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
RG_gray_scientist_active_trigger = yes
NOR = {
RG_gray_not_avaliable_trigger = yes
}
exists = event_target:global_gray_constship
any_owned_fleet = {
is_same_value = event_target:global_gray_constship
}
event_target:global_gray_constship = {
num_ships > 0
}
}
immediate = {
if = {
limit = {
RG_OR_has_wsg_mod_trigger = yes
}
country_event = {
id = rg_graygoo.505
}
}
else = {
country_event = {
id = rg_grayleader.505
}
}
}
}
# Gray destroyed or disbanded
event = {
id = graygoo.510
hide_window = yes
is_triggered_only = yes
trigger = {
any_country = {
is_country_type = gray
}
exists = event_target:gray_owner
event_target:gray_owner = {
OR = {
AND = {
RG_gray_army_active_trigger = yes
NOT = {
any_owned_army = {
army_type = gray_army
}
}
}
AND = {
RG_gray_warship_active_trigger = yes
NOT = {
exists = event_target:gray_warship
}
}
AND = {
has_country_flag = gray_official_active
NOT = {
exists = event_target:gray_official
}
}
AND = {
RG_gray_scientist_active_trigger = yes
NOT = {
exists = event_target:global_gray_constship
}
}
}
}
}
immediate = {
event_target:gray_owner = {
remove_country_flag = gray_official_active #新版flag
remove_country_flag = gray_governor_active #旧版flag #总督
remove_country_flag = gray_warship_active #旗舰
remove_country_flag = gray_army_active #陆军
remove_country_flag = gray_constship_active #科舰
set_country_flag = gray_reforming
add_modifier = {
modifier = "gray_scattered"
days = 3600
}
country_event = {
id = graygoo.511
}
country_event = {
id = graygoo.512
days = 3600
}
}
}
}
# Gray regenerating
country_event = {
id = graygoo.511
title = "graygoo.511.name"
desc = "graygoo.511.desc"
picture = GFX_evt_circuitry_modification
show_sound = event_radio_chatter
is_triggered_only = yes
option = {
name = graygoo.511.a
}
}
# Gray Returns
country_event = {
id = graygoo.512
title = "graygoo.500.title"
desc = "graygoo.512.a.desc"
desc = "graygoo.512.b.desc"
desc = "graygoo.512.c.desc"
event_window_type = leader_story
picture = GFX_evt_gray_gooed_planet
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = root
}
is_triggered_only = yes
immediate = {
remove_country_flag = gray_reforming
}
option = {
name = graygoo.512.a
}
}
# Entering Empty Cluster
ship_event = {
id = graygoo.550
title = "graygoo.550.name"
desc = "graygoo.550.desc"
picture = GFX_evt_ruined_system
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = gray_goo_crisis_set
has_global_flag = dragon_season
has_global_flag = gray_goo_empire_set
has_global_flag = rg_l_cluster
}
from = {
has_star_flag = lcluster1
}
owner = {
NOT = {
has_country_flag = origin_gray_country
}
}
}
option = {
name = graygoo.550.a
}
}

View File

@ -1,698 +0,0 @@
############################
#
# Gray Goo Events
#
# Written by Henrik Thyrwall
#
############################
namespace = graygoo
# Encountered Gray
ship_event = {
id = graygoo.400
title = "graygoo.400.name"
trigger = {
NOT = {
any_playable_country = {
has_country_flag = gray_owner
}
}
}
desc = {
trigger = {
owner = {
is_synthetic_empire = no
}
}
text = "graygoo.400.a.desc"
}
desc = {
trigger = {
owner = {
is_synthetic_empire = yes
}
}
text = "graygoo.400.b.desc"
}
picture = GFX_evt_ship_in_orbit_2
show_sound = event_radio_chatter
is_triggered_only = yes
immediate = {
from = {
save_event_target_as = gray_homeworld
}
rg_timeline_attract_field_init = yes
}
option = {
name = graygoo.400.a
hidden_effect = {
owner = {
country_event = {
id = graygoo.401
}
}
}
}
}
# Gray 1
country_event = {
id = graygoo.401
title = "TRANSMISSION"
desc = {
trigger = {
NOT = {
has_authority = auth_machine_intelligence
}
}
text = "graygoo.401.a.desc"
}
desc = {
trigger = {
has_authority = auth_machine_intelligence
}
text = "graygoo.401.b.desc"
}
is_triggered_only = yes
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
immediate = {
rg_gray_country_init = yes #创建国家
rg_timeline_attract_field_init = yes
}
option = {
name = graygoo.401.a
trigger = {
NOR = {
has_authority = auth_machine_intelligence
has_authority = auth_hive_mind
}
}
hidden_effect = {
country_event = {
id = graygoo.402
}
}
}
option = {
name = graygoo.401.b
trigger = {
has_authority = auth_machine_intelligence
}
hidden_effect = {
country_event = {
id = graygoo.402
}
}
}
option = {
name = graygoo.401.c
trigger = {
has_authority = auth_hive_mind
}
hidden_effect = {
country_event = {
id = graygoo.402
}
}
}
}
# Gray 2
country_event = {
id = graygoo.402
title = "TRANSMISSION"
desc = {
trigger = {
NOT = {
has_authority = auth_machine_intelligence
}
}
text = "graygoo.402.a.desc"
}
desc = {
trigger = {
has_authority = auth_machine_intelligence
}
text = "graygoo.402.b.desc"
}
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = graygoo.402.a
hidden_effect = {
country_event = {
id = graygoo.403
}
}
}
}
# Gray 3
country_event = {
id = graygoo.403
title = "TRANSMISSION"
desc = "graygoo.403.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = graygoo.403.a
hidden_effect = {
country_event = {
id = graygoo.404
}
}
}
}
# Gray 4
country_event = {
id = graygoo.404
title = "TRANSMISSION"
desc = "graygoo.404.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = graygoo.404.a
hidden_effect = {
country_event = {
id = graygoo.405
}
}
}
}
# Gray 5
country_event = {
id = graygoo.405
title = "TRANSMISSION"
desc = "graygoo.405.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
event_target:gray_governor = {
set_owner = event_target:rg_gray_country
}
}
option = {
name = graygoo.405.a
hidden_effect = {
owner = {
country_event = {
id = graygoo.406
}
}
}
}
option = {
name = graygoo.405.b
response_text = graygoo.405.b.response
}
}
# Gray 6
country_event = {
id = graygoo.406
title = "TRANSMISSION"
desc = "graygoo.406.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = ship_room
}
event_window_type = leader_recruit
is_triggered_only = yes
option = {
name = graygoo.406.a
response_text = graygoo.406.a.response
is_dialog_only = yes
}
option = {
name = graygoo.406.b
response_text = graygoo.406.b.response
is_dialog_only = yes
}
option = {
name = graygoo.405.b
tag = dismiss_leader
response_text = graygoo.405.b.response
owner = {
country_event = {
id = rg_grayleader_dialog.4051
}
}
}
option = {
name = graygoo.406.c
response_text = graygoo.406.c.response
default_hide_option = yes
tag = hire_leader
hidden_effect = {
# create_message = {
# type = MESSAGE_RECRUITED_LEADER
# localization = MESSAGE_RECRUITED_LEADER_DESC
# days = @toast_message_days
# target = event_target:gray_governor
# variable = {
# type = name
# localization = LEADER
# scope = event_target:gray_governor
# }
# }
owner = {
country_event = {
id = rg_grayleader_dialog.4063
}
}
country_event = {
id = graygoo.499
}
}
}
}
# Create Gray
country_event = {
id = graygoo.499
hide_window = yes
is_triggered_only = yes
trigger = {
NOT = {
exists = event_target:gray_owner
}
is_ai = no
}
immediate = {
set_global_flag = rg_kac_499
rg_timeline_attract_field_init = yes
if = {
# 非正常触发补事件
limit = {
NOT = {
exists = event_target:rg_gray_country
}
}
rg_gray_country_init = yes #创建国家
}
rg_gray_country_after_init = yes
create_message = {
type = MESSAGE_RECRUITED_LEADER
localization = "rg_event.2.desc"
days = @toast_message_days
target = event_target:rg_gray_country_leader
variable = {
type = name
localization = LEADER
scope = event_target:rg_gray_country_leader
}
}
}
}
# Main Menu (Initial)
country_event = {
id = graygoo.500
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
NOR = {
has_country_flag = gray_constship_active
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
has_country_flag = gray_warship_active
has_country_flag = gray_army_active
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
}
immediate = {
if = {
limit = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
country_event = {
id = rg_graygoo.500
}
}
else = {
country_event = {
id = rg_grayleader.500
}
}
}
}
# Main Menu (Governor)
country_event = {
id = graygoo.501
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
exists = event_target:gray_governor
}
immediate = {
if = {
limit = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
country_event = {
id = rg_graygoo.501
}
}
else = {
country_event = {
id = rg_grayleader.501
}
}
}
}
# Main Menu (Warship)
country_event = {
id = graygoo.502
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
has_country_flag = gray_warship_active
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
exists = event_target:gray_warship
any_owned_fleet = {
is_same_value = event_target:gray_warship
}
event_target:gray_warship = {
num_ships > 0
}
}
immediate = {
if = {
limit = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
country_event = {
id = rg_graygoo.502
}
}
else = {
country_event = {
id = rg_grayleader.502
}
}
}
}
# Main Menu (Army)
country_event = {
id = graygoo.503
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
has_country_flag = gray_army_active
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
is_same_value = event_target:gray_owner
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = {
num_ships > 0
}
}
}
}
}
immediate = {
if = {
limit = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
country_event = {
id = rg_graygoo.503
}
}
else = {
country_event = {
id = rg_grayleader.503
}
}
}
}
# Main Menu (Gray Reforming)
country_event = {
id = graygoo.504
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
has_country_flag = gray_reforming
}
immediate = {
if = {
limit = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
country_event = {
id = rg_graygoo.504
}
}
else = {
country_event = {
id = rg_grayleader.504
}
}
}
}
# Main Menu (const)
country_event = {
id = graygoo.505
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
has_country_flag = gray_constship_active
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
exists = event_target:global_gray_constship
any_owned_fleet = {
is_same_value = event_target:global_gray_constship
}
event_target:global_gray_constship = {
num_ships > 0
}
}
immediate = {
if = {
limit = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
country_event = {
id = rg_graygoo.505
}
}
else = {
country_event = {
id = rg_grayleader.505
}
}
}
}
# Gray destroyed or disbanded
event = {
id = graygoo.510
hide_window = yes
is_triggered_only = yes
trigger = {
any_country = {
is_country_type = gray
}
exists = event_target:gray_owner
event_target:gray_owner = {
OR = {
AND = {
has_country_flag = gray_army_active
NOT = {
any_owned_army = {
army_type = gray_army
}
}
}
AND = {
has_country_flag = gray_warship_active
NOT = {
exists = event_target:gray_warship
}
}
AND = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
NOT = {
exists = event_target:gray_governor
}
}
AND = {
has_country_flag = gray_constship_active
NOT = {
exists = event_target:global_gray_constship
}
}
}
}
}
immediate = {
event_target:gray_owner = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
} #总督
remove_country_flag = gray_warship_active #旗舰
remove_country_flag = gray_army_active #陆军
remove_country_flag = gray_constship_active #科舰
set_country_flag = gray_reforming
add_modifier = {
modifier = "gray_scattered"
days = 3600
}
country_event = {
id = graygoo.511
}
country_event = {
id = rg_event.22
}
}
}
}
# Gray regenerating
country_event = {
id = graygoo.511
title = "graygoo.511.name"
desc = "graygoo.511.desc"
picture = GFX_evt_circuitry_modification
show_sound = event_radio_chatter
is_triggered_only = yes
option = {
name = graygoo.511.a
}
}
# Gray Returns
country_event = {
id = graygoo.512
title = "graygoo.500.title"
desc = "graygoo.512.a.desc"
desc = "graygoo.512.b.desc"
desc = "graygoo.512.c.desc"
diplomatic = yes
is_triggered_only = yes
immediate = {
remove_country_flag = gray_reforming
}
option = {
name = graygoo.512.a
}
}

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