137 Commits

Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
9be9269503 空间站核心 2024-08-31 10:31:22 +08:00
ProjectKoi-Kalo\Kalo
e22bd6253d zc 2024-08-30 06:34:50 +08:00
ProjectKoi-Kalo\Kalo
de18864e35 zc 2024-08-30 06:13:54 +08:00
ProjectKoi-Kalo\Kalo
c181968b85 暂存模拟龙 2024-06-15 12:29:48 +08:00
ProjectKoi-Kalo\Kalo
405410bfa7 situation boost 2024-05-16 09:51:49 +08:00
ProjectKoi-Kalo\Kalo
8da3a91c7d Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2024-05-16 09:49:06 +08:00
ProjectKoi-Kalo\Kalo
e155057c74 zc 2024-05-16 09:49:05 +08:00
ProjectKoi-Kalo\Kalo
9329faccc7 urefotm crash fix 2024-05-15 22:50:36 +08:00
ProjectKoi-Kalo\Kalo
e156eba77f chougou tastymaid comp 2024-05-15 20:28:38 +08:00
ProjectKoi-Kalo\Kalo
5054a1164d Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2024-05-15 12:29:07 +08:00
ProjectKoi-Kalo\Kalo
91ffbc05ae 暂存 2024-05-15 12:28:15 +08:00
FA507RM-KALOSPA\Kalo
05294fc641 zc 2024-05-14 15:53:33 +08:00
FA507RM-KALOSPA\Kalo
2a868c0d71 zc 2024-05-14 15:49:46 +08:00
FA507RM-KALOSPA\Kalo
c847bfedf2 zc 2024-05-14 15:48:54 +08:00
FA507RM-KALOSPA\Kalo
8ab394b076 trait 2024-05-14 15:28:37 +08:00
FA507RM-KALOSPA\Kalo
5a530f44fc 暂存 2024-05-14 15:21:54 +08:00
FA507RM-KALOSPA\Kalo
4c3bd989aa 暂存 2024-05-14 09:50:13 +08:00
ProjectKoi-Kalo\Kalo
99a8e70400 暂存 2024-05-12 18:44:57 +08:00
ProjectKoi-Kalo\Kalo
64e90acfe9 抹除领袖 2024-05-12 17:25:53 +08:00
ProjectKoi-Kalo\Kalo
59cd78cab6 很好伙伴们,非常目力 2024-05-12 13:41:57 +08:00
ProjectKoi-Kalo\Kalo
38cd11b647 暂存 2024-05-12 13:21:00 +08:00
b07be16425 revert 574eea5143
revert 暂存
2024-05-12 13:13:35 +08:00
53edea7228 revert f4f50b3eee
revert 注释掉
2024-05-12 13:10:48 +08:00
72c48e2b7d revert f0596b14b7
revert 科技分化没图标版
2024-05-12 13:08:36 +08:00
ProjectKoi-Kalo\Kalo
574eea5143 暂存 2024-05-12 13:07:03 +08:00
ProjectKoi-Kalo\Kalo
ce7f0add2b 暂存 2024-05-12 12:55:52 +08:00
ProjectKoi-Kalo\Kalo
f4f50b3eee 注释掉 2024-05-12 05:29:45 +08:00
ProjectKoi-Kalo\Kalo
f0596b14b7 科技分化没图标版 2024-05-12 05:22:42 +08:00
ProjectKoi-Kalo\Kalo
3e3a395f1f 舰船花费update 2024-05-12 04:20:49 +08:00
ProjectKoi-Kalo\Kalo
ca3ec70d50 3.12 2024-05-09 23:17:33 +08:00
ProjectKoi-Kalo\Kalo
9a4cff17b8 ZC 2024-04-14 19:59:07 +08:00
ProjectKoi-Kalo\Kalo
578a91552f sa 2024-04-14 18:22:51 +08:00
ProjectKoi-Kalo\Kalo
e540e3fb2e 暂存 2024-04-14 15:14:25 +08:00
ProjectKoi-Kalo\Kalo
930cc8e4e1 Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2024-04-14 15:11:15 +08:00
ProjectKoi-Kalo\Kalo
36a8a68c92 Revert "暂存"
This reverts commit c0f8d6f8da.
2024-04-14 15:08:27 +08:00
ProjectKoi-Kalo\Kalo
df1e219f51 Revert "暂存"
This reverts commit c0f8d6f8da.
2024-04-14 03:49:31 +08:00
ProjectKoi-Kalo\Kalo
97ea859c6c 三合一,不知道哪改烂了,舰R兼容大概也寄了 暂存 2024-04-13 22:07:02 +08:00
ProjectKoi-Kalo\Kalo
c0f8d6f8da 暂存 2024-04-11 14:03:44 +08:00
ProjectKoi-Kalo\Kalo
0d5bb8d4a6 暂存 2024-04-11 13:54:57 +08:00
ProjectKoi-Kalo\Kalo
2f5ca904a9 暂存 2024-04-11 13:18:04 +08:00
ProjectKoi-Kalo\Kalo
93f9eff48b 暂存 2024-04-10 20:29:21 +08:00
ProjectKoi-Kalo\Kalo
2a465219a1 暂存堕落起源 2024-04-10 20:23:08 +08:00
ProjectKoi-Kalo\Kalo
37fd3e1b58 暂存 2024-04-10 19:39:38 +08:00
ProjectKoi-Kalo\Kalo
7b126497c6 暂存 2024-04-10 16:07:38 +08:00
ProjectKoi-Kalo\Kalo
abf233e1e8 暂存 2024-04-09 23:39:58 +08:00
ProjectKoi-Kalo\Kalo
1eb492a2f0 暂时不需要了 2024-04-07 21:43:26 +08:00
ProjectKoi-Kalo\Kalo
267a06b2fa maid暂存 2024-04-07 21:39:00 +08:00
ProjectKoi-Kalo\Kalo
32b9a5680b 修好了 2024-04-07 19:40:25 +08:00
ProjectKoi-Kalo\Kalo
f320c739a8 revert 3.11 2024-04-07 19:28:01 +08:00
ProjectKoi-Kalo\Kalo
aa9e81fc89 烂了 尝试修 2024-04-07 19:23:23 +08:00
ProjectKoi-Kalo\Kalo
c00c1a8917 暂存 2024-04-07 19:05:28 +08:00
ProjectKoi-Kalo\Kalo
2935da199d 暂存 2024-04-07 13:02:04 +08:00
ProjectKoi-Kalo\Kalo
f4fe568fa3 3.11暂存 2024-04-07 07:56:10 +08:00
ProjectKoi-Kalo\Kalo
c67315b296 暂存 特质合并 2023-11-20 20:39:13 +08:00
ProjectKoi-Kalo\Kalo
ff3ed9f4f1 暂存 2023-11-20 20:08:29 +08:00
ProjectKoi-Kalo\Kalo
b3d35699bf 暂存等级上限改动 2023-11-20 18:55:29 +08:00
ProjectKoi-Kalo\Kalo
6cda63ec0e 暂存 2023-11-17 21:08:12 +08:00
ProjectKoi-Kalo\Kalo
1c62ded8aa 暂存 2023-11-17 21:05:31 +08:00
ProjectKoi-Kalo\Kalo
bdaf0148f5 暂存 2023-11-17 10:33:36 +08:00
ProjectKoi-Kalo\Kalo
16ee77bfd0 暂存 2023-11-17 10:29:43 +08:00
ProjectKoi-Kalo\Kalo
a221fc6dde 暂存 2023-11-17 03:56:22 +08:00
ProjectKoi-Kalo\Kalo
f17de2c205 3.10暂存 2023-11-17 03:46:51 +08:00
ProjectKoi-Kalo\Kalo
7fba597294 暂存 2023-11-04 15:21:08 +08:00
ProjectKoi-Kalo\Kalo
0741aac406 暂存 2023-11-04 13:17:46 +08:00
ProjectKoi-Kalo\Kalo
f95ac26913 暂存 2023-10-29 00:50:12 +08:00
ProjectKoi-Kalo\Kalo
08c6ff9a6a 暂存 2023-10-29 00:33:16 +08:00
ProjectKoi-Kalo\Kalo
b9cd8bf9f6 暂存 2023-10-28 23:49:01 +08:00
ProjectKoi-Kalo\Kalo
185db2b335 icon 2023-10-28 22:19:18 +08:00
ProjectKoi-Kalo\Kalo
7c341eb145 event tootltip 2023-10-28 20:58:38 +08:00
ProjectKoi-Kalo\Kalo
9fc5a0358a weapon 2023-10-28 16:31:32 +08:00
ProjectKoi-Kalo\Kalo
86465b862e Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2023-10-28 15:01:55 +08:00
ProjectKoi-Kalo\Kalo
ac61fddf1e re 2023-10-28 15:01:53 +08:00
FA507RM-KALOSPA\Kalo
cf69509930 textchange 2023-10-16 01:45:17 +08:00
ProjectKoi-Kalo\Kalo
a5c19c83e3 3.9改动 不准引用未定义的event 2023-09-14 21:54:00 +08:00
FA507RM-KALOSPA\Kalo
62346f1646 暂存 2023-06-27 22:45:33 +08:00
FA507RM-KALOSPA\Kalo
2d1edf15b8 暂存 2023-06-24 15:07:12 +08:00
FA507RM-KALOSPA\Kalo
d7e34a789b 暂存 2023-06-21 13:08:31 +08:00
FA507RM-KALOSPA\Kalo
0f0e2f8fc8 zc 2023-06-21 12:58:32 +08:00
FA507RM-KALOSPA\Kalo
f9553b97d2 暂存 2023-06-21 12:40:53 +08:00
FA507RM-KALOSPA\Kalo
fce296c7a0 开局事件改动 2023-06-21 12:39:36 +08:00
FA507RM-KALOSPA\Kalo
3e37da9379 暂存 2023-06-21 12:34:44 +08:00
FA507RM-KALOSPA\Kalo
1abedd9510 总之是坏的 2023-06-20 14:34:40 +08:00
FA507RM-KALOSPA\Kalo
3cc7c6b4ef 暂存 2023-06-20 14:05:14 +08:00
FA507RM-KALOSPA\Kalo
4cae3bfc19 清理 2023-06-16 11:19:12 +08:00
FA507RM-KALOSPA\Kalo
f16086c2db 清理弃用flag 2023-06-15 22:40:33 +08:00
FA507RM-KALOSPA\Kalo
804fefc917 setspecies 2023-06-15 21:48:11 +08:00
FA507RM-KALOSPA\Kalo
28a9d51ca9 清理无用文件 2023-06-15 15:00:54 +08:00
FA507RM-KALOSPA\Kalo
58ed0a3f1a Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2023-06-14 22:17:22 +08:00
FA507RM-KALOSPA\Kalo
9b31d1abc0 俺寻思这么能行 2023-06-14 22:17:19 +08:00
Kalospacer
676effd682 fix l drake 2023-06-14 12:57:34 +00:00
FA507RM-KALOSPA\Kalo
525867a6d9 暂存 2023-06-14 17:15:05 +08:00
Kalospacer
0104f3237d Merge branch 'master' of https://cloud.armorrush.com/kalospacer/realgray-stellaris-mod 2023-06-14 01:40:30 +00:00
Kalospacer
61d914c66e trait change 2023-06-14 01:38:04 +00:00
FA507RM-KALOSPA\Kalo
9177b3e215 fix 2023-06-12 19:50:07 +08:00
FA507RM-KALOSPA\Kalo
6a6c848751 r 2023-06-12 15:14:31 +08:00
FA507RM-KALOSPA\Kalo
fac04a1386 rr 2023-06-12 15:04:08 +08:00
FA507RM-KALOSPA\Kalo
7705256be5 暂存 2023-06-12 15:03:29 +08:00
FA507RM-KALOSPA\Kalo
8e4f17253a 补名字 2023-06-12 11:48:07 +08:00
FA507RM-KALOSPA\Kalo
0357e98241 fix 2023-06-12 11:40:30 +08:00
FA507RM-KALOSPA\Kalo
f1f9fa7ed7 r 2023-06-12 11:25:02 +08:00
FA507RM-KALOSPA\Kalo
c114cd6773 暂存 2023-06-12 11:21:42 +08:00
FA507RM-KALOSPA\Kalo
d6fbf32eae 暂存 2023-06-12 10:50:49 +08:00
FA507RM-KALOSPA\Kalo
0d4a971da1 暂存 2023-06-12 10:40:22 +08:00
FA507RM-KALOSPA\Kalo
4a8a26bb7c 暂存 2023-06-12 10:30:34 +08:00
FA507RM-KALOSPA\Kalo
2ac403c1ac r 2023-06-11 23:46:29 +08:00
FA507RM-KALOSPA\Kalo
3cfb803fd8 暂存 2023-06-11 19:15:46 +08:00
FA507RM-KALOSPA\Kalo
910ffc9cba 再换回领袖看板 2023-06-11 17:53:31 +08:00
FA507RM-KALOSPA\Kalo
7b5b520672 提前收费 2023-06-11 17:42:48 +08:00
FA507RM-KALOSPA\Kalo
4568d320a5 暂存 2023-06-11 17:39:48 +08:00
FA507RM-KALOSPA\Kalo
144b726051 暂存 2023-06-11 16:17:01 +08:00
FA507RM-KALOSPA\Kalo
a708c18df6 r 2023-06-11 16:00:21 +08:00
FA507RM-KALOSPA\Kalo
e48ced2893 暂存 2023-06-11 15:56:54 +08:00
FA507RM-KALOSPA\Kalo
19a8e99a0b 暂存 2023-06-11 15:39:42 +08:00
FA507RM-KALOSPA\Kalo
0a8698882b 暂存 2023-06-11 15:12:30 +08:00
FA507RM-KALOSPA\Kalo
c28c858bb3 暂存 2023-06-11 14:51:17 +08:00
FA507RM-KALOSPA\Kalo
c54b555f2f 暂存 2023-06-11 14:40:20 +08:00
FA507RM-KALOSPA\Kalo
e338088383 暂存 2023-06-11 14:35:30 +08:00
FA507RM-KALOSPA\Kalo
a6ada7e827 暂存改1局势 2023-06-11 14:02:13 +08:00
FA507RM-KALOSPA\Kalo
dddb748076 effect不使用原版设计 2023-06-11 12:54:26 +08:00
FA507RM-KALOSPA\Kalo
94d14646fa 暂存 2023-06-11 12:36:05 +08:00
FA507RM-KALOSPA\Kalo
3e2736f2ec 改造trigger 2023-06-11 11:10:20 +08:00
FA507RM-KALOSPA\Kalo
a48f83f9dc 补3 2023-06-10 17:35:23 +08:00
FA507RM-KALOSPA\Kalo
28b185a763 补2 2023-06-10 14:28:50 +08:00
FA507RM-KALOSPA\Kalo
266504d39e 2023-06-10 01:17:13 +08:00
FA507RM-KALOSPA\Kalo
98cc7bec22 版本号 2023-06-08 13:12:04 +08:00
FA507RM-KALOSPA\Kalo
d4a22820b3 全部格式化 2023-06-08 13:11:05 +08:00
FA507RM-KALOSPA\Kalo
e2bf84088f 可悲至极 2023-06-08 12:51:05 +08:00
FA507RM-KALOSPA\Kalo
626eddc3c3 我不理解 2023-06-08 12:45:17 +08:00
FA507RM-KALOSPA\Kalo
eb0f2dcc48 暂存 2023-06-08 12:22:22 +08:00
FA507RM-KALOSPA\Kalo
4b46c0c531 整合掉事件 2023-06-08 11:13:54 +08:00
FA507RM-KALOSPA\Kalo
8bfb0de02e 多人开门限制 2023-06-08 11:09:55 +08:00
FA507RM-KALOSPA\Kalo
e409edbb22 杀不干净 算了 2023-06-08 01:25:13 +08:00
FA507RM-KALOSPA\Kalo
b07796c8bd fix 2023-06-08 01:03:05 +08:00
FA507RM-KALOSPA\Kalo
c01c270a3b rg_cluster.8 2023-06-08 01:02:26 +08:00
FA507RM-KALOSPA\Kalo
6300548d42 REROLL 2023-06-08 00:35:52 +08:00
FA507RM-KALOSPA\Kalo
4d8d762c32 测试星团改动 2023-06-07 23:56:22 +08:00
FA507RM-KALOSPA\Kalo
b7ecd5b299 防偷渡 2023-06-07 22:29:39 +08:00
128 changed files with 36028 additions and 11242 deletions

3
.idea/.gitignore generated vendored
View File

@@ -1,3 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml

9
.idea/Real Gray.iml generated
View File

@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

6
.idea/misc.xml generated
View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

8
.idea/modules.xml generated
View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/Real Gray.iml" filepath="$PROJECT_DIR$/.idea/Real Gray.iml" />
</modules>
</component>
</project>

View File

@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="WEB_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

View File

@@ -0,0 +1,37 @@
##############
# SCION
##############
preset_rg_scion = {
icon = "GFX_diplomacy_status_is_scion"
term_data = {
discrete_terms = {
{ key = specialist_type value = specialist_none }
{ key = subject_integration value = subject_can_not_be_integrated }
{ key = subject_diplomacy value = subject_can_do_diplomacy }
{ key = subject_expand value = subject_can_expand }
{ key = joins_overlord_wars value = joins_overlord_wars_all }
{ key = joins_subject_wars value = joins_subject_wars_all }
{ key = subject_holdings_limit value = subject_holdings_limit_0 }
{ key = subject_sensors value = subject_does_not_get_sensors }
}
resource_terms = {
{ key = resource_subsidies_basic value = -0.5 }
{ key = resource_subsidies_advanced value = -0.5 }
{ key = resource_subsidies_strategic value = -0.5 }
# { key = resource_subsidies_research value = -0.35 }
}
}
potential = {
# any_agreement = {
# agreement_preset = preset_rg_scion
# }
from = {
OR = {
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
has_country_flag = rg_scion_master
}
}
}
}

View File

@@ -1,11 +1,11 @@
# Gray Nanite Army # Gray Nanite Army
gray_army = { gray_army = {
damage = 30.0 damage = 30
health = 104.0 health = 104
has_morale = no has_morale = no
morale_damage = 18.0 morale_damage = 18
collateral_damage = 15.0 collateral_damage = 15
war_exhaustion = 12.0 war_exhaustion = 12
time = 5 time = 5
resources = { resources = {
category = armies category = armies
@@ -15,34 +15,34 @@ gray_army = {
} }
has_species = no has_species = no
icon = GFX_army_type_machine_assault icon = GFX_army_type_machine_assault
potential = { potential = {
always = no always = no
} }
} }
# Gray Nanite Army # Gray Nanite Army
rg_gray_army_base = { rg_gray_army_base = {
damage = 10.0 damage = 10
health = 18.0 health = 18
has_morale = no has_morale = no
morale_damage = 6.0 morale_damage = 6
collateral_damage = 5.0 collateral_damage = 5
war_exhaustion = 4.0 war_exhaustion = 4
prerequisites = { "tech_gray_army_7" } prerequisites = {
"tech_gray_army_7"
}
time = 180 time = 180
resources = { resources = {
category = armies category = armies
cost = { cost = {
alloys = 800 alloys = 800
} }
produces = { produces = {
energy = 1 energy = 1
} }
} }
has_species = no has_species = no
icon = GFX_army_type_machine_assault icon = GFX_army_type_machine_assault
potential_country = { potential_country = {
} }
} }

View File

@@ -1,9 +1,8 @@
rg_ap_nantiematter = { rg_ap_nantiematter = {
on_enabled = { on_enabled = {
custom_tooltip = "rg_ap_nantiematter_tooltip" custom_tooltip = "rg_ap_nantiematter_tooltip"
add_research_option = tech_gray_weapon_lance_1 add_research_option = tech_gray_weapon_lance_1
} }
possible = { possible = {
OR = { OR = {
has_country_flag = origin_rg_gray has_country_flag = origin_rg_gray
@@ -15,17 +14,17 @@ rg_ap_nantiematter = {
has_ascension_perk = rg_nantiematter has_ascension_perk = rg_nantiematter
} }
} }
potential = { potential = {
OR = { OR = {
has_country_flag = origin_rg_gray has_country_flag = origin_rg_gray
has_country_flag = gray_owner has_country_flag = gray_owner
has_event_chain = l_cluster_chain AND = {
has_technology = tech_lgate_activation has_event_chain = l_cluster_chain
has_technology = tech_lgate_activation
}
} }
is_ai = no is_ai = no
} }
ai_weight = { ai_weight = {
factor = 0 factor = 0
} }

View File

@@ -30,21 +30,16 @@ graygoo = {
has_country_flag = gray_owner has_country_flag = gray_owner
} }
} }
icon_frame = 3 icon_frame = 3
default = no default = no
stop_when_armies_dead = no stop_when_armies_dead = no
abduct_pops = no abduct_pops = no
planet_damage = 100
planet_damage = 100.0 army_damage = 2
army_damage = 2.0
kill_pop_chance = { kill_pop_chance = {
base = 3.0 base = 3
} }
min_pops_to_kill_pop = 0 min_pops_to_kill_pop = 0
# root = fleet # root = fleet
# from = planet # from = planet
ai_weight = { ai_weight = {

View File

@@ -1,188 +1,162 @@
component_set = { component_set = {
key = "RG_SP_CANNON_INSTANT" key = "RG_SP_CANNON_INSTANT"
icon = "GFX_ship_part_space_whale_weapon_1" icon = "GFX_ship_part_space_whale_weapon_1"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "LARGE_GRAY_WEAPON_LANCE" key = "LARGE_GRAY_WEAPON_LANCE"
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
icon = "GFX_ship_part_gray_laser_1"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "SMALL_GRAY_WEAPON_LANCE" key = "SMALL_GRAY_WEAPON_LANCE"
icon = "GFX_ship_part_gray_laser_1" icon = "GFX_ship_part_gray_laser_1"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "GRAY_BEAM_STATIC_X" key = "GRAY_BEAM_STATIC_X"
icon = "GFX_ship_part_gray_lance_2" icon = "GFX_ship_part_gray_lance_2"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "GRAY_BEAM_STATIC_MX" key = "GRAY_BEAM_STATIC_MX"
icon = "GFX_ship_part_gray_lance_2" icon = "GFX_ship_part_gray_lance_2"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "GRAY_BEAM_STATIC_EX" key = "GRAY_BEAM_STATIC_EX"
icon = "GFX_ship_part_archaeo_titan_beam" icon = "GFX_ship_part_archaeo_titan_beam"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "LARGE_GRAY_WEAPON_KIN" key = "LARGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_weapon_phaser_bank"
icon = "GFX_ship_part_autocannon_4"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "HUGE_GRAY_WEAPON_KIN" key = "HUGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_weapon_phaser_bank"
icon = "GFX_ship_part_autocannon_4"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_FLAK_BATTERY" key = "RG_FLAK_BATTERY"
icon = "GFX_ship_part_flak_batteries_4" icon = "GFX_ship_part_flak_batteries_4"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_FLAK_PHOENIX" key = "RG_FLAK_PHOENIX"
icon = "GFX_ship_part_graymine_old"
icon = "GFX_ship_part_flak_batteries_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_ENERGY_MISSILE" key = "RG_ENERGY_MISSILE"
icon = "GFX_ship_part_graymine" icon = "GFX_ship_part_graymine"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_ENERGY_MISSILE_KIN" key = "RG_ENERGY_MISSILE_KIN"
icon = "GFX_ship_part_graymine" icon = "GFX_ship_part_graymine"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_CARRIER_RADAR" key = "RG_CARRIER_RADAR"
icon = "GFX_ship_part_gray_sensor"
icon = "GFX_ship_part_sensor_1"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "LARGE_GRAY_MIX_ARMOR" key = "LARGE_GRAY_MIX_ARMOR"
icon = "GFX_ship_part_gray_armor" icon = "GFX_ship_part_gray_armor"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "HUGE_GRAY_MIX_ARMOR" key = "HUGE_GRAY_MIX_ARMOR"
icon = "GFX_ship_part_gray_armor" icon = "GFX_ship_part_gray_armor"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_BOMBER_HANGAR_ATTACK_ROCKET" key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
icon = "GFX_ship_part_strike_craft_bomber_3"
icon = "STRIKE_CRAFT_HANGAR_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO" key = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
icon = "GFX_ship_part_strike_craft_bomber_3" icon = "GFX_ship_part_strike_craft_bomber_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_BOMBER_HANGAR_AP_BOMB" key = "RG_BOMBER_HANGAR_AP_BOMB"
icon = "GFX_ship_part_strike_craft_bomber_3" icon = "GFX_ship_part_strike_craft_bomber_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_FIGHTER_HANGAR_BEAM" key = "RG_FIGHTER_HANGAR_BEAM"
icon = "GFX_ship_part_strike_craft_bomber_3" icon = "GFX_ship_part_strike_craft_bomber_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_ANTIBAKAHALO_RADAR" key = "RG_ANTIBAKAHALO_RADAR"
icon = "GFX_ship_part_sensor_1" icon = "GFX_ship_part_sensor_1"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_BAKAHALO_RADAR" key = "RG_BAKAHALO_RADAR"
icon = "GFX_ship_part_sensor_2" icon = "GFX_ship_part_sensor_2"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_AUTO_REPAIR" key = "RG_AUTO_REPAIR"
icon = "GFX_ship_part_ship_part_nanite_repair_system" icon = "GFX_ship_part_ship_part_nanite_repair_system"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_ENIGMATIC_SCHEDULER" key = "RG_ENIGMATIC_SCHEDULER"
icon = "GFX_ship_part_enigmatic_encoder" icon = "GFX_ship_part_enigmatic_encoder"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_ARMOR_BOOSTER" key = "RG_ARMOR_BOOSTER"
icon = "GFX_ship_part_rg_armor_hardener" icon = "GFX_ship_part_rg_armor_hardener"
icon_frame = 1 icon_frame = 1
} }
component_set = { # Nanobot Assimilation component_set = {
# Nanobot Assimilation
key = "RG_PLANET_KILLER" key = "RG_PLANET_KILLER"
icon = "GFX_ship_part_devolution_beam" icon = "GFX_ship_part_devolution_beam"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_CLOAKING_3" key = "RG_CLOAKING_3"
icon = "GFX_ship_part_cloak_3" icon = "GFX_ship_part_cloak_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_REVIVE_COMPONENT" key = "RG_REVIVE_COMPONENT"
icon = "GFX_ship_part_aura_inspiring_presence" icon = "GFX_ship_part_aura_inspiring_presence"
icon_frame = 1 icon_frame = 1
} }

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View File

@@ -3,15 +3,12 @@ weapon_component_template = {
key = "RG_PLANET_KILLER_SP" key = "RG_PLANET_KILLER_SP"
size = planet_killer size = planet_killer
type = planet_killer type = planet_killer
icon = GFX_ship_part_divine_enforcer icon = GFX_ship_part_divine_enforcer
icon_frame = 1 icon_frame = 1
projectile_gfx = "gatebuilder_planet_weapon_ex" projectile_gfx = "gatebuilder_planet_weapon_ex"
planet_destruction_gfx = "neutron_planet_gfx" planet_destruction_gfx = "neutron_planet_gfx"
total_fire_time = 60 #开火时间 total_fire_time = 60 #开火时间
firing_arc = 25.0 firing_arc = 25
resources = { resources = {
category = ship_components category = ship_components
cost = { cost = {
@@ -19,26 +16,36 @@ weapon_component_template = {
nanites = 50 nanites = 50
} }
} }
power = -1000 power = -1000
damage = { min = 35 max = 350 } #伤害 damage = {
windup = { min = 32 max = 64 } #冷却 min = 35
size_damage_factor = 10.0 max = 350
hull_damage = 10.0 #船体伤害 } #伤害
shield_damage = 10.0 #护盾伤害 windup = {
armor_damage = 10.0 #装甲伤害 min = 32
shield_penetration = 10.0 #护盾穿透 max = 64
armor_penetration = 10.0 #装甲穿透 } #冷却
tracking = 1.00 #追踪 size_damage_factor = 10
range = 800.00 #范围 hull_damage = 10 #船体伤害
accuracy = 1.00 #命中 shield_damage = 10 #护盾伤害
armor_damage = 10 #装甲伤害
tags = { weapon_type_rg_main weapon_type_energy } shield_penetration = 10 #护盾穿透
size_restriction = { RG_graygoo_capitalship RG_graygoo_mothership } armor_penetration = 10 #装甲穿透
tracking = 1 #追踪
range = 800 #范围
accuracy = 1 #命中
tags = {
weapon_type_rg_main
weapon_type_energy
}
size_restriction = {
RG_gray_juggernaut
RG_graygoo_capitalship
RG_graygoo_mothership
}
component_set = "RG_PLANET_KILLER" component_set = "RG_PLANET_KILLER"
hidden = yes hidden = yes
ship_limit = 1 ship_limit = 1
ai_weight = { ai_weight = {
weight = 0 weight = 0
} }

View File

@@ -1,28 +0,0 @@
RG_gray_friendly = {
show_in_contacts_list = no
minimalist_contacts_list_profile = yes
share_communications = yes
default_ships = no
government = no
uses_origins = no
share_survey_data = yes
needs_survey = no
observable = yes
ai = {
enabled = no
}
faction = {
hostile = no
needs_border_access = no
generate_borders = no
needs_colony = no
auto_delete = no
}
custom_diplomacy = yes
modules = {
basic_technology_module = {}
exclusive_diplomacy_module = {
contact_rule = on_action_only
}
}
}

View File

@@ -20,7 +20,8 @@ RG_gray_friendly = {
} }
custom_diplomacy = yes custom_diplomacy = yes
modules = { modules = {
basic_technology_module = {} basic_technology_module = {
}
exclusive_diplomacy_module = { exclusive_diplomacy_module = {
contact_rule = on_action_only contact_rule = on_action_only
} }

View File

@@ -0,0 +1,109 @@
# Machine
# rg_fallen_gray_empire = {
# graphical_culture = "fallen_machine_empire_01"
# initializer = "rg_fallen_machine"
#
# weight_modifier = {
# base = 1
# modifier = {
# factor = 100000
# has_origin = rg_origin_scion
# }
# }
#
# possible = {
# host_has_dlc = "Synthetic Dawn Story Pack"
# }
#
# create_country_effect = {
# create_species = {
# name = 纳米构造体
# class = RG_MACHINE
# portrait = "rg_machine_maid"
# traits = {
# trait = trait_machine_unit
# trait = rg_machine_maid_trait
# trait = trait_robot_mass_produced
# trait = ramdom_trait
# }
# extra_trait_points = 3
# allow_negative_traits = no
# namelist = MACHINE3
# effect = {
# save_event_target_as = rg_fallen_maid_species
# }
# }
# create_country = {
# name = 德萨努-纳迪沙协议
# type = fallen_empire
# flag = {
# icon = {
# category = "special"
# file = "gray_goo.dds"
# }
# background = {
# category = "backgrounds"
# file = "sinus.dds"
# }
# colors = {
# "grey"
# "dark_grey"
# "null"
# "null"
# }
# }
# ignore_initial_colony_error = yes
# authority = auth_machine_intelligence
# civics = {
# civic = civic_machine_remnants
# civic = civic_custodian_directives
# }
# species = last_created_species
# ethos = {
# ethic = ethic_gestalt_consciousness
# }
# origin = "origin_fallen_empire"
# effect = {
# save_global_event_target_as = rg_fe_country
# set_country_flag = rg_fallen_empire_machine
# add_resource = {
# minerals = 10000
# energy = 10000
# food = 1000
# influence = 500
# }
# if = {
# limit = { host_has_dlc = "Apocalypse" }
# give_technology = {
# tech = tech_colossus
# message = no
# }
# }
# # must initialize global designs here
# add_global_ship_design = "NAME_Gray_Omega"
# add_global_ship_design = "NAME_Gray_Alpha"
# add_global_ship_design = "NAME_Gray_Beta"
# add_global_ship_design = "NAME_Gray_Gamma"
# add_global_ship_design = "NAME_Gray_Theta"
# add_global_ship_design = "NAME_Gray_Tau"
# add_global_ship_design = "NAME_Gray_Sigma"
# add_global_ship_design = "NAME_Gray_FE_Starbase"
# if = {
# limit = {
# NOT = {
# exist = event_target:rg_gray_country_leader
# }
# }
# rg_gray_country_leader_init = yes
# set_leader = last_created_leader
# }
# else = {
# set_leader = last_created_leader
# }
# ruler = {
# add_skill = 9
# }
# }
# }
# }
# }

View File

@@ -3,14 +3,12 @@ ship_design = {
name = "NAME_Gray_Warship" name = "NAME_Gray_Warship"
ship_size = RG_graygoo_mothership ship_size = RG_graygoo_mothership
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_gray_warship_key" template = "RG_gray_warship_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "PLANET_KILLER_GUN_01" slot = "PLANET_KILLER_GUN_01"
template = "PLANET_KILLER_NEUTRON" template = "RG_PLANET_KILLER_SMALL"
} }
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
@@ -88,8 +86,6 @@ ship_design = {
slot = "PD_04" slot = "PD_04"
template = "RG_FLAK_BATTERY" template = "RG_FLAK_BATTERY"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@@ -138,7 +134,6 @@ ship_design = {
slot = "LARGE_UTILITY_12" slot = "LARGE_UTILITY_12"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
} }
component = { component = {
slot = "AUX_UTILITY_1" slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR" template = "RG_AUTO_REPAIR"
@@ -152,7 +147,7 @@ ship_design = {
template = "RG_ENIGMATIC_SCHEDULER" template = "RG_ENIGMATIC_SCHEDULER"
} }
} }
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
@@ -166,11 +161,9 @@ ship_design = {
name = "NAME_Nanite_Factory" name = "NAME_Nanite_Factory"
ship_size = graygoo_factory ship_size = graygoo_factory
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_nanite_factory_key" template = "RG_nanite_factory_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@@ -333,7 +326,7 @@ ship_design = {
} }
} }
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "TITAN_ANTIMATTER_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_L"
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED" required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
} }
@@ -342,150 +335,90 @@ ship_design = {
name = "NAME_Nanite_Dragon" name = "NAME_Nanite_Dragon"
ship_size = nanite_space_dragon_baby ship_size = nanite_space_dragon_baby
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_nanite_space_dragon_baby_key" template = "nanite_space_dragon_baby_key"
slot = "mid" slot = "mid"
component = {
component = { slot = "PLANET_KILLER_GUN_01" template = "RG_PLANET_KILLER" } slot = "PRIMARY_GUN_01"
template = "GRAY_BEAM_STATIC_X"
component = { slot = "TITAN_01" template = "GRAY_BEAM_STATIC_EX" } }
component = { slot = "TITAN_02" template = "GRAY_BEAM_STATIC_EX" } component = {
component = { slot = "TITAN_03" template = "GRAY_BEAM_STATIC_EX" } slot = "SECONDARY_GUN_01"
component = { slot = "TITAN_04" template = "GRAY_BEAM_STATIC_EX" } template = "SMALL_GRAY_WEAPON_LANCE"
component = { slot = "TITAN_05" template = "GRAY_BEAM_STATIC_EX" } }
component = { slot = "TITAN_06" template = "GRAY_BEAM_STATIC_EX" } component = {
slot = "SECONDARY_GUN_02"
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" } template = "SMALL_GRAY_WEAPON_LANCE"
component = { slot = "EXTRA_LARGE_02" template = "GRAY_BEAM_STATIC_X" } }
component = { slot = "EXTRA_LARGE_03" template = "GRAY_BEAM_STATIC_X" } component = {
component = { slot = "EXTRA_LARGE_04" template = "GRAY_BEAM_STATIC_X" } slot = "SECONDARY_GUN_03"
component = { slot = "EXTRA_LARGE_05" template = "GRAY_BEAM_STATIC_X" } template = "SMALL_GRAY_WEAPON_LANCE"
component = { slot = "EXTRA_LARGE_06" template = "GRAY_BEAM_STATIC_X" } }
component = { slot = "EXTRA_LARGE_07" template = "GRAY_BEAM_STATIC_X" } component = {
component = { slot = "EXTRA_LARGE_08" template = "GRAY_BEAM_STATIC_X" } slot = "SECONDARY_GUN_04"
template = "SMALL_GRAY_WEAPON_LANCE"
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" } }
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" } component = {
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" } slot = "SECONDARY_GUN_05"
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" } template = "SMALL_GRAY_WEAPON_LANCE"
component = { slot = "TORPEDO_05" template = "RG_ENERGY_MISSILE" } }
component = { slot = "TORPEDO_06" template = "RG_ENERGY_MISSILE" } component = {
component = { slot = "TORPEDO_07" template = "RG_ENERGY_MISSILE" } slot = "SECONDARY_GUN_06"
component = { slot = "TORPEDO_08" template = "RG_ENERGY_MISSILE" } template = "SMALL_GRAY_WEAPON_LANCE"
}
component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "SECONDARY_GUN_07"
component = { slot = "LARGE_GUN_03" template = "LARGE_GRAY_WEAPON_LANCE" } template = "SMALL_GRAY_WEAPON_LANCE"
component = { slot = "LARGE_GUN_04" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_05" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_06" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "SECONDARY_GUN_08"
component = { slot = "LARGE_GUN_07" template = "LARGE_GRAY_WEAPON_LANCE" } template = "SMALL_GRAY_WEAPON_LANCE"
component = { slot = "LARGE_GUN_08" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_09" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_10" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "TERTIARY_GUN_01"
component = { slot = "LARGE_GUN_11" template = "LARGE_GRAY_WEAPON_LANCE" } template = "RG_FLAK_BATTERY"
component = { slot = "LARGE_GUN_12" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_13" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_14" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "TERTIARY_GUN_02"
component = { slot = "LARGE_GUN_15" template = "LARGE_GRAY_WEAPON_LANCE" } template = "RG_FLAK_BATTERY"
component = { slot = "LARGE_GUN_16" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_17" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_18" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "TERTIARY_GUN_03"
component = { slot = "LARGE_GUN_19" template = "LARGE_GRAY_WEAPON_LANCE" } template = "RG_FLAK_BATTERY"
component = { slot = "LARGE_GUN_20" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_21" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_22" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "TERTIARY_GUN_04"
component = { slot = "LARGE_GUN_23" template = "LARGE_GRAY_WEAPON_LANCE" } template = "RG_FLAK_BATTERY"
component = { slot = "LARGE_GUN_24" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_25" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_26" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "LARGE_UTILITY_1"
component = { slot = "LARGE_GUN_27" template = "LARGE_GRAY_WEAPON_LANCE" } template = "HUGE_GRAY_MIX_ARMOR"
component = { slot = "LARGE_GUN_28" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_29" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_30" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "LARGE_UTILITY_2"
component = { slot = "LARGE_GUN_31" template = "LARGE_GRAY_WEAPON_LANCE" } template = "HUGE_GRAY_MIX_ARMOR"
component = { slot = "LARGE_GUN_32" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_33" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_34" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "LARGE_UTILITY_3"
component = { slot = "LARGE_GUN_35" template = "LARGE_GRAY_WEAPON_LANCE" } template = "HUGE_GRAY_MIX_ARMOR"
component = { slot = "LARGE_GUN_36" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = {
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } slot = "LARGE_UTILITY_4"
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } template = "HUGE_GRAY_MIX_ARMOR"
component = { slot = "PD_03" template = "RG_FLAK_BATTERY" } }
component = { slot = "PD_04" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_05" template = "RG_FLAK_BATTERY" } slot = "AUX_UTILITY_1"
component = { slot = "PD_06" template = "RG_FLAK_BATTERY" } template = "RG_AUTO_REPAIR"
component = { slot = "PD_07" template = "RG_FLAK_BATTERY" } }
component = { slot = "PD_08" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_09" template = "RG_FLAK_BATTERY" } slot = "AUX_UTILITY_2"
component = { slot = "PD_10" template = "RG_FLAK_BATTERY" } template = "RG_ARMOR_BOOSTER"
component = { slot = "PD_11" template = "RG_FLAK_PHOENIX" } }
component = { slot = "PD_12" template = "RG_FLAK_PHOENIX" }
component = { slot = "LARGE_UTILITY_1" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_2" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_3" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_4" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_5" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_6" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_7" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_8" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_9" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_10" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_11" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_12" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_13" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_14" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_15" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_16" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_17" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_18" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_19" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_20" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_21" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_22" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_23" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_24" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_25" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_26" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_27" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_28" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_29" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_30" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_31" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_32" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_33" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_34" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_35" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_36" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_37" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_38" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_39" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_40" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_41" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_42" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_43" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_44" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_45" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_46" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_47" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_48" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
component = { slot = "AUX_UTILITY_2" template = "RG_AUTO_REPAIR" }
component = { slot = "AUX_UTILITY_3" template = "RG_ARMOR_BOOSTER" }
component = { slot = "AUX_UTILITY_4" template = "RG_ARMOR_BOOSTER" }
component = { slot = "AUX_UTILITY_5" template = "RG_ENIGMATIC_SCHEDULER" }
component = { slot = "AUX_UTILITY_6" template = "RG_ENIGMATIC_SCHEDULER" }
component = { slot = "AUX_UTILITY_7" template = "RG_ENGINE_BOOSTER" }
component = { slot = "AUX_UTILITY_8" template = "RG_ENGINE_BOOSTER" }
} }
required_component="GUARDIAN_DRIVE" required_component = "GUARDIAN_DRIVE"
required_component="COMBAT_COMPUTER_ARTILLERY_DEFAULT" required_component = "RG_COMBAT_COMPUTER_battle"
required_component="GUARDIAN_PROPULSION" required_component = "GUARDIAN_PROPULSION"
required_component="GUARDIAN_SENSORS" required_component = "GUARDIAN_SENSORS"
} }
# Gray Goo Mothership # Gray Goo Mothership
@@ -493,11 +426,9 @@ ship_design = {
name = "NAME_Nanite_Mothership" name = "NAME_Nanite_Mothership"
ship_size = graygoo_mothership ship_size = graygoo_mothership
is_event_design = yes is_event_design = yes
section = { section = {
template = "nanite_mothership_key" template = "nanite_mothership_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@@ -558,7 +489,6 @@ ship_design = {
slot = "STRIKE_CRAFT_10" slot = "STRIKE_CRAFT_10"
template = "RG_FIGHTER_HANGAR_BEAM" template = "RG_FIGHTER_HANGAR_BEAM"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@@ -619,7 +549,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo" required_component = "RG_COMBAT_COMPUTER_torpedo"
} }
@@ -628,11 +558,9 @@ ship_design = {
name = "NAME_Nanite_Mothership_Carrier" name = "NAME_Nanite_Mothership_Carrier"
ship_size = graygoo_mothership ship_size = graygoo_mothership
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_nanite_carriermothership_key" template = "RG_nanite_carriermothership_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "PD_01" slot = "PD_01"
template = "RG_FLAK_BATTERY" template = "RG_FLAK_BATTERY"
@@ -649,7 +577,6 @@ ship_design = {
slot = "PD_04" slot = "PD_04"
template = "RG_CARRIER_RADAR" template = "RG_CARRIER_RADAR"
} }
component = { component = {
slot = "LARGE_GUN_01" slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE" template = "LARGE_GRAY_WEAPON_LANCE"
@@ -658,7 +585,6 @@ ship_design = {
slot = "LARGE_GUN_02" slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE" template = "LARGE_GRAY_WEAPON_LANCE"
} }
component = { component = {
slot = "STRIKE_CRAFT_01" slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM" template = "RG_FIGHTER_HANGAR_BEAM"
@@ -723,7 +649,6 @@ ship_design = {
slot = "STRIKE_CRAFT_16" slot = "STRIKE_CRAFT_16"
template = "RG_BOMBER_HANGAR_AP_BOMB" template = "RG_BOMBER_HANGAR_AP_BOMB"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@@ -784,7 +709,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_CARRIER" required_component = "RG_COMBAT_COMPUTER_CARRIER"
} }
@@ -792,11 +717,9 @@ ship_design = {
name = "NAME_Nanite_Mothership_titan" name = "NAME_Nanite_Mothership_titan"
ship_size = graygoo_mothership ship_size = graygoo_mothership
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_nanite_titanmothership_key" template = "RG_nanite_titanmothership_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@@ -833,8 +756,6 @@ ship_design = {
slot = "LARGE_GUN_05" slot = "LARGE_GUN_05"
template = "LARGE_GRAY_WEAPON_LANCE" template = "LARGE_GRAY_WEAPON_LANCE"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@@ -895,7 +816,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo" required_component = "RG_COMBAT_COMPUTER_torpedo"
} }
@@ -907,7 +828,6 @@ ship_design = {
section = { section = {
template = "RG_nanite_interdictor_key" template = "RG_nanite_interdictor_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TORPEDO_01" slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE" template = "RG_ENERGY_MISSILE"
@@ -936,7 +856,6 @@ ship_design = {
slot = "STRIKE_CRAFT_03" slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM" template = "RG_FIGHTER_HANGAR_BEAM"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@@ -953,32 +872,27 @@ ship_design = {
slot = "LARGE_UTILITY_4" slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
} }
component = { component = {
slot = "AUX_UTILITY_1" slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR" template = "RG_AUTO_REPAIR"
} }
} }
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo" required_component = "RG_COMBAT_COMPUTER_torpedo"
} }
### Dessanu Ships ### Dessanu Ships
# Dessanu Mothership # Dessanu Mothership
ship_design = { ship_design = {
name = "NAME_Dessanu_Mothership" name = "NAME_Dessanu_Mothership"
ship_size = graygoo_mothership ship_size = graygoo_mothership
is_event_design = yes is_event_design = yes
section = { section = {
template = "nanite_mothership_key" template = "nanite_mothership_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@@ -1039,7 +953,6 @@ ship_design = {
slot = "STRIKE_CRAFT_10" slot = "STRIKE_CRAFT_10"
template = "RG_FIGHTER_HANGAR_BEAM" template = "RG_FIGHTER_HANGAR_BEAM"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@@ -1100,7 +1013,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo" required_component = "RG_COMBAT_COMPUTER_torpedo"
} }
@@ -1112,7 +1025,6 @@ ship_design = {
section = { section = {
template = "RG_nanite_interdictor_key" template = "RG_nanite_interdictor_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TORPEDO_01" slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE" template = "RG_ENERGY_MISSILE"
@@ -1141,7 +1053,6 @@ ship_design = {
slot = "STRIKE_CRAFT_03" slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM" template = "RG_FIGHTER_HANGAR_BEAM"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@@ -1158,17 +1069,15 @@ ship_design = {
slot = "LARGE_UTILITY_4" slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
} }
component = { component = {
slot = "AUX_UTILITY_1" slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR" template = "RG_AUTO_REPAIR"
} }
} }
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo" required_component = "RG_COMBAT_COMPUTER_torpedo"
} }
@@ -1179,7 +1088,6 @@ ship_design = {
section = { section = {
template = "gatebuilder_starbase_key" template = "gatebuilder_starbase_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TORPEDO_01" slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE" template = "RG_ENERGY_MISSILE"

View File

@@ -0,0 +1,607 @@
#############################
### Fallen Machine Empire ###
#############################
# Planet Destroyer
ship_design = {
name = "NAME_Gray_Omega"
ship_size = colossus
section = {
template = "SHIP_COLOSSUS_SECTION"
slot = "ship"
component = {
slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="COLOSSUS_DARK_MATTER_REACTOR"
required_component="COLOSSUS_SHIP_THRUSTER_5"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Massive Ship
ship_design = {
name = "NAME_Gray_Alpha"
ship_size = massive_ship_fallen_empire
section = {
template = "fallen_empire_massive_warship_key"
slot = "mid"
component = {
slot = "TITANIC_01"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_04"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_03"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_04"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_05"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_06"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_07"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_08"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_9"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_10"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_11"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_12"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_13"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_14"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_15"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_16"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_17"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_18"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_19"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_20"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_3"
template = "SHIELD_BOOSTER"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="COMBAT_COMPUTER_ARTILLERY_SAPIENT"
required_component="TITAN_DARK_MATTER_REACTOR"
required_component="TITAN_SHIP_THRUSTER_5"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Large Ship
ship_design = {
name = "NAME_Gray_Beta"
ship_size = large_ship_fallen_empire
section = {
template = "fallen_empire_large_warship_key"
slot = "mid"
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "EXTRA_LARGE_01"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "EXTRA_LARGE_02"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_3"
template = "SHIELD_BOOSTER"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="COMBAT_COMPUTER_LINE_SAPIENT"
required_component="BATTLESHIP_DARK_MATTER_REACTOR"
required_component="BATTLESHIP_SHIP_THRUSTER_5"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Small Ship
ship_design = {
name = "NAME_Gray_Gamma"
ship_size = small_ship_fallen_empire
section = {
template = "fallen_empire_warship_small_key"
slot = "mid"
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_01"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_02"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_03"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_04"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_03"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_04"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "MEDIUM_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="COMBAT_COMPUTER_PICKET_SAPIENT"
required_component="DESTROYER_DARK_MATTER_REACTOR"
required_component="DESTROYER_SHIP_THRUSTER_5"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Defense Platform
ship_design = {
name = "NAME_Gray_Sigma"
ship_size = military_station_small_fallen_empire
section = {
template = "fallen_empire_station_small_key"
slot = "mid"
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_05"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
}
required_component="SENSOR_4"
required_component="COMBAT_COMPUTER_PLATFORM_SAPIENT"
required_component="PLATFORM_DARK_MATTER_REACTOR"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Construction Ship
ship_design = {
name = "NAME_Gray_Theta"
ship_size = constructor
section = {
template = "DEFAULT_CONSTRUCTION_SECTION"
slot = "mid"
component = {
slot = "SMALL_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "SMALL_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
}
required_component="JUMP_DRIVE_1"
required_component="SHIP_THRUSTER_5"
required_component="SENSOR_4"
required_component="CORVETTE_DARK_MATTER_REACTOR"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Colony Ship
ship_design = {
name = "NAME_Gray_Tau"
ship_size = colonizer
section = {
template = "DEFAULT_COLONIZATION_SECTION"
slot = "mid"
component = {
slot = "SMALL_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "SMALL_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "SMALL_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
}
required_component="JUMP_DRIVE_1"
required_component="SHIP_THRUSTER_5"
required_component="SENSOR_4"
required_component="CORVETTE_DARK_MATTER_REACTOR"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Awakened Fallen Empire Starbase
ship_design = {
name = "NAME_Gray_FE_Starbase"
ship_size = starbase_fe_outpost
section = {
template = "station_generic_01_key"
slot = "mid"
component = {
slot = "SMALL_GUN_01"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_02"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_03"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
}
required_component="SENSOR_2"
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,61 +1,165 @@
# 星环基地 1 # 星环基地 1
ship_design = { ship_design = {
name = "RG_RG_ORBITAL_RING_TIER_1_STARBASE" name = "RG_ORBITAL_RING_TIER_1_STARBASE"
ship_size = RG_orbital_ring_tier_1 ship_size = RG_orbital_ring_tier_1
section = { section = {
template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION" template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
slot = "core" slot = "core"
component = {
component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "LARGE_GUN_01"
component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "LARGE_GUN_03" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_04" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
slot = "LARGE_GUN_02"
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" } }
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" } component = {
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" } slot = "LARGE_GUN_03"
component = { slot = "TORPEDO_05" template = "RG_ENERGY_MISSILE" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "TORPEDO_06" template = "RG_ENERGY_MISSILE" } }
component = { slot = "TORPEDO_07" template = "RG_ENERGY_MISSILE" } component = {
component = { slot = "TORPEDO_08" template = "RG_ENERGY_MISSILE" } slot = "LARGE_GUN_04"
template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" } component = {
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" } slot = "TORPEDO_01"
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" } template = "RG_ENERGY_MISSILE"
}
component = { slot = "STRIKE_CRAFT_05" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" } component = {
component = { slot = "STRIKE_CRAFT_06" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" } slot = "TORPEDO_02"
component = { slot = "STRIKE_CRAFT_07" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" } template = "RG_ENERGY_MISSILE"
component = { slot = "STRIKE_CRAFT_08" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" } }
component = {
component = { slot = "MEDIUM_GUN_01" template = "SMALL_GRAY_WEAPON_LANCE" } slot = "TORPEDO_03"
component = { slot = "MEDIUM_GUN_02" template = "SMALL_GRAY_WEAPON_LANCE" } template = "RG_ENERGY_MISSILE"
component = { slot = "MEDIUM_GUN_03" template = "SMALL_GRAY_WEAPON_LANCE" } }
component = { slot = "MEDIUM_GUN_04" template = "SMALL_GRAY_WEAPON_LANCE" } component = {
slot = "TORPEDO_04"
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } template = "RG_ENERGY_MISSILE"
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } }
component = { slot = "PD_03" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_04" template = "RG_FLAK_BATTERY" } slot = "TORPEDO_05"
template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } slot = "TORPEDO_06"
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_7" template = "LARGE_GRAY_MIX_ARMOR" } slot = "TORPEDO_07"
component = { slot = "LARGE_UTILITY_8" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_ENERGY_MISSILE"
}
component = { slot = "AUX_UTILITY_1" template = "RG_ARMOR_BOOSTER" } component = {
component = { slot = "AUX_UTILITY_2" template = "RG_AUTO_REPAIR" } slot = "TORPEDO_08"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_04"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_05"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "STRIKE_CRAFT_06"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "STRIKE_CRAFT_07"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "STRIKE_CRAFT_08"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_03"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_04"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_ARMOR_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_AUTO_REPAIR"
}
} }
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_L"
required_component = "RG_COMBAT_COMPUTER_COLOSSUS" required_component = "RG_COMBAT_COMPUTER_COLOSSUS"
required_component = "RG_CORVETTE_CLOAKING_3" required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "STARBASE_AURA_FTL_INHIBITOR" required_component = "STARBASE_AURA_FTL_INHIBITOR"
@@ -66,11 +170,9 @@ ship_design = {
name = "NAME_RG_Nanite_Starbase" name = "NAME_RG_Nanite_Starbase"
ship_size = starbase_starfortress ship_size = starbase_starfortress
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_nanite_factory_key" template = "RG_nanite_factory_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@@ -233,7 +335,7 @@ ship_design = {
} }
} }
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "TITAN_ANTIMATTER_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_L"
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED" required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
required_component = "RG_CORVETTE_CLOAKING_3" required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "STARBASE_AURA_FTL_INHIBITOR" required_component = "STARBASE_AURA_FTL_INHIBITOR"

View File

@@ -1,14 +1,11 @@
#工程船 #工程船
ship_design = { ship_design = {
name = "NAME_RG_GRAY_constructor" name = "NAME_RG_GRAY_constructor"
ship_size = RG_armed_constructor_ship ship_size = RG_armed_constructor_ship
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_armed_constructor_ship" template = "RG_armed_constructor_ship"
slot = "mid" slot = "mid"
component = { component = {
slot = "PD_01" slot = "PD_01"
template = "RG_FLAK_BATTERY" template = "RG_FLAK_BATTERY"
@@ -78,7 +75,7 @@ ship_design = {
template = "RG_ENGINE_BOOSTER" template = "RG_ENGINE_BOOSTER"
} }
} }
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
@@ -92,30 +89,79 @@ ship_design = {
name = "NAME_RG_GRAY_scienceship" name = "NAME_RG_GRAY_scienceship"
ship_size = RG_armed_science_ship ship_size = RG_armed_science_ship
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_armed_science_ship" template = "RG_armed_science_ship"
slot = "mid" slot = "mid"
component = {
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" } slot = "EXTRA_LARGE_01"
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" } }
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" } component = {
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" } slot = "TORPEDO_01"
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" } template = "RG_ENERGY_MISSILE"
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } slot = "TORPEDO_02"
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } slot = "TORPEDO_03"
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" } component = {
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" } slot = "TORPEDO_04"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER"
}
} }
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
@@ -129,30 +175,79 @@ ship_design = {
name = "NAME_RG_armed_transport_ship" name = "NAME_RG_armed_transport_ship"
ship_size = RG_armed_transport_ship ship_size = RG_armed_transport_ship
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_armed_transport_ship" template = "RG_armed_transport_ship"
slot = "mid" slot = "mid"
component = {
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" } slot = "EXTRA_LARGE_01"
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" } component = {
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" } slot = "STRIKE_CRAFT_01"
component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } slot = "STRIKE_CRAFT_02"
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } slot = "STRIKE_CRAFT_03"
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" } component = {
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" } slot = "STRIKE_CRAFT_04"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_05"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_06"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER"
}
} }
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
@@ -165,30 +260,79 @@ ship_design = {
name = "NAME_RG_armed_colony_ship" name = "NAME_RG_armed_colony_ship"
ship_size = RG_armed_colony_ship ship_size = RG_armed_colony_ship
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_armed_colony_ship" template = "RG_armed_colony_ship"
slot = "mid" slot = "mid"
component = {
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" } slot = "EXTRA_LARGE_01"
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" } component = {
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" } slot = "STRIKE_CRAFT_01"
component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } slot = "STRIKE_CRAFT_02"
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } slot = "STRIKE_CRAFT_03"
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" } component = {
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" } slot = "STRIKE_CRAFT_04"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_05"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_06"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER"
}
} }
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
@@ -198,74 +342,16 @@ ship_design = {
# 星海试验船 # 星海试验船
ship_design = { ship_design = {
name = "RG_COLOSSUS_interdictor_SP" name = "RG_COLOSSUS_interdictor_SP"
ship_size = RG_graygoo_interdictor
is_event_design = yes
section = {
template = "RG_COLOSSUS_interdictor_key"
slot = "mid"
component = {
slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER_SP"
}
component = {
slot = "LARGE_UTILITY_1"
template = ""
}
component = {
slot = "LARGE_UTILITY_2"
template = ""
}
component = {
slot = "LARGE_UTILITY_3"
template = ""
}
component = {
slot = "LARGE_UTILITY_4"
template = ""
}
component = {
slot = "LARGE_UTILITY_5"
template = ""
}
component = {
slot = "LARGE_UTILITY_6"
template = ""
}
component = {
slot = "AUX_UTILITY_1"
template = ""
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "HYPER_DRIVE_3"
required_component = "SENSOR_4"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
}
# 星海纸船
ship_design = {
name = "RG_Buff_interdictor_SP"
ship_size = RG_graygoo_interdictor ship_size = RG_graygoo_interdictor
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_Buff_interdictor_key" template = "RG_COLOSSUS_interdictor_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "PD_01" slot = "PLANET_KILLER_GUN_01"
template = "RG_FLAK_BATTERY" template = "RG_PLANET_KILLER_SP"
} }
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "" template = ""
@@ -282,14 +368,64 @@ ship_design = {
slot = "LARGE_UTILITY_4" slot = "LARGE_UTILITY_4"
template = "" template = ""
} }
component = {
slot = "LARGE_UTILITY_5"
template = ""
}
component = {
slot = "LARGE_UTILITY_6"
template = ""
}
component = {
slot = "AUX_UTILITY_1"
template = ""
}
}
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "HYPER_DRIVE_3"
required_component = "SENSOR_4"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
}
# 星海纸船
ship_design = {
name = "RG_Buff_interdictor_SP"
ship_size = RG_graygoo_interdictor
is_event_design = yes
section = {
template = "RG_Buff_interdictor_key"
slot = "mid"
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = ""
}
component = {
slot = "LARGE_UTILITY_2"
template = ""
}
component = {
slot = "LARGE_UTILITY_3"
template = ""
}
component = {
slot = "LARGE_UTILITY_4"
template = ""
}
component = { component = {
slot = "AUX_UTILITY_1" slot = "AUX_UTILITY_1"
template = "RG_revive_component" template = "RG_revive_component"
} }
} }
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "HYPER_DRIVE_3" required_component = "HYPER_DRIVE_3"
required_component = "SENSOR_4" required_component = "SENSOR_4"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
@@ -298,17 +434,14 @@ ship_design = {
required_component = "" required_component = ""
} }
# Nanite Dragon # Nanite Dragon
ship_design = { ship_design = {
name = "NAME_RG_FAKE_Dragon" name = "NAME_RG_FAKE_Dragon"
ship_size = nanite_space_dragon_baby ship_size = nanite_space_dragon_baby
is_event_design = yes is_event_design = yes
section = { section = {
template = "nanite_space_dragon_baby_key" template = "nanite_space_dragon_baby_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "PRIMARY_GUN_01" slot = "PRIMARY_GUN_01"
template = "GRAY_BEAM_STATIC_X" template = "GRAY_BEAM_STATIC_X"
@@ -361,7 +494,6 @@ ship_design = {
slot = "TERTIARY_GUN_04" slot = "TERTIARY_GUN_04"
template = "RG_FLAK_BATTERY" template = "RG_FLAK_BATTERY"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "HUGE_GRAY_MIX_ARMOR" template = "HUGE_GRAY_MIX_ARMOR"
@@ -387,8 +519,93 @@ ship_design = {
template = "RG_ARMOR_BOOSTER" template = "RG_ARMOR_BOOSTER"
} }
} }
required_component="GUARDIAN_DRIVE" required_component = "GUARDIAN_DRIVE"
required_component="RG_COMBAT_COMPUTER_battle" required_component = "RG_COMBAT_COMPUTER_battle"
required_component="GUARDIAN_PROPULSION" required_component = "GUARDIAN_PROPULSION"
required_component="GUARDIAN_SENSORS" required_component = "GUARDIAN_SENSORS"
} }
#运航舰
ship_design = {
name = "NAME_RG_carrier_destroyer"
ship_size = RG_armed_transport_ship
is_event_design = yes
section = {
template = "RG_carrier_destroyer_key"
slot = "mid"
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
}
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_torpedo"
}
#驱逐舰
ship_design = {
name = "NAME_RG_base_destroyer"
ship_size = RG_graygoo_destroyer
is_event_design = yes
section = {
template = "RG_base_destroyer_key"
slot = "mid"
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
}
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_torpedo"
}

View File

@@ -2,14 +2,47 @@ origin_rg_gray = {
is_origin = yes is_origin = yes
icon = "gfx/interface/icons/origins/origins_fratricide.dds" icon = "gfx/interface/icons/origins/origins_fratricide.dds"
picture = GFX_evt_ship_in_orbit_2 picture = GFX_evt_ship_in_orbit_2
flags = {
flags = { origin_rg_gray } origin_rg_gray
}
non_colonizable_planet_class_neighbor = yes non_colonizable_planet_class_neighbor = yes
description = "origin_tooltip_rg_gray_effects" description = "origin_tooltip_rg_gray_effects"
advanced_start = yes advanced_start = yes
max_once_global = yes
random_weight = {
base = 0
}
playable = {
host_has_dlc = "Distant Stars Story Pack"
}
}
rg_origin_scion = {
is_origin = yes
icon = "gfx/interface/icons/origins/origins_scion_1.dds"
picture = GFX_origin_rg_scion
advanced_start = yes
max_once_global = yes
playable = {
host_has_dlc = Federations
}
# possible = {
# ethics = {
# NOR = {
# value = ethic_gestalt_consciousness
# #value = ethic_xenophobe
# value = ethic_fanatic_xenophobe
# }
# }
# civics = {
# NOT = { value = civic_pompous_purists }
# }
# }
description = "origin_tooltip_rg_scion_effects"
flags = { custom_start_screen }
random_weight = { random_weight = {
base = 0 base = 0

View File

@@ -0,0 +1,103 @@
# example_class = {
# name = <name_key>
# name_plural = <name_plural_key>
# description = <description_key>
#
# #all the following default to no
# can_lead_army = yes/no # Applies skill_<class_id>_army scaled by level to armies
# can_lead_navy = yes/no # Applies skill_<class_id>_navy scaled by level to fleets
# can_govern_planet = yes/no # Applies skill_<class_id>_planet_governor scaled by level to governed planet
# Applies skill_<class_id>_sector_governor scaled by level to governed sector, if governing the sector capital
# Applies skill_<class_id>_background_planet_governor scaled by level togoverned planet, if governing their homeworld
# can_be_envoy = yes/no
# can_research_tech = yes/no
# can_research_special_projects = yes/no
# can_crew_science_ship = yes/no
# can_research_anomalies = yes/no
# can_research_archaeology_site = yes/no
# can_survey = yes/no
# can_boost_cloaking_detection = yes/no
# can_explore_rifts = yes/no
# can_conduct_active_reconnaissance = yes/no
# can_govern_planet = yes/no
# can_have_traits = yes/no # defaults to yes, if no this class will not gain LEADER_ASSIGNED_MONTHLY_EXPERIENCE when assigned
# can_rule_empire = yes/no # defaults to yes
# recruitable = yes/no # defaults to yes
# max_trait_points = <num>
# leader_capacity = <num> # maximum number of leader of this type before you get maluses, 0 means no cap
# replaces_old_class = "old_class" # used for backwards compatibility. When "old_class" appears in an old save, it is converted to this class at loading
# # can appear multiple times
#
# resources = { #upkeep
# category = leader_scientists/etc
# cost = {
# ...
# }
# }
#
# ai_weight = { # used to determine which type of leader the AI prefers (frex: commanders for warlike leaders, and governor for pacifists)
# base = <num>
# modifier = {}
# }
#
# ai_location_weight = { # used to evaluate a specific leader for an assignment to a specific location (right now only used for fleet),
# # scope is the leader, from is the leader location (can be a planet, a fleet, an army etc)
# # if the score is 0 or less, the leader will not be assigned to that location
# base = <num>
# modifier = {}
# }
#
# minimum_ai_target = <num>
#
# leader_background_job_weight = {
# job_name = <weight>
# # etc
# }
# }
#
# icon = 1 # 1-based index in the icon file. might be replaced by an icon name later
#
# paragon_background_selector = <name of an asset_selector>, used to display a background behind paragon portraits
#
#
# How the AI assigns leaders now:
#
# Step 1: Sort all possible location using the NDefines::NAI::LOCATION_WEIGHT_* values (all of them are multipliers except the galactic community which is a flat value)
# Step 2: Sort all available leaders by skill
# Step 3: for each leader in order, calculate a location weight based on the ai_location_weight of their class
# Step 4: Assign the highest leader/location pair based on the weight
# Step 5: if no leader was assigned, see if hiring a leader is possible repeating the same steps
# rg_nanite_leader = {
# name = rg_nanite_leader
# name_plural = rg_nanite_leader_plural
# description = rg_nanite_leader_description
#
# can_lead_army = yes
# can_lead_navy = yes
# can_govern_planet = yes
# can_be_envoy = yes
# can_research_tech = yes
# can_research_special_projects = yes
# can_crew_science_ship = yes
# can_research_anomalies = yes
# can_research_archaeology_site = yes
# can_survey = yes
# can_boost_cloaking_detection = yes
# can_explore_rifts = yes
# can_conduct_active_reconnaissance = yes
# can_govern_planet = yes
# can_have_traits = yes
# can_rule_empire = yes
# recruitable = no
# max_trait_points = 3
# leader_capacity = 3
#
# ai_weight = {
# modifier = {
# factor = 0
# }
# }
# icon = 4
# paragon_background_selector = "paragon_background_selector"
# }

View File

@@ -3,12 +3,14 @@ RG_orbital_ring = {
construction_entity = "orbital_ring_construction_entity" construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background" portrait = "GFX_megastructure_construction_background"
place_entity_on_planet_plane = yes place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 } entity_offset = {
x = 0
y = 0
}
scales_with_planet = yes scales_with_planet = yes
show_galactic_map_icon = no show_galactic_map_icon = no
show_in_outliner = no show_in_outliner = no
build_time = 720 build_time = 720
resources = { resources = {
category = megastructures category = megastructures
cost = { cost = {
@@ -17,9 +19,9 @@ RG_orbital_ring = {
} }
} }
construction_blocks_and_blocked_by = none construction_blocks_and_blocked_by = none
potential = {
potential = { has_technology = tech_gray_noway } has_technology = tech_gray_noway
}
possible = { possible = {
exists = starbase exists = starbase
custom_tooltip = { custom_tooltip = {
@@ -27,26 +29,30 @@ RG_orbital_ring = {
is_inside_border = from is_inside_border = from
} }
} }
placement_rules = { placement_rules = {
planet_possible = { planet_possible = {
custom_tooltip = { custom_tooltip = {
fail_text = "requires_surveyed_planet" fail_text = "requires_surveyed_planet"
is_surveyed = { # prevent leaking habitability information is_surveyed = {
# prevent leaking habitability information
who = prev.from who = prev.from
status = yes status = yes
} }
} }
custom_tooltip = { custom_tooltip = {
fail_text = "requires_no_anomaly" fail_text = "requires_no_anomaly"
NOT = { has_anomaly = yes } NOT = {
has_anomaly = yes
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = "requires_colonized_planet_orbital_ring" fail_text = "requires_colonized_planet_orbital_ring"
# is_colony = yes # is_colony = yes
exists = owner exists = owner
exists = controller exists = controller
controller = { is_same_value = prev.owner } controller = {
is_same_value = prev.owner
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = "requires_not_hostile_or_primitive" fail_text = "requires_not_hostile_or_primitive"
@@ -87,18 +93,18 @@ RG_orbital_ring = {
} }
if = { if = {
limit = { limit = {
from = { is_ai = yes } from = {
is_ai = yes
}
} }
num_pops >= 25 num_pops >= 25
} }
} }
} }
# root = system # root = system
# from = country # from = country
ai_weight = { ai_weight = {
factor = 5 factor = 5
modifier = { modifier = {
factor = 3 factor = 3
solar_system = { solar_system = {
@@ -113,33 +119,39 @@ RG_orbital_ring = {
is_same_value = owner.capital_scope.solar_system is_same_value = owner.capital_scope.solar_system
} }
} }
modifier = { modifier = {
factor = 0.1 factor = 0.1
any_neighbor_system = { any_neighbor_system = {
exists = owner exists = owner
owner = { NOT = { is_same_value = from } } owner = {
NOT = {
is_same_value = from
}
}
} }
} }
modifier = { modifier = {
factor = 3 factor = 3
any_system_colony = { any_system_colony = {
num_pops >= 50 num_pops >= 50
NOT = { exists = orbital_defence } NOT = {
exists = orbital_defence
}
} }
} }
} }
on_build_start = {
on_build_start = {} }
on_build_cancel = {} on_build_cancel = {
}
on_build_complete = { on_build_complete = {
fromfrom.planet = { fromfrom.planet = {
set_planet_flag = has_megastructure set_planet_flag = has_megastructure
save_event_target_as = orbital_ring_planet save_event_target_as = orbital_ring_planet
if = { if = {
limit = { has_orbital_station = yes } limit = {
has_orbital_station = yes
}
orbital_station = { orbital_station = {
dismantle = yes dismantle = yes
} }
@@ -149,25 +161,32 @@ RG_orbital_ring = {
owner = FROM owner = FROM
#module = <starbase_module> #module = <starbase_module>
#building = <starbase_building> #building = <starbase_building>
effect = { } effect = {
}
} }
} }
remove_megastructure = fromfrom remove_megastructure = fromfrom
from = { from = {
country_event = { id = tutorial.2121 } country_event = {
id = tutorial.2121
}
} }
} }
} }
orbital_ring_ruined = { orbital_ring_ruined = {
entity = "orbital_ring_01_destroyed_entity" entity = "orbital_ring_01_destroyed_entity"
construction_entity = "orbital_ring_construction_entity" construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background" portrait = "GFX_megastructure_construction_background"
place_entity_on_planet_plane = yes place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 } entity_offset = {
x = 0
y = 0
}
scales_with_planet = yes scales_with_planet = yes
potential = {
potential = { always = no } always = no
}
is_ruined_orbital_ring = yes is_ruined_orbital_ring = yes
} }
@@ -176,12 +195,14 @@ orbital_ring_restored = {
construction_entity = "orbital_ring_construction_entity" construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background" portrait = "GFX_megastructure_construction_background"
place_entity_on_planet_plane = yes place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 } entity_offset = {
x = 0
y = 0
}
scales_with_planet = yes scales_with_planet = yes
show_galactic_map_icon = no show_galactic_map_icon = no
show_in_outliner = no show_in_outliner = no
build_time = 720 build_time = 720
resources = { resources = {
category = megastructures category = megastructures
cost = { cost = {
@@ -189,11 +210,13 @@ orbital_ring_restored = {
influence = 50 influence = 50
} }
} }
upgrade_from = {
upgrade_from = { orbital_ring_ruined } orbital_ring_ruined
}
possible = { possible = {
from = { has_technology = tech_orbital_ring_tier_1 } from = {
has_technology = tech_orbital_ring_tier_1
}
custom_tooltip = { custom_tooltip = {
fail_text = "requires_outpost" fail_text = "requires_outpost"
exists = starbase exists = starbase
@@ -206,7 +229,9 @@ orbital_ring_restored = {
fail_text = "requires_no_anomaly" fail_text = "requires_no_anomaly"
any_system_planet = { any_system_planet = {
has_planet_flag = ruined_orbital_ring_planet has_planet_flag = ruined_orbital_ring_planet
NOT = { has_anomaly = yes } NOT = {
has_anomaly = yes
}
} }
} }
custom_tooltip = { custom_tooltip = {
@@ -216,34 +241,41 @@ orbital_ring_restored = {
is_colony = yes is_colony = yes
exists = owner exists = owner
exists = controller exists = controller
owner = { is_same_value = from } owner = {
controller = { is_same_value = from } is_same_value = from
}
controller = {
is_same_value = from
}
} }
} }
} }
on_build_start = {
on_build_start = {} }
on_build_cancel = {} on_build_cancel = {
}
on_build_complete = { on_build_complete = {
random_system_planet = { random_system_planet = {
limit = { has_planet_flag = ruined_orbital_ring_planet } limit = {
has_planet_flag = ruined_orbital_ring_planet
}
set_planet_flag = has_megastructure set_planet_flag = has_megastructure
save_event_target_as = orbital_ring_planet save_event_target_as = orbital_ring_planet
if = { if = {
limit = { has_orbital_station = yes } limit = {
has_orbital_station = yes
}
orbital_station = { orbital_station = {
dismantle = yes dismantle = yes
} }
} }
create_starbase = { create_starbase = {
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION" design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
owner = FROM owner = FROM
#module = <starbase_module> #module = <starbase_module>
#building = <starbase_building> #building = <starbase_building>
effect = { } effect = {
}
} }
} }
every_system_ambient_object = { every_system_ambient_object = {
@@ -262,7 +294,9 @@ orbital_ring_restored = {
} }
remove_megastructure = fromfrom remove_megastructure = fromfrom
from = { from = {
country_event = { id = tutorial.2121 } country_event = {
id = tutorial.2121
}
} }
} }
} }

View File

@@ -1,20 +1,16 @@
on_game_start = { on_game_start = {
events = { events = {
rg.19
rg_kac_event.4
} }
} }
on_single_player_save_game_load = { on_single_player_save_game_load = {
events = { events = {
rg.19
rg_kac_event.4
} }
} }
on_custom_diplomacy = { on_custom_diplomacy = {
events = { events = {
graygoo.505 graygoo.505
rg_kac_event.1
} }
} }
@@ -22,7 +18,8 @@ on_custom_diplomacy = {
# This = planet # This = planet
# From = country attacking # From = country attacking
on_ground_combat_started = { on_ground_combat_started = {
events = { # Tempest Incoming trait effect events = {
# Tempest Incoming trait effect
} }
} }
@@ -33,14 +30,16 @@ on_ground_combat_started = {
# FromFromFrom = planet # FromFromFrom = planet
on_army_killed_in_combat = { on_army_killed_in_combat = {
events = { events = {
rg_skill.8 # Tempest Incoming trait effect rg_skill.8 # Tempest Incoming trait effect
} }
} }
on_game_start_country = { on_game_start_country = {
events = { events = {
rg_cluster.8 # rg_cluster.8
rg.1 rg_event.1
rg_origin.1
rg_event.19
} }
} }
@@ -48,31 +47,28 @@ on_game_start_country = {
# 最高优先级检测才放月检 # 最高优先级检测才放月检
on_monthly_pulse_country = { on_monthly_pulse_country = {
events = { events = {
rg.8 #领袖等级检测更新 rg_event.8 #领袖等级检测更新
rg.16 #陆军压制舰更新 rg_event.16 #陆军压制舰更新
# rg.22 #小灰复活检测 # rg_event.22 #小灰复活检测
# rg_event.23 #月检移除L星门认知防止收容失效
# rg_skill.9 # rg_skill.9
rg_planet.5025 # Virtual Machine pop creation
rg_planet.5030 # Virtual Machine pop destruction
} }
} }
on_yearly_pulse_country = { on_yearly_pulse_country = {
events = { events = {
rg.17 rg_event.17
rg.18 rg_event.20
rg.20
}
}
on_yearly_pulse = {
events = {
rg_story.20 rg_story.20
} }
} }
on_mid_game_pulse_country = { on_mid_game_pulse_country = {
events = { events = {
# rg.18 # rg_event.18
} }
} }
# Triggers country_event for the attacker upon victory # Triggers country_event for the attacker upon victory
@@ -86,7 +82,7 @@ on_mid_game_pulse_country = {
# to retake the planet, the player is the attacker # to retake the planet, the player is the attacker
on_planet_attackers_win = { on_planet_attackers_win = {
events = { events = {
rg.16 rg_event.16
# rg_skill.9 # rg_skill.9
} }
} }
@@ -97,7 +93,7 @@ on_planet_attackers_win = {
# FromFrom = planet # FromFrom = planet
on_planet_attackers_lose = { on_planet_attackers_lose = {
events = { events = {
rg.16 rg_event.16
# rg_skill.9 # rg_skill.9
} }
} }
@@ -114,54 +110,13 @@ on_planet_attackers_lose = {
# } # }
# } # }
# this = country # this = country
on_destroy_planet_with_RG_PLANET_KILLER = {
events = {
RG_planet_killer.1
RG_planet_killer.2
origin.3245
}
}
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
events = {
RG_planet_killer.2
origin.3245
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
events = {
RG_planet_killer.3
rg_story.6
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
}
#舰船建造完成 #舰船建造完成
# Root = Ship # Root = Ship
# From = Planet # From = Planet
on_ship_built = { on_ship_built = {
events = { events = {
rg_skill.3 #科研舰在无主权星系中被建造出来 rg_skill.3 #科研舰在无主权星系中被建造出来
} }
} }
@@ -193,5 +148,107 @@ on_ship_destroyed_perp = {
rg_skill.11 rg_skill.11
rg_story.10 rg_story.10
rg_story.22 rg_story.22
rg_skill.12
rg_skill.13
}
}
# This = owner of fleet 1 (winner)
# From = owner of fleet 2 (loser)
# FromFrom = fleet 1
# FromFromFrom = fleet 2
on_space_battle_won = {
events = {
rg_skill.14
}
}
# This = owner of fleet 1 (loser)
# From = owner of fleet 2 (winner)
# FromFrom = fleet 1
# FromFromFrom = fleet 2
on_space_battle_lost = {
events = {
rg_skill.15
}
}
# A planet has been colonized.
# Scope = Planet
on_colonized = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
#A building construction has been completed.
# This = Planet
on_building_complete = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building construction has been completed, which is an upgrade of previous building.
# This = Planet
on_building_upgraded = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building construction has demolished.
# This = Planet
on_building_demolished = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building repair has finished
# This = Planet
on_building_repaired = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
#A district construction has been completed.
# This = Planet
on_district_complete = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building construction has finished, replacing another building.
# This = Planet
on_building_replaced = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building construction has been downgraded and replaced.
# This = Planet
on_building_downgraded = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A district construction has demolished.
# This = Planet
on_district_demolished = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
} }
} }

View File

@@ -0,0 +1,162 @@
# Scope:
# this/root = planet that have been fired upon
# from = fleet that fired
#on_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
# events = {
# planet_destruction.1
# }
#}
# Note: The _queued on_actions also fire when the command is made even if there is nothing else in the queue
# Similarly, the _unqueued on_actions fire even if you cancel the order while the weapon is on the wind-up to fire
# They use the same scopes as the standard events
on_destroy_planet_with_RG_PLANET_KILLER = {
events = {
RG_planet_killer.1
RG_planet_killer.2
}
}
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
events = {
RG_planet_killer.2
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
events = {
RG_planet_killer.3
rg_story.6
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
}
# World Cracker
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
events = {
toxoids.8016 #Destroyed knight Keep
crisis.5015 # Menace Objective - Destroy World/Empire
planet_destruction.110
origin.3245 # Glassing a Progenitors Nest
planet_destruction.600 # frag holy world
planet_destruction.100 # goes last because it can kill a country, making some trigger checks impossible
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_unqueued = {
}
# Pacifier
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
events = {
crisis.5015 # Menace Objective - Destroy World/Empire
toxoids.8016 #Destroyed knight Keep placed up here so events fire while it's a planet
planet_destruction.200
planet_destruction.600 # frag holy world
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_unqueued = {
}
# Neutron Beam
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
events = {
planet_destruction.300
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_unqueued = {
}
# God Ray
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
events = {
planet_destruction.400
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_unqueued = {
}
# Nanobot Assimilation
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
events = {
crisis.5015 # Menace Objective - Destroy World/Empire
planet_destruction.500
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_unqueued = {
}
# Deluge
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
events = {
planet_destruction.607 # frag holy world
planet_destruction.700
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
# planet_destruction.705
}
}
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_unqueued = {
}

View File

@@ -0,0 +1,41 @@
pc_rg_grayhabitat = {
habitat = yes
entity = "grey_tempesttw_orbital_habitat_entity"
entity_scale = @planet_standard_scale
icon = GFX_planet_type_habitat
enable_tilt = no
fixed_entity_scale = yes
place_entity_on_planet_plane = no
entity_face_object = no #disable rotation towards sun or planet we orbit around
atmosphere_color = hsv { 0.0 0.0 1.0 }
atmosphere_intensity = 1.0
atmosphere_width = 0.5
show_city = no
city_color_lut = "gfx/portraits/misc/colorcorrection_continental.dds"
extra_orbit_size = 0
extra_planet_count = 0
chance_of_ring = 0.0
planet_size = 30
moon_size = 1
colonizable = yes
district_set = machine_world
# ideal = yes
starting_planet = no
orbit_lines = no
has_colonization_influence_cost = no # applies when within own borders
is_artificial_planet = yes
default_planet_selection = yes
modifier = {
planet_colony_development_speed_mult = 2.0 # Habitats should be fast to colonize
pop_environment_tolerance = 1
planet_structures_cost_mult = -2
planet_buildings_cost_mult = -2
planet_building_build_speed_mult = 10
planet_crime_add = -1000
pop_resettlement_cost_mult = 10
}
carry_cap_per_free_district = @carry_cap_low
}

View File

@@ -0,0 +1,14 @@
rg_count_maid = {
base = 0
complex_trigger_modifier = {
trigger = count_traits
trigger_scope = pop
parameters = {
limit = {
has_trait = rg_machine_maid_trait
}
}
mode = add
}
# max = 20
}

View File

@@ -2,15 +2,40 @@
create_gray_governor = { create_gray_governor = {
rg_create_gray_governor = yes rg_create_gray_governor = yes
} }
#创造灰风战舰 #创造灰风战舰
create_gray_warship = { create_gray_warship = {
rg_create_gray_warship = yes rg_create_gray_warship = yes
} }
#创造灰风地面单位 #创造灰风地面单位
create_gray_army = { create_gray_army = {
rg_create_gray_army = yes rg_create_gray_army = yes
} }
#创造灰风科学舰 #创造灰风科学舰
create_gray_const = { create_gray_const = {
rg_create_gray_const = yes rg_create_gray_const = yes
} }
start_lcluster_chain = {
if = {
limit = {
NOR = {
is_same_value = origin_rg_gray_country
has_country_flag = origin_rg_gray_1st
}
}
hidden_effect = {
custom_tooltip = begin_lcluster_chain
begin_event_chain = {
event_chain = l_cluster_chain
target = this
}
set_variable = {
which = num_lcluster_clues
value = 0
}
}
}
}

View File

@@ -5,11 +5,10 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
any_ground_combat_$SIDE_A$ = { any_ground_combat_$SIDE_A$ = {
exists = leader exists = leader
leader = { leader = {
has_trait = RG_leader_trait_general_gray_skill has_trait = RG_leader_trait_admiral_nanorebuild_gray
} }
} }
} }
if = { if = {
limit = { limit = {
check_variable = { check_variable = {
@@ -34,7 +33,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
95 = {} 95 = {
}
5 = { 5 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -54,7 +54,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
90 = {} 90 = {
}
10 = { 10 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -74,7 +75,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
80 = {} 80 = {
}
20 = { 20 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -94,7 +96,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
70 = {} 70 = {
}
30 = { 30 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -114,7 +117,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
60 = {} 60 = {
}
40 = { 40 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -134,7 +138,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
60 = {} 60 = {
}
40 = { 40 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -154,7 +159,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
50 = {} 50 = {
}
50 = { 50 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -174,7 +180,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
40 = {} 40 = {
}
60 = { 60 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -194,7 +201,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
30 = {} 30 = {
}
70 = { 70 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -214,7 +222,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
20 = {} 20 = {
}
80 = { 80 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -234,7 +243,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
10 = {} 10 = {
}
90 = { 90 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -254,7 +264,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
5 = {} 5 = {
}
95 = { 95 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -268,3 +279,21 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
} }
} }
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = {
set_variable = {
which = rg_nanorebuild_counter
value = 0
}
}
RG_leader_trait_general_tempest_incoming_counter_init_effect = {
set_variable = {
which = rg_general_skill_combat_daypassed_variable
value = 1
}
set_variable = {
which = rg_general_skill_combat_killed_variable
value = 0
}
}

View File

@@ -0,0 +1,607 @@
rg_create_fallen_empire_species_effect = {
create_species = {
name = 纳米构造体
class = RG_MACHINE
portrait = "rg_machine_maid"
traits = {
trait = trait_machine_unit
trait = trait_robot_domestic_protocols
trait = rg_machine_maid_trait
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
trait = ramdom_trait
}
extra_trait_points = 3
allow_negative_traits = no
namelist = MACHINE3
effect = {
save_event_target_as = rg_fallen_maid_species
}
}
}
rg_create_fallen_empire_country_effect = {
create_country = {
name = 德萨努-纳迪沙协议
type = fallen_empire
flag = {
icon = {
category = "special"
file = "gray_goo.dds"
}
background = {
category = "backgrounds"
file = "sinus.dds"
}
colors = {
"grey"
"dark_grey"
"null"
"null"
}
}
ignore_initial_colony_error = yes
authority = auth_machine_intelligence
civics = {
civic = civic_machine_remnants
civic = civic_custodian_directives
}
species = last_created_species
ethos = {
ethic = ethic_gestalt_consciousness
}
origin = "origin_fallen_empire"
effect = {
set_built_species = last_created_species
save_global_event_target_as = rg_scion_fe
set_country_flag = rg_fallen_empire_machine
add_resource = {
minerals = 10000
energy = 10000
food = 1000
influence = 500
}
if = {
limit = { host_has_dlc = "Apocalypse" }
give_technology = {
tech = tech_colossus
message = no
}
}
# must initialize global designs here
add_global_ship_design = "NAME_Gray_Omega"
add_global_ship_design = "NAME_Gray_Alpha"
add_global_ship_design = "NAME_Gray_Beta"
add_global_ship_design = "NAME_Gray_Gamma"
add_global_ship_design = "NAME_Gray_Theta"
add_global_ship_design = "NAME_Gray_Tau"
add_global_ship_design = "NAME_Gray_Sigma"
add_global_ship_design = "NAME_Gray_FE_Starbase"
set_graphical_culture = fallen_machine_empire_01
add_modifier = {
modifier = fe_ship_cost_modifier
days = -1
}
if = {
limit = {
NOT = {
exist = event_target:rg_gray_country_leader
}
}
rg_gray_country_leader_init = yes
set_leader = last_created_leader
}
else = {
set_leader = last_created_leader
}
ruler = {
add_skill = 9
}
}
}
}
rg_create_fallen_empire_reinforcements = {
create_fleet = {
effect = {
set_owner = prev.owner
while = {
count = 4
rg_create_fallen_empire_large_ship = yes
}
while = {
count = 8
rg_create_fallen_empire_small_ship = yes
}
random_list = {
25 = {
set_location = {
target = prev
distance = 30
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 45
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 60
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 75
angle = random
}
}
}
}
}
}
rg_create_fallen_empire_fleet = {
owner = {
create_leader = {
class = commander
species = owner_main_species
name = random
skill = 10
leader_age_min = 25
leader_age_max = 45
}
}
create_fleet = {
effect = {
set_owner = prev.owner
while = {
count = 8
rg_create_fallen_empire_large_ship = yes
}
while = {
count = 18
rg_create_fallen_empire_small_ship = yes
}
random_list = {
25 = {
set_location = {
target = prev
distance = 30
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 45
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 60
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 75
angle = random
}
}
}
}
}
last_created_fleet = { assign_leader = last_created_leader }
}
rg_create_fallen_empire_starting_navy = {
rg_create_fallen_empire_fleet = yes
rg_create_fallen_empire_fleet = yes
random = {
chance = 33
rg_create_fallen_empire_fleet = yes
}
if = {
limit = {
host_has_dlc = "Apocalypse"
}
random = {
chance = 10
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_colossus = yes
set_location = {
target = prev
distance = 30
angle = random
}
}
}
}
}
random = {
chance = 25
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_titan = yes
set_location = {
target = prev
distance = 20
angle = random
}
}
}
}
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_construction_ship = yes
set_location = {
target = prev
distance = 60
angle = random
}
}
}
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_construction_ship = yes
set_location = {
target = prev
distance = 80
angle = random
}
}
}
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_construction_ship = yes
set_location = {
target = prev
distance = 100
angle = random
}
}
}
}
rg_create_fallen_empire_platform = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Sigma"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_colossus = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Omega"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_titan = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Alpha"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_large_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Beta"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_small_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Gamma"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_construction_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Theta"
graphical_culture = owner
}
}
}
rg_create_fe_citadel = {
create_starbase = {
size = "starbase_citadel"
module = "shipyard"
module = "anchorage"
module = "anchorage"
module = "hangar_bay"
module = "gun_battery"
module = "gun_battery"
building = "crew_quarters"
building = "command_center"
building = "target_uplink_computer"
building = "dark_matter_listening_post"
effect = {
set_owner = event_target:rg_scion_fe
while = {
count = 4
rg_create_fallen_empire_platform = yes
}
}
}
}
#scope = scion
rg_create_scion_wormhole_link = {
capital_scope = {
solar_system = { save_event_target_as = home_system }
}
event_target:rg_scion_master = {
random_system_within_border = { save_event_target_as = fe_target_system }
}
event_target:home_system = {
event_target:fe_target_system = {
prev = { # done this way to ensure we don't spawn "orphan wormholes (wormholes that aren't linked to anything)
spawn_natural_wormhole = {
bypass_type = wormhole
random_pos = no
orbit_angle = 360
}
}
spawn_natural_wormhole = {
bypass_type = wormhole
random_pos = no
orbit_angle = 270
}
link_wormholes = prev
}
}
set_country_flag = encountered_first_wormhole
add_seen_bypass_type = wormhole
}
rg_lcluster_spawn_effect_scion = {
set_global_flag = rg_origin_scion_l_cluster
set_spawn_system_batch = begin
no_scope = {
# makes system positions originate from galactic core
spawn_system = {
min_distance >= 550
max_distance <= 560
min_orientation_angle = 44
max_orientation_angle = 46
initializer = rg_cluster_init_01
hyperlane = no
}
random_system = {
limit = {
has_star_flag = lcluster1
}
save_global_event_target_as = lcluster1
spawn_system = {
min_distance >= 29
max_distance <= 31
min_orientation_angle = 24
max_orientation_angle = 66
initializer = rg_cluster_init_02
}
spawn_system = {
min_distance >= 29
max_distance <= 31
min_orientation_angle = 114
max_orientation_angle = 156
initializer = rg_cluster_init_03
}
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 340
max_orientation_angle = 20
initializer = rg_cluster_init_01b
}
}
random_system = {
limit = {
has_star_flag = lcluster2
}
save_global_event_target_as = lcluster2
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 0
max_orientation_angle = 40
initializer = rg_cluster_init_02b
}
}
random_system = {
limit = {
has_star_flag = lcluster3
}
save_global_event_target_as = lcluster3
spawn_system = {
min_distance >= 20
max_distance <= 30
min_orientation_angle = 24
max_orientation_angle = 66
initializer = rg_fallen_machine
}
spawn_system = {
min_distance >= 10
max_distance <= 50
min_orientation_angle = 250
max_orientation_angle = 290
initializer = rg_cluster_init_03b
}
}
random_system = {
limit = {
has_star_flag = lcluster4
}
save_global_event_target_as = lcluster4
spawn_system = {
min_distance >= 5
max_distance <= 10
min_orientation_angle = 250
max_orientation_angle = 290
initializer = rg_cluster_init_05
}
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 20
max_orientation_angle = 160
initializer = rg_cluster_init_04b
}
}
}
random_system = {
limit = {
has_star_flag = lcluster5
}
save_global_event_target_as = lcluster5
}
random_system = {
limit = {
has_star_flag = lcluster1b
}
save_global_event_target_as = lcluster1b
}
random_system = {
limit = {
has_star_flag = lcluster2b
}
save_global_event_target_as = lcluster2b
}
random_system = {
limit = {
has_star_flag = lcluster3b
}
save_global_event_target_as = lcluster3b
}
random_system = {
limit = {
has_star_flag = lcluster4b
}
save_global_event_target_as = lcluster4b
}
# clear all hyperlanes to and within the cluster
every_system = {
limit = {
has_star_flag = lcluster
}
isolate_system = yes
}
# add hyperlanes
event_target:lcluster5 = {
add_hyperlane = {
from = event_target:lcluster5
to = event_target:lcluster4
}
}
event_target:lcluster4 = {
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster3
}
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster2
}
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster4b
}
}
event_target:lcluster3 = {
add_hyperlane = {
from = event_target:lcluster3
to = event_target:lcluster1
}
add_hyperlane = {
from = event_target:lcluster3
to = event_target:lcluster3b
}
}
event_target:lcluster2 = {
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster1
}
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster3
}
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster2b
}
}
event_target:lcluster1 = {
add_hyperlane = {
from = event_target:lcluster1
to = event_target:lcluster1b
}
}
event_target:lcluster1b = {
add_hyperlane = {
from = event_target:lcluster1b
to = event_target:lcluster2b
}
}
set_spawn_system_batch = end
}

View File

@@ -1,69 +1,104 @@
#灰风舰船刷新位置检测 #灰风舰船刷新位置检测
rg_global_gray_location_check = { rg_global_gray_location_check = {
if = { if = {
limit = { has_country_flag = gray_constship_active } limit = {
has_country_flag = gray_constship_active
}
if = { if = {
limit = { exists = event_target:global_gray_constship } limit = {
exists = event_target:global_gray_constship
}
event_target:global_gray_constship = { event_target:global_gray_constship = {
save_global_event_target_as = global_gray_location save_global_event_target_as = global_gray_location
} }
} else = { }
else = {
random_owned_fleet = { random_owned_fleet = {
limit = { has_fleet_flag = gray_constship } limit = {
has_fleet_flag = gray_constship
}
save_global_event_target_as = global_gray_location save_global_event_target_as = global_gray_location
} }
} }
} }
else_if = { else_if = {
limit = { has_country_flag = gray_warship_active } limit = {
has_country_flag = gray_warship_active
}
if = { if = {
limit = { exists = event_target:gray_warship } limit = {
exists = event_target:gray_warship
}
event_target:gray_warship = { event_target:gray_warship = {
save_global_event_target_as = global_gray_location save_global_event_target_as = global_gray_location
} }
} else = { }
else = {
random_owned_fleet = { random_owned_fleet = {
limit = { has_fleet_flag = gray_fleet } limit = {
has_fleet_flag = gray_fleet
}
save_global_event_target_as = global_gray_location save_global_event_target_as = global_gray_location
} }
} }
} }
else_if = { else_if = {
limit = { has_country_flag = gray_juggernaut_active } limit = {
has_country_flag = gray_juggernaut_active
}
if = { if = {
limit = { exists = event_target:gray_juggernaut } limit = {
exists = event_target:gray_juggernaut
}
event_target:gray_juggernaut = { event_target:gray_juggernaut = {
save_global_event_target_as = global_gray_location save_global_event_target_as = global_gray_location
} }
} else = { }
else = {
random_controlled_fleet = { random_controlled_fleet = {
limit = { has_fleet_flag = gray_juggernaut_fleet } limit = {
has_fleet_flag = gray_juggernaut_fleet
}
save_global_event_target_as = global_gray_location save_global_event_target_as = global_gray_location
} }
} }
} }
else_if = { else_if = {
limit = { has_country_flag = gray_governor_active } limit = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
}
if = { if = {
limit = { any_owned_planet = { limit = {
exists = sector.leader any_owned_planet = {
sector.leader = { has_leader_flag = gray_governor } exists = sector.leader
sector.leader = {
has_leader_flag = gray_governor
}
} }
} }
random_owned_planet = { random_owned_planet = {
limit = { limit = {
exists = sector.leader exists = sector.leader
sector.leader = { has_leader_flag = gray_governor } sector.leader = {
has_leader_flag = gray_governor
}
} }
save_global_event_target_as = global_gray_location save_global_event_target_as = global_gray_location
} }
} }
else = { else = {
capital_scope = { save_global_event_target_as = global_gray_location } capital_scope = {
save_global_event_target_as = global_gray_location
}
} }
} }
else_if = { else_if = {
limit = { has_country_flag = gray_army_active } limit = {
has_country_flag = gray_army_active
}
if = { if = {
limit = { limit = {
any_owned_army = { any_owned_army = {
@@ -72,30 +107,62 @@ rg_global_gray_location_check = {
} }
} }
random_owned_army = { random_owned_army = {
limit = { army_type = gray_army } limit = {
planet = { save_global_event_target_as = global_gray_location } army_type = gray_army
}
planet = {
save_global_event_target_as = global_gray_location
}
} }
} }
else = { else = {
random_owned_army = { random_owned_army = {
limit = { army_type = gray_army } limit = {
fleet = { save_global_event_target_as = global_gray_location } army_type = gray_army
}
fleet = {
save_global_event_target_as = global_gray_location
}
} }
} }
} }
else_if = {
limit = {
has_country_flag = rg_habitat_enabled
}
if = {
limit = {exists = event_target:rg_gray_habitat_target}
event_target:rg_gray_habitat_target = {
save_global_event_target_as = global_gray_location
}
}
}
else = { else = {
capital_scope = { save_global_event_target_as = global_gray_location } capital_scope = {
save_global_event_target_as = global_gray_location
}
} }
} }
#创造灰风总督 #创造灰风总督
rg_create_gray_governor = { rg_create_gray_governor = {
if = { limit = { has_country_flag = gray_governor_active } } if = {
limit = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
}
}
else = { else = {
#延迟执行 #延迟执行
optimize_memory optimize_memory
#删除战舰 #删除战舰
every_owned_fleet = { every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet } limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = { delete_fleet = {
target = this target = this
kill_leader = no kill_leader = no
@@ -104,7 +171,9 @@ rg_create_gray_governor = {
} }
#删除科学舰 #删除科学舰
every_owned_fleet = { every_owned_fleet = {
limit = { has_fleet_flag = gray_constship } limit = {
has_fleet_flag = gray_constship
}
delete_fleet = { delete_fleet = {
target = this target = this
kill_leader = no kill_leader = no
@@ -113,13 +182,18 @@ rg_create_gray_governor = {
} }
#删除陆军 #删除陆军
every_owned_army = { every_owned_army = {
limit = { army_type = gray_army } limit = {
army_type = gray_army
}
if = { if = {
limit = { exists = leader } limit = {
exists = leader
}
unassign_leader = leader unassign_leader = leader
} }
remove_army = yes remove_army = yes
} }
#存储当前领袖等级 #存储当前领袖等级
every_owned_leader = { every_owned_leader = {
if = { if = {
@@ -148,7 +222,9 @@ rg_create_gray_governor = {
} }
#把所有种类的小灰领袖都送回娘家 #把所有种类的小灰领袖都送回娘家
every_owned_leader = { every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader } limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no } # kill_leader = { show_notification = no }
@@ -168,22 +244,31 @@ rg_create_gray_governor = {
rg_gray_govener_init = yes rg_gray_govener_init = yes
} }
#设置总督已启用标识 #设置总督已启用标识
set_country_flag = gray_governor_active set_country_flag = gray_official_active #新版flag
set_country_flag = gray_governor_active #旧版flag
#更新灰风形态 #更新灰风形态
remove_country_flag = gray_warship_active remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_constship_active remove_country_flag = gray_constship_active
remove_country_flag = gray_army_active remove_country_flag = gray_army_active
remove_country_flag = gray_habitat_active
#等级导入,把存储的领袖等级赋予到领袖身上 #等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = { random_owned_leader = {
limit = { has_leader_flag = gray_governor } limit = {
has_leader_flag = gray_governor
}
set_skill = owner.rg_gray_level set_skill = owner.rg_gray_level
} }
} }
} }
#创造灰风战舰 #创造灰风战舰
rg_create_gray_warship = { rg_create_gray_warship = {
if = { limit = { has_country_flag = gray_warship_active } } if = {
limit = {
has_country_flag = gray_warship_active
}
}
else = { else = {
optimize_memory optimize_memory
#舰船刷新位置检测 #舰船刷新位置检测
@@ -211,14 +296,14 @@ rg_create_gray_warship = {
clear_variable = rg_gray_level_temp clear_variable = rg_gray_level_temp
} }
} }
every_owned_leader = { every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader } limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no } # kill_leader = { show_notification = no }
} }
if = { if = {
limit = { limit = {
exists = event_target:gray_leader_admiral exists = event_target:gray_leader_admiral
@@ -229,49 +314,14 @@ rg_create_gray_warship = {
} }
} }
else = { else = {
rg_gray_admiral_init = yes rg_gray_commander_init = yes
} }
set_country_flag = gray_warship_active set_country_flag = gray_warship_active
if = { if = {
limit = { limit = {
has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_2
} }
create_fleet = { rg_warship_init_mod1 = yes
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_Gray_Warship"
prefix = no
upgradable = yes
}
set_fleet_stance = aggressive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = { has_global_flag = kdc_event_mod_active }
add_modifier = { modifier = remove_fleet_maintenance }
}
}
}
} }
else_if = { else_if = {
limit = { limit = {
@@ -280,128 +330,33 @@ rg_create_gray_warship = {
has_country_flag = gray_warship_is_juggernaut has_country_flag = gray_warship_is_juggernaut
} }
} }
create_fleet = { rg_warship_init_mod2 = yes
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_gray_capitalship"
prefix = no
upgradable = yes
}
set_fleet_stance = aggressive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = { has_global_flag = kdc_event_mod_active }
add_modifier = { modifier = remove_fleet_maintenance }
}
}
}
} }
else_if = { else_if = {
limit = { limit = {
has_country_flag = gray_warship_is_juggernaut has_country_flag = gray_warship_is_juggernaut
} }
create_fleet = { rg_warship_init_mod3 = yes
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_gray_juggernautship"
prefix = no
upgradable = yes
}
set_fleet_stance = aggressive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
if = {
limit = { has_global_flag = kdc_event_mod_active }
add_modifier = { modifier = remove_fleet_maintenance }
}
}
}
} }
else = { else = {
create_fleet = { rg_warship_init_mod0 = yes
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_Gray_Warship_base"
prefix = no
upgradable = yes
}
set_fleet_stance = aggressive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = { has_global_flag = kdc_event_mod_active }
add_modifier = { modifier = remove_fleet_maintenance }
}
}
}
} }
every_owned_army = { every_owned_army = {
limit = { army_type = gray_army } limit = {
army_type = gray_army
}
if = { if = {
limit = { exists = leader } limit = {
exists = leader
}
unassign_leader = leader unassign_leader = leader
} }
remove_army = yes remove_army = yes
} }
every_owned_fleet = { every_owned_fleet = {
limit = { has_fleet_flag = gray_constship } limit = {
has_fleet_flag = gray_constship
}
delete_fleet = { delete_fleet = {
target = this target = this
kill_leader = no kill_leader = no
@@ -410,23 +365,30 @@ rg_create_gray_warship = {
} }
remove_country_flag = gray_constship_active remove_country_flag = gray_constship_active
remove_country_flag = gray_governor_active remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
remove_country_flag = gray_army_active remove_country_flag = gray_army_active
remove_country_flag = gray_habitat_active
random_owned_leader = { random_owned_leader = {
limit = { has_leader_flag = gray_admiral } limit = {
has_leader_flag = gray_admiral
}
set_skill = owner.rg_gray_level set_skill = owner.rg_gray_level
} }
} }
} }
#创造灰风地面单位 #创造灰风地面单位
rg_create_gray_army = { rg_create_gray_army = {
if = { limit = { has_leader_flag = gray_army_active } } if = {
limit = {
has_country_flag = gray_army_active
}
}
else = { else = {
optimize_memory optimize_memory
#舰船刷新位置检测 #舰船刷新位置检测
rg_global_gray_location_check = yes rg_global_gray_location_check = yes
every_owned_leader = { every_owned_leader = {
if = { if = {
###等级检测 ###等级检测
@@ -449,14 +411,14 @@ rg_create_gray_army = {
clear_variable = rg_gray_level_temp clear_variable = rg_gray_level_temp
} }
} }
every_owned_leader = { every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader } limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no } # kill_leader = { show_notification = no }
} }
if = { if = {
limit = { limit = {
exists = event_target:gray_leader_general exists = event_target:gray_leader_general
@@ -467,7 +429,7 @@ rg_create_gray_army = {
} }
} }
else = { else = {
rg_gray_general_init = yes rg_gray_commander_init = yes
} }
create_ship_design = { create_ship_design = {
design = "NAME_RG_armed_transport_ship" design = "NAME_RG_armed_transport_ship"
@@ -495,18 +457,20 @@ rg_create_gray_army = {
last_created_army = { last_created_army = {
assign_leader = event_target:gray_leader_general assign_leader = event_target:gray_leader_general
} }
every_owned_fleet = { every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet } limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = { delete_fleet = {
target = this target = this
kill_leader = no kill_leader = no
destroy_template = yes destroy_template = yes
} }
} }
every_owned_fleet = { every_owned_fleet = {
limit = { has_fleet_flag = gray_constship } limit = {
has_fleet_flag = gray_constship
}
delete_fleet = { delete_fleet = {
target = this target = this
kill_leader = no kill_leader = no
@@ -516,25 +480,31 @@ rg_create_gray_army = {
remove_country_flag = gray_warship_active remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
remove_country_flag = gray_constship_active remove_country_flag = gray_constship_active
remove_country_flag = gray_habitat_active
remove_ship_design = last_created_design remove_ship_design = last_created_design
random_owned_leader = { random_owned_leader = {
limit = { has_leader_flag = gray_general } limit = {
has_leader_flag = gray_general
}
set_skill = owner.rg_gray_level set_skill = owner.rg_gray_level
} }
} }
} }
#创造灰风科学舰 #创造灰风科学舰
rg_create_gray_const = { rg_create_gray_const = {
if = { limit = { has_country_flag = gray_constship_active } } if = {
limit = {
has_country_flag = gray_constship_active
}
}
else = { else = {
optimize_memory optimize_memory
#舰船刷新位置检测 #舰船刷新位置检测
rg_global_gray_location_check = yes rg_global_gray_location_check = yes
every_owned_leader = { every_owned_leader = {
if = { if = {
###等级检测 ###等级检测
@@ -557,14 +527,14 @@ rg_create_gray_const = {
clear_variable = rg_gray_level_temp clear_variable = rg_gray_level_temp
} }
} }
every_owned_leader = { every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader } limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no } # kill_leader = { show_notification = no }
} }
if = { if = {
limit = { limit = {
exists = event_target:gray_leader_scientist exists = event_target:gray_leader_scientist
@@ -577,7 +547,6 @@ rg_create_gray_const = {
else = { else = {
rg_gray_scientist_init = yes rg_gray_scientist_init = yes
} }
set_country_flag = gray_constship_active set_country_flag = gray_constship_active
create_fleet = { create_fleet = {
name = "NAME_Gray" name = "NAME_Gray"
@@ -609,20 +578,24 @@ rg_create_gray_const = {
assign_leader = event_target:gray_leader_scientist assign_leader = event_target:gray_leader_scientist
} }
} }
every_owned_fleet = { every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet } limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = { delete_fleet = {
target = this target = this
kill_leader = no kill_leader = no
destroy_template = yes destroy_template = yes
} }
} }
every_owned_army = { every_owned_army = {
limit = { army_type = gray_army } limit = {
army_type = gray_army
}
if = { if = {
limit = { exists = leader } limit = {
exists = leader
}
unassign_leader = leader unassign_leader = leader
} }
remove_army = yes remove_army = yes
@@ -631,14 +604,99 @@ rg_create_gray_const = {
remove_country_flag = gray_army_active remove_country_flag = gray_army_active
remove_country_flag = gray_warship_active remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
remove_country_flag = gray_habitat_active
random_owned_leader = { random_owned_leader = {
limit = { has_leader_flag = gray_scientist } limit = {
has_leader_flag = gray_scientist
}
set_skill = owner.rg_gray_level set_skill = owner.rg_gray_level
} }
} }
} }
rg_juggernaut_habitat_init = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
}
else = {
optimize_memory
rg_global_gray_location_check = yes
set_country_flag = rg_habitat_enabled
event_target:global_gray_location = {
solar_system = {
spawn_planet = {
class = pc_rg_grayhabitat
location = event_target:global_gray_location
orbit_location = yes
orbit_angle = 225
orbit_distance = 360
orbit_angle_offset = 45
orbit_distance_offset = 9.899
size = 30
has_ring = no
init_effect = {
set_planet_entity = {
entity = "grey_tempesttw_orbital_habitat_entity"
}
set_surveyed = {
surveyed = yes
surveyor = FROM
}
set_all_comms_surveyed = yes
clear_blockers = yes
set_owner = root
set_controller = root
create_colony = {
owner = root
species = owner_main_species
ethos = owner
}
set_name = "NAME_rg_gray_habitat_base"
if = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
assign_leader = event_target:gray_governor
}
add_building = building_ancient_control_center
add_building = building_nourishment_center
add_building = building_ancient_palace
add_building = building_affluence_center
add_building = building_dimensional_fabricator
while = {
count = 5
create_pop = {
species = owner_main_species
}
}
set_planet_flag = megastructure
set_planet_flag = habitat
set_planet_flag = advanced_habitat
set_planet_flag = advanced_habitat_2
set_planet_flag = rg_gray_habitat
save_global_event_target_as = rg_gray_habitat_target
}
}
}
}
}
}
rg_clear_harbitat = {
remove_country_flag = rg_habitat_enabled
event_target:rg_gray_habitat_target = {
remove_planet = yes
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,21 +1,28 @@
rg_storyline_trigger = { rg_storyline_trigger = {
# 初始化故事事件触发 # 初始化故事事件触发
random_list = { country_event = {
50 = { id = rg_story.2
country_event = { id = rg_story.2 days = 3600 random = 12800 } days = 3600
} random = 12800
50 = { }
country_event = { id = rg_story.8 days = 3600 random = 12800 } country_event = {
} id = rg_story.8
days = 3600
random = 12800
} }
if = { if = {
limit = { limit = {
exists = event_target:guardian_dragon_country exists = event_target:guardian_dragon_country
NOT = {
has_global_flag = has_origin_gray_dragon
}
}
country_event = {
id = rg_story.11
days = 3600
random = 12800
} }
country_event = { id = rg_story.11 days = 3600 random = 12800 }
} }
} }
rg_create_gray_planetkiller_testship_1 = { rg_create_gray_planetkiller_testship_1 = {
@@ -79,6 +86,64 @@ rg_create_gray_paperwork_testship_1 = {
} }
} }
rg_create_gray_mod1_testship_1 = {
create_fleet = {
name = "NAME_RG_TESTSHIP"
settings = {
can_disband = yes
can_upgrade = no
can_change_composition = no
can_change_leader = no
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = root
create_ship = {
name = "NAME_RG_TESTSHIP"
design = "RG_aircruiser_Interdictor"
prefix = no
upgradable = no
}
set_location = {
target = root.capital_scope
distance = 0
angle = random
}
set_fleet_flag = rg_test_ship_fleet
}
}
}
rg_create_gray_mod1_testship_2 = {
create_fleet = {
name = "NAME_RG_TESTSHIP"
settings = {
can_disband = yes
can_upgrade = no
can_change_composition = no
can_change_leader = no
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = root
create_ship = {
name = "NAME_RG_TESTSHIP"
design = "RG_Buff_interdictor"
prefix = no
upgradable = no
}
set_location = {
target = root.capital_scope
distance = 0
angle = random
}
set_fleet_flag = rg_test_ship_fleet
}
}
}
rg_create_fake_dragon_species = { rg_create_fake_dragon_species = {
create_species = { create_species = {
name = RG_SIMULATION_DRAGON_SPECIES name = RG_SIMULATION_DRAGON_SPECIES
@@ -101,8 +166,8 @@ rg_create_fake_dragon = {
} }
} }
create_leader = { create_leader = {
class = admiral class = commander
species = event_target:RG_sim_dragon_species species = root
name = "Name_rg_fake_dragon" name = "Name_rg_fake_dragon"
event_leader = yes event_leader = yes
gender = female gender = female
@@ -114,7 +179,6 @@ rg_create_fake_dragon = {
trait = RG_leader_trait_admiral_timed_life trait = RG_leader_trait_admiral_timed_life
} }
effect = { effect = {
change_leader_portrait = wg_dragon
set_leader_flag = has_gained_level_trait set_leader_flag = has_gained_level_trait
set_leader_flag = has_gained_trait set_leader_flag = has_gained_trait
set_leader_flag = legendary_leader set_leader_flag = legendary_leader
@@ -126,6 +190,7 @@ rg_create_fake_dragon = {
which = rg_fake_dragon_timedlife_counter which = rg_fake_dragon_timedlife_counter
value = 0 value = 0
} }
set_country_flag = rg_fake_dragon_owner
save_global_event_target_as = rg_fake_dragon_owner save_global_event_target_as = rg_fake_dragon_owner
create_fleet = { create_fleet = {
name = "NAME_RG_Nanite_Dragon" name = "NAME_RG_Nanite_Dragon"
@@ -218,3 +283,31 @@ rg_create_gray_colony_1 = {
} }
remove_ship_design = last_created_design remove_ship_design = last_created_design
} }
rg_create_gray_destroyer_1 = {
create_fleet = {
name = "NAME_RG_base_destroyer"
settings = {
can_disband = yes
can_upgrade = no
can_change_composition = no
can_change_leader = no
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = root
create_ship = {
name = "NAME_RG_base_destroyer"
design = "RG_base_destroyer_key"
prefix = no
upgradable = no
}
set_location = {
target = root.capital_scope
distance = 0
angle = random
}
}
}
}

View File

@@ -0,0 +1,177 @@
#普通的母舰
rg_warship_init_mod1 = {
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
# design = "NAME_Gray_Warship_rg"
random_existing_design = RG_graygoo_mothership
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
save_global_event_target_as = gray_warship_ship
}
}
set_fleet_stance = aggressive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = {
has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
}
}
}
}
#纳米旗舰
rg_warship_init_mod2 = {
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
random_existing_design = RG_graygoo_capitalship
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
save_global_event_target_as = gray_warship_ship
}
}
set_fleet_stance = aggressive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = {
has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
}
}
}
}
#纳米主宰
rg_warship_init_mod3 = {
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
# design = "NAME_gray_juggernautship"
random_existing_design = RG_gray_juggernaut
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
save_global_event_target_as = gray_warship_ship
}
}
set_fleet_stance = aggressive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
if = {
limit = {
has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
}
}
}
}
#略有磨损的母舰
rg_warship_init_mod0 = {
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_Gray_Warship_base"
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
save_global_event_target_as = gray_warship_ship
}
}
set_fleet_stance = aggressive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = {
has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
}
}
}
}

View File

@@ -0,0 +1,8 @@
has_budding_trait = {
OR = {
has_trait = trait_plantoid_budding
has_trait = trait_lithoid_budding
has_trait = trait_advanced_budding
has_trait = rg_machine_maid_trait
}
}

View File

@@ -1,5 +1,3 @@
#星球无法自动建造
#scope (planet)
RG_planet_can_auto_build = { RG_planet_can_auto_build = {
OR = { OR = {
AND = { AND = {

View File

@@ -5,8 +5,6 @@
#can_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = { #can_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
# ... # ...
#} #}
can_destroy_planet_with_RG_PLANET_KILLER = { can_destroy_planet_with_RG_PLANET_KILLER = {
custom_tooltip = { custom_tooltip = {
fail_text = "RG_requires_a_star_star_killer" fail_text = "RG_requires_a_star_star_killer"
@@ -31,7 +29,9 @@ can_destroy_planet_with_RG_PLANET_KILLER = {
} }
AND = { AND = {
exists = owner exists = owner
owner = { is_same_value = from.owner } owner = {
is_same_value = from.owner
}
} }
} }
} }
@@ -71,7 +71,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
} }
AND = { AND = {
exists = owner exists = owner
owner = { is_same_value = from.owner } owner = {
is_same_value = from.owner
}
} }
} }
} }
@@ -124,7 +126,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
if = { if = {
limit = { limit = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_active_or_full_interference fail_text = primitives_not_active_or_full_interference
@@ -175,7 +179,8 @@ can_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
} }
} }
} }
AND = { # at war with primitive space owner AND = {
# at war with primitive space owner
exists = space_owner exists = space_owner
exists = owner exists = owner
owner = { owner = {
@@ -227,18 +232,24 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
is_planet_class = pc_ai is_planet_class = pc_ai
AND = { AND = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
AND = { AND = {
exists = owner exists = owner
owner = { is_same_value = from.owner } owner = {
is_same_value = from.owner
}
} }
} }
} }
if = { if = {
limit = { limit = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_active_or_full_interference fail_text = primitives_not_active_or_full_interference
@@ -257,7 +268,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
planet_is_hostile = yes planet_is_hostile = yes
AND = { AND = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
} }
exists = owner exists = owner
@@ -303,12 +316,16 @@ can_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
if = { if = {
limit = { limit = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_in_borders fail_text = primitives_not_in_borders
exists = space_owner exists = space_owner
space_owner = { is_same_value = from.owner } space_owner = {
is_same_value = from.owner
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_full_interference fail_text = primitives_not_full_interference
@@ -350,16 +367,25 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
} }
custom_tooltip = { custom_tooltip = {
fail_text = is_not_oceanic fail_text = is_not_oceanic
NOT = { is_planet_class = pc_ocean } NOT = {
is_planet_class = pc_ocean
}
} }
if = { if = {
limit = { is_inside_border = from.owner } limit = {
is_inside_border = from.owner
}
if = { if = {
limit = { #Uninhabited and primitive planets are always fine, if own colony then check if pops would be purged limit = {
#Uninhabited and primitive planets are always fine, if own colony then check if pops would be purged
exists = owner exists = owner
owner = { is_same_value = from.owner } owner = {
is_same_value = from.owner
}
any_owned_species = { any_owned_species = {
NOT = { has_trait = trait_aquatic } NOT = {
has_trait = trait_aquatic
}
} }
} }
custom_tooltip = { custom_tooltip = {
@@ -389,12 +415,16 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
if = { if = {
limit = { limit = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_in_borders fail_text = primitives_not_in_borders
exists = space_owner exists = space_owner
space_owner = { is_same_value = from.owner } space_owner = {
is_same_value = from.owner
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_full_interference fail_text = primitives_not_full_interference
@@ -419,7 +449,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_STAR_CRACKER = {
NOT = { NOT = {
solar_system = { solar_system = {
has_star_flag = crisis_sphere_system@from.owner has_star_flag = crisis_sphere_system@from.owner
any_system_megastructure = { has_megastructure_flag = crisis_sphere } any_system_megastructure = {
has_megastructure_flag = crisis_sphere
}
} }
} }
} }
@@ -429,14 +461,22 @@ can_destroy_planet_with_RG_PLANET_KILLER_STAR_CRACKER = {
} }
custom_tooltip = { custom_tooltip = {
fail_text = is_black_hole fail_text = is_black_hole
NOT = { is_planet_class = pc_black_hole } NOT = {
is_planet_class = pc_black_hole
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = star_owner_is_not_hostile fail_text = star_owner_is_not_hostile
OR = { OR = {
NOT = { exists = space_owner } NOT = {
space_owner = { is_hostile = from.owner } exists = space_owner
space_owner = { is_same_value = from.owner } }
space_owner = {
is_hostile = from.owner
}
space_owner = {
is_same_value = from.owner
}
} }
} }
} }

View File

@@ -0,0 +1,125 @@
RG_gray_mod1_trigger = {
event_target:gray_leader_admiral = {
has_skill >= 10
}
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
has_special_project = RG_GRAY_MOD1
any_situation = {
is_situation_type = situation_rg_gray_mod1
}
}
}
RG_gray_mod1_allow_trigger = {
hidden_trigger = {
event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_25
event_target:gray_leader_admiral = {
has_skill >= 10
}
}
resource_stockpile_compare = {
resource = energy
value >= 15000
}
resource_stockpile_compare = {
resource = alloys
value >= 15000
}
}
RG_gray_mod2_trigger = {
AND = {
event_target:gray_leader_admiral = {
has_skill >= 10
}
has_country_flag = rg_gray_level_2
}
NOR = {
has_country_flag = rg_gray_level_3
has_special_project = RG_GRAY_MOD2
any_situation = {
is_situation_type = situation_rg_gray_mod2
}
}
}
RG_gray_mod2_allow_trigger = {
hidden_trigger = {
# To prevent exploit
event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
OR = {
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_50
has_technology = tech_juggernaut
}
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_20
event_target:gray_leader_admiral = {
has_skill >= 20
}
}
}
resource_stockpile_compare = {
resource = energy
value >= 150000
}
resource_stockpile_compare = {
resource = alloys
value >= 150000
}
}
RG_gray_mod3_trigger = {
NOR = {
has_country_flag = gray_reforming
has_country_flag = rg_juggernaut_fired
}
has_country_flag = rg_gray_level_3
}
RG_gray_mod3_allow_trigger = {
resource_stockpile_compare = {
resource = energy
value >= 150000
}
resource_stockpile_compare = {
resource = alloys
value >= 150000
}
has_technology = tech_juggernaut
}

View File

@@ -6,8 +6,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "STRIKE_CRAFT_01" name = "STRIKE_CRAFT_01"
template = "large_strike_craft" template = "large_strike_craft"
@@ -28,7 +26,6 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@@ -44,17 +41,10 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#战列2 #战列2
ship_section_template = { ship_section_template = {
key = "RG_battleship_interdictor_key" key = "RG_battleship_interdictor_key"
@@ -62,7 +52,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@@ -93,23 +82,15 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#泰坦3 #泰坦3
ship_section_template = { ship_section_template = {
key = "RG_titan_interdictor_key" key = "RG_titan_interdictor_key"
@@ -117,29 +98,20 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
} }
#线列4 #线列4
ship_section_template = { ship_section_template = {
key = "RG_line_interdictor_key" key = "RG_line_interdictor_key"
@@ -147,7 +119,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@@ -158,17 +129,10 @@ ship_section_template = {
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#雷装5 #雷装5
ship_section_template = { ship_section_template = {
key = "RG_torpedo_interdictor_key" key = "RG_torpedo_interdictor_key"
@@ -176,7 +140,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@@ -207,22 +170,13 @@ ship_section_template = {
template = "invisible_missile_turret" template = "invisible_missile_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#近防6 #近防6
@@ -232,7 +186,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@@ -254,55 +207,47 @@ ship_section_template = {
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_05" name = "MEDIUM_GUN_01"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_06" name = "MEDIUM_GUN_02"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_07" name = "MEDIUM_GUN_03"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_08" name = "MEDIUM_GUN_04"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_09" name = "MEDIUM_GUN_05"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_10" name = "MEDIUM_GUN_06"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_11" name = "MEDIUM_GUN_07"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_12" name = "MEDIUM_GUN_08"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 120
}
}
} }
#光环7 #光环7
@@ -312,7 +257,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@@ -323,16 +267,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 120
}
}
} }
#巨像8 #巨像8
@@ -342,22 +278,13 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "grey_tempesttw_colossus_entity" entity = "grey_tempesttw_colossus_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PLANET_KILLER_GUN_01" name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed" template = "invisible_planet_killer_fixed"
locatorname = "boope" locatorname = "boope"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 120
}
}
} }
#武库舰9 #武库舰9
@@ -367,7 +294,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@@ -693,16 +619,8 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#航战10 #航战10
@@ -712,7 +630,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@@ -728,7 +645,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "STRIKE_CRAFT_01" name = "STRIKE_CRAFT_01"
template = "large_strike_craft" template = "large_strike_craft"
@@ -739,22 +655,13 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#雷巡11 #雷巡11
@@ -764,7 +671,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@@ -780,7 +686,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@@ -801,16 +706,8 @@ ship_section_template = {
template = "invisible_missile_turret" template = "invisible_missile_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#撞击舰12 #撞击舰12
@@ -820,7 +717,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@@ -836,16 +732,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 2 aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
ship_section_template = { ship_section_template = {
@@ -854,7 +742,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity" entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@@ -875,7 +762,6 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@@ -886,7 +772,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
component_slot = { component_slot = {
name = "STRIKE_CRAFT_01" name = "STRIKE_CRAFT_01"
template = "large_strike_craft" template = "large_strike_craft"
@@ -967,16 +852,8 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
} }
ship_section_template = { ship_section_template = {
@@ -985,7 +862,6 @@ ship_section_template = {
fits_on_slot = "mid" fits_on_slot = "mid"
entity = "gatebuilder_01_space_station_section_entity" entity = "gatebuilder_01_space_station_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
template = "invisible_titanic_turret" template = "invisible_titanic_turret"
@@ -1126,16 +1002,8 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "strike_craft_locator_03" locatorname = "strike_craft_locator_03"
} }
large_utility_slots = 10 large_utility_slots = 10
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
} }
ship_section_template = { ship_section_template = {
@@ -1145,7 +1013,6 @@ ship_section_template = {
should_draw_components = yes should_draw_components = yes
entity = "empty_section_entity" entity = "empty_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@@ -1201,15 +1068,7 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "root" locatorname = "root"
} }
aux_utility_slots = 1 aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
} }
ship_section_template = { ship_section_template = {
@@ -1218,7 +1077,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@@ -1239,7 +1097,6 @@ ship_section_template = {
template = "invisible_missile_turret" template = "invisible_missile_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "STRIKE_CRAFT_01" name = "STRIKE_CRAFT_01"
template = "large_strike_craft" template = "large_strike_craft"
@@ -1255,16 +1112,8 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 4 large_utility_slots = 4
aux_utility_slots = 1 aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
ship_section_template = { ship_section_template = {
@@ -1273,7 +1122,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity" entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
@@ -1284,7 +1132,6 @@ ship_section_template = {
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@@ -1295,7 +1142,6 @@ ship_section_template = {
template = "invisible_missile_turret" template = "invisible_missile_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@@ -1321,14 +1167,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
} }

View File

@@ -4,7 +4,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity" entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
@@ -45,7 +44,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 2 aux_utility_slots = 2
} }
@@ -56,11 +54,10 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity" entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PLANET_KILLER_GUN_01" name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed" template = "invisible_planet_killer_fixed"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
@@ -161,16 +158,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 3 aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 960
}
}
} }
ship_section_template = { ship_section_template = {
@@ -179,13 +168,11 @@ ship_section_template = {
fits_on_slot = core fits_on_slot = core
entity = "grey_tempesttw_juggernaut_core_section_entity" entity = "grey_tempesttw_juggernaut_core_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PLANET_KILLER_GUN_01" name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed" template = "invisible_planet_killer_fixed"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
@@ -216,7 +203,6 @@ ship_section_template = {
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@@ -257,7 +243,6 @@ ship_section_template = {
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@@ -298,7 +283,6 @@ ship_section_template = {
template = "invisible_missile_turret" template = "invisible_missile_turret"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@@ -359,7 +343,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "STRIKE_CRAFT_01" name = "STRIKE_CRAFT_01"
template = "large_strike_craft" template = "large_strike_craft"
@@ -456,7 +439,6 @@ ship_section_template = {
rotation = 90 rotation = 90
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "LARGE_GUN_13" name = "LARGE_GUN_13"
template = "large_turret" template = "large_turret"
@@ -577,7 +559,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@@ -638,16 +619,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "core" locatorname = "core"
} }
large_utility_slots = 48 large_utility_slots = 48
aux_utility_slots = 8 aux_utility_slots = 8
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
} }
ship_section_template = { ship_section_template = {
@@ -656,111 +629,459 @@ ship_section_template = {
fits_on_slot = core fits_on_slot = core
entity = "grey_tempesttw_juggernaut_core_section_entity" entity = "grey_tempesttw_juggernaut_core_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = {
component_slot = { name = "PLANET_KILLER_GUN_01" template = "invisible_planet_killer_fixed" locatorname = "core" } name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed"
component_slot = { name = "TITAN_01" template = "invisible_titanic_fixed" locatorname = "core" } locatorname = "core"
component_slot = { name = "TITAN_02" template = "invisible_titanic_fixed" locatorname = "core" } }
component_slot = { name = "TITAN_03" template = "invisible_titanic_fixed" locatorname = "core" } component_slot = {
component_slot = { name = "TITAN_04" template = "invisible_titanic_fixed" locatorname = "core" } name = "TITAN_01"
component_slot = { name = "TITAN_05" template = "invisible_titanic_fixed" locatorname = "core" } template = "invisible_titanic_fixed"
component_slot = { name = "TITAN_06" template = "invisible_titanic_fixed" locatorname = "core" } locatorname = "core"
}
component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_fixed" locatorname = "core" } component_slot = {
component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_fixed" locatorname = "core" } name = "TITAN_02"
component_slot = { name = "EXTRA_LARGE_03" template = "invisible_extra_large_fixed" locatorname = "core" } template = "invisible_titanic_fixed"
component_slot = { name = "EXTRA_LARGE_04" template = "invisible_extra_large_fixed" locatorname = "core" } locatorname = "core"
component_slot = { name = "EXTRA_LARGE_05" template = "invisible_extra_large_fixed" locatorname = "core" } }
component_slot = { name = "EXTRA_LARGE_06" template = "invisible_extra_large_fixed" locatorname = "core" } component_slot = {
component_slot = { name = "EXTRA_LARGE_07" template = "invisible_extra_large_fixed" locatorname = "core" } name = "TITAN_03"
component_slot = { name = "EXTRA_LARGE_08" template = "invisible_extra_large_fixed" locatorname = "core" } template = "invisible_titanic_fixed"
locatorname = "core"
component_slot = { name = "TORPEDO_01" template = "invisible_missile_turret" locatorname = "core" } }
component_slot = { name = "TORPEDO_02" template = "invisible_missile_turret" locatorname = "core" } component_slot = {
component_slot = { name = "TORPEDO_03" template = "invisible_missile_turret" locatorname = "core" } name = "TITAN_04"
component_slot = { name = "TORPEDO_04" template = "invisible_missile_turret" locatorname = "core" } template = "invisible_titanic_fixed"
component_slot = { name = "TORPEDO_05" template = "invisible_missile_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "TORPEDO_06" template = "invisible_missile_turret" locatorname = "core" } }
component_slot = { name = "TORPEDO_07" template = "invisible_missile_turret" locatorname = "core" } component_slot = {
component_slot = { name = "TORPEDO_08" template = "invisible_missile_turret" locatorname = "core" } name = "TITAN_05"
template = "invisible_titanic_fixed"
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "core" } name = "TITAN_06"
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "core" } template = "invisible_titanic_fixed"
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "core" } name = "EXTRA_LARGE_01"
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "core" } }
component_slot = {
component_slot = { name = "STRIKE_CRAFT_01" template = "large_strike_craft" rotation = 90 locatorname = "core" } name = "EXTRA_LARGE_02"
component_slot = { name = "STRIKE_CRAFT_02" template = "large_strike_craft" rotation = 90 locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "STRIKE_CRAFT_03" template = "large_strike_craft" rotation = 90 locatorname = "core" } locatorname = "core"
component_slot = { name = "STRIKE_CRAFT_04" template = "large_strike_craft" rotation = 90 locatorname = "core" } }
component_slot = { name = "STRIKE_CRAFT_05" template = "large_strike_craft" rotation = 90 locatorname = "core" } component_slot = {
component_slot = { name = "STRIKE_CRAFT_06" template = "large_strike_craft" rotation = 90 locatorname = "core" } name = "EXTRA_LARGE_03"
component_slot = { name = "STRIKE_CRAFT_07" template = "large_strike_craft" rotation = 90 locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "STRIKE_CRAFT_08" template = "large_strike_craft" rotation = 90 locatorname = "core" } locatorname = "core"
component_slot = { name = "STRIKE_CRAFT_09" template = "large_strike_craft" rotation = 90 locatorname = "core" } }
component_slot = { name = "STRIKE_CRAFT_10" template = "large_strike_craft" rotation = 90 locatorname = "core" } component_slot = {
component_slot = { name = "STRIKE_CRAFT_11" template = "large_strike_craft" rotation = 90 locatorname = "core" } name = "EXTRA_LARGE_04"
component_slot = { name = "STRIKE_CRAFT_12" template = "large_strike_craft" rotation = 90 locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "STRIKE_CRAFT_13" template = "large_strike_craft" rotation = 90 locatorname = "core" } locatorname = "core"
component_slot = { name = "STRIKE_CRAFT_14" template = "large_strike_craft" rotation = 90 locatorname = "core" } }
component_slot = { name = "STRIKE_CRAFT_15" template = "large_strike_craft" rotation = 90 locatorname = "core" } component_slot = {
component_slot = { name = "STRIKE_CRAFT_16" template = "large_strike_craft" rotation = 90 locatorname = "core" } name = "EXTRA_LARGE_05"
template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "core" } name = "EXTRA_LARGE_06"
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "core" } name = "EXTRA_LARGE_07"
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_13" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_14" template = "large_turret" locatorname = "core" } name = "EXTRA_LARGE_08"
component_slot = { name = "LARGE_GUN_15" template = "large_turret" locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_16" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_17" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_18" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_19" template = "large_turret" locatorname = "core" } name = "TORPEDO_01"
component_slot = { name = "LARGE_GUN_20" template = "large_turret" locatorname = "core" } template = "invisible_missile_turret"
component_slot = { name = "LARGE_GUN_21" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_22" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_23" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_24" template = "large_turret" locatorname = "core" } name = "TORPEDO_02"
template = "invisible_missile_turret"
component_slot = { name = "PD_01" template = "point_defence_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "PD_02" template = "point_defence_turret" locatorname = "core" } }
component_slot = { name = "PD_03" template = "point_defence_turret" locatorname = "core" } component_slot = {
component_slot = { name = "PD_04" template = "point_defence_turret" locatorname = "core" } name = "TORPEDO_03"
component_slot = { name = "PD_05" template = "point_defence_turret" locatorname = "core" } template = "invisible_missile_turret"
component_slot = { name = "PD_06" template = "point_defence_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "PD_07" template = "point_defence_turret" locatorname = "core" } }
component_slot = { name = "PD_08" template = "point_defence_turret" locatorname = "core" } component_slot = {
component_slot = { name = "PD_09" template = "point_defence_turret" locatorname = "core" } name = "TORPEDO_04"
component_slot = { name = "PD_10" template = "point_defence_turret" locatorname = "core" } template = "invisible_missile_turret"
component_slot = { name = "PD_11" template = "point_defence_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "PD_12" template = "point_defence_turret" locatorname = "core" } }
component_slot = {
name = "TORPEDO_05"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_06"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_07"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_08"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_03"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_04"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_05"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_06"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_07"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_08"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_09"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_10"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_11"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_12"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_02"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_03"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_04"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_05"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_06"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_07"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_08"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_09"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_10"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_11"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_12"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_13"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_14"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_15"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_16"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_03"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_04"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_05"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_06"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_07"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_08"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_09"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_10"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_11"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_12"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_13"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_14"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_15"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_16"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_17"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_18"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_19"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_20"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_21"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_22"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_23"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_24"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_02"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_03"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_04"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_05"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_06"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_07"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_08"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_09"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_10"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_11"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_12"
template = "point_defence_turret"
locatorname = "core"
}
large_utility_slots = 48 large_utility_slots = 48
aux_utility_slots = 8 aux_utility_slots = 8
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
} }
ship_section_template = { ship_section_template = {
@@ -769,13 +1090,6 @@ ship_section_template = {
fits_on_slot = behind fits_on_slot = behind
entity = "grey_tempesttw_thinktank_phase_03_entity" entity = "grey_tempesttw_thinktank_phase_03_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
} }
ship_section_template = { ship_section_template = {
@@ -784,11 +1098,4 @@ ship_section_template = {
fits_on_slot = behind fits_on_slot = behind
entity = "grey_tempesttw_thinktank_phase_03_entity" entity = "grey_tempesttw_thinktank_phase_03_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
} }

View File

@@ -4,7 +4,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "grey_tempesttw_colony_ship_entity" entity = "grey_tempesttw_colony_ship_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@@ -58,23 +57,14 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
} }
ship_section_template = { ship_section_template = {
key = "RG_armed_transport_ship" key = "RG_armed_transport_ship"
ship_size = RG_armed_transport_ship ship_size = RG_armed_transport_ship
fits_on_slot = mid fits_on_slot = mid
entity = "grey_tempesttw_colony_ship_entity" entity = "grey_tempesttw_colony_ship_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@@ -128,13 +118,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
} }
ship_section_template = { ship_section_template = {
@@ -143,7 +126,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "grey_tempesttw_construction_ship_entity" entity = "grey_tempesttw_construction_ship_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@@ -189,26 +171,16 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
} }
ship_section_template = { ship_section_template = {
key = "RG_armed_science_ship" key = "RG_armed_science_ship"
ship_size = RG_armed_science_ship ship_size = RG_armed_science_ship
fits_on_slot = mid fits_on_slot = mid
entity = "grey_tempesttw_science_ship_entity" entity = "grey_tempesttw_science_ship_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@@ -258,13 +230,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
} }
# Baby Dragon # Baby Dragon
@@ -276,87 +241,379 @@ ship_section_template = {
#entity = "empty_section_entity_entity" #entity = "empty_section_entity_entity"
entity = "nanite_space_dragon_baby_section_entity" entity = "nanite_space_dragon_baby_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = {
component_slot = { name = "PLANET_KILLER_GUN_01" template = "invisible_planet_killer_fixed" locatorname = "xl_gun_01" } name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed"
component_slot = { name = "TITAN_01" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } locatorname = "xl_gun_01"
component_slot = { name = "TITAN_02" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } }
component_slot = { name = "TITAN_03" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } component_slot = {
component_slot = { name = "TITAN_04" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } name = "TITAN_01"
component_slot = { name = "TITAN_05" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } template = "invisible_titanic_fixed"
component_slot = { name = "TITAN_06" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } locatorname = "xl_gun_01"
}
component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_fixed" locatorname = "wing_1_3" } component_slot = {
component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_fixed" locatorname = "wing_1_3" } name = "TITAN_02"
component_slot = { name = "EXTRA_LARGE_03" template = "invisible_extra_large_fixed" locatorname = "wing_2_3" } template = "invisible_titanic_fixed"
component_slot = { name = "EXTRA_LARGE_04" template = "invisible_extra_large_fixed" locatorname = "wing_2_3" } locatorname = "xl_gun_01"
component_slot = { name = "EXTRA_LARGE_05" template = "invisible_extra_large_fixed" locatorname = "wing_3_4" } }
component_slot = { name = "EXTRA_LARGE_06" template = "invisible_extra_large_fixed" locatorname = "wing_3_4" } component_slot = {
component_slot = { name = "EXTRA_LARGE_07" template = "invisible_extra_large_fixed" locatorname = "wing_4_3" } name = "TITAN_03"
component_slot = { name = "EXTRA_LARGE_08" template = "invisible_extra_large_fixed" locatorname = "wing_4_3" } template = "invisible_titanic_fixed"
locatorname = "xl_gun_01"
component_slot = { name = "TORPEDO_01" template = "invisible_missile_turret" locatorname = "wing_1_3" } }
component_slot = { name = "TORPEDO_02" template = "invisible_missile_turret" locatorname = "wing_1_3" } component_slot = {
component_slot = { name = "TORPEDO_03" template = "invisible_missile_turret" locatorname = "wing_2_3" } name = "TITAN_04"
component_slot = { name = "TORPEDO_04" template = "invisible_missile_turret" locatorname = "wing_2_3" } template = "invisible_titanic_fixed"
component_slot = { name = "TORPEDO_05" template = "invisible_missile_turret" locatorname = "wing_3_4" } locatorname = "xl_gun_01"
component_slot = { name = "TORPEDO_06" template = "invisible_missile_turret" locatorname = "wing_3_4" } }
component_slot = { name = "TORPEDO_07" template = "invisible_missile_turret" locatorname = "wing_4_3" } component_slot = {
component_slot = { name = "TORPEDO_08" template = "invisible_missile_turret" locatorname = "wing_4_3" } name = "TITAN_05"
template = "invisible_titanic_fixed"
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "wing_1_3" } locatorname = "xl_gun_01"
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "wing_1_3" } }
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "wing_1_3" } component_slot = {
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "wing_1_3" } name = "TITAN_06"
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "wing_1_3" } template = "invisible_titanic_fixed"
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "wing_1_3" } locatorname = "xl_gun_01"
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "wing_1_3" } }
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "wing_1_3" } component_slot = {
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "wing_1_3" } name = "EXTRA_LARGE_01"
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "wing_2_3" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "wing_2_3" } locatorname = "wing_1_3"
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "wing_2_3" } }
component_slot = { name = "LARGE_GUN_13" template = "large_turret" locatorname = "wing_2_3" } component_slot = {
component_slot = { name = "LARGE_GUN_14" template = "large_turret" locatorname = "wing_2_3" } name = "EXTRA_LARGE_02"
component_slot = { name = "LARGE_GUN_15" template = "large_turret" locatorname = "wing_2_3" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_16" template = "large_turret" locatorname = "wing_2_3" } locatorname = "wing_1_3"
component_slot = { name = "LARGE_GUN_17" template = "large_turret" locatorname = "wing_2_3" } }
component_slot = { name = "LARGE_GUN_18" template = "large_turret" locatorname = "wing_2_3" } component_slot = {
component_slot = { name = "LARGE_GUN_19" template = "large_turret" locatorname = "wing_3_4" } name = "EXTRA_LARGE_03"
component_slot = { name = "LARGE_GUN_20" template = "large_turret" locatorname = "wing_3_4" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_21" template = "large_turret" locatorname = "wing_3_4" } locatorname = "wing_2_3"
component_slot = { name = "LARGE_GUN_22" template = "large_turret" locatorname = "wing_3_4" } }
component_slot = { name = "LARGE_GUN_23" template = "large_turret" locatorname = "wing_3_4" } component_slot = {
component_slot = { name = "LARGE_GUN_24" template = "large_turret" locatorname = "wing_3_4" } name = "EXTRA_LARGE_04"
component_slot = { name = "LARGE_GUN_25" template = "large_turret" locatorname = "wing_3_4" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_26" template = "large_turret" locatorname = "wing_3_4" } locatorname = "wing_2_3"
component_slot = { name = "LARGE_GUN_27" template = "large_turret" locatorname = "wing_3_4" } }
component_slot = { name = "LARGE_GUN_28" template = "large_turret" locatorname = "wing_4_3" } component_slot = {
component_slot = { name = "LARGE_GUN_29" template = "large_turret" locatorname = "wing_4_3" } name = "EXTRA_LARGE_05"
component_slot = { name = "LARGE_GUN_30" template = "large_turret" locatorname = "wing_4_3" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_31" template = "large_turret" locatorname = "wing_4_3" } locatorname = "wing_3_4"
component_slot = { name = "LARGE_GUN_32" template = "large_turret" locatorname = "wing_4_3" } }
component_slot = { name = "LARGE_GUN_33" template = "large_turret" locatorname = "wing_4_3" } component_slot = {
component_slot = { name = "LARGE_GUN_34" template = "large_turret" locatorname = "wing_4_3" } name = "EXTRA_LARGE_06"
component_slot = { name = "LARGE_GUN_35" template = "large_turret" locatorname = "wing_4_3" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_36" template = "large_turret" locatorname = "wing_4_3" } locatorname = "wing_3_4"
}
component_slot = { name = "PD_01" template = "point_defence_turret" locatorname = "wing_1_3" } component_slot = {
component_slot = { name = "PD_02" template = "point_defence_turret" locatorname = "wing_1_3" } name = "EXTRA_LARGE_07"
component_slot = { name = "PD_03" template = "point_defence_turret" locatorname = "wing_1_3" } template = "invisible_extra_large_fixed"
component_slot = { name = "PD_04" template = "point_defence_turret" locatorname = "wing_2_3" } locatorname = "wing_4_3"
component_slot = { name = "PD_05" template = "point_defence_turret" locatorname = "wing_2_3" } }
component_slot = { name = "PD_06" template = "point_defence_turret" locatorname = "wing_2_3" } component_slot = {
component_slot = { name = "PD_07" template = "point_defence_turret" locatorname = "wing_3_4" } name = "EXTRA_LARGE_08"
component_slot = { name = "PD_08" template = "point_defence_turret" locatorname = "wing_3_4" } template = "invisible_extra_large_fixed"
component_slot = { name = "PD_09" template = "point_defence_turret" locatorname = "wing_3_4" } locatorname = "wing_4_3"
component_slot = { name = "PD_10" template = "point_defence_turret" locatorname = "wing_4_3" } }
component_slot = { name = "PD_11" template = "point_defence_turret" locatorname = "wing_4_3" } component_slot = {
component_slot = { name = "PD_12" template = "point_defence_turret" locatorname = "wing_4_3" } name = "TORPEDO_01"
template = "invisible_missile_turret"
component_slot = { name = "SECONDARY_GUN_01" template = "medium_turret" locatorname = "wing_1_3" is_side_slot = yes } locatorname = "wing_1_3"
component_slot = { name = "SECONDARY_GUN_02" template = "medium_turret" locatorname = "wing_2_3" is_side_slot = yes } }
component_slot = { name = "SECONDARY_GUN_03" template = "medium_turret" locatorname = "wing_3_4" is_side_slot = yes } component_slot = {
name = "TORPEDO_02"
template = "invisible_missile_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "TORPEDO_03"
template = "invisible_missile_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "TORPEDO_04"
template = "invisible_missile_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "TORPEDO_05"
template = "invisible_missile_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "TORPEDO_06"
template = "invisible_missile_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "TORPEDO_07"
template = "invisible_missile_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "TORPEDO_08"
template = "invisible_missile_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_03"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_04"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_05"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_06"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_07"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_08"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_09"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_10"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_11"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_12"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_13"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_14"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_15"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_16"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_17"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_18"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_19"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_20"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_21"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_22"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_23"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_24"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_25"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_26"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_27"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_28"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_29"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_30"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_31"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_32"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_33"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_34"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_35"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_36"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "PD_02"
template = "point_defence_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "PD_03"
template = "point_defence_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "PD_04"
template = "point_defence_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "PD_05"
template = "point_defence_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "PD_06"
template = "point_defence_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "PD_07"
template = "point_defence_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "PD_08"
template = "point_defence_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "PD_09"
template = "point_defence_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "PD_10"
template = "point_defence_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "PD_11"
template = "point_defence_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "PD_12"
template = "point_defence_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "SECONDARY_GUN_01"
template = "medium_turret"
locatorname = "wing_1_3"
is_side_slot = yes
}
component_slot = {
name = "SECONDARY_GUN_02"
template = "medium_turret"
locatorname = "wing_2_3"
is_side_slot = yes
}
component_slot = {
name = "SECONDARY_GUN_03"
template = "medium_turret"
locatorname = "wing_3_4"
is_side_slot = yes
}
component_slot = { component_slot = {
name = "SECONDARY_GUN_04" name = "SECONDARY_GUN_04"
template = "medium_turret" template = "medium_turret"
@@ -411,14 +668,69 @@ ship_section_template = {
locatorname = "wing_4_3" locatorname = "wing_4_3"
is_side_slot = yes is_side_slot = yes
} }
large_utility_slots = 48 large_utility_slots = 48
aux_utility_slots = 8 aux_utility_slots = 8
}
resources = {
category = ship_sections ship_section_template = {
cost = { key = "RG_carrier_destroyer_key"
alloys = 114514 ship_size = RG_graygoo_destroyer
} fits_on_slot = mid
} entity = "grey_tempesttw_colony_ship_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_02"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
large_utility_slots = 2
aux_utility_slots = 1
}
ship_section_template = {
key = "RG_base_destroyer_key"
ship_size = RG_graygoo_destroyer
fits_on_slot = mid
entity = "grey_tempesttw_colony_ship_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "MEDIUM_GUN_01"
template = "medium_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "MEDIUM_GUN_02"
template = "medium_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "MEDIUM_GUN_03"
template = "medium_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_01"
template = "invisible_missile_turret"
locatorname = "wing_1_3"
}
large_utility_slots = 2
aux_utility_slots = 1
} }

View File

@@ -1,11 +1,9 @@
ship_section_template = { ship_section_template = {
key = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION" key = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
ship_size = RG_orbital_ring_tier_1 ship_size = RG_orbital_ring_tier_1
fits_on_slot = "core" fits_on_slot = "core"
entity = "grey_tempesttw_gateway_entity" entity = "grey_tempesttw_gateway_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "invisible_large_turret" template = "invisible_large_turret"
@@ -154,7 +152,6 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "rotate" locatorname = "rotate"
} }
small_utility_slots = 0 small_utility_slots = 0
medium_utility_slots = 0 medium_utility_slots = 0
large_utility_slots = 8 large_utility_slots = 8
@@ -164,12 +161,10 @@ ship_section_template = {
ship_section_template = { ship_section_template = {
key = "RG_Nanite_STARBASE_SECTION" key = "RG_Nanite_STARBASE_SECTION"
ship_size = starbase_starfortress ship_size = starbase_starfortress
fits_on_slot = "core" fits_on_slot = "core"
entity = "grey_tempesttw_starbase_starfortress_section_entity" entity = "grey_tempesttw_starbase_starfortress_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
hidden = yes hidden = yes
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "invisible_large_turret" template = "invisible_large_turret"
@@ -318,7 +313,6 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "rotate" locatorname = "rotate"
} }
small_utility_slots = 0 small_utility_slots = 0
medium_utility_slots = 0 medium_utility_slots = 0
large_utility_slots = 8 large_utility_slots = 8

View File

@@ -1,32 +1,27 @@
#this file ( and all files in this folder ) is reloadable with console command "reload behavior" #this file ( and all files in this folder ) is reloadable with console command "reload behavior"
#filewatcher is enabled for all files in this folder #filewatcher is enabled for all files in this folder
@engagement_range = 300 @engagement_range = 300
@return_range = 500 @return_range = 500
ship_behavior = { ship_behavior = {
name = "rg_fighters_behavior" name = "rg_fighters_behavior"
preferred_attack_range = 12 preferred_attack_range = 12
formation_distance = @engagement_range formation_distance = @engagement_range
return_to_formation_distance = @return_range return_to_formation_distance = @return_range
attack_move_pattern = orbit attack_move_pattern = orbit
passive_move_pattern = charge passive_move_pattern = charge
# targeting = { # targeting = {
# component_target_weight_mult = 0 # component_target_weight_mult = 0
# keep_previous_target_bonus = 100 # keep_previous_target_bonus = 100
# damage_value = 5 # damage_value = 5
# low_health_bonus = 5000 # low_health_bonus = 5000
# shield_focus_value = 5 # shield_focus_value = 5
# armor_focus_value = 5 # armor_focus_value = 5
# already_incoming_damage_penalty = 200 # already_incoming_damage_penalty = 200
# distance_to_fleet_penalty = 0 # distance_to_fleet_penalty = 0
# size_difference_penalty = 0 # size_difference_penalty = 0
# transport_target_penalty = 50000 # transport_target_penalty = 50000
# civilian_target_penalty = 100000 # civilian_target_penalty = 100000
# } # }
} }
ship_behavior = { ship_behavior = {
@@ -34,58 +29,47 @@ ship_behavior = {
preferred_attack_range = max preferred_attack_range = max
formation_distance = @engagement_range formation_distance = @engagement_range
return_to_formation_distance = @return_range return_to_formation_distance = @return_range
attack_move_pattern = charge #orbit
attack_move_pattern = charge #orbit
passive_move_pattern = charge passive_move_pattern = charge
} }
ship_behavior = { ship_behavior = {
name = "RG_GrayMotherShip" name = "RG_GrayMotherShip"
preferred_attack_range = 100 preferred_attack_range = 100
formation_distance = 100 formation_distance = 100
return_to_formation_distance = 110 return_to_formation_distance = 110
collision_awareness = 0.2 collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 collision_strafe = 2.5
attack_move_pattern = stay_at_range attack_move_pattern = stay_at_range
passive_move_pattern = charge passive_move_pattern = charge
ignore_combat_movement = yes ignore_combat_movement = yes
desc = "RG_GrayMotherShip_BEHAVIOR_DESC" desc = "RG_GrayMotherShip_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "rg_carrier_behavior" name = "rg_carrier_behavior"
preferred_attack_range = max preferred_attack_range = max
formation_distance = 400 formation_distance = 400
return_to_formation_distance = 390 return_to_formation_distance = 390
collision_awareness = 1 collision_awareness = 1
collision_radius = 20 collision_radius = 20
collision_strafe = 10 collision_strafe = 10
attack_move_pattern = follow #stationary attack_move_pattern = follow #stationary
passive_move_pattern = stay_at_range #follow #charge passive_move_pattern = stay_at_range #follow #charge
desc = "rg_carrier_BEHAVIOR_DESC" desc = "rg_carrier_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "rg_aura_behavior" name = "rg_aura_behavior"
preferred_attack_range = max preferred_attack_range = max
formation_distance = 600 formation_distance = 600
return_to_formation_distance = 590 return_to_formation_distance = 590
collision_awareness = 1 collision_awareness = 1
collision_radius = 20 collision_radius = 20
collision_strafe = 10 collision_strafe = 10
attack_move_pattern = follow #stationary attack_move_pattern = follow #stationary
passive_move_pattern = stay_at_range #follow #charge passive_move_pattern = stay_at_range #follow #charge
desc = "rg_aura_BEHAVIOR_DESC" desc = "rg_aura_BEHAVIOR_DESC"
} }
@@ -94,15 +78,12 @@ ship_behavior = {
preferred_attack_range = 390 preferred_attack_range = 390
formation_distance = 390 formation_distance = 390
return_to_formation_distance = 400 return_to_formation_distance = 400
combat_target_anchor = root combat_target_anchor = root
collision_awareness = 0.2 collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = stay_at_range attack_move_pattern = stay_at_range
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_artillery_BEHAVIOR_DESC" desc = "RG_artillery_BEHAVIOR_DESC"
} }
@@ -111,16 +92,12 @@ ship_behavior = {
preferred_attack_range = 100 preferred_attack_range = 100
formation_distance = 100 formation_distance = 100
return_to_formation_distance = 110 return_to_formation_distance = 110
combat_target_anchor = root combat_target_anchor = root
collision_awareness = 0.2 collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = stay_at_range attack_move_pattern = stay_at_range
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_battle_BEHAVIOR_DESC" desc = "RG_battle_BEHAVIOR_DESC"
} }
@@ -129,85 +106,64 @@ ship_behavior = {
preferred_attack_range = 170 preferred_attack_range = 170
formation_distance = 170 formation_distance = 170
return_to_formation_distance = 180 return_to_formation_distance = 180
combat_target_anchor = root combat_target_anchor = root
collision_awareness = 0.2 collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = stay_at_range attack_move_pattern = stay_at_range
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_torpedo_BEHAVIOR_DESC" desc = "RG_torpedo_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "RG_line" name = "RG_line"
preferred_attack_range = 50 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking preferred_attack_range = 50 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
formation_distance = 50 #when orbing/following ship will try to keep this distance to assigned position formation_distance = 50 #when orbing/following ship will try to keep this distance to assigned position
return_to_formation_distance = 60 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this return_to_formation_distance = 60 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
collision_awareness = 0.75 collision_awareness = 0.75
collision_radius = 1.0 collision_radius = 1
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = follow #stationary/charge/follow/stationary/none
attack_move_pattern = follow #stationary/charge/follow/stationary/none
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_line_BEHAVIOR_DESC" desc = "RG_line_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "RG_AA" name = "RG_AA"
preferred_attack_range = 150 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking preferred_attack_range = 150 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
formation_distance = 150 #when orbing/following ship will try to keep this distance to assigned position formation_distance = 150 #when orbing/following ship will try to keep this distance to assigned position
return_to_formation_distance = 160 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this return_to_formation_distance = 160 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
collision_awareness = 0.75 collision_awareness = 0.75
collision_radius = 1.0 collision_radius = 1
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = follow #stationary/charge/follow/stationary/none
attack_move_pattern = follow #stationary/charge/follow/stationary/none
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_AA_BEHAVIOR_DESC" desc = "RG_AA_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "RG_colossus" name = "RG_colossus"
preferred_attack_range = 0 preferred_attack_range = 0
formation_distance = 0 formation_distance = 0
return_to_formation_distance = 0 return_to_formation_distance = 0
collision_awareness = 0 collision_awareness = 0
collision_strafe = 0 collision_strafe = 0
collision_radius = 0 collision_radius = 0
attack_move_pattern = none attack_move_pattern = none
passive_move_pattern = none passive_move_pattern = none
ignore_combat_movement = yes ignore_combat_movement = yes
desc = "RG_COLOSSUS_BEHAVIOR_DESC" desc = "RG_COLOSSUS_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "RG_icebreak" name = "RG_icebreak"
preferred_attack_range = 1 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking preferred_attack_range = 1 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
formation_distance = 1 #when orbing/following ship will try to keep this distance to assigned position formation_distance = 1 #when orbing/following ship will try to keep this distance to assigned position
return_to_formation_distance = 5 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this return_to_formation_distance = 5 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
collision_awareness = 0.75 collision_awareness = 0.75
collision_radius = 1.0 collision_radius = 1
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = stay_at_range #stationary/charge/follow/stationary/none
attack_move_pattern = stay_at_range #stationary/charge/follow/stationary/none
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_icebreak_BEHAVIOR_DESC" desc = "RG_icebreak_BEHAVIOR_DESC"
} }

View File

@@ -1,6 +1,5 @@
#reloadable with 'reload stats' #reloadable with 'reload stats'
# This file is where you start when you want to configure something new, then go to sections # This file is where you start when you want to configure something new, then go to sections
#################### ####################
# NOTE FOR MODDERS # # NOTE FOR MODDERS #
#################### ####################
@@ -13,14 +12,13 @@
# for other modifiers, use ship_modifier = { } # for other modifiers, use ship_modifier = { }
# use_shipnames_from = other_size # allows a ship size to use names from another size # use_shipnames_from = other_size # allows a ship size to use names from another size
# icon = ship_size_military_1 # icon = ship_size_military_1
#ship_size_military_1 is default. The following sprite keys are generated from it: #ship_size_military_1 is default. The following sprite keys are generated from it:
#GFX_text_<key> #GFX_text_<key>
#GFX_<key> #GFX_<key>
#GFX_<key>_top #GFX_<key>_top
#GFX_<key>_top_damaged #GFX_<key>_top_damaged
# icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds) # icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds)
#################### ####################
# Gray Goo Mothership # Gray Goo Mothership
RG_graygoo_mothership = { RG_graygoo_mothership = {
graphical_culture = no graphical_culture = no
@@ -32,7 +30,7 @@ RG_graygoo_mothership = {
modifier = { modifier = {
ship_evasion_add = 50 ship_evasion_add = 50
ship_armor_add = 25600 ship_armor_add = 25600
ship_shield_add = 25600 # ship_shield_add = 25600
} }
ship_modifier = { ship_modifier = {
ship_disengage_chance_reduction = 8 ship_disengage_chance_reduction = 8
@@ -43,25 +41,29 @@ RG_graygoo_mothership = {
max_hitpoints = 25600 max_hitpoints = 25600
size_multiplier = 16 size_multiplier = 16
fleet_slot_size = 16 fleet_slot_size = 16
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 12 num_target_locators = 12
is_space_station = no is_space_station = no
icon = ship_size_military_16 icon = ship_size_military_16
base_buildtime = @titan_build_time base_buildtime = @titan_build_time
use_shipnames_from = titan
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes is_designable = yes
default_behavior = colossus default_behavior = colossus
prerequisites = {
prerequisites = { "tech_object_gray_5" } "tech_object_gray_5"
}
combat_disengage_chance = 1.25 combat_disengage_chance = 1.25
class = shipclass_military class = shipclass_military
construction_type = starbase_shipyard construction_type = starbase_shipyard
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
@@ -69,17 +71,12 @@ RG_graygoo_mothership = {
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
components_add_to_cost = no
resources = { resources = {
category = ships category = ships
upkeep = { cost = {
energy = @battleship_upkeep_energy nanites = 30000
alloys = @battleship_upkeep_alloys }
}
}
min_upgrade_cost = {
alloys = 8
} }
} }
@@ -93,7 +90,7 @@ RG_graygoo_capitalship = {
modifier = { modifier = {
ship_evasion_add = 100 ship_evasion_add = 100
ship_armor_add = 128000 ship_armor_add = 128000
ship_shield_add = 128000 # ship_shield_add = 128000
ship_weapon_damage = 2 ship_weapon_damage = 2
ship_cloaking_detection_add = 5 ship_cloaking_detection_add = 5
} }
@@ -107,28 +104,34 @@ RG_graygoo_capitalship = {
size_multiplier = 32 size_multiplier = 32
fleet_slot_size = 32 fleet_slot_size = 32
section_slots = { section_slots = {
"core" = { locator = "part1" } "core" = {
"behind" = { locator = "part2" } locator = "part1"
}
"behind" = {
locator = "part2"
}
} }
num_target_locators = 16 num_target_locators = 16
is_space_station = no is_space_station = no
icon = ship_size_military_16 icon = ship_size_military_16
base_buildtime = @titan_build_time base_buildtime = @titan_build_time
use_shipnames_from = juggernaut
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = no #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes is_designable = yes
default_behavior = colossus default_behavior = colossus
combat_disengage_chance = 1.25 combat_disengage_chance = 1.25
class = shipclass_military class = shipclass_military
construction_type = starbase_shipyard construction_type = starbase_shipyard
possible_construction = {
always = no
}
combat_size_multiplier = 4 combat_size_multiplier = 4
prerequisites = {
prerequisites = { "tech_object_gray_6" } "tech_gray_juggernaut_8"
}
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
@@ -138,17 +141,130 @@ RG_graygoo_capitalship = {
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
components_add_to_cost = no
resources = { resources = {
category = ships category = ships
upkeep = { cost = {
energy = @battleship_upkeep_energy nanites = 150000
alloys = @battleship_upkeep_alloys }
}
}
RG_gray_juggernaut = {
max_speed = 100
entity = "grey_tempesttw_juggernaut_entity"
acceleration = 0.2
rotation_speed = 0.15
collision_radius = @juggernaut_collision_radius
modifier = {
ship_evasion_add = 100
ship_armor_add = 108000
# ship_shield_add = 108000
ship_weapon_damage = 2
starbase_shipyard_capacity_add = 12
ship_cloaking_detection_add = 5
}
ship_modifier = {
ship_disengage_chance_reduction = 8
ships_upkeep_mult = -1
ship_shield_hardening_add = 2
ship_armor_hardening_add = 2
}
max_hitpoints = 108000
base_buildtime = @juggernaut_build_time
use_shipnames_from = juggernaut
combat_size_multiplier = 5
size_multiplier = 32
fleet_slot_size = 32
section_slots = {
"core" = {
locator = "part1"
}
"behind" = {
locator = "part2"
}
}
num_target_locators = 16
can_have_federation_design = no
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
icon_frame = 7 #probably unused, but mobile starbases are special
icon = ship_size_military_64
ship_class_icon_frame = 35
default_behavior = colossus
is_designable = yes
prerequisites = {
"tech_gray_juggernaut_8"
}
class = shipclass_starbase
construction_type = starbase_shipyard
potential_construction = {
OR = {
is_scope_type = starbase
AND = {
is_scope_type = megastructure
OR = {
is_megastructure_type = mega_shipyard_3
is_megastructure_type = mega_shipyard_restored
}
}
} }
} }
min_upgrade_cost = { possible_construction = {
alloys = 8 custom_tooltip = {
fail_text = starbase_citadel_trigger
OR = {
AND = {
is_scope_type = megastructure
OR = {
is_megastructure_type = mega_shipyard_3
is_megastructure_type = mega_shipyard_restored
}
}
AND = {
is_scope_type = starbase
has_starbase_size >= starbase_citadel
}
}
}
custom_tooltip = {
fail_text = starbase_colossal_yards_trigger
OR = {
AND = {
is_scope_type = megastructure
OR = {
is_megastructure_type = mega_shipyard_3
is_megastructure_type = mega_shipyard_restored
}
}
AND = {
is_scope_type = starbase
has_starbase_building = colossus_yards
}
}
}
}
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
empire_limit = 1
components_add_to_cost = no
resources = {
category = ships
cost = {
nanites = 150000
}
} }
} }
@@ -156,54 +272,12 @@ RG_armed_constructor_ship = {
max_speed = 150 max_speed = 150
acceleration = 0.1 acceleration = 0.1
rotation_speed = 0.2 rotation_speed = 0.2
max_hitpoints = 20000 max_hitpoints = 2000
entity = "grey_tempesttw_constructor_entity" entity = "grey_tempesttw_constructor_entity"
modifier = { modifier = {
ship_evasion_add = 10 ship_evasion_add = 10
ship_armor_add = 12800 ship_armor_add = 1280
ship_shield_add = 12800 # ship_shield_add = 12800
}
ship_modifier = {
ship_hyperlane_range_add = 3
ship_piracy_suppression_add = 100
ships_upkeep_mult = -1.0
ship_shield_hardening_add = 1
ship_armor_hardening_add = 1
}
size_multiplier = 1
fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } }
num_target_locators = 2
is_space_station = no
combat_disengage_chance = 2.0
enable_default_design = no #if yes, countries will have an auto-generated design at start
components_add_to_cost = no
is_designable = no
is_civilian = yes
class = shipclass_constructor
icon = ship_size_constructor
valid_target_aggressive_stance = no
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "science_cloaking_components"
}
RG_armed_science_ship = {
max_speed = 200
acceleration = 0.35
rotation_speed = 0.2
max_hitpoints = 12000
entity = "grey_tempesttw_science_entity"
modifier = {
ship_evasion_add = 100
ship_armor_add = 12000
ship_shield_add = 12000
} }
ship_modifier = { ship_modifier = {
ship_hyperlane_range_add = 3 ship_hyperlane_range_add = 3
@@ -214,21 +288,79 @@ RG_armed_science_ship = {
} }
size_multiplier = 1 size_multiplier = 1
fleet_slot_size = 1 fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
use_shipnames_from = constructor
icon = ship_size_constructor
base_buildtime = @construction_build_time
num_target_locators = 2 num_target_locators = 2
is_space_station = no is_space_station = no
combat_disengage_chance = 2
enable_default_design = no #if yes, countries will have an auto-generated design at start
components_add_to_cost = no
is_designable = no
is_civilian = yes
class = shipclass_constructor
icon = ship_size_constructor
valid_target_aggressive_stance = no
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "science_cloaking_components"
resources = {
category = ships
cost = {
nanites = 1000
}
}
}
RG_armed_science_ship = {
max_speed = 200
acceleration = 0.35
rotation_speed = 0.2
max_hitpoints = 1200
entity = "grey_tempesttw_science_entity"
modifier = {
ship_evasion_add = 100
ship_armor_add = 1200
# ship_shield_add = 12000
}
ship_modifier = {
ship_hyperlane_range_add = 3
ship_piracy_suppression_add = 100
ships_upkeep_mult = -1
ship_shield_hardening_add = 1
ship_armor_hardening_add = 1
}
size_multiplier = 1
fleet_slot_size = 1
section_slots = {
"mid" = {
locator = "part1"
}
}
use_shipnames_from = science
icon = ship_size_science
base_buildtime = @science_build_time
num_target_locators = 2
is_space_station = no
combat_size_multiplier = 1 combat_size_multiplier = 1
combat_disengage_chance = 2
combat_disengage_chance = 2.0
enable_default_design = no #if yes, countries will have an auto-generated design at start enable_default_design = no #if yes, countries will have an auto-generated design at start
components_add_to_cost = no components_add_to_cost = no
is_designable = no is_designable = no
is_civilian = yes is_civilian = yes
class = shipclass_science_ship class = shipclass_science_ship
valid_target_aggressive_stance = no valid_target_aggressive_stance = no
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "thruster_components" required_component_set = "thruster_components"
@@ -236,6 +368,13 @@ RG_armed_science_ship = {
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
resources = {
category = ships
cost = {
nanites = 1000
}
}
} }
# Gray Goo Interdictor # Gray Goo Interdictor
@@ -251,46 +390,105 @@ RG_graygoo_interdictor = {
ships_upkeep_mult = -1 ships_upkeep_mult = -1
ship_piracy_suppression_add = 4 ship_piracy_suppression_add = 4
ship_armor_add = 2800 ship_armor_add = 2800
ship_shield_add = 2800 # ship_shield_add = 2800
} }
max_hitpoints = 5000 max_hitpoints = 5000
size_multiplier = 8 size_multiplier = 8
fleet_slot_size = 4 fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4 num_target_locators = 4
is_space_station = no is_space_station = no
icon = ship_size_military_4 icon = ship_size_military_4
base_buildtime = @battleship_build_time base_buildtime = @battleship_build_time
use_shipnames_from = battleship
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes is_designable = yes
default_behavior = line default_behavior = line
prerequisites = {
prerequisites = { "tech_gray_interdictor_4" } "tech_gray_interdictor_4"
}
combat_disengage_chance = 1.25 combat_disengage_chance = 1.25
class = shipclass_military class = shipclass_military
construction_type = starbase_shipyard construction_type = starbase_shipyard
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
components_add_to_cost = no
resources = { resources = {
category = ships category = ships
upkeep = { cost = {
energy = @battleship_upkeep_energy nanites = 3000
alloys = @battleship_upkeep_alloys }
}
}
# Gray Goo destroyer
RG_graygoo_destroyer = {
graphical_culture = no
entity = "grey_tempesttw_colonizer_entity"
max_speed = 220
acceleration = 0.25
rotation_speed = 0.175
collision_radius = 4
modifier = {
ship_evasion_add = 40
ships_upkeep_mult = -1
ship_piracy_suppression_add = 4
ship_armor_add = 1100
# ship_shield_add = 1100
}
max_hitpoints = 2000
size_multiplier = 2
fleet_slot_size = 2
section_slots = {
"mid" = {
locator = "part1"
} }
} }
num_target_locators = 2
is_space_station = no
icon = ship_size_military_2
base_buildtime = @destroyer_build_time
min_upgrade_cost = { use_shipnames_from = destroyer
alloys = 8 can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = line
prerequisites = {
"tech_gray_interdictor_4"
}
ship_roles = { screen gunship artillery brawler }
triggered_ship_roles = {
{
name = artillery_stealth
trigger = { has_technology = tech_cloaking_2 }
}
}
combat_disengage_chance = 1.25
class = shipclass_military
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
components_add_to_cost = no
resources = {
category = ships
cost = {
nanites = 1000
}
} }
} }
@@ -307,47 +505,44 @@ RG_graygoo_icebreaker_interdictor = {
ships_upkeep_mult = -1 ships_upkeep_mult = -1
ship_piracy_suppression_add = 4 ship_piracy_suppression_add = 4
ship_armor_add = 4800 ship_armor_add = 4800
ship_shield_add = 4800 # ship_shield_add = 4800
} }
max_hitpoints = 10000 max_hitpoints = 10000
size_multiplier = 8 size_multiplier = 8
fleet_slot_size = 4 fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4 num_target_locators = 4
is_space_station = no is_space_station = no
icon = ship_size_military_4 icon = ship_size_military_4
base_buildtime = @battleship_build_time base_buildtime = @battleship_build_time
use_shipnames_from = battleship
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes is_designable = yes
default_behavior = colossus default_behavior = colossus
prerequisites = {
prerequisites = { "tech_gray_buffnut_6" } "tech_gray_buffnut_6"
}
combat_disengage_chance = 1.25 combat_disengage_chance = 1.25
class = shipclass_military class = shipclass_military
construction_type = starbase_shipyard construction_type = starbase_shipyard
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
components_add_to_cost = no
resources = { resources = {
category = ships category = ships
upkeep = { cost = {
energy = @battleship_upkeep_energy nanites = 6000
alloys = @battleship_upkeep_alloys }
}
}
min_upgrade_cost = {
alloys = 8
} }
} }
@@ -364,46 +559,43 @@ RG_graygoo_Arsenal = {
ships_upkeep_mult = -1 ships_upkeep_mult = -1
ship_piracy_suppression_add = 4 ship_piracy_suppression_add = 4
ship_armor_add = 2800 ship_armor_add = 2800
ship_shield_add = 2800 # ship_shield_add = 2800
} }
max_hitpoints = 5000 max_hitpoints = 3000
size_multiplier = 8 size_multiplier = 8
fleet_slot_size = 4 fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 64 num_target_locators = 64
is_space_station = no is_space_station = no
icon = ship_size_military_4 icon = ship_size_military_4
base_buildtime = @battleship_build_time base_buildtime = @battleship_build_time
use_shipnames_from = battleship
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes is_designable = yes
default_behavior = line default_behavior = line
prerequisites = {
prerequisites = { "tech_gray_matter_spray_5" } "tech_gray_matter_spray_5"
}
combat_disengage_chance = 1.25 combat_disengage_chance = 1.25
class = shipclass_military class = shipclass_military
construction_type = starbase_shipyard construction_type = starbase_shipyard
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
components_add_to_cost = no
resources = { resources = {
category = ships category = ships
upkeep = { cost = {
energy = @battleship_upkeep_energy nanites = 6000
alloys = @battleship_upkeep_alloys }
}
}
min_upgrade_cost = {
alloys = 8
} }
} }
@@ -419,30 +611,32 @@ RG_graygoo_Buff = {
ships_upkeep_mult = -1 ships_upkeep_mult = -1
ship_piracy_suppression_add = 4 ship_piracy_suppression_add = 4
ship_armor_add = 12800 ship_armor_add = 12800
ship_shield_add = 12800 # ship_shield_add = 12800
} }
max_hitpoints = 20000 max_hitpoints = 20000
size_multiplier = 8 size_multiplier = 8
fleet_slot_size = 4 fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4 num_target_locators = 4
is_space_station = no is_space_station = no
icon = ship_size_military_4 icon = ship_size_military_4
base_buildtime = @battleship_build_time base_buildtime = @battleship_build_time
use_shipnames_from = colossus
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes is_designable = yes
default_behavior = colossus default_behavior = colossus
prerequisites = {
prerequisites = { "tech_gray_buffnut_6" } "tech_gray_buffnut_6"
}
combat_disengage_chance = 1.25 combat_disengage_chance = 1.25
class = shipclass_military class = shipclass_military
construction_type = starbase_shipyard construction_type = starbase_shipyard
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
@@ -450,79 +644,13 @@ RG_graygoo_Buff = {
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
components_add_to_cost = no
resources = { resources = {
category = ships category = ships
upkeep = { cost = {
energy = @battleship_upkeep_energy nanites = 8000
alloys = @battleship_upkeep_alloys }
}
} }
min_upgrade_cost = {
alloys = 8
}
}
RG_gray_juggernaut = {
max_speed = 100
entity = "grey_tempesttw_juggernaut_entity"
acceleration = 0.2
rotation_speed = 0.15
collision_radius = @juggernaut_collision_radius
modifier = {
ship_evasion_add = 100
ship_armor_add = 108000
ship_shield_add = 108000
ship_weapon_damage = 2
starbase_shipyard_capacity_add = 12
ship_cloaking_detection_add = 5
}
ship_modifier = {
ship_disengage_chance_reduction = 8
ships_upkeep_mult = -1
ship_shield_hardening_add = 2
ship_armor_hardening_add = 2
}
max_hitpoints = 108000
base_buildtime = @juggernaut_build_time
combat_size_multiplier = 5
size_multiplier = 32
fleet_slot_size = 32
section_slots = {
"core" = { locator = "part1" }
"behind" = { locator = "part2" }
}
num_target_locators = 16
can_have_federation_design = no
enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
icon_frame = 7 #probably unused, but mobile starbases are special
icon = ship_size_military_64
ship_class_icon_frame = 35
default_behavior = colossus
is_designable = yes
prerequisites = { "tech_object_gray_6" }
class = shipclass_starbase
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
} }
# Armed Transport # Armed Transport
@@ -530,42 +658,41 @@ RG_armed_transport_ship = {
max_speed = 150 max_speed = 150
acceleration = 0.1 acceleration = 0.1
rotation_speed = 0.2 rotation_speed = 0.2
max_hitpoints = 20000 max_hitpoints = 2000
entity = "grey_tempesttw_colonizer_entity" entity = "grey_tempesttw_colonizer_entity"
modifier = { modifier = {
ship_evasion_add = 10 ship_evasion_add = 10
ship_armor_add = 12800 ship_armor_add = 1280
ship_shield_add = 12800 # ship_shield_add = 12800
} }
ship_modifier = { ship_modifier = {
ship_hyperlane_range_add = 3 ship_hyperlane_range_add = 3
ship_piracy_suppression_add = 100 ship_piracy_suppression_add = 100
ships_upkeep_mult = -1.0 ships_upkeep_mult = -1
ship_shield_hardening_add = 1 ship_shield_hardening_add = 1
ship_armor_hardening_add = 1 ship_armor_hardening_add = 1
} }
size_multiplier = 1 size_multiplier = 1
fleet_slot_size = 1 fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 2 num_target_locators = 2
is_space_station = no is_space_station = no
icon = ship_size_transport icon = ship_size_transport
is_designable = no is_designable = no
class = shipclass_transport class = shipclass_transport
use_shipnames_from = transport
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
components_add_to_cost = no components_add_to_cost = no
resources = {
category = ships
cost = {
food = @salvagecostmedium
}
}
} }
# Armed Colonizer # Armed Colonizer
@@ -573,50 +700,56 @@ RG_armed_colony_ship = {
max_speed = 150 max_speed = 150
acceleration = 0.1 acceleration = 0.1
rotation_speed = 0.2 rotation_speed = 0.2
max_hitpoints = 20000 max_hitpoints = 2000
entity = "grey_tempesttw_colonizer_entity" entity = "grey_tempesttw_colonizer_entity"
modifier = { modifier = {
ship_evasion_add = 10 ship_evasion_add = 10
ship_armor_add = 12800 ship_armor_add = 1280
ship_shield_add = 12800 # ship_shield_add = 12800
} }
ship_modifier = { ship_modifier = {
ship_hyperlane_range_add = 3 ship_hyperlane_range_add = 3
ship_piracy_suppression_add = 100 ship_piracy_suppression_add = 100
ships_upkeep_mult = -1.0 ships_upkeep_mult = -1
ship_shield_hardening_add = 1 ship_shield_hardening_add = 1
ship_armor_hardening_add = 1 ship_armor_hardening_add = 1
} }
size_multiplier = 1 size_multiplier = 1
fleet_slot_size = 1 fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 2 num_target_locators = 2
is_space_station = no is_space_station = no
icon = ship_size_colonizer icon = ship_size_colonizer
base_buildtime = @colony_build_time
is_civilian = yes is_civilian = yes
is_designable = no is_designable = no
class = shipclass_colonizer class = shipclass_colonizer
use_shipnames_from = colonizer
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "thruster_components" required_component_set = "thruster_components"
components_add_to_cost = no components_add_to_cost = no
resources = { resources = {
category = ships category = ships
cost = { cost = {
food = @salvagecostmedium nanites = 1000
} }
} }
} }
RG_orbital_ring_tier_1 = { RG_orbital_ring_tier_1 = {
max_speed = 0.0 max_speed = 0
acceleration = 0.0 acceleration = 0
rotation_speed = 0.0 rotation_speed = 0
modifier = { modifier = {
ship_evasion_mult = -1 ship_evasion_mult = -1
ship_armor_add = 125000 ship_armor_add = 125000
ship_shield_add = 125000 # ship_shield_add = 125000
starbase_defense_platform_capacity_add = 12 starbase_defense_platform_capacity_add = 12
starbase_module_capacity_add = 12 starbase_module_capacity_add = 12
starbase_building_capacity_add = 12 starbase_building_capacity_add = 12
@@ -624,8 +757,8 @@ RG_orbital_ring_tier_1 = {
ship_cloaking_detection_add = 5 ship_cloaking_detection_add = 5
} }
ship_modifier = { ship_modifier = {
ship_fire_rate_mult = 1.0 ship_fire_rate_mult = 1
ship_weapon_range_mult = 1.0 ship_weapon_range_mult = 1
} }
max_hitpoints = 125000 max_hitpoints = 125000
base_buildtime = 720 base_buildtime = 720
@@ -639,25 +772,27 @@ RG_orbital_ring_tier_1 = {
energy = 2 energy = 2
} }
} }
combat_size_multiplier = 5 combat_size_multiplier = 5
size_multiplier = 4 size_multiplier = 4
fleet_slot_size = 2 fleet_slot_size = 2
section_slots = { section_slots = {
"core" = { locator = "part1" } "core" = {
"1" = { locator = "part2" } locator = "part1"
"2" = { locator = "part3" } }
"1" = {
locator = "part2"
}
"2" = {
locator = "part3"
}
} }
potential_construction = { potential_construction = {
# This is build through a megastructure # This is build through a megastructure
always = no always = no
} }
possible_construction = { possible_construction = {
always = no always = no
} }
is_designable = yes is_designable = yes
num_target_locators = 0 num_target_locators = 0
is_space_station = no is_space_station = no
@@ -666,17 +801,16 @@ RG_orbital_ring_tier_1 = {
components_add_to_cost = no components_add_to_cost = no
can_disable = yes can_disable = yes
flip_control_on_disable = yes flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_object_gray_6" } prerequisites = {
"tech_object_gray_6"
}
class = shipclass_starbase class = shipclass_starbase
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
build_block_radius = @build_block_orbital_ring build_block_radius = @build_block_orbital_ring
formation_priority = @orbital_ring_formation_priority formation_priority = @orbital_ring_formation_priority
icon_frame = 7 icon_frame = 7

View File

@@ -4,7 +4,6 @@
@salvagecostsmallrare = 25 @salvagecostsmallrare = 25
@salvagecostmediumrare = 50 @salvagecostmediumrare = 50
@salvagecostlargerare = 100 @salvagecostlargerare = 100
# Gray Goo Mothership # Gray Goo Mothership
graygoo_mothership = { graygoo_mothership = {
graphical_culture = no graphical_culture = no
@@ -16,7 +15,7 @@ graygoo_mothership = {
modifier = { modifier = {
ship_evasion_add = 50 ship_evasion_add = 50
ship_armor_add = 25600 ship_armor_add = 25600
ship_shield_add = 25600 # ship_shield_add = 25600
} }
ship_modifier = { ship_modifier = {
ship_disengage_chance_reduction = 8 ship_disengage_chance_reduction = 8
@@ -27,27 +26,28 @@ graygoo_mothership = {
max_hitpoints = 25600 max_hitpoints = 25600
size_multiplier = 16 size_multiplier = 16
fleet_slot_size = 16 fleet_slot_size = 16
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 12 num_target_locators = 12
is_space_station = no is_space_station = no
icon = ship_size_military_16 icon = ship_size_military_16
class = shipclass_military class = shipclass_military
is_designable = no is_designable = no
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
components_add_to_cost = no components_add_to_cost = no
resources = { resources = {
category = ships category = ships
cost = { cost = {
nanites = @salvagecostlargerare nanites = 30000
} }
} }
} }
@@ -64,31 +64,32 @@ graygoo_interdictor = {
ships_upkeep_mult = -1 ships_upkeep_mult = -1
ship_piracy_suppression_add = 4 ship_piracy_suppression_add = 4
ship_armor_add = 2800 ship_armor_add = 2800
ship_shield_add = 2800 # ship_shield_add = 2800
} }
max_hitpoints = 5000 max_hitpoints = 5000
size_multiplier = 8 size_multiplier = 8
fleet_slot_size = 4 fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4 num_target_locators = 4
is_space_station = no is_space_station = no
icon = ship_size_military_4 icon = ship_size_military_4
class = shipclass_military class = shipclass_military
is_designable = no is_designable = no
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
components_add_to_cost = no components_add_to_cost = no
resources = { resources = {
category = ships category = ships
cost = { cost = {
nanites = @salvagecostmediumrare nanites = 3000
} }
} }
} }
@@ -96,14 +97,14 @@ graygoo_interdictor = {
graygoo_factory = { graygoo_factory = {
graphical_culture = no graphical_culture = no
entity = gatebuilder_01_space_station_entity entity = gatebuilder_01_space_station_entity
max_speed = 0.0 max_speed = 0
acceleration = 0.0 acceleration = 0
rotation_speed = 0.0 rotation_speed = 0
modifier = { modifier = {
ship_cloaking_detection_add = 5 ship_cloaking_detection_add = 5
ship_evasion_add = 50 ship_evasion_add = 50
ship_armor_add = 1024000 ship_armor_add = 2048000
ship_shield_add = 1024000 # ship_shield_add = 1024000
} }
ship_modifier = { ship_modifier = {
ship_shield_hardening_add = 5 ship_shield_hardening_add = 5
@@ -114,24 +115,25 @@ graygoo_factory = {
max_hitpoints = 2048000 max_hitpoints = 2048000
size_multiplier = 32 size_multiplier = 32
fleet_slot_size = 4 fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 0 num_target_locators = 0
is_space_station = yes is_space_station = yes
build_block_radius = @build_block_radius_civilian build_block_radius = @build_block_radius_civilian
class = shipclass_military_station class = shipclass_military_station
is_designable = no is_designable = no
icon = ship_size_military_station icon = ship_size_military_station
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "sensor_components" required_component_set = "sensor_components"
components_add_to_cost = no components_add_to_cost = no
resources = { resources = {
category = ships category = ships
cost = { cost = {
nanites = @salvagecostlargerare nanites = 30000
} }
} }
} }
@@ -160,24 +162,25 @@ nanite_space_dragon_baby = {
max_hitpoints = 128000 max_hitpoints = 128000
size_multiplier = 16 size_multiplier = 16
fleet_slot_size = 16 fleet_slot_size = 16
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 16 num_target_locators = 16
is_space_station = no is_space_station = no
icon = ship_size_space_monster icon = ship_size_space_monster
class = shipclass_military class = shipclass_military
is_designable = no is_designable = no
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
components_add_to_cost = no components_add_to_cost = no
resources = { resources = {
category = ships category = ships
cost = { cost = {
alloys = @salvagecostmedium nanites = 30000
nanites = @salvagecostmediumrare }
}
} }
} }

View File

@@ -0,0 +1,549 @@
situation_rg_gray_mod1 = {
picture = GFX_evt_planet_beam
complete_icon_frame = GFX_situation_outcome_frame_green
complete_icon = GFX_situation_outcome_positive
on_progress_complete = {
custom_tooltip = situation_rg_gray_mod1_finish_tooltip
hidden_effect = {
owner = {
country_event = {
id = rg_story.29
}
}
}
destroy_situation = this
}
on_start = {
owner = {
country_event = {
id = rg_event.9
}
}
}
on_monthly = {
events = {
}
}
stages = {
situation_rg_gray_mod1_stage_1 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 16.5
custom_tooltip = situation_rg_gray_mod1_stage_1_tooltip
on_first_enter = {
event_target:gray_warship = {
set_event_locked = yes
}
owner = {
country_event = {
id = rg_story.23
}
}
}
}
situation_rg_gray_mod1_stage_2 = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_green
end = 33
custom_tooltip = situation_rg_gray_mod1_stage_2_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.24
}
}
}
}
situation_rg_gray_mod1_stage_3 = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_green
end = 50
custom_tooltip = situation_rg_gray_mod1_stage_3_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.25
}
}
}
}
situation_rg_gray_mod1_stage_4 = {
icon = GFX_situation_stage_4
icon_background = GFX_situation_stage_frame_green
end = 66
custom_tooltip = situation_rg_gray_mod1_stage_4_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.26
}
}
}
}
situation_rg_gray_mod1_stage_5 = {
icon = GFX_situation_stage_5
icon_background = GFX_situation_stage_frame_green
end = 82.5
custom_tooltip = situation_rg_gray_mod1_stage_5_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.27
}
}
}
}
situation_rg_gray_mod1_stage_6 = {
icon = GFX_situation_stage_6
icon_background = GFX_situation_stage_frame_red
end = 100
custom_tooltip = situation_rg_gray_mod1_stage_6_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.28
}
}
event_target:gray_warship = {
set_event_locked = no
}
}
}
}
approach = {
name = situation_rg_gray_mod1_approach_1
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_green
default = yes
on_select = {
if = {
limit = {
NOT = {
has_situation_flag = rg_stage6_locked
}
has_situation_flag = locked
}
set_situation_locked = no
remove_situation_flag = locked
}
event_target:gray_warship = {
set_event_locked = yes
}
custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
}
triggered_modifier = {
potential = {
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
}
modifier = {
country_physics_research_produces_mult = -1
}
}
triggered_modifier = {
potential = {
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
}
modifier = {
country_engineering_research_produces_mult = -1
}
}
}
approach = {
name = situation_rg_gray_mod1_approach_2
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_yellow
on_select = {
custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
set_situation_locked = yes
set_situation_flag = locked
event_target:gray_warship = {
set_event_locked = no
}
}
}
approach = {
name = situation_rg_gray_mod1_approach_3
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_red
on_select = {
custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
abort_situation = this
event_target:gray_warship = {
set_event_locked = no
}
}
}
monthly_progress = {
base = 0.5
modifier = {
add = 0.1
desc = situation_rg_gray_mod1_stage_1_booster_tooltip
has_situation_flag = situation_rg_gray_mod1_stage_1_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod1_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
}
modifier = {
subtract = 0.1
desc = situation_rg_gray_mod1_stage_3_booster_tooltip
has_situation_flag = situation_rg_gray_mod1_stage_3_booster
}
modifier = {
subtract = 0.1
desc = situation_rg_gray_mod1_stage_3_booster_tooltip
has_situation_flag = situation_rg_gray_mod1_stage_4_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod1_stage_5_booster_tooltip
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod1_stage_6_booster_tooltip
has_situation_flag = situation_rg_gray_mod1_stage_6_booster
}
}
abort_trigger = {
OR = {
NOT = { exists = event_target:gray_warship }
owner = {
NOT = {
has_country_flag = gray_warship_active
}
}
}
}
on_abort = {
owner = {
country_event = {
id = rg_event.10
}
}
destroy_situation = this
}
}
situation_rg_gray_mod2 = {
picture = GFX_evt_planet_beam
complete_icon_frame = GFX_situation_outcome_frame_green
complete_icon = GFX_situation_outcome_positive
on_progress_complete = {
custom_tooltip = situation_rg_gray_mod1_finish_tooltip
hidden_effect = {
owner = {
country_event = {
id = rg_story.29
}
}
}
destroy_situation = this
}
on_start = {
owner = {
country_event = {
id = rg_event.9
}
}
}
on_monthly = {
events = {
}
}
stages = {
situation_rg_gray_mod2_stage_1 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 8.4
custom_tooltip = situation_rg_gray_mod2_stage_1_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.30
}
}
}
}
situation_rg_gray_mod2_stage_2 = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_green
end = 16.8
custom_tooltip = situation_rg_gray_mod2_stage_2_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.31
}
}
}
}
situation_rg_gray_mod2_stage_3 = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_green
end = 25.2
custom_tooltip = situation_rg_gray_mod2_stage_3_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.32
}
}
}
}
situation_rg_gray_mod2_stage_4 = {
icon = GFX_situation_stage_4
icon_background = GFX_situation_stage_frame_green
end = 33.6
custom_tooltip = situation_rg_gray_mod2_stage_4_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.33
}
}
}
}
situation_rg_gray_mod2_stage_5 = {
icon = GFX_situation_stage_5
icon_background = GFX_situation_stage_frame_green
end = 42
custom_tooltip = situation_rg_gray_mod2_stage_5_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.34
}
}
}
}
situation_rg_gray_mod2_stage_6 = {
icon = GFX_situation_stage_6
icon_background = GFX_situation_stage_frame_green
end = 50.4
custom_tooltip = situation_rg_gray_mod2_stage_6_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.35
}
}
}
}
situation_rg_gray_mod2_stage_7 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 58.8
custom_tooltip = situation_rg_gray_mod2_stage_7_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.36
}
}
}
}
situation_rg_gray_mod2_stage_8 = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_green
end = 67.2
custom_tooltip = situation_rg_gray_mod2_stage_8_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.37
}
}
}
}
situation_rg_gray_mod2_stage_9 = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_green
end = 75.6
custom_tooltip = situation_rg_gray_mod2_stage_9_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.38
}
}
}
}
situation_rg_gray_mod2_stage_10 = {
icon = GFX_situation_stage_4
icon_background = GFX_situation_stage_frame_green
end = 84
custom_tooltip = situation_rg_gray_mod2_stage_10_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.39
}
}
}
}
situation_rg_gray_mod2_stage_11 = {
icon = GFX_situation_stage_5
icon_background = GFX_situation_stage_frame_green
end = 92.4
custom_tooltip = situation_rg_gray_mod2_stage_11_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.40
}
}
}
}
situation_rg_gray_mod2_stage_12 = {
icon = GFX_situation_stage_6
icon_background = GFX_situation_stage_frame_red
end = 100
custom_tooltip = situation_rg_gray_mod2_stage_12_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.41
}
}
event_target:gray_warship = {
set_event_locked = no
}
}
}
}
approach = {
name = situation_rg_gray_mod1_approach_1
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_green
default = yes
on_select = {
if = {
limit = {
NOT = {
has_situation_flag = rg_stage6_locked
}
has_situation_flag = locked
}
set_situation_locked = no
remove_situation_flag = locked
}
event_target:gray_warship = {
set_event_locked = yes
}
custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
}
triggered_modifier = {
potential = {
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
}
modifier = {
country_physics_research_produces_mult = -1
}
}
triggered_modifier = {
potential = {
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
}
modifier = {
country_engineering_research_produces_mult = -1
}
}
}
approach = {
name = situation_rg_gray_mod1_approach_2
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_yellow
on_select = {
custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
set_situation_locked = yes
set_situation_flag = locked
event_target:gray_warship = {
set_event_locked = no
}
}
}
approach = {
name = situation_rg_gray_mod1_approach_3
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_red
on_select = {
custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
abort_situation = this
event_target:gray_warship = {
set_event_locked = no
}
}
}
monthly_progress = {
base = 0.5
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_1_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_2_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_4_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_5_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_6_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_7_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_8_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_9_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_10_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_11_booster
}
}
abort_trigger = {
}
on_abort = {
owner = {
country_event = {
id = rg_event.10
}
}
destroy_situation = this
}
}

View File

@@ -0,0 +1,907 @@
# Home System - Machine
rg_fallen_machine = {
usage = fallen_empire_init
name = 芬里尔III
class = "rl_standard_stars"
flags = {
lcluster
lcluster4
ring_world_built
}
planet = {
class = star
orbit_distance = 0
orbit_angle = 0
}
change_orbit = 45
planet = {
class = "pc_ringworld_tech"
name = 外环
orbit_angle = -30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 泡芙碗
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 菠萝包工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
create_cluster = {
id = fe_mach_cluster
radius = 80
center = this.solar_system
}
rg_create_fallen_empire_species_effect = yes
rg_create_fallen_empire_country_effect = yes
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
set_controller = event_target:rg_scion_fe
set_capital = yes
add_building = building_ancient_control_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_ancient_palace
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
while = {
count = 5
add_district = district_rw_science
}
while = {
count = 5
add_district = district_rw_nexus
}
while = {
count = 105
create_pop = {
species = owner_main_species
}
}
while = {
count = 94
create_pop = {
species = event_target:rg_scion_slave.species
}
}
rg_create_fallen_empire_starting_navy = yes
while = {
count = 40
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
init_effect = {
spawn_megastructure = {
type = "ring_world_ruined"
orbit_angle = -90
orbit_distance = 45
}
# rg_create_fe_citadel = yes
}
planet = {
class = "pc_ringworld_tech"
name = 中环
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 烤面包机
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 可颂工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
add_district = district_rw_nexus
}
while = {
count = 50
create_pop = {
species = owner_main_species
}
}
while = {
count = 20
create_pop = {
species = event_target:rg_scion_slave.species
}
}
while = {
count = 20
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
planet = {
class = "pc_ringworld_tech"
name = 内环
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 奶油核心
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 糖霜工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
add_district = district_rw_generator
}
while = {
count = 22
create_pop = {
species = owner_main_species
}
}
while = {
count = 10
create_pop = {
species = event_target:rg_scion_slave.species
}
}
while = {
count = 10
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
# spawn_megastructure = {
# type = lgate_base
# orbit_angle = 225
# orbit_distance = 30
# }
}
rg_fallen_machine_1 = {
usage = fallen_empire_init
name = 芬里尔III
class = "rl_standard_stars"
flags = {
ring_world_built
}
planet = {
class = star
orbit_distance = 0
orbit_angle = 0
}
change_orbit = 45
planet = {
class = "pc_ringworld_tech"
name = 外环
orbit_angle = -30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 泡芙碗
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 菠萝包工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
create_cluster = {
id = fe_mach_cluster
radius = 80
center = this.solar_system
}
rg_create_fallen_empire_species_effect = yes
rg_create_fallen_empire_country_effect = yes
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
set_controller = event_target:rg_scion_fe
set_capital = yes
add_building = building_ancient_control_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_ancient_palace
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
while = {
count = 5
add_district = district_rw_science
}
while = {
count = 5
add_district = district_rw_nexus
}
while = {
count = 105
create_pop = {
species = owner_main_species
}
}
while = {
count = 94
create_pop = {
species = event_target:rg_scion_slave.species
}
}
rg_create_fallen_empire_starting_navy = yes
while = {
count = 40
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
init_effect = {
spawn_megastructure = {
type = "ring_world_ruined"
orbit_angle = -90
orbit_distance = 45
}
# rg_create_fe_citadel = yes
set_star_flag = lgate
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
rg_create_fe_citadel = yes
}
planet = {
class = "pc_ringworld_tech"
name = 中环
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 烤面包机
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 可颂工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
add_district = district_rw_nexus
}
while = {
count = 50
create_pop = {
species = owner_main_species
}
}
while = {
count = 20
create_pop = {
species = event_target:rg_scion_slave.species
}
}
while = {
count = 20
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
planet = {
class = "pc_ringworld_tech"
name = 内环
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 奶油核心
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 糖霜工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
add_district = district_rw_generator
}
while = {
count = 22
create_pop = {
species = owner_main_species
}
}
while = {
count = 10
create_pop = {
species = event_target:rg_scion_slave.species
}
}
while = {
count = 10
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
init_effect = {
spawn_system = {
min_distance >= 10
max_distance <= 50
initializer = rg_fallen_machine_01b
}
}
}
# EXTRAS
rg_fallen_machine_01b = {
class = "rl_trinary_stars"
asteroid_belt = {
type = rocky_asteroid_belt
radius = 140
}
init_effect = {
rg_create_fe_citadel = yes
}
planet = {
count = 1
class = star
orbit_distance = 25
orbit_angle = 0
size = {
min = 20
max = 30
}
has_ring = no
}
planet = {
count = 1
class = star
orbit_distance = {
min = 0
max = 20
}
orbit_angle = 120
size = {
min = 25
max = 30
}
has_ring = no
}
planet = {
count = 1
class = star
orbit_distance = {
min = 0
max = 20
}
orbit_angle = 120
size = {
min = 25
max = 30
}
has_ring = no
}
change_orbit = 92
planet = {
count = {
min = 3
max = 6
}
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
count = 1
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
init_effect = {
set_deposit = d_rare_crystals_2
}
}
change_orbit = -60
planet = {
class = pc_gray_goo
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_broken
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
change_orbit = 80
planet = {
class = pc_shattered
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_shattered
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
init_effect = {
spawn_system = {
min_distance >= 10
max_distance <= 50
initializer = rg_fallen_machine_02b
}
add_hyperlane = {
from = this
to = prev
}
}
}
rg_fallen_machine_02b = {
class = "rl_standard_stars"
asteroid_belt = {
type = rocky_asteroid_belt
radius = 135
}
init_effect = {
rg_create_fe_citadel = yes
}
planet = {
count = 1
class = star
orbit_distance = 0
orbit_angle = 0
size = {
min = 30
max = 35
}
has_ring = no
}
change_orbit = 135
planet = {
count = {
min = 3
max = 6
}
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
change_orbit = -80
planet = {
class = pc_gray_goo
orbit_distance = 30
orbit_angle = {
min = 90
max = 270
}
}
change_orbit = 90
planet = {
class = pc_shattered
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_broken
orbit_distance = 30
orbit_angle = {
min = 90
max = 270
}
}
init_effect = {
spawn_system = {
min_distance >= 10
max_distance <= 50
initializer = rg_fallen_machine_03b
}
add_hyperlane = {
from = this
to = prev
}
}
}
rg_fallen_machine_03b = {
class = "rl_standard_stars"
asteroid_belt = {
type = rocky_asteroid_belt
radius = 120
}
init_effect = {
rg_create_fe_citadel = yes
}
planet = {
count = 1
class = star
orbit_distance = 0
orbit_angle = 1
size = {
min = 20
max = 30
}
has_ring = no
}
change_orbit = 120
planet = {
count = {
min = 3
max = 5
}
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
count = 1
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
init_effect = {
set_deposit = d_volatile_motes_2
}
}
change_orbit = -70
planet = {
class = pc_shattered
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_broken
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
change_orbit = 70
planet = {
class = pc_gray_goo
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_gas_giant
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_gray_goo
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
init_effect = {
spawn_system = {
min_distance >= 10
max_distance <= 50
initializer = rg_fallen_machine_04b
}
add_hyperlane = {
from = this
to = prev
}
}
}
rg_fallen_machine_04b = {
class = "rl_standard_stars"
init_effect = {
rg_create_fe_citadel = yes
}
planet = {
count = 1
class = star
orbit_distance = 0
orbit_angle = 1
size = {
min = 20
max = 30
}
has_ring = no
}
change_orbit = 50
planet = {
class = pc_broken
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_shattered
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_shattered
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_gray_goo
orbit_distance = 30
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_barren_cold
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
change_orbit = @base_moon_distance
moon = {
class = "pc_frozen"
orbit_angle = {
min = 90
max = 270
}
}
}
init_effect = {
add_hyperlane = {
from = this
to = prev
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +1,6 @@
# on_fail # on_fail
# this = country (project owner) # this = country (project owner)
# from = project creation scope (usually equals location) # from = project creation scope (usually equals location)
special_project = { special_project = {
key = "RG_LCLUSTER_PROJECT" key = "RG_LCLUSTER_PROJECT"
cost = 0 cost = 0
@@ -9,43 +8,41 @@ special_project = {
tech_department = engineering_technology tech_department = engineering_technology
picture = GFX_evt_surreal_visions picture = GFX_evt_surreal_visions
icon = "gfx/interface/icons/situation_log/situation_log_planet.dds" icon = "gfx/interface/icons/situation_log/situation_log_planet.dds"
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_science_ship = 1 shipclass_science_ship = 1
leader = scientist leader = scientist
#skill = 3 #skill = 3
} }
on_success = { on_success = {
owner = { owner = {
if = { if = {
limit = { limit = {
OR = { OR = {
has_global_flag = l_cluster_origin # l-cluster plus has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定 has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌 has_global_flag = gray_origin_activate # 远星之歌
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
} }
} }
country_event = { id = rg_cluster.2 } country_event = {
id = rg_cluster.2
}
} }
else = { else = {
country_event = { id = distar.10950 } country_event = {
id = distar.10950
}
} }
} }
} }
on_fail = { on_fail = {
} }
on_start = { on_start = {
} }
abort_trigger = { abort_trigger = {
has_global_flag = l_cluster_opened # someone else got to it first has_global_flag = l_cluster_opened # someone else got to it first
} }
AI_wait_days = { AI_wait_days = {
base = 0 base = 0
modifier = { modifier = {
@@ -64,26 +61,33 @@ special_project = {
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_planet_beam picture = GFX_evt_planet_beam
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_military = 1 shipclass_military = 1
leader = admiral leader = commander
has_trait = RG_leader_trait_admiral_gray has_trait = RG_leader_trait_admiral_gray
} }
on_start = { on_start = {
owner = { country_event = { id = rg.9 }} owner = {
country_event = {
id = rg_event.9
}
}
} }
on_cancel = { on_cancel = {
owner = { country_event = { id = rg.10 }}
}
on_success = {
this = {
set_event_locked = no
}
owner = { owner = {
country_event = { id = rg.11 } country_event = {
id = rg_event.10
}
}
}
on_success = {
this = {
set_event_locked = no
}
owner = {
country_event = {
id = rg_event.11
}
} }
} }
} }
@@ -96,26 +100,31 @@ special_project = {
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_planet_beam picture = GFX_evt_planet_beam
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_military = 1 shipclass_military = 1
leader = admiral leader = admiral
has_trait = RG_leader_trait_admiral_gray has_trait = RG_leader_trait_admiral_gray
} }
on_start = { on_start = {
owner = { country_event = { id = rg.9 }} owner = {
country_event = {
id = rg_event.9
}
}
} }
on_cancel = { on_cancel = {
country_event = { id = rg.13 } country_event = {
id = rg_event.13
}
} }
on_success = { on_success = {
fleet = { event_target:gray_warship = {
set_event_locked = no set_event_locked = no
} }
owner = { owner = {
country_event = { id = rg.12 } country_event = {
id = rg_event.12
}
} }
} }
} }
@@ -128,26 +137,31 @@ special_project = {
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_planet_beam picture = GFX_evt_planet_beam
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_military = 1 shipclass_military = 1
leader = admiral leader = commander
has_trait = RG_leader_trait_admiral_gray has_trait = RG_leader_trait_admiral_gray
} }
on_start = { on_start = {
owner = { country_event = { id = rg.9 }} owner = {
country_event = {
id = rg_event.9
}
}
} }
on_cancel = { on_cancel = {
country_event = { id = rg.14 } country_event = {
id = rg_event.14
}
} }
on_success = { on_success = {
fleet = { fleet = {
set_event_locked = no set_event_locked = no
} }
owner = { owner = {
country_event = { id = rg.15 } country_event = {
id = rg_event.15
}
} }
} }
} }

View File

@@ -6,25 +6,113 @@ special_project = {
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_space_dragon picture = GFX_evt_space_dragon
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_science_ship = 1 shipclass_science_ship = 1
leader = scientist leader = scientist
} }
on_start = { on_start = {
owner = { country_event = { id = rg_story.13 } } owner = {
country_event = {
id = rg_story.13
}
}
} }
on_cancel = { on_cancel = {
owner = { country_event = { id = rg_story.14 } }
}
on_success = {
this = {
set_event_locked = no
}
owner = { owner = {
country_event = { id = rg_story.15 } country_event = {
id = rg_story.14
}
}
}
on_success = {
this = {
set_event_locked = no
}
owner = {
country_event = {
id = rg_story.15
}
}
}
}
special_project = {
key = "rg_gray_mod2_stage1_project"
cost = 2000
#days_to_research = 300
tech_department = physics_research
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_l-gateway
event_scope = country_event
requirements = {
}
on_start = {
owner = {
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_locked = yes
set_situation_flag = locked
set_situation_flag = rg_stage6_locked
}
}
}
on_cancel = {
owner = {
}
}
on_success = {
owner = {
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_1_booster
remove_situation_flag = rg_stage6_locked
set_situation_locked = no
remove_situation_flag = locked
}
}
}
}
special_project = {
key = "rg_gray_mod2_stage4_project"
cost = 2000
#days_to_research = 300
tech_department = engineering_research
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_l-gateway
event_scope = country_event
requirements = {
}
on_start = {
owner = {
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_locked = yes
set_situation_flag = locked
set_situation_flag = rg_stage6_locked
}
}
}
on_cancel = {
owner = {
}
}
on_success = {
owner = {
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_4_booster
remove_situation_flag = rg_stage6_locked
set_situation_locked = no
remove_situation_flag = locked
}
} }
} }
} }

View File

@@ -0,0 +1,21 @@
# species_trait_points: base number of species trait points available for this species class
# species_max_traits: maximum number of traits that species of this class can have (doesn't count those with cost == 0)
#EXAMPLE OF MODDED SPECIES ARCHETYPE
#Will be able to use traits valid for BIOLOGICAL, ROBOT and BIOLOGICAL2
#Has the exact same trait points as BIOLOGICAL
#BIOLOGICAL2 = {
# inherit_trait_points_from = BIOLOGICAL
# inherit_traits_from = { BIOLOGICAL ROBOT }
# robotic: is this archetype's species robotic? Governs various things:
# - does the species count as robotic (for is_robotic = yes, and various hardcoded checks)
# - notably can the species grow, or is just assembled?
# uses_modifiers: should modifiers be generated for this archetype at all?
#}
RG_MACHINE = {
species_trait_points = 10
species_max_traits = 6
robotic = yes
}

View File

@@ -0,0 +1,57 @@
# The Portraits defined here are generally not available to the character creator, but will instead appear in AI empires across the galaxy.
# 'graphical_culture' is connected to the looks used for ships and cities; see "common/graphical_culture/".
# These may be overwitten in an "extendable" manner, meaning (for example) you can create a second "HUM" with extra portraits in it.
# playable = yes/no/trigger (default: yes) if this species class can is playable
# randomized = yes/no/trigger (default: yes) if this species class is randomized
# custom_portraits = {}
# randomized = yes/no/trigger (default: yes) to specify if portraits are randomized
# playable = yes/no/trigger (default: yes) to specify if portraits are playable
# portraits = list portrait keys
# species_trait_points base number of species trait points available for this species class
# species_max_traits maximum number of traits that species of this class can have (doesn't count those with cost == 0)
# possible ethics/government requirements; see common/governments/readme_requirements.txt
# gender = yes/no (default: yes) whether the species has a gender
# portrait_modding yes/no (default: yes) whether the portrait can be modified with e.g. genemodding or robomodding
GRAY_SPECIES = {
archetype = OTHER
playable = { always = no }
randomized = no
gender = female
portraits = {
"Gray"
}
move_pop_sound_effect = "moving_pop_confirmation"
}
RG_MACHINE = {
archetype = MACHINE
playable = no
randomized = no
# possible = { always = yes }
# possible_secondary = { always = no text = SECONDARY_SPECIES_CLASS_INVALID }
gender = no
use_climate_preference = no
portrait_modding = yes
leader_age_min = 2
leader_age_max = 10
custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
portraits = {
"rg_machine_maid"
}
}
graphical_culture = mammalian_01
move_pop_sound_effect = "robot_pops_move"
resources = {}
}

View File

@@ -2,7 +2,6 @@
part = { part = {
location = 0 location = 0
localization = "START_SCREEN_RG_GRAY_ORIGIN" localization = "START_SCREEN_RG_GRAY_ORIGIN"
trigger = { trigger = {
has_origin = origin_rg_gray has_origin = origin_rg_gray
} }

View File

@@ -1,6 +1,6 @@
rg_distant_stars_modifier = { rg_distant_stars_modifier = {
ship_ftl_jumpdrive_range_mult = -2.0 ship_ftl_jumpdrive_range_mult = -2
catapult_range_mult = -2.0 catapult_range_mult = -2
} }
################################### ###################################
@@ -12,6 +12,7 @@ gray_affection_warship_lv2 = {
ship_armor_regen_add_static = 5 ship_armor_regen_add_static = 5
ship_shield_regen_add_static = 5 ship_shield_regen_add_static = 5
} }
gray_affection_warship_lv3 = { gray_affection_warship_lv3 = {
ship_accuracy_add = 10 ship_accuracy_add = 10
ship_tracking_add = 10 ship_tracking_add = 10
@@ -20,6 +21,7 @@ gray_affection_warship_lv3 = {
ship_armor_regen_add_static = 10 ship_armor_regen_add_static = 10
ship_shield_regen_add_static = 10 ship_shield_regen_add_static = 10
} }
gray_affection_warship_lv4 = { gray_affection_warship_lv4 = {
ship_accuracy_add = 20 ship_accuracy_add = 20
ship_tracking_add = 20 ship_tracking_add = 20
@@ -28,6 +30,7 @@ gray_affection_warship_lv4 = {
ship_armor_regen_add_static = 20 ship_armor_regen_add_static = 20
ship_shield_regen_add_static = 20 ship_shield_regen_add_static = 20
} }
gray_affection_warship_lv5 = { gray_affection_warship_lv5 = {
ship_accuracy_add = 30 ship_accuracy_add = 30
ship_tracking_add = 30 ship_tracking_add = 30
@@ -42,5 +45,79 @@ gray_affection_warship_lv5 = {
ship_winddown_mult = -0.5 ship_winddown_mult = -0.5
ship_jumpdrive_cooldown_mult = -0.5 ship_jumpdrive_cooldown_mult = -0.5
ship_ftl_jumpdrive_range_mult = 0.5 ship_ftl_jumpdrive_range_mult = 0.5
force_disparity_fire_rate_mult = 3.0 force_disparity_fire_rate_mult = 3
}
skill_rg_nanite_leader_navy = {
ship_weapon_range_mult = 0.05
ship_hull_mult = 0.05
ship_fire_rate_mult = 0.1
}
skill_rg_nanite_leader_army = {
army_damage_mult = 0.1
army_morale_damage_mult = 0.1
army_health = 0.1
army_morale = 0.1
}
skill_rg_nanite_leader = {
custom_tooltip = skill_official_delegate_tt
science_ship_survey_speed = 0.10
ship_archaeological_site_clues_add = 1
ship_astral_rift_clues_add = 1
}
skill_rg_nanite_leader_planet_governor = {
custom_tooltip = skill_official_planet_governor_tt
planet_jobs_energy_produces_mult = @planet_job_mult
planet_jobs_minerals_produces_mult = @planet_job_mult
planet_jobs_food_produces_mult = @planet_job_mult
planet_jobs_alloys_produces_mult = @planet_job_mult
planet_jobs_consumer_goods_produces_mult = @planet_job_mult
planet_jobs_exotic_gases_produces_mult = @planet_job_mult
planet_jobs_rare_crystals_produces_mult = @planet_job_mult
planet_jobs_volatile_motes_produces_mult = @planet_job_mult
# planet_jobs_ruler_produces_mult = @negative_planet_job_mult
# planet_jobs_specialist_produces_mult = @negative_planet_job_mult
planet_jobs_worker_produces_mult = @planet_job_mult
planet_jobs_slave_produces_mult = @planet_job_mult
job_soldier_or_warrior_add = 1
planet_crime_add = -1
planet_jobs_physics_research_produces_mult = @planet_job_mult
planet_jobs_society_research_produces_mult = @planet_job_mult
planet_jobs_engineering_research_produces_mult = @planet_job_mult
species_empire_size_mult = @planet_empire_size
}
skill_rg_nanite_leader_sector_governor = {
custom_tooltip = skill_official_sector_governor_tt
planet_jobs_energy_produces_mult = @sector_job_mult
planet_jobs_minerals_produces_mult = @sector_job_mult
planet_jobs_food_produces_mult = @sector_job_mult
planet_jobs_alloys_produces_mult = @sector_job_mult
planet_jobs_consumer_goods_produces_mult = @sector_job_mult
planet_jobs_exotic_gases_produces_mult = @sector_job_mult
planet_jobs_rare_crystals_produces_mult = @sector_job_mult
planet_jobs_volatile_motes_produces_mult = @sector_job_mult
# planet_jobs_ruler_produces_mult = @negative_sector_job_mult
# planet_jobs_specialist_produces_mult = @negative_sector_job_mult
planet_jobs_worker_produces_mult = @sector_job_mult
planet_jobs_slave_produces_mult = @sector_job_mult
job_soldier_or_warrior_add = 0.5
planet_crime_add = -0.5
planet_jobs_physics_research_produces_mult = @sector_job_mult
planet_jobs_society_research_produces_mult = @sector_job_mult
planet_jobs_engineering_research_produces_mult = @sector_job_mult
species_empire_size_mult = @sector_empire_size
}
skill_rg_nanite_leader_background_planet_governor = {
planet_amenities_add = 2
planet_stability_add = 0.5
planet_jobs_upkeep_mult = -0.01
} }

View File

@@ -4,14 +4,15 @@ tech_gray_weapon_lance_1 = {
tier = 5 tier = 5
is_rare = yes is_rare = yes
is_reverse_engineerable = no is_reverse_engineerable = no
category = { particles } category = {
particles
}
ai_update_type = military ai_update_type = military
prerequisites = { prerequisites = {
"tech_object_gray_5" "tech_object_gray_5"
"tech_zero_point_power" "tech_zero_point_power"
} }
weight = @tier2weight3 weight = @tier2weight3
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@@ -25,19 +26,126 @@ tech_gray_weapon_lance_1 = {
} }
} }
tech_minilaser_gray_1 = {
cost = 2000
area = physics
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = {
particles
}
ai_update_type = military
prerequisites = {
"tech_gray_weapon_lance_1"
"tech_zero_point_power"
}
weight = @tier2weight3
## unlock
ai_weight = {
factor = 0
}
}
# Elite Cloaking Devices
tech_gray_cloaking_3 = {
cost = @tier4cost3
area = physics
tier = 4
category = { field_manipulation }
ai_update_type = all
is_rare = yes
prerequisites = { "tech_cloaking_3" "tech_gray_weapon_lance_1" }
is_reverse_engineerable = no
weight = @tier4weight3
potential = {
has_first_contact_dlc = yes
}
prereqfor_desc = {
hide_prereq_for_desc = component
custom = {
title = "TECH_UNLOCK_RG_CLOAKING_3_TITLE"
desc = "TECH_UNLOCK_RG_CLOAKING_3_DESC"
}
}
weight_modifier = {
modifier = {
factor = value:tech_weight_likelihood
has_trait_in_council = { TRAIT = leader_trait_curator }
}
modifier = {
factor = value:tech_weight_likelihood
has_trait_in_council = { TRAIT = leader_trait_fotd_scientist }
}
modifier = {
factor = @ap_technological_ascendancy_rare_tech
has_ascension_perk = ap_technological_ascendancy
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = { has_technology = tech_cloaking_3 }
}
}
modifier = {
factor = 5
has_tradition = tr_subterfuge_adopt
}
}
ai_weight = {
factor = 0
}
}
tech_gray_matter_remix_2 = { tech_gray_matter_remix_2 = {
area = engineering area = engineering
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { materials } category = {
materials
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = { prerequisites = {
"tech_gray_weapon_lance_1" "tech_gray_weapon_lance_1"
"tech_ship_armor_5" "tech_ship_armor_5"
} }
ai_weight = {
factor = 0 #weapons are good
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}
}
}
tech_gray_nano_fusion_3 = {
area = physics
cost = 5000
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = {
particles
}
ai_update_type = military
weight = @tier2weight3
prerequisites = {
"tech_gray_matter_remix_2"
"tech_zero_point_power"
}
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@@ -56,14 +164,16 @@ tech_gray_nano_boost_3 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { propulsion } category = {
propulsion
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = { prerequisites = {
"tech_gray_matter_remix_2" "tech_gray_matter_remix_2"
"tech_thrusters_4" "tech_thrusters_4"
} }
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@@ -82,14 +192,16 @@ tech_gray_interdictor_4 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { voidcraft } category = {
voidcraft
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = { prerequisites = {
"tech_gray_nano_boost_3" "tech_gray_nano_boost_3"
"tech_battleships" "tech_battleships"
} }
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@@ -108,14 +220,16 @@ tech_gray_matter_spray_5 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { propulsion } category = {
propulsion
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = { prerequisites = {
"tech_gray_interdictor_4" "tech_gray_interdictor_4"
"tech_kinetic_artillery_2" "tech_kinetic_artillery_2"
} }
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@@ -134,14 +248,16 @@ tech_gray_buffnut_6 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { voidcraft } category = {
voidcraft
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = { prerequisites = {
"tech_gray_interdictor_4" "tech_gray_interdictor_4"
"tech_juggernaut" "tech_juggernaut"
} }
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@@ -160,14 +276,45 @@ tech_gray_army_7 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { military_theory } category = {
military_theory
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = { prerequisites = {
"tech_gray_matter_remix_2" "tech_gray_matter_remix_2"
"tech_self_aware_logic" "tech_self_aware_logic"
} }
ai_weight = {
factor = 0 #weapons are good
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}
}
}
tech_gray_juggernaut_8 = {
area = engineering
cost = 5000
tier = 5
is_rare = yes
category = {
voidcraft
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_matter_remix_2"
"tech_juggernaut"
"tech_mega_engineering"
}
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@@ -186,11 +333,12 @@ tech_gray_repair_system_1 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { voidcraft } category = {
voidcraft
}
is_reverse_engineerable = yes is_reverse_engineerable = yes
ai_update_type = military ai_update_type = military
weight = 0 weight = 0
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@@ -211,27 +359,11 @@ tech_object_gray_5 = {
tier = 5 tier = 5
is_rare = yes is_rare = yes
is_reverse_engineerable = no is_reverse_engineerable = no
category = { voidcraft } category = {
weight = 0 voidcraft
## unlock
ai_weight = {
factor = 1
} }
}
tech_minilaser_gray_1 = {
cost = 2000
area = physics
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = { particles }
weight = 0 weight = 0
## unlock ## unlock
ai_weight = { ai_weight = {
factor = 1 factor = 1
} }
@@ -243,27 +375,44 @@ tech_object_gray_6 = {
tier = 5 tier = 5
is_rare = yes is_rare = yes
is_reverse_engineerable = no is_reverse_engineerable = no
category = { particles } category = {
particles
}
weight = 0 weight = 0
## unlock ## unlock
ai_weight = { ai_weight = {
factor = 0 factor = 0
} }
} }
tech_gray_machine = {
area = society
cost = 2000
tier = 5
is_rare = yes
category = {
biology
}
weight = 0
## unlock
ai_weight = {
factor = 0
}
}
tech_gray_noway = { tech_gray_noway = {
cost = 2000 cost = 2000
area = physics area = physics
tier = 5 tier = 5
is_rare = yes is_rare = yes
is_reverse_engineerable = no is_reverse_engineerable = no
category = { particles } category = {
particles
}
weight = 0 weight = 0
## unlock ## unlock
ai_weight = { ai_weight = {
factor = 0 factor = 0
} }

View File

@@ -1,48 +1,168 @@
################### ###################
# Governor Traits # # Governor Traits #
################### ###################
# leader_trait_governor_gray = {
# cost = 0
# inline_script = {
# script = trait/icon_psionic
# CLASS = official
# ICON = "GFX_leader_trait_psionic_chosen_one"
# RARITY = paragon
# COUNCIL = no
# TIER = none
# }
# immortal_leaders = yes
# planet_modifier = {
# planet_buildings_cost_mult = -0.4
# planet_building_build_speed_mult = 0.4
# planet_jobs_energy_produces_mult = 0.15
# planet_jobs_minerals_produces_mult = 0.15
# deposit_blockers_cost_mult = -0.4
# planet_clear_blocker_speed_mult = 0.4
# }
# sector_modifier = {
# planet_buildings_cost_mult = -0.2
# planet_building_build_speed_mult = 0.2
# planet_jobs_energy_produces_mult = 0.075
# planet_jobs_minerals_produces_mult = 0.075
# deposit_blockers_cost_mult = -0.2
# planet_clear_blocker_speed_mult = 0.2
# }
# leader_class = { official }
# initial = no
# randomized = no
# }
RG_leader_trait_governor_gray = { #总督特质 # RG_leader_trait_offical_gray = {
# #唯一特质
# cost = 0
# inline_script = {
# script = trait/icon_psionic
# CLASS = leader
# ICON = "GFX_leader_trait_psionic_chosen_one"
# RARITY = paragon
# COUNCIL = no
# TIER = none
# }
# immortal_leaders = yes
# triggered_self_modifier = {
# potential = {
# always = yes
# }
# leader_skill_levels = 1
# mult = trigger:has_skill
# }
# self_modifier = {
# species_leader_exp_gain = 1
# }
# councilor_modifier = {
# all_technology_research_speed = 0.5
# }
# planet_modifier = {
# planet_buildings_cost_mult = -0.4
# planet_building_build_speed_mult = 0.6
# planet_jobs_alloys_produces_mult = 0.25
# planet_jobs_engineering_research_produces_mult = 0.25
# deposit_blockers_cost_mult = -0.4
# planet_clear_blocker_time_mult = -0.6
# }
# sector_modifier = {
# planet_buildings_cost_mult = -0.2
# planet_building_build_speed_mult = 0.2
# planet_jobs_alloys_produces_mult = 0.1
# planet_jobs_engineering_research_produces_mult = 0.1
# deposit_blockers_cost_mult = -0.2
# planet_clear_blocker_time_mult = -0.2
# starbase_shipyard_build_cost_mult = -0.25
# starbase_shipyard_build_speed_mult = -0.3
# }
# fleet_modifier = {
# ship_armor_mult = 3.5
# ship_hull_mult = 3.5
# ships_upkeep_mult = -0.4
# ship_hull_regen_add_perc = 5
# ship_armor_regen_add_perc = 5
# }
# army_modifier = {
# army_collateral_damage_mult = 0.15
# army_disengage_chance_mult = 0.5
# army_health = 0.35
# }
# modifier = {
# ship_archaeological_site_excavation_speed_mult = 0.5
# science_ship_survey_speed = 1
# # ship_windup_mult = -1
# # ship_speed_mult = 0.5
# ship_anomaly_generation_chance_mult = -1
# }
# triggered_modifier = {
# potential = {
# has_astral_planes_dlc = yes
# }
# country_astral_rift_speed_mult = 0.5
# }
# leader_class = { rg_nanite_leader }
# initial = no
# randomized = no
# }
RG_leader_trait_governor_gray = {
#总督特质
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
CLASS = governor CLASS = official
ICON = "GFX_leader_trait_psionic_chosen_one" ICON = "GFX_leader_trait_psionic_chosen_one"
RARITY = paragon RARITY = paragon
COUNCIL = no COUNCIL = no
TIER = none TIER = none
} }
immortal_leaders = yes immortal_leaders = yes
triggered_self_modifier = {
potential = {
always = yes
}
leader_skill_levels = 1
mult = trigger:has_skill
}
self_modifier = { self_modifier = {
species_leader_exp_gain = 1 species_leader_exp_gain = 1
} }
modifier = { planet_modifier = {
planet_buildings_cost_mult = -0.4 planet_buildings_cost_mult = -0.4
planet_building_build_speed_mult = 0.8 planet_building_build_speed_mult = 0.6
deposit_blockers_cost_mult = -0.4
planet_clear_blocker_time_mult = -0.8
planet_jobs_alloys_produces_mult = 0.25 planet_jobs_alloys_produces_mult = 0.25
planet_jobs_engineering_research_produces_mult = 0.25 planet_jobs_engineering_research_produces_mult = 0.25
starbase_shipyard_build_cost_mult = -0.25 deposit_blockers_cost_mult = -0.4
starbase_shipyard_build_speed_mult = -0.30 planet_clear_blocker_time_mult = -0.6
} }
sector_modifier = {
leader_class = { governor } planet_buildings_cost_mult = -0.2
planet_building_build_speed_mult = 0.2
planet_jobs_alloys_produces_mult = 0.1
planet_jobs_engineering_research_produces_mult = 0.1
deposit_blockers_cost_mult = -0.2
planet_clear_blocker_time_mult = -0.2
starbase_shipyard_build_cost_mult = -0.25
starbase_shipyard_build_speed_mult = -0.3
}
leader_class = { official }
initial = no initial = no
randomized = no randomized = no
} }
RG_leader_trait_ruler_gray = { #天选化身 RG_leader_trait_ruler_gray = {
#天选化身
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
CLASS = governor CLASS = leader
ICON = "GFX_leader_trait_legendary_spiritualist_two" ICON = "GFX_leader_trait_legendary_spiritualist_two"
RARITY = paragon RARITY = paragon
COUNCIL = yes COUNCIL = yes
TIER = none TIER = none
} }
councilor_trait = yes # forced_councilor_trait = yes
triggered_self_modifier = { triggered_self_modifier = {
potential = { potential = {
is_councilor = yes is_councilor = yes
@@ -53,9 +173,9 @@ RG_leader_trait_ruler_gray = { #天选化身
} }
} }
} }
leader_skill_levels = 1 # leader_skill_levels = 1
leaders_upkeep_mult = 2 leaders_upkeep_mult = 0.1
mult = owner.rg_gray_level mult = trigger:has_skill
} }
triggered_self_modifier = { triggered_self_modifier = {
potential = { potential = {
@@ -71,9 +191,9 @@ RG_leader_trait_ruler_gray = { #天选化身
} }
} }
} }
leader_skill_levels = 1 # leader_skill_levels = 1
leaders_upkeep_mult = 3 leaders_upkeep_mult = 0.15
mult = owner.rg_gray_level mult = trigger:has_skill
} }
triggered_self_modifier = { triggered_self_modifier = {
potential = { potential = {
@@ -85,13 +205,13 @@ RG_leader_trait_ruler_gray = { #天选化身
} }
} }
} }
leader_skill_levels = 1 # leader_skill_levels = 1
leaders_upkeep_mult = 4 leaders_upkeep_mult = 0.2
mult = owner.rg_gray_level mult = trigger:has_skill
} }
triggered_modifier = { triggered_councilor_modifier = {
potential = { potential = {
is_councilor = yes # is_councilor = yes
owner = { owner = {
check_variable = { check_variable = {
which = rg_gray_level which = rg_gray_level
@@ -99,43 +219,43 @@ RG_leader_trait_ruler_gray = { #天选化身
} }
} }
} }
country_energy_produces_mult = -0.02 # country_energy_produces_mult = -0.02
planet_stability_add = -1
mult = trigger:has_skill
}
triggered_councilor_modifier = {
potential = {
# is_councilor = yes
owner = {
check_variable = {
which = rg_gray_level
value >= 5
}
check_variable = {
which = rg_gray_level
value <= 10
}
}
}
# country_energy_produces_mult = -0.03
planet_stability_add = -1.5
mult = trigger:has_skill
}
triggered_councilor_modifier = {
potential = {
# is_councilor = yes
owner = {
check_variable = {
which = rg_gray_level
value > 10
}
}
}
# country_energy_produces_mult = -0.04
planet_stability_add = -2 planet_stability_add = -2
mult = owner.rg_gray_level mult = trigger:has_skill
} }
triggered_modifier = { triggered_councilor_modifier = {
potential = {
is_councilor = yes
owner = {
check_variable = {
which = rg_gray_level
value >= 5
}
check_variable = {
which = rg_gray_level
value <= 10
}
}
}
country_energy_produces_mult = -0.03
planet_stability_add = -3.5
mult = owner.rg_gray_level
}
triggered_modifier = {
potential = {
is_councilor = yes
owner = {
check_variable = {
which = rg_gray_level
value > 10
}
}
}
country_energy_produces_mult = -0.04
planet_stability_add = -5
mult = owner.rg_gray_level
}
triggered_modifier = {
potential = { potential = {
always = yes always = yes
} }
@@ -148,93 +268,163 @@ RG_leader_trait_ruler_gray = { #天选化身
megastructure_build_speed_mult = 0.1 megastructure_build_speed_mult = 0.1
country_unity_produces_mult = 0.05 country_unity_produces_mult = 0.05
country_base_influence_produces_add = 1 country_base_influence_produces_add = 1
mult = owner.rg_gray_level mult = trigger:has_skill
} }
leader_class = { official }
leader_class = { governor }
initial = no initial = no
randomized = no randomized = no
} }
RG_leader_trait_admiral_gray_1 = { #1级舰长 RG_leader_trait_admiral_gray_1 = {
#1级舰长
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
CLASS = admiral CLASS = commander
ICON = "GFX_leader_trait_psionic_chosen_one" ICON = "GFX_leader_trait_psionic_chosen_one"
RARITY = paragon RARITY = paragon
COUNCIL = no COUNCIL = no
TIER = none TIER = none
} }
triggered_self_modifier = {
potential = {
always = yes
}
leader_skill_levels = 1
mult = trigger:has_skill
}
self_modifier = { self_modifier = {
species_leader_exp_gain = 1 species_leader_exp_gain = 1
} }
immortal_leaders = yes immortal_leaders = yes
modifier = { fleet_modifier = {
ship_armor_mult = 1.0 ship_armor_mult = 1
ship_hull_mult = 1.0 ship_hull_mult = 1
ships_upkeep_mult = -0.4 ships_upkeep_mult = -0.4
ship_hull_regen_add_perc = 1 ship_hull_regen_add_perc = 1
ship_armor_regen_add_perc = 1 ship_armor_regen_add_perc = 1
} }
leader_class = { admiral } army_modifier = {
army_collateral_damage_mult = 0.05
army_disengage_chance_mult = 0.3
army_health = 0.15
}
leader_class = { commander }
initial = no initial = no
randomized = no randomized = no
} }
RG_leader_trait_admiral_gray_2 = { #2级舰长 RG_leader_trait_admiral_gray_2 = {
#2级舰长
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
CLASS = admiral CLASS = commander
ICON = "GFX_leader_trait_psionic_chosen_one" ICON = "GFX_leader_trait_psionic_chosen_one"
RARITY = paragon RARITY = paragon
COUNCIL = no COUNCIL = no
TIER = none TIER = none
} }
triggered_self_modifier = {
potential = {
always = yes
}
leader_skill_levels = 1
mult = trigger:has_skill
}
self_modifier = { self_modifier = {
species_leader_exp_gain = 1 species_leader_exp_gain = 1
} }
immortal_leaders = yes immortal_leaders = yes
modifier = { fleet_modifier = {
ship_armor_mult = 2.0 ship_armor_mult = 2
ship_hull_mult = 2.0 ship_hull_mult = 2
ships_upkeep_mult = -0.4 ships_upkeep_mult = -0.4
ship_hull_regen_add_perc = 2 ship_hull_regen_add_perc = 2
ship_armor_regen_add_perc = 2 ship_armor_regen_add_perc = 2
} }
leader_class = { admiral } army_modifier = {
army_collateral_damage_mult = 0.1
army_disengage_chance_mult = 0.4
army_health = 0.25
}
leader_class = { commander }
initial = no initial = no
randomized = no randomized = no
} }
RG_leader_trait_admiral_gray = { #3级舰长默认 RG_leader_trait_admiral_gray = {
#3级舰长默认
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
CLASS = admiral CLASS = commander
ICON = "GFX_leader_trait_psionic_chosen_one" ICON = "GFX_leader_trait_psionic_chosen_one"
RARITY = paragon RARITY = paragon
COUNCIL = no COUNCIL = no
TIER = none TIER = none
} }
triggered_self_modifier = {
potential = {
always = yes
}
leader_skill_levels = 1
mult = trigger:has_skill
}
self_modifier = { self_modifier = {
species_leader_exp_gain = 1 species_leader_exp_gain = 1
} }
immortal_leaders = yes immortal_leaders = yes
modifier = { fleet_modifier = {
ship_armor_mult = 3.5 ship_armor_mult = 3.5
ship_hull_mult = 3.5 ship_hull_mult = 3.5
ships_upkeep_mult = -0.4 ships_upkeep_mult = -0.4
ship_hull_regen_add_perc = 5 ship_hull_regen_add_perc = 5
ship_armor_regen_add_perc = 5 ship_armor_regen_add_perc = 5
} }
leader_class = { admiral } army_modifier = {
army_collateral_damage_mult = 0.15
army_disengage_chance_mult = 0.5
army_health = 0.35
}
leader_class = { commander }
initial = no initial = no
randomized = no randomized = no
} }
RG_leader_trait_scientist_gray = { #科学家特质 RG_leader_trait_admiral_nanorebuild_gray = {
cost = 0
inline_script = {
script = trait/icon_psionic
CLASS = leader
ICON = "GFX_leader_trait_nanorebuild"
RARITY = paragon
COUNCIL = no
TIER = none
}
custom_tooltip_with_modifiers = RG_leader_trait_admiral_nanorebuild_effect
fleet_modifier = {
ship_armor_mult = 0.5
ship_hull_mult = 0.5
ships_upkeep_mult = -0.1
ship_hull_regen_add_perc = 0.5
ship_armor_regen_add_perc = 0.5
}
triggered_army_modifier = {
potential = {
always = yes
}
army_damage_mult = 0.05
army_health = 0.05
mult = owner.rg_general_skill_combat_daypassed_variable
}
leader_class = { commander }
initial = no
randomized = no
}
RG_leader_trait_scientist_gray = {
#科学家特质
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
@@ -244,93 +434,105 @@ RG_leader_trait_scientist_gray = { #科学家特质
COUNCIL = no COUNCIL = no
TIER = none TIER = none
} }
triggered_self_modifier = {
potential = {
always = yes
}
leader_skill_levels = 1
mult = trigger:has_skill
}
self_modifier = { self_modifier = {
species_leader_exp_gain = 1 species_leader_exp_gain = 1
} }
immortal_leaders = yes immortal_leaders = yes
modifier = { councilor_modifier = {
all_technology_research_speed = 0.5 all_technology_research_speed = 0.5
}
modifier = {
ship_archaeological_site_excavation_speed_mult = 0.5 ship_archaeological_site_excavation_speed_mult = 0.5
science_ship_survey_speed = 1.0 science_ship_survey_speed = 1
ship_windup_mult = -1.0 # ship_windup_mult = -1
ship_speed_mult = 0.5 # ship_speed_mult = 0.5
ship_anomaly_generation_chance_mult = -1.0 ship_anomaly_generation_chance_mult = -1
} }
leader_class = { scientist } leader_class = { scientist }
initial = no initial = no
randomized = no randomized = no
} }
RG_leader_trait_general_gray = { #将军特质 # RG_leader_trait_general_gray = {
cost = 0 # #将军特质
inline_script = { # cost = 0
script = trait/icon_psionic # inline_script = {
CLASS = general # script = trait/icon_psionic
ICON = "GFX_leader_trait_psionic_chosen_one" # CLASS = general
RARITY = paragon # ICON = "GFX_leader_trait_psionic_chosen_one"
COUNCIL = no # RARITY = paragon
TIER = none # COUNCIL = no
} # TIER = none
self_modifier = { # }
species_leader_exp_gain = 1 # self_modifier = {
} # species_leader_exp_gain = 1
immortal_leaders = yes # }
modifier = { # immortal_leaders = yes
army_collateral_damage_mult = 0.15 # modifier = {
army_disengage_chance_mult = 0.50 # army_collateral_damage_mult = 0.15
army_health = 0.35 # army_disengage_chance_mult = 0.5
} # army_health = 0.35
leader_class = { general } # }
initial = no # leader_class = {
randomized = no # general
} # }
# initial = no
# randomized = no
# }
RG_leader_trait_general_gray_skill = { # 与舰长技能合并,弃用
destiny_trait = yes # RG_leader_trait_general_gray_skill = {
inline_script = { # destiny_trait = yes
script = trait/icon_psionic # inline_script = {
CLASS = general # script = trait/icon_psionic
ICON = "GFX_leader_trait_supreme_warrior" # CLASS = commander
RARITY = paragon # ICON = "GFX_leader_trait_supreme_warrior"
COUNCIL = no # RARITY = paragon
TIER = none # COUNCIL = no
} # TIER = none
custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect # }
triggered_modifier = { # custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
potential = { # triggered_army_modifier = {
always = yes # potential = {
} # always = yes
army_damage_mult = 0.05 # }
army_health = 0.05 # army_damage_mult = 0.05
mult = owner.rg_general_skill_combat_daypassed_variable # army_health = 0.05
} # mult = owner.rg_general_skill_combat_daypassed_variable
leader_class = { general } # }
initial = no # leader_class = { commander }
randomized = no # initial = no
destiny_background_icon = "GFX_leader_background_destiny_1" # randomized = no
} # destiny_background_icon = "GFX_leader_background_destiny_1"
# }
RG_leader_trait_admiral_fake_dragon = { RG_leader_trait_admiral_fake_dragon = {
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
CLASS = admiral CLASS = commander
ICON = "GFX_leader_trait_adaptable" ICON = "GFX_leader_trait_adaptable"
RARITY = paragon RARITY = paragon
COUNCIL = no COUNCIL = no
TIER = none TIER = none
} }
self_modifier = { # 不知道什么时候专属特质加100%经验率已经变成国际公约力 self_modifier = {
# 不知道什么时候专属特质加100%经验率已经变成国际公约力
species_leader_exp_gain = 1 species_leader_exp_gain = 1
} }
modifier = { fleet_modifier = {
ship_armor_mult = 0.3 ship_armor_mult = 0.3
ship_hull_mult = 0.2 ship_hull_mult = 0.2
ship_weapon_damage = 0.2 ship_weapon_damage = 0.2
} }
leader_class = { commander }
leader_class = { admiral }
initial = no initial = no
randomized = no randomized = no
} }
@@ -339,7 +541,7 @@ RG_leader_trait_admiral_timed_life = {
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
CLASS = admiral CLASS = commander
ICON = "GFX_leader_trait_ethereal" ICON = "GFX_leader_trait_ethereal"
RARITY = paragon RARITY = paragon
COUNCIL = no COUNCIL = no
@@ -368,13 +570,12 @@ RG_leader_trait_admiral_timed_life = {
} }
} }
} }
ship_armor_mult = 10.0 ship_armor_mult = 10
ship_hull_mult = 10.0 ship_hull_mult = 10
ship_weapon_damage = 10.0 ship_weapon_damage = 10
custom_tooltip_with_modifiers = rg_timed_life_millennium custom_tooltip_with_modifiers = rg_timed_life_millennium
} }
leader_class = { commander }
leader_class = { admiral }
initial = no initial = no
randomized = no randomized = no
} }
@@ -383,7 +584,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
CLASS = admiral CLASS = commander
ICON = "GFX_leader_trait_ethereal" ICON = "GFX_leader_trait_ethereal"
RARITY = paragon RARITY = paragon
COUNCIL = no COUNCIL = no
@@ -418,8 +619,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
ship_weapon_damage = 0.01 ship_weapon_damage = 0.01
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
} }
leader_class = { commander }
leader_class = { admiral }
initial = no initial = no
randomized = no randomized = no
} }

View File

@@ -1,280 +1,387 @@
leader_trait_wg_gray_affection = { # leader_trait_wg_gray_affection = {
cost = 0 # cost = 0
inline_script = { # inline_script = {
script = trait/wg_new_leader_affection_trait # script = trait/wg_new_leader_affection_trait
LEADER_TYPE = wg_gray # LEADER_TYPE = wg_gray
} # }
#governor # #official
triggered_modifier = { # triggered_modifier = {
# lv2 # # lv2
potential = { # potential = {
leader_class = governor # leader_class = official
check_variable = { which = affection value >= wg_leader_affection_to_lv2 } # check_variable = {
check_variable = { which = affection value < wg_leader_affection_to_lv3 } # which = affection
} # value >= wg_leader_affection_to_lv2
planet_district_city_build_speed_mult = 0.2 # }
planet_district_generator_build_speed_mult = 0.2 # check_variable = {
planet_district_farming_build_speed_mult = 0.2 # which = affection
planet_district_mining_build_speed_mult = 0.2 # value < wg_leader_affection_to_lv3
planet_districts_minerals_cost_add = -100 # }
planet_stability_add = 5 # }
} # planet_district_city_build_speed_mult = 0.2
triggered_modifier = { # planet_district_generator_build_speed_mult = 0.2
# lv3 # planet_district_farming_build_speed_mult = 0.2
potential = { # planet_district_mining_build_speed_mult = 0.2
leader_class = governor # planet_districts_minerals_cost_add = -100
check_variable = { which = affection value >= wg_leader_affection_to_lv3 } # planet_stability_add = 5
check_variable = { which = affection value < wg_leader_affection_to_lv4 } # }
} # triggered_modifier = {
planet_researchers_physics_research_produces_mult = 0.04 # # lv3
planet_researchers_society_research_produces_mult = 0.04 # potential = {
planet_researchers_engineering_research_produces_mult = 0.04 # leader_class = official
planet_district_city_build_speed_mult = 0.2 # check_variable = {
planet_district_generator_build_speed_mult = 0.2 # which = affection
planet_district_farming_build_speed_mult = 0.2 # value >= wg_leader_affection_to_lv3
planet_district_mining_build_speed_mult = 0.2 # }
planet_districts_minerals_cost_add = -100 # check_variable = {
planet_stability_add = 5 # which = affection
} # value < wg_leader_affection_to_lv4
triggered_modifier = { # }
# lv4 # }
potential = { # planet_researchers_physics_research_produces_mult = 0.04
leader_class = governor # planet_researchers_society_research_produces_mult = 0.04
if = { # planet_researchers_engineering_research_produces_mult = 0.04
limit = { has_leader_flag = married } # planet_district_city_build_speed_mult = 0.2
check_variable = { which = affection value >= wg_leader_affection_to_lv4 } # planet_district_generator_build_speed_mult = 0.2
check_variable = { which = affection value < wg_leader_affection_to_lv5 } # planet_district_farming_build_speed_mult = 0.2
} else = { # planet_district_mining_build_speed_mult = 0.2
check_variable = { which = affection value >= wg_leader_affection_to_lv4 } # planet_districts_minerals_cost_add = -100
} # planet_stability_add = 5
} # }
planet_researchers_physics_research_produces_mult = 0.08 # triggered_modifier = {
planet_researchers_society_research_produces_mult = 0.08 # # lv4
planet_researchers_engineering_research_produces_mult = 0.08 # potential = {
planet_district_city_build_speed_mult = 0.2 # leader_class = official
planet_district_generator_build_speed_mult = 0.2 # if = {
planet_district_farming_build_speed_mult = 0.2 # limit = {
planet_district_mining_build_speed_mult = 0.2 # has_leader_flag = married
planet_districts_minerals_cost_add = -100 # }
planet_stability_add = 5 # check_variable = {
} # which = affection
triggered_modifier = { # value >= wg_leader_affection_to_lv4
# lv5 # }
potential = { # check_variable = {
leader_class = governor # which = affection
check_variable = { which = affection value >= wg_leader_affection_to_lv5 } # value < wg_leader_affection_to_lv5
has_leader_flag = married # }
} # }
planet_researchers_physics_research_produces_mult = 0.15 # else = {
planet_researchers_society_research_produces_mult = 0.15 # check_variable = {
planet_researchers_engineering_research_produces_mult = 0.15 # which = affection
planet_district_city_build_speed_mult = 1.0 # value >= wg_leader_affection_to_lv4
planet_district_generator_build_speed_mult = 1.0 # }
planet_district_farming_build_speed_mult = 1.0 # }
planet_district_mining_build_speed_mult = 1.0 # }
planet_districts_minerals_cost_add = -150 # planet_researchers_physics_research_produces_mult = 0.08
# planet_researchers_society_research_produces_mult = 0.08
planet_stability_add = 5 # planet_researchers_engineering_research_produces_mult = 0.08
terraform_speed_mult = 0.3 # planet_district_city_build_speed_mult = 0.2
planet_decision_enact_speed_mult = 0.15 # planet_district_generator_build_speed_mult = 0.2
} # planet_district_farming_build_speed_mult = 0.2
# planet_district_mining_build_speed_mult = 0.2
#admiral # planet_districts_minerals_cost_add = -100
triggered_modifier = { # planet_stability_add = 5
# lv2 # }
potential = { # triggered_modifier = {
leader_class = admiral # # lv5
check_variable = { which = affection value >= wg_leader_affection_to_lv2 } # potential = {
check_variable = { which = affection value < wg_leader_affection_to_lv3 } # leader_class = official
} # check_variable = {
ship_evasion_add = 5 # which = affection
ship_tracking_add = 5 # value >= wg_leader_affection_to_lv5
ship_accuracy_add = 5 # }
ship_shield_mult = 0.5 # has_leader_flag = married
ship_hull_mult = 0.5 # }
ship_speed_mult = 0.2 # planet_researchers_physics_research_produces_mult = 0.15
ship_hull_regen_add_static = 10 # planet_researchers_society_research_produces_mult = 0.15
ship_armor_regen_add_static = 10 # planet_researchers_engineering_research_produces_mult = 0.15
} # planet_district_city_build_speed_mult = 1
triggered_modifier = { # planet_district_generator_build_speed_mult = 1
# lv3 # planet_district_farming_build_speed_mult = 1
potential = { # planet_district_mining_build_speed_mult = 1
leader_class = admiral # planet_districts_minerals_cost_add = -150
check_variable = { which = affection value >= wg_leader_affection_to_lv3 } # planet_stability_add = 5
check_variable = { which = affection value < wg_leader_affection_to_lv4 } # terraform_speed_mult = 0.3
} # planet_decision_enact_speed_mult = 0.15
ship_evasion_add = 5 # }
ship_accuracy_add = 5 # #admiral
ship_tracking_add = 5 # triggered_modifier = {
ship_shield_mult = 1.0 # # lv2
ship_hull_mult = 1.0 # potential = {
ship_weapon_damage = 0.2 # leader_class = admiral
ship_fire_rate_mult = 0.2 # check_variable = {
ship_speed_mult = 0.25 # which = affection
ship_hull_regen_add_static = 20 # value >= wg_leader_affection_to_lv2
ship_armor_regen_add_static = 20 # }
} # check_variable = {
triggered_modifier = { # which = affection
# lv4 # value < wg_leader_affection_to_lv3
potential = { # }
leader_class = admiral # }
if = { # ship_evasion_add = 5
limit = { has_leader_flag = married } # ship_tracking_add = 5
check_variable = { which = affection value >= wg_leader_affection_to_lv4 } # ship_accuracy_add = 5
check_variable = { which = affection value < wg_leader_affection_to_lv5 } # ship_shield_mult = 0.5
} else = { # ship_hull_mult = 0.5
check_variable = { which = affection value >= wg_leader_affection_to_lv4 } # ship_speed_mult = 0.2
} # ship_hull_regen_add_static = 10
} # ship_armor_regen_add_static = 10
ship_evasion_add = 10 # }
ship_accuracy_add = 10 # triggered_modifier = {
ship_tracking_add = 10 # # lv3
ship_shield_mult = 1.5 # potential = {
ship_hull_mult = 1.5 # leader_class = admiral
ship_weapon_damage = 0.4 # check_variable = {
ship_fire_rate_mult = 0.4 # which = affection
ship_speed_mult = 0.3 # value >= wg_leader_affection_to_lv3
ship_hull_regen_add_static = 30 # }
ship_armor_regen_add_static = 30 # check_variable = {
} # which = affection
triggered_modifier = { # value < wg_leader_affection_to_lv4
# lv5 # }
potential = { # }
leader_class = admiral # ship_evasion_add = 5
check_variable = { which = affection value >= wg_leader_affection_to_lv5 } # ship_accuracy_add = 5
has_leader_flag = married # ship_tracking_add = 5
} # ship_shield_mult = 1
ship_evasion_add = 15 # ship_hull_mult = 1
ship_accuracy_add = 15 # ship_weapon_damage = 0.2
ship_tracking_add = 15 # ship_fire_rate_mult = 0.2
ship_shield_mult = 2.5 # ship_speed_mult = 0.25
ship_hull_mult = 2.5 # ship_hull_regen_add_static = 20
ship_weapon_damage = 0.7 # ship_armor_regen_add_static = 20
ship_fire_rate_mult = 0.7 # }
ship_speed_mult = 0.5 # triggered_modifier = {
ship_hull_regen_add_static = 50 # # lv4
ship_armor_regen_add_static = 50 # potential = {
} # leader_class = admiral
# if = {
#scientist # limit = {
triggered_modifier = { # has_leader_flag = married
# lv2 # }
potential = { # check_variable = {
leader_class = scientist # which = affection
check_variable = { which = affection value >= wg_leader_affection_to_lv2 } # value >= wg_leader_affection_to_lv4
check_variable = { which = affection value < wg_leader_affection_to_lv3 } # }
} # check_variable = {
science_ship_survey_speed = 0.10 # which = affection
ship_anomaly_research_speed_mult = 0.10 # value < wg_leader_affection_to_lv5
ship_disengage_chance_mult = 0.3 # }
} # }
triggered_modifier = { # else = {
# lv3 # check_variable = {
potential = { # which = affection
leader_class = scientist # value >= wg_leader_affection_to_lv4
check_variable = { which = affection value >= wg_leader_affection_to_lv3 } # }
check_variable = { which = affection value < wg_leader_affection_to_lv4 } # }
} # }
science_ship_survey_speed = 0.20 # ship_evasion_add = 10
ship_anomaly_research_speed_mult = 0.25 # ship_accuracy_add = 10
ship_shield_mult = 0.25 # ship_tracking_add = 10
ship_armor_mult = 0.25 # ship_shield_mult = 1.5
ship_disengage_chance_mult = 0.3 # ship_hull_mult = 1.5
} # ship_weapon_damage = 0.4
triggered_modifier = { # ship_fire_rate_mult = 0.4
# lv4 # ship_speed_mult = 0.3
potential = { # ship_hull_regen_add_static = 30
leader_class = scientist # ship_armor_regen_add_static = 30
if = { # }
limit = { has_leader_flag = married } # triggered_modifier = {
check_variable = { which = affection value >= wg_leader_affection_to_lv4 } # # lv5
check_variable = { which = affection value < wg_leader_affection_to_lv5 } # potential = {
} else = { # leader_class = admiral
check_variable = { which = affection value >= wg_leader_affection_to_lv4 } # check_variable = {
} # which = affection
} # value >= wg_leader_affection_to_lv5
science_ship_survey_speed = 0.30 # }
ship_anomaly_research_speed_mult = 0.35 # has_leader_flag = married
ship_shield_mult = 0.35 # }
ship_armor_mult = 0.35 # ship_evasion_add = 15
ship_disengage_chance_mult = 0.35 # ship_accuracy_add = 15
ship_anomaly_generation_chance_mult = 0.20 # ship_tracking_add = 15
} # ship_shield_mult = 2.5
triggered_modifier = { # ship_hull_mult = 2.5
# lv5 # ship_weapon_damage = 0.7
potential = { # ship_fire_rate_mult = 0.7
leader_class = scientist # ship_speed_mult = 0.5
check_variable = { which = affection value >= wg_leader_affection_to_lv5 } # ship_hull_regen_add_static = 50
has_leader_flag = married # ship_armor_regen_add_static = 50
} # }
science_ship_survey_speed = 0.50 # #scientist
ship_anomaly_research_speed_mult = 0.50 # triggered_modifier = {
ship_shield_mult = 0.50 # # lv2
ship_armor_mult = 0.50 # potential = {
ship_disengage_chance_mult = 0.50 # leader_class = scientist
ship_anomaly_generation_chance_mult = 0.50 # check_variable = {
} # which = affection
# value >= wg_leader_affection_to_lv2
#general # }
triggered_modifier = { # check_variable = {
# lv2 # which = affection
potential = { # value < wg_leader_affection_to_lv3
leader_class = general # }
check_variable = { which = affection value >= wg_leader_affection_to_lv2 } # }
check_variable = { which = affection value < wg_leader_affection_to_lv3 } # science_ship_survey_speed = 0.1
} # ship_anomaly_research_speed_mult = 0.1
army_experience_gain_mult = 0.1 # ship_disengage_chance_mult = 0.3
army_morale_damage_mult = 0.1 # }
army_disengage_chance_mult = 0.2 # triggered_modifier = {
# # lv3
} # potential = {
triggered_modifier = { # leader_class = scientist
# lv3 # check_variable = {
potential = { # which = affection
leader_class = general # value >= wg_leader_affection_to_lv3
check_variable = { which = affection value >= wg_leader_affection_to_lv3 } # }
check_variable = { which = affection value < wg_leader_affection_to_lv4 } # check_variable = {
} # which = affection
army_experience_gain_mult = 0.25 # value < wg_leader_affection_to_lv4
army_morale_damage_mult = 0.25 # }
army_disengage_chance_mult = 0.4 # }
armies_upkeep_mult = -0.2 # science_ship_survey_speed = 0.2
army_collateral_damage_mult = -0.15 #"陆军连带伤害" # ship_anomaly_research_speed_mult = 0.25
} # ship_shield_mult = 0.25
triggered_modifier = { # ship_armor_mult = 0.25
# lv4 # ship_disengage_chance_mult = 0.3
potential = { # }
leader_class = general # triggered_modifier = {
if = { # # lv4
limit = { has_leader_flag = married } # potential = {
check_variable = { which = affection value >= wg_leader_affection_to_lv4 } # leader_class = scientist
check_variable = { which = affection value < wg_leader_affection_to_lv5 } # if = {
} else = { # limit = {
check_variable = { which = affection value >= wg_leader_affection_to_lv4 } # has_leader_flag = married
} # }
} # check_variable = {
army_experience_gain_mult = 0.5 # which = affection
army_morale_damage_mult = 0.5 # value >= wg_leader_affection_to_lv4
army_disengage_chance_mult = 0.6 # }
armies_upkeep_mult = -0.4 # check_variable = {
army_collateral_damage_mult = -0.30 #"陆军连带伤害" # which = affection
} # value < wg_leader_affection_to_lv5
triggered_modifier = { # }
# lv5 # }
potential = { # else = {
leader_class = general # check_variable = {
check_variable = { which = affection value >= wg_leader_affection_to_lv5 } # which = affection
has_leader_flag = married # value >= wg_leader_affection_to_lv4
} # }
army_experience_gain_mult = 0.8 # }
army_morale_damage_mult = 0.8 # }
army_disengage_chance_mult = 1.0 # science_ship_survey_speed = 0.3
armies_upkeep_mult = -0.8 # ship_anomaly_research_speed_mult = 0.35
army_collateral_damage_mult = -0.8 #"陆军连带伤害" # ship_shield_mult = 0.35
} # ship_armor_mult = 0.35
# ship_disengage_chance_mult = 0.35
leader_class = { governor admiral scientist general } # ship_anomaly_generation_chance_mult = 0.2
initial = no # }
randomized = no # triggered_modifier = {
notify_on_gained = no # # lv5
} # potential = {
# leader_class = scientist
# check_variable = {
# which = affection
# value >= wg_leader_affection_to_lv5
# }
# has_leader_flag = married
# }
# science_ship_survey_speed = 0.5
# ship_anomaly_research_speed_mult = 0.5
# ship_shield_mult = 0.5
# ship_armor_mult = 0.5
# ship_disengage_chance_mult = 0.5
# ship_anomaly_generation_chance_mult = 0.5
# }
# #general
# triggered_modifier = {
# # lv2
# potential = {
# leader_class = general
# check_variable = {
# which = affection
# value >= wg_leader_affection_to_lv2
# }
# check_variable = {
# which = affection
# value < wg_leader_affection_to_lv3
# }
# }
# army_experience_gain_mult = 0.1
# army_morale_damage_mult = 0.1
# army_disengage_chance_mult = 0.2
# }
# triggered_modifier = {
# # lv3
# potential = {
# leader_class = general
# check_variable = {
# which = affection
# value >= wg_leader_affection_to_lv3
# }
# check_variable = {
# which = affection
# value < wg_leader_affection_to_lv4
# }
# }
# army_experience_gain_mult = 0.25
# army_morale_damage_mult = 0.25
# army_disengage_chance_mult = 0.4
# armies_upkeep_mult = -0.2
# army_collateral_damage_mult = -0.15 #"陆军连带伤害"
# }
# triggered_modifier = {
# # lv4
# potential = {
# leader_class = general
# if = {
# limit = {
# has_leader_flag = married
# }
# check_variable = {
# which = affection
# value >= wg_leader_affection_to_lv4
# }
# check_variable = {
# which = affection
# value < wg_leader_affection_to_lv5
# }
# }
# else = {
# check_variable = {
# which = affection
# value >= wg_leader_affection_to_lv4
# }
# }
# }
# army_experience_gain_mult = 0.5
# army_morale_damage_mult = 0.5
# army_disengage_chance_mult = 0.6
# armies_upkeep_mult = -0.4
# army_collateral_damage_mult = -0.3 #"陆军连带伤害"
# }
# triggered_modifier = {
# # lv5
# potential = {
# leader_class = general
# check_variable = {
# which = affection
# value >= wg_leader_affection_to_lv5
# }
# has_leader_flag = married
# }
# army_experience_gain_mult = 0.8
# army_morale_damage_mult = 0.8
# army_disengage_chance_mult = 1
# armies_upkeep_mult = -0.8
# army_collateral_damage_mult = -0.8 #"陆军连带伤害"
# }
# leader_class = {
# official
# admiral
# scientist
# general
# }
# initial = no
# randomized = no
# notify_on_gained = no
# }

View File

@@ -0,0 +1,61 @@
rg_machine_maid_trait = {
cost = {
base = 0
}
custom_tooltip = TRAIT_PLANTOID_BUDDING_EFFECT
initial = no
species_potential_add = { always = no }
species_possible_remove = { always = no }
species_possible_merge_add = { always = no }
species_possible_merge_remove = { always = no }
randomized = no
allowed_archetypes = { MACHINE }
sorting_priority = 20
potential_crossbreeding_chance = 1.0
opposites = {
}
modifier = {
habitability_floor_add = 0.25
pop_housing_usage_mult = -0.9
}
assembling_modifier = {
planet_pop_assemblers_nanites_upkeep_add = 0.1
}
# 在灰风主人国家工作提供加成
triggered_pop_modifier = {
potential = {
exists = owner
owner = { is_same_value = event_target:gray_owner }
}
planet_jobs_produces_mult = 1.1
}
ai_weight = {
weight = 0
}
assembly_score = {
modifier = {
add = 3
from.owner = { is_same_value = event_target:gray_owner }
}
modifier = {
mult = 0
from.owner = {
NOT = {
is_same_value = event_target:gray_owner
}
}
}
}
slave_cost = {
energy = 1000
}
}

View File

@@ -1,4 +1,4 @@
version="0.1.12" version="d4a22820b3"
tags={ tags={
"Military" "Military"
"Balance" "Balance"
@@ -8,5 +8,5 @@ tags={
} }
name="Real Gray" name="Real Gray"
picture="thumbnail.png" picture="thumbnail.png"
supported_version="3.8.*" supported_version="v3.12.*"
remote_file_id="2136166095" remote_file_id="2136166095"

View File

@@ -1,5 +1,4 @@
namespace = distar namespace = distar
# Technology available upon gaining all insights # Technology available upon gaining all insights
country_event = { country_event = {
id = distar.10904 id = distar.10904
@@ -22,17 +21,19 @@ country_event = {
} }
picture = GFX_evt_drifting_gateway picture = GFX_evt_drifting_gateway
show_sound = event_mystic_reveal show_sound = event_mystic_reveal
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
observer_event = { id = observer.61 } observer_event = {
id = observer.61
}
} }
option = { option = {
name = GOOD name = GOOD
if = { # You can only research to open it if it has not been opened already if = {
limit = { can_research_technology = tech_lgate_activation } # You can only research to open it if it has not been opened already
limit = {
can_research_technology = tech_lgate_activation
}
add_research_option = tech_lgate_activation add_research_option = tech_lgate_activation
} }
} }
@@ -64,17 +65,16 @@ country_event = {
picture = GFX_evt_drifting_gateway picture = GFX_evt_drifting_gateway
show_sound = event_mystic_reveal show_sound = event_mystic_reveal
location = event_target:candidate_gateway location = event_target:candidate_gateway
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
end_event_chain = "l_cluster_chain" end_event_chain = "l_cluster_chain"
event_target:candidate_gateway = { event_target:candidate_gateway = {
solar_system = { save_event_target_as = candidate_gateway_system } solar_system = {
save_event_target_as = candidate_gateway_system
}
} }
set_global_flag = rg_kac_lcluster_project set_global_flag = rg_kac_lcluster_project
} }
option = { option = {
name = "distar.10905.a" name = "distar.10905.a"
event_target:candidate_gateway = { event_target:candidate_gateway = {
@@ -94,17 +94,21 @@ country_event = {
picture = GFX_evt_l-gateway picture = GFX_evt_l-gateway
show_sound = event_activating_unknown_technology show_sound = event_activating_unknown_technology
location = event_target:candidate_gateway location = event_target:candidate_gateway
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
country_event = { id = distar.11000 } country_event = {
id = distar.11000
}
every_playable_country = { every_playable_country = {
limit = { limit = {
has_special_project = RG_LCLUSTER_PROJECT has_special_project = RG_LCLUSTER_PROJECT
NOT = { is_same_value = root } NOT = {
is_same_value = root
}
}
country_event = {
id = distar.10952
} }
country_event = { id = distar.10952 }
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
@@ -114,7 +118,9 @@ country_event = {
is_same_value = root is_same_value = root
} }
} }
country_event = { id = distar.10954 } country_event = {
id = distar.10954
}
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
@@ -124,11 +130,14 @@ country_event = {
} }
has_event_chain = l_cluster_chain has_event_chain = l_cluster_chain
} }
country_event = { id = distar.10953 } country_event = {
id = distar.10953
}
}
observer_event = {
id = observer.62
} }
observer_event = { id = observer.62 }
} }
option = { option = {
name = "distar.10951.a" name = "distar.10951.a"
} }
@@ -141,13 +150,12 @@ country_event = {
desc = "distar.10952.desc" desc = "distar.10952.desc"
picture = GFX_evt_glitchy_matrix picture = GFX_evt_glitchy_matrix
show_sound = event_alien_signal show_sound = event_alien_signal
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
abort_special_project = { type = RG_LCLUSTER_PROJECT } abort_special_project = {
type = RG_LCLUSTER_PROJECT
}
} }
option = { option = {
name = "distar.10952.a" name = "distar.10952.a"
} }
@@ -157,9 +165,7 @@ country_event = {
event = { event = {
id = distar.10955 id = distar.10955
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
any_playable_country = { any_playable_country = {
is_ai = no is_ai = no
@@ -171,16 +177,19 @@ event = {
is_country_type = default is_country_type = default
has_communications = prev has_communications = prev
has_event_chain = l_cluster_chain has_event_chain = l_cluster_chain
NOT = { has_country_flag = lgate_warned@prev } NOT = {
has_country_flag = lgate_warned@prev
}
check_variable = { check_variable = {
which = num_lcluster_clues which = num_lcluster_clues
value > 5 value > 5
} }
any_owned_megastructure = { is_megastructure_type = lgate_base } any_owned_megastructure = {
is_megastructure_type = lgate_base
}
} }
} }
} }
immediate = { immediate = {
random_playable_country = { random_playable_country = {
limit = { limit = {
@@ -193,12 +202,16 @@ event = {
is_country_type = default is_country_type = default
has_communications = prev has_communications = prev
has_event_chain = l_cluster_chain has_event_chain = l_cluster_chain
NOT = { has_country_flag = lgate_warned@prev } NOT = {
has_country_flag = lgate_warned@prev
}
check_variable = { check_variable = {
which = num_lcluster_clues which = num_lcluster_clues
value > 5 value > 5
} }
any_owned_megastructure = { is_megastructure_type = lgate_base } any_owned_megastructure = {
is_megastructure_type = lgate_base
}
} }
} }
random_relation = { random_relation = {
@@ -206,17 +219,23 @@ event = {
is_country_type = default is_country_type = default
has_communications = prev has_communications = prev
has_event_chain = l_cluster_chain has_event_chain = l_cluster_chain
NOT = { has_country_flag = lgate_warned@prev } NOT = {
has_country_flag = lgate_warned@prev
}
check_variable = { check_variable = {
which = num_lcluster_clues which = num_lcluster_clues
value > 5 value > 5
} }
any_owned_megastructure = { is_megastructure_type = lgate_base } any_owned_megastructure = {
is_megastructure_type = lgate_base
}
} }
save_event_target_as = lgate_warning_country save_event_target_as = lgate_warning_country
set_country_flag = lgate_warned@prev set_country_flag = lgate_warned@prev
} }
country_event = { id = distar.10956 } country_event = {
id = distar.10956
}
} }
} }
} }

View File

@@ -5,7 +5,6 @@
# Written by Henrik Thyrwall # Written by Henrik Thyrwall
# #
############################ ############################
namespace = graygoo namespace = graygoo
# Entering Empty Cluster # Entering Empty Cluster
ship_event = { ship_event = {
@@ -14,9 +13,7 @@ ship_event = {
desc = "graygoo.550.desc" desc = "graygoo.550.desc"
picture = GFX_evt_ruined_system picture = GFX_evt_ruined_system
show_sound = event_radio_chatter show_sound = event_radio_chatter
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
NOR = { NOR = {
has_global_flag = gray_goo_crisis_set has_global_flag = gray_goo_crisis_set
@@ -24,10 +21,15 @@ ship_event = {
has_global_flag = gray_goo_empire_set has_global_flag = gray_goo_empire_set
has_global_flag = rg_l_cluster has_global_flag = rg_l_cluster
} }
from = { has_star_flag = lcluster1 } from = {
owner = { NOT = { has_country_flag = origin_gray_country }} has_star_flag = lcluster1
}
owner = {
NOT = {
has_country_flag = origin_gray_country
}
}
} }
option = { option = {
name = graygoo.550.a name = graygoo.550.a
} }
@@ -37,9 +39,7 @@ ship_event = {
country_event = { country_event = {
id = graygoo.1 id = graygoo.1
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_update_modifiers_batch = begin set_update_modifiers_batch = begin
awaken_guardians_of_the_galaxy = yes awaken_guardians_of_the_galaxy = yes
@@ -53,7 +53,9 @@ country_event = {
} }
event_target:graygoo_factory_system = { event_target:graygoo_factory_system = {
random_system_planet = { random_system_planet = {
limit = { has_planet_flag = main_star } limit = {
has_planet_flag = main_star
}
save_event_target_as = main_star save_event_target_as = main_star
} }
create_country = { create_country = {
@@ -61,15 +63,15 @@ country_event = {
type = "gray_goo" type = "gray_goo"
name_list = "graygoo" name_list = "graygoo"
flag = { flag = {
icon= { icon = {
category = "special" category = "special"
file = "gray_goo.dds" file = "gray_goo.dds"
} }
background= { background = {
category = "backgrounds" category = "backgrounds"
file = "sinus.dds" file = "sinus.dds"
} }
colors={ colors = {
"grey" "grey"
"dark_grey" "dark_grey"
"null" "null"
@@ -112,7 +114,9 @@ country_event = {
save_event_target_as = nanite_factory save_event_target_as = nanite_factory
} }
} }
every_country = { establish_communications_no_message = event_target:graygoo_country } every_country = {
establish_communications_no_message = event_target:graygoo_country
}
create_fleet = { create_fleet = {
name = "NAME_Tempest_Fleet" name = "NAME_Tempest_Fleet"
effect = { effect = {
@@ -190,9 +194,13 @@ country_event = {
} }
} }
every_system = { every_system = {
limit = { has_star_flag = lcluster } limit = {
has_star_flag = lcluster
}
every_system_planet = { every_system_planet = {
limit = { is_planet_class = pc_gray_goo } limit = {
is_planet_class = pc_gray_goo
}
create_fleet = { create_fleet = {
name = "NAME_Tempest_Fleet" name = "NAME_Tempest_Fleet"
effect = { effect = {
@@ -216,37 +224,49 @@ country_event = {
} }
event_target:lcluster1 = { event_target:lcluster1 = {
random_system_planet = { random_system_planet = {
limit = { is_planet_class = pc_gray_goo } limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_1 save_event_target_as = start_1
} }
} }
event_target:lcluster2 = { event_target:lcluster2 = {
random_system_planet = { random_system_planet = {
limit = { is_planet_class = pc_gray_goo } limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_2 save_event_target_as = start_2
} }
} }
event_target:lcluster3 = { event_target:lcluster3 = {
random_system_planet = { random_system_planet = {
limit = { is_planet_class = pc_gray_goo } limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_3 save_event_target_as = start_3
} }
} }
event_target:lcluster4 = { event_target:lcluster4 = {
random_system_planet = { random_system_planet = {
limit = { is_planet_class = pc_gray_goo } limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_4 save_event_target_as = start_4
} }
} }
event_target:lcluster5 = { event_target:lcluster5 = {
random_system_planet = { random_system_planet = {
limit = { is_planet_class = pc_gray_goo } limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_5 save_event_target_as = start_5
} }
} }
event_target:lcluster1b = { event_target:lcluster1b = {
random_system_planet = { random_system_planet = {
limit = { is_planet_class = pc_gray_goo } limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_6 save_event_target_as = start_6
} }
} }
@@ -259,7 +279,10 @@ country_event = {
rg_create_graygoo_roamers_7 = yes rg_create_graygoo_roamers_7 = yes
} }
event_target:graygoo_country = { event_target:graygoo_country = {
country_event = { id = graygoo.3 days = 3600 } country_event = {
id = graygoo.3
days = 3600
}
} }
every_megastructure = { every_megastructure = {
limit = { limit = {
@@ -289,7 +312,9 @@ country_event = {
} }
} }
set_update_modifiers_batch = end set_update_modifiers_batch = end
country_event = { id = graygoo.10 } country_event = {
id = graygoo.10
}
every_playable_country = { every_playable_country = {
limit = { limit = {
NOR = { NOR = {
@@ -298,7 +323,9 @@ country_event = {
is_same_value = root is_same_value = root
} }
} }
country_event = { id = graygoo.13 } country_event = {
id = graygoo.13
}
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
@@ -306,11 +333,17 @@ country_event = {
has_event_chain = l_cluster_chain has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT has_special_project = RG_LCLUSTER_PROJECT
} }
NOT = { is_same_value = root } NOT = {
is_same_value = root
}
}
country_event = {
id = graygoo.11
} }
country_event = { id = graygoo.11 }
} }
observer_event = { id = observer.64 } observer_event = {
id = observer.64
}
} }
} }
@@ -321,9 +354,7 @@ country_event = {
desc = "graygoo.110.desc" desc = "graygoo.110.desc"
picture = GFX_evt_l-gateway picture = GFX_evt_l-gateway
show_sound = event_radio_chatter show_sound = event_radio_chatter
is_triggered_only = yes is_triggered_only = yes
after = { after = {
hidden_effect = { hidden_effect = {
every_playable_country = { every_playable_country = {
@@ -332,9 +363,13 @@ country_event = {
has_special_project = RG_LCLUSTER_PROJECT has_special_project = RG_LCLUSTER_PROJECT
has_event_chain = l_cluster_chain has_event_chain = l_cluster_chain
} }
NOT = { is_same_value = root } NOT = {
is_same_value = root
}
}
country_event = {
id = graygoo.111
} }
country_event = { id = graygoo.111 }
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
@@ -344,15 +379,18 @@ country_event = {
is_same_value = root is_same_value = root
} }
} }
country_event = { id = graygoo.112 } country_event = {
id = graygoo.112
}
} }
} }
} }
option = { option = {
name = graygoo.10.a name = graygoo.10.a
hidden_effect = { hidden_effect = {
country_event = { id = graygoo.115 } country_event = {
id = graygoo.115
}
} }
} }
} }
@@ -362,13 +400,13 @@ country_event = {
id = graygoo.3 id = graygoo.3
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
event_target:graygoo_factory_system = { event_target:graygoo_factory_system = {
any_fleet_in_system = { is_ship_size = graygoo_factory } any_fleet_in_system = {
is_ship_size = graygoo_factory
}
} }
} }
immediate = { immediate = {
if = { if = {
limit = { limit = {
@@ -376,13 +414,17 @@ country_event = {
has_star_flag = lcluster has_star_flag = lcluster
any_fleet_in_system = { any_fleet_in_system = {
owner = { owner = {
NOT = { is_same_value = root } NOT = {
is_same_value = root
}
} }
} }
} }
} }
# Reinforce at factory if someone else is in the cluster... # Reinforce at factory if someone else is in the cluster...
country_event = { id = graygoo.4 } country_event = {
id = graygoo.4
}
# Else spawn reinforcements... # Else spawn reinforcements...
} }
else = { else = {
@@ -515,7 +557,10 @@ country_event = {
} }
} }
} }
country_event = { id = graygoo.3 days = 3600 } country_event = {
id = graygoo.3
days = 3600
}
} }
} }
} }
@@ -524,12 +569,12 @@ country_event = {
country_event = { country_event = {
id = graygoo.4 id = graygoo.4
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
random_owned_ship = { random_owned_ship = {
limit = { is_ship_size = graygoo_factory } limit = {
is_ship_size = graygoo_factory
}
save_event_target_as = graygoo_factory save_event_target_as = graygoo_factory
} }
create_fleet = { create_fleet = {
@@ -644,7 +689,10 @@ country_event = {
} }
} }
} }
country_event = { id = graygoo.3 days = 3600 } country_event = {
id = graygoo.3
days = 3600
}
} }
} }
@@ -652,39 +700,56 @@ country_event = {
country_event = { country_event = {
id = graygoo.6 id = graygoo.6
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
is_country_type = gray_goo is_country_type = gray_goo
fromfrom = { is_ship_size = graygoo_factory } fromfrom = {
is_ship_size = graygoo_factory
}
} }
immediate = { immediate = {
remove_global_flag = active_gray_goo remove_global_flag = active_gray_goo
remove_global_flag = gray_goo_crisis_active remove_global_flag = gray_goo_crisis_active
fromfromfrom = { save_event_target_as = goo_slayer_ship } fromfromfrom = {
save_event_target_as = goo_slayer_ship
}
from = { from = {
save_event_target_as = goo_slayer save_event_target_as = goo_slayer
country_event = { id = graygoo.15 } country_event = {
country_event = { id = rg.200 days = 80 random = 120} id = graygoo.15
}
country_event = {
id = rg_event.200
days = 80
random = 120
}
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
is_ai = no is_ai = no
NOT = { is_same_value = event_target:goo_slayer } NOT = {
is_same_value = event_target:goo_slayer
}
}
country_event = {
id = graygoo.16
} }
country_event = { id = graygoo.16 }
} }
observer_event = { id = observer.65 } observer_event = {
id = observer.65
}
every_galaxy_planet = { every_galaxy_planet = {
limit = { is_planet_class = pc_gray_goo } limit = {
is_planet_class = pc_gray_goo
}
add_modifier = { add_modifier = {
modifier = "terraforming_candidate" modifier = "terraforming_candidate"
days = -1 days = -1
} }
} }
every_owned_fleet = { destroy_fleet = this } every_owned_fleet = {
destroy_fleet = this
}
destroy_country = yes destroy_country = yes
} }
} }
@@ -693,31 +758,46 @@ country_event = {
country_event = { country_event = {
id = graygoo.180 id = graygoo.180
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
is_country_type = gate_builders is_country_type = gate_builders
fromfrom = { is_ship_size = graygoo_factory } fromfrom = {
is_ship_size = graygoo_factory
}
} }
immediate = { immediate = {
fromfromfrom = { save_event_target_as = goo_slayer_ship } fromfromfrom = {
save_event_target_as = goo_slayer_ship
}
from = { from = {
save_event_target_as = goo_slayer save_event_target_as = goo_slayer
country_event = { id = graygoo.181 } country_event = {
country_event = { id = rg.200 days = 80 random = 120} id = graygoo.181
}
country_event = {
id = rg_event.200
days = 80
random = 120
}
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
is_ai = no is_ai = no
NOT = { is_same_value = event_target:goo_slayer } NOT = {
is_same_value = event_target:goo_slayer
}
}
country_event = {
id = graygoo.182
} }
country_event = { id = graygoo.182 }
} }
observer_event = { id = observer.67 } observer_event = {
id = observer.67
}
every_owned_planet = { every_owned_planet = {
limit = { is_planet_class = pc_gaia } limit = {
is_planet_class = pc_gaia
}
change_pc = pc_gray_goo change_pc = pc_gray_goo
reroll_planet = yes reroll_planet = yes
destroy_colony = yes destroy_colony = yes
@@ -726,7 +806,9 @@ country_event = {
days = -1 days = -1
} }
} }
every_owned_fleet = { destroy_fleet = this } every_owned_fleet = {
destroy_fleet = this
}
destroy_country = yes destroy_country = yes
} }
} }

View File

@@ -5,13 +5,11 @@
# Written by Henrik Thyrwall # Written by Henrik Thyrwall
# #
############################ ############################
namespace = graygoo namespace = graygoo
# Encountered Gray # Encountered Gray
ship_event = { ship_event = {
id = graygoo.400 id = graygoo.400
title = "graygoo.400.name" title = "graygoo.400.name"
trigger = { trigger = {
NOT = { NOT = {
any_playable_country = { any_playable_country = {
@@ -19,34 +17,38 @@ ship_event = {
} }
} }
} }
desc = { desc = {
trigger = { trigger = {
owner = { is_synthetic_empire = no } owner = {
is_synthetic_empire = no
}
} }
text = "graygoo.400.a.desc" text = "graygoo.400.a.desc"
} }
desc = { desc = {
trigger = { trigger = {
owner = { is_synthetic_empire = yes } owner = {
is_synthetic_empire = yes
}
} }
text = "graygoo.400.b.desc" text = "graygoo.400.b.desc"
} }
picture = GFX_evt_ship_in_orbit_2 picture = GFX_evt_ship_in_orbit_2
show_sound = event_radio_chatter show_sound = event_radio_chatter
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
from = { save_event_target_as = gray_homeworld } from = {
save_event_target_as = gray_homeworld
}
rg_timeline_attract_field_init = yes rg_timeline_attract_field_init = yes
} }
option = { option = {
name = graygoo.400.a name = graygoo.400.a
hidden_effect = { hidden_effect = {
owner = { owner = {
country_event = { id = graygoo.401 } country_event = {
id = graygoo.401
}
} }
} }
} }
@@ -57,29 +59,30 @@ country_event = {
id = graygoo.401 id = graygoo.401
title = "TRANSMISSION" title = "TRANSMISSION"
desc = { desc = {
trigger = { NOT = { has_authority = auth_machine_intelligence } } trigger = {
NOT = {
has_authority = auth_machine_intelligence
}
}
text = "graygoo.401.a.desc" text = "graygoo.401.a.desc"
} }
desc = { desc = {
trigger = { has_authority = auth_machine_intelligence } trigger = {
has_authority = auth_machine_intelligence
}
text = "graygoo.401.b.desc" text = "graygoo.401.b.desc"
} }
is_triggered_only = yes is_triggered_only = yes
diplomatic = yes diplomatic = yes
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
immediate = { immediate = {
rg_gray_country_init = yes #创建国家 rg_gray_country_init = yes #创建国家
rg_timeline_attract_field_init = yes rg_timeline_attract_field_init = yes
} }
option = { option = {
name = graygoo.401.a name = graygoo.401.a
trigger = { trigger = {
@@ -89,7 +92,9 @@ country_event = {
} }
} }
hidden_effect = { hidden_effect = {
country_event = { id = graygoo.402 } country_event = {
id = graygoo.402
}
} }
} }
option = { option = {
@@ -98,7 +103,9 @@ country_event = {
has_authority = auth_machine_intelligence has_authority = auth_machine_intelligence
} }
hidden_effect = { hidden_effect = {
country_event = { id = graygoo.402 } country_event = {
id = graygoo.402
}
} }
} }
option = { option = {
@@ -107,10 +114,11 @@ country_event = {
has_authority = auth_hive_mind has_authority = auth_hive_mind
} }
hidden_effect = { hidden_effect = {
country_event = { id = graygoo.402 } country_event = {
id = graygoo.402
}
} }
} }
} }
# Gray 2 # Gray 2
@@ -118,28 +126,32 @@ country_event = {
id = graygoo.402 id = graygoo.402
title = "TRANSMISSION" title = "TRANSMISSION"
desc = { desc = {
trigger = { NOT = { has_authority = auth_machine_intelligence } } trigger = {
NOT = {
has_authority = auth_machine_intelligence
}
}
text = "graygoo.402.a.desc" text = "graygoo.402.a.desc"
} }
desc = { desc = {
trigger = { has_authority = auth_machine_intelligence } trigger = {
has_authority = auth_machine_intelligence
}
text = "graygoo.402.b.desc" text = "graygoo.402.b.desc"
} }
diplomatic = yes diplomatic = yes
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
option = { option = {
name = graygoo.402.a name = graygoo.402.a
hidden_effect = { hidden_effect = {
country_event = { id = graygoo.403 } country_event = {
id = graygoo.403
}
} }
} }
} }
@@ -149,21 +161,19 @@ country_event = {
id = graygoo.403 id = graygoo.403
title = "TRANSMISSION" title = "TRANSMISSION"
desc = "graygoo.403.desc" desc = "graygoo.403.desc"
diplomatic = yes diplomatic = yes
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
option = { option = {
name = graygoo.403.a name = graygoo.403.a
hidden_effect = { hidden_effect = {
country_event = { id = graygoo.404 } country_event = {
id = graygoo.404
}
} }
} }
} }
@@ -173,21 +183,19 @@ country_event = {
id = graygoo.404 id = graygoo.404
title = "TRANSMISSION" title = "TRANSMISSION"
desc = "graygoo.404.desc" desc = "graygoo.404.desc"
diplomatic = yes diplomatic = yes
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
option = { option = {
name = graygoo.404.a name = graygoo.404.a
hidden_effect = { hidden_effect = {
country_event = { id = graygoo.405 } country_event = {
id = graygoo.405
}
} }
} }
} }
@@ -197,28 +205,20 @@ country_event = {
id = graygoo.405 id = graygoo.405
title = "TRANSMISSION" title = "TRANSMISSION"
desc = "graygoo.405.desc" desc = "graygoo.405.desc"
diplomatic = yes diplomatic = yes
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = {
event_target:gray_governor = {
set_owner = event_target:rg_gray_country
}
}
option = { option = {
name = graygoo.405.a name = graygoo.405.a
hidden_effect = { hidden_effect = {
owner = { owner = {
country_event = { id = graygoo.406 } country_event = {
id = graygoo.406
}
} }
} }
} }
@@ -233,18 +233,14 @@ country_event = {
id = graygoo.406 id = graygoo.406
title = "TRANSMISSION" title = "TRANSMISSION"
desc = "graygoo.406.desc" desc = "graygoo.406.desc"
diplomatic = yes diplomatic = yes
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld planet_background = event_target:gray_homeworld
room = ship_room room = ship_room
} }
event_window_type = leader_recruit event_window_type = leader_recruit
is_triggered_only = yes is_triggered_only = yes
option = { option = {
name = graygoo.406.a name = graygoo.406.a
response_text = graygoo.406.a.response response_text = graygoo.406.a.response
@@ -260,7 +256,9 @@ country_event = {
tag = dismiss_leader tag = dismiss_leader
response_text = graygoo.405.b.response response_text = graygoo.405.b.response
owner = { owner = {
country_event = { id = rg_grayleader_dialog.4051 } country_event = {
id = rg_grayleader_dialog.4051
}
} }
} }
option = { option = {
@@ -269,18 +267,25 @@ country_event = {
default_hide_option = yes default_hide_option = yes
tag = hire_leader tag = hire_leader
hidden_effect = { hidden_effect = {
create_message = { # create_message = {
type = MESSAGE_RECRUITED_LEADER # type = MESSAGE_RECRUITED_LEADER
localization = MESSAGE_RECRUITED_LEADER_DESC # localization = MESSAGE_RECRUITED_LEADER_DESC
days = @toast_message_days # days = @toast_message_days
target = event_target:gray_governor # target = event_target:gray_governor
variable = { # variable = {
type = name # type = name
localization = LEADER # localization = LEADER
scope = event_target:gray_governor # scope = event_target:gray_governor
# }
# }
owner = {
country_event = {
id = rg_grayleader_dialog.4063
} }
} }
country_event = { id = graygoo.499 } country_event = {
id = graygoo.499
}
} }
} }
} }
@@ -289,29 +294,30 @@ country_event = {
country_event = { country_event = {
id = graygoo.499 id = graygoo.499
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
NOT = { exists = event_target:gray_owner } NOT = {
exists = event_target:gray_owner
}
is_ai = no is_ai = no
} }
immediate = { immediate = {
set_global_flag = rg_kac_499 set_global_flag = rg_kac_499
rg_timeline_attract_field_init = yes rg_timeline_attract_field_init = yes
if = { # 非正常触发补事件 if = {
# 非正常触发补事件
limit = { limit = {
NOT = { NOT = {
exists = event_target:rg_gray_country exists = event_target:rg_gray_country
} }
} }
rg_gray_country_init = yes #创建国家 rg_gray_country_init = yes #创建国家
} }
rg_gray_country_after_init = yes rg_gray_country_after_init = yes
set_country_flag = machine_age_nanites_studied
create_message = { create_message = {
type = MESSAGE_RECRUITED_LEADER type = MESSAGE_RECRUITED_LEADER
localization = "rg.2.desc" localization = "rg_event.2.desc"
days = @toast_message_days days = @toast_message_days
target = event_target:rg_gray_country_leader target = event_target:rg_gray_country_leader
variable = { variable = {
@@ -328,23 +334,26 @@ country_event = {
id = graygoo.500 id = graygoo.500
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
from = { OR = { from = {
is_country_type = gray OR = {
is_same_value = ROOT is_country_type = gray
}} is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner is_same_value = event_target:gray_owner
NOR = { NOR = {
has_country_flag = gray_constship_active has_country_flag = gray_constship_active
has_country_flag = gray_governor_active OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
has_country_flag = gray_warship_active has_country_flag = gray_warship_active
has_country_flag = gray_army_active has_country_flag = gray_army_active
has_country_flag = gray_reforming has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged has_country_flag = gray_diplomacy_engaged
} }
} }
immediate = { immediate = {
if = { if = {
limit = { limit = {
@@ -353,9 +362,15 @@ country_event = {
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
} }
country_event = { id = rg_graygoo.500 } country_event = {
id = rg_graygoo.500
}
}
else = {
country_event = {
id = rg_grayleader.500
}
} }
else = {country_event = { id = rg_grayleader.500 } }
} }
} }
@@ -364,21 +379,24 @@ country_event = {
id = graygoo.501 id = graygoo.501
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
from = { OR = { from = {
is_country_type = gray OR = {
is_same_value = ROOT is_country_type = gray
}} is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner is_same_value = event_target:gray_owner
has_country_flag = gray_governor_active OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
NOR = { NOR = {
has_country_flag = gray_reforming has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged has_country_flag = gray_diplomacy_engaged
} }
exists = event_target:gray_governor exists = event_target:gray_governor
} }
immediate = { immediate = {
if = { if = {
limit = { limit = {
@@ -387,9 +405,15 @@ country_event = {
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
} }
country_event = { id = rg_graygoo.501 } country_event = {
id = rg_graygoo.501
}
}
else = {
country_event = {
id = rg_grayleader.501
}
} }
else = {country_event = { id = rg_grayleader.501 } }
} }
} }
@@ -398,12 +422,13 @@ country_event = {
id = graygoo.502 id = graygoo.502
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
from = { OR = { from = {
is_country_type = gray OR = {
is_same_value = ROOT is_country_type = gray
}} is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner is_same_value = event_target:gray_owner
has_country_flag = gray_warship_active has_country_flag = gray_warship_active
NOR = { NOR = {
@@ -411,10 +436,13 @@ country_event = {
has_country_flag = gray_diplomacy_engaged has_country_flag = gray_diplomacy_engaged
} }
exists = event_target:gray_warship exists = event_target:gray_warship
any_owned_fleet = { is_same_value = event_target:gray_warship } any_owned_fleet = {
event_target:gray_warship = { num_ships > 0 } is_same_value = event_target:gray_warship
}
event_target:gray_warship = {
num_ships > 0
}
} }
immediate = { immediate = {
if = { if = {
limit = { limit = {
@@ -423,9 +451,15 @@ country_event = {
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
} }
country_event = { id = rg_graygoo.502 } country_event = {
id = rg_graygoo.502
}
}
else = {
country_event = {
id = rg_grayleader.502
}
} }
else = {country_event = { id = rg_grayleader.502 } }
} }
} }
@@ -434,17 +468,17 @@ country_event = {
id = graygoo.503 id = graygoo.503
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
from = { OR = { from = {
is_country_type = gray OR = {
is_same_value = ROOT is_country_type = gray
}} is_same_value = ROOT
}
}
has_country_flag = gray_army_active has_country_flag = gray_army_active
NOR = { NOR = {
has_country_flag = gray_reforming has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged has_country_flag = gray_diplomacy_engaged
} }
is_same_value = event_target:gray_owner is_same_value = event_target:gray_owner
any_owned_army = { any_owned_army = {
@@ -453,12 +487,13 @@ country_event = {
exists = planet exists = planet
AND = { AND = {
exists = fleet exists = fleet
fleet = { num_ships > 0 } fleet = {
num_ships > 0
}
} }
} }
} }
} }
immediate = { immediate = {
if = { if = {
limit = { limit = {
@@ -467,9 +502,15 @@ country_event = {
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
} }
country_event = { id = rg_graygoo.503 } country_event = {
id = rg_graygoo.503
}
}
else = {
country_event = {
id = rg_grayleader.503
}
} }
else = {country_event = { id = rg_grayleader.503 } }
} }
} }
@@ -478,16 +519,16 @@ country_event = {
id = graygoo.504 id = graygoo.504
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
from = { OR = { from = {
is_country_type = gray OR = {
is_same_value = ROOT is_country_type = gray
}} is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner is_same_value = event_target:gray_owner
has_country_flag = gray_reforming has_country_flag = gray_reforming
} }
immediate = { immediate = {
if = { if = {
limit = { limit = {
@@ -496,9 +537,15 @@ country_event = {
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
} }
country_event = { id = rg_graygoo.504 } country_event = {
id = rg_graygoo.504
}
}
else = {
country_event = {
id = rg_grayleader.504
}
} }
else = {country_event = { id = rg_grayleader.504 } }
} }
} }
@@ -507,24 +554,27 @@ country_event = {
id = graygoo.505 id = graygoo.505
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
from = { OR = { from = {
is_country_type = gray OR = {
is_same_value = ROOT is_country_type = gray
}} is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner is_same_value = event_target:gray_owner
has_country_flag = gray_constship_active has_country_flag = gray_constship_active
NOR = { NOR = {
has_country_flag = gray_reforming has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged has_country_flag = gray_diplomacy_engaged
} }
exists = event_target:global_gray_constship exists = event_target:global_gray_constship
any_owned_fleet = { is_same_value = event_target:global_gray_constship } any_owned_fleet = {
event_target:global_gray_constship = { num_ships > 0 } is_same_value = event_target:global_gray_constship
}
event_target:global_gray_constship = {
num_ships > 0
}
} }
immediate = { immediate = {
if = { if = {
limit = { limit = {
@@ -533,9 +583,15 @@ country_event = {
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
} }
country_event = { id = rg_graygoo.505 } country_event = {
id = rg_graygoo.505
}
}
else = {
country_event = {
id = rg_grayleader.505
}
} }
else = {country_event = { id = rg_grayleader.505 } }
} }
} }
@@ -543,49 +599,57 @@ country_event = {
event = { event = {
id = graygoo.510 id = graygoo.510
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
any_country = { is_country_type = gray } any_country = {
is_country_type = gray
}
exists = event_target:gray_owner exists = event_target:gray_owner
event_target:gray_owner = { event_target:gray_owner = {
OR = { OR = {
AND = { AND = {
has_country_flag = gray_army_active has_country_flag = gray_army_active
NOT = { NOT = {
any_owned_army = { army_type = gray_army } any_owned_army = {
army_type = gray_army
}
} }
} }
AND = { AND = {
has_country_flag = gray_warship_active has_country_flag = gray_warship_active
NOT = { exists = event_target:gray_warship } NOT = {
exists = event_target:gray_warship
}
} }
AND = { AND = {
has_country_flag = gray_governor_active has_country_flag = gray_official_active
NOT = { exists = event_target:gray_governor } NOT = {
exists = event_target:gray_official
}
} }
AND = { AND = {
has_country_flag = gray_constship_active has_country_flag = gray_constship_active
NOT = { exists = event_target:global_gray_constship } NOT = {
exists = event_target:global_gray_constship
}
} }
} }
} }
} }
immediate = { immediate = {
event_target:gray_owner = { event_target:gray_owner = {
remove_country_flag = gray_governor_active #总督 remove_country_flag = gray_official_active #新版flag
remove_country_flag = gray_warship_active #旗舰 remove_country_flag = gray_governor_active #旧版flag #总督
remove_country_flag = gray_army_active #陆军 remove_country_flag = gray_warship_active #旗舰
remove_country_flag = gray_constship_active #科舰 remove_country_flag = gray_army_active #陆军
remove_country_flag = gray_constship_active #科舰
set_country_flag = gray_reforming set_country_flag = gray_reforming
add_modifier = { add_modifier = {
modifier = "gray_scattered" modifier = "gray_scattered"
days = 3600 days = 3600
} }
country_event = { id = graygoo.511 } country_event = { id = graygoo.511 }
country_event = { id = rg.22 } country_event = { id = graygoo.512 days = 3600 }
} }
} }
} }
@@ -597,9 +661,7 @@ country_event = {
desc = "graygoo.511.desc" desc = "graygoo.511.desc"
picture = GFX_evt_circuitry_modification picture = GFX_evt_circuitry_modification
show_sound = event_radio_chatter show_sound = event_radio_chatter
is_triggered_only = yes is_triggered_only = yes
option = { option = {
name = graygoo.511.a name = graygoo.511.a
} }
@@ -613,12 +675,15 @@ country_event = {
desc = "graygoo.512.b.desc" desc = "graygoo.512.b.desc"
desc = "graygoo.512.c.desc" desc = "graygoo.512.c.desc"
diplomatic = yes event_window_type = leader_story
picture = GFX_evt_gray_gooed_planet
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = root
}
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
remove_country_flag = gray_reforming remove_country_flag = gray_reforming
} }

View File

@@ -1,30 +1,29 @@
namespace = rg_cluster namespace = rg_cluster
# Special project completed (overwrite) # Special project completed (overwrite)
country_event = { country_event = {
id = rg_cluster.2 id = rg_cluster.2
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = lcluster_opener set_country_flag = lcluster_opener
set_global_flag = l_cluster_opened set_global_flag = l_cluster_opened
every_megastructure = { every_megastructure = {
limit = { limit = {
is_megastructure_type = lgate_base is_megastructure_type = lgate_base
NOT = { has_megastructure_flag = lgate_activated } NOT = {
has_megastructure_flag = lgate_activated
}
} }
activate_gateway = this activate_gateway = this
set_megastructure_flag = lgate_activated set_megastructure_flag = lgate_activated
} }
set_global_flag = lgates_activated_globally set_global_flag = lgates_activated_globally
# centralized handling of chain and project clean-up # centralized handling of chain and project clean-up
every_playable_country = { every_playable_country = {
if = { if = {
limit = { is_researching_technology = tech_lgate_activation } limit = {
is_researching_technology = tech_lgate_activation
}
give_technology = { give_technology = {
tech = tech_lgate_activation tech = tech_lgate_activation
message = no message = no
@@ -39,7 +38,10 @@ country_event = {
is_same_value = root is_same_value = root
} }
} }
country_event = { id = distar.10954 days = 1 } country_event = {
id = distar.10954
days = 1
}
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
@@ -49,226 +51,43 @@ country_event = {
} }
has_event_chain = l_cluster_chain has_event_chain = l_cluster_chain
} }
country_event = { id = distar.10953 days = 1 } country_event = {
id = distar.10953
days = 1
}
}
observer_event = {
id = observer.62
} }
observer_event = { id = observer.62 }
every_playable_country = { every_playable_country = {
if = { if = {
limit = { has_modifier = rg_distant_stars_modifier } limit = {
has_modifier = rg_distant_stars_modifier
}
remove_modifier = rg_distant_stars_modifier remove_modifier = rg_distant_stars_modifier
} }
} }
country_event = { id = rg_cluster.10 } country_event = {
id = rg_cluster.10
}
} }
} }
# Allow all nanite worlds to be terraformed # Allow all nanite worlds to be terraformed
country_event = { country_event = {
id = rg_cluster.3 id = rg_cluster.3
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
immediate = {
immediate = { every_galaxy_planet = {
every_galaxy_planet = { limit = {
limit = { is_planet_class = pc_gray_goo } is_planet_class = pc_gray_goo
}
add_modifier = { add_modifier = {
modifier = "terraforming_candidate" modifier = "terraforming_candidate"
days = -1 days = -1
} }
} }
}
}
# Spawn L-Cluster
country_event = {
id = rg_cluster.8
hide_window = yes
is_triggered_only = yes
fire_only_once = yes
trigger = {
AND = {
has_origin = origin_rg_gray
NOT = { has_global_flag = rg_origin_l_cluster }
}
}
immediate = {
set_global_flag = rg_origin_l_cluster
set_spawn_system_batch = begin
no_scope = {
# makes system positions originate from galactic core
spawn_system = {
min_distance >= 550
max_distance <= 560
min_orientation_angle = 44
max_orientation_angle = 46
initializer = rg_cluster_init_01
hyperlane = no
}
random_system = {
limit = { has_star_flag = lcluster1 }
save_global_event_target_as = lcluster1
spawn_system = {
min_distance >= 29
max_distance <= 31
min_orientation_angle = 24
max_orientation_angle = 66
initializer = rg_cluster_init_02
}
spawn_system = {
min_distance >= 29
max_distance <= 31
min_orientation_angle = 114
max_orientation_angle = 156
initializer = rg_cluster_init_03
}
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 340
max_orientation_angle = 20
initializer = rg_cluster_init_01b
}
}
random_system = {
limit = { has_star_flag = lcluster2 }
save_global_event_target_as = lcluster2
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 0
max_orientation_angle = 40
initializer = rg_cluster_init_02b
}
}
random_system = {
limit = { has_star_flag = lcluster3 }
save_global_event_target_as = lcluster3
spawn_system = {
min_distance >= 20
max_distance <= 30
min_orientation_angle = 24
max_orientation_angle = 66
initializer = rg_cluster_init_04
}
spawn_system = {
min_distance >= 10
max_distance <= 50
min_orientation_angle = 250
max_orientation_angle = 290
initializer = rg_cluster_init_03b
}
}
random_system = {
limit = { has_star_flag = lcluster4 }
save_global_event_target_as = lcluster4
spawn_system = {
min_distance >= 5
max_distance <= 10
min_orientation_angle = 250
max_orientation_angle = 290
initializer = rg_cluster_init_05
}
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 20
max_orientation_angle = 160
initializer = rg_cluster_init_04b
}
}
}
random_system = {
limit = { has_star_flag = lcluster5 }
save_global_event_target_as = lcluster5
}
random_system = {
limit = { has_star_flag = lcluster1b }
save_global_event_target_as = lcluster1b
}
random_system = {
limit = { has_star_flag = lcluster2b }
save_global_event_target_as = lcluster2b
}
random_system = {
limit = { has_star_flag = lcluster3b }
save_global_event_target_as = lcluster3b
}
random_system = {
limit = { has_star_flag = lcluster4b }
save_global_event_target_as = lcluster4b
}
# clear all hyperlanes to and within the cluster
every_system = {
limit = { has_star_flag = lcluster }
isolate_system = yes
}
# add hyperlanes
event_target:lcluster5 = {
add_hyperlane = {
from = event_target:lcluster5
to = event_target:lcluster4
}
}
event_target:lcluster4 = {
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster3
}
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster2
}
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster4b
}
}
event_target:lcluster3 = {
add_hyperlane = {
from = event_target:lcluster3
to = event_target:lcluster1
}
add_hyperlane = {
from = event_target:lcluster3
to = event_target:lcluster3b
}
}
event_target:lcluster2 = {
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster1
}
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster3
}
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster2b
}
}
event_target:lcluster1 = {
add_hyperlane = {
from = event_target:lcluster1
to = event_target:lcluster1b
}
}
event_target:lcluster1b = {
add_hyperlane = {
from = event_target:lcluster1b
to = event_target:lcluster2b
}
}
set_spawn_system_batch = end
country_event = { id = rg_cluster.9 days = -1 }
} }
} }
@@ -278,14 +97,15 @@ country_event = {
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
fire_only_once = yes fire_only_once = yes
immediate = { immediate = {
random_system = { random_system = {
limit = { limit = {
has_star_flag = lcluster4 has_star_flag = lcluster4
NOT = {
has_star_flag = lcluster_lgate
}
} }
save_event_target_as = rg_cluster_home_system save_event_target_as = rg_cluster_home_system
random_system_planet = { random_system_planet = {
limit = { limit = {
has_planet_flag = start_rg_cluster_gatebuilders has_planet_flag = start_rg_cluster_gatebuilders
@@ -299,11 +119,11 @@ country_event = {
save_event_target_as = start_gatebuilders_mining_station_target1 save_event_target_as = start_gatebuilders_mining_station_target1
} }
} }
capital_scope = { capital_scope = {
save_event_target_as = rg_cluster_previous_home_planet save_event_target_as = rg_cluster_previous_home_planet
solar_system = { solar_system = {
save_event_target_as = rg_cluster_previous_home_system save_event_target_as = rg_cluster_previous_home_system
set_star_flag = lgate
spawn_megastructure = { spawn_megastructure = {
type = lgate_base type = lgate_base
orbit_angle = 225 orbit_angle = 225
@@ -311,7 +131,9 @@ country_event = {
} }
} }
if = { if = {
limit = { exists = sector } limit = {
exists = sector
}
sector = { sector = {
leader = { leader = {
unassign_leader = this unassign_leader = this
@@ -322,13 +144,14 @@ country_event = {
else = { else = {
root = { root = {
random_owned_leader = { random_owned_leader = {
limit = { leader_class = governor } limit = {
leader_class = governor
}
save_event_target_as = rg_cluster_sector_gov save_event_target_as = rg_cluster_sector_gov
} }
} }
} }
} }
# Spaceport setup # Spaceport setup
if = { if = {
limit = { limit = {
@@ -355,42 +178,46 @@ country_event = {
} }
} }
} }
event_target:start_gatebuilders_mining_station_target1 = { event_target:start_gatebuilders_mining_station_target1 = {
create_mining_station = { create_mining_station = {
owner = root owner = root
} }
} }
# Planet setup # Planet setup
event_target:rg_cluster_home_planet = { event_target:rg_cluster_home_planet = {
change_pc = pc_gaia
set_owner = root set_owner = root
set_controller = root set_controller = root
set_capital = yes set_capital = yes
set_sector_capital = yes set_sector_capital = yes
sector = { assign_leader = event_target:rg_cluster_sector_gov } sector = {
assign_leader = event_target:rg_cluster_sector_gov
}
set_name = random set_name = random
generate_start_buildings_and_districts = yes generate_start_buildings_and_districts = yes
} }
if = { if = {
limit = { limit = {
owner = { is_machine_empire = no } owner = {
is_machine_empire = no
}
} }
every_owned_pop = { every_owned_pop = {
modify_species = { modify_species = {
species = this species = this
ideal_planet_class = pc_nuked ideal_planet_class = pc_nuked
} }
species = { save_event_target_as = target_species } species = {
save_event_target_as = target_species
}
} }
root = { root = {
change_dominant_species = { species = event_target:target_species change_all = yes } change_dominant_species = {
species = event_target:target_species
change_all = yes
}
} }
} }
event_target:rg_cluster_home_system = { event_target:rg_cluster_home_system = {
random_system_planet = { random_system_planet = {
limit = { limit = {
@@ -399,7 +226,6 @@ country_event = {
save_event_target_as = rg_cluster_home_system_loc save_event_target_as = rg_cluster_home_system_loc
} }
} }
every_owned_fleet = { every_owned_fleet = {
limit = { limit = {
any_owned_ship = { any_owned_ship = {
@@ -412,7 +238,6 @@ country_event = {
} }
set_location = event_target:rg_cluster_home_system_loc set_location = event_target:rg_cluster_home_system_loc
} }
event_target:rg_cluster_previous_home_planet = { event_target:rg_cluster_previous_home_planet = {
# move pops # move pops
every_owned_pop = { every_owned_pop = {
@@ -431,7 +256,6 @@ country_event = {
} }
check_planet_employment = yes check_planet_employment = yes
} }
event_target:rg_cluster_previous_home_system = { event_target:rg_cluster_previous_home_system = {
set_name = random set_name = random
random_system_planet = { random_system_planet = {
@@ -440,25 +264,24 @@ country_event = {
} }
set_name = solar_system set_name = solar_system
} }
remove_star_flag = sol remove_star_flag = sol
remove_star_flag = deneb_system remove_star_flag = deneb_system
} }
event_target:rg_cluster_previous_home_system = { event_target:rg_cluster_previous_home_system = {
every_fleet_in_system = { every_fleet_in_system = {
delete_fleet = this delete_fleet = this
} }
} }
owner_species = { owner_species = {
set_species_homeworld = event_target:rg_cluster_home_planet set_species_homeworld = event_target:rg_cluster_home_planet
} }
every_owned_pop_species = { every_owned_pop_species = {
set_species_homeworld = event_target:rg_cluster_home_planet set_species_homeworld = event_target:rg_cluster_home_planet
} }
country_event = {
country_event = { id = rg_cluster.3 days = -1 } id = rg_cluster.3
days = -1
}
} }
} }
@@ -486,23 +309,30 @@ country_event = {
picture = GFX_evt_l-gateway picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal show_sound = event_mystic_reveal
location = event_target:candidate_gateway location = event_target:candidate_gateway
immediate = { immediate = {
every_playable_country = { every_playable_country = {
limit = { limit = {
OR = { OR = {
has_origin = origin_rg_gray has_origin = origin_rg_gray
} }
NOT = { is_same_value = root } NOT = {
is_same_value = root
}
}
country_event = {
id = rg_cluster.11
} }
country_event = { id = rg_cluster.11 }
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
has_special_project = RG_LCLUSTER_PROJECT has_special_project = RG_LCLUSTER_PROJECT
NOT = { is_same_value = root } NOT = {
is_same_value = root
}
}
country_event = {
id = rg_cluster.12
} }
country_event = { id = rg_cluster.12 }
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
@@ -512,7 +342,9 @@ country_event = {
is_same_value = root is_same_value = root
} }
} }
country_event = { id = rg_cluster.13} country_event = {
id = rg_cluster.13
}
} }
every_playable_country = { every_playable_country = {
limit = { limit = {
@@ -522,11 +354,14 @@ country_event = {
} }
has_event_chain = l_cluster_chain has_event_chain = l_cluster_chain
} }
country_event = { id = rg_cluster.12 } country_event = {
id = rg_cluster.12
}
}
observer_event = {
id = observer.62
} }
observer_event = { id = observer.62 }
} }
option = { option = {
trigger = { trigger = {
NOR = { NOR = {
@@ -553,13 +388,14 @@ country_event = {
desc = "rg_cluster.11.desc" desc = "rg_cluster.11.desc"
picture = GFX_evt_l-gateway picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal show_sound = event_mystic_reveal
immediate = { immediate = {
if = { if = {
limit = { limit = {
has_special_project = RG_LCLUSTER_PROJECT has_special_project = RG_LCLUSTER_PROJECT
} }
abort_special_project = { type = RG_LCLUSTER_PROJECT } abort_special_project = {
type = RG_LCLUSTER_PROJECT
}
} }
else_if = { else_if = {
limit = { limit = {
@@ -569,7 +405,6 @@ country_event = {
end_event_chain = "l_cluster_chain" end_event_chain = "l_cluster_chain"
} }
} }
option = { option = {
name = "rg_cluster.11.a" name = "rg_cluster.11.a"
} }
@@ -583,13 +418,14 @@ country_event = {
desc = "rg_cluster.12.desc" desc = "rg_cluster.12.desc"
picture = GFX_evt_l-gateway picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal show_sound = event_mystic_reveal
immediate = { immediate = {
if = { if = {
limit = { limit = {
has_special_project = RG_LCLUSTER_PROJECT has_special_project = RG_LCLUSTER_PROJECT
} }
abort_special_project = { type = RG_LCLUSTER_PROJECT } abort_special_project = {
type = RG_LCLUSTER_PROJECT
}
} }
else_if = { else_if = {
limit = { limit = {
@@ -599,7 +435,6 @@ country_event = {
end_event_chain = "l_cluster_chain" end_event_chain = "l_cluster_chain"
} }
} }
option = { option = {
name = "rg_cluster.12.a" name = "rg_cluster.12.a"
} }
@@ -613,7 +448,6 @@ country_event = {
desc = "rg_cluster.13.desc" desc = "rg_cluster.13.desc"
picture = GFX_evt_l-gateway picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal show_sound = event_mystic_reveal
option = { option = {
name = "rg_cluster.13.a" name = "rg_cluster.13.a"
} }

View File

@@ -1,104 +1,102 @@
namespace = rg_skill namespace = rg_skill
#fleet_event = { # fleet_event = {
# id = rg_skill.1 # id = rg_skill.1
# hide_window = yes # hide_window = yes
# is_triggered_only = yes # is_triggered_only = yes
# #
# trigger = { # trigger = {
# NOT = { has_global_flag = rg_grayskill_cooldown } # NOT = { has_global_flag = rg_grayskill_cooldown }
# any_owned_fleet = { # any_owned_fleet = {
# exists = leader # exists = leader
# leader = { has_leader_flag = gray_leader_admiral } # leader = { has_leader_flag = gray_leader_admiral }
# is_in_combat = yes # is_in_combat = yes
# } # }
# } # }
# #
# immediate = { # immediate = {
# if = { # if = {
# limit = { # limit = {
# any_owned_fleet = { # any_owned_fleet = {
# exists = leader # exists = leader
# leader = { has_leader_flag = gray_leader_admiral } # leader = { has_leader_flag = gray_leader_admiral }
# is_in_combat = yes # is_in_combat = yes
# } # }
# } # }
# random_owned_fleet = { # random_owned_fleet = {
# if = { # if = {
# limit = { leader = { has_leader_flag = gray_leader_admiral }} # limit = { leader = { has_leader_flag = gray_leader_admiral }}
# save_event_target_as = gray_warship_location # save_event_target_as = gray_warship_location
# } # }
# } # }
# create_fleet = { # create_fleet = {
# name = "NAME_RG_carrier" # name = "NAME_RG_carrier"
# settings = { # settings = {
# can_disband = yes # can_disband = yes
# can_upgrade = no # can_upgrade = no
# can_change_composition = yes # can_change_composition = yes
# can_change_leader = no # can_change_leader = no
# uses_naval_capacity = no # uses_naval_capacity = no
# spawn_debris = no # spawn_debris = no
# } # }
# effect = { # effect = {
# set_owner = event_target:gray_owner # set_owner = event_target:gray_owner
# while = { # while = {
# count = 4 # count = 4
# create_ship = { # create_ship = {
# name = random # name = random
# design = "RG_carrier_Interdictor" # design = "RG_carrier_Interdictor"
# graphical_culture = "pirate_01" # graphical_culture = "pirate_01"
# prefix = no # prefix = no
# upgradable = no # upgradable = no
# } # }
# } # }
# set_location = { # set_location = {
# target = event_target:gray_warship_location # target = event_target:gray_warship_location
# distance = 55 # distance = 55
# angle = 270 # angle = 270
# } # }
# set_fleet_flag = RG_carrier_fleet # set_fleet_flag = RG_carrier_fleet
# save_global_event_target_as = RG_carrier_fleet # save_global_event_target_as = RG_carrier_fleet
# } # }
# } # }
# #
# set_timed_global_flag = { # set_timed_global_flag = {
# flag = rg_grayskill_cooldown days = 120 # flag = rg_grayskill_cooldown days = 120
# } # }
# } # }
# } # }
#} # }
#fleet_event = { # fleet_event = {
# id = rg_skill.2 # id = rg_skill.2
# hide_window = yes # hide_window = yes
# is_triggered_only = yes # is_triggered_only = yes
# #
# trigger = { # trigger = {
# any_owned_fleet = { # any_owned_fleet = {
# has_fleet_flag = RG_carrier_fleet # has_fleet_flag = RG_carrier_fleet
# is_in_combat = no # is_in_combat = no
# } # }
# } # }
# #
# immediate = { # immediate = {
# if = { # if = {
# limit = { # limit = {
# any_owned_fleet = { # any_owned_fleet = {
# has_fleet_flag = RG_carrier_fleet # has_fleet_flag = RG_carrier_fleet
# is_in_combat = no # is_in_combat = no
# } # }
# } # }
# event_target:RG_carrier_fleet = { delete_ship = this } # event_target:RG_carrier_fleet = { delete_ship = this }
# } # }
# } # }
#} # }
#自动星系建设
ship_event = { ship_event = {
id = rg_skill.3 id = rg_skill.3
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
OR = { OR = {
AND = { AND = {
@@ -110,17 +108,18 @@ ship_event = {
} }
solar_system = { solar_system = {
OR = { OR = {
#星系无主 NOT = {
NOT = { exists = space_owner } exists = space_owner
#星系为我方但有空间站未建造 }
AND = { AND = {
space_owner = { is_same_empire = root.controller } space_owner = {
is_same_empire = root.controller
}
any_system_planet = { any_system_planet = {
RG_planet_can_auto_build = yes RG_planet_can_auto_build = yes
} }
} }
} }
#邻国不能是军孤
NOT = { NOT = {
any_neighbor_system = { any_neighbor_system = {
has_owner = yes has_owner = yes
@@ -135,86 +134,69 @@ ship_event = {
} }
} }
} }
immediate = { immediate = {
if = { if = {
limit = { limit = {
owner = {
NOT = {
is_same_value = origin_rg_gray_country
}
}
solar_system = { solar_system = {
NOT = { #星系内不能有敌舰 NOT = {
any_fleet_in_system = { any_fleet_in_system = {
exists = controller exists = controller
controller = { is_hostile = root.controller } controller = {
} is_hostile = root.controller
} }
}
}
if = {
limit = {
solar_system = {
#星系必须完成扫描
is_surveyed = {
who = root.controller
status = yes
}
#星系内不能有其他自动工蜂
NOT = { any_fleet_in_system = { any_controlled_ship = { is_ship_size = RG_armed_constructor_ship } } }
}
}
#创建自动工蜂国家
if = {
limit = {
NOT = { exists = event_target:RG_const_country }
}
create_country = {
name = RG_const_country
type = RG_gray_friendly
auto_delete = no
flag = root.controller
effect = {
save_global_event_target_as = RG_const_country
establish_communications_no_message = root.controller
set_faction_hostility = {
target = root.controller
set_friendly = yes
}
#对野怪国家中立
every_country = {
limit = {
OR = {
is_amoeba_country_type = yes
is_tiyanki_country_type = yes
is_crystal_country_type = yes
is_drone_country_type = yes
}
}
set_faction_hostility = {
target = prev
set_neutral = yes
}
}
}
}
controller = {
add_intel = {
who = event_target:RG_const_country
amount = 1000
}
}
}
#释放工蜂
switch = {
trigger = has_component
RG_AUTOCONST_HANGER = {
RG_const_auto_build_effect = {
count = 1
starbase_time = 30
station_time = 150
} }
} }
} }
} }
RG_const_auto_build_effect_event = yes
}
else_if = {
limit = {
owner = {
is_same_value = origin_rg_gray_country
NOT = {
has_global_flag = l_cluster_opened
}
}
solar_system = {
has_star_flag = lcluster
NOT = {
any_fleet_in_system = {
exists = controller
controller = {
is_hostile = root.controller
}
}
}
}
}
RG_const_auto_build_effect_event = yes
}
else_if = {
limit = {
owner = {
is_same_value = origin_rg_gray_country # 是小灰起源
has_global_flag = l_cluster_opened # L星门已开启
}
solar_system = {
# has_star_flag = lcluster
NOT = {
any_fleet_in_system = {
exists = controller
controller = {
is_hostile = root.controller
}
}
}
}
}
RG_const_auto_build_effect_event = yes
} }
#循环检查
ship_event = { ship_event = {
id = rg_skill.3 id = rg_skill.3
days = 10 days = 10
@@ -226,9 +208,9 @@ ship_event = {
fleet_event = { fleet_event = {
id = rg_skill.4 id = rg_skill.4
hide_window = yes hide_window = yes
mean_time_to_happen = {
mean_time_to_happen = { years = 1 } years = 1
}
trigger = { trigger = {
any_controlled_ship = { any_controlled_ship = {
has_ship_flag = rg_mothership has_ship_flag = rg_mothership
@@ -236,8 +218,6 @@ fleet_event = {
num_ships < 20 num_ships < 20
is_ship_size = RG_graygoo_mothership is_ship_size = RG_graygoo_mothership
} }
immediate = { immediate = {
random_list = { random_list = {
14 = { 14 = {
@@ -304,9 +284,9 @@ fleet_event = {
fleet_event = { fleet_event = {
id = rg_skill.5 id = rg_skill.5
hide_window = yes hide_window = yes
mean_time_to_happen = {
mean_time_to_happen = { months = 5 } months = 5
}
trigger = { trigger = {
any_controlled_ship = { any_controlled_ship = {
OR = { OR = {
@@ -316,11 +296,12 @@ fleet_event = {
} }
has_ship_flag = rg_nanite_mothership has_ship_flag = rg_nanite_mothership
} }
owner = { is_country_type = gray_goo } owner = {
is_country_type = gray_goo
}
} }
num_ships < 40 num_ships < 40
} }
immediate = { immediate = {
random_list = { random_list = {
14 = { 14 = {
@@ -391,28 +372,34 @@ planet_event = {
id = rg_skill.6 id = rg_skill.6
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
save_event_target_as = tempest_incoming_battlefield_planet save_event_target_as = tempest_incoming_battlefield_planet
if = { # planet if = {
limit = { has_ground_combat = no } # planet
limit = {
has_ground_combat = no
}
remove_planet_flag = checking_tempest_incoming remove_planet_flag = checking_tempest_incoming
} }
else = { #planet else = {
any_ground_combat_attacker = { #army #planet
any_ground_combat_attacker = {
#army
exists = leader exists = leader
leader = { #leader leader = {
has_trait = RG_leader_trait_general_gray_skill #leader
owner = { #country has_trait = RG_leader_trait_admiral_nanorebuild_gray
owner = {
#country
save_event_target_as = attacking_general_country save_event_target_as = attacking_general_country
} }
} }
} }
# Do the same check again in X days # Do the same check again in X days
country_event = { id = rg_skill.10 } # NOTE: Update custom loc for effect when changing days country_event = {
id = rg_skill.10
} # NOTE: Update custom loc for effect when changing days
} }
} }
} }
@@ -425,14 +412,14 @@ planet_event = {
id = rg_skill.7 id = rg_skill.7
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
# Prevent duplicate events # Prevent duplicate events
trigger = { trigger = {
not = { has_planet_flag = checking_tempest_incoming } not = {
has_planet_flag = checking_tempest_incoming
}
} }
immediate = { immediate = {
set_planet_flag = checking_tempest_incoming # Prevent duplicate events set_planet_flag = checking_tempest_incoming # Prevent duplicate events
planet_event = { planet_event = {
id = rg_skill.6 id = rg_skill.6
days = 1 days = 1
@@ -449,10 +436,9 @@ country_event = {
id = rg_skill.8 id = rg_skill.8
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
FROMFROMFROM = { # Planet where ground combat is taking place. FROMFROMFROM = {
# Planet where ground combat is taking place.
# Check if dead army is a defensive army. # Check if dead army is a defensive army.
if = { if = {
limit = { limit = {
@@ -460,14 +446,13 @@ country_event = {
is_same_value = ROOT.FROM is_same_value = ROOT.FROM
} }
} }
# Check if attacking army has general with Crusader trait. # Check if attacking army has general with Crusader trait.
random_ground_combat_attacker = { random_ground_combat_attacker = {
limit = { limit = {
exists = leader exists = leader
leader = { leader = {
OR = { OR = {
has_trait = RG_leader_trait_general_gray_skill has_trait = RG_leader_trait_admiral_nanorebuild_gray
} }
} }
} }
@@ -479,13 +464,21 @@ country_event = {
} }
} }
} }
if = {
if = { # planet where ground combat is taking place. # planet where ground combat is taking place.
limit = { exists = event_target:attacking_general } limit = {
exists = event_target:attacking_general
}
if = { if = {
limit = { limit = {
event_target:attacking_general_country = { # attacking general country event_target:attacking_general_country = {
NOT = { check_variable = { which = rg_general_skill_combat_killed_variable value = 100 } } # attacking general country
NOT = {
check_variable = {
which = rg_general_skill_combat_killed_variable
value = 100
}
}
} }
} }
event_target:attacking_general_country = { event_target:attacking_general_country = {
@@ -500,8 +493,14 @@ country_event = {
} }
} }
# Handle both sides of the ground combat # Handle both sides of the ground combat
RG_leader_trait_tempest_incoming_random_kill_effect = { SIDE_A = attacker SIDE_B = defender } RG_leader_trait_tempest_incoming_random_kill_effect = {
RG_leader_trait_tempest_incoming_random_kill_effect = { SIDE_A = defender SIDE_B = attacker } SIDE_A = attacker
SIDE_B = defender
}
RG_leader_trait_tempest_incoming_random_kill_effect = {
SIDE_A = defender
SIDE_B = attacker
}
} }
} }
} }
@@ -511,23 +510,27 @@ country_event = {
id = rg_skill.9 id = rg_skill.9
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
any_owned_army = { any_owned_army = {
army_type = gray_army army_type = gray_army
if = { if = {
limit = { exists = planet } limit = {
planet = { has_ground_combat = no } exists = planet
}
planet = {
has_ground_combat = no
}
} }
} }
} }
immediate = { immediate = {
set_variable = { # country set_variable = {
# country
which = rg_general_skill_combat_daypassed_variable which = rg_general_skill_combat_daypassed_variable
value = 1 value = 1
} }
set_variable = { # country set_variable = {
# country
which = rg_general_skill_combat_killed_variable which = rg_general_skill_combat_killed_variable
value = 0 value = 0
} }
@@ -538,23 +541,25 @@ country_event = {
id = rg_skill.10 id = rg_skill.10
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
any_owned_army = { any_owned_army = {
army_type = gray_army army_type = gray_army
exists = leader exists = leader
leader = { leader = {
OR = { OR = {
has_trait = RG_leader_trait_general_gray_skill has_trait = RG_leader_trait_admiral_nanorebuild_gray
} }
} }
if = { if = {
limit = { exists = planet } limit = {
planet = { has_ground_combat = yes } exists = planet
}
planet = {
has_ground_combat = yes
}
} }
} }
} }
immediate = { immediate = {
event_target:attacking_general_country = { event_target:attacking_general_country = {
change_variable = { change_variable = {
@@ -562,8 +567,10 @@ country_event = {
value = 1 value = 1
} }
} }
country_event = {
country_event = { id = rg_skill.10 days = 1 } id = rg_skill.10
days = 1
}
} }
} }
@@ -572,14 +579,12 @@ country_event = {
id = rg_skill.11 id = rg_skill.11
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = { trigger = {
FromFromFrom = { FromFromFrom = {
is_in_combat = yes is_in_combat = yes
has_component = RG_revive_component has_component = RG_revive_component
} }
} }
immediate = { immediate = {
FromFromFrom = { FromFromFrom = {
save_event_target_as = event_ship save_event_target_as = event_ship
@@ -593,3 +598,188 @@ country_event = {
} }
} }
# 纳米重塑
# This = owner of ship 1 (combatant)
# From = owner of ship 2 (destroyed)
# FromFrom = ship 1
# FromFromFrom = ship 2
country_event = {
id = rg_skill.12
hide_window = yes
is_triggered_only = yes
trigger = {
FromFromFrom = {
is_in_combat = yes
NOT = {
is_same_value = event_target:gray_warship_ship
}
exists = fleet.leader
}
FromFromFrom.fleet.leader = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}
immediate = {
if = {
limit = {
From = {
check_variable = {
which = rg_nanorebuild_counter
value >= 1
}
}
}
FromFromFrom = {
save_event_target_as = event_ship
}
FromFromFrom.fleet = {
create_ship = {
name = event_target:event_ship
design = event_target:event_ship
}
}
From = {
change_variable = {
which = rg_nanorebuild_counter
value = -1
}
}
}
}
}
# country_event = {
# id = rg_skill.13
# hide_window = yes
# is_triggered_only = yes
# trigger = {
# FromFromFrom = {
# is_in_combat = yes
# }
# FromFrom.solar_system = {
# any_fleet_in_system = {
# leader = {
# has_trait = RG_leader_trait_admiral_nanorebuild_gray
# }
# }
# }
# this = {
# NOT = {
# is_same_value = event_target:gray_owner
# is_in_federation_with = event_target:gray_owner
# }
# }
# }
# immediate = {
# event_target:gray_owner = {
# change_variable = {
# which = rg_nanorebuild_counter
# value = 1
# }
# }
# }
# }
# On destroying enemy ship.
country_event = {
id = rg_skill.13
hide_window = yes
is_triggered_only = yes
trigger = {
FromFrom = {
is_in_combat = yes
exists = fleet.leader
}
FromFrom.fleet.leader = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}
immediate = {
FROMFROM = { # Winning ship.
if = {
limit = { exists = fleet.leader }
fleet.leader = {
if = {
limit = {
OR = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}
ROOT = {
change_variable = {
which = rg_nanorebuild_counter
value = 1
}
}
}
}
}
}
}
}
# This = owner of fleet 1 (winner)
# From = owner of fleet 2 (loser)
# FromFrom = fleet 1
# FromFromFrom = fleet 2
country_event = {
id = rg_skill.14
hide_window = yes
is_triggered_only = yes
trigger = {
OR = {
fromfrom.leader = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}
NOT = {
This = {
check_variable = {
which = rg_nanorebuild_counter
value = 0
}
}
}
}
immediate = {
This = {
set_variable = {
which = rg_nanorebuild_counter
value = 0
}
}
}
}
# This = owner of fleet 1 (loser)
# From = owner of fleet 2 (winner)
# FromFrom = fleet 1
# FromFromFrom = fleet 2
country_event = {
id = rg_skill.15
hide_window = yes
is_triggered_only = yes
trigger = {
OR = {
fromfrom.leader = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}
NOT = {
This = {
check_variable = {
which = rg_nanorebuild_counter
value = 0
}
}
}
}
immediate = {
This = {
set_variable = {
which = rg_nanorebuild_counter
value = 0
}
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,23 +1,33 @@
# 这页事件用来解决蠢驴leader_recruit窗口按钮点击后不显示responsetext的问题。 # 这页事件用来解决蠢驴leader_recruit窗口按钮点击后不显示responsetext的问题。
# 它们除了显示文字以外不具备任何effect触发。 # 它们除了显示文字以外不具备任何effect触发。
namespace = rg_grayleader_dialog namespace = rg_grayleader_dialog
country_event = { country_event = {
id = rg_grayleader_dialog.4051 id = rg_grayleader_dialog.4051
title = "TRANSMISSION" title = "TRANSMISSION"
desc = "graygoo.405.b.response" desc = "graygoo.405.b.response"
diplomatic = yes diplomatic = yes
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld planet_background = event_target:gray_homeworld
room = ship_room room = ship_room
} }
is_triggered_only = yes is_triggered_only = yes
option = {
name = OK
}
}
country_event = {
id = rg_grayleader_dialog.4063
title = "TRANSMISSION"
desc = "graygoo.406.c.response"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = ship_room
}
is_triggered_only = yes
option = { option = {
name = OK name = OK
} }
@@ -27,31 +37,24 @@ country_event = {
id = rg_grayleader_dialog.5001 id = rg_grayleader_dialog.5001
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.500.a.response" desc = "graygoo.500.a.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = root.capital_scope planet_background = root.capital_scope
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -67,35 +70,29 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5002 id = rg_grayleader_dialog.5002
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.500.b.response" desc = "graygoo.500.b.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = root.capital_scope planet_background = root.capital_scope
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -111,35 +108,29 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5003 id = rg_grayleader_dialog.5003
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.500.c.response" desc = "graygoo.500.c.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = root.capital_scope planet_background = root.capital_scope
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -155,35 +146,29 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5004 id = rg_grayleader_dialog.5004
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "rg_const.500.response" desc = "rg_const.500.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:rg_gray_country_leader
planet_background = root.capital_scope planet_background = root.capital_scope
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -199,35 +184,29 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5011 id = rg_grayleader_dialog.5011
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.501.b.response" desc = "graygoo.501.b.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:gray_leader_admiral
planet_background = event_target:gray_governor_planet planet_background = event_target:gray_governor_planet
room = root room = root
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -243,35 +222,29 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5012 id = rg_grayleader_dialog.5012
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.501.c.response" desc = "graygoo.501.c.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:gray_leader_general
planet_background = event_target:gray_governor_planet planet_background = event_target:gray_governor_planet
room = root room = root
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -287,35 +260,29 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5013 id = rg_grayleader_dialog.5013
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "rg_const.501.response" desc = "rg_const.501.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:gray_leader_scientist
planet_background = event_target:gray_governor_planet planet_background = event_target:gray_governor_planet
room = root room = root
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -331,34 +298,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5021 id = rg_grayleader_dialog.5021
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.502.a.response" desc = "graygoo.502.a.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:gray_governor
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -374,34 +335,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5022 id = rg_grayleader_dialog.5022
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.502.c.response" desc = "graygoo.502.c.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:gray_leader_general
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -417,34 +372,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5023 id = rg_grayleader_dialog.5023
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "RG_graygoo.502.d.response" desc = "RG_graygoo.502.d.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:gray_leader_admiral
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -460,34 +409,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5024 id = rg_grayleader_dialog.5024
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "RG_graygoo.502.e.response" desc = "RG_graygoo.502.e.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:gray_leader_admiral
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -503,34 +446,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5025 id = rg_grayleader_dialog.5025
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "rg_const.502.response" desc = "rg_const.502.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:gray_leader_scientist
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -546,34 +483,102 @@ country_event = {
} }
} }
} }
country_event = {
id = rg_grayleader_dialog.5026
title = "graygoo.500.title"
desc = "RG_graygoo.502.f.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:gray_leader_admiral
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}
option = {
name = graygoo.500.prepage
tag = dismiss_leader
hidden_effect = {
country_event = {
id = rg_grayleader.1
}
}
}
}
country_event = {
id = rg_grayleader_dialog.5027
title = "graygoo.500.title"
desc = "RG_graygoo.502.g.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:gray_leader_admiral
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}
option = {
name = graygoo.500.prepage
tag = dismiss_leader
hidden_effect = {
country_event = {
id = rg_grayleader.1
}
}
}
}
country_event = { country_event = {
id = rg_grayleader_dialog.5031 id = rg_grayleader_dialog.5031
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.503.a.response" desc = "graygoo.503.a.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:gray_governor
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -589,34 +594,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5032 id = rg_grayleader_dialog.5032
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.503.b.response" desc = "graygoo.503.b.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:gray_leader_admiral
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -632,34 +631,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5033 id = rg_grayleader_dialog.5033
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "rg_const.503.response" desc = "rg_const.503.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:gray_leader_scientist
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -675,34 +668,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5051 id = rg_grayleader_dialog.5051
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.505.a.response" desc = "graygoo.505.a.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:gray_governor
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -718,34 +705,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5052 id = rg_grayleader_dialog.5052
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.505.b.response" desc = "graygoo.505.b.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:gray_leader_admiral
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader
@@ -761,34 +742,28 @@ country_event = {
} }
} }
} }
country_event = { country_event = {
id = rg_grayleader_dialog.5053 id = rg_grayleader_dialog.5053
title = "graygoo.500.title" title = "graygoo.500.title"
desc = "graygoo.505.c.response" desc = "graygoo.505.c.response"
event_window_type = leader_recruit event_window_type = leader_recruit
picture_event_data = { picture_event_data = {
portrait = event_target:rg_gray_country_leader portrait = event_target:gray_leader_general
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
set_country_flag = gray_diplomacy_engaged set_country_flag = gray_diplomacy_engaged
} }
after = { after = {
hidden_effect = { hidden_effect = {
remove_country_flag = gray_diplomacy_engaged remove_country_flag = gray_diplomacy_engaged
} }
} }
option = { option = {
name = OK name = OK
} }
option = { option = {
name = graygoo.500.d name = graygoo.500.d
tag = hire_leader tag = hire_leader

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,94 @@
namespace = rg_maid
country_event = {
id = rg_maid.1
hide_window = yes
is_triggered_only = yes
immediate = {
if = {
limit = {
NOT = {
exist = event_target:rg_maid_species
}
}
create_species = {
name = 纳米构造体
class = RG_MACHINE
portrait = "rg_machine_maid"
traits = {
trait = trait_machine_unit
trait = rg_machine_maid_trait
trait = trait_robot_mass_produced
}
can_be_modified = yes
namelist = root.species
effect = {
save_event_target_as = rg_maid_species
}
}
}
capital_scope = {
while = {
count = 5
create_pop = {
species = event_target:rg_maid_species
}
}
}
}
}
# country_event = {
# id = rg_maid.2
# hide_window = yes
# is_triggered_only = yes
# immediate = {
# every_playable_country = {
# limit = {
# any_owned_species = {
# has_trait = rg_machine_maid_trait
# }
# }
# triggered_planet_modifier = {
# potential = {
# can_assemble_budding_pop = yes
# }
# planet_pop_assembly_organic_add = @plantoid_budding_rate
# mult = value:budding_multiplier
# }
# }
# capital_scope = {
# while = {
# count = 5
# create_pop = {
# species = event_target:rg_maid_species
# }
# }
# }
# }
# }
# planet_event = { #Braiiiins
# id = rg_maid.3
# is_triggered_only = yes
# hide_window = yes
#
# trigger = {
# fromfrom = {
# is_organic_species = yes
# NOT = { has_trait = trait_zombie }
# }
# owner = { has_valid_civic = civic_permanent_employment }
# has_building = building_posthumous_employment_center
# }
#
# immediate = {
# fromfrom = {
# make_pop_zombie = yes
# }
# }
# after = {
# fromfrom = {
# clear_pop_category = yes #To make sure that the zombie pop does not spawn as a non worker strata
# }
# }
# }

150
events/RG_origin_event.txt Normal file
View File

@@ -0,0 +1,150 @@
namespace = rg_origin
########
# SCION
########
country_event = {
id = rg_origin.1
hide_window = yes
is_triggered_only = yes
trigger = {
AND = {
has_origin = rg_origin_scion
# NOT = { has_global_flag = rg_origin_l_cluster }
}
}
immediate = {
# Scion
country_event = { id = rg_origin.5 }
}
}
# Setup
country_event = {
id = rg_origin.5
hide_window = yes
is_triggered_only = yes
immediate = {
# set_country_flag = first_contact_event
# set_country_flag = Story2 # Already encountered spacefarers
# Spawn mini-FE if player turned off Fallen Empires but picked this Origin anyway...
if = {
limit = {
NOT = {
exist = event_target:rg_scion_fe
}
}
set_country_flag = rg_scion_needs_fe
if = {
limit ={
any_playable_country = {
AND = {
has_origin = origin_rg_gray
# NOT = { has_global_flag = rg_origin_l_cluster }
}
}
}
random_system = {
limit = { has_owner = no }
spawn_system = { initializer = "rg_fallen_machine_1" }
}
add_extra_hyperlane_to_spawned_system_effect = yes
}
else = {
rg_lcluster_spawn_effect_scion = yes
every_system = {
limit = {
has_star_flag = lcluster
}
rg_create_fe_citadel = yes
}
}
event_target:rg_scion_fe = {
set_policy = {
policy = artificial_intelligence_policy
option = ai_servitude
cooldown = no
}
set_policy = {
policy = robot_pop_policy
option = robot_pops_allowed
cooldown = no
}
random_playable_country = {
limit = {
has_origin = rg_origin_scion
has_country_flag = rg_scion_needs_fe
}
remove_country_flag = rg_scion_needs_fe
save_event_target_as = rg_scion_slave
}
set_country_flag = rg_scion_master
save_event_target_as = rg_scion_master
add_opinion_modifier = {
who = event_target:rg_scion_slave
modifier = opinion_scion
}
# country_event = { id = origin.20 days = 9000 random = 9000 }
event_target:rg_scion_slave = {
establish_communications_no_message = event_target:rg_scion_fe
set_subject_of = {
who = event_target:rg_scion_fe
preset = preset_rg_scion
}
overlord = {
add_opinion_modifier = {
modifier = opinion_scion
who = rg_scion_fe
}
}
country_event = { id = rg_origin.10 days = 3 }
}
}
capital_scope = {
solar_system = {
set_star_flag = lgate
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
}
}
# add_extra_hyperlane_to_spawned_system_effect = yes
}
}
}
# Intro Diplomatic Message
country_event = {
id = rg_origin.10
title = TRANSMISSION
desc = {
text = "origin.10.b.desc"
}
diplomatic = yes
is_triggered_only = yes
picture_event_data = {
portrait = event_target:rg_scion_master
planet_background = event_target:rg_scion_master
graphical_culture = event_target:rg_scion_master
city_level = event_target:rg_scion_master
room = event_target:rg_scion_master
}
immediate = {
overlord = { save_event_target_as = rg_scion_master }
}
option = {
name = origin.10.b
}
}

View File

@@ -1,18 +1,17 @@
namespace = RG_planet_killer namespace = RG_planet_killer
# Destroyed a star. # Destroyed a star.
planet_event = { planet_event = {
id = RG_planet_killer.1 id = RG_planet_killer.1
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
trigger = {
trigger = { is_star = yes } is_star = yes
}
immediate = { immediate = {
set_update_modifiers_batch = begin set_update_modifiers_batch = begin
solar_system = {
solar_system = { RG_destroy_star_system = yes } RG_destroy_star_system = yes
}
every_country = { every_country = {
create_message = { create_message = {
type = "STAR_DESTROYED" type = "STAR_DESTROYED"
@@ -50,9 +49,9 @@ planet_event = {
id = RG_planet_killer.2 id = RG_planet_killer.2
is_triggered_only = yes is_triggered_only = yes
hide_window = yes hide_window = yes
trigger = {
trigger = { is_star = no } is_star = no
}
immediate = { immediate = {
set_update_modifiers_batch = begin set_update_modifiers_batch = begin
RG_destroy_planet_effect = yes RG_destroy_planet_effect = yes
@@ -88,9 +87,9 @@ planet_event = {
id = RG_planet_killer.3 id = RG_planet_killer.3
is_triggered_only = yes is_triggered_only = yes
hide_window = yes hide_window = yes
trigger = {
trigger = { is_star = no } is_star = no
}
immediate = { immediate = {
set_update_modifiers_batch = begin set_update_modifiers_batch = begin
RG_destroy_planet_effect = yes RG_destroy_planet_effect = yes

178
events/RG_planet_event.txt Normal file
View File

@@ -0,0 +1,178 @@
namespace = rg_planet
##### Virtual Ascension Events
### Create the Unemployed
### Country scope gatekeeper
### on_monthly_pulse_country
country_event = {
id = rg_planet.5025
hide_window = yes
is_triggered_only = yes
trigger = {
has_country_flag = gray_habitat_active
exists = event_target:rg_gray_habitat_target
event_target:rg_gray_habitat_target = {
is_under_colonization = no
NOT = { is_planet_class = pc_cosmogenesis_world }
free_jobs > 0
NOR = {
free_jobs_of_type = {
job = mortal_initiate
value >= 1
}
free_jobs_of_type = {
category = bio_trophy
value >= 1
}
}
}
}
immediate = {
event_target:rg_gray_habitat_target = {
planet_event = { id = rg_planet.2027 days = 1 }
}
}
}
### Create the Unemployed
### Planet scope gatekeeper
### on_building_complete, on_building_upgraded, on_building_demolished,
### on_building_downgraded, on_building_replaced
### on_district_complete, on_district_demolished
planet_event = {
id = rg_planet.2026
hide_window = yes
is_triggered_only = yes
trigger = {
is_same_value = event_target:rg_gray_habitat_target
is_under_colonization = no
NOT = { is_planet_class = pc_cosmogenesis_world }
exists = owner
owner = {
is_fallen_empire = no
has_country_flag = gray_habitat_active
}
free_jobs > 0
}
immediate = {
planet_event = { id = rg_planet.2027 days = 1 }
}
}
### Create the Unemployed
### Fired by cybernetics.2025 and cybernetics.2026
planet_event = {
id = rg_planet.2027
hide_window = yes
is_triggered_only = yes
trigger = {
is_same_value = event_target:rg_gray_habitat_target
is_under_colonization = no
NOT = { is_planet_class = pc_cosmogenesis_world }
exists = owner
owner = {
is_fallen_empire = no
has_country_flag = gray_habitat_active
}
free_jobs > 0
}
immediate = {
set_variable = {
which = num_pops
value = value:num_free_virtual_jobs
}
# Create pops for every free job
while = {
count = num_pops
create_pop = {
species = owner_main_species
}
}
# Kill pops generated in excess (e.g. from forbidden jobs)
if = {
limit = {
any_owned_pop = {
is_unemployed = yes
}
}
every_owned_pop = {
limit = {
is_unemployed = yes
}
kill_pop = yes
}
}
}
}
### Kill the unemployed
### Country scope
### on_monthly_pulse_country
country_event = {
id = rg_planet.5030
hide_window = yes
is_triggered_only = yes
trigger = {
is_fallen_empire = no
has_country_flag = gray_habitat_active
event_target:rg_gray_habitat_target = {
any_owned_pop = {
is_unemployed = yes
}
}
}
immediate = {
event_target:rg_gray_habitat_target = {
every_owned_pop = {
limit = {
is_unemployed = yes
}
kill_pop = yes
}
}
}
}
### Kill the unemployed
### Planet scope
### on_building_complete, on_building_upgraded, on_building_demolished,
### on_building_downgraded, on_building_replaced
### on_district_complete, on_district_demolished
planet_event = {
id = rg_planet.2031
hide_window = yes
is_triggered_only = yes
trigger = {
exists = owner
owner = {
is_fallen_empire = no
has_country_flag = gray_habitat_active
}
any_owned_pop = {
is_unemployed = yes
}
}
immediate = {
every_owned_pop = {
limit = {
is_unemployed = yes
}
kill_pop = yes
}
}
}

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# 这里的事件暂时用不上
namespace = rg_wsg_story
country_event = {
id = rg_wsg_story.2
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.2.desc"
}
option = {
name = rg_story.2.a
hidden_effect = {
country_event = { id = rg_wsg_story.3}
}
}
option = {
name = rg_story.2.b
hidden_effect = {
country_event = { id = rg_wsg_story.3 }
}
}
option = {
name = rg_story.2.c
hidden_effect = {
country_event = { id = rg_wsg_story.3 }
}
}
option = {
name = ""
custom_gui = wg_hiding_button
hidden_effect = { country_event = { id = rg_wsg_story.5 }}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.3
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.3.desc"
}
option = {
name = rg_story.3.a
hidden_effect = {
country_event = { id = rg_wsg_story.4 }
}
}
option = {
name = rg_story.3.b
hidden_effect = {
country_event = { id = rg_wsg_story.4 }
}
}
option = {
name = rg_story.3.c
hidden_effect = {
country_event = { id = rg_wsg_story.4 }
}
}
option = {
name = ""
custom_gui = wg_hiding_button
hidden_effect = { country_event = { id = rg_wsg_story.5 }}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.4
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.4.desc"
}
option = {
name = rg_story.4.a
hidden_effect = {
country_event = { id = rg_wsg_story.5 }
}
}
option = {
name = rg_story.4.b
hidden_effect = {
country_event = { id = rg_wsg_story.5 }
}
}
option = {
name = rg_story.4.c
hidden_effect = {
country_event = { id = rg_wsg_story.5 }
}
}
option = {
name = ""
custom_gui = wg_hiding_button
hidden_effect = { country_event = { id = rg_wsg_story.5 }}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.5
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.5.desc"
}
option = {
name = rg_story.5.a
hidden_effect = {
rg_create_gray_planetkiller_testship_1 = yes
}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.8
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.8.desc"
}
option = {
name = rg_story.8.a
hidden_effect = {
country_event = { id = rg_wsg_story.9 }
}
}
option = {
name = rg_story.8.b
hidden_effect = {
country_event = { id = rg_wsg_story.9 }
}
}
option = {
name = rg_story.8.c
hidden_effect = {
country_event = { id = rg_wsg_story.9 }
}
}
option = {
name = ""
custom_gui = wg_hiding_button
hidden_effect = { country_event = { id = rg_wsg_story.9 }}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.9
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.9.desc"
}
option = {
name = rg_story.9.a
hidden_effect = {
rg_create_gray_paperwork_testship_1 = yes
}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.11
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
exists = event_target:guardian_dragon_country
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.11.desc"
}
option = {
name = rg_story.11.a
hidden_effect = {
country_event = { id = rg_wsg_story.12 }
}
}
option = {
name = rg_story.11.b
hidden_effect = {
country_event = { id = rg_wsg_story.12 }
}
}
option = {
name = rg_story.11.c
hidden_effect = {
country_event = { id = rg_wsg_story.12 }
}
}
option = {
name = ""
custom_gui = wg_hiding_button
hidden_effect = { country_event = { id = rg_wsg_story.12 }}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.12
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.12.desc"
}
immediate = {
event_target:guardian_dragon_country = {
random_owned_fleet = {
limit = {
has_fleet_flag = dragon_fleet
}
save_event_target_as = dragon_fleet_target
}
}
}
option = {
name = rg_wsg_story.12.a
allow = {
exists = event_target:guardian_dragon_country
event_target:guardian_dragon_country = {
any_owned_fleet = {
has_fleet_flag = dragon_fleet
}
}
}
hidden_effect = {
enable_special_project = {
name = RG_FAKE_DRAGON_SCAN_PROJECT
location = event_target:dragon_fleet_target
owner = root
}
}
default_hide_option = yes
}
option = {
name = rg_wsg_story.12.b
}
option = {
name = rg_wsg_story.12.c
}
}
country_event = {
id = rg_wsg_story.13
title = "rg_story.13.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
picture = GFX_evt_space_dragon
show_sound = evn_fc_observation
desc = {
text = "rg_story.13.desc"
}
option = {
name = rg_story.13.a
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.14
title = "rg_story.14.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
picture = GFX_evt_space_dragon
show_sound = evn_fc_observation
desc = {
text = "rg_story.14.desc"
}
option = {
name = rg_story.14.a
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.15
title = "rg_story.15.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
picture = GFX_evt_space_dragon
show_sound = evn_fc_observation
desc = {
text = "rg_story.15.desc"
}
option = {
name = rg_story.15.a
hidden_effect = {
country_event = { id = rg_story.16 }
}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.16
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.16.desc"
}
option = {
name = rg_story.16.a
hidden_effect = {
country_event = { id = rg_wsg_story.17 days= 360 random = 640 }
}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.17
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.17.desc"
}
option = {
name = rg_story.17.a
hidden_effect = {
country_event = { id = rg_wsg_story.18 }
}
}
option = {
name = rg_story.17.b
hidden_effect = {
country_event = { id = rg_wsg_story.18 }
}
}
option = {
name = rg_story.17.c
hidden_effect = {
country_event = { id = rg_wsg_story.18 }
}
}
option = {
name = ""
custom_gui = wg_hiding_button
hidden_effect = { country_event = { id = rg_wsg_story.19 }}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.18
title = "simulasion_dragon_name"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
desc = {
text = "rg_story.18.desc"
}
option = {
name = rg_story.18.a
hidden_effect = {
country_event = { id = rg_wsg_story.19 }
}
}
option = {
name = rg_story.18.b
hidden_effect = {
country_event = { id = rg_wsg_story.19 }
}
}
option = {
name = rg_story.18.c
hidden_effect = {
country_event = { id = rg_wsg_story.19 }
}
}
option = {
name = ""
custom_gui = wg_hiding_button
hidden_effect = { country_event = { id = rg_wsg_story.19 }}
default_hide_option = yes
}
}
country_event = {
id = rg_wsg_story.19
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
diplomatic = yes
custom_gui = gray_dialogue_window
custom_gui_option = wg_dialogue_button
immediate = {
rg_create_fake_dragon = yes
}
desc = {
text = "rg_story.19.desc"
}
option = {
name = rg_wsg_story.19.a
default_hide_option = yes
}
option = {
name = rg_wsg_story.19.b
}
option = {
name = rg_wsg_story.19.c
}
}

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@@ -0,0 +1,24 @@
namespace = wg_affection
# 3.9引用空事件崩溃问题占位
# 3.10已弃用
# country_event = {
# id = wg_affection.30000
# title = wg_affection.30000.name
# desc = wg_affection.30000.desc
# is_triggered_only = yes
# diplomatic = yes
# show_sound = event_wg_wedding
# custom_gui = wg_gray_commu_window
# custom_gui_option = wg_gray_commu_option
#
# immediate = {
# set_country_flag = married_gray
# }
#
# option = {
# name = wg_affection.30000.a
# response_text = wg_affection.30000.response
# change_variable = { which = rankpts value = 2 }
# }
# }

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