This commit is contained in:
KiritsuguTG
2022-02-14 13:43:02 +08:00
commit 5c46d84ca4
264 changed files with 245671 additions and 0 deletions

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<x High="0" Low="0"/>
<y High="0" Low="0"/>
<z High="0" Low="0"/>
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</Ortho>
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<Event/>
<Update>
<Default>
<SizeRate High="-0.15" Low="-0.1"/>
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<AngleZ High="7" Low="-7"/>
<AngularDampingXY High="1" Low="1"/>
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<FXParticleSystemTemplate ParticleTexture="FXEmbersLight" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="Excalibu_solwlight1">
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<Color Frame="1" RelativeAge="0">
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<Gpu DetailTexture="FXDisotrtionFractal01" EnableSoftParticles="false" FramesPerRow="10" MiscValue1="0.1" MiscValue2="0.04" MiscValue3="45" MiscValue4="0.1" RandTex="100" Shader="GpuParticleDistort.fx" SortParticles="true" SpeedMultiplier="1" TotalFrames="100"/>
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<y High="0" Low="0"/>
<z High="0" Low="0"/>
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<Default>
<SizeRate High="5" Low="4.9"/>
<SizeRateDamping High="1" Low="1"/>
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<ParticleSystem Particle="AlliedBombExplosionStreaks"/>
<ParticleSystem Particle="AlliedBombExplosionShockwave"/>
<ParticleSystem Particle="AlliedBombExplosionLight"/>
<ParticleSystem Particle="AlliedBombExplosionFire"/>
<ParticleSystem Particle="AlliedBombExplosionFireMushroom"/>
<ParticleSystem Particle="AlliedBombExplosionFlash"/>
<ParticleSystem Particle="AlliedBombExplosionGlow"/>
<ParticleSystem Particle="AlliedBombExplosionSmoke"/>
<ParticleSystem Particle="AlliedBombExplosionSmokeGround"/>
<ParticleSystem Particle="AlliedBombExplosionSmokeMushroom"/>
<ParticleSystem Particle="AlliedBombExplosionAfterFire"/>
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OnlyIfOnWater ="true">
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<ParticleSystem
Particle="SovietV4RocketExplosionWaterMist"
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<ParticleSystem Particle="Excalibu_lightRays"/>
<ParticleSystem Particle="Excalibu_lightRays"/>
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<FXList id="FX_fly_attack">
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<Sound Value="sabar_flystrike" />
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View File

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<ParticleSystem Particle="sabar_windblade_flash2" OrientToObject = "true"> <Offset x="10" y="0" z="0.0"/> </ParticleSystem>
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View File

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View File

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View File

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View File

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FXParticleSystemTemplate="iriya_mahopro_fx_light"
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MaxSeconds="0.01s" />
<FiringDuration
MinSeconds="0.5s" />
<ClipReloadTime
MinSeconds="1.0s"
MaxSeconds="1.5s" />-->
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id="yukitsuki_bland"
FireFX=""
FireSound=""
AttackRange="20.0"
WeaponSpeed="100"
RadiusDamageAffects="ENEMIES"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE"
AcceptableAimDelta="15d"
AutoReloadsClip="AUTO"
ReAcquireDetailType="PER_CLIP">
<PreAttackDelay
MinSeconds="0.01s"
MaxSeconds="0.01s" />
<FiringDuration
MinSeconds="0.5s" />
<Nuggets>
<DamageNugget
id="DefaultDamageNugget"
Damage="150.0"
Radius="30"
DamageArc="75d"
DamageType="AUTO_CANNON"
DamageFXType="JAPAN_BONZAI"
DeathType="STABBED"
DelayTimeSeconds="0.4s">
</DamageNugget>
</Nuggets>
</WeaponTemplate>
<!-- yukitsuki 对空-->
<WeaponTemplate
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FireSound=""
AttackRange="350.0"
WeaponSpeed="400"
FireFX="FX_MuzzleSoviet"
AcceptableAimDelta="20d"
ClipSize="1"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT"
RequiredAntiMask="ANTI_AIRBORNE_VEHICLE ANTI_AIRBORNE_INFANTRY"
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CanFireWhileMoving="false"
FinishAttackOnceStarted="false">
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MaxSeconds="0.7s" />
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MaxSeconds="0.7s" />
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MaxSeconds="1.5s" />
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<ProjectileNugget
WarheadTemplate="yukitsuki_blandSky_Warhead"
ProjectileTemplate="Tina_SniperCharged_prop">
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AttributeModifierOwnerName="AttributeModifierariya_Tina_forself">
</AttributeModifierNugget>
<AttributeModifierNugget
AttributeModifierOwnerName="AttributeModifierariya_Tina_forWweapon">
</AttributeModifierNugget>
<InformTargetNugget
MaxTimeToImpactFudgeFactor="1.6" />-->
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ProjectileCollidesWith="ALLIES ENEMIES NEUTRAL STRUCTURES WALLS"
RadiusDamageAffects="ENEMIES NEUTRALS"
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RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_AIRBORNE_VEHICLE ANTI_AIRBORNE_INFANTRY ANTI_STRUCTURE">
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<DamageNugget
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Radius="20.0"
DamageType="CANNON"
DamageFXType="ALLIED_PRIMAGECANNON"
DeathType="EXPLODED">
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AttributeModifierName="Tina_ChargedBolt_forVehicle">
<SpecialObjectFilter
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Include="VEHICLE HUGE_VEHICLE">
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ParalyzeType="EMP"
ParalyzeFX="FX_None">
<SpecialObjectFilter
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Include="INFANTRY">
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<SuppressionNugget
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DurationSeconds="3s" />
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FireInterval="0.1s">
<FireWeaponNugget
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<DestroyDie
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<DieMuxData
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<Include source="lwfx_HRC.w3x" type="instance"/>
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<y High="0.1" Low="-0.1"/>
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<AngleX High="0" Low="0"/>
<AngleY High="0" Low="0"/>
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<y High="0.5" Low="0.5"/>
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MaxSeconds="0.01s" />
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AttackRange="280.0"
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MinWeaponSpeed="30"
FireFX=""
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ReAcquireDetailType="PRE_FIRE"
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MaxSeconds="2s" />
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AttributeModifierOwnerName="AttributeModifier_iriya_weapon1">
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ProjectileTemplate="iriya_mahoBlade">
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RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE ANTI_AIRBORNE_VEHICLE ANTI_AIRBORNE_INFANTRY"
RadiusDamageAffects="ENEMIES NEUTRALS">
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Radius="30"
DamageType="MELEE"
DeathType="STABBED"
DamageFXType="JAPAN_BONZAI">
</DamageNugget>
<MetaImpactNugget
ShockWaveAmount="10.0"
ShockWaveRadius="20.0"
ShockWaveZMult="1.50" >
</MetaImpactNugget>
</Nuggets>
</WeaponTemplate>
<!-- 终点弹头 -->
<WeaponTemplate
id="yukitsuki_BlackBland_warhead"
Flags="NOT_ATTRACTED_BY_MAGNETS"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE ANTI_AIRBORNE_VEHICLE ANTI_AIRBORNE_INFANTRY"
RadiusDamageAffects="ENEMIES NEUTRALS">
<Nuggets>
<DamageNugget
Damage="160"
Radius="30"
DamageType="LASER"
DeathType="STABBED"
DamageFXType="JAPAN_BONZAI">
</DamageNugget>
</Nuggets>
</WeaponTemplate>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Includes>
<Include type = "all" source="ObjectCreationLists.xml"/>
<Include type = "all" source="Weapon.xml"/>
<Include type = "all" source="Fx\zenter.xml"/>
</Includes>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8" ?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<AttributeModifier
id="Attribute_shana_swing_damningness_pack"
Category="NONE"
Duration="4s" >
<Modifier Type="SPEED" Value="0%" />
</AttributeModifier>
<!--
<AttributeModifier
id="AttributeModifierariya_surprise_attack"
Category="NONE"
ModelConditionsSet="USER_7"
Duration="8s"
ObjectStatusToSet="CHANTING ">
</AttributeModifier>
<AttributeModifier
Duration
ReplaceInCategoryIfLongest
IgnoreIfAnticategoryActive
RemoveWhenDisabledByTypes
StartFX
EndFX
ModelConditionsSet
ModelConditionsClear
ObjectStatusToSet
StackingLimit
ArmorSetType
Shader
<Modifier Type="SPEED" Value="150%" />
</AttributeModifier>
Modifier 的 type 的值
ARMOR DAMAGE_ADD DAMAGE_MULT RESIST_FEAR RESIST_TERROR EXPERIENCE RANGE SPEED CRUSH_DECELERATE RESIST_KNOCKBACK
SPELL_DAMAGE RECHARGE_TIME PRODUCTION PRODUCTION_COST HEALTH HEALTH_MULT VISION BOUNTY_PERCENTAGE MIN_CRUSH_VELOCITY_PERCENTAGE
AUTO_HEAL SHROUD_CLEARING RATE_OF_FIRE DAMAGE_STRUCTURE_BOUNTY_ADD CRUSHER_LEVEL COMMAND_POINT_BONUS CRUSHABLE_LEVEL CRUSHED_DECELERATE
INVULNERABLE SUPPRESSABILITY RESIST_EMP POWER_BOOST AREA_OF_EFFECT COLLISION_GEOMETRY_SIZE_MULT BROADCAST_RANGE
-->
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<!-- SovietReaperBeamFlare_Vet -->
<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXLenzflareHDR01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="160" Type="GPU_PARTICLE" id="ParticleSystem_shana_Damningness_FireOnGround">
<!--黄色的一朵光-->
<Lifetime High="5" Low="5"/>
<Size High="40" Low="15"/>
<BurstCount High="10" Low="10"/>
<Colors>
<Color Frame="2" RelativeAge="50">
<Color b="0.201961" g="0.394118" r="0.8"/>
</Color>
<Color Frame="3" RelativeAge="100">
<Color b="0" g="0" r="0"/>
</Color>
</Colors>
<Physics>
<Default ParticlesAttachToBone="true">
<VelocityDamping High="0.95" Low="0.8"/>
</Default>
</Physics>
<Draw>
<Gpu SpeedMultiplier="1"/>
</Draw>
<Volume>
<Cylinder>
<Offset x="0" y="0" z="0"/>
</Cylinder>
</Volume>
<Velocity>
<Cylindrical>
<Radial High="0" Low="0"/>
<Normal High="0" Low="0"/>
</Cylindrical>
</Velocity>
<Event/>
<Update>
<Default>
<SizeRate High="5" Low="2"/>
<SizeRateDamping High="1.25" Low="0.8"/>
<AngleZ High="-0.5" Low="-1.5"/>
<AngularDampingXY High="1" Low="1"/>
</Default>
</Update>
</FXParticleSystemTemplate>
</AssetDeclaration>

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@@ -0,0 +1,53 @@
<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<FXParticleSystemTemplate ParticleTexture="FXLenzFlare03" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="25" Type="GPU_PARTICLE" id="ParticleSystem_shana_Damningness_ProjectFire">
<!--灼热 跳动的闪光 ReaperLaserHitFlash_Veteran-->
<Lifetime High="10" Low="5"/>
<Size High="30" Low="20"/>
<BurstDelay High="4" Low="1"/>
<BurstCount High="5" Low="5"/>
<Colors>
<Color Frame="1" RelativeAge="0">
<Color b="0.227451" g="0.362745" r="0.784314"/>
</Color>
<Color Frame="2" RelativeAge="100">
<Color b="0" g="0" r="0"/>
</Color>
<ColorScale High="3" Low="2"/>
</Colors>
<Physics>
<Default>
<VelocityDamping High="1" Low="1"/>
</Default>
</Physics>
<Draw>
<Gpu SpeedMultiplier="1"/>
</Draw>
<Volume>
<Line>
<StartPoint x="0" y="0" z="0"/>
<EndPoint x="0" y="0" z="0"/>
</Line>
</Volume>
<Velocity>
<Ortho>
<Position>
<x High="-1" Low="-1"/>
<y High="0" Low="0"/>
<z High="0" Low="0"/>
</Position>
</Ortho>
</Velocity>
<Event/>
<Update>
<Default Rotation="ROTATE_IN_WORLD_SPACE">
<SizeRate High="-0.05" Low="-0.05"/>
<SizeRateDamping High="1" Low="1"/>
<AngularDamping High="1" Low="1"/>
<AngularDampingXY High="1" Low="1"/>
</Default>
</Update>
</FXParticleSystemTemplate>
</AssetDeclaration>

View File

@@ -0,0 +1,59 @@
<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="2" Type="GPU_PARTICLE" id="ParticleSystem_shana_Damningness_ScatterProjectFire">
<!-- 一团感觉会烧的融化的火 挺好看 SovietReaperBeamFire_Vet-->
<Lifetime High="100" Low="80"/>
<Size High="50" Low="30"/>
<BurstCount High="3" Low="2"/>
<Colors>
<Color Frame="1" RelativeAge="0">
<Color b="0.356863" g="0.356863" r="1"/>
</Color>
<Color Frame="2" RelativeAge="14.999999">
<Color b="0.490196" g="0.490196" r="1"/>
</Color>
<Color Frame="3" RelativeAge="100">
<Color b="0" g="0" r="0"/>
</Color>
<Color Frame="4" RelativeAge="200">
<Color b="0" g="0" r="0"/>
</Color>
<ColorScale High="1.0" Low="1.0"/>
</Colors>
<Physics>
<Default>
<VelocityDamping High="0.9" Low="0.55"/>
</Default>
</Physics>
<Draw>
<Gpu DetailTexture="FXFracTileNRM" MiscValue1="0.1" MiscValue2="0.1" MiscValue3="45" MiscValue4="0.6" Shader="gpuparticledistort.fx" SpeedMultiplier="1"/>
</Draw>
<Volume>
<Cylinder>
<Offset x="0" y="0" z="0"/>
</Cylinder>
</Volume>
<Velocity>
<Ortho>
<Position>
<x High="3" Low="0.1"/>
<y High="0.5" Low="-0.5"/>
<z High="0.5" Low="-0.5"/>
</Position>
</Ortho>
</Velocity>
<Event/>
<Update>
<Default>
<SizeRate High="0.1" Low="0.1"/>
<SizeRateDamping High="1" Low="1"/>
<AngleZ High="7" Low="-7"/>
<AngularRateZ High="0.02" Low="-0.02"/>
<AngularDampingXY High="1" Low="1"/>
</Default>
</Update>
</FXParticleSystemTemplate>
</AssetDeclaration>

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@@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzflareHDR01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="2" Type="GPU_PARTICLE" id="ParticleSystem_shana_Damningness_ScatterProjectLight">
<!-- 红色的辉光 -->
<Lifetime High="100" Low="80"/>
<Size High="50" Low="30"/>
<BurstCount High="3" Low="2"/>
<Colors>
<Color Frame="1" RelativeAge="0">
<Color b="0.356863" g="0.356863" r="1"/>
</Color>
<Color Frame="2" RelativeAge="14.999999">
<Color b="0.490196" g="0.490196" r="1"/>
</Color>
<Color Frame="3" RelativeAge="100">
<Color b="0" g="0" r="0"/>
</Color>
<Color Frame="4" RelativeAge="200">
<Color b="0" g="0" r="0"/>
</Color>
<ColorScale High="1.5" Low="1.5"/>
</Colors>
<Physics>
<Default>
<VelocityDamping High="0.9" Low="0.55"/>
</Default>
</Physics>
<Draw>
<Gpu DetailTexture="FXFracTileNRM" MiscValue1="0.1" MiscValue2="0.1" MiscValue3="45" MiscValue4="0.6" Shader="gpuparticledistort.fx" SpeedMultiplier="1"/>
</Draw>
<Volume>
<Cylinder>
<Offset x="0" y="0" z="0"/>
</Cylinder>
</Volume>
<Velocity>
<Ortho>
<Position>
<x High="3" Low="0.1"/>
<y High="0.5" Low="-0.5"/>
<z High="0.5" Low="-0.5"/>
</Position>
</Ortho>
</Velocity>
<Event/>
<Update>
<Default>
<SizeRate High="0.1" Low="0.1"/>
<SizeRateDamping High="1" Low="1"/>
<AngleZ High="7" Low="-7"/>
<AngularRateZ High="0.02" Low="-0.02"/>
<AngularDampingXY High="1" Low="1"/>
</Default>
</Update>
</FXParticleSystemTemplate>
</AssetDeclaration>

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@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Includes>
<Include type = "all" source="ParticleSystem_shana_Damningness_FireOnGround.xml"/>
<Include type = "all" source="ParticleSystem_shana_Damningness_ProjectFire.xml"/>
<Include type = "all" source="ParticleSystem_shana_Damningness_ScatterProjectFire.xml"/>
<Include type = "all" source="ParticleSystem_shana_Damningness_ScatterProjectLight.xml"/>
</Includes>
</AssetDeclaration>

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@@ -0,0 +1,319 @@
<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<Includes>
<Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
</Includes>
<!--<ObjectCreationList
id="OCL_Shana_DamningnessObject">
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-123" y="-71" z="50" />
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="0" y="0" z="0" />
<CreateObject>Object_Shana_DamningnessTarget</CreateObject>
</CreateObject>
</ObjectCreationList>-->
<ObjectCreationList
id="OCL_Shana_DamningnessObjectScatter">
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="0" y="0" z="0" />
<CreateObject>Object_Shana_DamningnessTargetScatter</CreateObject>
</CreateObject>
</ObjectCreationList>
<ObjectCreationList
id="OCL_Shana_DamningnessObject">
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="0" y="0" z="0" />
<CreateObject>Object_Shana_DamningnessTarget</CreateObject>
</CreateObject>
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="0" y="0" z="0" />
<CreateObject>Object_Shana_DamningnessTargetToOcl</CreateObject>
</CreateObject>
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-97.89892" y="20.39123" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-99.90214" y="4.423057" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-99.31795" y="-11.65963" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-96.16145" y="-27.44038" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-90.51445" y="-42.51041" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-82.52316" y="-56.47943" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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Count="1">
<Offset x="-72.39457" y="-68.9857" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-60.39098" y="-79.70525" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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Count="1">
<Offset x="-46.82332" y="-88.3605" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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Count="1">
<Offset x="-32.04297" y="-94.72723" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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Count="1">
<Offset x="-16.43269" y="-98.64059" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-0.3968371" y="-99.99921" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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Count="1">
<Offset x="15.64931" y="-98.7679" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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<Offset x="31.29014" y="-94.97856" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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<Offset x="46.12057" y="-88.72932" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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<Offset x="59.75651" y="-80.18204" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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<Offset x="71.84478" y="-69.55808" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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<Offset x="82.07232" y="-57.13261" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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<Offset x="90.17422" y="-43.22744" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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<Offset x="95.94065" y="-28.20269" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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<Offset x="99.22227" y="-12.44751" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
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<CreateObject
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<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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<Offset x="93.64161" y="35.08916" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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<Offset x="86.80028" y="49.65594" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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<Offset x="77.71086" y="62.93665" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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<Offset x="66.60877" y="74.58734" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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<Offset x="53.78157" y="84.30624" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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<Offset x="39.56144" y="91.84167" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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Count="1">
<Offset x="24.31668" y="96.99844" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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Count="1">
<Offset x="8.442145" y="99.64301" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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Count="1">
<Offset x="-7.651048" y="99.70688" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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Count="1">
<Offset x="-23.54607" y="97.18839" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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Count="1">
<Offset x="-38.83127" y="92.15277" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
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Count="1">
<Offset x="-53.11077" y="84.73044" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-66.01471" y="75.11364" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-77.20889" y="63.55143" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-86.40343" y="50.34328" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-93.36018" y="35.83127" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-97.89892" y="20.39121" z="0"/>
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
</ObjectCreationList>
<!--
ATTACH_TO_SOURCE CREATE_AT_TARGET
<ObjectCreationList
id="OCL_yui_languageExplode_root_center">
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-123" y="-71" z="50" />
<CreateObject>obj_yui_languageExplode_root_center</CreateObject>
</CreateObject>
</ObjectCreationList>
-->
</AssetDeclaration>

View File

@@ -0,0 +1,307 @@
<?xml version="1.0" encoding="utf-8" ?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<Tags />
<Includes>
<Include
type="all"
source="DATA:GlobalData/GlobalDefines.xml" />
</Includes>
<!-- 友伤是用来测试的感觉可以了可以全部去掉-->
<!--入口-->
<WeaponTemplate
id="yukitsuki_KamikazeBlade"
AttackRange="1000.0"
FireFX="FX_None"
FireVeteranFX="FX_None"
RadiusDamageAffects="ENEMIES"
ClipSize="1"
Flags="RELOAD_WHEN_ATTACK_STOPS NOT_ATTRACTED_BY_MAGNETS"
PreAttackType="PER_CLIP"
CanFireWhileMoving="false"
AcceptableAimDelta="10d"
RevealShroudOnFire="true"
>
<PreAttackDelay
MinSeconds="1.0s"
MaxSeconds="1.0s" />
<FiringDuration
MinSeconds="0.5s"
MaxSeconds="0.5s" />
<ClipReloadTime
MinSeconds="1.0s"
MaxSeconds="1.0s" />
<Nuggets>
<AttributeModifierNugget
AttributeModifierOwnerName="Attribute_shana_swing_damningness_pack">
</AttributeModifierNugget>
<WeaponOCLNugget
WeaponOCL="OCL_Shana_DamningnessObject"/>
</Nuggets>
</WeaponTemplate>
<!--外面一圈的燃烧伤害-->
<WeaponTemplate
id="Weapon_shana_swing_damningnessSourceFireDamage"
ProjectileCollidesWith="ENEMIES"
RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE ANTI_AIRBORNE_VEHICLE">
<Nuggets>
<DamageNugget
Damage="15"
Radius="25.0"
DamageTaperOff="5"
DamageType="EXPLOSIVE"
DeathType="BURNED"
PartitionFilterTestType="CIRCLE">
<DamageScalarDetails
Scalar= "25%">
<Filter
Rule="NONE"
Include="STRUCTURE" />
</DamageScalarDetails>
</DamageNugget>
<!--DamageTaperOff="10.0"
Radius="100"-->
</Nuggets>
</WeaponTemplate>
<!--ocl物体 对中心进行攻击-->
<WeaponTemplate
id="Weapon_shana_swing_damningness_FireOnCenter"
AttackRange="300.0"
WeaponSpeed="400"
MaxWeaponSpeed="450"
FireFX="FX_JapanMIRVFire"
FireVeteranFX="FX_JapanMIRVFire"
FireSound="JAP_RocketAngel_WeaponFire_Missile"
AcceptableAimDelta="20d"
ClipSize="1"
AutoReloadsClip="AUTO"
PreAttackType="PER_CLIP"
RequiredAntiMask="ANTI_GROUND ANTI_AIRBORNE_VEHICLE ANTI_AIRBORNE_INFANTRY ANTI_STRUCTURE ANTI_WATER"
RadiusDamageAffects="ENEMIES">
<PreAttackDelay
MinSeconds="0.25s"
MaxSeconds="0.25s" />
<FiringDuration
MinSeconds="0.02s"
MaxSeconds="0.02s" />
<ClipReloadTime
MinSeconds="1.45s"
MaxSeconds="1.65s" />
<Nuggets>
<FireOnObjectsNugget
Radius="200.0"
FireOnVictimObject="true"
PartitionFilterTestType="CIRCLE"
VictimMustBeAlive="true"
Weapon="Weapon_shana_swing_damningness_FireOnCenterLauncher">
<Filter
Rule="NONE">
<IncludeThing>Object_Shana_DamningnessTarget</IncludeThing>
</Filter>
</FireOnObjectsNugget>
</Nuggets>
</WeaponTemplate>
<!--ocl物体 对中心进行攻击-->
<!--FireFX="FX_AlliedMissileManFire"
FireVeteranFX="FX_AlliedMissileManFireHeroic"
FireSound="ALL_JavelinSoldier_MissileFire"-->
<WeaponTemplate
id="Weapon_shana_swing_damningness_FireOnCenterLauncher"
AttackRange="175.0"
WeaponSpeed="300"
MinWeaponSpeed="150"
AcceptableAimDelta="20d"
PreAttackType="PER_SHOT"
ReAcquireDetailType="PRE_FIRE"
VirtualDamage="SHARE"
ClipSize="1"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE"
CanFireWhileMoving="false"
FinishAttackOnceStarted="true">
<FiringDuration
MinSeconds="0.4s"
MaxSeconds="0.6s" />
<ClipReloadTime
MinSeconds="0.1s"
MaxSeconds="0.1s" />
<Nuggets>
<ProjectileNugget
WarheadTemplate="Weapon_shana_swing_damningnessDamageWarhead"
ProjectileTemplate="prop_Shana_Damningnessproject">
</ProjectileNugget>
</Nuggets>
<ScatterRadiusVsType
Radius="25.0"
RequiredModelConditions="SHRINK_EFFECT">
<Filter
Rule="ANY"
Include="INFANTRY AIRCRAFT VEHICLE HUGE_VEHICLE" />
</ScatterRadiusVsType>
</WeaponTemplate>
<!--WarheadTemplate="Weapon_shana_swing_damningnessDamageWarhead"
ProjectileTemplate="prop_Shana_Damningnessproject">-->
<WeaponTemplate
id="Weapon_shana_swing_damningnessDamageWarhead"
ProjectileCollidesWith="ALLIES ENEMIES NEUTRAL STRUCTURES WALLS"
RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_AIRBORNE_VEHICLE ANTI_AIRBORNE_INFANTRY ANTI_STRUCTURE">
<Nuggets>
<DamageNugget
Damage="1"
Radius="25.0"
DamageType="EXPLOSIVE"
DeathType="BURNED">
</DamageNugget>
</Nuggets>
<ScatterRadiusVsType
Radius="25.0"
RequiredModelConditions="SHRINK_EFFECT">
<Filter
Rule="ANY"
Include="INFANTRY AIRCRAFT VEHICLE HUGE_VEHICLE" />
</ScatterRadiusVsType>
</WeaponTemplate>
<!-- 飞行中的伤害-->
<WeaponTemplate
id="Weapon_shana_swing_damningnessDamageWarheadInFly"
ProjectileCollidesWith="ENEMIES"
RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE ANTI_AIRBORNE_VEHICLE">
<Nuggets>
<DamageNugget
Damage="15"
Radius="25.0"
DamageTaperOff="5.0"
DamageType="EXPLOSIVE"
DeathType="BURNED"
PartitionFilterTestType="CIRCLE">
<DamageScalarDetails
Scalar= "20%">
<Filter
Rule="NONE"
Include="STRUCTURE" />
</DamageScalarDetails>
</DamageNugget>
<!-- 这里要对建筑有修正比 这里是对建筑伤害的大头 -->
<!--DamageTaperOff="10.0"
Radius="100"-->
</Nuggets>
</WeaponTemplate>
<!-- 散射武器 进行散射-->
<WeaponTemplate
id="Weapon_shana_swing_damningness_CenterScatter"
AttackRange="230.0"
MinimumAttackRange="110"
WeaponSpeed="200"
FireFX="FX_AlliedMissileManFire"
FireVeteranFX="FX_AlliedMissileManFireHeroic"
FireSound="ALL_JavelinSoldier_MissileFire"
AcceptableAimDelta="20d"
PreAttackType="PER_SHOT"
ReAcquireDetailType="PRE_FIRE"
VirtualDamage="SHARE"
ClipSize="1"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE"
CanFireWhileMoving="false"
FinishAttackOnceStarted="true">
<FiringDuration
MinSeconds="0.4s"
MaxSeconds="0.6s" />
<ClipReloadTime
MinSeconds="0.1s"
MaxSeconds="0.1s" />
<Nuggets>
<ProjectileNugget
WarheadTemplate="Weapon_shana_swing_damningness_CenterScatterDamageWarhead"
ProjectileTemplate="prop_Shana_DamningnessprojectScatter">
</ProjectileNugget>
</Nuggets>
<ScatterRadiusVsType
Radius="25.0"
RequiredModelConditions="SHRINK_EFFECT">
<Filter
Rule="ANY"
Include="INFANTRY AIRCRAFT VEHICLE HUGE_VEHICLE" />
</ScatterRadiusVsType>
</WeaponTemplate>
<WeaponTemplate
id="Weapon_shana_swing_damningness_CenterScatterDamageWarhead"
ProjectileCollidesWith="ALLIES ENEMIES NEUTRAL STRUCTURES WALLS"
RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_AIRBORNE_VEHICLE ANTI_AIRBORNE_INFANTRY ANTI_STRUCTURE">
<Nuggets>
<DamageNugget
Damage="1"
Radius="25.0"
DamageType="EXPLOSIVE"
DeathType="BURNED">
</DamageNugget>
</Nuggets>
<ScatterRadiusVsType
Radius="25.0"
RequiredModelConditions="SHRINK_EFFECT">
<Filter
Rule="ANY"
Include="INFANTRY AIRCRAFT VEHICLE HUGE_VEHICLE" />
</ScatterRadiusVsType>
</WeaponTemplate>
<!-- 飞行中的伤害-->
<WeaponTemplate
id="Weapon_shana_swing_damningness_CenterScatterDamageWarheadFly"
ProjectileCollidesWith="ENEMIES"
RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE ANTI_AIRBORNE_VEHICLE">
<Nuggets>
<DamageNugget
Damage="25"
Radius="20.0"
DamageType="EXPLOSIVE"
DeathType="BURNED"
PartitionFilterTestType="CIRCLE">
<DamageScalarDetails
Scalar= "50%">
<Filter
Rule="NONE"
Include="STRUCTURE" />
</DamageScalarDetails>
</DamageNugget>
<!--DamageTaperOff="10.0"
Radius="100"-->
</Nuggets>
</WeaponTemplate>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<!-- temp Magnetic Bomb -->
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags></Tags>
<Includes>
<Include
type="all"
source="ART:FXNodTankShell.w3x" />
</Includes>
<!--发射源-->
<GameObject
id="Object_Shana_DamningnessSource"
Side="SOVIET"
EditorSorting="SYSTEM"
KindOf="PROJECTILE HIDE_IF_FOGGED SMALL_MISSILE"
EditorName="Object_shana_swing_judgeDamage">
<ArmorSet
Armor="NoArmor" />
<Draws>
<ScriptedModelDraw
id="ModuleTag_ScriptedModelDraw">
<ModelConditionState
ParseCondStateType="PARSE_DEFAULT">
<Model
Name="" />
<ParticleSysBone
BoneName="NONE"
FXParticleSystemTemplate="ParticleSystem_shana_Damningness_FireOnGround"
FollowBone="true" />
<!-- -->
</ModelConditionState>
</ScriptedModelDraw>
</Draws>
<Behaviors>
<LifetimeUpdate
id="ModuleTag_LifetimeUpdate"
MinLifetime="7s"
MaxLifetime="7s" />
<FXListBehavior
id="ModuleTag_FXLists">
<DieMuxData
DeathTypes="ALL" />
<Event
Index="onDeath"
FX="FX_NONE" />
</FXListBehavior>
<DestroyDie
id="ModuleTag_Die">
<DieMuxData
DeathTypes="ALL" />
</DestroyDie>
<FireWeaponUpdate
id="ModuleTag_FireWeaponUpdate"
AliveOnly="true"
ActiveWhenDisabled="HELD">
<FireWeaponNugget
WeaponName="Weapon_shana_swing_damningness_FireOnCenter"
OneShot="true"
FireDelay="0.8s"/>
</FireWeaponUpdate>
<!-- 这里需要一个燃烧效果-->
<SpawnBehavior
id="ModuleTag_SpawnRepairDrones"
SpawnNumberData="1"
InitialBurst="0"
SpawnReplaceDelayData="0.1s"
SpawnedRequireSpawner="true"
KillSpawnsOnCaptured="true"
SpawnInsideBuilding="false"
KillSpawnsOnDisabled="true">
<Die
DeathTypes="ALL" />
<SpawnTemplate>Object_Shana_DamningnessSourceDamage</SpawnTemplate>
</SpawnBehavior>
</Behaviors>
<Body>
<ActiveBody
id="ModuleTag_ActiveBody"
MaxHealth="100.0" />
</Body>
<Geometry
IsSmall="true">
<Shape
Type="SPHERE"
MajorRadius="0.8"></Shape>
</Geometry>
<VisionInfo
VisionRange="0" />
</GameObject>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<!-- temp Magnetic Bomb -->
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags></Tags>
<Includes>
<Include
type="all"
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</Includes>
<GameObject
id="Object_Shana_DamningnessSourceDamage"
Side="SOVIET"
EditorSorting="SYSTEM"
KindOf="PROJECTILE HIDE_IF_FOGGED SMALL_MISSILE"
EditorName="Object_shana_swing_judgeDamage">
<ArmorSet
Armor="NoArmor" />
<Draws>
<ScriptedModelDraw
id="ModuleTag_ScriptedModelDraw">
<ModelConditionState
ParseCondStateType="PARSE_DEFAULT">
<Model
Name="" />
</ModelConditionState>
</ScriptedModelDraw>
</Draws>
<Behaviors>
<LifetimeUpdate
id="ModuleTag_LifetimeUpdate"
MinLifetime="0.11s"
MaxLifetime="0.14s" />
<FXListBehavior
id="ModuleTag_FXLists">
<DieMuxData
DeathTypes="ALL" />
<Event
Index="onDeath"
FX="FX_NONE" />
</FXListBehavior>
<DestroyDie
id="ModuleTag_Die">
<DieMuxData
DeathTypes="ALL" />
</DestroyDie>
<FireWeaponUpdate
id="ModuleTag_FireWeaponUpdate"
FireInterval="0.05s"
AliveOnly="true"
ActiveWhenDisabled="HELD">
<FireWeaponNugget
WeaponName="Weapon_shana_swing_damningnessSourceFireDamage"
OneShot="false" />
</FireWeaponUpdate>
</Behaviors>
<Body>
<ActiveBody
id="ModuleTag_ActiveBody"
MaxHealth="100.0" />
</Body>
<Geometry
IsSmall="true">
<Shape
Type="SPHERE"
MajorRadius="0.8"></Shape>
</Geometry>
<VisionInfo
VisionRange="0" />
</GameObject>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<!-- temp Magnetic Bomb -->
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags></Tags>
<Includes>
<Include
type="all"
source="ART:FXNodTankShell.w3x" />
</Includes>
<GameObject
id="Object_Shana_DamningnessTarget"
Side="SOVIET"
EditorSorting="SYSTEM"
KindOf="PROJECTILE HIDE_IF_FOGGED SMALL_MISSILE"
EditorName="Object_shana_swing_judgeDamage">
<ArmorSet
Armor="NoArmor" />
<Draws>
<ScriptedModelDraw
id="ModuleTag_ScriptedModelDraw">
<ModelConditionState
ParseCondStateType="PARSE_DEFAULT">
<Model
Name="" />
</ModelConditionState>
</ScriptedModelDraw>
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<Behaviors>
<LifetimeUpdate
id="ModuleTag_LifetimeUpdate"
MinLifetime="5s"
MaxLifetime="5s" />
<FXListBehavior
id="ModuleTag_FXLists">
<DieMuxData
DeathTypes="ALL" />
<Event
Index="onDeath"
FX="FX_NONE" />
</FXListBehavior>
<DestroyDie
id="ModuleTag_Die">
<DieMuxData
DeathTypes="ALL" />
</DestroyDie>
<!--<WeaponScatterEffectUpdate
id="Regular_ScatterEffect"
WeaponTemplate="Weapon_shana_swing_damningness_CenterScatter">
<ScatterSettings ScatterAmount="15" ScatterDelay="0s" />
<Filter
Rule="ALL" />
</WeaponScatterEffectUpdate>-->
</Behaviors>
<Body>
<ActiveBody
id="ModuleTag_ActiveBody"
MaxHealth="100.0" />
</Body>
<Geometry
IsSmall="true">
<Shape
Type="SPHERE"
MajorRadius="0.8"></Shape>
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<VisionInfo
VisionRange="0" />
</GameObject>
</AssetDeclaration>

View File

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<?xml version="1.0" encoding="utf-8"?>
<!-- temp Magnetic Bomb -->
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<Tags></Tags>
<Includes>
<Include
type="all"
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<GameObject
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Side="SOVIET"
EditorSorting="SYSTEM"
KindOf="PROJECTILE HIDE_IF_FOGGED SMALL_MISSILE"
EditorName="Object_shana_swing_judgeDamage">
<ArmorSet
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ParseCondStateType="PARSE_DEFAULT">
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<Behaviors>
<LifetimeUpdate
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MinLifetime="1s"
MaxLifetime="1s" />
<FXListBehavior
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<DieMuxData
DeathTypes="ALL" />
<Event
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<DestroyDie
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<DieMuxData
DeathTypes="ALL" />
</DestroyDie>
<WeaponScatterEffectUpdate
id="Regular_ScatterEffect"
WeaponTemplate="Weapon_shana_swing_damningness_CenterScatter">
<ScatterSettings ScatterAmount="7" ScatterDelay="0s" />
<Filter
Rule="ALL" />
</WeaponScatterEffectUpdate>
</Behaviors>
<Body>
<ActiveBody
id="ModuleTag_ActiveBody"
MaxHealth="100.0" />
</Body>
<Geometry
IsSmall="true">
<Shape
Type="SPHERE"
MajorRadius="0.8"></Shape>
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<VisionInfo
VisionRange="0" />
</GameObject>
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<GameObject
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<Behaviors>
<LifetimeUpdate
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MinLifetime="1.5s"
MaxLifetime="1.5s" />
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<DieMuxData
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<Event
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FX="FX_NONE" />
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<DestroyDie
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<DieMuxData
DeathTypes="ALL" />
</DestroyDie>
<CreateObjectDie
id="ModuleTag_CreateObjectDie"
CreationList="OCL_Shana_DamningnessObjectScatter">
<DieMuxData
DeathTypes="ALL" />
</CreateObjectDie>
</Behaviors>
<Body>
<ActiveBody
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MaxHealth="10000.0" />
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<Geometry
IsSmall="true">
<Shape
Type="SPHERE"
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<Include
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<Include
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<GameObject
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FXParticleSystemTemplate="AlliedMissleHitFire"
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FXParticleSystemTemplate="SovietReaperBeamFire_Vet"
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FXParticleSystemTemplate="SovietReaperBeamHDR_Vet"
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<Event
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<BezierProjectile
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Flags="ORIENT_TO_FLIGHT_PATH DETONATE_CALLS_KILL PING_PONG_SIDEWAYS_DRIFT"
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SecondHeightMin="20"
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FirstPercentIndent="33"
SecondPercentIndent="66"
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FireInterval="0.05s"
AliveOnly="true"
ActiveWhenDisabled="HELD">
<FireWeaponNugget
WeaponName="Weapon_shana_swing_damningnessDamageWarheadInFly"
OneShot="false" />
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<Body>
<ActiveBody
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MaxHealth="100.0" />
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<Geometry
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BoneName="NONE"
FXParticleSystemTemplate="AlliedMissleHitFire"
FollowBone="true" />-->
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<DieMuxData
DeathTypes="ALL" />
<Event
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AliveOnly="true"
ActiveWhenDisabled="HELD">
<FireWeaponNugget
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<BezierProjectile
id="ModuleTag_BezierProjectileBehavior"
Flags="ORIENT_TO_FLIGHT_PATH DETONATE_CALLS_KILL PING_PONG_SIDEWAYS_DRIFT"
FirstHeightMin="0"
FirstHeightMax="20"
SecondHeightMin="20"
SecondHeightMax="20"
FirstPercentIndent="33"
SecondPercentIndent="66"
FlightPathAdjustDistPerSecond="100.0"
MaxDistanceToTravel="600.0"/>
</Behaviors>
<Body>
<ActiveBody
id="ModuleTag_ActiveBody"
MaxHealth="100.0" />
</Body>
<Geometry
IsSmall="true">
<Shape
Type="SPHERE"
MajorRadius="0.8"></Shape>
</Geometry>
<VisionInfo
VisionRange="0" />
</GameObject>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Includes>
<Include type = "all" source="Object_Shana_DamningnessSource.xml"/>
<Include type = "all" source="Object_Shana_DamningnessSourceDamage.xml"/>
<Include type = "all" source="Object_Shana_DamningnessTarget.xml"/>
<Include type = "all" source="Object_Shana_DamningnessTargetScatter.xml"/>
<Include type = "all" source="Object_Shana_DamningnessTargetToOcl.xml"/>
<Include type = "all" source="prop_Shana_Damningnessproject.xml"/>
<Include type = "all" source="prop_Shana_DamningnessprojectScatter.xml"/>
</Includes>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Includes>
<Include type = "all" source="AttributeModifier.xml"/>
<Include type = "all" source="ObjectCreationLists.xml"/>
<Include type = "all" source="Weapon.xml"/>
<Include type = "all" source="Fx\zenter.xml"/>
<Include type = "all" source="prop\zenter.xml"/>
</Includes>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Includes>
<Include type = "all" source="BaseWeapon\zenter.xml"/>
<Include type = "all" source="yukitsuki_BlackBland\zenter.xml"/>
<Include type = "all" source="yukitsuki_KamikazeBlade\zenter.xml"/>
</Includes>
</AssetDeclaration>