248 Commits

Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
3b9b7af09c 2025-06-27 14:40:44 +08:00
ProjectKoi-Kalo\Kalo
204808c988 改版本号 2025-06-27 14:34:17 +08:00
ProjectKoi-Kalo\Kalo
a9831480ac 补补 2025-06-22 20:12:43 +08:00
ProjectKoi-Kalo\Kalo
c8357ada5c 删点过期的舰R兼容 2025-06-22 20:08:51 +08:00
ProjectKoi-Kalo\Kalo
8245aaf07f 暂存 2025-06-22 15:07:36 +08:00
ProjectKoi-Kalo\Kalo
976e42359c "新增纳米科技不可阻挡蜂群议程及灰国领袖初始化效果调整" 2025-06-07 11:30:06 +08:00
ProjectKoi-Kalo\Kalo
7bfd943359 "新增区域议程文件" 2025-06-07 11:29:58 +08:00
ProjectKoi-Kalo\Kalo
ac0458900b Changes 修 2025-05-09 14:59:02 +08:00
ProjectKoi-Kalo\Kalo
08708a26e4 Changes 写点事件 2025-05-09 14:36:34 +08:00
ProjectKoi-Kalo\Kalo
cd821c03a2 # Changes to be committed:
# modified:   common/districts/rg_station_districts.txt
# modified:   common/zones/rg_zones.txt
#
2025-05-07 16:02:57 +08:00
ProjectKoi-Kalo\Kalo
9947c005ae "更新纳米区段翻译并添加城市特化区域定义" 2025-05-07 15:04:35 +08:00
ProjectKoi-Kalo\Kalo
e0b33131d0 has_skill 2025-05-06 21:26:43 +08:00
ProjectKoi-Kalo\Kalo
37d17762b3 4.0.2 2025-05-06 13:58:35 +08:00
ProjectKoi-Kalo\Kalo
b1e8581377 暂存 2025-05-06 13:00:31 +08:00
ProjectKoi-Kalo\Kalo
3b433d451b Changes 写点事件 2024-11-09 10:48:02 +08:00
ProjectKoi-Kalo\Kalo
bc6a49c1b7 空槽修复 砍旗舰光环槽位 2024-10-30 15:00:45 +08:00
ProjectKoi-Kalo\Kalo
5d72fb5817 Changes 补空间站科技限制 2024-10-04 13:15:33 +08:00
ProjectKoi-Kalo\Kalo
a3abac7897 zc 2024-09-29 18:35:17 +08:00
ProjectKoi-Kalo\Kalo
a5750fb8eb Changes 补en 2024-09-27 17:58:35 +08:00
ProjectKoi-Kalo\Kalo
0d10ffdb6e Changes 修铁灭兄弟 2024-09-27 17:54:38 +08:00
ProjectKoi-Kalo\Kalo
b2ffb07fc6 Changes 种族mergefix 2024-09-25 13:58:51 +08:00
ProjectKoi-Kalo\Kalo
a444204285 Changes 种族merge 2024-09-25 13:44:52 +08:00
ProjectKoi-Kalo\Kalo
478f6dca99 Changes fix merge 2024-09-25 13:04:19 +08:00
ProjectKoi-Kalo\Kalo
8e248545f1 Merge branch 'RG_AG_TEST'
# Conflicts:
#	common/inline_scripts/events/rg_test_gray_skill_varible.txt
#	common/scripted_triggers/RG_scripted_triggers.txt
2024-09-25 13:01:53 +08:00
ProjectKoi-Kalo\Kalo
58d0be3e2b Changeszc 2024-09-25 12:56:40 +08:00
ProjectKoi-Kalo\Kalo
f8979629b2 Changes文件名不知道怎么烂了 2024-09-25 12:15:37 +08:00
ProjectKoi-Kalo\Kalo
fef4de87ea zc 2024-09-25 10:59:36 +08:00
ProjectKoi-Kalo\Kalo
17565cd2ba zc 2024-09-25 10:59:34 +08:00
ProjectKoi-Kalo\Kalo
503df79a18 暂存 2024-09-25 10:32:49 +08:00
ProjectKoi-Kalo\Kalo
efe950f9e6 暂存 2024-09-25 10:32:24 +08:00
ProjectKoi-Kalo\Kalo
7a1d71c8a9 暂存 2024-09-25 09:10:35 +08:00
ProjectKoi-Kalo\Kalo
00ad348916 修改纳米技术赤字情况,调整资源类型和相关效果 2024-09-24 23:43:03 +08:00
ProjectKoi-Kalo\Kalo
8411e7c7bd 暂存 2024-09-24 22:36:39 +08:00
ProjectKoi-Kalo\Kalo
ff2afb6a1a 暂存 2024-09-24 20:06:16 +08:00
ProjectKoi-Kalo\Kalo
533d27f00a Changes文件名不知道怎么烂了 2024-09-24 19:12:58 +08:00
ProjectKoi-Kalo\Kalo
d366fc812a md 2024-09-24 18:06:45 +08:00
ProjectKoi-Kalo\Kalo
e4a4300da8 暂存 2024-09-24 17:43:15 +08:00
ProjectKoi-Kalo\Kalo
9906ae58dd 暂存 2024-09-24 17:43:10 +08:00
ProjectKoi-Kalo\Kalo
f3dd39e12f 更新英文本地化文件,移除废弃武器文件并调整部分翻译 2024-09-24 16:31:55 +08:00
ProjectKoi-Kalo\Kalo
fbffb1a717 不知道为什么要这样命名,就这样了 2024-09-24 16:31:45 +08:00
ProjectKoi-Kalo\Kalo
da055177af english_translate 2024-09-24 16:20:16 +08:00
ProjectKoi-Kalo\Kalo
a576951cc7 english translate 2024-09-24 16:19:59 +08:00
ProjectKoi-Kalo\Kalo
6422330b6c 暂存更多翻译 2024-09-24 13:32:43 +08:00
ProjectKoi-Kalo\Kalo
6bd33c846b 暂存更多翻译 2024-09-24 13:32:25 +08:00
ProjectKoi-Kalo\Kalo
9421808984 更新英文本地化文件,修正翻译并改进措辞 2024-09-24 12:29:58 +08:00
ProjectKoi-Kalo\Kalo
b05e634820 zc 2024-09-24 12:29:41 +08:00
ProjectKoi-Kalo\Kalo
a802030fd0 Changes 巨构太便宜了,涨点价 2024-09-23 18:40:38 +08:00
ProjectKoi-Kalo\Kalo
b01987b922 Changes 修 2024-09-23 18:34:38 +08:00
ProjectKoi-Kalo\Kalo
f6f1699772 Changes 纳米撕裂器 2024-09-23 17:59:20 +08:00
ProjectKoi-Kalo\Kalo
1c14b3dc43 Changes 修 2024-09-23 15:52:12 +08:00
ProjectKoi-Kalo\Kalo
47506cc3ce zc 2024-09-23 15:47:39 +08:00
ProjectKoi-Kalo\Kalo
fba832ca77 Changes 修 2024-09-23 14:55:28 +08:00
ProjectKoi-Kalo\Kalo
87764231db trigger压缩 2024-09-23 14:39:43 +08:00
ProjectKoi-Kalo\Kalo
c8aa8db70d Changes inline_script 整合graygoo事件 2024-09-23 14:19:38 +08:00
ProjectKoi-Kalo\Kalo
eba8762c7e 修等级 2024-09-23 10:47:35 +08:00
ProjectKoi-Kalo\Kalo
9f5e6f6f25 整理effect 2024-09-23 10:24:32 +08:00
ProjectKoi-Kalo\Kalo
f3b7444883 整理effect 2024-09-23 10:24:21 +08:00
ProjectKoi-Kalo\Kalo
297f5bbb75 动态领袖等级 2024-09-23 09:10:21 +08:00
ProjectKoi-Kalo\Kalo
25d25d7546 rg_skill.3 2024-09-23 00:38:01 +08:00
ProjectKoi-Kalo\Kalo
66d34a0dd8 更新RG决策文件中的服务器关闭条件 2024-09-23 00:10:34 +08:00
ProjectKoi-Kalo\Kalo
5542ac6296 Changes 所有境内恒星基地自动获得内置纳米机器收割机 2024-09-23 00:06:39 +08:00
ProjectKoi-Kalo\Kalo
88e41f7822 暂存 2024-09-22 23:28:53 +08:00
ProjectKoi-Kalo\Kalo
4747622102 暂存 2024-09-22 23:28:43 +08:00
ProjectKoi-Kalo\Kalo
b56cf39382 筛查修史山 2024-09-22 20:17:00 +08:00
ProjectKoi-Kalo\Kalo
7f928c6f67 暂存 2024-09-22 19:32:38 +08:00
ProjectKoi-Kalo\Kalo
732aea91fd 暂存舰r修复 2024-09-22 19:32:21 +08:00
ProjectKoi-Kalo\Kalo
9f895b4a32 添加赤字情况及相关静态修饰符,调整工作区路径 2024-09-22 18:11:19 +08:00
ProjectKoi-Kalo\Kalo
b197c19e49 Changes 笨蛋光环回滚 特质纳米维护费 2024-09-22 17:48:35 +08:00
ProjectKoi-Kalo\Kalo
878bdfc2c3 Changes 笨蛋光环回滚 特质纳米维护费 2024-09-22 17:48:22 +08:00
ProjectKoi-Kalo\Kalo
844db1a987 更新RG事件本地化文本及立绘选项格式 2024-09-21 22:35:56 +08:00
ProjectKoi-Kalo\Kalo
8e457a0826 调整纳米实验室及相关触发器的条件和本地化文本 2024-09-21 15:35:50 +08:00
ProjectKoi-Kalo\Kalo
8133f83066 修bug 2024-09-21 15:28:52 +08:00
ProjectKoi-Kalo\Kalo
2ac2b23047 暂存 2024-09-21 14:38:29 +08:00
ProjectKoi-Kalo\Kalo
01200b9020 暂存空间站巨构 2024-09-21 12:56:55 +08:00
ProjectKoi-Kalo\Kalo
7a545c4c88 跨mod立绘选择 2024-09-21 11:54:45 +08:00
ProjectKoi-Kalo\Kalo
4cb251cf7f 传统暂存添加纳米技术传统及相关建筑、效果和描述 2024-09-21 10:31:08 +08:00
ProjectKoi-Kalo\Kalo
e1f7cbea61 调整RG船只大小限制的基础值 2024-09-21 00:24:23 +08:00
ProjectKoi-Kalo\Kalo
328ddbe3a0 添加远程恒星异常类别“Gray”及其触发条件 2024-09-20 21:18:03 +08:00
ProjectKoi-Kalo\Kalo
df77895b22 调整灰度领导触发器条件和本地化文本,优化自动工程子个体提示 2024-09-20 20:57:30 +08:00
ProjectKoi-Kalo\Kalo
5fbb6e2ce4 弹性空间站规模 2024-09-18 17:16:32 +08:00
ProjectKoi-Kalo\Kalo
5a5c46ef7f Update RG_event_effects.txt: Modify maid species properties and add free servant jobs in RG_planet_event 2024-09-17 13:48:36 +08:00
ProjectKoi-Kalo\Kalo
c34c0b8eb9 Fix event effect save target for planet2027 maid species and gray goo habitat init 2024-09-17 13:37:01 +08:00
ProjectKoi-Kalo\Kalo
a60bfff413 Update rg_station_districts.txt: Remove unused 'mult' attribute in district_rg_generator 2024-09-17 13:34:23 +08:00
ProjectKoi-Kalo\Kalo
7aa701f86d 筛查修语法bug 2024-09-17 13:32:31 +08:00
ProjectKoi-Kalo\Kalo
638a314145 修复机器女仆特性效果提示中的符号错误 2024-09-17 05:25:06 +08:00
ProjectKoi-Kalo\Kalo
f951701097 空间站区划 2024-09-17 05:18:40 +08:00
ProjectKoi-Kalo\Kalo
b8551fa85b 星球格子固定,关闭空间站二次确认 2024-09-17 02:52:42 +08:00
ProjectKoi-Kalo\Kalo
4c8423b870 空间站女仆 2024-09-17 02:27:18 +08:00
ProjectKoi-Kalo\Kalo
7541c9fce5 起源分化 2024-09-17 01:04:53 +08:00
ProjectKoi-Kalo\Kalo
a2a825ac26 zc 2024-09-16 21:47:30 +08:00
ProjectKoi-Kalo\Kalo
2c478b0e20 graytempest_storm 2024-09-15 13:38:32 +08:00
ProjectKoi-Kalo\Kalo
9be9269503 空间站核心 2024-08-31 10:31:22 +08:00
ProjectKoi-Kalo\Kalo
e22bd6253d zc 2024-08-30 06:34:50 +08:00
ProjectKoi-Kalo\Kalo
de18864e35 zc 2024-08-30 06:13:54 +08:00
ProjectKoi-Kalo\Kalo
c181968b85 暂存模拟龙 2024-06-15 12:29:48 +08:00
ProjectKoi-Kalo\Kalo
405410bfa7 situation boost 2024-05-16 09:51:49 +08:00
ProjectKoi-Kalo\Kalo
8da3a91c7d Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2024-05-16 09:49:06 +08:00
ProjectKoi-Kalo\Kalo
e155057c74 zc 2024-05-16 09:49:05 +08:00
ProjectKoi-Kalo\Kalo
9329faccc7 urefotm crash fix 2024-05-15 22:50:36 +08:00
ProjectKoi-Kalo\Kalo
e156eba77f chougou tastymaid comp 2024-05-15 20:28:38 +08:00
ProjectKoi-Kalo\Kalo
5054a1164d Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2024-05-15 12:29:07 +08:00
ProjectKoi-Kalo\Kalo
91ffbc05ae 暂存 2024-05-15 12:28:15 +08:00
FA507RM-KALOSPA\Kalo
05294fc641 zc 2024-05-14 15:53:33 +08:00
FA507RM-KALOSPA\Kalo
2a868c0d71 zc 2024-05-14 15:49:46 +08:00
FA507RM-KALOSPA\Kalo
c847bfedf2 zc 2024-05-14 15:48:54 +08:00
FA507RM-KALOSPA\Kalo
8ab394b076 trait 2024-05-14 15:28:37 +08:00
FA507RM-KALOSPA\Kalo
5a530f44fc 暂存 2024-05-14 15:21:54 +08:00
FA507RM-KALOSPA\Kalo
4c3bd989aa 暂存 2024-05-14 09:50:13 +08:00
ProjectKoi-Kalo\Kalo
99a8e70400 暂存 2024-05-12 18:44:57 +08:00
ProjectKoi-Kalo\Kalo
64e90acfe9 抹除领袖 2024-05-12 17:25:53 +08:00
ProjectKoi-Kalo\Kalo
59cd78cab6 很好伙伴们,非常目力 2024-05-12 13:41:57 +08:00
ProjectKoi-Kalo\Kalo
38cd11b647 暂存 2024-05-12 13:21:00 +08:00
b07be16425 revert 574eea5143
revert 暂存
2024-05-12 13:13:35 +08:00
53edea7228 revert f4f50b3eee
revert 注释掉
2024-05-12 13:10:48 +08:00
72c48e2b7d revert f0596b14b7
revert 科技分化没图标版
2024-05-12 13:08:36 +08:00
ProjectKoi-Kalo\Kalo
574eea5143 暂存 2024-05-12 13:07:03 +08:00
ProjectKoi-Kalo\Kalo
ce7f0add2b 暂存 2024-05-12 12:55:52 +08:00
ProjectKoi-Kalo\Kalo
f4f50b3eee 注释掉 2024-05-12 05:29:45 +08:00
ProjectKoi-Kalo\Kalo
f0596b14b7 科技分化没图标版 2024-05-12 05:22:42 +08:00
ProjectKoi-Kalo\Kalo
3e3a395f1f 舰船花费update 2024-05-12 04:20:49 +08:00
ProjectKoi-Kalo\Kalo
ca3ec70d50 3.12 2024-05-09 23:17:33 +08:00
ProjectKoi-Kalo\Kalo
9a4cff17b8 ZC 2024-04-14 19:59:07 +08:00
ProjectKoi-Kalo\Kalo
578a91552f sa 2024-04-14 18:22:51 +08:00
ProjectKoi-Kalo\Kalo
e540e3fb2e 暂存 2024-04-14 15:14:25 +08:00
ProjectKoi-Kalo\Kalo
930cc8e4e1 Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2024-04-14 15:11:15 +08:00
ProjectKoi-Kalo\Kalo
36a8a68c92 Revert "暂存"
This reverts commit c0f8d6f8da.
2024-04-14 15:08:27 +08:00
ProjectKoi-Kalo\Kalo
df1e219f51 Revert "暂存"
This reverts commit c0f8d6f8da.
2024-04-14 03:49:31 +08:00
ProjectKoi-Kalo\Kalo
97ea859c6c 三合一,不知道哪改烂了,舰R兼容大概也寄了 暂存 2024-04-13 22:07:02 +08:00
ProjectKoi-Kalo\Kalo
c0f8d6f8da 暂存 2024-04-11 14:03:44 +08:00
ProjectKoi-Kalo\Kalo
0d5bb8d4a6 暂存 2024-04-11 13:54:57 +08:00
ProjectKoi-Kalo\Kalo
2f5ca904a9 暂存 2024-04-11 13:18:04 +08:00
ProjectKoi-Kalo\Kalo
93f9eff48b 暂存 2024-04-10 20:29:21 +08:00
ProjectKoi-Kalo\Kalo
2a465219a1 暂存堕落起源 2024-04-10 20:23:08 +08:00
ProjectKoi-Kalo\Kalo
37fd3e1b58 暂存 2024-04-10 19:39:38 +08:00
ProjectKoi-Kalo\Kalo
7b126497c6 暂存 2024-04-10 16:07:38 +08:00
ProjectKoi-Kalo\Kalo
abf233e1e8 暂存 2024-04-09 23:39:58 +08:00
ProjectKoi-Kalo\Kalo
1eb492a2f0 暂时不需要了 2024-04-07 21:43:26 +08:00
ProjectKoi-Kalo\Kalo
267a06b2fa maid暂存 2024-04-07 21:39:00 +08:00
ProjectKoi-Kalo\Kalo
32b9a5680b 修好了 2024-04-07 19:40:25 +08:00
ProjectKoi-Kalo\Kalo
f320c739a8 revert 3.11 2024-04-07 19:28:01 +08:00
ProjectKoi-Kalo\Kalo
aa9e81fc89 烂了 尝试修 2024-04-07 19:23:23 +08:00
ProjectKoi-Kalo\Kalo
c00c1a8917 暂存 2024-04-07 19:05:28 +08:00
ProjectKoi-Kalo\Kalo
2935da199d 暂存 2024-04-07 13:02:04 +08:00
ProjectKoi-Kalo\Kalo
f4fe568fa3 3.11暂存 2024-04-07 07:56:10 +08:00
ProjectKoi-Kalo\Kalo
c67315b296 暂存 特质合并 2023-11-20 20:39:13 +08:00
ProjectKoi-Kalo\Kalo
ff3ed9f4f1 暂存 2023-11-20 20:08:29 +08:00
ProjectKoi-Kalo\Kalo
b3d35699bf 暂存等级上限改动 2023-11-20 18:55:29 +08:00
ProjectKoi-Kalo\Kalo
6cda63ec0e 暂存 2023-11-17 21:08:12 +08:00
ProjectKoi-Kalo\Kalo
1c62ded8aa 暂存 2023-11-17 21:05:31 +08:00
ProjectKoi-Kalo\Kalo
bdaf0148f5 暂存 2023-11-17 10:33:36 +08:00
ProjectKoi-Kalo\Kalo
16ee77bfd0 暂存 2023-11-17 10:29:43 +08:00
ProjectKoi-Kalo\Kalo
a221fc6dde 暂存 2023-11-17 03:56:22 +08:00
ProjectKoi-Kalo\Kalo
f17de2c205 3.10暂存 2023-11-17 03:46:51 +08:00
ProjectKoi-Kalo\Kalo
7fba597294 暂存 2023-11-04 15:21:08 +08:00
ProjectKoi-Kalo\Kalo
0741aac406 暂存 2023-11-04 13:17:46 +08:00
ProjectKoi-Kalo\Kalo
f95ac26913 暂存 2023-10-29 00:50:12 +08:00
ProjectKoi-Kalo\Kalo
08c6ff9a6a 暂存 2023-10-29 00:33:16 +08:00
ProjectKoi-Kalo\Kalo
b9cd8bf9f6 暂存 2023-10-28 23:49:01 +08:00
ProjectKoi-Kalo\Kalo
185db2b335 icon 2023-10-28 22:19:18 +08:00
ProjectKoi-Kalo\Kalo
7c341eb145 event tootltip 2023-10-28 20:58:38 +08:00
ProjectKoi-Kalo\Kalo
9fc5a0358a weapon 2023-10-28 16:31:32 +08:00
ProjectKoi-Kalo\Kalo
86465b862e Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2023-10-28 15:01:55 +08:00
ProjectKoi-Kalo\Kalo
ac61fddf1e re 2023-10-28 15:01:53 +08:00
FA507RM-KALOSPA\Kalo
cf69509930 textchange 2023-10-16 01:45:17 +08:00
ProjectKoi-Kalo\Kalo
a5c19c83e3 3.9改动 不准引用未定义的event 2023-09-14 21:54:00 +08:00
FA507RM-KALOSPA\Kalo
62346f1646 暂存 2023-06-27 22:45:33 +08:00
FA507RM-KALOSPA\Kalo
2d1edf15b8 暂存 2023-06-24 15:07:12 +08:00
FA507RM-KALOSPA\Kalo
d7e34a789b 暂存 2023-06-21 13:08:31 +08:00
FA507RM-KALOSPA\Kalo
0f0e2f8fc8 zc 2023-06-21 12:58:32 +08:00
FA507RM-KALOSPA\Kalo
f9553b97d2 暂存 2023-06-21 12:40:53 +08:00
FA507RM-KALOSPA\Kalo
fce296c7a0 开局事件改动 2023-06-21 12:39:36 +08:00
FA507RM-KALOSPA\Kalo
3e37da9379 暂存 2023-06-21 12:34:44 +08:00
FA507RM-KALOSPA\Kalo
1abedd9510 总之是坏的 2023-06-20 14:34:40 +08:00
FA507RM-KALOSPA\Kalo
3cc7c6b4ef 暂存 2023-06-20 14:05:14 +08:00
FA507RM-KALOSPA\Kalo
4cae3bfc19 清理 2023-06-16 11:19:12 +08:00
FA507RM-KALOSPA\Kalo
f16086c2db 清理弃用flag 2023-06-15 22:40:33 +08:00
FA507RM-KALOSPA\Kalo
804fefc917 setspecies 2023-06-15 21:48:11 +08:00
FA507RM-KALOSPA\Kalo
28a9d51ca9 清理无用文件 2023-06-15 15:00:54 +08:00
FA507RM-KALOSPA\Kalo
58ed0a3f1a Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2023-06-14 22:17:22 +08:00
FA507RM-KALOSPA\Kalo
9b31d1abc0 俺寻思这么能行 2023-06-14 22:17:19 +08:00
Kalospacer
676effd682 fix l drake 2023-06-14 12:57:34 +00:00
FA507RM-KALOSPA\Kalo
525867a6d9 暂存 2023-06-14 17:15:05 +08:00
Kalospacer
0104f3237d Merge branch 'master' of https://cloud.armorrush.com/kalospacer/realgray-stellaris-mod 2023-06-14 01:40:30 +00:00
Kalospacer
61d914c66e trait change 2023-06-14 01:38:04 +00:00
FA507RM-KALOSPA\Kalo
9177b3e215 fix 2023-06-12 19:50:07 +08:00
FA507RM-KALOSPA\Kalo
6a6c848751 r 2023-06-12 15:14:31 +08:00
FA507RM-KALOSPA\Kalo
fac04a1386 rr 2023-06-12 15:04:08 +08:00
FA507RM-KALOSPA\Kalo
7705256be5 暂存 2023-06-12 15:03:29 +08:00
FA507RM-KALOSPA\Kalo
8e4f17253a 补名字 2023-06-12 11:48:07 +08:00
FA507RM-KALOSPA\Kalo
0357e98241 fix 2023-06-12 11:40:30 +08:00
FA507RM-KALOSPA\Kalo
f1f9fa7ed7 r 2023-06-12 11:25:02 +08:00
FA507RM-KALOSPA\Kalo
c114cd6773 暂存 2023-06-12 11:21:42 +08:00
FA507RM-KALOSPA\Kalo
d6fbf32eae 暂存 2023-06-12 10:50:49 +08:00
FA507RM-KALOSPA\Kalo
0d4a971da1 暂存 2023-06-12 10:40:22 +08:00
FA507RM-KALOSPA\Kalo
4a8a26bb7c 暂存 2023-06-12 10:30:34 +08:00
FA507RM-KALOSPA\Kalo
2ac403c1ac r 2023-06-11 23:46:29 +08:00
FA507RM-KALOSPA\Kalo
3cfb803fd8 暂存 2023-06-11 19:15:46 +08:00
FA507RM-KALOSPA\Kalo
910ffc9cba 再换回领袖看板 2023-06-11 17:53:31 +08:00
FA507RM-KALOSPA\Kalo
7b5b520672 提前收费 2023-06-11 17:42:48 +08:00
FA507RM-KALOSPA\Kalo
4568d320a5 暂存 2023-06-11 17:39:48 +08:00
FA507RM-KALOSPA\Kalo
144b726051 暂存 2023-06-11 16:17:01 +08:00
FA507RM-KALOSPA\Kalo
a708c18df6 r 2023-06-11 16:00:21 +08:00
FA507RM-KALOSPA\Kalo
e48ced2893 暂存 2023-06-11 15:56:54 +08:00
FA507RM-KALOSPA\Kalo
19a8e99a0b 暂存 2023-06-11 15:39:42 +08:00
FA507RM-KALOSPA\Kalo
0a8698882b 暂存 2023-06-11 15:12:30 +08:00
FA507RM-KALOSPA\Kalo
c28c858bb3 暂存 2023-06-11 14:51:17 +08:00
FA507RM-KALOSPA\Kalo
c54b555f2f 暂存 2023-06-11 14:40:20 +08:00
FA507RM-KALOSPA\Kalo
e338088383 暂存 2023-06-11 14:35:30 +08:00
FA507RM-KALOSPA\Kalo
a6ada7e827 暂存改1局势 2023-06-11 14:02:13 +08:00
FA507RM-KALOSPA\Kalo
dddb748076 effect不使用原版设计 2023-06-11 12:54:26 +08:00
FA507RM-KALOSPA\Kalo
94d14646fa 暂存 2023-06-11 12:36:05 +08:00
FA507RM-KALOSPA\Kalo
3e2736f2ec 改造trigger 2023-06-11 11:10:20 +08:00
FA507RM-KALOSPA\Kalo
a48f83f9dc 补3 2023-06-10 17:35:23 +08:00
FA507RM-KALOSPA\Kalo
28b185a763 补2 2023-06-10 14:28:50 +08:00
FA507RM-KALOSPA\Kalo
266504d39e 2023-06-10 01:17:13 +08:00
FA507RM-KALOSPA\Kalo
98cc7bec22 版本号 2023-06-08 13:12:04 +08:00
FA507RM-KALOSPA\Kalo
d4a22820b3 全部格式化 2023-06-08 13:11:05 +08:00
FA507RM-KALOSPA\Kalo
e2bf84088f 可悲至极 2023-06-08 12:51:05 +08:00
FA507RM-KALOSPA\Kalo
626eddc3c3 我不理解 2023-06-08 12:45:17 +08:00
FA507RM-KALOSPA\Kalo
eb0f2dcc48 暂存 2023-06-08 12:22:22 +08:00
FA507RM-KALOSPA\Kalo
4b46c0c531 整合掉事件 2023-06-08 11:13:54 +08:00
FA507RM-KALOSPA\Kalo
8bfb0de02e 多人开门限制 2023-06-08 11:09:55 +08:00
FA507RM-KALOSPA\Kalo
e409edbb22 杀不干净 算了 2023-06-08 01:25:13 +08:00
FA507RM-KALOSPA\Kalo
b07796c8bd fix 2023-06-08 01:03:05 +08:00
FA507RM-KALOSPA\Kalo
c01c270a3b rg_cluster.8 2023-06-08 01:02:26 +08:00
FA507RM-KALOSPA\Kalo
6300548d42 REROLL 2023-06-08 00:35:52 +08:00
FA507RM-KALOSPA\Kalo
4d8d762c32 测试星团改动 2023-06-07 23:56:22 +08:00
FA507RM-KALOSPA\Kalo
b7ecd5b299 防偷渡 2023-06-07 22:29:39 +08:00
FA507RM-KALOSPA\Kalo
d08bfd8dcd Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2023-06-07 13:28:35 +08:00
FA507RM-KALOSPA\Kalo
b67cf0f1b1 LOC 2023-06-07 13:28:33 +08:00
John Doe
ae53eb09e7 暂存 2023-06-07 11:59:28 +08:00
John Doe
53ce39ceb9 revive check 2023-06-07 11:16:10 +08:00
FA507RM-KALOSPA\Kalo
d15f4d8818 炸球送点纳米机器,嗯 2023-06-06 13:07:15 +08:00
FA507RM-KALOSPA\Kalo
6277f63911 全局领袖立绘都使用看板娘 2023-06-06 12:46:17 +08:00
FA507RM-KALOSPA\Kalo
17d7a7751d 小心外部威胁 2023-06-06 12:24:22 +08:00
FA507RM-KALOSPA\Kalo
b78e0fc45f 作用域传递指定错误,理论修L星门开不了 2023-06-06 11:55:41 +08:00
FA507RM-KALOSPA\Kalo
9bb1c07b2c 世界线收束理论 2023-06-06 11:32:36 +08:00
FA507RM-KALOSPA\Kalo
519606651a 执行前判断检查 2023-06-06 11:03:08 +08:00
FA507RM-KALOSPA\Kalo
64893852ac 修500丢立绘 2023-06-03 20:53:35 +08:00
FA507RM-KALOSPA\Kalo
86ce0742a7 好感度修复 2023-06-03 20:43:49 +08:00
FA507RM-KALOSPA\Kalo
8b9319c3c2 触发器合并 2023-06-03 20:17:15 +08:00
FA507RM-KALOSPA\Kalo
049a3ac4d6 fix 2023-06-03 20:02:13 +08:00
FA507RM-KALOSPA\Kalo
462bdc522a 牛头人 2023-06-03 19:51:10 +08:00
FA507RM-KALOSPA\Kalo
07239aecb6 舰R兼容重置 2023-06-03 19:24:09 +08:00
FA507RM-KALOSPA\Kalo
cde081ef8d 非正常触发499补事件 2023-06-03 18:26:49 +08:00
FA507RM-KALOSPA\Kalo
540b34584e 补检查开门 2023-06-03 18:08:09 +08:00
FA507RM-KALOSPA\Kalo
9203ccb874 位置判断重置 2023-06-03 17:46:32 +08:00
FA507RM-KALOSPA\Kalo
0fd08e942e 不整烂活了 2023-06-03 16:53:35 +08:00
210 changed files with 45956 additions and 14688 deletions

3
.idea/.gitignore generated vendored
View File

@@ -1,3 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml

9
.idea/Real Gray.iml generated
View File

@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

6
.idea/misc.xml generated
View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

8
.idea/modules.xml generated
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@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/Real Gray.iml" filepath="$PROJECT_DIR$/.idea/Real Gray.iml" />
</modules>
</component>
</project>

View File

@@ -1,2 +1,2 @@
# Real-Gray # Real-Gray
Stellaris mod real gray page. Stellaris mod real gray page.

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@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="WEB_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

View File

@@ -0,0 +1,37 @@
##############
# SCION
##############
preset_rg_scion = {
icon = "GFX_diplomacy_status_is_scion"
term_data = {
discrete_terms = {
{ key = specialist_type value = specialist_none }
{ key = subject_integration value = subject_can_not_be_integrated }
{ key = subject_diplomacy value = subject_can_do_diplomacy }
{ key = subject_expand value = subject_can_expand }
{ key = joins_overlord_wars value = joins_overlord_wars_all }
{ key = joins_subject_wars value = joins_subject_wars_all }
{ key = subject_holdings_limit value = subject_holdings_limit_0 }
{ key = subject_sensors value = subject_does_not_get_sensors }
}
resource_terms = {
{ key = resource_subsidies_basic value = -0.5 }
{ key = resource_subsidies_advanced value = -0.5 }
{ key = resource_subsidies_strategic value = -0.5 }
# { key = resource_subsidies_research value = -0.35 }
}
}
potential = {
# any_agreement = {
# agreement_preset = preset_rg_scion
# }
from = {
OR = {
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
has_country_flag = rg_scion_master
}
}
}
}

View File

@@ -0,0 +1,28 @@
### Gray ###
disco_gray_cat = {
desc = "disco_gray_cat_desc"
picture = "GFX_evt_ship_in_orbit_2"
level = 3
max_once_global = yes
spawn_chance = {
modifier = {
add = 999999999999
is_planet_class = pc_gray_goo
solar_system = { has_star_flag = lcluster }
}
modifier = {
factor = 0
OR = {
from.owner = {
is_ai = yes
}
has_global_flag = gray_goo_crisis_set
has_global_flag = dragon_season
has_global_flag = gray_goo_empire_set
}
}
}
on_success = graygoo.400
}

View File

@@ -1,11 +1,11 @@
# Gray Nanite Army # Gray Nanite Army
gray_army = { gray_army = {
damage = 30.0 damage = 30
health = 104.0 health = 104
has_morale = no has_morale = no
morale_damage = 18.0 morale_damage = 18
collateral_damage = 15.0 collateral_damage = 15
war_exhaustion = 12.0 war_exhaustion = 12
time = 5 time = 5
resources = { resources = {
category = armies category = armies
@@ -15,34 +15,7 @@ gray_army = {
} }
has_species = no has_species = no
icon = GFX_army_type_machine_assault icon = GFX_army_type_machine_assault
potential = { potential = {
always = no always = no
} }
}
# Gray Nanite Army
rg_gray_army_base = {
damage = 10.0
health = 18.0
has_morale = no
morale_damage = 6.0
collateral_damage = 5.0
war_exhaustion = 4.0
prerequisites = { "tech_gray_army_7" }
time = 180
resources = {
category = armies
cost = {
alloys = 800
}
produces = {
energy = 1
}
}
has_species = no
icon = GFX_army_type_machine_assault
potential_country = {
}
} }

View File

@@ -0,0 +1,26 @@
# Gray Nanite Army
rg_gray_army_base = {
damage = 10
health = 18
has_morale = no
morale_damage = 6
collateral_damage = 5
war_exhaustion = 4
prerequisites = {
"tech_gray_army_7"
}
time = 180
resources = {
category = armies
cost = {
alloys = 800
}
produces = {
energy = 1
}
}
has_species = no
icon = GFX_army_type_machine_assault
potential_country = {
}
}

View File

@@ -1,32 +1,28 @@
rg_ap_nantiematter = { rg_ap_nantiematter = {
on_enabled = { on_enabled = {
custom_tooltip = "rg_ap_nantiematter_tooltip" custom_tooltip = "rg_ap_nantiematter_tooltip"
add_research_option = tech_gray_weapon_lance_1 add_research_option = tech_gray_weapon_lance_1
} }
possible = { possible = {
OR = { OR = {
has_country_flag = origin_rg_gray has_tradition = tr_rg_nanotech_4
has_country_flag = gray_owner
has_technology = tech_lgate_activation
can_research_technology = tech_lgate_activation
} }
NOT = { NOT = {
has_ascension_perk = rg_nantiematter has_ascension_perk = rg_ap_nantiematter
} }
} }
potential = { potential = {
OR = { OR = {
has_country_flag = origin_rg_gray has_country_flag = origin_rg_gray
has_country_flag = gray_owner has_country_flag = gray_owner
has_event_chain = l_cluster_chain AND = {
has_technology = tech_lgate_activation has_event_chain = l_cluster_chain
has_technology = tech_lgate_activation
}
} }
is_ai = no is_ai = no
} }
ai_weight = { ai_weight = {
factor = 0 factor = 0
} }
} }

View File

@@ -24,30 +24,32 @@
# weight = 1 # weight = 1
# } # }
#} #}
graygoo = { graygoo = {
trigger = { trigger = {
owner = { owner = {
has_country_flag = gray_owner has_country_flag = gray_owner
} }
} }
icon_frame = 3 icon_frame = 3
default = no default = no
stop_when_armies_dead = no stop_when_armies_dead = no
stop_when_ground_combat = no
abduct_pops = no abduct_pops = no
planet_damage = 100.0 planet_damage = 100
army_damage = 2.0 army_damage = 2
kill_pop_chance = { kill_pop_chance = {
base = 3.0 base = 3
} }
min_pops_to_kill_pop = 0 min_pops_to_kill_pop = 0
kill_pop_amount = { min = 0 max = 200 }
# root = fleet # root = fleet
# from = planet # from = planet
ai_weight = { ai_weight = {
weight = 0 weight = 0
} }
} }

View File

@@ -0,0 +1,304 @@
#################
# Nanotech #
#################
building_rg_nanolab_1 = {
base_buildtime = @b2_time
icon = building_nanolab_1
category = research
potential = {
exists = owner
OR = {
#uses_district_set = rg_station
owner = { has_tradition = tr_rg_nanotech_1 }
}
#owner = { has_tradition = tr_nanotech_adopt }
}
allow = {
always = yes
#owner = { has_tradition = tr_nanotech_adopt }
}
# destroy_trigger = {
# exists = owner
# OR = {
# NOT = { owner = { has_tradition = tr_nanotech_adopt } }
# has_modifier = slave_colony
# has_modifier = resort_colony
# }
# }
resources = {
category = planet_buildings
cost = {
minerals = @b3_minerals
nanites = @b2_rare_cost
}
upkeep = {
energy = @b3_upkeep
nanites = @b2_rare_upkeep
}
}
# triggered_planet_modifier = {
# potential = {
# exists = owner
# owner = {
# is_machine_empire = yes
# }
# }
# job_nanotech_research_unit_add = 3
# }
triggered_planet_modifier = {
potential = {
always = yes
# exists = owner
# owner = {
# is_individual_machine = yes
# }
}
job_nanotech_researcher_add = 800
}
# triggered_desc = {
# trigger = {
# exists = owner
# owner = {
# is_machine_empire = yes
# }
# }
# text = job_nanotech_research_unit_effect_desc
# }
triggered_desc = {
trigger = {
always = yes
#exists = owner
#owner = {
# is_individual_machine = yes
#}
}
text = job_nanotech_researcher_effect_desc
}
upgrades = {
"building_rg_nanolab_2"
}
custom_storm_ai_weight = { }
}
building_rg_nanolab_2 = {
base_buildtime = @b3_time
icon = building_nanolab_2
can_build = no
category = research
potential = {
exists = owner
OR = {
#uses_district_set = rg_station
owner = { has_tradition = tr_rg_nanotech_1 }
}
# owner = { has_tradition = tr_nanotech_1 }
}
allow = {
has_upgraded_capital = yes
}
# destroy_trigger = {
# exists = owner
# OR = {
# NOT = { owner = { has_tradition = tr_nanotech_1 } }
# has_modifier = slave_colony
# has_modifier = resort_colony
# }
# }
resources = {
category = planet_buildings
cost = {
minerals = @b4_minerals
nanites = @b3_rare_cost
}
upkeep = {
energy = @b4_upkeep
nanites = @b3_rare_upkeep
}
}
# triggered_planet_modifier = {
# potential = {
# exists = owner
# owner = {
# is_machine_empire = yes
# }
# }
# job_nanotech_research_unit_add = 6
# }
triggered_planet_modifier = {
potential = {
always = yes
# exists = owner
# owner = {
# is_individual_machine = yes
# }
}
job_nanotech_researcher_add = 1500
}
# triggered_desc = {
# trigger = {
# exists = owner
# owner = {
# is_machine_empire = yes
# }
# }
# text = job_nanotech_research_unit_effect_desc
# }
triggered_desc = {
trigger = {
always = yes
# exists = owner
# owner = {
# is_individual_machine = yes
# }
}
text = job_nanotech_researcher_effect_desc
}
custom_storm_ai_weight = { }
}
building_rg_nanotech_cauldron = {
base_buildtime = @b2_time
icon = building_nanotech_cauldron
category = manufacturing
potential = {
exists = owner
OR = {
#uses_district_set = rg_station
owner = { has_tradition = tr_rg_nanotech_1 }
}
# NOT = { has_modifier = resort_colony }
# NOT = { has_modifier = slave_colony }
}
allow = {
always = yes
}
# destroy_trigger = {
# exists = owner
# OR = {
# NOT = { owner = { has_tradition = tr_nanotech_2 } }
# has_modifier = slave_colony
# has_modifier = resort_colony
# }
# }
resources = {
category = planet_buildings
cost = {
minerals = 1000
}
produces = {
trigger = {
owner = {
NOT = {
has_deficit = nanites
}
}
}
alloys = 60
consumer_goods = 40
}
upkeep = {
trigger = {
owner = {
NOT = {
has_deficit = nanites
}
}
}
nanites = 25
}
}
custom_storm_ai_weight = { }
}
building_rg_nanite_transmuter = {
base_buildtime = @b3_time
icon = building_nanite_transmuter
category = manufacturing
potential = {
exists = owner
OR = {
#uses_district_set = rg_station
owner = { has_tradition = tr_rg_nanotech_1 }
}
# owner = { has_tradition = tr_nanotech_2 }
# NOT = { has_modifier = resort_colony }
# NOT = { has_modifier = slave_colony }
}
allow = {
has_upgraded_capital = yes
}
resources = {
category = planet_buildings
cost = {
minerals = 1000
}
produces = {
trigger = {
owner = {
NOT = {
has_deficit = minerals
}
}
}
nanites = 40
rare_crystals = 2
volatile_motes = 2
exotic_gases = 2
}
upkeep = {
trigger = {
owner = {
NOT = {
has_deficit = minerals
}
}
}
minerals = 50
}
}
ai_resource_production = {
rare_crystals = @b3_rare_upkeep
volatile_motes = @b3_rare_upkeep
exotic_gases = @b3_rare_upkeep
trigger = {
always = yes
}
}
custom_storm_ai_weight = { }
}

View File

@@ -1,188 +1,162 @@
component_set = { component_set = {
key = "RG_SP_CANNON_INSTANT" key = "RG_SP_CANNON_INSTANT"
icon = "GFX_ship_part_space_whale_weapon_1" icon = "GFX_ship_part_space_whale_weapon_1"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "LARGE_GRAY_WEAPON_LANCE" key = "LARGE_GRAY_WEAPON_LANCE"
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
icon = "GFX_ship_part_gray_laser_1"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "SMALL_GRAY_WEAPON_LANCE" key = "SMALL_GRAY_WEAPON_LANCE"
icon = "GFX_ship_part_gray_laser_1" icon = "GFX_ship_part_gray_laser_1"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "GRAY_BEAM_STATIC_X" key = "GRAY_BEAM_STATIC_X"
icon = "GFX_ship_part_gray_lance_2" icon = "GFX_ship_part_gray_lance_2"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "GRAY_BEAM_STATIC_MX" key = "GRAY_BEAM_STATIC_MX"
icon = "GFX_ship_part_gray_lance_2" icon = "GFX_ship_part_gray_lance_2"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "GRAY_BEAM_STATIC_EX" key = "GRAY_BEAM_STATIC_EX"
icon = "GFX_ship_part_archaeo_titan_beam" icon = "GFX_ship_part_archaeo_titan_beam"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "LARGE_GRAY_WEAPON_KIN" key = "LARGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_weapon_phaser_bank"
icon = "GFX_ship_part_autocannon_4"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "HUGE_GRAY_WEAPON_KIN" key = "HUGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_weapon_phaser_bank"
icon = "GFX_ship_part_autocannon_4"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_FLAK_BATTERY" key = "RG_FLAK_BATTERY"
icon = "GFX_ship_part_flak_batteries_4" icon = "GFX_ship_part_flak_batteries_4"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_FLAK_PHOENIX" key = "RG_FLAK_PHOENIX"
icon = "GFX_ship_part_graymine_old"
icon = "GFX_ship_part_flak_batteries_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_ENERGY_MISSILE" key = "RG_ENERGY_MISSILE"
icon = "GFX_ship_part_graymine" icon = "GFX_ship_part_graymine"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_ENERGY_MISSILE_KIN" key = "RG_ENERGY_MISSILE_KIN"
icon = "GFX_ship_part_graymine" icon = "GFX_ship_part_graymine"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_CARRIER_RADAR" key = "RG_CARRIER_RADAR"
icon = "GFX_ship_part_gray_sensor"
icon = "GFX_ship_part_sensor_1"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "LARGE_GRAY_MIX_ARMOR" key = "LARGE_GRAY_MIX_ARMOR"
icon = "GFX_ship_part_gray_armor" icon = "GFX_ship_part_gray_armor"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "HUGE_GRAY_MIX_ARMOR" key = "HUGE_GRAY_MIX_ARMOR"
icon = "GFX_ship_part_gray_armor" icon = "GFX_ship_part_gray_armor"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_BOMBER_HANGAR_ATTACK_ROCKET" key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
icon = "GFX_ship_part_strike_craft_bomber_3"
icon = "STRIKE_CRAFT_HANGAR_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO" key = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
icon = "GFX_ship_part_strike_craft_bomber_3" icon = "GFX_ship_part_strike_craft_bomber_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_BOMBER_HANGAR_AP_BOMB" key = "RG_BOMBER_HANGAR_AP_BOMB"
icon = "GFX_ship_part_strike_craft_bomber_3" icon = "GFX_ship_part_strike_craft_bomber_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_FIGHTER_HANGAR_BEAM" key = "RG_FIGHTER_HANGAR_BEAM"
icon = "GFX_ship_part_strike_craft_bomber_3" icon = "GFX_ship_part_strike_craft_bomber_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_ANTIBAKAHALO_RADAR" key = "RG_ANTIBAKAHALO_RADAR"
icon = "GFX_ship_part_sensor_1" icon = "GFX_ship_part_sensor_1"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_BAKAHALO_RADAR" key = "RG_BAKAHALO_RADAR"
icon = "GFX_ship_part_sensor_2" icon = "GFX_ship_part_sensor_2"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_AUTO_REPAIR" key = "RG_AUTO_REPAIR"
icon = "GFX_ship_part_ship_part_nanite_repair_system" icon = "GFX_ship_part_ship_part_nanite_repair_system"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_ENIGMATIC_SCHEDULER" key = "RG_ENIGMATIC_SCHEDULER"
icon = "GFX_ship_part_enigmatic_encoder" icon = "GFX_ship_part_enigmatic_encoder"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_ARMOR_BOOSTER" key = "RG_ARMOR_BOOSTER"
icon = "GFX_ship_part_rg_armor_hardener" icon = "GFX_ship_part_rg_armor_hardener"
icon_frame = 1 icon_frame = 1
} }
component_set = { # Nanobot Assimilation component_set = {
# Nanobot Assimilation
key = "RG_PLANET_KILLER" key = "RG_PLANET_KILLER"
icon = "GFX_ship_part_devolution_beam" icon = "GFX_ship_part_devolution_beam"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_CLOAKING_3" key = "RG_CLOAKING_3"
icon = "GFX_ship_part_cloak_3" icon = "GFX_ship_part_cloak_3"
icon_frame = 1 icon_frame = 1
} }
component_set = { component_set = {
key = "RG_REVIVE_COMPONENT" key = "RG_REVIVE_COMPONENT"
icon = "GFX_ship_part_aura_inspiring_presence" icon = "GFX_ship_part_aura_inspiring_presence"
icon_frame = 1 icon_frame = 1
} }

View File

@@ -9,4 +9,5 @@ weapon_type_rg_computer
weapon_type_rg_secondary weapon_type_rg_secondary
weapon_type_rg_torpedoe weapon_type_rg_torpedoe
weapon_type_rg_main weapon_type_rg_main
weapon_type_rg_armor weapon_type_rg_armor
weapon_type_rg_reactor

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,83 @@
utility_component_template = {
key = "rg_ship_aura_components_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "ship_aura_components"
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "rg_power_core_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "power_core"
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "rg_ftl_components_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "ftl_components"
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "rg_thruster_components_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "thruster_components"
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "rg_sensor_component_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "sensor_components"
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "rg_combat_computers_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "combat_computers"
ai_weight = {
weight = 0
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,17 +1,14 @@
#歼星武器 #歼星武器-试射武器
weapon_component_template = { weapon_component_template = {
key = "RG_PLANET_KILLER_SP" key = "RG_PLANET_KILLER_SP"
size = planet_killer size = planet_killer
type = planet_killer type = planet_killer
icon = GFX_ship_part_divine_enforcer icon = GFX_ship_part_divine_enforcer
icon_frame = 1 icon_frame = 1
projectile_gfx = "gatebuilder_planet_weapon_ex" projectile_gfx = "gatebuilder_planet_weapon_ex"
planet_destruction_gfx = "neutron_planet_gfx" planet_destruction_gfx = "neutron_planet_gfx"
total_fire_time = 60 #开火时间 total_fire_time = 60 #开火时间
firing_arc = 25.0 firing_arc = 25
resources = { resources = {
category = ship_components category = ship_components
cost = { cost = {
@@ -19,26 +16,89 @@ weapon_component_template = {
nanites = 50 nanites = 50
} }
} }
power = -1000 power = -1000
damage = { min = 35 max = 350 } #伤害 damage = {
windup = { min = 32 max = 64 } #冷却 min = 35
size_damage_factor = 10.0 max = 350
hull_damage = 10.0 #船体伤害 } #伤害
shield_damage = 10.0 #护盾伤害 windup = {
armor_damage = 10.0 #装甲伤害 min = 32
shield_penetration = 10.0 #护盾穿透 max = 64
armor_penetration = 10.0 #装甲穿透 } #冷却
tracking = 1.00 #追踪 size_damage_factor = 10
range = 800.00 #范围 hull_damage = 10 #船体伤害
accuracy = 1.00 #命中 shield_damage = 10 #护盾伤害
armor_damage = 10 #装甲伤害
tags = { weapon_type_rg_main weapon_type_energy } shield_penetration = 10 #护盾穿透
size_restriction = { RG_graygoo_capitalship RG_graygoo_mothership } armor_penetration = 10 #装甲穿透
tracking = 1 #追踪
range = 800 #范围
accuracy = 1 #命中
tags = {
weapon_type_rg_main
weapon_type_energy
}
size_restriction = {
RG_gray_juggernaut
RG_graygoo_capitalship
RG_graygoo_mothership
}
component_set = "RG_PLANET_KILLER" component_set = "RG_PLANET_KILLER"
hidden = yes hidden = yes
ship_limit = 1 ship_limit = 1
ai_weight = {
weight = 0
}
}
#歼星武器-风暴浪潮
weapon_component_template = {
key = "RG_PLANET_KILLER_NANO_SP"
size = planet_killer
type = planet_killer
icon = GFX_ship_part_divine_enforcer
icon_frame = 1
projectile_gfx = "gatebuilder_planet_weapon_ex"
planet_destruction_gfx = "neutron_planet_gfx"
total_fire_time = 60 #开火时间
firing_arc = 25
resources = {
category = ship_components
cost = {
alloys = 2000
nanites = 50
}
}
power = -1000
damage = {
min = 35
max = 350
} #伤害
windup = {
min = 32
max = 64
} #冷却
size_damage_factor = 10
hull_damage = 10 #船体伤害
shield_damage = 10 #护盾伤害
armor_damage = 10 #装甲伤害
shield_penetration = 10 #护盾穿透
armor_penetration = 10 #装甲穿透
tracking = 1 #追踪
range = 800 #范围
accuracy = 1 #命中
tags = {
weapon_type_rg_main
weapon_type_energy
}
size_restriction = {
RG_gray_juggernaut
RG_graygoo_capitalship
RG_graygoo_mothership
}
component_set = "RG_PLANET_KILLER"
prerequisites = { "tech_object_gray_7" }
ship_limit = 1
ai_weight = { ai_weight = {
weight = 0 weight = 0
} }
@@ -61,4 +121,4 @@ utility_component_template = {
ai_weight = { ai_weight = {
weight = 0 weight = 0
} }
} }

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@@ -0,0 +1,24 @@
rg_agenda_nanotech_unstoppable_swarm = {
agenda_cost = @base_tradition_agenda_cost
allow = {
has_tradition = tr_rg_nanotech_adopt
}
potential = {
has_machine_age_dlc = yes
OR = {
is_individual_machine = yes
is_machine_empire = yes
}
NOR = {
has_cybernetic_ascension = yes
has_country_flag = modularity_traditions_unlocked
has_country_flag = virtuality_traditions_unlocked
}
}
modifier = {
shipsize_nanite_swarmer_build_speed_mult = 0.20
ship_nanite_swarmer_cost_mult = -0.15
}
finish_modifier = agenda_nanotech_unstoppable_swarm_finish
}

View File

@@ -0,0 +1,24 @@
# Here you can specify the lists of limits for the number of ships of some types that country can own
# and potentially the lists of limits for the number of building of some type (not implemented yet)
# Note for overwriting: ownership_limits are extendable/additive. So if you make a second "default" and
# add a single ship_of_size_limit inside it, it will apply both the limits described here, and the one
# that you specified.
# To do a full overwrite, you need to overwrite 00_ownership_limits.txt instead.
# Example:
# name_of_ownership_limit = {
# ship_of_size_limits = {
# # the list of keys to ship_of_size_limits database
# }
# building_of_type_limit = {
# # not implemented yet
# }
# }
default = {
ship_of_size_limits = {
RG_graygoo_capitalship_ships_limit
RG_gray_juggernaut_ships_limit
}
}

View File

@@ -0,0 +1,21 @@
RG_gray_juggernaut_ships_limit = {
ship_types = {
RG_gray_juggernaut
}
base = 512 # 1 * juggernaut's size_multiplier
show = {
is_scope_valid = yes
has_technology = tech_gray_juggernaut_8
}
}
RG_graygoo_capitalship_ships_limit = {
ship_types = {
RG_graygoo_capitalship
}
base = 1024 # 1 * juggernaut's size_multiplier
show = {
is_scope_valid = yes
has_technology = tech_gray_juggernaut_8
}
}

View File

@@ -1,28 +0,0 @@
RG_gray_friendly = {
show_in_contacts_list = no
minimalist_contacts_list_profile = yes
share_communications = yes
default_ships = no
government = no
uses_origins = no
share_survey_data = yes
needs_survey = no
observable = yes
ai = {
enabled = no
}
faction = {
hostile = no
needs_border_access = no
generate_borders = no
needs_colony = no
auto_delete = no
}
custom_diplomacy = yes
modules = {
basic_technology_module = {}
exclusive_diplomacy_module = {
contact_rule = on_action_only
}
}
}

View File

@@ -20,9 +20,10 @@ RG_gray_friendly = {
} }
custom_diplomacy = yes custom_diplomacy = yes
modules = { modules = {
basic_technology_module = {} basic_technology_module = {
}
exclusive_diplomacy_module = { exclusive_diplomacy_module = {
contact_rule = on_action_only contact_rule = on_action_only
} }
} }
} }

View File

@@ -0,0 +1,110 @@
### turn off the lights
decision_rg_server_shut_down = {
owned_planets_only = yes
sound = event_administrative_work
icon = decision_glitchy_matrix
enactment_time = 30
resources = {
category = decisions
cost = {
unity = 200
}
}
potential = {
exists = owner
owner = {
has_tradition = tr_rg_nanotech_5
}
}
allow = {
is_capital = no
}
effect = {
destroy_colony = yes
}
ai_weight = {
weight = 0
}
}
### Nanotech Slushify Planet
decision_rg_nanotech_swarm_consume_world = {
icon = decision_tidal_lock_planet
sound = event_structural_collapse
#enactment_time = 360
resources = {
category = decisions
}
owned_planets_only = yes
potential = {
exists = owner
owner = {
has_tradition = tr_rg_nanotech_3
}
can_have_habitable_deposits = yes
is_capital = no
NOT = {
has_planet_flag = being_devoured
}
NOT = { has_designation = col_nanotech_world }
}
effect = {
custom_tooltip = decision_nanotech_swarm_consume_world_effect_desc
set_timed_planet_flag = {
days = 360
flag = recently_eaten_planet
}
hidden_effect = {
set_planet_flag = colony_event
set_planet_flag = being_devoured
add_modifier = {
modifier = being_devoured_modifier_nanotech
days = -1
}
export_trigger_value_to_variable = {
trigger = planet_size
variable = num_districts_terravore
}
export_trigger_value_to_variable = {
trigger = count_deposits
parameters = {
type = d_nanotech_devastation
}
variable = num_lithoid_blockers
}
if = {
limit = {
is_variable_set = num_lithoid_blockers
}
subtract_variable = {
which = num_districts_terravore
value = num_lithoid_blockers
}
}
}
owner = {
start_situation = {
type = situation_rg_nanotech_consume_planet
target = root
}
}
}
ai_weight = {
weight = 5
# don't wreck worlds you want to keep
modifier = {
factor = 0
is_lithoid_devouring_swarm_consumption_world = no
}
}
}

View File

@@ -0,0 +1,79 @@
# Nanite Harvester Deposits
d_nanite_ripper_deposit_1 = {
resources = {
category = orbital_mining_deposits
produces = {
nanites = 0.1
}
}
station = shipclass_mining_station
is_for_colonizable = no
potential = {
can_have_mineral_deposits = yes
}
drop_weight = {
weight = 0
}
}
d_nanite_ripper_deposit_2 = {
resources = {
category = orbital_mining_deposits
produces = {
nanites = 1.6
}
}
station = shipclass_mining_station
is_for_colonizable = no
potential = {
can_have_mineral_deposits = yes
}
drop_weight = {
weight = 0
}
}
# Nanite Harvester Deposits
d_nanite_ripper_deposit_3 = {
resources = {
category = orbital_mining_deposits
produces = {
nanites = 5.8
}
}
station = shipclass_mining_station
is_for_colonizable = no
potential = {
can_have_mineral_deposits = yes
}
drop_weight = {
weight = 0
}
}
d_nanite_ripper_deposit_4 = {
resources = {
category = orbital_mining_deposits
produces = {
nanites = 25.6
}
}
station = shipclass_mining_station
is_for_colonizable = no
potential = {
can_have_mineral_deposits = yes
}
drop_weight = {
weight = 0
}
}

View File

@@ -0,0 +1,57 @@
d_rg_tempest_storm_1 = {
is_for_colonizable = yes
icon = d_fractal_seed
category = deposit_cat_rare
resources = {
category = planet_deposits
produces = {
nanites = 5
}
}
planet_modifier = {
district_mining_max = -2
}
potential = { always = no }
}
d_rg_tempest_storm_2 = {
is_for_colonizable = yes
icon = d_fractal_seed
category = deposit_cat_rare
resources = {
category = planet_deposits
produces = {
nanites = 9
}
}
planet_modifier = {
district_mining_max = -3
}
potential = { always = no }
}
d_rg_tempest_storm_3 = {
is_for_colonizable = yes
icon = d_fractal_seed
category = deposit_cat_rare
resources = {
category = planet_deposits
produces = {
nanites = 15
}
}
planet_modifier = {
pop_happiness = -1
district_mining_max = -5
}
potential = { always = no }
}

View File

@@ -0,0 +1,760 @@
@rw_cost = 1000
@rw_cost_sr = 50
@rw_maintenance = 5
@rw_maintenance_sr = 2
district_rg_city = {
icon = district_rw_city
base_buildtime = 30
is_capped_by_modifier = no
exempt_from_ai_planet_specialization = yes
# TODO_CD: change to real slots
zone_slots = {
slot_city_government
slot_rg_city_01
slot_rg_city_02
}
show_on_uncolonized = {
exists = from
from = { is_regular_empire = yes }
uses_district_set = rg_station
}
potential = {
exists = owner
owner = { is_regular_empire = yes }
uses_district_set = rg_station
}
conversion_ratio = 0.5
convert_to = {
district_rg_nexus
district_rg_hive
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
}
planet_modifier = {
planet_housing_add = 3000
job_enforcer_add = @base_district_jobs
zone_building_slots_add = 2
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
has_valid_civic = civic_agrarian_idyll
}
}
modifier = {
planet_housing_add = -500
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_regular_empire = yes
is_fallen_empire = no
}
}
modifier = {
job_clerk_add = 300
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_regular_empire = yes
is_fallen_empire = no
has_active_tradition = tr_virtuality_4
}
}
modifier = {
job_clerk_add = 600
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_prosperity_public_works }
}
modifier = {
planet_housing_add = 500
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
has_technology = tech_housing_1
}
}
modifier = {
planet_housing_add = 500
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
has_technology = tech_housing_2
NOT = { has_valid_civic = civic_agrarian_idyll }
}
}
modifier = {
planet_housing_add = 500
}
}
triggered_desc = {
trigger = {
planet = {
has_deposit = d_arcane_generator
NOT = { has_district = district_rw_city }
}
}
text = arcane_generator_upkeep_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_regular_empire = yes }
}
text = job_clerk_effect_desc
}
}
district_rg_hive = {
icon = district_rw_hive
base_buildtime = 30
is_capped_by_modifier = no
exempt_from_ai_planet_specialization = yes
# TODO_CD: change to real slots
zone_slots = {
slot_city_government
slot_rg_city_01
slot_rg_city_02
}
show_on_uncolonized = {
exists = from
from = { is_hive_empire = yes }
uses_district_set = rg_station
}
potential = {
exists = owner
owner = { is_hive_empire = yes }
uses_district_set = rg_station
}
conversion_ratio = 0.5
convert_to = {
district_rg_nexus
district_rg_city
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
}
planet_modifier = {
planet_housing_add = 3000
# job_synapse_drone_add = 2
zone_building_slots_add = 2
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_technology = tech_housing_1 }
}
modifier = {
planet_housing_add = 500
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_technology = tech_housing_2 }
}
modifier = {
planet_housing_add = 500
job_coordinator_add = @base_district_jobs
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_prosperity_extended_hives }
}
modifier = {
planet_housing_add = 500
}
}
triggered_desc = {
trigger = {
planet = {
has_deposit = d_arcane_generator
NOT = { has_district = district_rw_hive }
}
}
text = arcane_generator_upkeep_desc
}
}
district_rg_nexus = {
icon = district_rw_nexus
base_buildtime = 30
is_capped_by_modifier = no
exempt_from_ai_planet_specialization = yes
# TODO_CD: change to real slots
zone_slots = {
slot_city_government
slot_rg_city_01
slot_rg_city_02
}
show_on_uncolonized = {
exists = from
from = { is_machine_empire = yes }
uses_district_set = rg_station
}
potential = {
exists = owner
owner = { is_machine_empire = yes }
uses_district_set = rg_station
}
conversion_ratio = 0.5
convert_to = {
district_rg_hive
district_rg_city
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
}
planet_modifier = {
planet_housing_add = 3000
job_technician_drone_add = @base_district_jobs
zone_building_slots_add = 2
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_technology = tech_housing_1 }
}
modifier = {
planet_housing_add = 500
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_technology = tech_housing_2 }
}
modifier = {
planet_housing_add = 500
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_prosperity_optimized_nexus }
}
modifier = {
planet_housing_add = 500
}
}
triggered_desc = {
trigger = {
planet = {
has_deposit = d_arcane_generator
NOT = { has_district = district_rw_nexus }
}
}
text = arcane_generator_upkeep_desc
}
}
district_rg_generator = {
icon = district_rw_generator
base_buildtime = 30
is_capped_by_modifier = no
# TODO_CD: change to real slots
zone_slots = {
slot_rg_city_01
}
show_on_uncolonized = {
uses_district_set = rg_station
exists = from
}
potential = {
exists = owner
uses_district_set = rg_station
}
convert_to = {
# district_rw_commercial
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
produces = {
energy = 50
minerals = 50
food = 50
}
}
triggered_planet_modifier = {
planet_housing_add = 1000
}
}
# district_rg_mining = {
# icon = district_hab_mining
# base_buildtime = 30
# is_capped_by_modifier = no
#
# zone_slots = {
# slot_minerals
# }
#
# show_on_uncolonized = {
# uses_district_set = rg_station
# exists = from
# }
#
# potential = {
# exists = owner
# uses_district_set = rg_station
# }
#
# convert_to = {
# }
#
# resources = {
# category = planet_districts
# cost = {
# minerals = @rw_cost
# }
# upkeep = {
# energy = 5
# }
# produces = {
# minerals = 50
# }
# }
#
# triggered_planet_modifier = {
# planet_housing_add = 1000
# }
# }
#district_rg_farming = {
# icon = district_rw_farming
# base_buildtime = 30
# is_capped_by_modifier = no
#
# # TODO_CD: change to real slots
# zone_slots = {
# slot_food
# }
#
# show_on_uncolonized = { uses_district_set = rg_station }
#
# potential = {
# uses_district_set = rg_station
# exists = owner
# NOT = {
# AND = {
# owner = { is_ai = yes }
# owner = { country_uses_food = no }
# }
# }
# }
#
# resources = {
# category = planet_districts
# cost = {
# minerals = @rw_cost
# }
# upkeep = {
# energy = 5
# }
# produces = {
# food = 50
# }
# }
#
# # triggered for tooltip formatting purposes
# triggered_planet_modifier = {
# modifier = {
# planet_housing_add = 1000
# }
# }
#}
district_rg_industrial = {
icon = district_rw_industrial
base_buildtime = 30
is_capped_by_modifier = no
# TODO_CD: change to real slots
zone_slots = {
slot_rg_city_02
}
show_on_uncolonized = { uses_district_set = rg_station }
potential = {
uses_district_set = rg_station
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = 5
minerals = 50
}
produces = {
nanites = 50
}
}
triggered_planet_modifier = {
planet_housing_add = 1000
}
inline_script = {
script = jobs/industrial_districts_factory_add
AMOUNT = 500
}
inline_script = {
script = jobs/industrial_districts_foundry_add
AMOUNT = 500
}
}
district_rg_science = {
icon = district_rw_science
base_buildtime = 30
is_capped_by_modifier = no
# TODO_CD: change to real slots
zone_slots = {
slot_rg_city_03
}
show_on_uncolonized = { uses_district_set = rg_station }
potential = { uses_district_set = rg_station }
prerequisites = {
tech_basic_science_lab_1
}
allow = {
hidden_trigger = {
OR = {
NOT = { exists = owner }
owner = {
has_technology = tech_basic_science_lab_1
}
}
}
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = 5
}
}
triggered_planet_modifier = {
planet_housing_add = 1000
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_regular_empire = yes }
}
modifier = {
job_physicist_add = 1000
job_biologist_add = 1000
job_engineer_add = 1000
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_hive_empire = yes }
}
modifier = {
job_calculator_physicist_add = 1000
job_calculator_biologist_add = 1000
job_calculator_engineer_add = 1000
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_machine_empire = yes }
}
modifier = {
job_calculator_physicist_add = 1000
job_calculator_biologist_add = 1000
job_calculator_engineer_add = 1000
}
}
#Jobs from Virtuality ascension
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_regular_empire = yes
has_active_tradition = tr_virtuality_4
}
}
job_physicist_add = 500
job_biologist_add = 500
job_engineer_add = 500
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_machine_empire = yes
has_active_tradition = tr_virtuality_4
}
}
job_calculator_physicist_add = 500
job_calculator_biologist_add = 500
job_calculator_engineer_add = 500
}
triggered_desc = {
trigger = {
planet = {
has_deposit = d_arcane_generator
NOT = { has_district = district_rw_science }
}
}
text = arcane_generator_upkeep_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_regular_empire = yes }
}
text = job_researcher_effect_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_hive_empire = yes }
}
text = job_brain_drone_effect_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_machine_empire = yes }
}
text = job_calculator_effect_desc
}
}
# district_rg_nanites = {
# icon = district_rg_nanites
# base_buildtime = 30
# is_capped_by_modifier = no
#
# # TODO_CD: change to real slots
# zone_slots = {
# slot_city_01
# }
#
# show_on_uncolonized = {
# uses_district_set = rg_station
# exists = from
# }
#
# potential = {
# exists = owner
# uses_district_set = rg_station
# }
#
# convert_to = {
# }
#
# resources = {
# category = planet_districts
# cost = {
# minerals = @rw_cost
# }
# upkeep = {
# energy = 5
# minerals = 40
# }
# produces = {
# nanites = 40
# }
# }
#
# triggered_planet_modifier = {
# planet_housing_add = 1000
# }
# }
# district_rg_commercial = {
# icon = district_rw_commercial
# base_buildtime = 30
# is_capped_by_modifier = no
#
# show_on_uncolonized = {
# uses_district_set = rg_station
# exists = from
# from = {
# is_gestalt = no
# is_fallen_empire = no
# }
# }
#
# potential = {
# exists = owner
# owner = {
# is_gestalt = no
# is_fallen_empire = no
# }
# uses_district_set = rg_station
# }
#
# convert_to = {
# district_rw_generator
# }
#
# resources = {
# category = planet_districts
# cost = {
# minerals = @rw_cost
# rare_crystals = @rw_cost_sr
# }
# upkeep = {
# energy = @rw_maintenance
# rare_crystals = @rw_maintenance_sr
# }
# }
#
# triggered_planet_modifier = {
# planet_housing_add = 10
# job_trader_add = 2
# job_clerk_add = 6
# }
#
# triggered_planet_modifier = {
# potential = {
# exists = owner
# owner = {
# has_active_tradition = tr_mercantile_commercial_enterprise
# }
# }
# modifier = {
# job_trader_add = 2
# }
# }
#
# triggered_planet_modifier = {
# potential = {
# exists = owner
# owner = { has_active_tradition = tr_virtuality_4 }
# }
# modifier = {
# job_clerk_add = 6
# }
# }
#
# triggered_desc = {
# trigger = {
# planet = {
# has_deposit = d_arcane_generator
# NOT = { has_district = district_rw_commercial }
# }
# }
# text = arcane_generator_upkeep_desc
# }
#
# triggered_desc = {
# text = job_trader_effect_desc
# }
#
# triggered_desc = {
# text = job_clerk_effect_desc
# }
# }

View File

@@ -0,0 +1,109 @@
# Machine
# rg_fallen_gray_empire = {
# graphical_culture = "fallen_machine_empire_01"
# initializer = "rg_fallen_machine"
#
# weight_modifier = {
# base = 1
# modifier = {
# factor = 100000
# has_origin = rg_origin_scion
# }
# }
#
# possible = {
# host_has_dlc = "Synthetic Dawn Story Pack"
# }
#
# create_country_effect = {
# create_species = {
# name = 纳米构造体
# class = RG_MACHINE
# portrait = "rg_machine_maid"
# traits = {
# trait = trait_machine_unit
# trait = rg_machine_maid_trait
# trait = trait_robot_mass_produced
# trait = ramdom_trait
# }
# extra_trait_points = 3
# allow_negative_traits = no
# namelist = MACHINE3
# effect = {
# save_event_target_as = rg_fallen_maid_species
# }
# }
# create_country = {
# name = 德萨努-纳迪沙协议
# type = fallen_empire
# flag = {
# icon = {
# category = "special"
# file = "gray_goo.dds"
# }
# background = {
# category = "backgrounds"
# file = "sinus.dds"
# }
# colors = {
# "grey"
# "dark_grey"
# "null"
# "null"
# }
# }
# ignore_initial_colony_error = yes
# authority = auth_machine_intelligence
# civics = {
# civic = civic_machine_remnants
# civic = civic_custodian_directives
# }
# species = last_created_species
# ethos = {
# ethic = ethic_gestalt_consciousness
# }
# origin = "origin_fallen_empire"
# effect = {
# save_global_event_target_as = rg_fe_country
# set_country_flag = rg_fallen_empire_machine
# add_resource = {
# minerals = 10000
# energy = 10000
# food = 1000
# influence = 500
# }
# if = {
# limit = { host_has_dlc = "Apocalypse" }
# give_technology = {
# tech = tech_colossus
# message = no
# }
# }
# # must initialize global designs here
# add_global_ship_design = "NAME_Gray_Omega"
# add_global_ship_design = "NAME_Gray_Alpha"
# add_global_ship_design = "NAME_Gray_Beta"
# add_global_ship_design = "NAME_Gray_Gamma"
# add_global_ship_design = "NAME_Gray_Theta"
# add_global_ship_design = "NAME_Gray_Tau"
# add_global_ship_design = "NAME_Gray_Sigma"
# add_global_ship_design = "NAME_Gray_FE_Starbase"
# if = {
# limit = {
# NOT = {
# exist = event_target:rg_gray_country_leader
# }
# }
# rg_gray_country_leader_init = yes
# set_leader = last_created_leader
# }
# else = {
# set_leader = last_created_leader
# }
# ruler = {
# add_skill = 9
# }
# }
# }
# }
# }

View File

@@ -0,0 +1,12 @@
concept_tradition_rg_nanotech = {
icon = "gfx/interface/icons/traditions/tree_icons/tradition_icon_nanotech.dds"
tooltip_override = "tradition_category:tradition_rg_nanotech"
}
concept_rg_gray = {
alias = { }
}
concept_rg_scion = {
alias = { }
}

View File

@@ -3,15 +3,13 @@ ship_design = {
name = "NAME_Gray_Warship" name = "NAME_Gray_Warship"
ship_size = RG_graygoo_mothership ship_size = RG_graygoo_mothership
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_gray_warship_key" template = "RG_gray_warship_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "PLANET_KILLER_GUN_01" slot = "PLANET_KILLER_GUN_01"
template = "PLANET_KILLER_NEUTRON" template = "RG_PLANET_KILLER_SMALL"
} }
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@@ -88,8 +86,6 @@ ship_design = {
slot = "PD_04" slot = "PD_04"
template = "RG_FLAK_BATTERY" template = "RG_FLAK_BATTERY"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@@ -138,7 +134,6 @@ ship_design = {
slot = "LARGE_UTILITY_12" slot = "LARGE_UTILITY_12"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
} }
component = { component = {
slot = "AUX_UTILITY_1" slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR" template = "RG_AUTO_REPAIR"
@@ -152,7 +147,7 @@ ship_design = {
template = "RG_ENIGMATIC_SCHEDULER" template = "RG_ENIGMATIC_SCHEDULER"
} }
} }
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
@@ -166,11 +161,9 @@ ship_design = {
name = "NAME_Nanite_Factory" name = "NAME_Nanite_Factory"
ship_size = graygoo_factory ship_size = graygoo_factory
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_nanite_factory_key" template = "RG_nanite_factory_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@@ -333,7 +326,7 @@ ship_design = {
} }
} }
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "TITAN_ANTIMATTER_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_L"
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED" required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
} }
@@ -342,150 +335,90 @@ ship_design = {
name = "NAME_Nanite_Dragon" name = "NAME_Nanite_Dragon"
ship_size = nanite_space_dragon_baby ship_size = nanite_space_dragon_baby
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_nanite_space_dragon_baby_key" template = "nanite_space_dragon_baby_key"
slot = "mid" slot = "mid"
component = {
component = { slot = "PLANET_KILLER_GUN_01" template = "RG_PLANET_KILLER" } slot = "PRIMARY_GUN_01"
template = "GRAY_BEAM_STATIC_X"
component = { slot = "TITAN_01" template = "GRAY_BEAM_STATIC_EX" } }
component = { slot = "TITAN_02" template = "GRAY_BEAM_STATIC_EX" } component = {
component = { slot = "TITAN_03" template = "GRAY_BEAM_STATIC_EX" } slot = "SECONDARY_GUN_01"
component = { slot = "TITAN_04" template = "GRAY_BEAM_STATIC_EX" } template = "SMALL_GRAY_WEAPON_LANCE"
component = { slot = "TITAN_05" template = "GRAY_BEAM_STATIC_EX" } }
component = { slot = "TITAN_06" template = "GRAY_BEAM_STATIC_EX" } component = {
slot = "SECONDARY_GUN_02"
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" } template = "SMALL_GRAY_WEAPON_LANCE"
component = { slot = "EXTRA_LARGE_02" template = "GRAY_BEAM_STATIC_X" } }
component = { slot = "EXTRA_LARGE_03" template = "GRAY_BEAM_STATIC_X" } component = {
component = { slot = "EXTRA_LARGE_04" template = "GRAY_BEAM_STATIC_X" } slot = "SECONDARY_GUN_03"
component = { slot = "EXTRA_LARGE_05" template = "GRAY_BEAM_STATIC_X" } template = "SMALL_GRAY_WEAPON_LANCE"
component = { slot = "EXTRA_LARGE_06" template = "GRAY_BEAM_STATIC_X" } }
component = { slot = "EXTRA_LARGE_07" template = "GRAY_BEAM_STATIC_X" } component = {
component = { slot = "EXTRA_LARGE_08" template = "GRAY_BEAM_STATIC_X" } slot = "SECONDARY_GUN_04"
template = "SMALL_GRAY_WEAPON_LANCE"
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" } }
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" } component = {
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" } slot = "SECONDARY_GUN_05"
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" } template = "SMALL_GRAY_WEAPON_LANCE"
component = { slot = "TORPEDO_05" template = "RG_ENERGY_MISSILE" } }
component = { slot = "TORPEDO_06" template = "RG_ENERGY_MISSILE" } component = {
component = { slot = "TORPEDO_07" template = "RG_ENERGY_MISSILE" } slot = "SECONDARY_GUN_06"
component = { slot = "TORPEDO_08" template = "RG_ENERGY_MISSILE" } template = "SMALL_GRAY_WEAPON_LANCE"
}
component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "SECONDARY_GUN_07"
component = { slot = "LARGE_GUN_03" template = "LARGE_GRAY_WEAPON_LANCE" } template = "SMALL_GRAY_WEAPON_LANCE"
component = { slot = "LARGE_GUN_04" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_05" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_06" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "SECONDARY_GUN_08"
component = { slot = "LARGE_GUN_07" template = "LARGE_GRAY_WEAPON_LANCE" } template = "SMALL_GRAY_WEAPON_LANCE"
component = { slot = "LARGE_GUN_08" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_09" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_10" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "TERTIARY_GUN_01"
component = { slot = "LARGE_GUN_11" template = "LARGE_GRAY_WEAPON_LANCE" } template = "RG_FLAK_BATTERY"
component = { slot = "LARGE_GUN_12" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_13" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_14" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "TERTIARY_GUN_02"
component = { slot = "LARGE_GUN_15" template = "LARGE_GRAY_WEAPON_LANCE" } template = "RG_FLAK_BATTERY"
component = { slot = "LARGE_GUN_16" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_17" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_18" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "TERTIARY_GUN_03"
component = { slot = "LARGE_GUN_19" template = "LARGE_GRAY_WEAPON_LANCE" } template = "RG_FLAK_BATTERY"
component = { slot = "LARGE_GUN_20" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_21" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_22" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "TERTIARY_GUN_04"
component = { slot = "LARGE_GUN_23" template = "LARGE_GRAY_WEAPON_LANCE" } template = "RG_FLAK_BATTERY"
component = { slot = "LARGE_GUN_24" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_25" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_26" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "LARGE_UTILITY_1"
component = { slot = "LARGE_GUN_27" template = "LARGE_GRAY_WEAPON_LANCE" } template = "HUGE_GRAY_MIX_ARMOR"
component = { slot = "LARGE_GUN_28" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_29" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_30" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "LARGE_UTILITY_2"
component = { slot = "LARGE_GUN_31" template = "LARGE_GRAY_WEAPON_LANCE" } template = "HUGE_GRAY_MIX_ARMOR"
component = { slot = "LARGE_GUN_32" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_33" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
component = { slot = "LARGE_GUN_34" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "LARGE_UTILITY_3"
component = { slot = "LARGE_GUN_35" template = "LARGE_GRAY_WEAPON_LANCE" } template = "HUGE_GRAY_MIX_ARMOR"
component = { slot = "LARGE_GUN_36" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = {
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } slot = "LARGE_UTILITY_4"
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } template = "HUGE_GRAY_MIX_ARMOR"
component = { slot = "PD_03" template = "RG_FLAK_BATTERY" } }
component = { slot = "PD_04" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_05" template = "RG_FLAK_BATTERY" } slot = "AUX_UTILITY_1"
component = { slot = "PD_06" template = "RG_FLAK_BATTERY" } template = "RG_AUTO_REPAIR"
component = { slot = "PD_07" template = "RG_FLAK_BATTERY" } }
component = { slot = "PD_08" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_09" template = "RG_FLAK_BATTERY" } slot = "AUX_UTILITY_2"
component = { slot = "PD_10" template = "RG_FLAK_BATTERY" } template = "RG_ARMOR_BOOSTER"
component = { slot = "PD_11" template = "RG_FLAK_PHOENIX" } }
component = { slot = "PD_12" template = "RG_FLAK_PHOENIX" }
component = { slot = "LARGE_UTILITY_1" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_2" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_3" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_4" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_5" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_6" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_7" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_8" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_9" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_10" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_11" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_12" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_13" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_14" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_15" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_16" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_17" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_18" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_19" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_20" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_21" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_22" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_23" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_24" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_25" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_26" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_27" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_28" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_29" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_30" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_31" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_32" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_33" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_34" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_35" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_36" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_37" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_38" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_39" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_40" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_41" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_42" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_43" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_44" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_45" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_46" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_47" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_48" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
component = { slot = "AUX_UTILITY_2" template = "RG_AUTO_REPAIR" }
component = { slot = "AUX_UTILITY_3" template = "RG_ARMOR_BOOSTER" }
component = { slot = "AUX_UTILITY_4" template = "RG_ARMOR_BOOSTER" }
component = { slot = "AUX_UTILITY_5" template = "RG_ENIGMATIC_SCHEDULER" }
component = { slot = "AUX_UTILITY_6" template = "RG_ENIGMATIC_SCHEDULER" }
component = { slot = "AUX_UTILITY_7" template = "RG_ENGINE_BOOSTER" }
component = { slot = "AUX_UTILITY_8" template = "RG_ENGINE_BOOSTER" }
} }
required_component="GUARDIAN_DRIVE" required_component = "GUARDIAN_DRIVE"
required_component="COMBAT_COMPUTER_ARTILLERY_DEFAULT" required_component = "RG_COMBAT_COMPUTER_battle"
required_component="GUARDIAN_PROPULSION" required_component = "GUARDIAN_PROPULSION"
required_component="GUARDIAN_SENSORS" required_component = "GUARDIAN_SENSORS"
} }
# Gray Goo Mothership # Gray Goo Mothership
@@ -493,11 +426,9 @@ ship_design = {
name = "NAME_Nanite_Mothership" name = "NAME_Nanite_Mothership"
ship_size = graygoo_mothership ship_size = graygoo_mothership
is_event_design = yes is_event_design = yes
section = { section = {
template = "nanite_mothership_key" template = "nanite_mothership_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@@ -558,7 +489,6 @@ ship_design = {
slot = "STRIKE_CRAFT_10" slot = "STRIKE_CRAFT_10"
template = "RG_FIGHTER_HANGAR_BEAM" template = "RG_FIGHTER_HANGAR_BEAM"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@@ -619,7 +549,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo" required_component = "RG_COMBAT_COMPUTER_torpedo"
} }
@@ -628,11 +558,9 @@ ship_design = {
name = "NAME_Nanite_Mothership_Carrier" name = "NAME_Nanite_Mothership_Carrier"
ship_size = graygoo_mothership ship_size = graygoo_mothership
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_nanite_carriermothership_key" template = "RG_nanite_carriermothership_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "PD_01" slot = "PD_01"
template = "RG_FLAK_BATTERY" template = "RG_FLAK_BATTERY"
@@ -649,7 +577,6 @@ ship_design = {
slot = "PD_04" slot = "PD_04"
template = "RG_CARRIER_RADAR" template = "RG_CARRIER_RADAR"
} }
component = { component = {
slot = "LARGE_GUN_01" slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE" template = "LARGE_GRAY_WEAPON_LANCE"
@@ -658,7 +585,6 @@ ship_design = {
slot = "LARGE_GUN_02" slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE" template = "LARGE_GRAY_WEAPON_LANCE"
} }
component = { component = {
slot = "STRIKE_CRAFT_01" slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM" template = "RG_FIGHTER_HANGAR_BEAM"
@@ -723,7 +649,6 @@ ship_design = {
slot = "STRIKE_CRAFT_16" slot = "STRIKE_CRAFT_16"
template = "RG_BOMBER_HANGAR_AP_BOMB" template = "RG_BOMBER_HANGAR_AP_BOMB"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@@ -784,7 +709,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_CARRIER" required_component = "RG_COMBAT_COMPUTER_CARRIER"
} }
@@ -792,11 +717,9 @@ ship_design = {
name = "NAME_Nanite_Mothership_titan" name = "NAME_Nanite_Mothership_titan"
ship_size = graygoo_mothership ship_size = graygoo_mothership
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_nanite_titanmothership_key" template = "RG_nanite_titanmothership_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@@ -833,8 +756,6 @@ ship_design = {
slot = "LARGE_GUN_05" slot = "LARGE_GUN_05"
template = "LARGE_GRAY_WEAPON_LANCE" template = "LARGE_GRAY_WEAPON_LANCE"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@@ -895,7 +816,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo" required_component = "RG_COMBAT_COMPUTER_torpedo"
} }
@@ -907,7 +828,6 @@ ship_design = {
section = { section = {
template = "RG_nanite_interdictor_key" template = "RG_nanite_interdictor_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TORPEDO_01" slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE" template = "RG_ENERGY_MISSILE"
@@ -936,7 +856,6 @@ ship_design = {
slot = "STRIKE_CRAFT_03" slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM" template = "RG_FIGHTER_HANGAR_BEAM"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@@ -953,32 +872,27 @@ ship_design = {
slot = "LARGE_UTILITY_4" slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
} }
component = { component = {
slot = "AUX_UTILITY_1" slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR" template = "RG_AUTO_REPAIR"
} }
} }
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo" required_component = "RG_COMBAT_COMPUTER_torpedo"
} }
### Dessanu Ships ### Dessanu Ships
# Dessanu Mothership # Dessanu Mothership
ship_design = { ship_design = {
name = "NAME_Dessanu_Mothership" name = "NAME_Dessanu_Mothership"
ship_size = graygoo_mothership ship_size = graygoo_mothership
is_event_design = yes is_event_design = yes
section = { section = {
template = "nanite_mothership_key" template = "nanite_mothership_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@@ -1039,7 +953,6 @@ ship_design = {
slot = "STRIKE_CRAFT_10" slot = "STRIKE_CRAFT_10"
template = "RG_FIGHTER_HANGAR_BEAM" template = "RG_FIGHTER_HANGAR_BEAM"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@@ -1100,7 +1013,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo" required_component = "RG_COMBAT_COMPUTER_torpedo"
} }
@@ -1112,7 +1025,6 @@ ship_design = {
section = { section = {
template = "RG_nanite_interdictor_key" template = "RG_nanite_interdictor_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TORPEDO_01" slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE" template = "RG_ENERGY_MISSILE"
@@ -1141,7 +1053,6 @@ ship_design = {
slot = "STRIKE_CRAFT_03" slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM" template = "RG_FIGHTER_HANGAR_BEAM"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
@@ -1158,17 +1069,15 @@ ship_design = {
slot = "LARGE_UTILITY_4" slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR" template = "LARGE_GRAY_MIX_ARMOR"
} }
component = { component = {
slot = "AUX_UTILITY_1" slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR" template = "RG_AUTO_REPAIR"
} }
} }
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo" required_component = "RG_COMBAT_COMPUTER_torpedo"
} }
@@ -1179,7 +1088,6 @@ ship_design = {
section = { section = {
template = "gatebuilder_starbase_key" template = "gatebuilder_starbase_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TORPEDO_01" slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE" template = "RG_ENERGY_MISSILE"

View File

@@ -0,0 +1,607 @@
#############################
### Fallen Machine Empire ###
#############################
# Planet Destroyer
ship_design = {
name = "NAME_Gray_Omega"
ship_size = colossus
section = {
template = "SHIP_COLOSSUS_SECTION"
slot = "ship"
component = {
slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="COLOSSUS_DARK_MATTER_REACTOR"
required_component="COLOSSUS_SHIP_THRUSTER_5"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Massive Ship
ship_design = {
name = "NAME_Gray_Alpha"
ship_size = massive_ship_fallen_empire
section = {
template = "fallen_empire_massive_warship_key"
slot = "mid"
component = {
slot = "TITANIC_01"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_04"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_03"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_04"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_05"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_06"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_07"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_08"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_9"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_10"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_11"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_12"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_13"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_14"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_15"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_16"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_17"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_18"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_19"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_20"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_3"
template = "SHIELD_BOOSTER"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="COMBAT_COMPUTER_ARTILLERY_SAPIENT"
required_component="TITAN_DARK_MATTER_REACTOR"
required_component="TITAN_SHIP_THRUSTER_5"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Large Ship
ship_design = {
name = "NAME_Gray_Beta"
ship_size = large_ship_fallen_empire
section = {
template = "fallen_empire_large_warship_key"
slot = "mid"
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "EXTRA_LARGE_01"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "EXTRA_LARGE_02"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_3"
template = "SHIELD_BOOSTER"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="COMBAT_COMPUTER_LINE_SAPIENT"
required_component="BATTLESHIP_DARK_MATTER_REACTOR"
required_component="BATTLESHIP_SHIP_THRUSTER_5"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Small Ship
ship_design = {
name = "NAME_Gray_Gamma"
ship_size = small_ship_fallen_empire
section = {
template = "fallen_empire_warship_small_key"
slot = "mid"
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_01"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_02"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_03"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_04"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_03"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_04"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "MEDIUM_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="COMBAT_COMPUTER_PICKET_SAPIENT"
required_component="DESTROYER_DARK_MATTER_REACTOR"
required_component="DESTROYER_SHIP_THRUSTER_5"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Defense Platform
ship_design = {
name = "NAME_Gray_Sigma"
ship_size = military_station_small_fallen_empire
section = {
template = "fallen_empire_station_small_key"
slot = "mid"
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_05"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
}
required_component="SENSOR_4"
required_component="COMBAT_COMPUTER_PLATFORM_SAPIENT"
required_component="PLATFORM_DARK_MATTER_REACTOR"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Construction Ship
ship_design = {
name = "NAME_Gray_Theta"
ship_size = constructor
section = {
template = "DEFAULT_CONSTRUCTION_SECTION"
slot = "mid"
component = {
slot = "SMALL_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "SMALL_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
}
required_component="JUMP_DRIVE_1"
required_component="SHIP_THRUSTER_5"
required_component="SENSOR_4"
required_component="CORVETTE_DARK_MATTER_REACTOR"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Colony Ship
ship_design = {
name = "NAME_Gray_Tau"
ship_size = colonizer
section = {
template = "DEFAULT_COLONIZATION_SECTION"
slot = "mid"
component = {
slot = "SMALL_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "SMALL_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "SMALL_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
}
required_component="JUMP_DRIVE_1"
required_component="SHIP_THRUSTER_5"
required_component="SENSOR_4"
required_component="CORVETTE_DARK_MATTER_REACTOR"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Awakened Fallen Empire Starbase
ship_design = {
name = "NAME_Gray_FE_Starbase"
ship_size = starbase_fe_outpost
section = {
template = "station_generic_01_key"
slot = "mid"
component = {
slot = "SMALL_GUN_01"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_02"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_03"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
}
required_component="SENSOR_2"
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,64 +1,168 @@
# 星环基地 1 # 星环基地 1
ship_design = { ship_design = {
name = "RG_RG_ORBITAL_RING_TIER_1_STARBASE" name = "RG_ORBITAL_RING_TIER_1_STARBASE"
ship_size = RG_orbital_ring_tier_1 ship_size = RG_orbital_ring_tier_1
section = { section = {
template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION" template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
slot = "core" slot = "core"
component = {
component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" } slot = "LARGE_GUN_01"
component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "LARGE_GUN_03" template = "LARGE_GRAY_WEAPON_LANCE" } }
component = { slot = "LARGE_GUN_04" template = "LARGE_GRAY_WEAPON_LANCE" } component = {
slot = "LARGE_GUN_02"
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" } }
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" } component = {
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" } slot = "LARGE_GUN_03"
component = { slot = "TORPEDO_05" template = "RG_ENERGY_MISSILE" } template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "TORPEDO_06" template = "RG_ENERGY_MISSILE" } }
component = { slot = "TORPEDO_07" template = "RG_ENERGY_MISSILE" } component = {
component = { slot = "TORPEDO_08" template = "RG_ENERGY_MISSILE" } slot = "LARGE_GUN_04"
template = "LARGE_GRAY_WEAPON_LANCE"
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" } component = {
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" } slot = "TORPEDO_01"
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" } template = "RG_ENERGY_MISSILE"
}
component = { slot = "STRIKE_CRAFT_05" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" } component = {
component = { slot = "STRIKE_CRAFT_06" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" } slot = "TORPEDO_02"
component = { slot = "STRIKE_CRAFT_07" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" } template = "RG_ENERGY_MISSILE"
component = { slot = "STRIKE_CRAFT_08" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" } }
component = {
component = { slot = "MEDIUM_GUN_01" template = "SMALL_GRAY_WEAPON_LANCE" } slot = "TORPEDO_03"
component = { slot = "MEDIUM_GUN_02" template = "SMALL_GRAY_WEAPON_LANCE" } template = "RG_ENERGY_MISSILE"
component = { slot = "MEDIUM_GUN_03" template = "SMALL_GRAY_WEAPON_LANCE" } }
component = { slot = "MEDIUM_GUN_04" template = "SMALL_GRAY_WEAPON_LANCE" } component = {
slot = "TORPEDO_04"
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } template = "RG_ENERGY_MISSILE"
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } }
component = { slot = "PD_03" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_04" template = "RG_FLAK_BATTERY" } slot = "TORPEDO_05"
template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } slot = "TORPEDO_06"
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_7" template = "LARGE_GRAY_MIX_ARMOR" } slot = "TORPEDO_07"
component = { slot = "LARGE_UTILITY_8" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_ENERGY_MISSILE"
}
component = { slot = "AUX_UTILITY_1" template = "RG_ARMOR_BOOSTER" } component = {
component = { slot = "AUX_UTILITY_2" template = "RG_AUTO_REPAIR" } slot = "TORPEDO_08"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_04"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_05"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "STRIKE_CRAFT_06"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "STRIKE_CRAFT_07"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "STRIKE_CRAFT_08"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_03"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_04"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_ARMOR_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_AUTO_REPAIR"
}
} }
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_L"
required_component = "RG_COMBAT_COMPUTER_COLOSSUS" required_component = "RG_COMBAT_COMPUTER_COLOSSUS"
required_component = "RG_CORVETTE_CLOAKING_3" required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "STARBASE_AURA_FTL_INHIBITOR" required_component = "RG_STARBASE_AURA_FTL_INHIBITOR"
} }
# Factory # Factory
@@ -66,11 +170,9 @@ ship_design = {
name = "NAME_RG_Nanite_Starbase" name = "NAME_RG_Nanite_Starbase"
ship_size = starbase_starfortress ship_size = starbase_starfortress
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_nanite_factory_key" template = "RG_nanite_factory_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "TITAN_01" slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX" template = "GRAY_BEAM_STATIC_EX"
@@ -233,8 +335,8 @@ ship_design = {
} }
} }
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "TITAN_ANTIMATTER_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_L"
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED" required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
required_component = "RG_CORVETTE_CLOAKING_3" required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "STARBASE_AURA_FTL_INHIBITOR" required_component = "RG_STARBASE_AURA_FTL_INHIBITOR"
} }

View File

@@ -1,14 +1,11 @@
#工程船 #工程船
ship_design = { ship_design = {
name = "NAME_RG_GRAY_constructor" name = "NAME_RG_GRAY_constructor"
ship_size = RG_armed_constructor_ship ship_size = RG_armed_constructor_ship
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_armed_constructor_ship" template = "RG_armed_constructor_ship"
slot = "mid" slot = "mid"
component = { component = {
slot = "PD_01" slot = "PD_01"
template = "RG_FLAK_BATTERY" template = "RG_FLAK_BATTERY"
@@ -16,7 +13,7 @@ ship_design = {
component = { component = {
slot = "PD_02" slot = "PD_02"
template = "RG_FLAK_BATTERY" template = "RG_FLAK_BATTERY"
} }
component = { component = {
slot = "EXTRA_LARGE_01" slot = "EXTRA_LARGE_01"
template = "GRAY_BEAM_STATIC_X" template = "GRAY_BEAM_STATIC_X"
@@ -24,11 +21,11 @@ ship_design = {
component = { component = {
slot = "LARGE_GUN_01" slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE" template = "LARGE_GRAY_WEAPON_LANCE"
} }
component = { component = {
slot = "LARGE_GUN_02" slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE" template = "LARGE_GRAY_WEAPON_LANCE"
} }
component = { component = {
slot = "TORPEDO_01" slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE" template = "RG_ENERGY_MISSILE"
@@ -77,8 +74,8 @@ ship_design = {
slot = "AUX_UTILITY_2" slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER" template = "RG_ENGINE_BOOSTER"
} }
} }
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
@@ -92,30 +89,79 @@ ship_design = {
name = "NAME_RG_GRAY_scienceship" name = "NAME_RG_GRAY_scienceship"
ship_size = RG_armed_science_ship ship_size = RG_armed_science_ship
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_armed_science_ship" template = "RG_armed_science_ship"
slot = "mid" slot = "mid"
component = {
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" } slot = "EXTRA_LARGE_01"
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" } }
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" } component = {
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" } slot = "TORPEDO_01"
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" } template = "RG_ENERGY_MISSILE"
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } slot = "TORPEDO_02"
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } slot = "TORPEDO_03"
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_ENERGY_MISSILE"
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" } component = {
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" } slot = "TORPEDO_04"
} template = "RG_ENERGY_MISSILE"
required_component = "TITAN_ZERO_POINT_REACTOR" }
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
@@ -129,30 +175,79 @@ ship_design = {
name = "NAME_RG_armed_transport_ship" name = "NAME_RG_armed_transport_ship"
ship_size = RG_armed_transport_ship ship_size = RG_armed_transport_ship
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_armed_transport_ship" template = "RG_armed_transport_ship"
slot = "mid" slot = "mid"
component = {
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" } slot = "EXTRA_LARGE_01"
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" } component = {
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" } slot = "STRIKE_CRAFT_01"
component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } slot = "STRIKE_CRAFT_02"
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } slot = "STRIKE_CRAFT_03"
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" } component = {
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" } slot = "STRIKE_CRAFT_04"
} template = "RG_FIGHTER_HANGAR_BEAM"
required_component = "TITAN_ZERO_POINT_REACTOR" }
component = {
slot = "STRIKE_CRAFT_05"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_06"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
@@ -165,30 +260,79 @@ ship_design = {
name = "NAME_RG_armed_colony_ship" name = "NAME_RG_armed_colony_ship"
ship_size = RG_armed_colony_ship ship_size = RG_armed_colony_ship
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_armed_colony_ship" template = "RG_armed_colony_ship"
slot = "mid" slot = "mid"
component = {
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" } slot = "EXTRA_LARGE_01"
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" } template = "GRAY_BEAM_STATIC_X"
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" } component = {
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" } slot = "STRIKE_CRAFT_01"
component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" } }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } component = {
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } slot = "STRIKE_CRAFT_02"
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } component = {
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } slot = "STRIKE_CRAFT_03"
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } template = "RG_FIGHTER_HANGAR_BEAM"
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" } component = {
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" } slot = "STRIKE_CRAFT_04"
} template = "RG_FIGHTER_HANGAR_BEAM"
required_component = "TITAN_ZERO_POINT_REACTOR" }
component = {
slot = "STRIKE_CRAFT_05"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_06"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump" required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor" required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
@@ -198,74 +342,16 @@ ship_design = {
# 星海试验船 # 星海试验船
ship_design = { ship_design = {
name = "RG_COLOSSUS_interdictor_SP" name = "RG_COLOSSUS_interdictor_SP"
ship_size = RG_graygoo_interdictor
is_event_design = yes
section = {
template = "RG_COLOSSUS_interdictor_key"
slot = "mid"
component = {
slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER_SP"
}
component = {
slot = "LARGE_UTILITY_1"
template = ""
}
component = {
slot = "LARGE_UTILITY_2"
template = ""
}
component = {
slot = "LARGE_UTILITY_3"
template = ""
}
component = {
slot = "LARGE_UTILITY_4"
template = ""
}
component = {
slot = "LARGE_UTILITY_5"
template = ""
}
component = {
slot = "LARGE_UTILITY_6"
template = ""
}
component = {
slot = "AUX_UTILITY_1"
template = ""
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "HYPER_DRIVE_3"
required_component = "SENSOR_4"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
}
# 星海纸船
ship_design = {
name = "RG_Buff_interdictor_SP"
ship_size = RG_graygoo_interdictor ship_size = RG_graygoo_interdictor
is_event_design = yes is_event_design = yes
section = { section = {
template = "RG_Buff_interdictor_key" template = "RG_COLOSSUS_interdictor_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "PD_01" slot = "PLANET_KILLER_GUN_01"
template = "RG_FLAK_BATTERY" template = "RG_PLANET_KILLER_SP"
} }
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "" template = ""
@@ -282,14 +368,113 @@ ship_design = {
slot = "LARGE_UTILITY_4" slot = "LARGE_UTILITY_4"
template = "" template = ""
} }
component = {
slot = "LARGE_UTILITY_5"
template = ""
}
component = {
slot = "LARGE_UTILITY_6"
template = ""
}
component = {
slot = "AUX_UTILITY_1"
template = ""
}
}
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "HYPER_DRIVE_3"
required_component = "SENSOR_4"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
}
# 星海试验船-传统
ship_design = {
name = "RG_COLOSSUS_interdictor_NANO_SP"
ship_size = RG_graygoo_interdictor
is_event_design = yes
section = {
template = "RG_COLOSSUS_interdictor_key"
slot = "mid"
component = {
slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER_NANO_SP"
}
component = {
slot = "LARGE_UTILITY_1"
template = ""
}
component = {
slot = "LARGE_UTILITY_2"
template = ""
}
component = {
slot = "LARGE_UTILITY_3"
template = ""
}
component = {
slot = "LARGE_UTILITY_4"
template = ""
}
component = {
slot = "LARGE_UTILITY_5"
template = ""
}
component = {
slot = "LARGE_UTILITY_6"
template = ""
}
component = {
slot = "AUX_UTILITY_1"
template = ""
}
}
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "HYPER_DRIVE_3"
required_component = "SENSOR_4"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
}
# 星海纸船
ship_design = {
name = "RG_Buff_interdictor_SP"
ship_size = RG_graygoo_interdictor
is_event_design = yes
section = {
template = "RG_Buff_interdictor_key"
slot = "mid"
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = ""
}
component = {
slot = "LARGE_UTILITY_2"
template = ""
}
component = {
slot = "LARGE_UTILITY_3"
template = ""
}
component = {
slot = "LARGE_UTILITY_4"
template = ""
}
component = { component = {
slot = "AUX_UTILITY_1" slot = "AUX_UTILITY_1"
template = "RG_revive_component" template = "RG_revive_component"
} }
} }
required_component = "TITAN_ZERO_POINT_REACTOR" required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "HYPER_DRIVE_3" required_component = "HYPER_DRIVE_3"
required_component = "SENSOR_4" required_component = "SENSOR_4"
required_component = "RG_gatebuilder_thruster" required_component = "RG_gatebuilder_thruster"
@@ -298,17 +483,14 @@ ship_design = {
required_component = "" required_component = ""
} }
# Nanite Dragon # Nanite Dragon
ship_design = { ship_design = {
name = "NAME_RG_FAKE_Dragon" name = "NAME_RG_FAKE_Dragon"
ship_size = nanite_space_dragon_baby ship_size = nanite_space_dragon_baby
is_event_design = yes is_event_design = yes
section = { section = {
template = "nanite_space_dragon_baby_key" template = "nanite_space_dragon_baby_key"
slot = "mid" slot = "mid"
component = { component = {
slot = "PRIMARY_GUN_01" slot = "PRIMARY_GUN_01"
template = "GRAY_BEAM_STATIC_X" template = "GRAY_BEAM_STATIC_X"
@@ -361,7 +543,6 @@ ship_design = {
slot = "TERTIARY_GUN_04" slot = "TERTIARY_GUN_04"
template = "RG_FLAK_BATTERY" template = "RG_FLAK_BATTERY"
} }
component = { component = {
slot = "LARGE_UTILITY_1" slot = "LARGE_UTILITY_1"
template = "HUGE_GRAY_MIX_ARMOR" template = "HUGE_GRAY_MIX_ARMOR"
@@ -387,8 +568,93 @@ ship_design = {
template = "RG_ARMOR_BOOSTER" template = "RG_ARMOR_BOOSTER"
} }
} }
required_component="GUARDIAN_DRIVE" required_component = "GUARDIAN_DRIVE"
required_component="RG_COMBAT_COMPUTER_battle" required_component = "RG_COMBAT_COMPUTER_battle"
required_component="GUARDIAN_PROPULSION" required_component = "GUARDIAN_PROPULSION"
required_component="GUARDIAN_SENSORS" required_component = "GUARDIAN_SENSORS"
} }
#运航舰
ship_design = {
name = "NAME_RG_carrier_destroyer"
ship_size = RG_armed_transport_ship
is_event_design = yes
section = {
template = "RG_carrier_destroyer_key"
slot = "mid"
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
}
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_torpedo"
}
#驱逐舰
ship_design = {
name = "NAME_RG_base_destroyer"
ship_size = RG_graygoo_destroyer
is_event_design = yes
section = {
template = "RG_base_destroyer_key"
slot = "mid"
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
}
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_torpedo"
}

View File

@@ -2,15 +2,56 @@ origin_rg_gray = {
is_origin = yes is_origin = yes
icon = "gfx/interface/icons/origins/origins_fratricide.dds" icon = "gfx/interface/icons/origins/origins_fratricide.dds"
picture = GFX_evt_ship_in_orbit_2 picture = GFX_evt_ship_in_orbit_2
flags = {
flags = { origin_rg_gray } origin_rg_gray
}
non_colonizable_planet_class_neighbor = yes non_colonizable_planet_class_neighbor = yes
description = "origin_tooltip_rg_gray_effects" description = "origin_tooltip_rg_gray_effects"
advanced_start = yes advanced_start = yes
max_once_global = yes
random_weight = {
base = 0
}
playable = {
host_has_dlc = "Distant Stars Story Pack"
}
possible = {
civics = {
OR = {
value = civic_rg_gray_cluster
value = civic_rg_gray_non_cluster
}
}
}
}
rg_origin_scion = {
is_origin = yes
icon = "gfx/interface/icons/origins/origins_scion_1.dds"
picture = GFX_origin_rg_scion
advanced_start = yes
max_once_global = yes
playable = {
host_has_dlc = Federations
}
# possible = {
# ethics = {
# NOR = {
# value = ethic_gestalt_consciousness
# #value = ethic_xenophobe
# value = ethic_fanatic_xenophobe
# }
# }
# civics = {
# NOT = { value = civic_pompous_purists }
# }
# }
description = "origin_tooltip_rg_scion_effects"
flags = { custom_start_screen }
random_weight = { random_weight = {
base = 0 base = 0
} }

View File

@@ -0,0 +1,37 @@
civic_rg_gray_cluster = {
icon = gfx/interface/icons/governments/civics/civic_efficient_bureaucracy.dds
potential = {
origin = { value = origin_rg_gray }
}
possible = {
civics = { NOT = { value = civic_rg_gray_non_cluster } }
origin = { value = origin_rg_gray }
}
random_weight = {
base = 0
}
modification = no
description = "civic_tooltip_rg_gray_cluster"
modifier = {
country_government_civic_points_add = 1
}
}
civic_rg_gray_non_cluster = {
icon = gfx/interface/icons/governments/civics/civic_nationalistic_zeal.dds
potential = {
origin = { value = origin_rg_gray }
}
possible = {
civics = { NOT = { value = civic_rg_gray_cluster } }
origin = { value = origin_rg_gray }
}
random_weight = {
base = 0
}
modification = no
description = "civic_tooltip_rg_gray_non_cluster"
modifier = {
country_government_civic_points_add = 1
}
}

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option = {
trigger = { has_civic = civic_AG_gray_master }
name = AG_dooropen_master.option
if = {
limit = {
any_country = {
has_civic = civic_AG_gray
}
}
#do nothing
}
else_if = {
limit = {
NOT = {
any_country = {
has_civic = civic_AG_gray
}
}
any_country = {
has_civic = origin_rg_gray
}
has_global_flag = has_rg_mod
}
force_remove_civic = civic_AG_gray_master
}
else = {
country_event = { id = graygoo.499 }
}
}

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immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
# 购买灰风母舰
name = rg_event.4.a
trigger = {
NOT = {
RG_gray_is_reforming_trigger = yes
}
}
allow = {
NOR = {
has_country_flag = rg_gray_level_1
}
resource_stockpile_compare = {
resource = energy
value >= 40000
}
resource_stockpile_compare = {
resource = alloys
value >= 40000
}
}
if = {
limit = {
has_country_flag = gray_begging
}
remove_country_flag = gray_begging
}
else = {
add_resource = {
energy = -40000
alloys = -40000
}
}
hidden_effect = {
rg_create_gray_warship_1 = yes
}
}
option = {
# 购买工程船
name = rg_event.4.b
trigger = {
NOT = {
RG_gray_is_reforming_trigger = yes
}
}
allow = {
resource_stockpile_compare = {
resource = energy
value >= 2000
}
resource_stockpile_compare = {
resource = alloys
value >= 2000
}
}
add_resource = {
energy = -2000
alloys = -2000
}
hidden_effect = {
rg_create_gray_constship_1 = yes
}
}
option = {
# 购买殖民船
name = rg_event.4.g
trigger = {
NOT = {
RG_gray_is_reforming_trigger = yes
}
}
allow = {
resource_stockpile_compare = {
resource = food
value >= 2000
}
resource_stockpile_compare = {
resource = energy
value >= 2000
}
}
add_resource = {
food = -2000
energy = -2000
}
hidden_effect = {
rg_create_gray_colony_1 = yes
}
}
option = {
# 购买巨像
name = rg_event.4.h
trigger = {
NOT = {
RG_gray_is_reforming_trigger = yes
}
}
allow = {
resource_stockpile_compare = {
resource = energy
value >= 8000
}
resource_stockpile_compare = {
resource = alloys
value >= 8000
}
}
add_resource = {
energy = -8000
alloys = -8000
}
hidden_effect = {
rg_create_gray_planetkiller_testship_1 = yes
}
}
option = {
# 没钱了,救救
name = rg_event.4.c
trigger = {
NOT = {
RG_gray_is_reforming_trigger = yes
}
}
hidden_effect = {
if = {
limit = {
has_country_flag = gray_alreadybegged
}
country_event = {
id = rg_grayleader.6
}
}
else = {
country_event = {
id = rg_grayleader.5
}
}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}

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immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
# 没钱了,救救
name = rg_event.5.a
hidden_effect = {
set_country_flag = gray_begging
set_timed_country_flag = {
flag = gray_alreadybegged
days = 3600
}
tooltip = {
add_resource = {
energy = 400
alloys = 200
consumer_goods = 200
mult = owner.rg_gray_level
}
}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}

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immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
trigger = {
fromfrom = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
NOR = {
RG_gray_scientist_active_trigger = yes
RG_gray_official_active_trigger = yes #旧版flag
RG_gray_warship_active_trigger = yes
RG_gray_army_active_trigger = yes
RG_gray_not_avaliable_trigger = yes
has_country_flag = ban_commu_with_gray
}
}
option = {
# Governor
name = graygoo.500.a
response_text = graygoo.500.a.response
trigger = {
NOR = {
RG_gray_official_active_trigger = yes #旧版flag
}
}
allow = {
custom_tooltip = {
fail_text = gray_become_ruler
NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_governor = yes
}
}
option = {
# Warship
name = graygoo.500.b
response_text = graygoo.500.b.response
trigger = {
NOT = {
RG_gray_warship_active_trigger = yes
}
}
allow = {
custom_tooltip = {
fail_text = gray_become_ruler
NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_warship = yes
}
}
option = {
# Army
name = graygoo.500.c
response_text = graygoo.500.c.response
trigger = {
NOT = {
RG_gray_army_active_trigger = yes
}
}
allow = {
custom_tooltip = {
fail_text = gray_become_ruler
NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_army = yes
}
}
option = {
# const
name = rg_const
response_text = rg_const.500.response
trigger = {
NOT = {
has_country_flag = gray_const_active
}
}
allow = {
custom_tooltip = {
fail_text = gray_become_ruler
NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_const = yes
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
RG_gray_harbitat_active_trigger = yes
}
has_country_flag = rg_gray_level_3
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
RG_gray_harbitat_active_trigger = yes
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
RG_gray_harbitat_active_trigger = yes
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
}
}
option = {
# 衣柜
name = rg_wardrobe
hidden_effect = {
country_event = {
id = rg_grayleader.7
}
}
}
option = {
name = graygoo.500.d
default_hide_option = yes
}

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trigger = {
fromfrom = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
RG_gray_official_active_trigger = yes
NOR = {
RG_gray_not_avaliable_trigger = yes
}
exists = event_target:gray_governor
}
immediate = {
set_country_flag = gray_diplomacy_engaged
if = {
limit = {
any_owned_planet = {
exists = leader
leader = {
is_same_value = event_target:gray_official
}
}
}
random_owned_planet = {
limit = {
exists = leader
leader = {
is_same_value = event_target:gray_official
}
}
save_event_target_as = gray_official_planet
}
}
else = {
capital_scope = {
save_event_target_as = gray_official_planet
}
}
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
# Warship
name = graygoo.500.b
response_text = graygoo.501.b.response
allow = {
hidden_trigger = {
exists = event_target:gray_governor
}
# To prevent exploit
}
hidden_effect = {
rg_create_gray_warship = yes
country_event = {
id = rg_grayleader_dialog.5011
}
}
}
option = {
# Army
name = graygoo.500.c
response_text = graygoo.501.c.response
allow = {
hidden_trigger = {
exists = event_target:gray_governor
}
}
hidden_effect = {
rg_create_gray_army = yes
country_event = {
id = rg_grayleader_dialog.5012
}
}
}
option = {
# const
name = rg_const
response_text = rg_const.501.response
allow = {
hidden_trigger = {
exists = event_target:gray_governor
}
}
hidden_effect = {
rg_create_gray_const = yes
country_event = {
id = rg_grayleader_dialog.5013
}
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
RG_gray_harbitat_active_trigger = yes
}
has_country_flag = rg_gray_level_3
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_juggernaut_habitat_init = yes
country_event = {
id = rg_grayleader_dialog.5026
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
RG_gray_harbitat_active_trigger = yes
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
country_event = {
id = rg_grayleader_dialog.5028
}
}
}
option = {
# 衣柜
name = rg_wardrobe
hidden_effect = {
country_event = {
id = rg_grayleader.7
}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}

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trigger = {
fromfrom = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
has_country_flag = gray_warship_active
NOR = {
RG_gray_not_avaliable_trigger = yes
}
exists = event_target:gray_warship
any_owned_fleet = {
is_same_value = event_target:gray_warship
}
event_target:gray_warship = {
num_ships > 0
}
}
immediate = {
set_country_flag = gray_diplomacy_engaged
capital_scope = {
solar_system = {
starbase = {
save_global_event_target_as = gray_owner_capital_starbase
}
}
}
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
# Governor
name = graygoo.500.a
response_text = graygoo.502.a.response
allow = {
hidden_trigger = {
# To prevent exploit
event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
}
hidden_effect = {
rg_create_gray_governor = yes
country_event = {
id = rg_grayleader_dialog.5021
}
}
}
option = {
# Army
name = graygoo.500.c
response_text = graygoo.502.c.response
allow = {
hidden_trigger = {
event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
}
hidden_effect = {
rg_create_gray_army = yes
country_event = {
id = rg_grayleader_dialog.5022
}
}
}
option = {
# Juggernaut
name = RG_graygoo.500.d
response_text = RG_graygoo.502.d.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = gray_warship_is_juggernaut
}
}
allow = {
hidden_trigger = {
event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
set_country_flag = gray_warship_is_juggernaut
country_event = {
id = rg_grayleader_dialog.5023
}
}
}
option = {
# Warship
name = RG_graygoo.500.e
response_text = RG_graygoo.502.e.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = gray_warship_is_juggernaut
}
allow = {
hidden_trigger = {
event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
remove_country_flag = gray_warship_is_juggernaut
country_event = {
id = rg_grayleader_dialog.5024
}
}
}
option = {
# const
name = rg_const
response_text = rg_const.502.response
allow = {
hidden_trigger = {
event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
}
hidden_effect = {
rg_create_gray_const = yes
country_event = {
id = rg_grayleader_dialog.5025
}
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
RG_gray_harbitat_active_trigger = yes
}
has_country_flag = rg_gray_level_3
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
RG_gray_harbitat_active_trigger = yes
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
country_event = {
id = rg_grayleader_dialog.5026
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
RG_gray_harbitat_active_trigger = yes
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
country_event = {
id = rg_grayleader_dialog.5028
}
}
}
option = {
#升级-2
name = rg_levelup_2
trigger = {
RG_gray_mod1_trigger = yes
}
allow = {
RG_gray_mod1_allow_trigger = yes
}
RG_gray_mod1_effect = yes
}
option = {
#升级-3
name = rg_levelup_3
trigger = {
RG_gray_mod2_trigger = yes
}
allow = {
RG_gray_mod2_allow_trigger = yes
}
RG_gray_mod2_effect = yes
}
option = {
#升级-4
name = rg_event.4.d
trigger = {
RG_gray_mod3_trigger = yes
}
allow = {
RG_gray_mod3_allow_trigger = yes
}
RG_gray_mod3_effect = yes
}
option = {
# 开启隐形
name = rg_event.4.e
response_text = rg_cloak.a.response
trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_gray_juggernaut
is_cloaked = no
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_gray_juggernaut
}
}
set_cloaking_active = yes
}
}
}
option = {
# 关闭隐形
name = rg_event.4.f
response_text = rg_cloak_off.a.response
trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_gray_juggernaut
is_cloaked = yes
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_gray_juggernaut
}
}
set_cloaking_active = no
}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}

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trigger = {
fromfrom = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
RG_gray_army_active_trigger = yes
NOR = {
RG_gray_not_avaliable_trigger = yes
}
is_same_value = event_target:gray_owner
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = {
num_ships > 0
}
}
}
}
}
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
# Governor
name = graygoo.500.a
response_text = graygoo.503.a.response
allow = {
hidden_trigger = {
# To prevent exploit
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = {
num_ships > 0
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
OR = {
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
}
}
}
}
}
}
hidden_effect = {
rg_create_gray_governor = yes
country_event = {
id = rg_grayleader_dialog.5031
}
}
}
option = {
# Warship
name = graygoo.500.b
response_text = graygoo.503.b.response
allow = {
hidden_trigger = {
# To prevent exploit
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = {
num_ships > 0
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
OR = {
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
}
}
}
}
}
}
hidden_effect = {
rg_create_gray_warship = yes
country_event = {
id = rg_grayleader_dialog.5032
}
}
}
option = {
# const
name = rg_const
response_text = rg_const.503.response
allow = {
hidden_trigger = {
# To prevent exploit
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = {
num_ships > 0
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
OR = {
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
}
}
}
}
}
}
hidden_effect = {
rg_create_gray_const = yes
country_event = {
id = rg_grayleader_dialog.5033
}
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
RG_gray_harbitat_active_trigger = yes
}
has_country_flag = rg_gray_level_3
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
RG_gray_harbitat_active_trigger = yes
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
country_event = {
id = rg_grayleader_dialog.5026
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_juggernaut_fired
RG_gray_harbitat_active_trigger = yes
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
country_event = {
id = rg_grayleader_dialog.5028
}
}
}
option = {
# 开启隐形
name = rg_event.4.e
response_text = rg_cloak.a.response
trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_armed_transport_ship
is_cloaked = no
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_armed_transport_ship
}
}
set_cloaking_active = yes
}
}
}
option = {
# 关闭隐形
name = rg_event.4.f
response_text = rg_cloak_off.a.response
trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_armed_transport_ship
is_cloaked = yes
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_armed_transport_ship
}
}
set_cloaking_active = no
}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}

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trigger = {
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
RG_gray_is_reforming_trigger = yes
}
option = {
name = OK
}
# option = {
# name = rg_graygoo.504.a
# allow = {
# RG_gray_is_reforming_trigger = yes
# resource_stockpile_compare = {
# resource = nanites
# value >= 1000
# }
# resource_stockpile_compare = {
# resource = alloys
# value >= 50000
# }
# }
# add_resource = {
# nanites = -1000
# alloys = -50000
# }
# remove_modifier = "gray_scattered"
# country_event = {
# id = graygoo.512
# }
# }

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trigger = {
fromfrom = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
RG_gray_scientist_active_trigger = yes
NOR = {
RG_gray_not_avaliable_trigger = yes
}
exists = event_target:global_gray_constship
any_owned_fleet = {
is_same_value = event_target:global_gray_constship
}
event_target:global_gray_constship = {
num_ships > 0
}
}
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
# Governor
name = graygoo.500.a
response_text = graygoo.505.a.response
allow = {
hidden_trigger = {
# To prevent exploit
event_target:global_gray_constship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:global_gray_constship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:global_gray_constship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
custom_tooltip = {
fail_text = gray_become_ruler
NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_governor = yes
country_event = {
id = rg_grayleader_dialog.5051
}
}
}
option = {
# Warship
name = graygoo.500.b
response_text = graygoo.505.b.response
allow = {
hidden_trigger = {
# To prevent exploit
event_target:global_gray_constship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:global_gray_constship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:global_gray_constship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
}
hidden_effect = {
rg_create_gray_warship = yes
country_event = {
id = rg_grayleader_dialog.5052
}
}
}
option = {
# Army
name = graygoo.500.c
response_text = graygoo.505.c.response
allow = {
hidden_trigger = {
# To prevent exploit
event_target:global_gray_constship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:global_gray_constship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:global_gray_constship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
}
hidden_effect = {
rg_create_gray_army = yes
country_event = {
id = rg_grayleader_dialog.5053
}
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
RG_gray_harbitat_active_trigger = yes
}
has_country_flag = rg_gray_level_3
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
RG_gray_harbitat_active_trigger = yes
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
country_event = {
id = rg_grayleader_dialog.5026
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
RG_gray_harbitat_active_trigger = yes
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
country_event = {
id = rg_grayleader_dialog.5028
}
}
}
# option = { # 开启建造中继器
# name = rg_event.5.e
# trigger = {
# has_country_flag = rg_can_const_hyper_relay
# }
#
# hidden_effect = {
# remove_country_flag = rg_can_const_hyper_relay
# }
#
# }
#
# option = { # 关闭建造中继器
# name = rg_event.5.f
# trigger = {
# NOT = {
# has_country_flag = rg_can_const_hyper_relay
# }
# }
#
# hidden_effect = {
# hidden_effect = {
# set_country_flag = rg_can_const_hyper_relay
# }
# }
#
# }
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}

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immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
# 诶嘿
name = rg_event.6.a
default_hide_option = yes
}

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# see README.txt for example
@central_orbital_build_time = 1800
@central_orbital_alloy_cost = 1500
@central_orbital_influence_cost = 200
@major_orbital_build_time = 720
@major_orbital_alloy_cost = 200
@minor_orbital_build_time = 180
@minor_orbital_alloy_cost = 50
# Habitat Central Complex
RG_habitat_central_complex = {
entity = "gatebuilder_01_space_station_entity"
construction_entity = "habitat_phase_03_entity"
portrait = "GFX_megastructure_habitat_background"
place_entity_on_planet_plane = no
show_galactic_map_icon = no
hide_name = yes
show_in_outliner = no
entity_offset = { x = 7 y = -7 }
build_time = @central_orbital_build_time
resources = {
category = megastructures_habitat
cost = {
nanites = 7500
influence = 200
}
}
prerequisites = {
}
construction_blocks_and_blocked_by = self_type
potential = {
has_tradition = tr_rg_nanotech_2
# OR = {
# has_technology = tech_habitat_1
# has_civic = civic_diadochi
# has_civic = civic_great_khans_legacy
# has_country_flag = democratic_khanate_flag
# }
}
possible = {
exists = starbase
custom_tooltip = {
fail_text = "requires_inside_border"
is_inside_border = from
}
custom_tooltip = {
fail_text = "requires_not_habitat_central_complex"
NOT = {
OR = {
any_system_planet = {
has_planet_flag = habitat
}
has_megastructure = habitat_central_complex_ruined
}
}
}
custom_tooltip = {
fail_text = "requires_no_orbital_debris"
NOT = {
any_system_planet = {
has_planet_flag = has_orbital_debris
}
}
}
}
placement_rules = {
planet_possible = {
custom_tooltip = {
fail_text = "requires_surveyed_planet"
is_surveyed = { # prevent leaking habitability information
who = prev.from
status = yes
}
}
custom_tooltip = {
fail_text = "requires_no_anomaly"
NOT = { has_anomaly = yes }
}
custom_tooltip = {
fail_text = "requires_no_existing_megastructure"
#can_build_megastructure_on_planet = yes
NOR = {
solar_system = {
OR = {
has_star_flag = ithomes_gate
}
}
is_planet_class = pc_habitat
}
}
# balance for habitats
custom_tooltip = {
fail_text = "requires_not_minor_planetary_body"
NOR = {
is_asteroid = yes
is_moon = yes
}
}
custom_tooltip = {
fail_text = "requires_not_solarpunk"
NOT = {
solar_system = {
has_star_flag = solarpunk_system_02
}
}
}
if = {
limit = {
from = { is_ai = yes }
}
or = {
has_deposit_for = shipclass_mining_station
has_deposit_for = shipclass_research_station
}
}
} # use these for all non-star megastructures
}
# root = system
# from = country
ai_weight = {
factor = 0
}
on_build_complete = {
fromfrom.planet = {
save_event_target_as = target_planet
}
if = {
limit = {
fromfrom.planet = {
is_star = yes
}
}
spawn_rg_habitat_effect = {
DISTANCE = 19.798
}
}
else = {
spawn_rg_habitat_effect = {
DISTANCE = 9.899
}
}
fromfrom.solar_system = {
set_star_flag = has_habitat
}
if = {
limit = {
event_target:target_planet = {
OR = {
has_deposit_for = shipclass_research_station
has_deposit_for = shipclass_mining_station
}
}
}
on_orbital_complete_effect = {
BODY = major
TYPE = resource
}
}
else = {
on_orbital_complete_effect = {
BODY = major
TYPE = generic
}
}
remove_megastructure = fromfrom
from = { country_event = { id = megastructures.10 } }
}
}

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# orbital Arc Furnace First Stage
rg_nano_ripper_1 = {
entity = "arc_crucible_stage_1_entity"
construction_entity = "arc_crucible_stage_1_entity"
construction_scale = 1.02 #to avoid z-fighting of consrucion entity with the base entity
portrait = "GFX_megastructure_arc_furnace_background"
place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 }
rotate_to_center = no
scale_offset = yes
#show_in_outliner = no
use_planet_resource = yes
scales_with_planet = yes
build_time = 360 # 1 year
resources = {
category = megastructures
cost = {
nanites = 5000
unity = 500
}
upkeep = {
energy = 20
}
}
construction_blocks_and_blocked_by = self_type
build_system_tooltip = arc_furnace_tooltip
dismantle_cost = {
category = megastructures
cost = {
energy = 500
}
}
dismantle_time = 360
dismantle_potential = {
always = yes
}
dismantle_possible = {
can_dismantle_megastructure = {
TECH = tech_orbital_arc_furnace
}
}
on_dismantle_complete = {
every_system_planet = {
limit = {
has_modifier = rg_nano_ripper_1_mod
}
rg_dismantle_nano_ripper_effect = yes
}
random_system_planet = {
limit = {
has_planet_flag = rg_has_nano_ripper
}
set_planet_entity = { entity = pc_gray_goo }
remove_planet_flag = has_megastructure
remove_planet_flag = rg_has_nano_ripper
}
from = {
add_resource = {
nanites = 5000
mult = modifier:megastructure_dismantle_refund_mult
}
# if = {
# limit = {
# check_variable = {
# which = arc_furnace_counter
# value >= 1
# }
# }
# change_variable = {
# which = arc_furnace_counter
# value = -1
# }
# }
}
}
prerequisites = {
}
potential = {
has_tradition = tr_rg_nanotech_2
}
possible = {
hidden_trigger = {
exists = starbase
}
custom_tooltip = {
fail_text = "requires_inside_border"
is_inside_border = from
}
custom_tooltip = {
fail_text = "requires_surveyed_system"
NOT = {
any_system_planet = {
is_surveyed = {
who = prev.from
status = no
}
}
}
}
custom_tooltip = {
fail_text = "requires_no_dyson_sphere"
system_has_dyson_sphere = no
}
custom_tooltip = {
fail_text = "requires_no_dyson_sphere_construction"
if = {
limit = {
system_has_dyson_sphere = no
}
NOT = {
solar_system = {
has_star_flag = dyson_sphere_construction
}
}
}
}
custom_tooltip = {
fail_text = "requires_no_arc_furnace"
system_has_arc_furnace = no
}
custom_tooltip = {
fail_text = "rg_requires_no_nano_ripper"
rg_system_has_nano_ripper = no
}
# custom_tooltip = {
# fail_text = "requires_less_than_x_arc_furnaces"
# from = {
# check_variable = {
# which = arc_furnace_counter
# value <= value:arc_furnace_limit
# }
# }
# }
}
placement_rules = {
planet_possible = {
custom_tooltip = {
fail_text = "requires_no_anomaly"
NOT = { has_anomaly = yes }
}
rg_is_pc_nano = yes
custom_tooltip = {
fail_text = "requires_no_existing_megastructure"
NOR = {
has_planet_flag = megastructure
has_planet_flag = has_megastructure
}
}
if = {
limit = {
from = { is_ai = yes }
}
solar_system = {
count_system_planet = {
count >= 8
limit = {
NOT = { has_deposit_for = shipclass_research_station }
is_star = no
is_astral_scar = no
colonizable_planet = no
}
}
}
}
}
}
country_modifier = {
custom_tooltip = rg_nano_ripper_1_mod_tooltip
}
# root = system
# from = country
ai_weight = {
factor = 5
modifier = {
factor = 0.1
starbase = { NOT = { has_starbase_size >= starbase_starfortress } }
}
modifier = {
factor = 0.1
any_neighbor_system = {
exists = owner
NOT = {
owner = { is_same_value = from }
}
}
}
}
on_build_start = {
set_star_flag = arc_furnace_construction
}
on_build_cancel = {
remove_star_flag = arc_furnace_construction
}
on_build_complete = {
remove_star_flag = arc_furnace_construction
fromfrom.planet = {
set_planet_flag = has_megastructure
set_planet_flag = rg_has_nano_ripper
if = {
limit = { has_orbital_station = yes }
orbital_station = {
dismantle = yes
}
}
set_planet_entity = { entity = invisible_turret_entity }
}
from = {
country_event = {
id = rg_planet.1000
}
# country_event = {
# id = machine_age.3405 #2nd Arc Furnace built
# }
}
}
}
# orbital Arc Furnace Second Stage
rg_nano_ripper_2 = {
entity = "arc_crucible_stage_2_entity"
construction_entity = "arc_crucible_stage_2_entity"
construction_scale = 1.02 #to avoid z-fighting of consrucion entity with the base entity
portrait = "GFX_megastructure_arc_furnace_background"
entity_offset = { x = 0 y = 0 }
rotate_to_center = no
scale_offset = yes
#show_in_outliner = no
use_planet_resource = yes
scales_with_planet = yes
build_time = 1080 # 3 years
resources = {
category = megastructures
cost = {
nanites = 10000
unity = 1000
}
upkeep = {
energy = 40
}
}
construction_blocks_and_blocked_by = none
dismantle_cost = {
category = megastructures
cost = {
energy = 1000
}
}
dismantle_time = 360
dismantle_potential = {
always = yes
}
dismantle_possible = {
can_dismantle_megastructure = {
TECH = tech_orbital_arc_furnace
}
}
on_dismantle_complete = {
every_system_planet = {
limit = {
has_modifier = rg_nano_ripper_2_mod
}
rg_dismantle_nano_ripper_effect = yes
}
random_system_planet = {
limit = {
has_planet_flag = rg_has_nano_ripper
}
set_planet_entity = { entity = pc_gray_goo }
remove_planet_flag = has_megastructure
remove_planet_flag = rg_has_nano_ripper
}
from = {
add_resource = {
nanites = 10000
mult = modifier:megastructure_dismantle_refund_mult
}
# if = {
# limit = {
# check_variable = {
# which = arc_furnace_counter
# value >= 1
# }
# }
# change_variable = {
# which = arc_furnace_counter
# value = -1
# }
# }
}
}
upgrade_from = {
rg_nano_ripper_1
}
prerequisites = {
}
potential = {
has_tradition = tr_rg_nanotech_2
}
country_modifier = {
custom_tooltip = rg_nano_ripper_2_mod_tooltip
}
on_build_start = {
set_star_flag = arc_furnace_construction
}
on_build_cancel = {
remove_star_flag = arc_furnace_construction
}
on_build_complete = {
remove_star_flag = arc_furnace_construction
from = { country_event = { id = rg_planet.1005 } }
}
}
# Orbital arc furnace Third Stage
rg_nano_ripper_3 = {
entity = "arc_crucible_stage_3_entity"
construction_entity = "arc_crucible_stage_3_entity"
construction_scale = 1.02 #to avoid z-fighting of consrucion entity with the base entity
portrait = "GFX_megastructure_arc_furnace_background"
entity_offset = { x = 0 y = 0 }
rotate_to_center = no
scale_offset = yes
place_entity_on_planet_plane = yes
#show_in_outliner = no
use_planet_resource = yes
scales_with_planet = yes
build_time = 1080 # 3 years
resources = {
category = megastructures
cost = {
nanites = 15000
unity = 2000
}
upkeep = {
energy = 80
}
}
construction_blocks_and_blocked_by = none
dismantle_cost = {
category = megastructures
cost = {
energy = 1500
}
}
dismantle_time = 360
dismantle_potential = {
always = yes
}
dismantle_possible = {
can_dismantle_megastructure = {
TECH = tech_orbital_arc_furnace
}
}
on_dismantle_complete = {
every_system_planet = {
limit = {
has_modifier = rg_nano_ripper_3_mod
}
rg_dismantle_nano_ripper_effect = yes
}
random_system_planet = {
limit = {
has_planet_flag = rg_has_nano_ripper
}
set_planet_entity = { entity = pc_gray_goo }
remove_planet_flag = has_megastructure
remove_planet_flag = rg_has_nano_ripper
}
from = {
add_resource = {
nanites = 15000
mult = modifier:megastructure_dismantle_refund_mult
}
# if = {
# limit = {
# check_variable = {
# which = arc_furnace_counter
# value >= 1
# }
# }
# change_variable = {
# which = arc_furnace_counter
# value = -1
# }
# }
}
}
upgrade_from = {
rg_nano_ripper_2
}
prerequisites = {
}
potential = {
has_tradition = tr_rg_nanotech_2
}
country_modifier = {
custom_tooltip = rg_nano_ripper_3_mod_tooltip
}
on_build_start = {
set_star_flag = arc_furnace_construction
}
on_build_cancel = {
remove_star_flag = arc_furnace_construction
}
on_build_complete = {
remove_star_flag = arc_furnace_construction
from = { country_event = { id = rg_planet.1010 } }
}
}
# Orbital arc furnace Final Stage
rg_nano_ripper_4 = {
entity = "arc_crucible_stage_4_entity"
construction_entity = "arc_crucible_stage_4_entity"
construction_scale = 1.02 #to avoid z-fighting of consrucion entity with the base entity
portrait = "GFX_megastructure_arc_furnace_background"
entity_offset = { x = 0 y = 0 }
rotate_to_center = no
scale_offset = yes
place_entity_on_planet_plane = yes
show_in_outliner = no
use_planet_resource = yes
scales_with_planet = yes
build_time = 1080 # 3 years
resources = {
category = megastructures
cost = {
nanites = 20000
unity = 4000
}
upkeep = {
energy = 100
}
}
construction_blocks_and_blocked_by = none
dismantle_cost = {
category = megastructures
cost = {
energy = 2000
}
}
dismantle_time = 360
dismantle_potential = {
always = yes
}
dismantle_possible = {
can_dismantle_megastructure = {
TECH = tech_orbital_arc_furnace
}
}
on_dismantle_complete = {
every_system_planet = {
limit = {
has_modifier = rg_nano_ripper_4_mod
}
rg_dismantle_nano_ripper_effect = yes
}
random_system_planet = {
limit = {
has_planet_flag = rg_has_nano_ripper
}
set_planet_entity = { entity = pc_gray_goo }
remove_planet_flag = has_megastructure
remove_planet_flag = rg_has_nano_ripper
}
from = {
add_resource = {
nanites = 20000
mult = modifier:megastructure_dismantle_refund_mult
}
# if = {
# limit = {
# check_variable = {
# which = arc_furnace_counter
# value >= 1
# }
# }
# change_variable = {
# which = arc_furnace_counter
# value = -1
# }
# }
}
}
upgrade_from = {
rg_nano_ripper_3
}
prerequisites = {
}
potential = {
has_tradition = tr_rg_nanotech_2
}
country_modifier = {
custom_tooltip = rg_nano_ripper_4_mod_tooltip
}
on_build_start = {
set_star_flag = arc_furnace_construction
}
on_build_cancel = {
remove_star_flag = arc_furnace_construction
}
on_build_complete = {
remove_star_flag = arc_furnace_construction
from = { country_event = { id = rg_planet.1015 } }
# if = {
# limit = {
# any_system_megastructure = {
# is_megastructure_type = dyson_swarm_3
# }
# }
# from = {
# set_country_flag = burning_brightly_achievement
# }
# }
}
}
# Orbital Arc Furnace Destroyed
rg_nano_ripper_destroyed = {
entity = "arc_crucible_destroyed_entity"
portrait = "GFX_megastructure_construction_background"
entity_offset = { x = 0 y = 0 }
rotate_to_center = no
scale_offset = yes
place_entity_on_planet_plane = yes
show_in_outliner = no
scales_with_planet = yes
potential = {
always = no
}
}
# Orbital arc furnace Restored Stage
rg_nano_ripper_restored = {
entity = "arc_crucible_stage_4_entity"
construction_entity = "arc_crucible_stage_4_entity"
construction_scale = 1.02 #to avoid z-fighting of consrucion entity with the base entity
portrait = "GFX_megastructure_arc_furnace_background"
entity_offset = { x = 0 y = 0 }
rotate_to_center = no
scale_offset = yes
place_entity_on_planet_plane = yes
show_in_outliner = no
use_planet_resource = yes
scales_with_planet = yes
build_time = 720 # 2 years
resources = {
category = megastructures
cost = {
nanites = 30000
unity = 2000
}
upkeep = {
energy = 100
}
}
construction_blocks_and_blocked_by = none
upgrade_from = {
rg_nano_ripper_destroyed
}
prerequisites = {
}
potential = {
has_tradition = tr_rg_nanotech_2
}
country_modifier = {
custom_tooltip = rg_nano_ripper_4_mod_tooltip
}
on_build_start = {
set_star_flag = arc_furnace_construction
}
on_build_cancel = {
remove_star_flag = arc_furnace_construction
}
on_build_complete = {
remove_star_flag = arc_furnace_construction
from = { country_event = { id = rg_planet.1016 } }
fromfrom.planet = {
set_planet_entity = { entity = invisible_turret_entity }
}
# if = {
# limit = {
# any_system_megastructure = {
# is_megastructure_type = dyson_swarm_3
# }
# }
# from = {
# set_country_flag = burning_brightly_achievement
# }
# }
}
}

View File

@@ -1,14 +1,18 @@
@buildtime = 720
RG_orbital_ring = { RG_orbital_ring = {
entity = "" entity = ""
construction_entity = "orbital_ring_construction_entity" construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background" portrait = "GFX_megastructure_construction_background"
place_entity_on_planet_plane = yes place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 } entity_offset = {
x = 0
y = 0
}
scales_with_planet = yes scales_with_planet = yes
show_galactic_map_icon = no show_galactic_map_icon = no
show_in_outliner = no show_in_outliner = no
build_time = 720 build_time = 0
resources = { resources = {
category = megastructures category = megastructures
cost = { cost = {
@@ -17,9 +21,16 @@ RG_orbital_ring = {
} }
} }
construction_blocks_and_blocked_by = none construction_blocks_and_blocked_by = none
potential = {
potential = { has_technology = tech_gray_noway } always = no
has_tradition = tr_rg_nanotech_2
# OR = {
# has_technology = tech_habitat_1
# has_civic = civic_diadochi
# has_civic = civic_great_khans_legacy
# has_country_flag = democratic_khanate_flag
# }
}
possible = { possible = {
exists = starbase exists = starbase
custom_tooltip = { custom_tooltip = {
@@ -27,26 +38,30 @@ RG_orbital_ring = {
is_inside_border = from is_inside_border = from
} }
} }
placement_rules = { placement_rules = {
planet_possible = { planet_possible = {
custom_tooltip = { custom_tooltip = {
fail_text = "requires_surveyed_planet" fail_text = "requires_surveyed_planet"
is_surveyed = { # prevent leaking habitability information is_surveyed = {
# prevent leaking habitability information
who = prev.from who = prev.from
status = yes status = yes
} }
} }
custom_tooltip = { custom_tooltip = {
fail_text = "requires_no_anomaly" fail_text = "requires_no_anomaly"
NOT = { has_anomaly = yes } NOT = {
has_anomaly = yes
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = "requires_colonized_planet_orbital_ring" fail_text = "requires_colonized_planet_orbital_ring"
# is_colony = yes # is_colony = yes
exists = owner exists = owner
exists = controller exists = controller
controller = { is_same_value = prev.owner } controller = {
is_same_value = prev.owner
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = "requires_not_hostile_or_primitive" fail_text = "requires_not_hostile_or_primitive"
@@ -85,103 +100,69 @@ RG_orbital_ring = {
has_planet_flag = has_orbital_debris has_planet_flag = has_orbital_debris
} }
} }
if = {
limit = {
from = { is_ai = yes }
}
num_pops >= 25
}
} }
} }
# root = system # root = system
# from = country # from = country
ai_weight = { ai_weight = {
factor = 5 factor = 0
}
modifier = { on_build_start = {
factor = 3 }
solar_system = { on_build_cancel = {
exists = owner
is_same_value = owner.capital_scope.solar_system
}
}
modifier = {
factor = 2
any_neighbor_system = {
exists = owner
is_same_value = owner.capital_scope.solar_system
}
}
modifier = {
factor = 0.1
any_neighbor_system = {
exists = owner
owner = { NOT = { is_same_value = from } }
}
}
modifier = {
factor = 3
any_system_colony = {
num_pops >= 50
NOT = { exists = orbital_defence }
}
}
} }
on_build_start = {}
on_build_cancel = {}
on_build_complete = { on_build_complete = {
fromfrom.planet = { fromfrom.planet = {
set_planet_flag = has_megastructure set_planet_flag = has_megastructure
save_event_target_as = orbital_ring_planet save_event_target_as = orbital_ring_planet
if = { if = {
limit = { has_orbital_station = yes } limit = {
has_orbital_station = yes
}
orbital_station = { orbital_station = {
dismantle = yes dismantle = yes
} }
} }
create_starbase = { spawn_rg_oribital_ring_effect = yes
size = orbital_ring_tier_1
owner = FROM
#module = <starbase_module>
#building = <starbase_building>
effect = { }
}
} }
remove_megastructure = fromfrom remove_megastructure = fromfrom
from = { from = {
country_event = { id = tutorial.2121 } country_event = {
id = tutorial.2121
}
} }
} }
} }
orbital_ring_ruined = { RG_orbital_ring_ruined = {
entity = "orbital_ring_01_destroyed_entity" entity = "orbital_ring_01_destroyed_entity"
construction_entity = "orbital_ring_construction_entity" construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background" portrait = "GFX_megastructure_construction_background"
place_entity_on_planet_plane = yes place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 } entity_offset = {
x = 0
y = 0
}
scales_with_planet = yes scales_with_planet = yes
potential = {
potential = { always = no } always = no
}
is_ruined_orbital_ring = yes is_ruined_orbital_ring = yes
} }
orbital_ring_restored = { RG_orbital_ring_restored = {
entity = "" entity = ""
construction_entity = "orbital_ring_construction_entity" construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background" portrait = "GFX_megastructure_construction_background"
place_entity_on_planet_plane = yes place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 } entity_offset = {
x = 0
y = 0
}
scales_with_planet = yes scales_with_planet = yes
show_galactic_map_icon = no show_galactic_map_icon = no
show_in_outliner = no show_in_outliner = no
build_time = 720 build_time = 720
resources = { resources = {
category = megastructures category = megastructures
cost = { cost = {
@@ -189,11 +170,13 @@ orbital_ring_restored = {
influence = 50 influence = 50
} }
} }
upgrade_from = {
upgrade_from = { orbital_ring_ruined } RG_orbital_ring_ruined
}
possible = { possible = {
from = { has_technology = tech_orbital_ring_tier_1 } from = {
has_tradition = tr_rg_nanotech_2
}
custom_tooltip = { custom_tooltip = {
fail_text = "requires_outpost" fail_text = "requires_outpost"
exists = starbase exists = starbase
@@ -206,7 +189,9 @@ orbital_ring_restored = {
fail_text = "requires_no_anomaly" fail_text = "requires_no_anomaly"
any_system_planet = { any_system_planet = {
has_planet_flag = ruined_orbital_ring_planet has_planet_flag = ruined_orbital_ring_planet
NOT = { has_anomaly = yes } NOT = {
has_anomaly = yes
}
} }
} }
custom_tooltip = { custom_tooltip = {
@@ -216,35 +201,35 @@ orbital_ring_restored = {
is_colony = yes is_colony = yes
exists = owner exists = owner
exists = controller exists = controller
owner = { is_same_value = from } owner = {
controller = { is_same_value = from } is_same_value = from
}
controller = {
is_same_value = from
}
} }
} }
} }
on_build_start = {
on_build_start = {} }
on_build_cancel = {} on_build_cancel = {
}
on_build_complete = { on_build_complete = {
random_system_planet = { random_system_planet = {
limit = { has_planet_flag = ruined_orbital_ring_planet } limit = {
has_planet_flag = ruined_orbital_ring_planet
}
set_planet_flag = has_megastructure set_planet_flag = has_megastructure
save_event_target_as = orbital_ring_planet save_event_target_as = orbital_ring_planet
if = { if = {
limit = { has_orbital_station = yes } limit = {
has_orbital_station = yes
}
orbital_station = { orbital_station = {
dismantle = yes dismantle = yes
} }
} }
spawn_rg_oribital_ring_effect = yes
create_starbase = {
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
owner = FROM
#module = <starbase_module>
#building = <starbase_building>
effect = { }
}
} }
every_system_ambient_object = { every_system_ambient_object = {
limit = { limit = {
@@ -262,7 +247,9 @@ orbital_ring_restored = {
} }
remove_megastructure = fromfrom remove_megastructure = fromfrom
from = { from = {
country_event = { id = tutorial.2121 } country_event = {
id = tutorial.2121
}
} }
} }
} }

View File

@@ -0,0 +1,33 @@
#message_type = {
# key = "CONSTRUCTION_MESSAGE_TYPE" # Message key, used from code.
# icon = "GFX_message_other_construction" # Sprite to use for gui item "message_icon_button"
# icon_frame = 1 # Frame index to use for gui item "message_frame"
#
# name = "MESSAGE_DECLARE_WAR_TITLE" # Localization key to use for title, if empty it will use "MESSAGE_<key>_TITLE" instead.
# sound = "advisor_notification_construction_complete" # Sound to play on message creation
#
# sound_is_advisor = yes # Deprecated and does nothing.
# ping = "ping_notification_green" # Ping map to use for map visualization.
#
# hidden_in_message_settings = yes # If yes, the message type is not shown in the message settings UI (default: no).
# category = diplomacy # Filter category in message settings, valid: 'diplomacy', 'military', 'economy', 'government', 'science', 'fleets', 'planets', 'leaders', 'other' (default: 'other').
# message_setting_key = "MESSAGE_DECLARE_WAR_SETTING" # Localization key to use in message settings, if empty it will use name instead.
# default_notification = no # Is notification enabled by default (default: yes).
# default_toast = yes # Is toast enabled by default (default: no).
# default_popup = yes # Is popup enabled by default (default: no).
# default_autopause = yes # Is auto-pause enabled by default (default: no).
#}
message_type = {
key = "MESSAGE_TYPE_RG_GRAY_GOO_LEADER_CHAT"
icon = "GFX_toast_leader_acquired"
name = "MESSAGE_RG_GRAY_GOO_LEADER_CHAT_TITLE"
sound = "notification"
ping = "ping_notification_red"
default_toast = yes
category = leaders
}

View File

@@ -1,20 +1,16 @@
on_game_start = { on_game_start = {
events = { events = {
rg.19
rg_kac_event.4
} }
} }
on_single_player_save_game_load = { on_single_player_save_game_load = {
events = { events = {
rg.19
rg_kac_event.4
} }
} }
on_custom_diplomacy = { on_custom_diplomacy = {
events = { events = {
graygoo.505 graygoo.505
rg_kac_event.1
} }
} }
@@ -22,7 +18,8 @@ on_custom_diplomacy = {
# This = planet # This = planet
# From = country attacking # From = country attacking
on_ground_combat_started = { on_ground_combat_started = {
events = { # Tempest Incoming trait effect events = {
# Tempest Incoming trait effect
} }
} }
@@ -33,44 +30,52 @@ on_ground_combat_started = {
# FromFromFrom = planet # FromFromFrom = planet
on_army_killed_in_combat = { on_army_killed_in_combat = {
events = { events = {
rg_skill.8 # Tempest Incoming trait effect rg_skill.8 # Tempest Incoming trait effect
} }
} }
on_game_start_country = { on_game_start_country = {
events = { events = {
rg_cluster.8 # rg_cluster.8
rg.1 rg_event.1
rg_origin.1
rg_event.19
} }
} }
# This = country # This = country
# 最高优先级检测才放月检
on_monthly_pulse_country = { on_monthly_pulse_country = {
events = { events = {
rg.8 rg_event.8 #领袖等级检测更新
rg.16 rg_event.16 #陆军压制舰更新
# rg_event.22 #小灰复活检测
# rg_event.23 #月检移除L星门认知防止收容失效
# rg_skill.9 # rg_skill.9
rg_planet.5025 # Virtual Machine pop creation
rg_planet.5030 # Virtual Machine pop destruction
} }
} }
on_yearly_pulse_country = { on_yearly_pulse_country = {
events = { events = {
rg.17 rg_event.17
rg.18 rg_event.20
rg.20
}
}
on_yearly_pulse = {
events = {
rg_story.20 rg_story.20
} }
} }
on_mid_game_pulse_country = { on_mid_game_pulse_country = {
events = { events = {
# rg.18 # rg_event.18
} }
}
# No scope, like on_game_start
on_five_year_pulse = {
events = {
rg_planet.5053 #Nanite ascension - orbital deposit handler
}
} }
# Triggers country_event for the attacker upon victory # Triggers country_event for the attacker upon victory
@@ -84,7 +89,7 @@ on_mid_game_pulse_country = {
# to retake the planet, the player is the attacker # to retake the planet, the player is the attacker
on_planet_attackers_win = { on_planet_attackers_win = {
events = { events = {
rg.16 rg_event.16
# rg_skill.9 # rg_skill.9
} }
} }
@@ -95,11 +100,21 @@ on_planet_attackers_win = {
# FromFrom = planet # FromFrom = planet
on_planet_attackers_lose = { on_planet_attackers_lose = {
events = { events = {
rg.16 rg_event.16
# rg_skill.9 # rg_skill.9
} }
} }
# A leader leveled up.
# Scope = Country
# From = Leader
on_leader_level_up = {
events = {
rg_event.23
}
}
# on_entering_battle = { # on_entering_battle = {
# events = { # events = {
# rg_skill.1 # rg_skill.1
@@ -112,41 +127,13 @@ on_planet_attackers_lose = {
# } # }
# } # }
# this = country # this = country
on_destroy_planet_with_RG_PLANET_KILLER = {
events = {
RG_planet_killer.1
RG_planet_killer.2
origin.3245
}
}
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
events = {
RG_planet_killer.3
rg_story.6
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
}
#舰船建造完成 #舰船建造完成
# Root = Ship # Root = Ship
# From = Planet # From = Planet
on_ship_built = { on_ship_built = {
events = { events = {
rg_skill.3 #科研舰在无主权星系中被建造出来 rg_skill.3 #科研舰在无主权星系中被建造出来
} }
} }
@@ -178,5 +165,127 @@ on_ship_destroyed_perp = {
rg_skill.11 rg_skill.11
rg_story.10 rg_story.10
rg_story.22 rg_story.22
rg_skill.12
rg_skill.13
}
}
# This = owner of fleet 1 (winner)
# From = owner of fleet 2 (loser)
# FromFrom = fleet 1
# FromFromFrom = fleet 2
on_space_battle_won = {
events = {
rg_skill.14
}
}
# This = owner of fleet 1 (winner)
# From = owner of fleet 2 (loser)
# FromFrom = fleet 1
# FromFromFrom = fleet 2
# Fires when a combat is finished from a lack of enemies
on_space_battle_over = {
events = {
}
}
# This = owner of fleet 1 (loser)
# From = owner of fleet 2 (winner)
# FromFrom = fleet 1
# FromFromFrom = fleet 2
on_space_battle_lost = {
events = {
rg_skill.15
}
}
# A planet has been colonized.
# Scope = Planet
on_colonized = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
#A building construction has been completed.
# This = Planet
on_building_complete = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building construction has been completed, which is an upgrade of previous building.
# This = Planet
on_building_upgraded = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building construction has demolished.
# This = Planet
on_building_demolished = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building repair has finished
# This = Planet
on_building_repaired = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
#A district construction has been completed.
# This = Planet
on_district_complete = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building construction has finished, replacing another building.
# This = Planet
on_building_replaced = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building construction has been downgraded and replaced.
# This = Planet
on_building_downgraded = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A district construction has demolished.
# This = Planet
on_district_demolished = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A pop has finished purging
# This = Planet scope
# From = Country
# FromFrom = Pop
on_pop_purged = {
events = {
rg_event.24 # Necrophage Purge
} }
} }

View File

@@ -0,0 +1,175 @@
# Scope:
# this/root = planet that have been fired upon
# from = fleet that fired
#on_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
# events = {
# planet_destruction.1
# }
#}
# Note: The _queued on_actions also fire when the command is made even if there is nothing else in the queue
# Similarly, the _unqueued on_actions fire even if you cancel the order while the weapon is on the wind-up to fire
# They use the same scopes as the standard events
on_destroy_planet_with_RG_PLANET_KILLER = {
events = {
RG_planet_killer.1
RG_planet_killer.2
}
}
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
events = {
RG_planet_killer.2
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
events = {
RG_planet_killer.3
rg_story.6
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_NANO_SP = {
events = {
RG_planet_killer.4
# rg_story.6
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NANO_SP_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_NANO_SP_unqueued = {
}
# World Cracker
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
events = {
toxoids.8016 #Destroyed knight Keep
crisis.5015 # Menace Objective - Destroy World/Empire
planet_destruction.110
origin.3245 # Glassing a Progenitors Nest
planet_destruction.600 # frag holy world
planet_destruction.100 # goes last because it can kill a country, making some trigger checks impossible
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_unqueued = {
}
# Pacifier
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
events = {
crisis.5015 # Menace Objective - Destroy World/Empire
toxoids.8016 #Destroyed knight Keep placed up here so events fire while it's a planet
planet_destruction.200
planet_destruction.600 # frag holy world
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_unqueued = {
}
# Neutron Beam
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
events = {
planet_destruction.300
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_unqueued = {
}
# God Ray
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
events = {
planet_destruction.400
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_unqueued = {
}
# Nanobot Assimilation
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
events = {
crisis.5015 # Menace Objective - Destroy World/Empire
planet_destruction.500
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_unqueued = {
}
# Deluge
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
events = {
planet_destruction.607 # frag holy world
planet_destruction.700
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
# planet_destruction.705
}
}
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_unqueued = {
}

View File

@@ -0,0 +1,31 @@
# pc_nanotech = {
# entity = "gray_goo_planet"
# entity_scale = @planet_standard_scale
# icon = GFX_planet_type_toxic
#
# atmosphere_color = hsv { 0.19 0.45 0.9 } #DONE
# atmosphere_intensity = 0.1
# atmosphere_width = 1.2
#
# city_color_lut = "gfx/portraits/misc/colorcorrection_neutral.dds"
#
# min_distance_from_sun = @habitable_min_distance
# max_distance_from_sun = @habitable_max_distance
#
# spawn_odds = 0
#
# extra_orbit_size = 0
# extra_planet_count = 0
#
# chance_of_ring = 0.2
#
# planet_size = { min = 12 max = 25 }
# moon_size = { min = 6 max = 10 }
#
# can_be_invaded = yes
# can_have_no_pop_colony = no
# colonizable = yes
# district_set = machine_world
# starting_planet = no
# show_city = no
# }

View File

@@ -0,0 +1,41 @@
pc_rg_grayhabitat = {
habitat = yes
entity = "grey_tempesttw_orbital_habitat_entity"
entity_scale = @planet_standard_scale
icon = GFX_planet_type_habitat
enable_tilt = no
fixed_entity_scale = yes
place_entity_on_planet_plane = no
entity_face_object = no #disable rotation towards sun or planet we orbit around
atmosphere_color = hsv { 0.0 0.0 1.0 }
atmosphere_intensity = 1.0
atmosphere_width = 0.5
show_city = no
city_color_lut = "gfx/portraits/misc/colorcorrection_continental.dds"
extra_orbit_size = 0
extra_planet_count = 0
chance_of_ring = 0.0
planet_size = 30
moon_size = 1
colonizable = yes
district_set = rg_station
# ideal = yes
starting_planet = no
orbit_lines = no
has_colonization_influence_cost = no # applies when within own borders
is_artificial_planet = yes
default_planet_selection = yes
modifier = {
planet_colony_development_speed_mult = 2.0 # Habitats should be fast to colonize
pop_environment_tolerance = 1
planet_structures_cost_mult = -2
planet_buildings_cost_mult = -2
planet_building_build_speed_mult = 10
planet_crime_add = -1000
pop_resettlement_cost_mult = 10
}
carry_cap_per_free_district = @carry_cap_low
}

View File

@@ -0,0 +1,85 @@
rg_tempest_invocator = {
activation_duration = 3600
portrait = "GFX_relic_the_tempest_exsoulcillator"
sound = "relic_activation_vultaum_real_perforator"
resources = {
category = relics
# Activation cost
cost = {
nanites = 5000
}
}
triggered_country_modifier = {
potential = {
always = yes
}
country_unity_produces_mult = 0.1
ships_upkeep_mult = -0.15
}
active_effect = {
# custom_tooltip = r_the_tempest_invocator_active_effect_tt
set_country_flag = "started_placing_storm"
start_storm_area_placing = {
cosmic_storm = graytempest_storm
immediate = yes
reticle_radius = {
base = 100
modifier = {
mult = value:storm_area_placing_reticle_radius_multiplier
}
}
max_range = {
base = 1500
modifier = {
mult = value:storm_area_placing_max_range_multiplier
}
}
on_confirm = {
add_modifier = {
modifier = tempest_invocator_active_modifier
days = 3600
}
custom_tooltip = relic_triumph_cooldown
hidden_effect = {
add_modifier = {
modifier = "relic_activation_cooldown"
days = 3600
}
set_country_flag = used_tempest_invocator_relic_achievement
}
remove_country_flag = "started_placing_storm"
}
on_cancel = {
add_resource = {
energy = 0
}
remove_country_flag = "started_placing_storm"
}
}
}
# Possible check for activation
possible = {
inline_script = {
script = relics/activation_checks
RELIC = rg_tempest_invocator
}
custom_tooltip = {
fail_text = r_the_tempest_invocator_started_placing_fail_tt
NOT = { has_country_flag = "started_placing_storm" }
}
}
}

View File

@@ -0,0 +1,25 @@
# rg_count_maid = {
# base = 0
# complex_trigger_modifier = {
# trigger = num_traits
# trigger_scope = pop
# parameters = {
# limit = {
# has_trait = rg_machine_maid_trait
# }
# }
# mode = add
# }
# # max = 20
# }
rg_maid_trait_mult = {
base = 3
# modifier = {
# add = 0.5
# planet = {
# has_deposit = d_lithoid_crater
# }
# }
}

View File

@@ -1,16 +1,42 @@
#创造灰风总督 #创造灰风总督
create_gray_governor = { create_gray_governor = {
rg_create_gray_governor = yes rg_create_gray_governor = yes
} }
#创造灰风战舰 #创造灰风战舰
create_gray_warship = { create_gray_warship = {
rg_create_gray_warship = yes rg_create_gray_warship = yes
} }
#创造灰风地面单位 #创造灰风地面单位
create_gray_army = { create_gray_army = {
rg_create_gray_army = yes rg_create_gray_army = yes
} }
#创造灰风科学舰 #创造灰风科学舰
create_gray_const = { create_gray_const = {
rg_create_gray_const = yes rg_create_gray_const = yes
} }
#开启L-星团事件链
start_lcluster_chain = {
if = {
limit = {
NOR = {
is_same_value = event_target:origin_rg_gray_country
has_country_flag = origin_rg_gray_1st
}
}
hidden_effect = {
custom_tooltip = begin_lcluster_chain
begin_event_chain = {
event_chain = l_cluster_chain
target = this
}
set_variable = {
which = num_lcluster_clues
value = 0
}
}
}
}

View File

@@ -5,11 +5,10 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
any_ground_combat_$SIDE_A$ = { any_ground_combat_$SIDE_A$ = {
exists = leader exists = leader
leader = { leader = {
has_trait = RG_leader_trait_general_gray_skill has_trait = RG_leader_trait_admiral_nanorebuild_gray
} }
} }
} }
if = { if = {
limit = { limit = {
check_variable = { check_variable = {
@@ -34,7 +33,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
95 = {} 95 = {
}
5 = { 5 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -54,7 +54,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
90 = {} 90 = {
}
10 = { 10 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -74,7 +75,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
80 = {} 80 = {
}
20 = { 20 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -94,7 +96,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
70 = {} 70 = {
}
30 = { 30 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -114,7 +117,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
60 = {} 60 = {
}
40 = { 40 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -134,7 +138,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
60 = {} 60 = {
}
40 = { 40 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -154,7 +159,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
50 = {} 50 = {
}
50 = { 50 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -174,7 +180,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
40 = {} 40 = {
}
60 = { 60 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -194,7 +201,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
30 = {} 30 = {
}
70 = { 70 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -214,7 +222,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
20 = {} 20 = {
}
80 = { 80 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -234,7 +243,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
10 = {} 10 = {
}
90 = { 90 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -254,7 +264,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
random_list = { random_list = {
# NOTE: Update custom loc for effect when changing probablity # NOTE: Update custom loc for effect when changing probablity
5 = {} 5 = {
}
95 = { 95 = {
random_ground_combat_$SIDE_B$ = { random_ground_combat_$SIDE_B$ = {
limit = { limit = {
@@ -267,4 +278,22 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
} }
} }
} }
} }
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = {
set_variable = {
which = rg_nanorebuild_counter
value = 0
}
}
RG_leader_trait_general_tempest_incoming_counter_init_effect = {
set_variable = {
which = rg_general_skill_combat_daypassed_variable
value = 1
}
set_variable = {
which = rg_general_skill_combat_killed_variable
value = 0
}
}

View File

@@ -0,0 +1,291 @@
rg_event_effect_event1_dragon = {
set_country_flag = origin_gray_dragon_country
set_global_flag = has_origin_gray_dragon
rg_create_fake_dragon = yes
random_owned_leader = {
limit = {
has_leader_flag = rg_fake_dragon
}
remove_trait = RG_leader_trait_admiral_timed_life
add_trait = {
trait = RG_leader_trait_admiral_born_tobe_dragon
show_message = no
}
set_leader_flag = rg_fake_dragon_reborn
set_age = 0
}
set_country_flag = rg_fake_dragon_reborn_country
set_variable = {
which = rg_fake_dragon_timedlife_counter
value = 0
}
start_lcluster_chain = yes
add_event_chain_counter = {
event_chain = l_cluster_chain
counter = clues
amount = 7
}
# increment variable
change_variable = {
which = num_lcluster_clues
value = 7
}
}
#fired from rg_event.1
rg_event_effect_event1_cluster = {
#第一个遥远约定起源的全局标记
set_global_flag = origin_rg_gray_1st_global
#第一个遥远约定起源的国家标记
set_country_flag = origin_rg_gray_1st
#遥远约定星团起源的国家标记
set_country_flag = origin_rg_gray_cluster
#设置小灰改造等级初始为1
set_country_flag = rg_gray_level_1
#给点初始资源免得开局饿死
add_resource = {
energy = 1000
minerals = 1000
alloys = 1000
consumer_goods = 1000
}
#给遥远群星modifier减跃迁范围防止跳出去
add_modifier = {
modifier = rg_distant_stars_modifier
}
#保存成遥远约定起源国家全局target
save_global_event_target_as = origin_rg_gray_country
#调用小灰打招呼事件
country_event = {
id = rg_event.2
days = 30
}
# 生成L星团 还没做TODO
# rg_lcluster_spawn_effect = yes
#计时器十年自动开门事件 还没做TODO
# country_event = {
# id = rg_event.18
# days = 3600
# random = 12800
# }
}
#fired from rg_event.1
rg_event_effect_event1_galaxy = {
#第一个遥远约定起源的全局标记
set_global_flag = origin_rg_gray_1st_global
#第一个遥远约定起源的国家标记
set_country_flag = origin_rg_gray_1st
#遥远约定银河起源的国家标记
set_country_flag = origin_rg_gray_galaxy
#设置小灰改造等级初始为1
set_country_flag = rg_gray_level_1
#由于这里用的是玩家自己选的开局星球所以不送资
#保存成遥远约定起源国家全局target
save_global_event_target_as = origin_rg_gray_country
if = {
limit = {
#有遥远的故事起源国家,这个条件为什么在这我忘了
any_country = {
has_origin = origin_Asgray
}
}
}
#调用小灰打招呼事件
country_event = {
id = rg_event.2
days = 30
}
#立刻开门防止玩家再次进L星团再刨一个小灰出来
else = {
rg_lcluster_spawn_effect = yes
capital_scope = {
solar_system = {
random_neighbor_system = {
solar_system = {
set_star_flag = lgate
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
}
}
}
}
}
}
rg_event_effect_event1_gray_cluster = {
set_global_flag = origin_rg_gray_1st_global
set_country_flag = origin_rg_gray_cluster
set_country_flag = origin_rg_gray_1st
set_country_flag = rg_gray_level_1
rg_event_effect_event1_to_event2_effect = yes
add_resource = {
energy = 1000
minerals = 1000
alloys = 1000
consumer_goods = 1000
}
add_modifier = {
modifier = rg_distant_stars_modifier
}
save_global_event_target_as = origin_rg_gray_country
rg_lcluster_spawn_effect = yes
country_event = {
id = rg_event.18
days = 3600
random = 12800
}
}
rg_event_effect_event1_gray_galaxy = {
set_global_flag = origin_rg_gray_1st_global
set_country_flag = origin_rg_gray_galaxy
set_country_flag = origin_rg_gray_1st
set_country_flag = rg_gray_level_1
rg_event_effect_event1_to_event2_effect = yes
save_global_event_target_as = origin_rg_gray_country
if = {
limit = {
rg_has_ag_origin_trigger = yes
}
}
else = {
rg_lcluster_spawn_effect = yes
capital_scope = {
solar_system = {
random_neighbor_system = {
solar_system = {
set_star_flag = lgate
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
}
}
}
}
}
}
rg_event_effect_lcluster_spawn_selecter = {
if = {
limit = {
event_target:origin_rg_gray_country = {
OR = {
has_civic = civic_rg_gray_cluster
}
}
}
country_event = {
id = rg_cluster.9
days = -1
}
}
else_if = {
limit = {
event_target:origin_rg_gray_country = {
has_civic = civic_rg_gray_non_cluster
}
}
rg_event_effect_lcluster_open = yes
}
else = {
country_event = {
id = rg_cluster.9
days = -1
}
}
}
rg_event_effect_lcluster_open = {
if = {
limit = {
OR = {
has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
rg_has_ag_origin_trigger = yes # 遥远的故事
}
}
country_event = {
id = rg_cluster.2
}
}
else = {
country_event = {
id = distar.10950
}
}
}
#Species
rg_event_effect_planet2027_spawn_maid_species = {
modify_species = {
effect = {
create_species = {
is_mod = yes
name = "RG_MACHINE"
plural = this
class = RG_MACHINE
portrait = "rg_machine_maid"
can_be_modified = yes
homeworld = this
namelist = this
gender = this
traits = {
trait = trait_rg_machine_unit
trait = rg_machine_maid_trait
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
}
effect = {
save_global_event_target_as = rg_owner_main_maid_species
set_citizenship_type = {
type = citizenship_full_rg_maid
country = event_target:gray_owner
}
}
}
}
}
}
#Species
rg_event_effect_planet2027_spawn_maid_species_non_gray = {
modify_species = {
effect = {
create_species = {
is_mod = yes
name = "RG_MACHINE"
plural = this
class = RG_MACHINE
portrait = "rg_machine_maid"
can_be_modified = yes
homeworld = this
namelist = this
gender = this
traits = {
trait = trait_rg_machine_unit
trait = rg_machine_maid_trait
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
}
effect = {
set_citizenship_type = {
type = citizenship_full_rg_maid
country = event_target:gray_owner
}
}
}
}
}
}

View File

@@ -0,0 +1,606 @@
rg_create_fallen_empire_species_effect = {
create_species = {
name = 纳米构造体
class = RG_MACHINE
portrait = "rg_machine_maid"
traits = {
trait = trait_rg_machine_unit
trait = trait_robot_domestic_protocols
trait = rg_machine_maid_trait
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
}
extra_trait_points = 3
allow_negative_traits = no
namelist = MACHINE3
effect = {
save_event_target_as = rg_fallen_maid_species
}
}
}
rg_create_fallen_empire_country_effect = {
create_country = {
name = 德萨努-纳迪沙协议
type = fallen_empire
flag = {
icon = {
category = "special"
file = "gray_goo.dds"
}
background = {
category = "backgrounds"
file = "sinus.dds"
}
colors = {
"grey"
"dark_grey"
"null"
"null"
}
}
ignore_initial_colony_error = yes
authority = auth_machine_intelligence
civics = {
civic = civic_machine_remnants
civic = civic_custodian_directives
}
species = last_created_species
ethos = {
ethic = ethic_gestalt_consciousness
}
origin = "origin_fallen_empire"
effect = {
set_built_species = last_created_species
save_global_event_target_as = rg_scion_fe
set_country_flag = rg_fallen_empire_machine
add_resource = {
minerals = 10000
energy = 10000
food = 1000
influence = 500
}
if = {
limit = { host_has_dlc = "Apocalypse" }
give_technology = {
tech = tech_colossus
message = no
}
}
# must initialize global designs here
add_global_ship_design = "NAME_Gray_Omega"
add_global_ship_design = "NAME_Gray_Alpha"
add_global_ship_design = "NAME_Gray_Beta"
add_global_ship_design = "NAME_Gray_Gamma"
add_global_ship_design = "NAME_Gray_Theta"
add_global_ship_design = "NAME_Gray_Tau"
add_global_ship_design = "NAME_Gray_Sigma"
add_global_ship_design = "NAME_Gray_FE_Starbase"
set_graphical_culture = fallen_machine_empire_01
add_modifier = {
modifier = fe_ship_cost_modifier
days = -1
}
if = {
limit = {
NOT = {
exists = event_target:rg_gray_country_leader
}
}
rg_gray_country_leader_init = yes
set_leader = last_created_leader
}
else = {
set_leader = last_created_leader
}
ruler = {
add_skill = 9
}
}
}
}
rg_create_fallen_empire_reinforcements = {
create_fleet = {
effect = {
set_owner = prev.owner
while = {
count = 4
rg_create_fallen_empire_large_ship = yes
}
while = {
count = 8
rg_create_fallen_empire_small_ship = yes
}
random_list = {
25 = {
set_location = {
target = prev
distance = 30
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 45
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 60
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 75
angle = random
}
}
}
}
}
}
rg_create_fallen_empire_fleet = {
owner = {
create_leader = {
class = commander
species = owner_main_species
name = random
skill = 10
leader_age_min = 25
leader_age_max = 45
}
}
create_fleet = {
effect = {
set_owner = prev.owner
while = {
count = 8
rg_create_fallen_empire_large_ship = yes
}
while = {
count = 18
rg_create_fallen_empire_small_ship = yes
}
random_list = {
25 = {
set_location = {
target = prev
distance = 30
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 45
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 60
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 75
angle = random
}
}
}
}
}
last_created_fleet = { assign_leader = last_created_leader }
}
rg_create_fallen_empire_starting_navy = {
rg_create_fallen_empire_fleet = yes
rg_create_fallen_empire_fleet = yes
random = {
chance = 33
rg_create_fallen_empire_fleet = yes
}
if = {
limit = {
host_has_dlc = "Apocalypse"
}
random = {
chance = 10
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_colossus = yes
set_location = {
target = prev
distance = 30
angle = random
}
}
}
}
}
random = {
chance = 25
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_titan = yes
set_location = {
target = prev
distance = 20
angle = random
}
}
}
}
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_construction_ship = yes
set_location = {
target = prev
distance = 60
angle = random
}
}
}
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_construction_ship = yes
set_location = {
target = prev
distance = 80
angle = random
}
}
}
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_construction_ship = yes
set_location = {
target = prev
distance = 100
angle = random
}
}
}
}
rg_create_fallen_empire_platform = {
if = {
limit = {
owner = { is_machine_empire = yes }
}
create_ship = {
name = random
design = "NAME_Gray_Sigma"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_colossus = {
if = {
limit = {
owner = { is_machine_empire = yes }
}
create_ship = {
name = random
design = "NAME_Gray_Omega"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_titan = {
if = {
limit = {
owner = { is_machine_empire = yes }
}
create_ship = {
name = random
design = "NAME_Gray_Alpha"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_large_ship = {
if = {
limit = {
owner = { is_machine_empire = yes }
}
create_ship = {
name = random
design = "NAME_Gray_Beta"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_small_ship = {
if = {
limit = {
owner = { is_machine_empire = yes }
}
create_ship = {
name = random
design = "NAME_Gray_Gamma"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_construction_ship = {
if = {
limit = {
owner = { is_machine_empire = yes }
}
create_ship = {
name = random
design = "NAME_Gray_Theta"
graphical_culture = owner
}
}
}
rg_create_fe_citadel = {
create_starbase = {
size = "starbase_citadel"
module = "shipyard"
module = "anchorage"
module = "anchorage"
module = "hangar_bay"
module = "gun_battery"
module = "gun_battery"
building = "crew_quarters"
building = "command_center"
building = "target_uplink_computer"
building = "dark_matter_listening_post"
effect = {
set_owner = event_target:rg_scion_fe
while = {
count = 4
rg_create_fallen_empire_platform = yes
}
}
}
}
#scope = scion
rg_create_scion_wormhole_link = {
capital_scope = {
solar_system = { save_event_target_as = home_system }
}
event_target:rg_scion_master = {
random_system_within_border = { save_event_target_as = fe_target_system }
}
event_target:home_system = {
event_target:fe_target_system = {
prev = { # done this way to ensure we don't spawn "orphan wormholes (wormholes that aren't linked to anything)
spawn_natural_wormhole = {
bypass_type = wormhole
random_pos = no
orbit_angle = 360
}
}
spawn_natural_wormhole = {
bypass_type = wormhole
random_pos = no
orbit_angle = 270
}
link_wormholes = prev
}
}
set_country_flag = encountered_first_wormhole
add_seen_bypass_type = wormhole
}
rg_lcluster_spawn_effect_scion = {
set_global_flag = rg_origin_scion_l_cluster
set_spawn_system_batch = begin
no_scope = {
# makes system positions originate from galactic core
spawn_system = {
min_distance >= 550
max_distance <= 560
min_orientation_angle = 44
max_orientation_angle = 46
initializer = rg_cluster_init_01
hyperlane = no
}
random_system = {
limit = {
has_star_flag = lcluster1
}
save_global_event_target_as = lcluster1
spawn_system = {
min_distance >= 29
max_distance <= 31
min_orientation_angle = 24
max_orientation_angle = 66
initializer = rg_cluster_init_02
}
spawn_system = {
min_distance >= 29
max_distance <= 31
min_orientation_angle = 114
max_orientation_angle = 156
initializer = rg_cluster_init_03
}
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 340
max_orientation_angle = 20
initializer = rg_cluster_init_01b
}
}
random_system = {
limit = {
has_star_flag = lcluster2
}
save_global_event_target_as = lcluster2
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 0
max_orientation_angle = 40
initializer = rg_cluster_init_02b
}
}
random_system = {
limit = {
has_star_flag = lcluster3
}
save_global_event_target_as = lcluster3
spawn_system = {
min_distance >= 20
max_distance <= 30
min_orientation_angle = 24
max_orientation_angle = 66
initializer = rg_fallen_machine
}
spawn_system = {
min_distance >= 10
max_distance <= 50
min_orientation_angle = 250
max_orientation_angle = 290
initializer = rg_cluster_init_03b
}
}
random_system = {
limit = {
has_star_flag = lcluster4
}
save_global_event_target_as = lcluster4
spawn_system = {
min_distance >= 5
max_distance <= 10
min_orientation_angle = 250
max_orientation_angle = 290
initializer = rg_cluster_init_05
}
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 20
max_orientation_angle = 160
initializer = rg_cluster_init_04b
}
}
}
random_system = {
limit = {
has_star_flag = lcluster5
}
save_global_event_target_as = lcluster5
}
random_system = {
limit = {
has_star_flag = lcluster1b
}
save_global_event_target_as = lcluster1b
}
random_system = {
limit = {
has_star_flag = lcluster2b
}
save_global_event_target_as = lcluster2b
}
random_system = {
limit = {
has_star_flag = lcluster3b
}
save_global_event_target_as = lcluster3b
}
random_system = {
limit = {
has_star_flag = lcluster4b
}
save_global_event_target_as = lcluster4b
}
# clear all hyperlanes to and within the cluster
every_system = {
limit = {
has_star_flag = lcluster
}
isolate_system = yes
}
# add hyperlanes
event_target:lcluster5 = {
add_hyperlane = {
from = event_target:lcluster5
to = event_target:lcluster4
}
}
event_target:lcluster4 = {
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster3
}
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster2
}
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster4b
}
}
event_target:lcluster3 = {
add_hyperlane = {
from = event_target:lcluster3
to = event_target:lcluster1
}
add_hyperlane = {
from = event_target:lcluster3
to = event_target:lcluster3b
}
}
event_target:lcluster2 = {
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster1
}
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster3
}
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster2b
}
}
event_target:lcluster1 = {
add_hyperlane = {
from = event_target:lcluster1
to = event_target:lcluster1b
}
}
event_target:lcluster1b = {
add_hyperlane = {
from = event_target:lcluster1b
to = event_target:lcluster2b
}
}
set_spawn_system_batch = end
}

View File

@@ -1,762 +0,0 @@
#灰风
#创造灰风总督
rg_create_gray_governor = {
#延迟执行
optimize_memory
#删除战舰
every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet }
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
#删除科学舰
every_owned_fleet = {
limit = { has_fleet_flag = gray_constship }
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
#删除陆军
every_owned_army = {
limit = { army_type = gray_army }
if = {
limit = { exists = leader }
unassign_leader = leader
}
remove_army = yes
}
#存储当前领袖等级
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
#导出等级到暂存
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
#导入变量
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
#清理暂存区
clear_variable = rg_gray_level_temp
}
}
#把所有种类的小灰领袖都送回娘家
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
#把娘家的总督领袖接回来
if = {
limit = {
exists = event_target:gray_governor
}
event_target:gray_governor = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
#如果不存在总督备份,现场变一个
else = {
rg_gray_govener_init = yes
}
#设置总督已启用标识
set_country_flag = gray_governor_active
#更新灰风形态
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_army_active
#等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = {
limit = { has_leader_flag = gray_governor }
set_skill = owner.rg_gray_level
}
}
#创造灰风战舰
rg_create_gray_warship = {
optimize_memory
#舰船刷新位置检测
if = {
limit = { has_country_flag = gray_constship_active }
if = {
limit = { exists = event_target:global_gray_constship }
event_target:global_gray_constship = {
save_event_target_as = gray_warship_location
}
} else = {
random_controlled_fleet = {
limit = { has_fleet_flag = gray_constship }
save_event_target_as = gray_warship_location
}
}
}
else_if = {
limit = { has_country_flag = gray_juggernaut_active }
if = {
limit = { exists = event_target:gray_juggernaut }
event_target:gray_juggernaut = {
save_event_target_as = gray_warship_location
}
} else = {
random_controlled_fleet = {
limit = { has_fleet_flag = gray_juggernaut_fleet }
save_event_target_as = gray_warship_location
}
}
}
else_if = {
limit = { has_country_flag = gray_army_active }
if = {
limit = {
any_owned_army = {
army_type = gray_army
exists = planet
}
}
random_owned_army = {
limit = { army_type = gray_army }
planet = { save_event_target_as = gray_warship_location }
}
}
else = {
random_owned_army = {
limit = { army_type = gray_army }
fleet = { save_event_target_as = gray_warship_location }
}
}
}
else_if = {
limit = { has_country_flag = gray_governor_active }
if = {
limit = { any_owned_planet = {
exists = sector.leader
sector.leader = { has_leader_flag = gray_governor }
}
}
random_owned_planet = {
limit = {
exists = sector.leader
sector.leader = { has_leader_flag = gray_governor }
}
save_event_target_as = gray_warship_location
}
}
else = {
capital_scope = { save_event_target_as = gray_warship_location }
}
}
else = {
capital_scope = { save_event_target_as = gray_warship_location }
}
# 存储当前领袖等级
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
clear_variable = rg_gray_level_temp
}
}
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
if = {
limit = {
exists = event_target:gray_leader_admiral
}
event_target:gray_leader_admiral = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_admiral_init = yes
}
set_country_flag = gray_warship_active
if = {
limit = {
has_country_flag = rg_gray_level_2
}
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_Gray_Warship"
prefix = no
upgradable = yes
}
set_fleet_stance = aggressive
set_location = {
target = event_target:gray_warship_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = { has_global_flag = kdc_event_mod_active }
add_modifier = { modifier = remove_fleet_maintenance }
}
}
}
}
else_if = {
limit = {
has_country_flag = rg_gray_level_3
NOT = {
has_country_flag = gray_warship_is_juggernaut
}
}
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_gray_capitalship"
prefix = no
upgradable = yes
}
set_fleet_stance = aggressive
set_location = {
target = event_target:gray_warship_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = { has_global_flag = kdc_event_mod_active }
add_modifier = { modifier = remove_fleet_maintenance }
}
}
}
}
else_if = {
limit = {
has_country_flag = gray_warship_is_juggernaut
}
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_gray_juggernautship"
prefix = no
upgradable = yes
}
set_fleet_stance = aggressive
set_location = {
target = root.capital_scope
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
if = {
limit = { has_global_flag = kdc_event_mod_active }
add_modifier = { modifier = remove_fleet_maintenance }
}
}
}
}
else = {
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_Gray_Warship_base"
prefix = no
upgradable = yes
}
set_fleet_stance = aggressive
set_location = {
target = event_target:gray_warship_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = { has_global_flag = kdc_event_mod_active }
add_modifier = { modifier = remove_fleet_maintenance }
}
}
}
}
last_created_fleet = {
if = {
limit = {
NOT = {
has_country_flag = rg_kac_grayfleet_active
}
}
set_fleet_flag = rg_kac_gray_fleet
}
}
every_owned_army = {
limit = { army_type = gray_army }
if = {
limit = { exists = leader }
unassign_leader = leader
}
remove_army = yes
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_constship }
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
remove_country_flag = gray_constship_active
remove_country_flag = gray_governor_active
remove_country_flag = gray_army_active
random_owned_leader = {
limit = { has_leader_flag = gray_admiral }
set_skill = owner.rg_gray_level
}
set_country_flag = rg_kac_grayfleet_active
}
#创造灰风地面单位
rg_create_gray_army = {
optimize_memory
if = {
limit = { has_country_flag = gray_constship_active }
if = {
limit = { exists = event_target:global_gray_constship }
event_target:global_gray_constship = {
save_event_target_as = gray_transport_location
}
} else = {
random_owned_fleet = {
limit = { has_fleet_flag = gray_constship }
save_event_target_as = gray_transport_location
}
}
}
else_if = {
limit = { has_country_flag = gray_warship_active }
if = {
limit = { exists = event_target:gray_warship }
event_target:gray_warship = {
save_event_target_as = gray_transport_location
}
} else = {
random_owned_fleet = {
limit = { has_fleet_flag = gray_fleet }
save_event_target_as = gray_transport_location
}
}
}
else_if = {
limit = { has_country_flag = gray_juggernaut_active }
if = {
limit = { exists = event_target:gray_juggernaut }
event_target:gray_juggernaut = {
save_event_target_as = gray_transport_location
}
} else = {
random_controlled_fleet = {
limit = { has_fleet_flag = gray_juggernaut_fleet }
save_event_target_as = gray_transport_location
}
}
}
else_if = {
limit = { has_country_flag = gray_governor_active }
if = {
limit = { any_owned_planet = {
exists = sector.leader
sector.leader = { has_leader_flag = gray_governor }
}
}
random_owned_planet = {
limit = {
exists = sector.leader
sector.leader = { has_leader_flag = gray_governor }
}
save_event_target_as = gray_transport_location
}
}
else = {
capital_scope = { save_event_target_as = gray_warship_location }
}
}
else = {
capital_scope = { save_event_target_as = gray_transport_location }
}
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
clear_variable = rg_gray_level_temp
}
}
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
if = {
limit = {
exists = event_target:gray_leader_general
}
event_target:gray_leader_general = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_general_init = yes
}
create_ship_design = {
design = "NAME_RG_armed_transport_ship"
}
add_ship_design = last_created_design
set_country_flag = gray_army_active
create_fleet = {
name = "NAME_Gray"
effect = {
set_owner = prev
create_army_transport = {
ship_name = "NAME_Gray"
army_name = "NAME_Gray"
army_type = "gray_army"
}
set_location = {
target = event_target:gray_transport_location
distance = 0
angle = random
}
# set_cloaking_active = yes
set_fleet_stance = aggressive
}
}
last_created_army = {
assign_leader = event_target:gray_leader_general
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet }
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_constship }
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active
remove_country_flag = gray_constship_active
remove_ship_design = last_created_design
random_owned_leader = {
limit = { has_leader_flag = gray_general }
set_skill = owner.rg_gray_level
}
}
#创造灰风科学舰
rg_create_gray_const = {
optimize_memory
if = {
limit = { has_country_flag = gray_warship_active }
if = {
limit = { exists = event_target:gray_warship }
event_target:gray_warship = {
save_event_target_as = gray_constship_location
}
} else = {
random_controlled_fleet = {
limit = { has_fleet_flag = gray_fleet }
save_event_target_as = gray_constship_location
}
}
}
else_if = {
limit = { has_country_flag = gray_juggernaut_active }
if = {
limit = { exists = event_target:gray_juggernaut }
event_target:gray_juggernaut = {
save_event_target_as = gray_constship_location
}
} else = {
random_controlled_fleet = {
limit = { has_fleet_flag = gray_juggernaut_fleet }
save_event_target_as = gray_constship_location
}
}
}
else_if = {
limit = { has_country_flag = gray_army_active }
if = {
limit = {
any_owned_army = {
army_type = gray_army
exists = planet
}
}
random_owned_army = {
limit = { army_type = gray_army }
planet = { save_event_target_as = gray_constship_location }
}
}
else = {
random_owned_army = {
limit = { army_type = gray_army }
fleet = { save_event_target_as = gray_constship_location }
}
}
}
else_if = {
limit = { has_country_flag = gray_governor_active }
if = {
limit = { any_owned_planet = {
exists = sector.leader
sector.leader = { has_leader_flag = gray_governor }
}
}
random_owned_planet = {
limit = {
exists = sector.leader
sector.leader = { has_leader_flag = gray_governor }
}
save_event_target_as = gray_constship_location
}
}
else = {
capital_scope = { save_event_target_as = gray_constship_location }
}
}
else = {
capital_scope = { save_event_target_as = gray_constship_location }
}
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
clear_variable = rg_gray_level_temp
}
}
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
if = {
limit = {
exists = event_target:gray_leader_scientist
}
event_target:gray_leader_scientist = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_scientist_init = yes
}
set_country_flag = gray_constship_active
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_RG_GRAY_scienceship"
prefix = no
upgradable = yes
}
set_fleet_stance = evasive
set_location = {
target = event_target:gray_constship_location
distance = 0
angle = random
}
set_fleet_flag = gray_constship
save_global_event_target_as = global_gray_constship
set_cloaking_active = yes
assign_leader = event_target:gray_leader_scientist
}
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet }
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
every_owned_army = {
limit = { army_type = gray_army }
if = {
limit = { exists = leader }
unassign_leader = leader
}
remove_army = yes
}
remove_country_flag = gray_army_active
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active
random_owned_leader = {
limit = { has_leader_flag = gray_scientist }
set_skill = owner.rg_gray_level
}
}

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#Country event_target:gray_owner
#灰风舰船刷新位置检测
rg_global_gray_location_check = {
if = {
limit = {
RG_gray_scientist_active_trigger = yes
}
if = {
limit = {
exists = event_target:global_gray_constship
}
event_target:global_gray_constship = {
save_global_event_target_as = global_gray_location
}
}
else = {
random_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
save_global_event_target_as = global_gray_location
}
}
}
else_if = {
limit = {
RG_gray_warship_active_trigger = yes
}
if = {
limit = {
exists = event_target:gray_warship
}
event_target:gray_warship = {
save_global_event_target_as = global_gray_location
}
}
else = {
random_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
save_global_event_target_as = global_gray_location
}
}
}
else_if = {
limit = {
has_country_flag = gray_juggernaut_active
}
if = {
limit = {
exists = event_target:gray_juggernaut
}
event_target:gray_juggernaut = {
save_global_event_target_as = global_gray_location
}
}
else = {
random_controlled_fleet = {
limit = {
has_fleet_flag = gray_juggernaut_fleet
}
save_global_event_target_as = global_gray_location
}
}
}
else_if = {
limit = {
RG_gray_official_active_trigger = yes
}
if = {
limit = {
any_owned_planet = {
exists = leader
leader = {
is_same_value = event_target:gray_official
}
}
}
random_owned_planet = {
limit = {
exists = leader
leader = {
is_same_value = event_target:gray_official
}
}
save_event_target_as = global_gray_location
}
}
else = {
capital_scope = {
save_event_target_as = global_gray_location
}
}
}
else_if = {
limit = {
RG_gray_army_active_trigger = yes
}
if = {
limit = {
any_owned_army = {
army_type = gray_army
exists = planet
}
}
random_owned_army = {
limit = {
army_type = gray_army
}
planet = {
save_global_event_target_as = global_gray_location
}
}
}
else = {
random_owned_army = {
limit = {
army_type = gray_army
}
fleet = {
save_global_event_target_as = global_gray_location
}
}
}
}
else_if = {
limit = {
RG_gray_harbitat_active_trigger = yes
}
if = {
limit = {
exists = event_target:rg_gray_habitat_target
}
event_target:rg_gray_habitat_target = {
save_global_event_target_as = global_gray_location
}
}
}
else = {
capital_scope = {
save_global_event_target_as = global_gray_location
}
}
}
#Country event_target:gray_owner
#存储当前领袖等级
rg_save_gray_leader_level_effect = {
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
#导出等级到暂存
export_trigger_value_to_variable = {
trigger = has_base_skill
variable = rg_gray_level_temp
}
#导入变量
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
#清理暂存区
clear_variable = rg_gray_level_temp
}
}
}
#Country event_target:gray_owner
#把所有种类的小灰领袖都送回娘家
rg_sent_gray_back_to_home_effect = {
every_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
}
#Country event_target:gray_owner
#小灰领袖标识清理
rg_clear_gray_active_flag_effect = {
remove_country_flag = gray_warship_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_army_active
remove_country_flag = gray_official_active
remove_country_flag = gray_governor_active #旧版flag
}
#Country event_target:gray_owner
#小灰总督启用标识
rg_set_gray_official_active_effect = {
set_country_flag = gray_official_active #新版flag
set_country_flag = gray_governor_active #旧版flag
}
#Country event_target:gray_owner
#小灰战舰启用标识
rg_set_gray_warship_active_effect = {
set_country_flag = gray_warship_active
}
#Country event_target:gray_owner
#小灰科学家启用标识
rg_set_gray_scientist_active_effect = {
set_country_flag = gray_official_active #新版flag
set_country_flag = gray_governor_active #旧版flag
}
#Country event_target:gray_owner
#小灰陆军启用标识
rg_set_gray_army_active_effect = {
set_country_flag = gray_army_active
}
#Country event_target:gray_owner
#小灰科学家启用标识
rg_set_gray_scientist_active_effect = {
set_country_flag = gray_constship_active
}
#Country event_target:gray_owner
#小灰纳米空间站启用标识
rg_set_gray_harbitat_active_effect = {
set_country_flag = rg_habitat_enabled
}
#Country event_target:gray_owner
#删除小灰科学家
rg_clear_gray_science_ship_effect = {
every_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
}
#Country event_target:gray_owner
#删除小灰陆军
rg_clear_gray_army_effect = {
every_owned_army = {
limit = {
army_type = gray_army
}
if = {
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
}
#Country event_target:gray_owner
#删除小灰战舰
rg_clear_gray_warship_effect = {
every_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
}
#Country event_target:gray_owner
#删除小灰纳米空间站
rg_clear_harbitat = {
remove_country_flag = rg_habitat_enabled
event_target:rg_gray_habitat_target = {
remove_planet = yes
}
}
#Country event_target:gray_owner
#等级导入,把存储的领袖等级赋予到领袖身上
rg_set_varible_as_leader_level_effect = {
random_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_skill = owner.rg_gray_level
}
}
#Country event_target:gray_owner
#创造灰风总督
rg_create_gray_governor = {
if = {
limit = {
RG_gray_official_active_trigger = yes
}
}
else = {
#延迟执行
optimize_memory
#删除战舰
every_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
#删除科学舰
every_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
#删除陆军
every_owned_army = {
limit = {
army_type = gray_army
}
if = {
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
#存储当前领袖等级
rg_save_gray_leader_level_effect = yes
#把所有种类的小灰领袖都送回娘家
rg_sent_gray_back_to_home_effect = yes
#把娘家的总督领袖接回来
if = {
limit = {
exists = event_target:gray_governor
}
event_target:gray_governor = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
#如果不存在总督备份,现场变一个
else = {
rg_gray_govener_init = yes
}
#更新灰风形态
rg_clear_gray_active_flag_effect = yes
#设置总督已启用标识
rg_set_gray_official_active_effect = yes
#等级导入,把存储的领袖等级赋予到领袖身上
rg_set_varible_as_leader_level_effect = yes
}
}
#Country event_target:gray_owner
#创造灰风战舰
rg_create_gray_warship = {
if = {
limit = {
RG_gray_warship_active_trigger = yes
}
}
else = {
optimize_memory
#舰船刷新位置检测
rg_global_gray_location_check = yes
#存储当前领袖等级
rg_save_gray_leader_level_effect = yes
#把所有种类的小灰领袖都送回娘家
rg_sent_gray_back_to_home_effect = yes
#把娘家的指挥官领袖接回来
if = {
limit = {
exists = event_target:gray_leader_admiral
}
event_target:gray_leader_admiral = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_commander_init = yes
}
if = {
limit = {
has_country_flag = rg_gray_level_2
}
rg_warship_init_mod1 = yes
}
else_if = {
limit = {
has_country_flag = rg_gray_level_3
NOT = {
has_country_flag = gray_warship_is_juggernaut
}
}
rg_warship_init_mod2 = yes
}
else_if = {
limit = {
has_country_flag = gray_warship_is_juggernaut
}
rg_warship_init_mod3 = yes
}
else = {
rg_warship_init_mod0 = yes
}
#删除科学舰
rg_clear_gray_science_ship_effect = yes
#删除陆军
rg_clear_gray_army_effect = yes
#更新灰风形态
rg_clear_gray_active_flag_effect = yes
#设置战舰已启用标识
rg_set_gray_warship_active_effect = yes
#导入变量到等级
rg_set_varible_as_leader_level_effect = yes
}
}
#Country event_target:gray_owner
#创造灰风地面单位
rg_create_gray_army = {
if = {
limit = {
RG_gray_army_active_trigger = yes
}
}
else = {
optimize_memory
#舰船刷新位置检测
rg_global_gray_location_check = yes
#存储当前领袖等级
rg_save_gray_leader_level_effect = yes
#把所有种类的小灰领袖都送回娘家
rg_sent_gray_back_to_home_effect = yes
#把娘家的指挥官领袖接回来
if = {
limit = {
exists = event_target:gray_leader_general
}
event_target:gray_leader_general = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_commander_init = yes
}
rg_army_transport_ship_init = yes
rg_clear_gray_warship_effect = yes
rg_clear_gray_science_ship_effect = yes
rg_clear_gray_active_flag_effect = yes
rg_set_gray_army_active_effect = yes
rg_set_varible_as_leader_level_effect = yes
}
}
#Country event_target:gray_owner
#创造灰风科学舰
rg_create_gray_const = {
if = {
limit = {
RG_gray_scientist_active_trigger = yes
}
}
else = {
optimize_memory
#舰船刷新位置检测
rg_global_gray_location_check = yes
#存储当前领袖等级
rg_save_gray_leader_level_effect = yes
#把所有种类的小灰领袖都送回娘家
rg_sent_gray_back_to_home_effect = yes
#把娘家的科学家领袖接回来
if = {
limit = {
exists = event_target:gray_leader_scientist
}
event_target:gray_leader_scientist = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_scientist_init = yes
}
rg_scientist_ship_init = yes
rg_clear_gray_warship_effect = yes
rg_clear_gray_army_effect = yes
rg_clear_gray_active_flag_effect = yes
rg_set_gray_scientist_active_effect = yes
rg_set_varible_as_leader_level_effect = yes
}
}
#Country event_target:gray_owner
#计算纳米空间站行星规模 基本10+小灰领袖等级rg_gray_level*2
rg_harbitar_size_calculate = {
set_variable = {
which = rg_habitat_size
value = 10
}
set_variable = {
which = rg_habitat_size_temp
value = rg_gray_level
}
multiply_variable = {
which = rg_habitat_size_temp
value = 2
}
change_variable = {
which = rg_habitat_size_temp
value = 10
}
set_variable = {
which = rg_habitat_size
value = rg_habitat_size_temp
}
}
rg_habitat_maid_init = {
if = {
limit = {
NOT = {
exists = event_target:rg_owner_main_maid_species
}
}
event_target:rg_gray_habitat_target = {
every_owned_pop_group = {
rg_event_effect_planet2027_spawn_maid_species = yes
}
}
}
}
#Country event_target:gray_owner
#创造灰风纳米空间站
rg_juggernaut_habitat_init = {
if = {
limit = {
RG_gray_harbitat_active_trigger = yes
}
}
else = {
optimize_memory
rg_global_gray_location_check = yes
rg_harbitar_size_calculate = yes
event_target:global_gray_location = {
solar_system = {
spawn_planet = {
class = pc_rg_grayhabitat
location = event_target:global_gray_location
orbit_location = yes
orbit_angle = 225
orbit_distance = 360
orbit_angle_offset = 45
orbit_distance_offset = 9.899
size = 10
has_ring = no
init_effect = {
prevent_anomaly = yes
set_planet_entity = {
entity = "grey_tempesttw_orbital_habitat_entity"
}
set_surveyed = {
surveyed = yes
surveyor = FROM
}
set_all_comms_surveyed = yes
clear_blockers = yes
set_owner = root
set_controller = root
create_colony = {
owner = root
species = owner_main_species
ethos = owner
}
set_name = "NAME_rg_gray_habitat_base"
if = {
limit = {
event_target:gray_owner = {
RG_gray_official_active_trigger = yes
}
}
assign_leader = event_target:gray_governor
}
set_planet_size = owner.rg_habitat_size
generate_start_buildings_and_districts = yes
if = {
limit = {
exists = owner
owner = {
is_hive_empire = yes
}
}
while = {
count = 1
add_district = district_rg_hive
}
}
if = {
limit = {
exists = owner
owner = {
is_regular_empire = yes
}
}
while = {
count = 1
add_district = district_rg_city
}
}
if = {
limit = {
exists = owner
from = {
is_machine_empire = yes
}
}
while = {
count = 1
add_district = district_rg_nexus
}
}
while = {
count = 1
add_district = district_rg_generator
}
while = {
count = 1
add_district = district_rg_industrial
}
while = {
count = 1
add_district = district_rg_science
}
create_pop_group = {
species = owner_main_species
size = 5
}
set_planet_flag = megastructure
set_planet_flag = habitat
set_planet_flag = advanced_habitat
set_planet_flag = advanced_habitat_2
set_planet_flag = rg_gray_habitat
save_global_event_target_as = rg_gray_habitat_target
}
}
}
}
rg_habitat_maid_init = yes
rg_set_gray_harbitat_active_effect = yes
}
}

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#普通的母舰
rg_warship_init_mod1 = {
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
# design = "NAME_Gray_Warship_rg"
random_existing_design = RG_graygoo_mothership
prefix = no
upgradable = yes
effect = {
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
set_fleet_stance = aggressive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = {
has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
}
}
}
}
#纳米旗舰
rg_warship_init_mod2 = {
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
random_existing_design = RG_graygoo_capitalship
prefix = no
upgradable = yes
effect = {
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
set_fleet_stance = aggressive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = {
has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
}
}
}
}
#纳米主宰
rg_warship_init_mod3 = {
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
# design = "NAME_gray_juggernautship"
random_existing_design = RG_gray_juggernaut
prefix = no
upgradable = yes
effect = {
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
set_fleet_stance = aggressive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
if = {
limit = {
has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
}
}
}
}
#略有磨损的母舰
rg_warship_init_mod0 = {
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_Gray_Warship_base"
prefix = no
upgradable = yes
effect = {
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
set_fleet_stance = aggressive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = {
has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
}
}
}
}
rg_army_transport_ship_init = {
create_ship_design = {
design = "NAME_RG_armed_transport_ship"
}
add_ship_design = last_created_design
create_fleet = {
name = "NAME_Gray"
effect = {
set_owner = prev
create_army_transport = {
ship_name = "NAME_Gray"
army_name = "NAME_Gray"
army_type = "gray_army"
}
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
# set_cloaking_active = yes
set_fleet_stance = aggressive
}
}
last_created_army = {
assign_leader = event_target:gray_leader_general
}
remove_ship_design = last_created_design
}
rg_scientist_ship_init = {
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_RG_GRAY_scienceship"
prefix = no
upgradable = yes
}
set_fleet_stance = evasive
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
set_fleet_flag = gray_constship
save_global_event_target_as = global_gray_constship
set_cloaking_active = yes
assign_leader = event_target:gray_leader_scientist
}
}
}

View File

@@ -0,0 +1,228 @@
spawn_rg_habitat_effect = {
spawn_planet = {
class = "pc_rg_grayhabitat"
location = event_target:target_planet
orbit_location = yes
orbit_angle_offset = 135
orbit_distance_offset = $DISTANCE$
size = 15
has_ring = no
init_effect = {
set_name = {
key = HABITAT_PLANET_NAME
variable_string = "\\[FROM.from.solar_system.GetName]"
}
set_planet_entity = {
entity = "grey_tempesttw_orbital_habitat_entity"
}
set_surveyed = {
surveyed = yes
surveyor = FROM
}
set_all_comms_surveyed = yes
clear_blockers = yes
set_planet_flag = megastructure
set_planet_flag = habitat
set_planet_flag = rg_gray_habitat
set_planet_flag = habitat_level_1
save_event_target_as = target_habitat
add_deposit_if_missing = {
DEPOSIT = d_system_resources
}
add_deposit_if_missing = {
DEPOSIT = d_orbital_research
}
add_deposit_if_missing = {
DEPOSIT = d_orbital_energy
}
add_deposit_if_missing = {
DEPOSIT = d_orbital_mining
}
event_target:target_planet = {
set_planet_flag = habitat@PREV
}
}
}
}
spawn_rg_oribital_ring_effect = {
From = {
create_ship_design = {
design = "RG_ORBITAL_RING_TIER_1_STARBASE"
}
add_ship_design = last_created_design
}
create_starbase = {
size = RG_orbital_ring_tier_1
owner = FROM
#module = <starbase_module>
#building = <starbase_building>
effect = {
}
}
From = {
remove_ship_design = last_created_design
}
}
rg_nano_ripper_update_orbital_effect = {
# Find the orbital and habitat complex and save them as event targets
if = {
limit = {
any_fleet_in_orbit = {
OR = {
is_ship_size = major_orbital_resource
is_ship_size = minor_orbital_resource
}
}
}
random_fleet_in_orbit = {
limit = {
OR = {
is_ship_size = major_orbital_resource
is_ship_size = minor_orbital_resource
}
}
save_event_target_as = target_orbital
}
# solar_system = {
# random_system_planet = {
# limit = {
# has_planet_flag = habitat
# }
# save_event_target_as = target_habitat
# }
# }
last_added_deposit = {
event_target:target_orbital = {
set_fleet_flag = mining_orbital
}
#switch = {
# trigger = is_deposit_type
# # Minerals
# d_minerals_1 = {
# event_target:target_orbital = {
# set_fleet_flag = mining_orbital
# }
# }
# Alloys
# d_alloys_1 = {
# event_target:target_orbital = {
# set_fleet_flag = mining_orbital
# }
# event_target:target_habitat = {
# add_deposit = d_hab_alloy_1
# last_added_deposit = {
# set_deposit_flag = planet@event_target:target_planet
# }
# }
# }
#}
}
}
}
rg_dismantle_nano_ripper_effect = {
# Find the orbital and habitat complex and save them as event targets
if = {
limit = {
any_fleet_in_orbit = {
OR = {
is_ship_size = major_orbital_resource
is_ship_size = minor_orbital_resource
}
}
}
random_fleet_in_orbit = {
limit = {
OR = {
is_ship_size = major_orbital_resource
is_ship_size = minor_orbital_resource
}
}
save_event_target_as = target_orbital
}
# solar_system = {
# random_system_planet = {
# limit = {
# has_planet_flag = habitat
# }
# save_event_target_as = target_habitat
# }
# }
}
switch = {
trigger = has_modifier
rg_nano_ripper_1_mod = {
remove_deposit = d_nanite_ripper_deposit_1
remove_modifier = rg_nano_ripper_1_mod
}
rg_nano_ripper_2_mod = {
remove_deposit = d_nanite_ripper_deposit_1
remove_deposit = d_nanite_ripper_deposit_2
remove_modifier = rg_nano_ripper_2_mod
}
rg_nano_ripper_3_mod = {
remove_deposit = d_nanite_ripper_deposit_1
remove_deposit = d_nanite_ripper_deposit_2
remove_deposit = d_nanite_ripper_deposit_3
remove_modifier = rg_nano_ripper_3_mod
# if = {
# limit = {
# exists = event_target:target_orbital
# }
# event_target:target_habitat = {
# random_deposit = {
# limit = {
# is_deposit_type = d_hab_alloy_1
# has_deposit_flag = planet@event_target:target_planet
# }
# remove_deposit = yes
# }
# }
# }
}
rg_nano_ripper_4_mod = {
remove_deposit = d_nanite_ripper_deposit_1
remove_deposit = d_nanite_ripper_deposit_2
remove_deposit = d_nanite_ripper_deposit_3
remove_deposit = d_nanite_ripper_deposit_4
remove_modifier = rg_nano_ripper_4_mod
# if = {
# limit = {
# exists = event_target:target_orbital
# }
# event_target:target_habitat = {
# while = {
# count = 2
# random_deposit = {
# limit = {
# is_deposit_type = d_hab_alloy_1
# has_deposit_flag = planet@event_target:target_planet
# }
# remove_deposit = yes
# }
# }
# }
# }
}
}
if = {
limit = {
has_orbital_mining_deposit = no
exists = event_target:target_orbital
}
event_target:target_orbital = {
remove_fleet_flag = mining_orbital
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,21 +1,28 @@
rg_storyline_trigger = { rg_storyline_trigger = {
# 初始化故事事件触发 # 初始化故事事件触发
random_list = { country_event = {
50 = { id = rg_story.2
country_event = { id = rg_story.2 days = 3600 random = 12800 } days = 3600
} random = 12800
50 = { }
country_event = { id = rg_story.8 days = 3600 random = 12800 } country_event = {
} id = rg_story.8
days = 3600
random = 12800
} }
if = { if = {
limit = { limit = {
exists = event_target:guardian_dragon_country exists = event_target:guardian_dragon_country
NOT = {
has_global_flag = has_origin_gray_dragon
}
}
country_event = {
id = rg_story.11
days = 3600
random = 12800
} }
country_event = { id = rg_story.11 days = 3600 random = 12800 }
} }
} }
rg_create_gray_planetkiller_testship_1 = { rg_create_gray_planetkiller_testship_1 = {
@@ -23,11 +30,11 @@ rg_create_gray_planetkiller_testship_1 = {
name = "NAME_RG_TESTSHIP" name = "NAME_RG_TESTSHIP"
settings = { settings = {
can_disband = yes can_disband = yes
can_upgrade = no can_upgrade = no
can_change_composition = no can_change_composition = no
can_change_leader = no can_change_leader = no
uses_naval_capacity = no uses_naval_capacity = no
spawn_debris = no spawn_debris = no
} }
effect = { effect = {
set_owner = root set_owner = root
@@ -38,7 +45,36 @@ rg_create_gray_planetkiller_testship_1 = {
upgradable = no upgradable = no
effect = { effect = {
save_global_event_target_as = rg_test_ship_global_event_target save_global_event_target_as = rg_test_ship_global_event_target
} }
}
set_location = {
target = root.capital_scope
distance = 0
angle = random
}
set_fleet_flag = rg_test_ship_fleet
}
}
}
rg_create_gray_planetkiller_testship_2 = {
create_fleet = {
name = "NAME_RG_TESTSHIP"
settings = {
can_disband = yes
can_upgrade = no
can_change_composition = no
can_change_leader = no
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = root
create_ship = {
name = "NAME_RG_TESTSHIP"
design = "RG_COLOSSUS_interdictor_NANO_SP"
prefix = no
upgradable = no
} }
set_location = { set_location = {
target = root.capital_scope target = root.capital_scope
@@ -55,11 +91,11 @@ rg_create_gray_paperwork_testship_1 = {
name = "NAME_RG_TESTSHIP" name = "NAME_RG_TESTSHIP"
settings = { settings = {
can_disband = yes can_disband = yes
can_upgrade = no can_upgrade = no
can_change_composition = no can_change_composition = no
can_change_leader = no can_change_leader = no
uses_naval_capacity = no uses_naval_capacity = no
spawn_debris = no spawn_debris = no
} }
effect = { effect = {
set_owner = root set_owner = root
@@ -79,6 +115,64 @@ rg_create_gray_paperwork_testship_1 = {
} }
} }
rg_create_gray_mod1_testship_1 = {
create_fleet = {
name = "NAME_RG_TESTSHIP"
settings = {
can_disband = yes
can_upgrade = no
can_change_composition = no
can_change_leader = no
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = root
create_ship = {
name = "NAME_RG_TESTSHIP"
design = "RG_aircruiser_Interdictor"
prefix = no
upgradable = no
}
set_location = {
target = root.capital_scope
distance = 0
angle = random
}
set_fleet_flag = rg_test_ship_fleet
}
}
}
rg_create_gray_mod1_testship_2 = {
create_fleet = {
name = "NAME_RG_TESTSHIP"
settings = {
can_disband = yes
can_upgrade = no
can_change_composition = no
can_change_leader = no
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = root
create_ship = {
name = "NAME_RG_TESTSHIP"
design = "RG_Buff_interdictor"
prefix = no
upgradable = no
}
set_location = {
target = root.capital_scope
distance = 0
angle = random
}
set_fleet_flag = rg_test_ship_fleet
}
}
}
rg_create_fake_dragon_species = { rg_create_fake_dragon_species = {
create_species = { create_species = {
name = RG_SIMULATION_DRAGON_SPECIES name = RG_SIMULATION_DRAGON_SPECIES
@@ -101,8 +195,8 @@ rg_create_fake_dragon = {
} }
} }
create_leader = { create_leader = {
class = admiral class = commander
species = event_target:RG_sim_dragon_species species = root
name = "Name_rg_fake_dragon" name = "Name_rg_fake_dragon"
event_leader = yes event_leader = yes
gender = female gender = female
@@ -114,7 +208,6 @@ rg_create_fake_dragon = {
trait = RG_leader_trait_admiral_timed_life trait = RG_leader_trait_admiral_timed_life
} }
effect = { effect = {
change_leader_portrait = wg_dragon
set_leader_flag = has_gained_level_trait set_leader_flag = has_gained_level_trait
set_leader_flag = has_gained_trait set_leader_flag = has_gained_trait
set_leader_flag = legendary_leader set_leader_flag = legendary_leader
@@ -126,16 +219,17 @@ rg_create_fake_dragon = {
which = rg_fake_dragon_timedlife_counter which = rg_fake_dragon_timedlife_counter
value = 0 value = 0
} }
set_country_flag = rg_fake_dragon_owner
save_global_event_target_as = rg_fake_dragon_owner save_global_event_target_as = rg_fake_dragon_owner
create_fleet = { create_fleet = {
name = "NAME_RG_Nanite_Dragon" name = "NAME_RG_Nanite_Dragon"
settings = { settings = {
can_disband = yes can_disband = yes
can_upgrade = no can_upgrade = no
can_change_composition = no can_change_composition = no
can_change_leader = no can_change_leader = no
uses_naval_capacity = no uses_naval_capacity = no
spawn_debris = no spawn_debris = no
} }
effect = { effect = {
set_owner = root set_owner = root
@@ -163,11 +257,11 @@ rg_create_gray_constship_1 = {
name = "NAME_Gray" name = "NAME_Gray"
settings = { settings = {
can_disband = yes can_disband = yes
can_upgrade = yes can_upgrade = yes
can_change_composition = yes can_change_composition = yes
can_change_leader = yes can_change_leader = yes
uses_naval_capacity = yes uses_naval_capacity = yes
spawn_debris = yes spawn_debris = yes
} }
effect = { effect = {
set_owner = root set_owner = root
@@ -175,7 +269,68 @@ rg_create_gray_constship_1 = {
name = "NAME_Gray" name = "NAME_Gray"
design = "NAME_RG_GRAY_constructor" design = "NAME_RG_GRAY_constructor"
prefix = no prefix = no
upgradable = yes upgradable = yes
}
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
}
}
}
rg_create_gray_colony_1 = {
create_ship_design = {
design = "NAME_RG_armed_colony_ship"
}
add_ship_design = last_created_design
create_fleet = {
name = "NAME_Gray"
settings = {
can_disband = yes
can_upgrade = yes
can_change_composition = yes
can_change_leader = yes
uses_naval_capacity = yes
spawn_debris = yes
}
effect = {
set_owner = root
create_ship = {
name = "NAME_Gray"
design = "NAME_RG_armed_colony_ship"
prefix = no
upgradable = yes
}
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
}
}
}
remove_ship_design = last_created_design
}
rg_create_gray_destroyer_1 = {
create_fleet = {
name = "NAME_RG_base_destroyer"
settings = {
can_disband = yes
can_upgrade = no
can_change_composition = no
can_change_leader = no
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = root
create_ship = {
name = "NAME_RG_base_destroyer"
design = "NAME_RG_base_destroyer"
prefix = no
upgradable = no
} }
set_location = { set_location = {
target = root.capital_scope target = root.capital_scope

View File

@@ -0,0 +1,129 @@
rg_storm_relic_add = {
add_relic = rg_tempest_invocator
}
graytempest_storm_add = {
set_star_flag = storm_system
set_global_flag = cosmic_storm_has_occurred
inline_script = {
script = cosmic_storms/StormVisuals
STORM_NAME = "particle_storm"
}
}
graytempest_storm_remove = {
remove_storm_visuals_effect = yes
remove_star_flag = storm_system
graytempest_storm_apply_aftermath_modifier = yes
graytempest_storm_apply_deposits = yes
}
graytempest_storm_apply_aftermath_modifier = {
every_system_planet = {
limit = {
OR = {
is_colonizable = yes
is_colony = yes
}
}
storm_apply_aftermath_modifier = {
severity = {
modifier = "graytempest_storm_aftermath_modifier_severity_1"
days = 1080
chance = {
base = 33
modifier = {
factor = 0
OR = {
has_modifier = "graytempest_storm_aftermath_modifier_severity_2"
has_modifier = "graytempest_storm_aftermath_modifier_severity_3"
}
}
modifier = {
factor = $FactorSev1|1$
}
}
}
severity = {
modifier = "graytempest_storm_aftermath_modifier_severity_2"
days = 1080
chance = {
base = 3
modifier = {
factor = 0
has_modifier = "graytempest_storm_aftermath_modifier_severity_3"
}
modifier = {
factor = $FactorSev2|1$
}
}
}
severity = {
modifier = "graytempest_storm_aftermath_modifier_severity_3"
days = 1080
chance = {
base = 33
modifier = {
factor = $FactorSev3|1$
}
}
}
}
if = {
limit = { is_colony = yes }
owner = {
create_message = {
type = TEMPEST_STORM_AFTERMATH
localization = MESSAGE_STORM_AFTERMATH_DESC
days = @toast_important_message_days
target = prev
variable = {
type = name
localization = PLANET
scope = prev
}
custom_toast_content_text = tempest_storm_aftermath_custom_desc
}
}
}
}
}
graytempest_storm_apply_deposits = {
every_system_planet = {
limit = {
OR = {
is_colonizable = yes
is_colony = yes
}
is_artificial = no
NOR = {
has_deposit = d_rg_tempest_storm_1
has_deposit = d_rg_tempest_storm_2
has_deposit = d_rg_tempest_storm_3
}
}
random_list = {
80 = {}
20 = {
random_list = {
30 = { add_deposit = d_rg_tempest_storm_1 }
30 = { add_deposit = d_rg_tempest_storm_2 }
30 = { add_deposit = d_rg_tempest_storm_3 }
}
if = {
limit = {
has_owner = yes
}
planet_event = { id = cstorms.8000 }
}
}
}
}
}

View File

@@ -0,0 +1,8 @@
# has_budding_trait = {
# OR = {
# has_trait = trait_plantoid_budding
# has_trait = trait_lithoid_budding
# has_trait = trait_advanced_budding
# has_trait = rg_machine_maid_trait
# }
# }

View File

@@ -0,0 +1,166 @@
RG_gray_mod1_trigger = {
event_target:gray_leader_admiral = {
has_base_skill >= 10
}
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
has_special_project = RG_GRAY_MOD1
any_situation = {
is_situation_type = situation_rg_gray_mod1
}
}
}
RG_gray_mod1_allow_trigger = {
hidden_trigger = {
event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_10
event_target:gray_leader_admiral = {
has_base_skill >= 10
}
}
resource_stockpile_compare = {
resource = energy
value >= 15000
}
resource_stockpile_compare = {
resource = alloys
value >= 15000
}
}
RG_gray_mod2_trigger = {
AND = {
event_target:gray_leader_admiral = {
has_base_skill >= 10
}
has_country_flag = rg_gray_level_2
}
NOR = {
has_country_flag = rg_gray_level_3
has_special_project = RG_GRAY_MOD2
any_situation = {
is_situation_type = situation_rg_gray_mod2
}
}
}
RG_gray_mod2_allow_trigger = {
hidden_trigger = {
# To prevent exploit
event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
OR = {
custom_tooltip = {
fail_text = requires_rg_has_tech_juggernaut
has_technology = tech_juggernaut
}
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_10
event_target:gray_leader_admiral = {
has_base_skill >= 10
}
}
}
resource_stockpile_compare = {
resource = energy
value >= 150000
}
resource_stockpile_compare = {
resource = alloys
value >= 150000
}
}
RG_gray_mod3_trigger = {
NOR = {
RG_gray_is_reforming_trigger = yes
has_country_flag = rg_juggernaut_fired
}
has_country_flag = rg_gray_level_3
}
RG_gray_mod3_allow_trigger = {
resource_stockpile_compare = {
resource = energy
value >= 150000
}
resource_stockpile_compare = {
resource = alloys
value >= 150000
}
custom_tooltip = {
fail_text = requires_rg_has_tech_juggernaut
has_technology = tech_juggernaut
}
}
RG_gray_official_active_trigger = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
}
RG_gray_warship_active_trigger = {
has_country_flag = gray_warship_active
}
RG_gray_army_active_trigger = {
has_country_flag = gray_army_active
}
RG_gray_scientist_active_trigger = {
has_country_flag = gray_constship_active
}
RG_gray_harbitat_active_trigger = {
has_country_flag = rg_habitat_enabled
}
RG_gray_not_avaliable_trigger = {
OR = {
RG_gray_is_reforming_trigger = yes
has_country_flag = gray_diplomacy_engaged
}
}
#小灰噶了
RG_gray_is_reforming_trigger = {
has_country_flag = gray_reforming
}

View File

@@ -0,0 +1,21 @@
rg_is_pc_nano = {
OR = {
is_planet_class = pc_nanotech
is_planet_class = pc_gray_goo
}
}
rg_system_has_nano_ripper = {
solar_system = {
any_system_megastructure = {
OR = {
is_megastructure_type = rg_nano_ripper_1
is_megastructure_type = rg_nano_ripper_2
is_megastructure_type = rg_nano_ripper_3
is_megastructure_type = rg_nano_ripper_4
is_megastructure_type = rg_nano_ripper_destroyed
is_megastructure_type = rg_nano_ripper_restored
}
}
}
}

View File

@@ -1,5 +1,23 @@
#星球无法自动建造 rg_all_cluster_mod_check = {
#scope (planet) OR = {
has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
rg_has_ag_origin_trigger = yes # 遥远的故事
}
}
rg_all_cluster_mod_check_for_scion = {
OR = {
has_global_flag = l_cluster_origin # l-cluster plus
# has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
# has_global_flag = rg_origin_scion_l_cluster # 未来追迹
rg_has_ag_origin_trigger = yes # 遥远的故事
}
}
RG_planet_can_auto_build = { RG_planet_can_auto_build = {
OR = { OR = {
AND = { AND = {
@@ -24,4 +42,42 @@ RG_planet_can_auto_build = {
has_deposit = d_trade_value_10 has_deposit = d_trade_value_10
has_planet_flag = RG_work_bees_built has_planet_flag = RG_work_bees_built
} }
}
RG_OR_has_wsg_mod_trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
RG_AG_has_gray_master_trigger = {
has_civic = civic_AG_gray_master
}
RG_has_gray_cluster_origin_trigger = {
OR = {
has_country_flag = origin_rg_gray #遥远约定
has_country_flag = origin_gray_country #远星之歌
}
}
rg_is_main_species_with_maid_trait_trigger = {
has_trait = rg_machine_maid_trait
OR = {
is_same_species = owner_main_species
is_subspecies = owner_main_species
}
}
RG_tradition5_or_gray_owner_trigger = {
OR = {
RG_gray_harbitat_active_trigger = yes
has_active_tradition = tr_rg_nanotech_5
}
}
rg_has_ag_origin_trigger = {
any_country = {
has_origin = origin_Asgray
}
} }

View File

@@ -5,11 +5,9 @@
#can_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = { #can_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
# ... # ...
#} #}
can_destroy_planet_with_RG_PLANET_KILLER = { can_destroy_planet_with_RG_PLANET_KILLER = {
custom_tooltip = { custom_tooltip = {
fail_text = "RG_requires_a_star_star_killer" fail_text = "RG_requires_a_star_star_killer"
NOR = { NOR = {
is_planet_class = pc_ag_void_star is_planet_class = pc_ag_void_star
is_planet_class = pc_ag_void_planet is_planet_class = pc_ag_void_planet
@@ -31,7 +29,51 @@ can_destroy_planet_with_RG_PLANET_KILLER = {
} }
AND = { AND = {
exists = owner exists = owner
owner = { is_same_value = from.owner } owner = {
is_same_value = from.owner
}
}
}
}
custom_tooltip = {
fail_text = "RG_requires_no_pacifist_star_killer"
from.owner = {
NOR = {
has_ethic = ethic_fanatic_pacifist
has_ethic = ethic_pacifist
}
}
}
}
can_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
custom_tooltip = {
fail_text = "RG_requires_a_star_star_killer"
NOR = {
is_star = yes
is_planet_class = pc_ag_void_star
is_planet_class = pc_ag_void_planet
}
}
custom_tooltip = {
fail_text = "RG_requires_outside_border_star_killer"
NOR = {
AND = {
is_inside_border = from.owner
solar_system = {
any_system_planet = {
OR = {
is_colony = yes
is_under_colonization = yes
}
}
}
}
AND = {
exists = owner
owner = {
is_same_value = from.owner
}
} }
} }
} }
@@ -48,7 +90,7 @@ can_destroy_planet_with_RG_PLANET_KILLER = {
can_destroy_planet_with_RG_PLANET_KILLER_SP = { can_destroy_planet_with_RG_PLANET_KILLER_SP = {
custom_tooltip = { custom_tooltip = {
fail_text = "RG_requires_a_star_star_killer" fail_text = "RG_requires_a_star_star_killer"
NOR = { NOR = {
is_star = yes is_star = yes
is_planet_class = pc_ag_void_star is_planet_class = pc_ag_void_star
@@ -57,20 +99,141 @@ can_destroy_planet_with_RG_PLANET_KILLER_SP = {
} }
custom_tooltip = { custom_tooltip = {
fail_text = "RG_requires_inside_border_star_killer" fail_text = "RG_requires_inside_border_star_killer"
AND = { is_inside_border = from.owner
AND = { }
is_inside_border = from.owner }
solar_system = {
any_system_planet = { can_destroy_planet_with_RG_PLANET_KILLER_NANO_SP = {
custom_tooltip = {
fail_text = "RG_requires_a_star_star_killer"
NOR = {
is_star = yes
is_planet_class = pc_ag_void_star
is_planet_class = pc_ag_void_planet
}
}
custom_tooltip = {
fail_text = "RG_requires_inside_border_star_killer"
is_inside_border = from.owner
}
}
can_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
custom_tooltip = {
fail_text = is_not_a_standard_planet_or_megastructure
is_a_planet_megastructure = yes
}
custom_tooltip = {
fail_text = is_shielded
NOR = {
is_planet_class = pc_shielded
is_planet_class = pc_ringworld_shielded
is_planet_class = pc_habitat_shielded
}
}
custom_tooltip = {
fail_text = fotd_cant_collossus
NOT = { has_planet_flag = fotd_seperatist_planet@from.owner }
exists = from.owner
from.owner = {
NOT = { has_country_flag = fotd_seperatist_country@from.owner }
}
}
OR = {
custom_tooltip = {
text = is_not_hostile_cracker
OR = {
AND = {
exists = space_owner
space_owner = {
OR = { OR = {
is_colony = yes is_at_war_with = from.owner
is_country_type = swarm
is_country_type = extradimensional
is_country_type = extradimensional_2
is_country_type = extradimensional_3
is_country_type = ai_empire
}
}
}
AND = { # colony
exists = owner
owner = {
OR = {
is_at_war_with = from.owner
is_country_type = swarm
is_country_type = extradimensional
is_country_type = extradimensional_2
is_country_type = extradimensional_3
is_country_type = ai_empire
} }
} }
} }
} }
AND = { }
AND = {
# primitive target
custom_tooltip = {
text = cannot_crack_pre_ftl_planet_ownership
exists = space_owner
exists = owner exists = owner
owner = { is_same_value = from.owner } owner = {
is_primitive = yes
}
space_owner = {
OR = {
is_same_value = from.owner
is_at_war_with = from.owner
is_country_type = swarm
is_country_type = extradimensional
is_country_type = extradimensional_2
is_country_type = extradimensional_3
is_country_type = ai_empire
}
}
}
custom_tooltip = {
text = cannot_crack_pre_ftl_planet_interference
# primitive
exists = owner
owner = {
is_primitive = yes
}
from.owner = {
has_policy_flag = interference_aggressive
}
}
}
custom_tooltip = {
text = not_barren_molten_frozen_toxic_test_fire
NOT = { exists = owner }
OR = {
NOT = { exists = space_owner }
AND = {
exists = space_owner
space_owner = { is_same_value = from.owner }
}
}
OR = {
is_planet_class = pc_barren
is_planet_class = pc_barren_cold
is_planet_class = pc_frozen
is_planet_class = pc_molten
is_planet_class = pc_toxic
is_planet_class = pc_desert
is_planet_class = pc_tropical
is_planet_class = pc_arid
is_planet_class = pc_continental
is_planet_class = pc_ocean
is_planet_class = pc_tundra
is_planet_class = pc_arctic
is_planet_class = pc_alpine
is_planet_class = pc_savannah
is_planet_class = pc_gaia
is_planet_class = pc_relic
is_planet_class = pc_nuked
is_planet_class = pc_ringworld_habitable
is_planet_class = pc_habitat
} }
} }
} }
@@ -99,14 +262,16 @@ can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
if = { if = {
limit = { limit = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_active_or_full_interference fail_text = primitives_not_active_or_full_interference
from.owner = { from.owner = {
OR = { OR = {
has_policy_flag = interference_active has_policy_flag = interference_active
has_policy_flag = interference_full has_policy_flag = interference_aggressive
} }
} }
} }
@@ -150,7 +315,8 @@ can_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
} }
} }
} }
AND = { # at war with primitive space owner AND = {
# at war with primitive space owner
exists = space_owner exists = space_owner
exists = owner exists = owner
owner = { owner = {
@@ -172,7 +338,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
custom_tooltip = { custom_tooltip = {
fail_text = is_unpopulated fail_text = is_unpopulated
OR = { OR = {
num_pops > 0 pop_amount > 0
is_planet_class = pc_infested is_planet_class = pc_infested
} }
} }
@@ -202,25 +368,31 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
is_planet_class = pc_ai is_planet_class = pc_ai
AND = { AND = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
AND = { AND = {
exists = owner exists = owner
owner = { is_same_value = from.owner } owner = {
is_same_value = from.owner
}
} }
} }
} }
if = { if = {
limit = { limit = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_active_or_full_interference fail_text = primitives_not_active_or_full_interference
from.owner = { from.owner = {
OR = { OR = {
has_policy_flag = interference_active has_policy_flag = interference_active
has_policy_flag = interference_full has_policy_flag = interference_aggressive
} }
} }
} }
@@ -232,7 +404,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
planet_is_hostile = yes planet_is_hostile = yes
AND = { AND = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
} }
exists = owner exists = owner
@@ -278,23 +452,27 @@ can_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
if = { if = {
limit = { limit = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_in_borders fail_text = primitives_not_in_borders
exists = space_owner exists = space_owner
space_owner = { is_same_value = from.owner } space_owner = {
is_same_value = from.owner
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_full_interference fail_text = primitives_not_full_interference
from.owner = { from.owner = {
has_policy_flag = interference_full has_policy_flag = interference_aggressive
} }
} }
} }
custom_tooltip = { custom_tooltip = {
fail_text = no_assimilatable_pops fail_text = no_assimilatable_pops
any_owned_pop = { any_owned_pop_group = {
is_valid_pop_for_PLANET_KILLER_NANOBOTS = yes is_valid_pop_for_PLANET_KILLER_NANOBOTS = yes
} }
} }
@@ -325,16 +503,25 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
} }
custom_tooltip = { custom_tooltip = {
fail_text = is_not_oceanic fail_text = is_not_oceanic
NOT = { is_planet_class = pc_ocean } NOT = {
is_planet_class = pc_ocean
}
} }
if = { if = {
limit = { is_inside_border = from.owner } limit = {
is_inside_border = from.owner
}
if = { if = {
limit = { #Uninhabited and primitive planets are always fine, if own colony then check if pops would be purged limit = {
#Uninhabited and primitive planets are always fine, if own colony then check if pops would be purged
exists = owner exists = owner
owner = { is_same_value = from.owner } owner = {
is_same_value = from.owner
}
any_owned_species = { any_owned_species = {
NOT = { has_trait = trait_aquatic } NOT = {
has_trait = trait_aquatic
}
} }
} }
custom_tooltip = { custom_tooltip = {
@@ -364,17 +551,21 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
if = { if = {
limit = { limit = {
exists = owner exists = owner
owner = { is_country_type = primitive } owner = {
is_country_type = primitive
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_in_borders fail_text = primitives_not_in_borders
exists = space_owner exists = space_owner
space_owner = { is_same_value = from.owner } space_owner = {
is_same_value = from.owner
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = primitives_not_full_interference fail_text = primitives_not_full_interference
from.owner = { from.owner = {
has_policy_flag = interference_full has_policy_flag = interference_aggressive
} }
} }
} }
@@ -394,7 +585,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_STAR_CRACKER = {
NOT = { NOT = {
solar_system = { solar_system = {
has_star_flag = crisis_sphere_system@from.owner has_star_flag = crisis_sphere_system@from.owner
any_system_megastructure = { has_megastructure_flag = crisis_sphere } any_system_megastructure = {
has_megastructure_flag = crisis_sphere
}
} }
} }
} }
@@ -404,14 +597,22 @@ can_destroy_planet_with_RG_PLANET_KILLER_STAR_CRACKER = {
} }
custom_tooltip = { custom_tooltip = {
fail_text = is_black_hole fail_text = is_black_hole
NOT = { is_planet_class = pc_black_hole } NOT = {
is_planet_class = pc_black_hole
}
} }
custom_tooltip = { custom_tooltip = {
fail_text = star_owner_is_not_hostile fail_text = star_owner_is_not_hostile
OR = { OR = {
NOT = { exists = space_owner } NOT = {
space_owner = { is_hostile = from.owner } exists = space_owner
space_owner = { is_same_value = from.owner } }
space_owner = {
is_hostile = from.owner
}
space_owner = {
is_same_value = from.owner
}
} }
} }
} }

View File

@@ -0,0 +1 @@
@gray_portrait = Gray

View File

@@ -6,8 +6,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "STRIKE_CRAFT_01" name = "STRIKE_CRAFT_01"
template = "large_strike_craft" template = "large_strike_craft"
@@ -28,7 +26,6 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@@ -44,17 +41,10 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#战列2 #战列2
ship_section_template = { ship_section_template = {
key = "RG_battleship_interdictor_key" key = "RG_battleship_interdictor_key"
@@ -62,7 +52,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@@ -93,23 +82,15 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#泰坦3 #泰坦3
ship_section_template = { ship_section_template = {
key = "RG_titan_interdictor_key" key = "RG_titan_interdictor_key"
@@ -117,29 +98,20 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
} }
#线列4 #线列4
ship_section_template = { ship_section_template = {
key = "RG_line_interdictor_key" key = "RG_line_interdictor_key"
@@ -147,7 +119,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@@ -158,17 +129,10 @@ ship_section_template = {
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#雷装5 #雷装5
ship_section_template = { ship_section_template = {
key = "RG_torpedo_interdictor_key" key = "RG_torpedo_interdictor_key"
@@ -176,7 +140,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@@ -207,22 +170,13 @@ ship_section_template = {
template = "invisible_missile_turret" template = "invisible_missile_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#近防6 #近防6
@@ -232,7 +186,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@@ -254,55 +207,47 @@ ship_section_template = {
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_05" name = "MEDIUM_GUN_01"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_06" name = "MEDIUM_GUN_02"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_07" name = "MEDIUM_GUN_03"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_08" name = "MEDIUM_GUN_04"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_09" name = "MEDIUM_GUN_05"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_10" name = "MEDIUM_GUN_06"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_11" name = "MEDIUM_GUN_07"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_12" name = "MEDIUM_GUN_08"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 120
}
}
} }
#光环7 #光环7
@@ -312,7 +257,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@@ -323,16 +267,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 120
}
}
} }
#巨像8 #巨像8
@@ -342,22 +278,13 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "grey_tempesttw_colossus_entity" entity = "grey_tempesttw_colossus_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PLANET_KILLER_GUN_01" name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed" template = "invisible_planet_killer_fixed"
locatorname = "boope" locatorname = "boope"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 120
}
}
} }
#武库舰9 #武库舰9
@@ -367,7 +294,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@@ -693,16 +619,8 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#航战10 #航战10
@@ -712,7 +630,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@@ -728,7 +645,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "STRIKE_CRAFT_01" name = "STRIKE_CRAFT_01"
template = "large_strike_craft" template = "large_strike_craft"
@@ -739,22 +655,13 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#雷巡11 #雷巡11
@@ -764,7 +671,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@@ -780,7 +686,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@@ -801,16 +706,8 @@ ship_section_template = {
template = "invisible_missile_turret" template = "invisible_missile_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#撞击舰12 #撞击舰12
@@ -820,7 +717,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@@ -836,16 +732,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 2 aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
ship_section_template = { ship_section_template = {
@@ -854,7 +742,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity" entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@@ -875,7 +762,6 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@@ -886,7 +772,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
component_slot = { component_slot = {
name = "STRIKE_CRAFT_01" name = "STRIKE_CRAFT_01"
template = "large_strike_craft" template = "large_strike_craft"
@@ -967,16 +852,8 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
} }
ship_section_template = { ship_section_template = {
@@ -985,7 +862,6 @@ ship_section_template = {
fits_on_slot = "mid" fits_on_slot = "mid"
entity = "gatebuilder_01_space_station_section_entity" entity = "gatebuilder_01_space_station_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
template = "invisible_titanic_turret" template = "invisible_titanic_turret"
@@ -1126,16 +1002,8 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "strike_craft_locator_03" locatorname = "strike_craft_locator_03"
} }
large_utility_slots = 10 large_utility_slots = 10
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
} }
ship_section_template = { ship_section_template = {
@@ -1145,7 +1013,6 @@ ship_section_template = {
should_draw_components = yes should_draw_components = yes
entity = "empty_section_entity" entity = "empty_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@@ -1201,15 +1068,7 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "root" locatorname = "root"
} }
aux_utility_slots = 1 aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
} }
ship_section_template = { ship_section_template = {
@@ -1218,7 +1077,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity" entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@@ -1239,7 +1097,6 @@ ship_section_template = {
template = "invisible_missile_turret" template = "invisible_missile_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "STRIKE_CRAFT_01" name = "STRIKE_CRAFT_01"
template = "large_strike_craft" template = "large_strike_craft"
@@ -1255,16 +1112,8 @@ ship_section_template = {
template = "large_strike_craft" template = "large_strike_craft"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 4 large_utility_slots = 4
aux_utility_slots = 1 aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
ship_section_template = { ship_section_template = {
@@ -1273,7 +1122,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity" entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
@@ -1284,7 +1132,6 @@ ship_section_template = {
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@@ -1295,7 +1142,6 @@ ship_section_template = {
template = "invisible_missile_turret" template = "invisible_missile_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@@ -1321,14 +1167,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 2 aux_utility_slots = 2
}
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
}

View File

@@ -4,7 +4,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity" entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
@@ -45,7 +44,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 2 aux_utility_slots = 2
} }
@@ -56,11 +54,10 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity" entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PLANET_KILLER_GUN_01" name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed" template = "invisible_planet_killer_fixed"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
@@ -161,16 +158,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 3 aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 960
}
}
} }
ship_section_template = { ship_section_template = {
@@ -179,13 +168,11 @@ ship_section_template = {
fits_on_slot = core fits_on_slot = core
entity = "grey_tempesttw_juggernaut_core_section_entity" entity = "grey_tempesttw_juggernaut_core_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "PLANET_KILLER_GUN_01" name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed" template = "invisible_planet_killer_fixed"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "TITAN_01" name = "TITAN_01"
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
@@ -216,7 +203,6 @@ ship_section_template = {
template = "invisible_titanic_fixed" template = "invisible_titanic_fixed"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@@ -257,7 +243,6 @@ ship_section_template = {
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "TORPEDO_01" name = "TORPEDO_01"
template = "invisible_missile_turret" template = "invisible_missile_turret"
@@ -298,7 +283,6 @@ ship_section_template = {
template = "invisible_missile_turret" template = "invisible_missile_turret"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "large_turret" template = "large_turret"
@@ -359,7 +343,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "STRIKE_CRAFT_01" name = "STRIKE_CRAFT_01"
template = "large_strike_craft" template = "large_strike_craft"
@@ -456,7 +439,6 @@ ship_section_template = {
rotation = 90 rotation = 90
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "LARGE_GUN_13" name = "LARGE_GUN_13"
template = "large_turret" template = "large_turret"
@@ -577,7 +559,6 @@ ship_section_template = {
template = "large_turret" template = "large_turret"
locatorname = "core" locatorname = "core"
} }
component_slot = { component_slot = {
name = "PD_01" name = "PD_01"
template = "point_defence_turret" template = "point_defence_turret"
@@ -638,16 +619,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "core" locatorname = "core"
} }
large_utility_slots = 48 large_utility_slots = 48
aux_utility_slots = 8 aux_utility_slots = 8
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
} }
ship_section_template = { ship_section_template = {
@@ -656,111 +629,459 @@ ship_section_template = {
fits_on_slot = core fits_on_slot = core
entity = "grey_tempesttw_juggernaut_core_section_entity" entity = "grey_tempesttw_juggernaut_core_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = {
component_slot = { name = "PLANET_KILLER_GUN_01" template = "invisible_planet_killer_fixed" locatorname = "core" } name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed"
component_slot = { name = "TITAN_01" template = "invisible_titanic_fixed" locatorname = "core" } locatorname = "core"
component_slot = { name = "TITAN_02" template = "invisible_titanic_fixed" locatorname = "core" } }
component_slot = { name = "TITAN_03" template = "invisible_titanic_fixed" locatorname = "core" } component_slot = {
component_slot = { name = "TITAN_04" template = "invisible_titanic_fixed" locatorname = "core" } name = "TITAN_01"
component_slot = { name = "TITAN_05" template = "invisible_titanic_fixed" locatorname = "core" } template = "invisible_titanic_fixed"
component_slot = { name = "TITAN_06" template = "invisible_titanic_fixed" locatorname = "core" } locatorname = "core"
}
component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_fixed" locatorname = "core" } component_slot = {
component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_fixed" locatorname = "core" } name = "TITAN_02"
component_slot = { name = "EXTRA_LARGE_03" template = "invisible_extra_large_fixed" locatorname = "core" } template = "invisible_titanic_fixed"
component_slot = { name = "EXTRA_LARGE_04" template = "invisible_extra_large_fixed" locatorname = "core" } locatorname = "core"
component_slot = { name = "EXTRA_LARGE_05" template = "invisible_extra_large_fixed" locatorname = "core" } }
component_slot = { name = "EXTRA_LARGE_06" template = "invisible_extra_large_fixed" locatorname = "core" } component_slot = {
component_slot = { name = "EXTRA_LARGE_07" template = "invisible_extra_large_fixed" locatorname = "core" } name = "TITAN_03"
component_slot = { name = "EXTRA_LARGE_08" template = "invisible_extra_large_fixed" locatorname = "core" } template = "invisible_titanic_fixed"
locatorname = "core"
component_slot = { name = "TORPEDO_01" template = "invisible_missile_turret" locatorname = "core" } }
component_slot = { name = "TORPEDO_02" template = "invisible_missile_turret" locatorname = "core" } component_slot = {
component_slot = { name = "TORPEDO_03" template = "invisible_missile_turret" locatorname = "core" } name = "TITAN_04"
component_slot = { name = "TORPEDO_04" template = "invisible_missile_turret" locatorname = "core" } template = "invisible_titanic_fixed"
component_slot = { name = "TORPEDO_05" template = "invisible_missile_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "TORPEDO_06" template = "invisible_missile_turret" locatorname = "core" } }
component_slot = { name = "TORPEDO_07" template = "invisible_missile_turret" locatorname = "core" } component_slot = {
component_slot = { name = "TORPEDO_08" template = "invisible_missile_turret" locatorname = "core" } name = "TITAN_05"
template = "invisible_titanic_fixed"
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "core" } name = "TITAN_06"
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "core" } template = "invisible_titanic_fixed"
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "core" } name = "EXTRA_LARGE_01"
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "core" } }
component_slot = {
component_slot = { name = "STRIKE_CRAFT_01" template = "large_strike_craft" rotation = 90 locatorname = "core" } name = "EXTRA_LARGE_02"
component_slot = { name = "STRIKE_CRAFT_02" template = "large_strike_craft" rotation = 90 locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "STRIKE_CRAFT_03" template = "large_strike_craft" rotation = 90 locatorname = "core" } locatorname = "core"
component_slot = { name = "STRIKE_CRAFT_04" template = "large_strike_craft" rotation = 90 locatorname = "core" } }
component_slot = { name = "STRIKE_CRAFT_05" template = "large_strike_craft" rotation = 90 locatorname = "core" } component_slot = {
component_slot = { name = "STRIKE_CRAFT_06" template = "large_strike_craft" rotation = 90 locatorname = "core" } name = "EXTRA_LARGE_03"
component_slot = { name = "STRIKE_CRAFT_07" template = "large_strike_craft" rotation = 90 locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "STRIKE_CRAFT_08" template = "large_strike_craft" rotation = 90 locatorname = "core" } locatorname = "core"
component_slot = { name = "STRIKE_CRAFT_09" template = "large_strike_craft" rotation = 90 locatorname = "core" } }
component_slot = { name = "STRIKE_CRAFT_10" template = "large_strike_craft" rotation = 90 locatorname = "core" } component_slot = {
component_slot = { name = "STRIKE_CRAFT_11" template = "large_strike_craft" rotation = 90 locatorname = "core" } name = "EXTRA_LARGE_04"
component_slot = { name = "STRIKE_CRAFT_12" template = "large_strike_craft" rotation = 90 locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "STRIKE_CRAFT_13" template = "large_strike_craft" rotation = 90 locatorname = "core" } locatorname = "core"
component_slot = { name = "STRIKE_CRAFT_14" template = "large_strike_craft" rotation = 90 locatorname = "core" } }
component_slot = { name = "STRIKE_CRAFT_15" template = "large_strike_craft" rotation = 90 locatorname = "core" } component_slot = {
component_slot = { name = "STRIKE_CRAFT_16" template = "large_strike_craft" rotation = 90 locatorname = "core" } name = "EXTRA_LARGE_05"
template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "core" } name = "EXTRA_LARGE_06"
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "core" } name = "EXTRA_LARGE_07"
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_13" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_14" template = "large_turret" locatorname = "core" } name = "EXTRA_LARGE_08"
component_slot = { name = "LARGE_GUN_15" template = "large_turret" locatorname = "core" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_16" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_17" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_18" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_19" template = "large_turret" locatorname = "core" } name = "TORPEDO_01"
component_slot = { name = "LARGE_GUN_20" template = "large_turret" locatorname = "core" } template = "invisible_missile_turret"
component_slot = { name = "LARGE_GUN_21" template = "large_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "LARGE_GUN_22" template = "large_turret" locatorname = "core" } }
component_slot = { name = "LARGE_GUN_23" template = "large_turret" locatorname = "core" } component_slot = {
component_slot = { name = "LARGE_GUN_24" template = "large_turret" locatorname = "core" } name = "TORPEDO_02"
template = "invisible_missile_turret"
component_slot = { name = "PD_01" template = "point_defence_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "PD_02" template = "point_defence_turret" locatorname = "core" } }
component_slot = { name = "PD_03" template = "point_defence_turret" locatorname = "core" } component_slot = {
component_slot = { name = "PD_04" template = "point_defence_turret" locatorname = "core" } name = "TORPEDO_03"
component_slot = { name = "PD_05" template = "point_defence_turret" locatorname = "core" } template = "invisible_missile_turret"
component_slot = { name = "PD_06" template = "point_defence_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "PD_07" template = "point_defence_turret" locatorname = "core" } }
component_slot = { name = "PD_08" template = "point_defence_turret" locatorname = "core" } component_slot = {
component_slot = { name = "PD_09" template = "point_defence_turret" locatorname = "core" } name = "TORPEDO_04"
component_slot = { name = "PD_10" template = "point_defence_turret" locatorname = "core" } template = "invisible_missile_turret"
component_slot = { name = "PD_11" template = "point_defence_turret" locatorname = "core" } locatorname = "core"
component_slot = { name = "PD_12" template = "point_defence_turret" locatorname = "core" } }
component_slot = {
name = "TORPEDO_05"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_06"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_07"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_08"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_03"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_04"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_05"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_06"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_07"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_08"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_09"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_10"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_11"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_12"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_02"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_03"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_04"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_05"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_06"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_07"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_08"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_09"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_10"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_11"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_12"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_13"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_14"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_15"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_16"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_03"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_04"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_05"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_06"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_07"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_08"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_09"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_10"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_11"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_12"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_13"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_14"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_15"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_16"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_17"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_18"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_19"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_20"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_21"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_22"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_23"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_24"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_02"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_03"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_04"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_05"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_06"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_07"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_08"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_09"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_10"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_11"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_12"
template = "point_defence_turret"
locatorname = "core"
}
large_utility_slots = 48 large_utility_slots = 48
aux_utility_slots = 8 aux_utility_slots = 8
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
} }
ship_section_template = { ship_section_template = {
@@ -769,13 +1090,6 @@ ship_section_template = {
fits_on_slot = behind fits_on_slot = behind
entity = "grey_tempesttw_thinktank_phase_03_entity" entity = "grey_tempesttw_thinktank_phase_03_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
} }
ship_section_template = { ship_section_template = {
@@ -784,11 +1098,4 @@ ship_section_template = {
fits_on_slot = behind fits_on_slot = behind
entity = "grey_tempesttw_thinktank_phase_03_entity" entity = "grey_tempesttw_thinktank_phase_03_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
}
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
}

View File

@@ -4,7 +4,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "grey_tempesttw_colony_ship_entity" entity = "grey_tempesttw_colony_ship_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@@ -58,23 +57,14 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
} }
ship_section_template = { ship_section_template = {
key = "RG_armed_transport_ship" key = "RG_armed_transport_ship"
ship_size = RG_armed_transport_ship ship_size = RG_armed_transport_ship
fits_on_slot = mid fits_on_slot = mid
entity = "grey_tempesttw_colony_ship_entity" entity = "grey_tempesttw_colony_ship_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@@ -128,13 +118,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
} }
ship_section_template = { ship_section_template = {
@@ -143,7 +126,6 @@ ship_section_template = {
fits_on_slot = mid fits_on_slot = mid
entity = "grey_tempesttw_construction_ship_entity" entity = "grey_tempesttw_construction_ship_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@@ -189,26 +171,16 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
} }
ship_section_template = { ship_section_template = {
key = "RG_armed_science_ship" key = "RG_armed_science_ship"
ship_size = RG_armed_science_ship ship_size = RG_armed_science_ship
fits_on_slot = mid fits_on_slot = mid
entity = "grey_tempesttw_science_ship_entity" entity = "grey_tempesttw_science_ship_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "EXTRA_LARGE_01" name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed" template = "invisible_extra_large_fixed"
@@ -258,13 +230,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
} }
# Baby Dragon # Baby Dragon
@@ -276,87 +241,379 @@ ship_section_template = {
#entity = "empty_section_entity_entity" #entity = "empty_section_entity_entity"
entity = "nanite_space_dragon_baby_section_entity" entity = "nanite_space_dragon_baby_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = {
component_slot = { name = "PLANET_KILLER_GUN_01" template = "invisible_planet_killer_fixed" locatorname = "xl_gun_01" } name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed"
component_slot = { name = "TITAN_01" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } locatorname = "xl_gun_01"
component_slot = { name = "TITAN_02" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } }
component_slot = { name = "TITAN_03" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } component_slot = {
component_slot = { name = "TITAN_04" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } name = "TITAN_01"
component_slot = { name = "TITAN_05" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } template = "invisible_titanic_fixed"
component_slot = { name = "TITAN_06" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } locatorname = "xl_gun_01"
}
component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_fixed" locatorname = "wing_1_3" } component_slot = {
component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_fixed" locatorname = "wing_1_3" } name = "TITAN_02"
component_slot = { name = "EXTRA_LARGE_03" template = "invisible_extra_large_fixed" locatorname = "wing_2_3" } template = "invisible_titanic_fixed"
component_slot = { name = "EXTRA_LARGE_04" template = "invisible_extra_large_fixed" locatorname = "wing_2_3" } locatorname = "xl_gun_01"
component_slot = { name = "EXTRA_LARGE_05" template = "invisible_extra_large_fixed" locatorname = "wing_3_4" } }
component_slot = { name = "EXTRA_LARGE_06" template = "invisible_extra_large_fixed" locatorname = "wing_3_4" } component_slot = {
component_slot = { name = "EXTRA_LARGE_07" template = "invisible_extra_large_fixed" locatorname = "wing_4_3" } name = "TITAN_03"
component_slot = { name = "EXTRA_LARGE_08" template = "invisible_extra_large_fixed" locatorname = "wing_4_3" } template = "invisible_titanic_fixed"
locatorname = "xl_gun_01"
component_slot = { name = "TORPEDO_01" template = "invisible_missile_turret" locatorname = "wing_1_3" } }
component_slot = { name = "TORPEDO_02" template = "invisible_missile_turret" locatorname = "wing_1_3" } component_slot = {
component_slot = { name = "TORPEDO_03" template = "invisible_missile_turret" locatorname = "wing_2_3" } name = "TITAN_04"
component_slot = { name = "TORPEDO_04" template = "invisible_missile_turret" locatorname = "wing_2_3" } template = "invisible_titanic_fixed"
component_slot = { name = "TORPEDO_05" template = "invisible_missile_turret" locatorname = "wing_3_4" } locatorname = "xl_gun_01"
component_slot = { name = "TORPEDO_06" template = "invisible_missile_turret" locatorname = "wing_3_4" } }
component_slot = { name = "TORPEDO_07" template = "invisible_missile_turret" locatorname = "wing_4_3" } component_slot = {
component_slot = { name = "TORPEDO_08" template = "invisible_missile_turret" locatorname = "wing_4_3" } name = "TITAN_05"
template = "invisible_titanic_fixed"
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "wing_1_3" } locatorname = "xl_gun_01"
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "wing_1_3" } }
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "wing_1_3" } component_slot = {
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "wing_1_3" } name = "TITAN_06"
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "wing_1_3" } template = "invisible_titanic_fixed"
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "wing_1_3" } locatorname = "xl_gun_01"
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "wing_1_3" } }
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "wing_1_3" } component_slot = {
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "wing_1_3" } name = "EXTRA_LARGE_01"
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "wing_2_3" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "wing_2_3" } locatorname = "wing_1_3"
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "wing_2_3" } }
component_slot = { name = "LARGE_GUN_13" template = "large_turret" locatorname = "wing_2_3" } component_slot = {
component_slot = { name = "LARGE_GUN_14" template = "large_turret" locatorname = "wing_2_3" } name = "EXTRA_LARGE_02"
component_slot = { name = "LARGE_GUN_15" template = "large_turret" locatorname = "wing_2_3" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_16" template = "large_turret" locatorname = "wing_2_3" } locatorname = "wing_1_3"
component_slot = { name = "LARGE_GUN_17" template = "large_turret" locatorname = "wing_2_3" } }
component_slot = { name = "LARGE_GUN_18" template = "large_turret" locatorname = "wing_2_3" } component_slot = {
component_slot = { name = "LARGE_GUN_19" template = "large_turret" locatorname = "wing_3_4" } name = "EXTRA_LARGE_03"
component_slot = { name = "LARGE_GUN_20" template = "large_turret" locatorname = "wing_3_4" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_21" template = "large_turret" locatorname = "wing_3_4" } locatorname = "wing_2_3"
component_slot = { name = "LARGE_GUN_22" template = "large_turret" locatorname = "wing_3_4" } }
component_slot = { name = "LARGE_GUN_23" template = "large_turret" locatorname = "wing_3_4" } component_slot = {
component_slot = { name = "LARGE_GUN_24" template = "large_turret" locatorname = "wing_3_4" } name = "EXTRA_LARGE_04"
component_slot = { name = "LARGE_GUN_25" template = "large_turret" locatorname = "wing_3_4" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_26" template = "large_turret" locatorname = "wing_3_4" } locatorname = "wing_2_3"
component_slot = { name = "LARGE_GUN_27" template = "large_turret" locatorname = "wing_3_4" } }
component_slot = { name = "LARGE_GUN_28" template = "large_turret" locatorname = "wing_4_3" } component_slot = {
component_slot = { name = "LARGE_GUN_29" template = "large_turret" locatorname = "wing_4_3" } name = "EXTRA_LARGE_05"
component_slot = { name = "LARGE_GUN_30" template = "large_turret" locatorname = "wing_4_3" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_31" template = "large_turret" locatorname = "wing_4_3" } locatorname = "wing_3_4"
component_slot = { name = "LARGE_GUN_32" template = "large_turret" locatorname = "wing_4_3" } }
component_slot = { name = "LARGE_GUN_33" template = "large_turret" locatorname = "wing_4_3" } component_slot = {
component_slot = { name = "LARGE_GUN_34" template = "large_turret" locatorname = "wing_4_3" } name = "EXTRA_LARGE_06"
component_slot = { name = "LARGE_GUN_35" template = "large_turret" locatorname = "wing_4_3" } template = "invisible_extra_large_fixed"
component_slot = { name = "LARGE_GUN_36" template = "large_turret" locatorname = "wing_4_3" } locatorname = "wing_3_4"
}
component_slot = { name = "PD_01" template = "point_defence_turret" locatorname = "wing_1_3" } component_slot = {
component_slot = { name = "PD_02" template = "point_defence_turret" locatorname = "wing_1_3" } name = "EXTRA_LARGE_07"
component_slot = { name = "PD_03" template = "point_defence_turret" locatorname = "wing_1_3" } template = "invisible_extra_large_fixed"
component_slot = { name = "PD_04" template = "point_defence_turret" locatorname = "wing_2_3" } locatorname = "wing_4_3"
component_slot = { name = "PD_05" template = "point_defence_turret" locatorname = "wing_2_3" } }
component_slot = { name = "PD_06" template = "point_defence_turret" locatorname = "wing_2_3" } component_slot = {
component_slot = { name = "PD_07" template = "point_defence_turret" locatorname = "wing_3_4" } name = "EXTRA_LARGE_08"
component_slot = { name = "PD_08" template = "point_defence_turret" locatorname = "wing_3_4" } template = "invisible_extra_large_fixed"
component_slot = { name = "PD_09" template = "point_defence_turret" locatorname = "wing_3_4" } locatorname = "wing_4_3"
component_slot = { name = "PD_10" template = "point_defence_turret" locatorname = "wing_4_3" } }
component_slot = { name = "PD_11" template = "point_defence_turret" locatorname = "wing_4_3" } component_slot = {
component_slot = { name = "PD_12" template = "point_defence_turret" locatorname = "wing_4_3" } name = "TORPEDO_01"
template = "invisible_missile_turret"
component_slot = { name = "SECONDARY_GUN_01" template = "medium_turret" locatorname = "wing_1_3" is_side_slot = yes } locatorname = "wing_1_3"
component_slot = { name = "SECONDARY_GUN_02" template = "medium_turret" locatorname = "wing_2_3" is_side_slot = yes } }
component_slot = { name = "SECONDARY_GUN_03" template = "medium_turret" locatorname = "wing_3_4" is_side_slot = yes } component_slot = {
name = "TORPEDO_02"
template = "invisible_missile_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "TORPEDO_03"
template = "invisible_missile_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "TORPEDO_04"
template = "invisible_missile_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "TORPEDO_05"
template = "invisible_missile_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "TORPEDO_06"
template = "invisible_missile_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "TORPEDO_07"
template = "invisible_missile_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "TORPEDO_08"
template = "invisible_missile_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_03"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_04"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_05"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_06"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_07"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_08"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_09"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_10"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_11"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_12"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_13"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_14"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_15"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_16"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_17"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_18"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_19"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_20"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_21"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_22"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_23"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_24"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_25"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_26"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_27"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_28"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_29"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_30"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_31"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_32"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_33"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_34"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_35"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_36"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "PD_02"
template = "point_defence_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "PD_03"
template = "point_defence_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "PD_04"
template = "point_defence_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "PD_05"
template = "point_defence_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "PD_06"
template = "point_defence_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "PD_07"
template = "point_defence_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "PD_08"
template = "point_defence_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "PD_09"
template = "point_defence_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "PD_10"
template = "point_defence_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "PD_11"
template = "point_defence_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "PD_12"
template = "point_defence_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "SECONDARY_GUN_01"
template = "medium_turret"
locatorname = "wing_1_3"
is_side_slot = yes
}
component_slot = {
name = "SECONDARY_GUN_02"
template = "medium_turret"
locatorname = "wing_2_3"
is_side_slot = yes
}
component_slot = {
name = "SECONDARY_GUN_03"
template = "medium_turret"
locatorname = "wing_3_4"
is_side_slot = yes
}
component_slot = { component_slot = {
name = "SECONDARY_GUN_04" name = "SECONDARY_GUN_04"
template = "medium_turret" template = "medium_turret"
@@ -411,14 +668,69 @@ ship_section_template = {
locatorname = "wing_4_3" locatorname = "wing_4_3"
is_side_slot = yes is_side_slot = yes
} }
large_utility_slots = 48 large_utility_slots = 48
aux_utility_slots = 8 aux_utility_slots = 8
}
resources = { ship_section_template = {
category = ship_sections key = "RG_carrier_destroyer_key"
cost = { ship_size = RG_graygoo_destroyer
alloys = 114514 fits_on_slot = mid
} entity = "grey_tempesttw_colony_ship_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
} }
} component_slot = {
name = "STRIKE_CRAFT_02"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
large_utility_slots = 2
aux_utility_slots = 1
}
ship_section_template = {
key = "RG_base_destroyer_key"
ship_size = RG_graygoo_destroyer
fits_on_slot = mid
entity = "grey_tempesttw_colony_ship_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "MEDIUM_GUN_01"
template = "medium_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "MEDIUM_GUN_02"
template = "medium_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "MEDIUM_GUN_03"
template = "medium_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_01"
template = "invisible_missile_turret"
locatorname = "wing_1_3"
}
large_utility_slots = 2
aux_utility_slots = 1
}

View File

@@ -1,11 +1,9 @@
ship_section_template = { ship_section_template = {
key = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION" key = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
ship_size = RG_orbital_ring_tier_1 ship_size = RG_orbital_ring_tier_1
fits_on_slot = "core" fits_on_slot = "core"
entity = "grey_tempesttw_gateway_entity" entity = "grey_tempesttw_gateway_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "invisible_large_turret" template = "invisible_large_turret"
@@ -154,7 +152,6 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "rotate" locatorname = "rotate"
} }
small_utility_slots = 0 small_utility_slots = 0
medium_utility_slots = 0 medium_utility_slots = 0
large_utility_slots = 8 large_utility_slots = 8
@@ -164,12 +161,9 @@ ship_section_template = {
ship_section_template = { ship_section_template = {
key = "RG_Nanite_STARBASE_SECTION" key = "RG_Nanite_STARBASE_SECTION"
ship_size = starbase_starfortress ship_size = starbase_starfortress
fits_on_slot = "core" fits_on_slot = "core"
entity = "grey_tempesttw_starbase_starfortress_section_entity" entity = "grey_tempesttw_starbase_starfortress_section_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
hidden = yes
component_slot = { component_slot = {
name = "LARGE_GUN_01" name = "LARGE_GUN_01"
template = "invisible_large_turret" template = "invisible_large_turret"
@@ -318,9 +312,8 @@ ship_section_template = {
template = "point_defence_turret" template = "point_defence_turret"
locatorname = "rotate" locatorname = "rotate"
} }
small_utility_slots = 0 small_utility_slots = 0
medium_utility_slots = 0 medium_utility_slots = 0
large_utility_slots = 8 large_utility_slots = 8
aux_utility_slots = 1 aux_utility_slots = 1
} }

View File

@@ -1,32 +1,27 @@
#this file ( and all files in this folder ) is reloadable with console command "reload behavior" #this file ( and all files in this folder ) is reloadable with console command "reload behavior"
#filewatcher is enabled for all files in this folder #filewatcher is enabled for all files in this folder
@engagement_range = 300 @engagement_range = 300
@return_range = 500 @return_range = 500
ship_behavior = { ship_behavior = {
name = "rg_fighters_behavior" name = "rg_fighters_behavior"
preferred_attack_range = 12 preferred_attack_range = 12
formation_distance = @engagement_range formation_distance = @engagement_range
return_to_formation_distance = @return_range return_to_formation_distance = @return_range
attack_move_pattern = orbit attack_move_pattern = orbit
passive_move_pattern = charge passive_move_pattern = charge
# targeting = { # targeting = {
# component_target_weight_mult = 0 # component_target_weight_mult = 0
# keep_previous_target_bonus = 100 # keep_previous_target_bonus = 100
# damage_value = 5 # damage_value = 5
# low_health_bonus = 5000 # low_health_bonus = 5000
# shield_focus_value = 5 # shield_focus_value = 5
# armor_focus_value = 5 # armor_focus_value = 5
# already_incoming_damage_penalty = 200 # already_incoming_damage_penalty = 200
# distance_to_fleet_penalty = 0 # distance_to_fleet_penalty = 0
# size_difference_penalty = 0 # size_difference_penalty = 0
# transport_target_penalty = 50000 # transport_target_penalty = 50000
# civilian_target_penalty = 100000 # civilian_target_penalty = 100000
# } # }
} }
ship_behavior = { ship_behavior = {
@@ -34,58 +29,47 @@ ship_behavior = {
preferred_attack_range = max preferred_attack_range = max
formation_distance = @engagement_range formation_distance = @engagement_range
return_to_formation_distance = @return_range return_to_formation_distance = @return_range
attack_move_pattern = charge #orbit
attack_move_pattern = charge #orbit
passive_move_pattern = charge passive_move_pattern = charge
} }
ship_behavior = { ship_behavior = {
name = "RG_GrayMotherShip" name = "RG_GrayMotherShip"
preferred_attack_range = 100 preferred_attack_range = 100
formation_distance = 100 formation_distance = 100
return_to_formation_distance = 110 return_to_formation_distance = 110
collision_awareness = 0.2 collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 collision_strafe = 2.5
attack_move_pattern = stay_at_range attack_move_pattern = stay_at_range
passive_move_pattern = charge passive_move_pattern = charge
ignore_combat_movement = yes ignore_combat_movement = yes
desc = "RG_GrayMotherShip_BEHAVIOR_DESC" desc = "RG_GrayMotherShip_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "rg_carrier_behavior" name = "rg_carrier_behavior"
preferred_attack_range = max preferred_attack_range = max
formation_distance = 400 formation_distance = 400
return_to_formation_distance = 390 return_to_formation_distance = 390
collision_awareness = 1 collision_awareness = 1
collision_radius = 20 collision_radius = 20
collision_strafe = 10 collision_strafe = 10
attack_move_pattern = follow #stationary attack_move_pattern = follow #stationary
passive_move_pattern = stay_at_range #follow #charge passive_move_pattern = stay_at_range #follow #charge
desc = "rg_carrier_BEHAVIOR_DESC" desc = "rg_carrier_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "rg_aura_behavior" name = "rg_aura_behavior"
preferred_attack_range = max preferred_attack_range = max
formation_distance = 600 formation_distance = 600
return_to_formation_distance = 590 return_to_formation_distance = 590
collision_awareness = 1 collision_awareness = 1
collision_radius = 20 collision_radius = 20
collision_strafe = 10 collision_strafe = 10
attack_move_pattern = follow #stationary attack_move_pattern = follow #stationary
passive_move_pattern = stay_at_range #follow #charge passive_move_pattern = stay_at_range #follow #charge
desc = "rg_aura_BEHAVIOR_DESC" desc = "rg_aura_BEHAVIOR_DESC"
} }
@@ -94,15 +78,12 @@ ship_behavior = {
preferred_attack_range = 390 preferred_attack_range = 390
formation_distance = 390 formation_distance = 390
return_to_formation_distance = 400 return_to_formation_distance = 400
combat_target_anchor = root combat_target_anchor = root
collision_awareness = 0.2 collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = stay_at_range attack_move_pattern = stay_at_range
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_artillery_BEHAVIOR_DESC" desc = "RG_artillery_BEHAVIOR_DESC"
} }
@@ -111,16 +92,12 @@ ship_behavior = {
preferred_attack_range = 100 preferred_attack_range = 100
formation_distance = 100 formation_distance = 100
return_to_formation_distance = 110 return_to_formation_distance = 110
combat_target_anchor = root combat_target_anchor = root
collision_awareness = 0.2 collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = stay_at_range attack_move_pattern = stay_at_range
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_battle_BEHAVIOR_DESC" desc = "RG_battle_BEHAVIOR_DESC"
} }
@@ -129,85 +106,64 @@ ship_behavior = {
preferred_attack_range = 170 preferred_attack_range = 170
formation_distance = 170 formation_distance = 170
return_to_formation_distance = 180 return_to_formation_distance = 180
combat_target_anchor = root combat_target_anchor = root
collision_awareness = 0.2 collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = stay_at_range attack_move_pattern = stay_at_range
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_torpedo_BEHAVIOR_DESC" desc = "RG_torpedo_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "RG_line" name = "RG_line"
preferred_attack_range = 50 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking preferred_attack_range = 50 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
formation_distance = 50 #when orbing/following ship will try to keep this distance to assigned position formation_distance = 50 #when orbing/following ship will try to keep this distance to assigned position
return_to_formation_distance = 60 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this return_to_formation_distance = 60 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
collision_awareness = 0.75
collision_awareness = 0.75 collision_radius = 1
collision_radius = 1.0 collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another attack_move_pattern = follow #stationary/charge/follow/stationary/none
attack_move_pattern = follow #stationary/charge/follow/stationary/none
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_line_BEHAVIOR_DESC" desc = "RG_line_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "RG_AA" name = "RG_AA"
preferred_attack_range = 150 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking preferred_attack_range = 150 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
formation_distance = 150 #when orbing/following ship will try to keep this distance to assigned position formation_distance = 150 #when orbing/following ship will try to keep this distance to assigned position
return_to_formation_distance = 160 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this return_to_formation_distance = 160 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
collision_awareness = 0.75
collision_awareness = 0.75 collision_radius = 1
collision_radius = 1.0 collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another attack_move_pattern = follow #stationary/charge/follow/stationary/none
attack_move_pattern = follow #stationary/charge/follow/stationary/none
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_AA_BEHAVIOR_DESC" desc = "RG_AA_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "RG_colossus" name = "RG_colossus"
preferred_attack_range = 0 preferred_attack_range = 0
formation_distance = 0 formation_distance = 0
return_to_formation_distance = 0 return_to_formation_distance = 0
collision_awareness = 0 collision_awareness = 0
collision_strafe = 0 collision_strafe = 0
collision_radius = 0 collision_radius = 0
attack_move_pattern = none attack_move_pattern = none
passive_move_pattern = none passive_move_pattern = none
ignore_combat_movement = yes ignore_combat_movement = yes
desc = "RG_COLOSSUS_BEHAVIOR_DESC" desc = "RG_COLOSSUS_BEHAVIOR_DESC"
} }
ship_behavior = { ship_behavior = {
name = "RG_icebreak" name = "RG_icebreak"
preferred_attack_range = 1 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking preferred_attack_range = 1 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
formation_distance = 1 #when orbing/following ship will try to keep this distance to assigned position formation_distance = 1 #when orbing/following ship will try to keep this distance to assigned position
return_to_formation_distance = 5 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this return_to_formation_distance = 5 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
collision_awareness = 0.75
collision_awareness = 0.75 collision_radius = 1
collision_radius = 1.0 collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another attack_move_pattern = stay_at_range #stationary/charge/follow/stationary/none
attack_move_pattern = stay_at_range #stationary/charge/follow/stationary/none
passive_move_pattern = charge passive_move_pattern = charge
desc = "RG_icebreak_BEHAVIOR_DESC" desc = "RG_icebreak_BEHAVIOR_DESC"
} }

File diff suppressed because it is too large Load Diff

View File

@@ -4,7 +4,6 @@
@salvagecostsmallrare = 25 @salvagecostsmallrare = 25
@salvagecostmediumrare = 50 @salvagecostmediumrare = 50
@salvagecostlargerare = 100 @salvagecostlargerare = 100
# Gray Goo Mothership # Gray Goo Mothership
graygoo_mothership = { graygoo_mothership = {
graphical_culture = no graphical_culture = no
@@ -16,7 +15,7 @@ graygoo_mothership = {
modifier = { modifier = {
ship_evasion_add = 50 ship_evasion_add = 50
ship_armor_add = 25600 ship_armor_add = 25600
ship_shield_add = 25600 # ship_shield_add = 25600
} }
ship_modifier = { ship_modifier = {
ship_disengage_chance_reduction = 8 ship_disengage_chance_reduction = 8
@@ -27,27 +26,28 @@ graygoo_mothership = {
max_hitpoints = 25600 max_hitpoints = 25600
size_multiplier = 16 size_multiplier = 16
fleet_slot_size = 16 fleet_slot_size = 16
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 12 num_target_locators = 12
is_space_station = no is_space_station = no
icon = ship_size_military_16 icon = ship_size_military_16
class = shipclass_military class = shipclass_military
is_designable = no is_designable = no
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
components_add_to_cost = no components_add_to_cost = no
resources = { resources = {
category = ships category = ships
cost = { cost = {
nanites = @salvagecostlargerare nanites = 30000
} }
} }
} }
@@ -64,31 +64,32 @@ graygoo_interdictor = {
ships_upkeep_mult = -1 ships_upkeep_mult = -1
ship_piracy_suppression_add = 4 ship_piracy_suppression_add = 4
ship_armor_add = 2800 ship_armor_add = 2800
ship_shield_add = 2800 # ship_shield_add = 2800
} }
max_hitpoints = 5000 max_hitpoints = 5000
size_multiplier = 8 size_multiplier = 8
fleet_slot_size = 4 fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4 num_target_locators = 4
is_space_station = no is_space_station = no
icon = ship_size_military_4 icon = ship_size_military_4
class = shipclass_military class = shipclass_military
is_designable = no is_designable = no
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
components_add_to_cost = no components_add_to_cost = no
resources = { resources = {
category = ships category = ships
cost = { cost = {
nanites = @salvagecostmediumrare nanites = 3000
} }
} }
} }
@@ -96,42 +97,43 @@ graygoo_interdictor = {
graygoo_factory = { graygoo_factory = {
graphical_culture = no graphical_culture = no
entity = gatebuilder_01_space_station_entity entity = gatebuilder_01_space_station_entity
max_speed = 0.0 max_speed = 0
acceleration = 0.0 acceleration = 0
rotation_speed = 0.0 rotation_speed = 0
modifier = { modifier = {
ship_cloaking_detection_add = 5 ship_cloaking_detection_add = 5
ship_evasion_add = 50 ship_evasion_add = 50
ship_armor_add = 1024000 ship_armor_add = 2048000
ship_shield_add = 1024000 # ship_shield_add = 1024000
} }
ship_modifier = { ship_modifier = {
ship_shield_hardening_add = 5 ship_shield_hardening_add = 5
ship_armor_hardening_add = 5 ship_armor_hardening_add = 5
ship_armor_regen_add = 10240 ship_armor_regen_add_static = 10240
ship_hull_regen_add = 5120 ship_hull_regen_add_static = 5120
} }
max_hitpoints = 2048000 max_hitpoints = 2048000
size_multiplier = 32 size_multiplier = 32
fleet_slot_size = 4 fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 0 num_target_locators = 0
is_space_station = yes is_space_station = yes
build_block_radius = @build_block_radius_civilian build_block_radius = @build_block_radius_civilian
class = shipclass_military_station class = shipclass_military_station
is_designable = no is_designable = no
icon = ship_size_military_station icon = ship_size_military_station
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "sensor_components" required_component_set = "sensor_components"
components_add_to_cost = no components_add_to_cost = no
resources = { resources = {
category = ships category = ships
cost = { cost = {
nanites = @salvagecostlargerare nanites = 30000
} }
} }
} }
@@ -160,24 +162,25 @@ nanite_space_dragon_baby = {
max_hitpoints = 128000 max_hitpoints = 128000
size_multiplier = 16 size_multiplier = 16
fleet_slot_size = 16 fleet_slot_size = 16
section_slots = { "mid" = { locator = "part1" } } section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 16 num_target_locators = 16
is_space_station = no is_space_station = no
icon = ship_size_space_monster icon = ship_size_space_monster
class = shipclass_military class = shipclass_military
is_designable = no is_designable = no
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
components_add_to_cost = no components_add_to_cost = no
resources = { resources = {
category = ships category = ships
cost = { cost = {
alloys = @salvagecostmedium nanites = 30000
nanites = @salvagecostmediumrare }
}
} }
} }

View File

@@ -0,0 +1,150 @@
situation_nanites_deficit = {
picture = GFX_evt_deficit
category = negative
fail_icon = GFX_situation_outcome_meh
fail_icon_frame = GFX_situation_outcome_frame_green
complete_icon = GFX_situation_outcome_bankrupcy
complete_icon_frame = GFX_situation_outcome_frame_red
on_start = {
set_situation_flag = deficit_situation
}
on_abort = {
owner = {
add_resource = {
nanites = @bailout_strategic_base_amount
mult = value:bailout_scaling_factor
}
}
}
start_value = 15
stages = {
deficit_first = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_red
end = 25
modifier = {
planet_jobs_upkeep_mult = 0.05
all_technology_research_speed = -0.05
planet_buildings_upkeep_mult = 0.05
megastructures_upkeep_mult = 0.05
}
}
deficit_second = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_red
end = 50
modifier = {
planet_jobs_upkeep_mult = 0.1
all_technology_research_speed = -0.1
planet_buildings_upkeep_mult = 0.1
megastructures_upkeep_mult = 0.1
}
}
deficit_third = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_red
end = 75
modifier = {
planet_jobs_upkeep_mult = 0.15
all_technology_research_speed = -0.2
planet_buildings_upkeep_mult = 0.15
megastructures_upkeep_mult = 0.15
}
}
deficit_fourth = {
icon = GFX_situation_stage_4
icon_background = GFX_situation_stage_frame_red
end = 100
on_first_enter = {
situation_event = {
id = gigadeficit.160
}
}
modifier = {
planet_jobs_upkeep_mult = 0.2
all_technology_research_speed = -0.4
planet_buildings_upkeep_mult = 0.2
megastructures_upkeep_mult = 0.2
}
}
}
on_progress_complete = {
country_defaulted_in_situation_tooltip = yes
hidden_effect = {
situation_event = {
id = rg_deficit.220
}
}
}
on_fail = {
custom_tooltip = deficit_situation_finish_tooltip
hidden_effect = {
destroy_situation = this
}
}
monthly_progress = {
base = 0
modifier = {
add = value:deficit_situation_progress_value|RESOURCE|nanites|
desc = string_expenditures_greater_than_income_nanites
owner = {
has_actual_deficit = {
RESOURCE = nanites
}
}
}
modifier = {
subtract = 3
desc = string_not_in_deficit_nanites
owner = {
resource_income_compare = {
resource = nanites
value >= 0
}
}
}
modifier = {
subtract = 1
desc = string_resource_reserves_nanites
owner = {
has_negative_income_with_stockpile = {
RESOURCE = nanites
}
}
}
}
approach = {
name = deficit_approach_do_nothing
icon = GFX_situation_approach_this_is_fine
icon_background = GFX_situation_approach_bg_yellow
default = yes
on_select = {
custom_tooltip = deficit_approach_do_nothing_tooltip
}
ai_weight = {
base = 1
}
}
approach = {
name = deficit_approach_cut_nanite_usage
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_red
modifier = {
country_nanites_produces_mult = 0.15
planet_stability_add = -10
planet_structures_cost_mult = 1
megastructures_cost_mult = 1
}
ai_weight = {
base = 0
modifier = {
add = 2
current_stage = deficit_third
}
modifier = {
add = 2
current_stage = deficit_fourth
}
}
}
}

View File

@@ -0,0 +1,710 @@
situation_rg_gray_mod1 = {
picture = GFX_evt_planet_beam
complete_icon_frame = GFX_situation_outcome_frame_green
complete_icon = GFX_situation_outcome_positive
on_progress_complete = {
custom_tooltip = situation_rg_gray_mod1_finish_tooltip
hidden_effect = {
owner = {
country_event = {
id = rg_story.29
}
}
}
destroy_situation = this
}
on_start = {
owner = {
country_event = {
id = rg_event.9
}
}
}
on_monthly = {
events = {
}
}
stages = {
situation_rg_gray_mod1_stage_1 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 17
custom_tooltip = situation_rg_gray_mod1_stage_1_tooltip
on_first_enter = {
event_target:gray_warship = {
set_event_locked = yes
}
owner = {
country_event = {
id = rg_story.23
}
}
}
}
situation_rg_gray_mod1_stage_2 = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_green
end = 33
custom_tooltip = situation_rg_gray_mod1_stage_2_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.24
}
}
}
}
situation_rg_gray_mod1_stage_3 = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_green
end = 50
custom_tooltip = situation_rg_gray_mod1_stage_3_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.25
}
}
}
}
situation_rg_gray_mod1_stage_4 = {
icon = GFX_situation_stage_4
icon_background = GFX_situation_stage_frame_green
end = 66
custom_tooltip = situation_rg_gray_mod1_stage_4_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.26
}
}
}
}
situation_rg_gray_mod1_stage_5 = {
icon = GFX_situation_stage_5
icon_background = GFX_situation_stage_frame_green
end = 83
custom_tooltip = situation_rg_gray_mod1_stage_5_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.27
}
}
}
}
situation_rg_gray_mod1_stage_6 = {
icon = GFX_situation_stage_6
icon_background = GFX_situation_stage_frame_red
end = 100
custom_tooltip = situation_rg_gray_mod1_stage_6_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.28
}
}
event_target:gray_warship = {
set_event_locked = no
}
}
}
}
approach = {
name = situation_rg_gray_mod1_approach_1
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_green
default = yes
on_select = {
if = {
limit = {
NOT = {
has_situation_flag = rg_stage6_locked
}
has_situation_flag = locked
}
set_situation_locked = no
remove_situation_flag = locked
}
event_target:gray_warship = {
set_event_locked = yes
}
custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
}
triggered_modifier = {
potential = {
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
}
modifier = {
country_physics_research_produces_mult = -1
}
}
triggered_modifier = {
potential = {
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
}
modifier = {
country_engineering_research_produces_mult = -1
}
}
}
approach = {
name = situation_rg_gray_mod1_approach_2
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_yellow
on_select = {
custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
set_situation_locked = yes
set_situation_flag = locked
event_target:gray_warship = {
set_event_locked = no
}
}
}
approach = {
name = situation_rg_gray_mod1_approach_3
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_red
on_select = {
custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
abort_situation = this
event_target:gray_warship = {
set_event_locked = no
}
}
}
monthly_progress = {
base = 0.5
modifier = {
add = 0.1
desc = situation_rg_gray_mod1_stage_1_booster_tooltip
has_situation_flag = situation_rg_gray_mod1_stage_1_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod1_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
}
modifier = {
subtract = 0.1
desc = situation_rg_gray_mod1_stage_3_booster_tooltip
has_situation_flag = situation_rg_gray_mod1_stage_3_booster
}
modifier = {
subtract = 0.1
desc = situation_rg_gray_mod1_stage_3_booster_tooltip
has_situation_flag = situation_rg_gray_mod1_stage_4_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod1_stage_5_booster_tooltip
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod1_stage_6_booster_tooltip
has_situation_flag = situation_rg_gray_mod1_stage_6_booster
}
}
abort_trigger = {
OR = {
NOT = { exists = event_target:gray_warship }
owner = {
NOT = {
RG_gray_warship_active_trigger = yes
}
}
}
}
on_abort = {
owner = {
country_event = {
id = rg_event.10
}
}
destroy_situation = this
}
}
situation_rg_gray_mod2 = {
picture = GFX_evt_planet_beam
complete_icon_frame = GFX_situation_outcome_frame_green
complete_icon = GFX_situation_outcome_positive
on_progress_complete = {
custom_tooltip = situation_rg_gray_mod1_finish_tooltip
hidden_effect = {
owner = {
country_event = {
id = rg_story.29
}
}
}
destroy_situation = this
}
on_start = {
owner = {
country_event = {
id = rg_event.9
}
}
}
on_monthly = {
events = {
}
}
stages = {
situation_rg_gray_mod2_stage_1 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 8
custom_tooltip = situation_rg_gray_mod2_stage_1_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.30
}
}
}
}
situation_rg_gray_mod2_stage_2 = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_green
end = 17
custom_tooltip = situation_rg_gray_mod2_stage_2_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.31
}
}
}
}
situation_rg_gray_mod2_stage_3 = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_green
end = 25
custom_tooltip = situation_rg_gray_mod2_stage_3_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.32
}
}
}
}
situation_rg_gray_mod2_stage_4 = {
icon = GFX_situation_stage_4
icon_background = GFX_situation_stage_frame_green
end = 34
custom_tooltip = situation_rg_gray_mod2_stage_4_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.33
}
}
}
}
situation_rg_gray_mod2_stage_5 = {
icon = GFX_situation_stage_5
icon_background = GFX_situation_stage_frame_green
end = 42
custom_tooltip = situation_rg_gray_mod2_stage_5_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.34
}
}
}
}
situation_rg_gray_mod2_stage_6 = {
icon = GFX_situation_stage_6
icon_background = GFX_situation_stage_frame_green
end = 50
custom_tooltip = situation_rg_gray_mod2_stage_6_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.35
}
}
}
}
situation_rg_gray_mod2_stage_7 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 59
custom_tooltip = situation_rg_gray_mod2_stage_7_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.36
}
}
}
}
situation_rg_gray_mod2_stage_8 = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_green
end = 67
custom_tooltip = situation_rg_gray_mod2_stage_8_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.37
}
}
}
}
situation_rg_gray_mod2_stage_9 = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_green
end = 76
custom_tooltip = situation_rg_gray_mod2_stage_9_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.38
}
}
}
}
situation_rg_gray_mod2_stage_10 = {
icon = GFX_situation_stage_4
icon_background = GFX_situation_stage_frame_green
end = 84
custom_tooltip = situation_rg_gray_mod2_stage_10_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.39
}
}
}
}
situation_rg_gray_mod2_stage_11 = {
icon = GFX_situation_stage_5
icon_background = GFX_situation_stage_frame_green
end = 92
custom_tooltip = situation_rg_gray_mod2_stage_11_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.40
}
}
}
}
situation_rg_gray_mod2_stage_12 = {
icon = GFX_situation_stage_6
icon_background = GFX_situation_stage_frame_red
end = 100
custom_tooltip = situation_rg_gray_mod2_stage_12_tooltip
on_first_enter = {
owner = {
country_event = {
id = rg_story.41
}
}
event_target:gray_warship = {
set_event_locked = no
}
}
}
}
approach = {
name = situation_rg_gray_mod1_approach_1
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_green
default = yes
on_select = {
if = {
limit = {
NOT = {
has_situation_flag = rg_stage6_locked
}
has_situation_flag = locked
}
set_situation_locked = no
remove_situation_flag = locked
}
event_target:gray_warship = {
set_event_locked = yes
}
custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
}
triggered_modifier = {
potential = {
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
}
modifier = {
country_physics_research_produces_mult = -1
}
}
triggered_modifier = {
potential = {
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
}
modifier = {
country_engineering_research_produces_mult = -1
}
}
}
approach = {
name = situation_rg_gray_mod1_approach_2
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_yellow
on_select = {
custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
set_situation_locked = yes
set_situation_flag = locked
event_target:gray_warship = {
set_event_locked = no
}
}
}
approach = {
name = situation_rg_gray_mod1_approach_3
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_red
on_select = {
custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
abort_situation = this
event_target:gray_warship = {
set_event_locked = no
}
}
}
monthly_progress = {
base = 0.5
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_1_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_2_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_4_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_5_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_6_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_7_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_8_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_9_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_10_booster
}
modifier = {
add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_11_booster
}
}
abort_trigger = {
}
on_abort = {
owner = {
country_event = {
id = rg_event.10
}
}
destroy_situation = this
}
}
situation_rg_nanotech_consume_planet = {
complete_icon_frame = GFX_situation_outcome_frame_green
complete_icon = GFX_situation_exploding_planet
picture = {
trigger = {
target = { is_planet_class = pc_desert }
}
picture = GFX_evt_desert
}
picture = {
trigger = {
target = { is_planet_class = pc_tropical }
}
picture = GFX_evt_tropical
}
picture = {
trigger = {
target = { is_planet_class = pc_arid }
}
picture = GFX_evt_arid
}
picture = {
trigger = {
target = { is_planet_class = pc_continental }
}
picture = GFX_evt_continental
}
picture = {
trigger = {
target = { is_planet_class = pc_alpine }
}
picture = GFX_evt_alpine_city
}
picture = {
trigger = {
target = { is_planet_class = pc_savannah }
}
picture = GFX_evt_savannah
}
picture = {
trigger = {
target = { is_planet_class = pc_ocean }
}
picture = GFX_evt_ocean
}
picture = {
trigger = {
target = { is_planet_class = pc_tundra }
}
picture = GFX_evt_tundra
}
picture = {
trigger = {
target = { is_planet_class = pc_arctic }
}
picture = GFX_evt_arctic
}
picture = {
trigger = {
target = { is_planet_class = pc_gaia }
}
picture = GFX_evt_gaia
}
picture = {
trigger = {
target = { is_planet_class = pc_nuked }
}
picture = GFX_evt_tomb_world
}
picture = {
trigger = {
target = { is_planet_class = pc_hive }
}
picture = GFX_evt_infested
}
picture = {
trigger = {
target = { is_planet_class = pc_machine }
}
picture = GFX_evt_ai_planet
}
picture = {
trigger = {
target = { is_planet_class = pc_city }
}
picture = GFX_evt_city_planet
}
stages = {
stage_1 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 1000
custom_tooltip = stage_slushify
}
}
category = positive
start_value = 0
on_progress_complete = {
custom_tooltip = nanotech_consume_finish_tooltip
hidden_effect = {
situation_event = { id = colony.200 }
}
}
on_monthly = {
events = {
colony.195 #Adds blockers and grants reward
}
}
on_abort = {
target = {
remove_planet_flag = being_devoured
remove_modifier = being_devoured_modifier
}
}
approach = {#Devour
name = approach_devour
on_select = {
custom_tooltip = nanotech_devour_effect
}
default = yes
icon = GFX_situation_approach_amenities
icon_background = GFX_situation_approach_bg_green
ai_weight = {
base = 10
}
}
approach = {#Restraint
name = approach_restraint
on_select = {
custom_tooltip = terravore_restraint_effect
owner = {
add_resource = { unity = -1000 }
}
abort_situation = this
}
icon = GFX_situation_approach_influence
icon_background = GFX_situation_approach_bg_yellow
ai_weight = {
base = 10
}
}
monthly_progress = {
base = 0
modifier = {
add = value:terravore_progress
desc = string_terravore_progress
}
}
abort_trigger = {
OR = {
NOT = { exists = target.owner }
target.owner = { NOT = { is_same_value = root.owner } }
}
}
}

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@@ -0,0 +1,882 @@
# Home System - Machine
rg_fallen_machine = {
usage = fallen_empire_init
name = 芬里尔III
class = "rl_standard_stars"
flags = {
lcluster
lcluster4
ring_world_built
}
planet = {
class = star
orbit_distance = 0
orbit_angle = 0
}
change_orbit = 45
planet = {
class = "pc_ringworld_tech"
name = 外环
orbit_angle = -30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 泡芙碗
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 菠萝包工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
create_cluster = {
id = fe_mach_cluster
radius = 80
center = this.solar_system
}
rg_create_fallen_empire_species_effect = yes
rg_create_fallen_empire_country_effect = yes
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
set_controller = event_target:rg_scion_fe
set_capital = yes
add_building = building_ancient_control_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_ancient_palace
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
while = {
count = 5
add_district = district_rw_science
}
while = {
count = 5
add_district = district_rw_nexus
}
create_pop_group = {
species = owner_main_species
size = 105
}
create_pop_group = {
species = event_target:rg_scion_slave.species
size = 94
}
rg_create_fallen_empire_starting_navy = yes
while = {
count = 40
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
init_effect = {
spawn_megastructure = {
type = "ring_world_ruined"
orbit_angle = -90
orbit_distance = 45
}
# rg_create_fe_citadel = yes
}
planet = {
class = "pc_ringworld_tech"
name = 中环
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 烤面包机
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 可颂工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
add_district = district_rw_nexus
}
create_pop_group = {
species = owner_main_species
size = 50
}
create_pop_group = {
species = event_target:rg_scion_slave.species
size = 20
}
while = {
count = 20
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
planet = {
class = "pc_ringworld_tech"
name = 内环
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 奶油核心
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 糖霜工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
add_district = district_rw_generator
}
create_pop_group = {
species = owner_main_species
size = 22
}
create_pop_group = {
species = event_target:rg_scion_slave.species
size = 10
}
while = {
count = 10
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
# spawn_megastructure = {
# type = lgate_base
# orbit_angle = 225
# orbit_distance = 30
# }
}
rg_fallen_machine_1 = {
usage = fallen_empire_init
name = 芬里尔III
class = "rl_standard_stars"
flags = {
ring_world_built
}
planet = {
class = star
orbit_distance = 0
orbit_angle = 0
}
change_orbit = 45
planet = {
class = "pc_ringworld_tech"
name = 外环
orbit_angle = -30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 泡芙碗
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 菠萝包工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
create_cluster = {
id = fe_mach_cluster
radius = 80
center = this.solar_system
}
rg_create_fallen_empire_species_effect = yes
rg_create_fallen_empire_country_effect = yes
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
set_controller = event_target:rg_scion_fe
set_capital = yes
add_building = building_ancient_control_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_ancient_palace
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
while = {
count = 5
add_district = district_rw_science
}
while = {
count = 5
add_district = district_rw_nexus
}
create_pop_group = {
species = owner_main_species
size = 105
}
create_pop_group = {
species = event_target:rg_scion_slave.species
size = 94
}
rg_create_fallen_empire_starting_navy = yes
while = {
count = 40
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
init_effect = {
spawn_megastructure = {
type = "ring_world_ruined"
orbit_angle = -90
orbit_distance = 45
}
# rg_create_fe_citadel = yes
set_star_flag = lgate
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
rg_create_fe_citadel = yes
}
planet = {
class = "pc_ringworld_tech"
name = 中环
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 烤面包机
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 可颂工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
add_district = district_rw_nexus
}
create_pop_group = {
species = owner_main_species
size = 50
}
create_pop_group = {
species = event_target:rg_scion_slave.species
size = 20
}
while = {
count = 20
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
planet = {
class = "pc_ringworld_tech"
name = 内环
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 奶油核心
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 糖霜工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
add_district = district_rw_generator
}
create_pop_group = {
species = owner_main_species
size = 22
}
create_pop_group = {
species = event_target:rg_scion_slave.species
size = 10
}
while = {
count = 10
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
init_effect = {
spawn_system = {
min_distance >= 10
max_distance <= 50
initializer = rg_fallen_machine_01b
}
}
}
# EXTRAS
rg_fallen_machine_01b = {
class = "rl_trinary_stars"
asteroid_belt = {
type = rocky_asteroid_belt
radius = 140
}
init_effect = {
rg_create_fe_citadel = yes
}
planet = {
count = 1
class = star
orbit_distance = 25
orbit_angle = 0
size = {
min = 20
max = 30
}
has_ring = no
}
planet = {
count = 1
class = star
orbit_distance = {
min = 0
max = 20
}
orbit_angle = 120
size = {
min = 25
max = 30
}
has_ring = no
}
planet = {
count = 1
class = star
orbit_distance = {
min = 0
max = 20
}
orbit_angle = 120
size = {
min = 25
max = 30
}
has_ring = no
}
change_orbit = 92
planet = {
count = {
min = 3
max = 6
}
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
count = 1
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
init_effect = {
set_deposit = d_rare_crystals_2
}
}
change_orbit = -60
planet = {
class = pc_gray_goo
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_broken
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
change_orbit = 80
planet = {
class = pc_shattered
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_shattered
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
init_effect = {
spawn_system = {
min_distance >= 10
max_distance <= 50
initializer = rg_fallen_machine_02b
}
add_hyperlane = {
from = this
to = prev
}
}
}
rg_fallen_machine_02b = {
class = "rl_standard_stars"
asteroid_belt = {
type = rocky_asteroid_belt
radius = 135
}
init_effect = {
rg_create_fe_citadel = yes
}
planet = {
count = 1
class = star
orbit_distance = 0
orbit_angle = 0
size = {
min = 30
max = 35
}
has_ring = no
}
change_orbit = 135
planet = {
count = {
min = 3
max = 6
}
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
change_orbit = -80
planet = {
class = pc_gray_goo
orbit_distance = 30
orbit_angle = {
min = 90
max = 270
}
}
change_orbit = 90
planet = {
class = pc_shattered
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_broken
orbit_distance = 30
orbit_angle = {
min = 90
max = 270
}
}
init_effect = {
spawn_system = {
min_distance >= 10
max_distance <= 50
initializer = rg_fallen_machine_03b
}
add_hyperlane = {
from = this
to = prev
}
}
}
rg_fallen_machine_03b = {
class = "rl_standard_stars"
asteroid_belt = {
type = rocky_asteroid_belt
radius = 120
}
init_effect = {
rg_create_fe_citadel = yes
}
planet = {
count = 1
class = star
orbit_distance = 0
orbit_angle = 1
size = {
min = 20
max = 30
}
has_ring = no
}
change_orbit = 120
planet = {
count = {
min = 3
max = 5
}
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
count = 1
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
init_effect = {
set_deposit = d_volatile_motes_2
}
}
change_orbit = -70
planet = {
class = pc_shattered
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_broken
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
change_orbit = 70
planet = {
class = pc_gray_goo
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_gas_giant
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_gray_goo
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
init_effect = {
spawn_system = {
min_distance >= 10
max_distance <= 50
initializer = rg_fallen_machine_04b
}
add_hyperlane = {
from = this
to = prev
}
}
}
rg_fallen_machine_04b = {
class = "rl_standard_stars"
init_effect = {
rg_create_fe_citadel = yes
}
planet = {
count = 1
class = star
orbit_distance = 0
orbit_angle = 1
size = {
min = 20
max = 30
}
has_ring = no
}
change_orbit = 50
planet = {
class = pc_broken
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_shattered
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_shattered
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_gray_goo
orbit_distance = 30
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_barren_cold
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
change_orbit = @base_moon_distance
moon = {
class = "pc_frozen"
orbit_angle = {
min = 90
max = 270
}
}
}
init_effect = {
add_hyperlane = {
from = this
to = prev
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +1,6 @@
# on_fail # on_fail
# this = country (project owner) # this = country (project owner)
# from = project creation scope (usually equals location) # from = project creation scope (usually equals location)
special_project = { special_project = {
key = "RG_LCLUSTER_PROJECT" key = "RG_LCLUSTER_PROJECT"
cost = 0 cost = 0
@@ -9,29 +8,26 @@ special_project = {
tech_department = engineering_technology tech_department = engineering_technology
picture = GFX_evt_surreal_visions picture = GFX_evt_surreal_visions
icon = "gfx/interface/icons/situation_log/situation_log_planet.dds" icon = "gfx/interface/icons/situation_log/situation_log_planet.dds"
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_science_ship = 1 shipclass_science_ship = 1
leader = scientist leader = scientist
#skill = 3 #skill = 3
} }
on_success = { on_success = {
owner = { country_event = { id = rg_cluster.2 } } owner = {
rg_event_effect_lcluster_open = yes
}
}
fail_trigger = {
} }
on_fail = { on_fail = {
} }
on_start = { on_start = {
} }
abort_trigger = { abort_trigger = {
has_global_flag = l_cluster_opened # someone else got to it first has_global_flag = l_cluster_opened # someone else got to it first
} }
AI_wait_days = { AI_wait_days = {
base = 0 base = 0
modifier = { modifier = {
@@ -50,28 +46,37 @@ special_project = {
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_planet_beam picture = GFX_evt_planet_beam
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_military = 1 shipclass_military = 1
leader = admiral leader = commander
has_trait = RG_leader_trait_admiral_gray has_trait = RG_leader_trait_admiral_gray
} }
fail_trigger = {
}
on_start = { on_start = {
owner = { country_event = { id = rg.9 }} owner = {
country_event = {
id = rg_event.9
}
}
} }
on_cancel = { on_cancel = {
owner = { country_event = { id = rg.10 }}
}
on_success = {
this = {
set_event_locked = no
}
owner = { owner = {
country_event = { id = rg.11 } country_event = {
id = rg_event.10
}
} }
} }
on_success = {
this = {
set_event_locked = no
}
owner = {
country_event = {
id = rg_event.11
}
}
}
} }
special_project = { special_project = {
@@ -82,28 +87,35 @@ special_project = {
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_planet_beam picture = GFX_evt_planet_beam
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_military = 1 shipclass_military = 1
leader = admiral leader = commander
has_trait = RG_leader_trait_admiral_gray has_trait = RG_leader_trait_admiral_gray
} }
fail_trigger = {
}
on_start = { on_start = {
owner = { country_event = { id = rg.9 }} owner = {
country_event = {
id = rg_event.9
}
}
} }
on_cancel = { on_cancel = {
country_event = { id = rg.13 } country_event = {
} id = rg_event.13
on_success = {
fleet = {
set_event_locked = no
}
owner = {
country_event = { id = rg.12 }
} }
} }
on_success = {
event_target:gray_warship = {
set_event_locked = no
}
owner = {
country_event = {
id = rg_event.12
}
}
}
} }
special_project = { special_project = {
@@ -114,26 +126,33 @@ special_project = {
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_planet_beam picture = GFX_evt_planet_beam
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_military = 1 shipclass_military = 1
leader = admiral leader = commander
has_trait = RG_leader_trait_admiral_gray has_trait = RG_leader_trait_admiral_gray
} }
fail_trigger = {
}
on_start = { on_start = {
owner = { country_event = { id = rg.9 }} owner = {
country_event = {
id = rg_event.9
}
}
} }
on_cancel = { on_cancel = {
country_event = { id = rg.14 } country_event = {
} id = rg_event.14
on_success = {
fleet = {
set_event_locked = no
}
owner = {
country_event = { id = rg.15 }
} }
} }
} on_success = {
fleet = {
set_event_locked = no
}
owner = {
country_event = {
id = rg_event.15
}
}
}
}

View File

@@ -6,25 +6,119 @@ special_project = {
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds" icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_space_dragon picture = GFX_evt_space_dragon
event_scope = ship_event event_scope = ship_event
requirements = { requirements = {
shipclass_science_ship = 1 shipclass_science_ship = 1
leader = scientist leader = scientist
} }
fail_trigger = {
}
on_start = { on_start = {
owner = { country_event = { id = rg_story.13 } } owner = {
country_event = {
id = rg_story.13
}
}
} }
on_cancel = { on_cancel = {
owner = { country_event = { id = rg_story.14 } }
}
on_success = {
this = {
set_event_locked = no
}
owner = { owner = {
country_event = { id = rg_story.15 } country_event = {
id = rg_story.14
}
} }
} }
} on_success = {
this = {
set_event_locked = no
}
owner = {
country_event = {
id = rg_story.15
}
}
}
}
special_project = {
key = "rg_gray_mod2_stage1_project"
cost = 2000
#days_to_research = 300
tech_department = physics_technology
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_l-gateway
event_scope = country_event
requirements = {
}
fail_trigger = {
}
on_start = {
owner = {
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_locked = yes
set_situation_flag = locked
set_situation_flag = rg_stage6_locked
}
}
}
on_cancel = {
owner = {
}
}
on_success = {
owner = {
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_1_booster
remove_situation_flag = rg_stage6_locked
set_situation_locked = no
remove_situation_flag = locked
}
}
}
}
special_project = {
key = "rg_gray_mod2_stage4_project"
cost = 2000
#days_to_research = 300
tech_department = engineering_technology
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_l-gateway
event_scope = country_event
requirements = {
}
fail_trigger = {
}
on_start = {
owner = {
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_locked = yes
set_situation_flag = locked
set_situation_flag = rg_stage6_locked
}
}
}
on_cancel = {
owner = {
}
}
on_success = {
owner = {
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_4_booster
remove_situation_flag = rg_stage6_locked
set_situation_locked = no
remove_situation_flag = locked
}
}
}
}

View File

@@ -0,0 +1,22 @@
# species_trait_points: base number of species trait points available for this species class
# species_max_traits: maximum number of traits that species of this class can have (doesn't count those with cost == 0)
#EXAMPLE OF MODDED SPECIES ARCHETYPE
#Will be able to use traits valid for BIOLOGICAL, ROBOT and BIOLOGICAL2
#Has the exact same trait points as BIOLOGICAL
#BIOLOGICAL2 = {
# inherit_trait_points_from = BIOLOGICAL
# inherit_traits_from = { BIOLOGICAL ROBOT }
# robotic: is this archetype's species robotic? Governs various things:
# - does the species count as robotic (for is_robotic = yes, and various hardcoded checks)
# - notably can the species grow, or is just assembled?
# uses_modifiers: should modifiers be generated for this archetype at all?
#}
RG_MACHINE = {
species_trait_points = 10
species_max_traits = 6
robotic = yes
inherit_traits_from = { BIOLOGICAL ROBOT MACHINE }
}

View File

@@ -0,0 +1,56 @@
# The Portraits defined here are generally not available to the character creator, but will instead appear in AI empires across the galaxy.
# 'graphical_culture' is connected to the looks used for ships and cities; see "common/graphical_culture/".
# These may be overwitten in an "extendable" manner, meaning (for example) you can create a second "HUM" with extra portraits in it.
# playable = yes/no/trigger (default: yes) if this species class can is playable
# randomized = yes/no/trigger (default: yes) if this species class is randomized
# custom_portraits = {}
# randomized = yes/no/trigger (default: yes) to specify if portraits are randomized
# playable = yes/no/trigger (default: yes) to specify if portraits are playable
# portraits = list portrait keys
# species_trait_points base number of species trait points available for this species class
# species_max_traits maximum number of traits that species of this class can have (doesn't count those with cost == 0)
# possible ethics/government requirements; see common/governments/readme_requirements.txt
# gender = yes/no (default: yes) whether the species has a gender
# portrait_modding yes/no (default: yes) whether the portrait can be modified with e.g. genemodding or robomodding
GRAY_SPECIES = {
archetype = OTHER
playable = { always = no }
randomized = no
gender = no
portraits = {
"Gray"
}
move_pop_sound_effect = "moving_pop_confirmation"
}
RG_MACHINE = {
archetype = MACHINE
randomized = no
# possible = { always = yes }
# possible_secondary = { always = no text = SECONDARY_SPECIES_CLASS_INVALID }
gender = no
use_climate_preference = no
portrait_modding = yes
leader_age_min = 2
leader_age_max = 10
custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
portraits = {
"rg_machine_maid"
}
}
graphical_culture = mammalian_01
move_pop_sound_effect = "robot_pops_move"
resources = {}
}

View File

@@ -0,0 +1,21 @@
citizenship_full_rg_maid = {
is_full_citizenship = yes
potential = {
exists = from
from = { is_same_value = event_target:gray_owner }
}
allow = {
hidden_trigger = { exists = from }
custom_tooltip = {
fail_text = RG_MACHINE_SPECIES_NOT_MACHINE
OR = {
has_trait = trait_rg_machine_unit
}
}
}
ai_will_do = {
factor = 100
}
}

View File

@@ -0,0 +1,39 @@
purge_nanophage = {
pop_escape_chance = 0.25
pop_decline_rate = 20 # 1 pop per 5 months, overrides BASE_POP_DECLINE, will only work on purge types
pop_modifier = {
pop_happiness = -0.5
}
potential = {
exists = from
from = {
has_tradition = tr_rg_nanotech_5
# has_trait = trait_necrophage
}
}
allow = {
hidden_trigger = { exists = from }
# custom_tooltip = {
# fail_text = CANNOT_NECROPHAGE_MACHINES
# is_robotic = no
# }
# if = {
# limit = { is_lonely_hive_mind_pop = no }
# custom_tooltip = {
# fail_text = PURGES_ALLOWED
# from = {
# OR = {
# has_valid_civic = civic_fanatic_purifiers
# has_policy_flag = purge_allowed
# }
# }
# }
# }
}
ai_will_do = {
factor = 200
}
}

View File

@@ -0,0 +1,66 @@
nanite_harvester = {
icon = "GFX_starbase_nanite_harvester"
construction_days = 360
potential = {
exists = owner
owner = {
OR = {
has_tradition = tr_nanotech_adopt
has_tradition = tr_rg_nanotech_adopt
}
}
is_normal_starbase = yes
}
possible = {
custom_tooltip = {
fail_text = "requires_starport"
has_starbase_size >= starbase_starport
}
custom_tooltip = {
fail_text = requires_planetoids_for_nanites
solar_system = {
any_system_planet = {
can_have_mineral_deposits = yes
NOT = { has_deposit = d_nanite_harvester_deposit }
}
}
}
}
resources = {
category = starbase_buildings
cost = {
alloys = 500
}
upkeep = {
energy = 4
mult = value:nanotech_harvester_deposit_num
}
}
on_finished = {
solar_system = {
system_event = {
id = cybernetics.5050
}
}
}
on_destroyed = {
solar_system = {
system_event = {
id = cybernetics.5051
}
}
}
custom_tooltip = nanite_harvester_tooltip
ai_weight = {
weight = 100 #use same weight here - ai weighting is done in starbase_types.txt
modifier = {}
}
}

View File

@@ -2,8 +2,7 @@
part = { part = {
location = 0 location = 0
localization = "START_SCREEN_RG_GRAY_ORIGIN" localization = "START_SCREEN_RG_GRAY_ORIGIN"
trigger = { trigger = {
has_origin = origin_rg_gray has_origin = origin_rg_gray
} }
} }

View File

@@ -0,0 +1,4 @@
nanites_deficit = {
planet_jobs_produces_mult = -0.5
custom_tooltip = nanites_deficit_tooltip
}

View File

@@ -1,6 +1,6 @@
rg_distant_stars_modifier = { rg_distant_stars_modifier = {
ship_ftl_jumpdrive_range_mult = -2.0 ship_ftl_jumpdrive_range_mult = -2
catapult_range_mult = -2.0 catapult_range_mult = -2
} }
################################### ###################################
@@ -12,6 +12,7 @@ gray_affection_warship_lv2 = {
ship_armor_regen_add_static = 5 ship_armor_regen_add_static = 5
ship_shield_regen_add_static = 5 ship_shield_regen_add_static = 5
} }
gray_affection_warship_lv3 = { gray_affection_warship_lv3 = {
ship_accuracy_add = 10 ship_accuracy_add = 10
ship_tracking_add = 10 ship_tracking_add = 10
@@ -20,6 +21,7 @@ gray_affection_warship_lv3 = {
ship_armor_regen_add_static = 10 ship_armor_regen_add_static = 10
ship_shield_regen_add_static = 10 ship_shield_regen_add_static = 10
} }
gray_affection_warship_lv4 = { gray_affection_warship_lv4 = {
ship_accuracy_add = 20 ship_accuracy_add = 20
ship_tracking_add = 20 ship_tracking_add = 20
@@ -28,6 +30,7 @@ gray_affection_warship_lv4 = {
ship_armor_regen_add_static = 20 ship_armor_regen_add_static = 20
ship_shield_regen_add_static = 20 ship_shield_regen_add_static = 20
} }
gray_affection_warship_lv5 = { gray_affection_warship_lv5 = {
ship_accuracy_add = 30 ship_accuracy_add = 30
ship_tracking_add = 30 ship_tracking_add = 30
@@ -42,5 +45,101 @@ gray_affection_warship_lv5 = {
ship_winddown_mult = -0.5 ship_winddown_mult = -0.5
ship_jumpdrive_cooldown_mult = -0.5 ship_jumpdrive_cooldown_mult = -0.5
ship_ftl_jumpdrive_range_mult = 0.5 ship_ftl_jumpdrive_range_mult = 0.5
force_disparity_fire_rate_mult = 3.0 force_disparity_fire_rate_mult = 3
}
skill_rg_nanite_leader_navy = {
ship_weapon_range_mult = 0.05
ship_hull_mult = 0.05
ship_fire_rate_mult = 0.1
}
skill_rg_nanite_leader_army = {
army_damage_mult = 0.1
army_morale_damage_mult = 0.1
army_health = 0.1
army_morale = 0.1
}
skill_rg_nanite_leader = {
custom_tooltip = skill_official_delegate_tt
science_ship_survey_speed = 0.10
ship_archaeological_site_clues_add = 1
ship_astral_rift_clues_add = 1
}
skill_rg_nanite_leader_planet_governor = {
custom_tooltip = skill_official_planet_governor_tt
planet_jobs_energy_produces_mult = @planet_job_mult
planet_jobs_minerals_produces_mult = @planet_job_mult
planet_jobs_food_produces_mult = @planet_job_mult
planet_jobs_alloys_produces_mult = @planet_job_mult
planet_jobs_consumer_goods_produces_mult = @planet_job_mult
planet_jobs_exotic_gases_produces_mult = @planet_job_mult
planet_jobs_rare_crystals_produces_mult = @planet_job_mult
planet_jobs_volatile_motes_produces_mult = @planet_job_mult
# planet_jobs_ruler_produces_mult = @negative_planet_job_mult
# planet_jobs_specialist_produces_mult = @negative_planet_job_mult
planet_jobs_worker_produces_mult = @planet_job_mult
planet_jobs_slave_produces_mult = @planet_job_mult
job_soldier_or_warrior_add = 1
planet_crime_add = -1
planet_jobs_physics_research_produces_mult = @planet_job_mult
planet_jobs_society_research_produces_mult = @planet_job_mult
planet_jobs_engineering_research_produces_mult = @planet_job_mult
species_empire_size_mult = @planet_empire_size
}
skill_rg_nanite_leader_sector_governor = {
custom_tooltip = skill_official_sector_governor_tt
planet_jobs_energy_produces_mult = @sector_job_mult
planet_jobs_minerals_produces_mult = @sector_job_mult
planet_jobs_food_produces_mult = @sector_job_mult
planet_jobs_alloys_produces_mult = @sector_job_mult
planet_jobs_consumer_goods_produces_mult = @sector_job_mult
planet_jobs_exotic_gases_produces_mult = @sector_job_mult
planet_jobs_rare_crystals_produces_mult = @sector_job_mult
planet_jobs_volatile_motes_produces_mult = @sector_job_mult
# planet_jobs_ruler_produces_mult = @negative_sector_job_mult
# planet_jobs_specialist_produces_mult = @negative_sector_job_mult
planet_jobs_worker_produces_mult = @sector_job_mult
planet_jobs_slave_produces_mult = @sector_job_mult
job_soldier_or_warrior_add = 0.5
planet_crime_add = -0.5
planet_jobs_physics_research_produces_mult = @sector_job_mult
planet_jobs_society_research_produces_mult = @sector_job_mult
planet_jobs_engineering_research_produces_mult = @sector_job_mult
species_empire_size_mult = @sector_empire_size
}
skill_rg_nanite_leader_background_planet_governor = {
planet_amenities_add = 2
planet_stability_add = 0.5
planet_jobs_upkeep_mult = -0.01
}
# Arc Furnace
rg_nano_ripper_1_mod = {
station_gatherers_produces_mult = @arc_furnace_1_mod_value
icon = "gfx/interface/icons/planet_modifiers/pm_arc_furnace.dds"
}
rg_nano_ripper_2_mod = {
station_gatherers_produces_mult = @arc_furnace_2_mod_value
icon = "gfx/interface/icons/planet_modifiers/pm_arc_furnace.dds"
}
rg_nano_ripper_3_mod = {
station_gatherers_produces_mult = @arc_furnace_3_mod_value
icon = "gfx/interface/icons/planet_modifiers/pm_arc_furnace.dds"
}
rg_nano_ripper_4_mod = {
station_gatherers_produces_mult = @arc_furnace_4_mod_value
icon = "gfx/interface/icons/planet_modifiers/pm_arc_furnace.dds"
} }

View File

@@ -0,0 +1,26 @@
graytempest_storm_aftermath_modifier_severity_1 = {
planet_stability_add = -5
planet_building_build_speed_mult = -1
custom_tooltip = graytempest_storm_aftermath_1_tt
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
icon_frame = 2
}
graytempest_storm_aftermath_modifier_severity_2 = {
planet_stability_add = -10
planet_building_build_speed_mult = -2
custom_tooltip = graytempest_storm_aftermath_2_tt
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
icon_frame = 2
}
graytempest_storm_aftermath_modifier_severity_3 = {
planet_stability_add = -20
planet_building_build_speed_mult = -10
custom_tooltip = graytempest_storm_aftermath_3_tt
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
icon_frame = 2
}

View File

@@ -0,0 +1,111 @@
# graytempest Storm Type
graytempest_storm = {
inline_script = "cosmic_storms/BaseModifier"
inline_script = {
script = "cosmic_storms/StormConfig"
MIN_RADIUS = 40
MAX_RADIUS = 100
MIN_RANGE = value:storm_range_min
MAX_RANGE = value:storm_range_max
STORM_SPEED = 0.01
ACTIVATION_PERIOD_IN_MONTHS = 120
MONTHLY_ADDED_DEVASTATION = 0.2
}
affect_hp_regen = yes
affect_armor_regen = yes
spawn_weight = 0
description = graytempest_storm_lore_description
### positive effects ###
triggered_planet_modifier = {
potential = {
OR = {
is_colony = yes
is_colonizable = yes
}
system_has_negating_storm_building = no
}
modifier = {
planet_building_build_speed_mult = 2
planet_clear_blocker_speed_mult = 2
custom_tooltip = graytempest_storm_fleet_tt
show_only_custom_tooltip = no
}
}
triggered_system_modifier = {
potential = {
system_has_negating_storm_building = no
}
modifier = {
starbase_shipyard_build_speed_mult = 4
}
}
### negative effects ###
triggered_planet_modifier = {
potential = {
is_colony = no
system_has_negating_storm_building = no
}
modifier = {
stations_upkeep_mult = 2
}
}
triggered_fleet_modifier = {
potential = {
always = yes
}
modifier = {
ships_upkeep_mult = 2
custom_tooltip = graytempest_storm_fleet_tt
show_only_custom_tooltip = no
}
}
on_start = {
every_system_within_storm = {
added_to_storm_base_effect = yes
graytempest_storm_add = yes
}
}
on_finished = {
every_system_within_storm = {
removed_from_storm_base_effect = yes
graytempest_storm_remove = yes
}
}
on_moved = {
every_system_added_to_storm = {
added_to_storm_base_effect = yes
graytempest_storm_add = yes
}
every_system_removed_from_storm= {
removed_from_storm_base_effect = yes
graytempest_storm_remove = yes
}
}
cosmic_storm_texture_path = "gfx/map/storms/NebulaOpacity.dds"
cosmic_storm_texture_color_path = "gfx/map/storms/graytempest_storm_color.dds"
cosmic_storm_event_sprite = "GFX_particle_storm"
icon = GFX_planetview_storm_particle_modifier_frame
cosmic_storm_texture_lightning_paths = {
"gfx/map/storms/lightning/lightning_small_storm_01.dds"
"gfx/map/storms/lightning/lightning_small_storm_02.dds"
"gfx/map/storms/lightning/lightning_mid_storm_01.dds"
"gfx/map/storms/lightning/lightning_mid_storm_02.dds"
}
cosmic_storm_galaxy_lightning_time = 7.0
cosmic_storm_galaxy_max_opacity = 0.4
}

View File

@@ -4,14 +4,15 @@ tech_gray_weapon_lance_1 = {
tier = 5 tier = 5
is_rare = yes is_rare = yes
is_reverse_engineerable = no is_reverse_engineerable = no
category = { particles } category = {
particles
}
ai_update_type = military ai_update_type = military
prerequisites = { prerequisites = {
"tech_object_gray_5" "tech_object_gray_5"
"tech_zero_point_power" "tech_zero_point_power"
} }
weight = @tier2weight3 weight = @tier2weight3
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@@ -25,19 +26,126 @@ tech_gray_weapon_lance_1 = {
} }
} }
tech_minilaser_gray_1 = {
cost = 2000
area = physics
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = {
particles
}
ai_update_type = military
prerequisites = {
"tech_gray_weapon_lance_1"
"tech_zero_point_power"
}
weight = @tier2weight3
## unlock
ai_weight = {
factor = 0
}
}
# Elite Cloaking Devices
tech_gray_cloaking_3 = {
cost = @tier4cost3
area = physics
tier = 4
category = { field_manipulation }
ai_update_type = all
is_rare = yes
prerequisites = { "tech_cloaking_3" "tech_gray_weapon_lance_1" }
is_reverse_engineerable = no
weight = @tier4weight3
potential = {
has_first_contact_dlc = yes
}
prereqfor_desc = {
hide_prereq_for_desc = component
custom = {
title = "TECH_UNLOCK_RG_CLOAKING_3_TITLE"
desc = "TECH_UNLOCK_RG_CLOAKING_3_DESC"
}
}
weight_modifier = {
modifier = {
factor = value:tech_weight_likelihood
has_trait_in_council = { TRAIT = leader_trait_curator }
}
modifier = {
factor = value:tech_weight_likelihood
has_trait_in_council = { TRAIT = leader_trait_fotd_scientist }
}
modifier = {
factor = @ap_technological_ascendancy_rare_tech
has_ascension_perk = ap_technological_ascendancy
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = { has_technology = tech_cloaking_3 }
}
}
modifier = {
factor = 5
has_tradition = tr_subterfuge_adopt
}
}
ai_weight = {
factor = 0
}
}
tech_gray_matter_remix_2 = { tech_gray_matter_remix_2 = {
area = engineering area = engineering
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { materials } category = {
materials
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_weapon_lance_1"
"tech_ship_armor_5"
}
ai_weight = {
factor = 0 #weapons are good
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}
}
}
tech_gray_nano_fusion_3 = {
area = physics
cost = 5000
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = {
particles
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
prerequisites = { prerequisites = {
"tech_gray_weapon_lance_1" "tech_gray_matter_remix_2"
"tech_ship_armor_5" "tech_zero_point_power"
} }
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@@ -56,14 +164,16 @@ tech_gray_nano_boost_3 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { propulsion } category = {
propulsion
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = { prerequisites = {
"tech_gray_matter_remix_2" "tech_gray_matter_remix_2"
"tech_thrusters_4" "tech_thrusters_4"
} }
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@@ -82,14 +192,16 @@ tech_gray_interdictor_4 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { voidcraft } category = {
voidcraft
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = { prerequisites = {
"tech_gray_nano_boost_3" "tech_gray_nano_boost_3"
"tech_battleships" "tech_battleships"
} }
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@@ -108,14 +220,16 @@ tech_gray_matter_spray_5 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { propulsion } category = {
propulsion
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = { prerequisites = {
"tech_gray_interdictor_4" "tech_gray_interdictor_4"
"tech_kinetic_artillery_2" "tech_kinetic_artillery_2"
} }
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@@ -134,14 +248,16 @@ tech_gray_buffnut_6 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { voidcraft } category = {
voidcraft
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = { prerequisites = {
"tech_gray_interdictor_4" "tech_gray_interdictor_4"
"tech_juggernaut" "tech_juggernaut"
} }
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@@ -160,14 +276,45 @@ tech_gray_army_7 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { military_theory } category = {
military_theory
}
ai_update_type = military ai_update_type = military
weight = @tier2weight3 weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = { prerequisites = {
"tech_gray_matter_remix_2" "tech_gray_matter_remix_2"
"tech_self_aware_logic" "tech_self_aware_logic"
} }
ai_weight = {
factor = 0 #weapons are good
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}
}
}
tech_gray_juggernaut_8 = {
area = engineering
cost = 5000
tier = 5
is_rare = yes
category = {
voidcraft
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_matter_remix_2"
"tech_juggernaut"
"tech_mega_engineering"
}
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@@ -186,11 +333,12 @@ tech_gray_repair_system_1 = {
cost = 5000 cost = 5000
tier = 5 tier = 5
is_rare = yes is_rare = yes
category = { voidcraft } category = {
voidcraft
}
is_reverse_engineerable = yes is_reverse_engineerable = yes
ai_update_type = military ai_update_type = military
weight = 0 weight = 0
ai_weight = { ai_weight = {
factor = 0 #weapons are good factor = 0 #weapons are good
modifier = { modifier = {
@@ -211,27 +359,11 @@ tech_object_gray_5 = {
tier = 5 tier = 5
is_rare = yes is_rare = yes
is_reverse_engineerable = no is_reverse_engineerable = no
category = { voidcraft } category = {
weight = 0 voidcraft
## unlock
ai_weight = {
factor = 1
} }
}
tech_minilaser_gray_1 = {
cost = 2000
area = physics
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = { particles }
weight = 0 weight = 0
## unlock ## unlock
ai_weight = { ai_weight = {
factor = 1 factor = 1
} }
@@ -243,28 +375,61 @@ tech_object_gray_6 = {
tier = 5 tier = 5
is_rare = yes is_rare = yes
is_reverse_engineerable = no is_reverse_engineerable = no
category = { particles } category = {
particles
}
weight = 0 weight = 0
## unlock ## unlock
ai_weight = { ai_weight = {
factor = 0 factor = 0
} }
} }
tech_object_gray_7 = {
cost = 2000
area = physics
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = {
particles
}
weight = 0
## unlock
ai_weight = {
factor = 0
}
}
tech_gray_machine = {
area = society
cost = 2000
tier = 5
is_rare = yes
category = {
biology
}
weight = 0
## unlock
ai_weight = {
factor = 0
}
}
tech_gray_noway = { tech_gray_noway = {
cost = 2000 cost = 2000
area = physics area = physics
tier = 5 tier = 5
is_rare = yes is_rare = yes
is_reverse_engineerable = no is_reverse_engineerable = no
category = { particles } category = {
particles
}
weight = 0 weight = 0
## unlock ## unlock
ai_weight = { ai_weight = {
factor = 0 factor = 0
} }
} }

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